Implemented high-impact optimizations from PERFORMANCE_ANALYSIS.md:
1. Dirty Flag System (30-50% fewer layouts):
- Added _dirty and _childrenDirty flags to Element module
- Elements track when properties change that affect layout
- LayoutEngine checks dirty flags before expensive layout calculations
- Element:setProperty() invalidates layout for layout-affecting properties
2. Dimension Caching (10-15% faster):
- Enhanced _borderBoxWidth/_borderBoxHeight caching
- Proper cache invalidation in invalidateLayout()
- Reduces redundant getBorderBox calculations
3. Local Variable Hoisting (15-20% faster):
- Hoisted frequently accessed properties outside tight loops
- Reduced table lookups in wrapping logic (child.margin cached)
- Optimized line height calculation (isHorizontal hoisted)
- Heavily optimized positioning loop (hottest path):
* Cached element.x, element.y, element.padding
* Hoisted alignment enums outside loop
* Cached child.margin, child.padding per iteration
* 3-4 table lookups → 2 lookups per child
4. Array Preallocation (5-10% less GC):
- Preallocated lineHeights with table.create() when available
- Graceful fallback to {} on standard Lua
Estimated total gain: 40-60% improvement (2-3x faster layouts)
All 1257 tests passing. Zero breaking changes.
See ALGORITHMIC_OPTIMIZATIONS.md for full details.
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124 KiB