171 lines
5.5 KiB
Lua
171 lines
5.5 KiB
Lua
-- Theme Color Access Demo
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-- Demonstrates various ways to access and use theme colors
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package.path = package.path .. ";./?.lua;../?.lua"
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local FlexLove = require("FlexLove")
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local Theme = FlexLove.Theme
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local Gui = FlexLove.Gui
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local Color = FlexLove.Color
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-- Initialize love stubs for testing
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love = {
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graphics = {
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newFont = function(size) return { getHeight = function() return size end } end,
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getFont = function() return { getHeight = function() return 12 end } end,
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getWidth = function() return 1920 end,
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getHeight = function() return 1080 end,
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newImage = function() return {} end,
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newQuad = function() return {} end,
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},
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}
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print("=== Theme Color Access Demo ===\n")
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-- Load and activate the space theme
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Theme.load("space")
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Theme.setActive("space")
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print("1. Basic Color Access")
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print("---------------------")
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-- Method 1: Using Theme.getColor() (Recommended)
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local primaryColor = Theme.getColor("primary")
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local secondaryColor = Theme.getColor("secondary")
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local textColor = Theme.getColor("text")
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local textDarkColor = Theme.getColor("textDark")
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print(string.format("Primary: r=%.2f, g=%.2f, b=%.2f", primaryColor.r, primaryColor.g, primaryColor.b))
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print(string.format("Secondary: r=%.2f, g=%.2f, b=%.2f", secondaryColor.r, secondaryColor.g, secondaryColor.b))
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print(string.format("Text: r=%.2f, g=%.2f, b=%.2f", textColor.r, textColor.g, textColor.b))
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print(string.format("Text Dark: r=%.2f, g=%.2f, b=%.2f", textDarkColor.r, textDarkColor.g, textDarkColor.b))
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print("\n2. Get All Available Colors")
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print("----------------------------")
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-- Method 2: Get all color names
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local colorNames = Theme.getColorNames()
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if colorNames then
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print("Available colors in theme:")
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for _, name in ipairs(colorNames) do
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print(" - " .. name)
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end
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end
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print("\n3. Get All Colors at Once")
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print("-------------------------")
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-- Method 3: Get all colors as a table
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local allColors = Theme.getAllColors()
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if allColors then
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print("All colors:")
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for name, color in pairs(allColors) do
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print(string.format(" %s: r=%.2f, g=%.2f, b=%.2f, a=%.2f", name, color.r, color.g, color.b, color.a))
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end
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end
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print("\n4. Safe Color Access with Fallback")
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print("-----------------------------------")
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-- Method 4: Get color with fallback
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local accentColor = Theme.getColorOrDefault("accent", Color.new(1, 0, 0, 1)) -- Falls back to red
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local primaryColor2 = Theme.getColorOrDefault("primary", Color.new(1, 0, 0, 1)) -- Uses theme color
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print(string.format("Accent (fallback): r=%.2f, g=%.2f, b=%.2f", accentColor.r, accentColor.g, accentColor.b))
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print(string.format("Primary (theme): r=%.2f, g=%.2f, b=%.2f", primaryColor2.r, primaryColor2.g, primaryColor2.b))
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print("\n5. Using Colors in GUI Elements")
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print("--------------------------------")
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-- Create a container with theme colors
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local container = Gui.new({
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width = 400,
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height = 300,
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backgroundColor = Theme.getColor("secondary"),
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positioning = FlexLove.enums.Positioning.FLEX,
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flexDirection = FlexLove.enums.FlexDirection.VERTICAL,
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gap = 10,
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padding = { top = 20, right = 20, bottom = 20, left = 20 },
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})
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-- Create a button with primary color
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local button = Gui.new({
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parent = container,
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width = 360,
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height = 50,
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backgroundColor = Theme.getColor("primary"),
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textColor = Theme.getColor("text"),
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text = "Click Me!",
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textSize = 18,
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})
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-- Create a text label with dark text
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local label = Gui.new({
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parent = container,
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width = 360,
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height = 30,
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backgroundColor = Theme.getColorOrDefault("background", Color.new(0.2, 0.2, 0.2, 1)),
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textColor = Theme.getColor("textDark"),
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text = "This is a label with dark text",
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textSize = 14,
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})
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print("Created GUI elements with theme colors:")
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print(string.format(" Container: %d children", #container.children))
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print(string.format(" Button background: r=%.2f, g=%.2f, b=%.2f", button.backgroundColor.r, button.backgroundColor.g, button.backgroundColor.b))
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print(string.format(" Label text color: r=%.2f, g=%.2f, b=%.2f", label.textColor.r, label.textColor.g, label.textColor.b))
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print("\n6. Creating Color Variations")
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print("-----------------------------")
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-- Create variations of theme colors
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local primaryDark = Color.new(
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primaryColor.r * 0.7,
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primaryColor.g * 0.7,
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primaryColor.b * 0.7,
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primaryColor.a
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)
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local primaryLight = Color.new(
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math.min(1, primaryColor.r * 1.3),
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math.min(1, primaryColor.g * 1.3),
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math.min(1, primaryColor.b * 1.3),
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primaryColor.a
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)
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local primaryTransparent = Color.new(
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primaryColor.r,
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primaryColor.g,
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primaryColor.b,
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0.5
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)
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print(string.format("Primary (original): r=%.2f, g=%.2f, b=%.2f, a=%.2f", primaryColor.r, primaryColor.g, primaryColor.b, primaryColor.a))
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print(string.format("Primary (dark): r=%.2f, g=%.2f, b=%.2f, a=%.2f", primaryDark.r, primaryDark.g, primaryDark.b, primaryDark.a))
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print(string.format("Primary (light): r=%.2f, g=%.2f, b=%.2f, a=%.2f", primaryLight.r, primaryLight.g, primaryLight.b, primaryLight.a))
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print(string.format("Primary (50%% alpha): r=%.2f, g=%.2f, b=%.2f, a=%.2f", primaryTransparent.r, primaryTransparent.g, primaryTransparent.b, primaryTransparent.a))
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print("\n7. Quick Reference")
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print("------------------")
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print([[
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// Basic usage:
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local color = Theme.getColor("primary")
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// With fallback:
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local color = Theme.getColorOrDefault("accent", Color.new(1, 0, 0, 1))
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// Get all colors:
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local colors = Theme.getAllColors()
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// Get color names:
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local names = Theme.getColorNames()
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// Use in elements:
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local button = Gui.new({
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backgroundColor = Theme.getColor("primary"),
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textColor = Theme.getColor("text"),
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})
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]])
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print("\n=== Demo Complete ===")
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