Files
FlexLove/modules/Context.lua
2025-12-11 16:50:35 -05:00

192 lines
6.0 KiB
Lua

---@class Context
local Context = {
topElements = {},
-- Base scale configuration
baseScale = nil, -- {width: number, height: number}
-- Current scale factors
scaleFactors = { x = 1.0, y = 1.0 },
defaultTheme = nil,
_focusedElement = nil,
_activeEventElement = nil,
_cachedViewport = { width = 0, height = 0 },
-- Immediate mode state
_immediateMode = false,
_frameNumber = 0,
_currentFrameElements = {},
_immediateModeState = nil, -- Will be initialized if immediate mode is enabled
_frameStarted = false,
_autoBeganFrame = false,
-- Z-index ordered element tracking for immediate mode
_zIndexOrderedElements = {}, -- Array of elements sorted by z-index (lowest to highest)
-- Focus management guard
_settingFocus = false,
}
---@return number, number -- scaleX, scaleY
function Context.getScaleFactors()
return Context.scaleFactors.x, Context.scaleFactors.y
end
--- Register an element in the z-index ordered tree (for immediate mode)
---@param element Element The element to register
function Context.registerElement(element)
if not Context._immediateMode then
return
end
table.insert(Context._zIndexOrderedElements, element)
end
function Context.clearFrameElements()
Context._zIndexOrderedElements = {}
end
--- Sort elements by z-index (called after all elements are registered)
function Context.sortElementsByZIndex()
-- Sort elements by z-index (lowest to highest)
-- We need to consider parent-child relationships and z-index
table.sort(Context._zIndexOrderedElements, function(a, b)
-- Calculate effective z-index considering parent hierarchy
local function getEffectiveZIndex(elem)
local z = elem.z or 0
local parent = elem.parent
while parent do
z = z + (parent.z or 0) * 1000 -- Parent z-index has much higher weight
parent = parent.parent
end
return z
end
return getEffectiveZIndex(a) < getEffectiveZIndex(b)
end)
end
--- Check if a point is inside an element's bounds, respecting scroll and clipping
---@param element Element The element to check
---@param x number Screen X coordinate
---@param y number Screen Y coordinate
---@return boolean True if point is inside element bounds
local function isPointInElement(element, x, y)
local bx = element.x
local by = element.y
local bw = element._borderBoxWidth or (element.width + element.padding.left + element.padding.right)
local bh = element._borderBoxHeight or (element.height + element.padding.top + element.padding.bottom)
-- Calculate scroll offset from parent chain
local scrollOffsetX = 0
local scrollOffsetY = 0
-- Walk up parent chain to check clipping and accumulate scroll offsets
local current = element.parent
while current do
local overflowX = current.overflowX or current.overflow
local overflowY = current.overflowY or current.overflow
-- Check if parent clips content (overflow: hidden, scroll, auto)
if overflowX == "hidden" or overflowX == "scroll" or overflowX == "auto" or overflowY == "hidden" or overflowY == "scroll" or overflowY == "auto" then
local parentX = current.x + current.padding.left
local parentY = current.y + current.padding.top
local parentW = current.width
local parentH = current.height
if x < parentX or x > parentX + parentW or y < parentY or y > parentY + parentH then
return false -- Point is clipped by parent
end
-- Accumulate scroll offset
scrollOffsetX = scrollOffsetX + (current._scrollX or 0)
scrollOffsetY = scrollOffsetY + (current._scrollY or 0)
end
current = current.parent
end
-- Adjust mouse position by scroll offset for hit testing
local adjustedX = x + scrollOffsetX
local adjustedY = y + scrollOffsetY
return adjustedX >= bx and adjustedX <= bx + bw and adjustedY >= by and adjustedY <= by + bh
end
--- Get the topmost element at a screen position
---@param x number Screen X coordinate
---@param y number Screen Y coordinate
---@return Element|nil The topmost element at the position, or nil if none
function Context.getTopElementAt(x, y)
if not Context._immediateMode then
return nil
end
-- Helper function to find the first interactive ancestor (including self)
local function findInteractiveAncestor(elem)
local current = elem
while current do
-- An element is interactive if it has an onEvent handler, themeComponent, or is editable
if current.onEvent or current.themeComponent or current.editable then
return current
end
current = current.parent
end
return nil
end
for i = #Context._zIndexOrderedElements, 1, -1 do
local element = Context._zIndexOrderedElements[i]
if isPointInElement(element, x, y) then
local interactive = findInteractiveAncestor(element)
if interactive then
return interactive
end
return element
end
end
return nil
end
--- Set the focused element (centralizes focus management)
--- Automatically blurs the previously focused element if different
---@param element Element|nil The element to focus (nil to clear focus)
function Context.setFocused(element)
if Context._focusedElement == element then
return -- Already focused
end
-- Prevent re-entry during focus change
if Context._settingFocus then
return
end
Context._settingFocus = true
-- Blur previously focused element
if Context._focusedElement and Context._focusedElement ~= element then
if Context._focusedElement._textEditor then
Context._focusedElement._textEditor:blur(Context._focusedElement)
end
end
-- Set new focused element
Context._focusedElement = element
-- Focus the new element's text editor if it has one
if element and element._textEditor then
element._textEditor._focused = true
end
Context._settingFocus = false
end
--- Get the currently focused element
---@return Element|nil The focused element, or nil if none
function Context.getFocused()
return Context._focusedElement
end
--- Clear focus from any element
function Context.clearFocus()
Context.setFocused(nil)
end
return Context