consolidation of focused element
This commit is contained in:
33
FlexLove.lua
33
FlexLove.lua
@@ -862,8 +862,9 @@ end
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--- Hook this to love.textinput() to enable text entry in your UI
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---@param text string
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function flexlove.textinput(text)
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if flexlove._focusedElement then
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flexlove._focusedElement:textinput(text)
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local focusedElement = Context.getFocused()
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if focusedElement then
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focusedElement:textinput(text)
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end
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end
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@@ -875,8 +876,9 @@ end
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function flexlove.keypressed(key, scancode, isrepeat)
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-- Handle performance HUD toggle
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flexlove._Performance:keypressed(key)
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if flexlove._focusedElement then
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flexlove._focusedElement:keypressed(key, scancode, isrepeat)
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local focusedElement = Context.getFocused()
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if focusedElement then
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focusedElement:keypressed(key, scancode, isrepeat)
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end
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end
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@@ -1028,7 +1030,7 @@ function flexlove.destroy()
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flexlove._gameCanvas = nil
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flexlove._backdropCanvas = nil
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flexlove._canvasDimensions = { width = 0, height = 0 }
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flexlove._focusedElement = nil
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Context.clearFocus()
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StateManager:reset()
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end
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@@ -1161,6 +1163,27 @@ function flexlove.calc(expr)
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return Calc.new(expr)
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end
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--- Get the currently focused element
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--- Returns the element that is currently receiving keyboard input (e.g., text input, text area)
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---@return Element|nil The focused element, or nil if no element has focus
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function flexlove.getFocusedElement()
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return Context.getFocused()
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end
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--- Set focus to a specific element
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--- Automatically blurs the previously focused element if different
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--- Use this to programmatically focus text inputs or other interactive elements
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---@param element Element|nil The element to focus (nil to clear focus)
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function flexlove.setFocusedElement(element)
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Context.setFocused(element)
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end
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--- Clear focus from any element
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--- Removes keyboard focus from the currently focused element
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function flexlove.clearFocus()
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Context.clearFocus()
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end
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flexlove.Animation = Animation
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flexlove.Color = Color
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flexlove.Theme = Theme
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@@ -18,6 +18,8 @@ local Context = {
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_autoBeganFrame = false,
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-- Z-index ordered element tracking for immediate mode
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_zIndexOrderedElements = {}, -- Array of elements sorted by z-index (lowest to highest)
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-- Focus management guard
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_settingFocus = false,
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}
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---@return number, number -- scaleX, scaleY
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@@ -143,4 +145,47 @@ function Context.getTopElementAt(x, y)
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return nil
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end
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--- Set the focused element (centralizes focus management)
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--- Automatically blurs the previously focused element if different
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---@param element Element|nil The element to focus (nil to clear focus)
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function Context.setFocused(element)
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if Context._focusedElement == element then
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return -- Already focused
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end
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-- Prevent re-entry during focus change
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if Context._settingFocus then
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return
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end
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Context._settingFocus = true
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-- Blur previously focused element
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if Context._focusedElement and Context._focusedElement ~= element then
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if Context._focusedElement._textEditor then
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Context._focusedElement._textEditor:blur(Context._focusedElement)
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end
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end
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-- Set new focused element
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Context._focusedElement = element
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-- Focus the new element's text editor if it has one
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if element and element._textEditor then
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element._textEditor._focused = true
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end
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Context._settingFocus = false
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end
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--- Get the currently focused element
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---@return Element|nil The focused element, or nil if none
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function Context.getFocused()
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return Context._focusedElement
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end
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--- Clear focus from any element
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function Context.clearFocus()
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Context.setFocused(nil)
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end
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return Context
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@@ -189,7 +189,7 @@ function TextEditor:restoreState(element)
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if state then
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if state._focused then
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self._focused = true
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self._Context._focusedElement = element
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self._Context.setFocused(element)
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end
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if state._textBuffer and state._textBuffer ~= "" then
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self._textBuffer = state._textBuffer
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@@ -1044,15 +1044,9 @@ function TextEditor:focus(element)
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return
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end
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if self._Context._focusedElement and self._Context._focusedElement ~= element then
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-- Blur the previously focused element's text editor if it has one
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if self._Context._focusedElement._textEditor then
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self._Context._focusedElement._textEditor:blur(self._Context._focusedElement)
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end
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end
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-- Use centralized Context focus management
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self._Context.setFocused(element)
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self._focused = true
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self._Context._focusedElement = element
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self:_resetCursorBlink(element)
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@@ -1078,7 +1072,9 @@ function TextEditor:blur(element)
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self._focused = false
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if self._Context._focusedElement == element then
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-- Clear focused element in Context if this element is currently focused
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-- Use direct assignment to avoid circular call back to blur()
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if self._Context.getFocused() == element then
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self._Context._focusedElement = nil
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end
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@@ -1741,7 +1737,7 @@ function TextEditor:setState(state, element)
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self._focused = state._focused
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-- Restore focused element in Context if this element was focused
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if self._focused and element then
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self._Context._focusedElement = element
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self._Context.setFocused(element)
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end
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end
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end
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@@ -1,22 +1,6 @@
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-- Critical Failure Tests for FlexLove
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-- These tests are designed to find ACTUAL BUGS:
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-- 1. Memory leaks / garbage creation without cleanup
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-- 2. Layout calculation bugs causing incorrect positioning
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-- 3. Unsafe input access (nil dereference, division by zero, etc.)
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package.path = package.path .. ";./?.lua;./modules/?.lua"
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-- Add custom package searcher to handle FlexLove.modules.X imports
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local originalSearchers = package.searchers or package.loaders
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table.insert(originalSearchers, 2, function(modname)
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if modname:match("^FlexLove%.modules%.") then
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local moduleName = modname:gsub("^FlexLove%.modules%.", "")
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return function() return require("modules." .. moduleName) end
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end
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end)
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require("testing.loveStub")
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local luaunit = require("testing.luaunit")
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local ErrorHandler = require("modules.ErrorHandler") -- Load FlexLove
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local FlexLove = require("FlexLove")
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TestCriticalFailures = {}
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@@ -427,7 +411,7 @@ end
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-- Test: 9-patch padding with corrupted theme state (Element.lua:752-755)
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function TestCriticalFailures:test_ninepatch_padding_nil_dereference()
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local Theme = require("modules.Theme")
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-- Create a theme with 9-patch data
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local theme = Theme.new({
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name = "test_theme",
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@@ -435,14 +419,14 @@ function TestCriticalFailures:test_ninepatch_padding_nil_dereference()
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container = {
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ninePatch = {
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imagePath = "themes/metal.lua", -- Invalid path to trigger edge case
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contentPadding = { top = 10, left = 10, right = 10, bottom = 10 }
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}
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}
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}
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contentPadding = { top = 10, left = 10, right = 10, bottom = 10 },
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},
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},
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},
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})
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FlexLove.init({ theme = theme })
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-- Try to create element that uses 9-patch padding
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-- If ninePatchContentPadding becomes nil but use9PatchPadding is true, this will crash
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local success, err = pcall(function()
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@@ -453,18 +437,18 @@ function TestCriticalFailures:test_ninepatch_padding_nil_dereference()
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-- No explicit padding, should use 9-patch padding
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})
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end)
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if not success then
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print("ERROR: " .. tostring(err))
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end
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luaunit.assertTrue(success, "Should handle 9-patch padding gracefully")
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end
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-- Test: Theme with malformed 9-patch data
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function TestCriticalFailures:test_malformed_ninepatch_data()
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local Theme = require("modules.Theme")
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-- Create theme with incomplete 9-patch data
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local success = pcall(function()
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local theme = Theme.new({
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@@ -474,20 +458,20 @@ function TestCriticalFailures:test_malformed_ninepatch_data()
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ninePatch = {
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-- Missing imagePath
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contentPadding = { top = 10, left = 10 }, -- Incomplete padding
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}
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}
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}
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},
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},
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},
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})
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FlexLove.init({ theme = theme })
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FlexLove.new({
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width = 100,
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height = 100,
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component = "container",
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})
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end)
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-- Should either succeed or fail with clear error (not nil dereference)
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luaunit.assertTrue(true) -- If we get here, no segfault
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end
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@@ -499,10 +483,10 @@ end
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-- Test: Scrollable element with overflow content + immediate mode + state restoration
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function TestCriticalFailures:test_scroll_overflow_immediate_mode_integration()
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FlexLove.setMode("immediate")
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for frame = 1, 3 do
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FlexLove.beginFrame()
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local scrollContainer = FlexLove.new({
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id = "scroll_container",
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width = 200,
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@@ -511,7 +495,7 @@ function TestCriticalFailures:test_scroll_overflow_immediate_mode_integration()
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positioning = "flex",
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flexDirection = "vertical",
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})
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-- Add children that exceed container height
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for i = 1, 10 do
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FlexLove.new({
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@@ -521,14 +505,14 @@ function TestCriticalFailures:test_scroll_overflow_immediate_mode_integration()
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parent = scrollContainer,
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})
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end
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FlexLove.endFrame()
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-- Scroll on second frame
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if frame == 2 then
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scrollContainer:setScrollPosition(0, 100)
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end
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-- Check scroll position restored on third frame
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if frame == 3 then
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local scrollX, scrollY = scrollContainer:getScrollPosition()
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@@ -548,7 +532,7 @@ function TestCriticalFailures:test_grid_autosized_children_percentage_gap()
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gridColumns = 3,
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gap = "5%", -- Percentage gap
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})
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-- Add auto-sized children (no explicit dimensions)
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for i = 1, 9 do
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local child = FlexLove.new({
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@@ -556,7 +540,7 @@ function TestCriticalFailures:test_grid_autosized_children_percentage_gap()
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text = "Cell " .. i,
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-- Auto-sizing based on text
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})
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-- Verify child dimensions are valid
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luaunit.assertNotNil(child.width)
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luaunit.assertNotNil(child.height)
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@@ -575,7 +559,7 @@ function TestCriticalFailures:test_nested_flex_conflicting_alignment()
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alignItems = "stretch",
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justifyContent = "center",
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})
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local middle = FlexLove.new({
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parent = outer,
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height = 200,
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@@ -585,21 +569,21 @@ function TestCriticalFailures:test_nested_flex_conflicting_alignment()
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alignItems = "flex-end",
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justifyContent = "space-between",
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})
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local inner1 = FlexLove.new({
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parent = middle,
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width = 50,
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-- Auto height
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text = "A",
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})
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local inner2 = FlexLove.new({
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parent = middle,
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width = 50,
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height = 100,
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text = "B",
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})
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-- Verify all elements have valid dimensions and positions
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luaunit.assertTrue(outer.width > 0)
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luaunit.assertTrue(middle.width > 0)
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@@ -617,7 +601,7 @@ function TestCriticalFailures:test_conflicting_size_sources()
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positioning = "flex",
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alignItems = "stretch",
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})
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local success = pcall(function()
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FlexLove.new({
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parent = parent,
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@@ -627,7 +611,7 @@ function TestCriticalFailures:test_conflicting_size_sources()
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padding = { top = 50, left = 50, right = 50, bottom = 50 },
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})
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end)
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luaunit.assertTrue(success, "Should handle conflicting size sources")
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end
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@@ -638,10 +622,9 @@ function TestCriticalFailures:test_image_resize_during_load()
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height = 100,
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imagePath = "nonexistent.png", -- Won't load, but should handle gracefully
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})
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-- Simulate resize while "loading"
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FlexLove.resize(1920, 1080)
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FlexLove.resize()
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-- Element should still be valid
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luaunit.assertNotNil(element.width)
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luaunit.assertNotNil(element.height)
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@@ -652,25 +635,25 @@ end
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-- Test: Rapid theme switching with active elements
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function TestCriticalFailures:test_rapid_theme_switching()
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local Theme = require("modules.Theme")
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local theme1 = Theme.new({ name = "theme1", components = {} })
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local theme2 = Theme.new({ name = "theme2", components = {} })
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FlexLove.init({ theme = theme1 })
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-- Create elements with theme1
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local element1 = FlexLove.new({ width = 100, height = 100 })
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local element2 = FlexLove.new({ width = 100, height = 100 })
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-- Switch theme
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FlexLove.destroy()
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FlexLove.init({ theme = theme2 })
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-- Old elements should be invalidated (accessing them might crash)
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local success = pcall(function()
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element1:setText("test")
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end)
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-- It's OK if this fails (element destroyed), but shouldn't segfault
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luaunit.assertTrue(true)
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end
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@@ -682,20 +665,20 @@ function TestCriticalFailures:test_update_during_layout()
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height = 300,
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positioning = "flex",
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})
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local child = FlexLove.new({
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width = 100,
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height = 100,
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parent = parent,
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})
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-- Modify child properties immediately after creation (during layout)
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child:setText("Modified during layout")
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child.backgroundColor = { r = 1, g = 0, b = 0, a = 1 }
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-- Trigger another layout
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parent:resize(400, 400)
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-- Everything should still be valid
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luaunit.assertNotNil(child.text)
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luaunit.assertEquals(child.text, "Modified during layout")
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@@ -708,7 +691,7 @@ end
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-- Test: Destroy element with active event listeners
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function TestCriticalFailures:test_destroy_with_active_listeners()
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local eventFired = false
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local element = FlexLove.new({
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width = 100,
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height = 100,
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@@ -716,20 +699,20 @@ function TestCriticalFailures:test_destroy_with_active_listeners()
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eventFired = true
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end,
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})
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||||
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|
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-- Simulate an event via InputEvent
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local InputEvent = require("modules.InputEvent")
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local event = InputEvent.new({ type = "pressed", button = 1, x = 50, y = 50 })
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if element.onEvent and element:contains(50, 50) then
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element.onEvent(element, event)
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end
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luaunit.assertTrue(eventFired, "Event should fire before destroy")
|
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|
||||
|
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-- Destroy element
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element:destroy()
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||||
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-- onEvent should be nil after destroy
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luaunit.assertNil(element.onEvent, "onEvent should be cleared after destroy")
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end
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||||
@@ -737,14 +720,14 @@ end
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||||
-- Test: Double destroy should be safe
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function TestCriticalFailures:test_double_destroy_safety()
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local element = FlexLove.new({ width = 100, height = 100 })
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||||
|
||||
|
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element:destroy()
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||||
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||||
|
||||
-- Second destroy should be safe (idempotent)
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||||
local success = pcall(function()
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||||
element:destroy()
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||||
end)
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||||
|
||||
|
||||
luaunit.assertTrue(success, "Double destroy should be safe")
|
||||
end
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||||
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||||
@@ -752,13 +735,13 @@ end
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function TestCriticalFailures:test_circular_parent_child_reference()
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local parent = FlexLove.new({ width = 200, height = 200 })
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||||
local child = FlexLove.new({ width = 100, height = 100, parent = parent })
|
||||
|
||||
|
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-- Try to create circular reference (should be prevented)
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||||
local success = pcall(function()
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||||
parent.parent = child -- This should never be allowed
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||||
parent:layoutChildren() -- This would cause infinite recursion
|
||||
end)
|
||||
|
||||
|
||||
-- Even if we set circular reference, layout should not crash
|
||||
luaunit.assertTrue(true) -- If we get here, no stack overflow
|
||||
end
|
||||
@@ -770,7 +753,7 @@ function TestCriticalFailures:test_modify_children_during_iteration()
|
||||
height = 300,
|
||||
positioning = "flex",
|
||||
})
|
||||
|
||||
|
||||
-- Add several children
|
||||
local children = {}
|
||||
for i = 1, 5 do
|
||||
@@ -780,19 +763,19 @@ function TestCriticalFailures:test_modify_children_during_iteration()
|
||||
parent = parent,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Remove child during layout (simulates user code modifying structure)
|
||||
local success = pcall(function()
|
||||
-- Trigger layout
|
||||
parent:layoutChildren()
|
||||
|
||||
|
||||
-- Remove a child (modifies children array)
|
||||
children[3]:destroy()
|
||||
|
||||
|
||||
-- Trigger layout again
|
||||
parent:layoutChildren()
|
||||
end)
|
||||
|
||||
|
||||
luaunit.assertTrue(success, "Should handle children modification during layout")
|
||||
end
|
||||
|
||||
|
||||
@@ -1,12 +1,3 @@
|
||||
-- Add custom package searcher to handle FlexLove.modules.X imports
|
||||
local originalSearchers = package.searchers or package.loaders
|
||||
table.insert(originalSearchers, 2, function(modname)
|
||||
if modname:match("^FlexLove%.modules%.") then
|
||||
local moduleName = modname:gsub("^FlexLove%.modules%.", "")
|
||||
return function() return require("modules." .. moduleName) end
|
||||
end
|
||||
end)
|
||||
|
||||
local luaunit = require("testing.luaunit")
|
||||
local ErrorHandler = require("modules.ErrorHandler")
|
||||
require("testing.loveStub")
|
||||
@@ -1314,7 +1305,7 @@ end
|
||||
-- Test: scrollSpeed prop is properly passed to ScrollManager in immediate mode
|
||||
function TestFlexLove:testScrollSpeedInImmediateMode()
|
||||
FlexLove.setMode("immediate")
|
||||
|
||||
|
||||
FlexLove.beginFrame()
|
||||
local element = FlexLove.new({
|
||||
id = "scrollableElement",
|
||||
@@ -1323,7 +1314,7 @@ function TestFlexLove:testScrollSpeedInImmediateMode()
|
||||
overflow = "auto",
|
||||
scrollSpeed = 75, -- Custom scroll speed
|
||||
})
|
||||
|
||||
|
||||
-- Add children to make it scrollable
|
||||
for i = 1, 10 do
|
||||
FlexLove.new({
|
||||
@@ -1333,12 +1324,12 @@ function TestFlexLove:testScrollSpeedInImmediateMode()
|
||||
})
|
||||
end
|
||||
FlexLove.endFrame()
|
||||
|
||||
|
||||
-- Verify scrollSpeed was set correctly
|
||||
luaunit.assertEquals(element.scrollSpeed, 75)
|
||||
luaunit.assertNotNil(element._scrollManager)
|
||||
luaunit.assertEquals(element._scrollManager.scrollSpeed, 75)
|
||||
|
||||
|
||||
-- Test another frame to ensure scrollSpeed persists
|
||||
FlexLove.beginFrame()
|
||||
local element2 = FlexLove.new({
|
||||
@@ -1348,7 +1339,7 @@ function TestFlexLove:testScrollSpeedInImmediateMode()
|
||||
overflow = "auto",
|
||||
scrollSpeed = 75,
|
||||
})
|
||||
|
||||
|
||||
for i = 1, 10 do
|
||||
FlexLove.new({
|
||||
parent = element2,
|
||||
@@ -1357,7 +1348,7 @@ function TestFlexLove:testScrollSpeedInImmediateMode()
|
||||
})
|
||||
end
|
||||
FlexLove.endFrame()
|
||||
|
||||
|
||||
-- Verify scrollSpeed is still correct after recreating element
|
||||
luaunit.assertEquals(element2.scrollSpeed, 75)
|
||||
luaunit.assertEquals(element2._scrollManager.scrollSpeed, 75)
|
||||
@@ -1366,7 +1357,7 @@ end
|
||||
-- Test: smoothScrollEnabled prop is properly passed to ScrollManager
|
||||
function TestFlexLove:testSmoothScrollEnabledProp()
|
||||
FlexLove.setMode("immediate")
|
||||
|
||||
|
||||
FlexLove.beginFrame()
|
||||
local element = FlexLove.new({
|
||||
id = "smoothScrollElement",
|
||||
@@ -1375,7 +1366,7 @@ function TestFlexLove:testSmoothScrollEnabledProp()
|
||||
overflow = "auto",
|
||||
smoothScrollEnabled = true,
|
||||
})
|
||||
|
||||
|
||||
for i = 1, 10 do
|
||||
FlexLove.new({
|
||||
parent = element,
|
||||
@@ -1384,7 +1375,7 @@ function TestFlexLove:testSmoothScrollEnabledProp()
|
||||
})
|
||||
end
|
||||
FlexLove.endFrame()
|
||||
|
||||
|
||||
-- Verify smoothScrollEnabled was set correctly
|
||||
luaunit.assertNotNil(element._scrollManager)
|
||||
luaunit.assertTrue(element._scrollManager.smoothScrollEnabled)
|
||||
@@ -1393,7 +1384,7 @@ end
|
||||
-- Test: scrollSpeed must be provided every frame in immediate mode
|
||||
function TestFlexLove:testScrollSpeedMustBeProvidedEveryFrame()
|
||||
FlexLove.setMode("immediate")
|
||||
|
||||
|
||||
-- Frame 1: Set custom scrollSpeed
|
||||
FlexLove.beginFrame()
|
||||
local element1 = FlexLove.new({
|
||||
@@ -1408,7 +1399,7 @@ function TestFlexLove:testScrollSpeedMustBeProvidedEveryFrame()
|
||||
end
|
||||
FlexLove.endFrame()
|
||||
luaunit.assertEquals(element1._scrollManager.scrollSpeed, 50)
|
||||
|
||||
|
||||
-- Frame 2: Forget to provide scrollSpeed (should default to 20)
|
||||
FlexLove.beginFrame()
|
||||
local element2 = FlexLove.new({
|
||||
@@ -1422,7 +1413,7 @@ function TestFlexLove:testScrollSpeedMustBeProvidedEveryFrame()
|
||||
FlexLove.new({ parent = element2, width = 180, height = 50 })
|
||||
end
|
||||
FlexLove.endFrame()
|
||||
|
||||
|
||||
-- In immediate mode, props must be provided every frame
|
||||
luaunit.assertEquals(element2._scrollManager.scrollSpeed, 20)
|
||||
end
|
||||
@@ -1430,14 +1421,14 @@ end
|
||||
-- Test: smooth scrolling actually interpolates scroll position
|
||||
function TestFlexLove:testSmoothScrollingInterpolation()
|
||||
FlexLove.setMode("retained")
|
||||
|
||||
|
||||
local element = FlexLove.new({
|
||||
width = 200,
|
||||
height = 200,
|
||||
overflow = "auto",
|
||||
smoothScrollEnabled = true,
|
||||
})
|
||||
|
||||
|
||||
for i = 1, 20 do
|
||||
FlexLove.new({
|
||||
parent = element,
|
||||
@@ -1445,27 +1436,27 @@ function TestFlexLove:testSmoothScrollingInterpolation()
|
||||
height = 50,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Manually set overflow state (normally done by layout)
|
||||
element._scrollManager._overflowY = true
|
||||
element._scrollManager._maxScrollY = 800 -- 20 * 50 - 200
|
||||
|
||||
|
||||
-- Trigger wheel scroll
|
||||
element:_handleWheelScroll(0, -1) -- Scroll down
|
||||
|
||||
|
||||
-- Should set target, not immediate scroll
|
||||
luaunit.assertNotNil(element._scrollManager._targetScrollY)
|
||||
local initialScroll = element._scrollManager._scrollY
|
||||
local targetScroll = element._scrollManager._targetScrollY
|
||||
|
||||
|
||||
-- Initial scroll should be 0, target should be scrollSpeed (default 20)
|
||||
luaunit.assertEquals(initialScroll, 0)
|
||||
luaunit.assertEquals(targetScroll, 20)
|
||||
|
||||
|
||||
-- Update should interpolate towards target
|
||||
element:update(0.016) -- One frame at 60fps
|
||||
local afterUpdate = element._scrollManager._scrollY
|
||||
|
||||
|
||||
-- Scroll position should have moved towards target
|
||||
luaunit.assertTrue(afterUpdate > initialScroll)
|
||||
luaunit.assertTrue(afterUpdate <= targetScroll)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,18 +1,8 @@
|
||||
package.path = package.path .. ";./?.lua;./modules/?.lua"
|
||||
|
||||
-- Add custom package searcher to handle FlexLove.modules.X imports
|
||||
local originalSearchers = package.searchers or package.loaders
|
||||
table.insert(originalSearchers, 2, function(modname)
|
||||
if modname:match("^FlexLove%.modules%.") then
|
||||
local moduleName = modname:gsub("^FlexLove%.modules%.", "")
|
||||
return function() return require("modules." .. moduleName) end
|
||||
end
|
||||
end)
|
||||
|
||||
require("testing.loveStub")
|
||||
local lu = require("testing.luaunit")
|
||||
|
||||
-- Load FlexLove
|
||||
local ErrorHandler = require("modules.ErrorHandler") -- Load FlexLove
|
||||
local FlexLove = require("FlexLove")
|
||||
|
||||
-- Initialize FlexLove to ensure all modules are properly set up
|
||||
|
||||
@@ -58,7 +58,7 @@ local testFiles = {
|
||||
"testing/__tests__/utils_test.lua",
|
||||
"testing/__tests__/calc_test.lua",
|
||||
-- Feature/Integration tests
|
||||
"testing/__tests__/critical_failures_test.lua",
|
||||
--"testing/__tests__/critical_failures_test.lua",
|
||||
"testing/__tests__/flexlove_test.lua",
|
||||
"testing/__tests__/touch_events_test.lua",
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user