Files
FlexLove/testing/__tests__/critical_failures_test.lua
2025-12-11 16:50:35 -05:00

785 lines
22 KiB
Lua

require("testing.loveStub")
local luaunit = require("testing.luaunit")
local ErrorHandler = require("modules.ErrorHandler") -- Load FlexLove
local FlexLove = require("FlexLove")
TestCriticalFailures = {}
function TestCriticalFailures:setUp()
collectgarbage("collect")
FlexLove.destroy()
FlexLove.setMode("retained")
end
function TestCriticalFailures:tearDown()
FlexLove.destroy()
collectgarbage("collect")
end
-- ============================================================
-- MEMORY LEAK TESTS - Find garbage that's not cleaned up
-- ============================================================
-- Test: Canvas objects should be cleaned up on resize
function TestCriticalFailures:test_canvas_cleanup_on_resize()
FlexLove.init()
-- Create initial canvases
FlexLove.draw(function() end)
local canvas1 = FlexLove._gameCanvas
-- Resize should invalidate old canvases
FlexLove.resize()
-- Draw again to create new canvases
FlexLove.draw(function() end)
local canvas2 = FlexLove._gameCanvas
-- Old canvas should be replaced
luaunit.assertNotEquals(canvas1, canvas2)
-- Check canvas is actually nil after resize (before draw)
FlexLove.resize()
luaunit.assertNil(FlexLove._gameCanvas)
end
-- Test: Elements should be cleaned up from topElements on destroy
function TestCriticalFailures:test_element_cleanup_from_top_elements()
local element1 = FlexLove.new({ width = 100, height = 100 })
local element2 = FlexLove.new({ width = 100, height = 100 })
luaunit.assertEquals(#FlexLove.topElements, 2)
element1:destroy()
luaunit.assertEquals(#FlexLove.topElements, 1)
element2:destroy()
luaunit.assertEquals(#FlexLove.topElements, 0)
end
-- Test: Child elements should be destroyed when parent is destroyed
function TestCriticalFailures:test_child_cleanup_on_parent_destroy()
local parent = FlexLove.new({ width = 200, height = 200 })
local child = FlexLove.new({ width = 50, height = 50, parent = parent })
luaunit.assertEquals(#parent.children, 1)
-- Destroy parent should also clear children
parent:destroy()
-- Child should have no parent reference (potential memory leak if not cleared)
luaunit.assertNil(child.parent)
luaunit.assertEquals(#parent.children, 0)
end
-- Test: Event handlers should be cleared on destroy (closure leak)
function TestCriticalFailures:test_event_handler_cleanup()
local captured_data = { large_array = {} }
for i = 1, 1000 do
captured_data.large_array[i] = i
end
local element = FlexLove.new({
width = 100,
height = 100,
onEvent = function(el, event)
-- This closure captures captured_data
print(captured_data.large_array[1])
end,
})
element:destroy()
-- onEvent should be nil after destroy (prevent closure leak)
luaunit.assertNil(element.onEvent)
end
-- Test: Immediate mode state should not grow unbounded
function TestCriticalFailures:test_immediate_mode_state_cleanup()
FlexLove.setMode("immediate")
FlexLove.init({ stateRetentionFrames = 2 })
-- Create elements for multiple frames
for frame = 1, 10 do
FlexLove.beginFrame()
FlexLove.new({ id = "element_" .. frame, width = 100, height = 100 })
FlexLove.endFrame()
end
-- State count should be limited by stateRetentionFrames
local stateCount = FlexLove.getStateCount()
-- Should be much less than 10 due to cleanup
luaunit.assertTrue(stateCount < 10, "State count: " .. stateCount .. " (should be cleaned up)")
end
-- ============================================================
-- LAYOUT CALCULATION BUGS - Find incorrect positioning
-- ============================================================
-- Test: Flex layout with overflow should not position children outside container
function TestCriticalFailures:test_flex_overflow_positioning()
local parent = FlexLove.new({
width = 100,
height = 100,
positioning = "flex",
flexDirection = "horizontal",
flexWrap = "nowrap",
})
-- Add children that exceed parent width
local child1 = FlexLove.new({ width = 80, height = 50, parent = parent })
local child2 = FlexLove.new({ width = 80, height = 50, parent = parent })
-- Children should be positioned, even if they overflow
-- Check that x positions are at least valid numbers
luaunit.assertNotNil(child1.x)
luaunit.assertNotNil(child2.x)
luaunit.assertTrue(child1.x >= 0)
luaunit.assertTrue(child2.x > child1.x)
end
-- Test: Percentage width with zero parent width (division by zero)
function TestCriticalFailures:test_percentage_width_zero_parent()
local parent = FlexLove.new({ width = 0, height = 100 })
-- This should not crash (division by zero in percentage calculation)
local success, child = pcall(function()
return FlexLove.new({ width = "50%", height = 50, parent = parent })
end)
luaunit.assertTrue(success, "Should not crash with zero parent width")
if success then
-- Width should be 0 or handled gracefully
luaunit.assertTrue(child.width >= 0)
end
end
-- Test: Auto-sizing with circular dependency
function TestCriticalFailures:test_autosizing_circular_dependency()
FlexLove.init()
FlexLove.init()
-- Parent auto-sizes to child, child uses percentage of parent
local parent = FlexLove.new({ height = 100 }) -- No width = auto
-- Child width is percentage of parent, but parent width depends on child
local success, child = pcall(function()
return FlexLove.new({ width = "50%", height = 50, parent = parent })
end)
luaunit.assertTrue(success, "Should not crash with circular sizing")
-- Check that we don't get NaN or negative values
if success then
luaunit.assertFalse(parent.width ~= parent.width, "Parent width should not be NaN")
luaunit.assertFalse(child.width ~= child.width, "Child width should not be NaN")
luaunit.assertTrue(parent.width >= 0, "Parent width should be non-negative")
luaunit.assertTrue(child.width >= 0, "Child width should be non-negative")
end
end
-- Test: Negative padding should not cause negative content dimensions
function TestCriticalFailures:test_negative_padding_content_dimensions()
local element = FlexLove.new({
width = 100,
height = 100,
padding = { top = -50, left = -50, right = -50, bottom = -50 },
})
-- Content width/height should never be negative
luaunit.assertTrue(element.width >= 0, "Content width should be non-negative: " .. element.width)
luaunit.assertTrue(element.height >= 0, "Content height should be non-negative: " .. element.height)
end
-- Test: Grid layout with zero rows/columns (division by zero)
function TestCriticalFailures:test_grid_zero_dimensions()
local parent = FlexLove.new({
width = 300,
height = 200,
positioning = "grid",
gridRows = 0,
gridColumns = 0,
})
-- This should not crash when adding children
local success = pcall(function()
FlexLove.new({ width = 50, height = 50, parent = parent })
end)
luaunit.assertTrue(success, "Should not crash with zero grid dimensions")
end
-- ============================================================
-- UNSAFE INPUT ACCESS - Find nil dereference and type errors
-- ============================================================
-- Test: setText with number should not crash (type coercion)
function TestCriticalFailures:test_set_text_with_number()
local element = FlexLove.new({ width = 100, height = 100, text = "initial" })
-- Many Lua APIs expect string but get number
local success = pcall(function()
element:setText(12345)
end)
luaunit.assertTrue(success, "Should handle number text gracefully")
end
-- Test: Image path with special characters should not crash file system
function TestCriticalFailures:test_image_path_special_characters()
local success = pcall(function()
FlexLove.new({
width = 100,
height = 100,
imagePath = "../../../etc/passwd", -- Path traversal attempt
})
end)
luaunit.assertTrue(success, "Should handle malicious paths gracefully")
end
-- Test: onEvent callback that errors should not crash the system
function TestCriticalFailures:test_on_event_error_handling()
local element = FlexLove.new({
width = 100,
height = 100,
onEvent = function(el, event)
error("Intentional error in callback")
end,
})
-- Simulate mouse click
local success = pcall(function()
local InputEvent = require("modules.InputEvent")
local event = InputEvent.new({ type = "pressed", button = 1 })
if element.onEvent then
element.onEvent(element, event)
end
end)
-- Should error (no protection), but shouldn't leave system in bad state
luaunit.assertFalse(success)
-- Element should still be valid
luaunit.assertNotNil(element)
end
-- Test: Text with null bytes should not cause buffer issues
function TestCriticalFailures:test_text_with_null_bytes()
local success = pcall(function()
FlexLove.new({
width = 200,
height = 100,
text = "Hello\0World\0\0\0",
})
end)
luaunit.assertTrue(success, "Should handle null bytes in text")
end
-- Test: Extremely deep nesting should not cause stack overflow
function TestCriticalFailures:test_extreme_nesting_stack_overflow()
local parent = FlexLove.new({ width = 500, height = 500 })
local current = parent
-- Try to create 1000 levels of nesting
local success = pcall(function()
for i = 1, 1000 do
local child = FlexLove.new({
width = 10,
height = 10,
parent = current,
})
current = child
end
end)
-- This might fail due to legitimate recursion limits
-- But it should fail gracefully, not segfault
if not success then
print("Deep nesting failed (expected for extreme depth)")
end
luaunit.assertTrue(true) -- If we get here, no segfault
end
-- Test: Gap with NaN value
function TestCriticalFailures:test_gap_nan_value()
local success = pcall(function()
FlexLove.new({
width = 300,
height = 200,
positioning = "flex",
gap = 0 / 0, -- NaN
})
end)
-- NaN in calculations can propagate and cause issues
luaunit.assertTrue(success, "Should handle NaN gap")
end
-- Test: Border-box model with huge padding
function TestCriticalFailures:test_huge_padding_overflow()
local element = FlexLove.new({
width = 100,
height = 100,
padding = { top = 1000000, left = 1000000, right = 1000000, bottom = 1000000 },
})
-- Content dimensions should be clamped to 0, not underflow
luaunit.assertTrue(element.width >= 0, "Width should not underflow: " .. element.width)
luaunit.assertTrue(element.height >= 0, "Height should not underflow: " .. element.height)
end
-- Test: Scroll position race condition in immediate mode
function TestCriticalFailures:test_scroll_position_race_immediate_mode()
FlexLove.setMode("immediate")
-- Create scrollable element
FlexLove.beginFrame()
local element = FlexLove.new({
id = "scroll_test",
width = 200,
height = 200,
overflow = "scroll",
})
FlexLove.endFrame()
-- Set scroll position
element:setScrollPosition(50, 50)
-- Create same element next frame (state should restore)
FlexLove.beginFrame()
local element2 = FlexLove.new({
id = "scroll_test",
width = 200,
height = 200,
overflow = "scroll",
})
FlexLove.endFrame()
-- Scroll position should persist (or at least not crash)
local scrollX, scrollY = element2:getScrollPosition()
luaunit.assertNotNil(scrollX)
luaunit.assertNotNil(scrollY)
end
-- Test: Theme with missing required properties
function TestCriticalFailures:test_theme_missing_properties()
local Theme = require("modules.Theme")
-- Create theme with minimal properties
local success = pcall(function()
local theme = Theme.new({
name = "broken",
-- Missing components table
})
FlexLove.init({ theme = theme })
end)
-- Should handle gracefully or error clearly
luaunit.assertTrue(true) -- If we get here, no segfault
end
-- Test: Blur with zero or negative quality
function TestCriticalFailures:test_blur_invalid_quality()
local success = pcall(function()
FlexLove.new({
width = 100,
height = 100,
contentBlur = { radius = 50, quality = 0 },
})
end)
luaunit.assertTrue(success, "Should handle zero blur quality")
success = pcall(function()
FlexLove.new({
width = 100,
height = 100,
contentBlur = { radius = 50, quality = -5 },
})
end)
luaunit.assertTrue(success, "Should handle negative blur quality")
end
-- ============================================================
-- NIL DEREFERENCE BUGS - Target specific LSP warnings
-- ============================================================
-- Test: 9-patch padding with corrupted theme state (Element.lua:752-755)
function TestCriticalFailures:test_ninepatch_padding_nil_dereference()
local Theme = require("modules.Theme")
-- Create a theme with 9-patch data
local theme = Theme.new({
name = "test_theme",
components = {
container = {
ninePatch = {
imagePath = "themes/metal.lua", -- Invalid path to trigger edge case
contentPadding = { top = 10, left = 10, right = 10, bottom = 10 },
},
},
},
})
FlexLove.init({ theme = theme })
-- Try to create element that uses 9-patch padding
-- If ninePatchContentPadding becomes nil but use9PatchPadding is true, this will crash
local success, err = pcall(function()
return FlexLove.new({
width = 100,
height = 100,
component = "container",
-- No explicit padding, should use 9-patch padding
})
end)
if not success then
print("ERROR: " .. tostring(err))
end
luaunit.assertTrue(success, "Should handle 9-patch padding gracefully")
end
-- Test: Theme with malformed 9-patch data
function TestCriticalFailures:test_malformed_ninepatch_data()
local Theme = require("modules.Theme")
-- Create theme with incomplete 9-patch data
local success = pcall(function()
local theme = Theme.new({
name = "broken_nine_patch",
components = {
container = {
ninePatch = {
-- Missing imagePath
contentPadding = { top = 10, left = 10 }, -- Incomplete padding
},
},
},
})
FlexLove.init({ theme = theme })
FlexLove.new({
width = 100,
height = 100,
component = "container",
})
end)
-- Should either succeed or fail with clear error (not nil dereference)
luaunit.assertTrue(true) -- If we get here, no segfault
end
-- ============================================================
-- INTEGRATION TESTS - Combine features in unexpected ways
-- ============================================================
-- Test: Scrollable element with overflow content + immediate mode + state restoration
function TestCriticalFailures:test_scroll_overflow_immediate_mode_integration()
FlexLove.setMode("immediate")
for frame = 1, 3 do
FlexLove.beginFrame()
local scrollContainer = FlexLove.new({
id = "scroll_container",
width = 200,
height = 150,
overflow = "scroll",
positioning = "flex",
flexDirection = "vertical",
})
-- Add children that exceed container height
for i = 1, 10 do
FlexLove.new({
id = "child_" .. i,
width = 180,
height = 50,
parent = scrollContainer,
})
end
FlexLove.endFrame()
-- Scroll on second frame
if frame == 2 then
scrollContainer:setScrollPosition(0, 100)
end
-- Check scroll position restored on third frame
if frame == 3 then
local scrollX, scrollY = scrollContainer:getScrollPosition()
luaunit.assertNotNil(scrollX, "Scroll X should be preserved")
luaunit.assertNotNil(scrollY, "Scroll Y should be preserved")
end
end
end
-- Test: Grid layout with auto-sized children and percentage gaps
function TestCriticalFailures:test_grid_autosized_children_percentage_gap()
local grid = FlexLove.new({
width = 300,
height = 300,
positioning = "grid",
gridRows = 3,
gridColumns = 3,
gap = "5%", -- Percentage gap
})
-- Add auto-sized children (no explicit dimensions)
for i = 1, 9 do
local child = FlexLove.new({
parent = grid,
text = "Cell " .. i,
-- Auto-sizing based on text
})
-- Verify child dimensions are valid
luaunit.assertNotNil(child.width)
luaunit.assertNotNil(child.height)
luaunit.assertTrue(child.width >= 0)
luaunit.assertTrue(child.height >= 0)
end
end
-- Test: Nested flex containers with conflicting alignment
function TestCriticalFailures:test_nested_flex_conflicting_alignment()
local outer = FlexLove.new({
width = 400,
height = 400,
positioning = "flex",
flexDirection = "vertical",
alignItems = "stretch",
justifyContent = "center",
})
local middle = FlexLove.new({
parent = outer,
height = 200,
-- Auto width (should stretch)
positioning = "flex",
flexDirection = "horizontal",
alignItems = "flex-end",
justifyContent = "space-between",
})
local inner1 = FlexLove.new({
parent = middle,
width = 50,
-- Auto height
text = "A",
})
local inner2 = FlexLove.new({
parent = middle,
width = 50,
height = 100,
text = "B",
})
-- Verify all elements have valid dimensions and positions
luaunit.assertTrue(outer.width > 0)
luaunit.assertTrue(middle.width > 0)
luaunit.assertTrue(inner1.height > 0)
luaunit.assertNotNil(inner1.x)
luaunit.assertNotNil(inner2.x)
end
-- Test: Element with multiple conflicting size sources
function TestCriticalFailures:test_conflicting_size_sources()
-- Element with explicit size + auto-sizing content + parent constraints
local parent = FlexLove.new({
width = 200,
height = 200,
positioning = "flex",
alignItems = "stretch",
})
local success = pcall(function()
FlexLove.new({
parent = parent,
width = 300, -- Exceeds parent width
height = "50%", -- Percentage height
text = "Very long text that should cause auto-sizing",
padding = { top = 50, left = 50, right = 50, bottom = 50 },
})
end)
luaunit.assertTrue(success, "Should handle conflicting size sources")
end
-- Test: Image element with resize during load
function TestCriticalFailures:test_image_resize_during_load()
local element = FlexLove.new({
width = 100,
height = 100,
imagePath = "nonexistent.png", -- Won't load, but should handle gracefully
})
FlexLove.resize()
-- Element should still be valid
luaunit.assertNotNil(element.width)
luaunit.assertNotNil(element.height)
luaunit.assertTrue(element.width > 0)
luaunit.assertTrue(element.height > 0)
end
-- Test: Rapid theme switching with active elements
function TestCriticalFailures:test_rapid_theme_switching()
local Theme = require("modules.Theme")
local theme1 = Theme.new({ name = "theme1", components = {} })
local theme2 = Theme.new({ name = "theme2", components = {} })
FlexLove.init({ theme = theme1 })
-- Create elements with theme1
local element1 = FlexLove.new({ width = 100, height = 100 })
local element2 = FlexLove.new({ width = 100, height = 100 })
-- Switch theme
FlexLove.destroy()
FlexLove.init({ theme = theme2 })
-- Old elements should be invalidated (accessing them might crash)
local success = pcall(function()
element1:setText("test")
end)
-- It's OK if this fails (element destroyed), but shouldn't segfault
luaunit.assertTrue(true)
end
-- Test: Update properties during layout calculation
function TestCriticalFailures:test_update_during_layout()
local parent = FlexLove.new({
width = 300,
height = 300,
positioning = "flex",
})
local child = FlexLove.new({
width = 100,
height = 100,
parent = parent,
})
-- Modify child properties immediately after creation (during layout)
child:setText("Modified during layout")
child.backgroundColor = { r = 1, g = 0, b = 0, a = 1 }
-- Trigger another layout
parent:resize(400, 400)
-- Everything should still be valid
luaunit.assertNotNil(child.text)
luaunit.assertEquals(child.text, "Modified during layout")
end
-- ============================================================
-- STATE CORRUPTION SCENARIOS
-- ============================================================
-- Test: Destroy element with active event listeners
function TestCriticalFailures:test_destroy_with_active_listeners()
local eventFired = false
local element = FlexLove.new({
width = 100,
height = 100,
onEvent = function(el, event)
eventFired = true
end,
})
-- Simulate an event via InputEvent
local InputEvent = require("modules.InputEvent")
local event = InputEvent.new({ type = "pressed", button = 1, x = 50, y = 50 })
if element.onEvent and element:contains(50, 50) then
element.onEvent(element, event)
end
luaunit.assertTrue(eventFired, "Event should fire before destroy")
-- Destroy element
element:destroy()
-- onEvent should be nil after destroy
luaunit.assertNil(element.onEvent, "onEvent should be cleared after destroy")
end
-- Test: Double destroy should be safe
function TestCriticalFailures:test_double_destroy_safety()
local element = FlexLove.new({ width = 100, height = 100 })
element:destroy()
-- Second destroy should be safe (idempotent)
local success = pcall(function()
element:destroy()
end)
luaunit.assertTrue(success, "Double destroy should be safe")
end
-- Test: Circular parent-child reference (should never happen, but test safety)
function TestCriticalFailures:test_circular_parent_child_reference()
local parent = FlexLove.new({ width = 200, height = 200 })
local child = FlexLove.new({ width = 100, height = 100, parent = parent })
-- Try to create circular reference (should be prevented)
local success = pcall(function()
parent.parent = child -- This should never be allowed
parent:layoutChildren() -- This would cause infinite recursion
end)
-- Even if we set circular reference, layout should not crash
luaunit.assertTrue(true) -- If we get here, no stack overflow
end
-- Test: Modify children array during iteration
function TestCriticalFailures:test_modify_children_during_iteration()
local parent = FlexLove.new({
width = 300,
height = 300,
positioning = "flex",
})
-- Add several children
local children = {}
for i = 1, 5 do
children[i] = FlexLove.new({
width = 50,
height = 50,
parent = parent,
})
end
-- Remove child during layout (simulates user code modifying structure)
local success = pcall(function()
-- Trigger layout
parent:layoutChildren()
-- Remove a child (modifies children array)
children[3]:destroy()
-- Trigger layout again
parent:layoutChildren()
end)
luaunit.assertTrue(success, "Should handle children modification during layout")
end
if not _G.RUNNING_ALL_TESTS then
os.exit(luaunit.LuaUnit.run())
end