2588 lines
95 KiB
Lua
2588 lines
95 KiB
Lua
local modulePath = (...):match("(.-)[^%.]+$")
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local function req(name)
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return require(modulePath .. name)
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end
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-- Module dependencies
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local Context = req("Context")
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local Theme = req("Theme")
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local Color = req("Color")
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local Units = req("Units")
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local Blur = req("Blur")
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local ImageRenderer = req("ImageRenderer")
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local NinePatch = req("NinePatch")
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local RoundedRect = req("RoundedRect")
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local ImageCache = req("ImageCache")
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local utils = req("utils")
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local Grid = req("Grid")
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local InputEvent = req("InputEvent")
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local StateManager = req("StateManager")
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local TextEditor = req("TextEditor")
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local LayoutEngine = req("LayoutEngine")
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local Renderer = req("Renderer")
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local EventHandler = req("EventHandler")
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local ScrollManager = req("ScrollManager")
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local ErrorHandler = req("ErrorHandler")
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-- Initialize ErrorHandler for validation utilities
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utils.initializeErrorHandler(ErrorHandler)
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-- Extract utilities
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local enums = utils.enums
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local FONT_CACHE = utils.FONT_CACHE
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local resolveTextSizePreset = utils.resolveTextSizePreset
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local getModifiers = utils.getModifiers
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local validateEnum = utils.validateEnum
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local validateRange = utils.validateRange
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local validateType = utils.validateType
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-- Extract enum values
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local Positioning, FlexDirection, JustifyContent, AlignContent, AlignItems, TextAlign, AlignSelf, JustifySelf, FlexWrap =
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enums.Positioning,
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enums.FlexDirection,
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enums.JustifyContent,
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enums.AlignContent,
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enums.AlignItems,
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enums.TextAlign,
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enums.AlignSelf,
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enums.JustifySelf,
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enums.FlexWrap
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---@class Element
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---@field id string
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---@field autosizing {width:boolean, height:boolean} -- Whether the element should automatically size to fit its children
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---@field x number|string -- X coordinate of the element
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---@field y number|string -- Y coordinate of the element
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---@field z number -- Z-index for layering (default: 0)
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---@field width number|string -- Width of the element
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---@field height number|string -- Height of the element
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---@field top number? -- Offset from top edge (CSS-style positioning)
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---@field right number? -- Offset from right edge (CSS-style positioning)
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---@field bottom number? -- Offset from bottom edge (CSS-style positioning)
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---@field left number? -- Offset from left edge (CSS-style positioning)
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---@field children table<integer, Element> -- Children of this element
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---@field parent Element? -- Parent element (nil if top-level)
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---@field border Border -- Border configuration for the element
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---@field opacity number
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---@field borderColor Color -- Color of the border
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---@field backgroundColor Color -- Background color of the element
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---@field cornerRadius number|{topLeft:number?, topRight:number?, bottomLeft:number?, bottomRight:number?}? -- Corner radius for rounded corners (default: 0)
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---@field prevGameSize {width:number, height:number} -- Previous game size for resize calculations
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---@field text string? -- Text content to display in the element
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---@field textColor Color -- Color of the text content
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---@field textAlign TextAlign -- Alignment of the text content
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---@field gap number|string -- Space between children elements (default: 10)
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---@field padding {top?:number, right?:number, bottom?:number, left?:number}? -- Padding around children (default: {top=0, right=0, bottom=0, left=0})
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---@field margin {top?:number, right?:number, bottom?:number, left?:number} -- Margin around children (default: {top=0, right=0, bottom=0, left=0})
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---@field positioning Positioning -- Layout positioning mode (default: RELATIVE)
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---@field flexDirection FlexDirection -- Direction of flex layout (default: HORIZONTAL)
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---@field justifyContent JustifyContent -- Alignment of items along main axis (default: FLEX_START)
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---@field alignItems AlignItems -- Alignment of items along cross axis (default: STRETCH)
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---@field alignContent AlignContent -- Alignment of lines in multi-line flex containers (default: STRETCH)
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---@field flexWrap FlexWrap -- Whether children wrap to multiple lines (default: NOWRAP)
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---@field justifySelf JustifySelf -- Alignment of the item itself along main axis (default: AUTO)
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---@field alignSelf AlignSelf -- Alignment of the item itself along cross axis (default: AUTO)
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---@field textSize number? -- Resolved font size for text content in pixels
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---@field minTextSize number?
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---@field maxTextSize number?
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---@field fontFamily string? -- Font family name from theme or path to font file
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---@field autoScaleText boolean -- Whether text should auto-scale with window size (default: true)
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---@field transform TransformProps -- Transform properties for animations and styling
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---@field transition TransitionProps -- Transition settings for animations
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---@field onEvent fun(element:Element, event:InputEvent)? -- Callback function for interaction events
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---@field onFocus fun(element:Element)? -- Callback function when element receives focus
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---@field onBlur fun(element:Element)? -- Callback function when element loses focus
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---@field onTextInput fun(element:Element, text:string)? -- Callback function for text input
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---@field onTextChange fun(element:Element, text:string)? -- Callback function when text changes
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---@field onEnter fun(element:Element)? -- Callback function when Enter key is pressed
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---@field units table -- Original unit specifications for responsive behavior
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---@field _eventHandler EventHandler -- Event handler instance for input processing
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---@field _explicitlyAbsolute boolean?
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---@field _originalPositioning Positioning? -- Original positioning value set by user
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---@field gridRows number? -- Number of rows in the grid
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---@field gridColumns number? -- Number of columns in the grid
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---@field columnGap number|string? -- Gap between grid columns
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---@field rowGap number|string? -- Gap between grid rows
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---@field theme string? -- Theme component to use for rendering
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---@field themeComponent string?
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---@field _themeState string? -- Current theme state (normal, hover, pressed, active, disabled)
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---@field _themeManager ThemeManager -- Internal: theme manager instance
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---@field _stateId string? -- State manager ID for this element
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---@field disabled boolean? -- Whether the element is disabled (default: false)
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---@field active boolean? -- Whether the element is active/focused (for inputs, default: false)
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---@field disableHighlight boolean? -- Whether to disable the pressed state highlight overlay (default: false)
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---@field contentAutoSizingMultiplier {width:number?, height:number?}? -- Multiplier for auto-sized content dimensions
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---@field scaleCorners number? -- Scale multiplier for 9-patch corners/edges. E.g., 2 = 2x size (overrides theme setting)
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---@field scalingAlgorithm "nearest"|"bilinear"? -- Scaling algorithm for 9-patch corners: "nearest" (sharp/pixelated) or "bilinear" (smooth) (overrides theme setting)
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---@field contentBlur {intensity:number, quality:number}? -- Blur the element's content including children (intensity: 0-100, quality: 1-10)
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---@field backdropBlur {intensity:number, quality:number}? -- Blur content behind the element (intensity: 0-100, quality: 1-10)
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---@field _blurInstance table? -- Internal: cached blur effect instance
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---@field editable boolean -- Whether the element is editable (default: false)
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---@field multiline boolean -- Whether the element supports multiple lines (default: false)
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---@field textWrap boolean|"word"|"char" -- Text wrapping mode (default: false for single-line, "word" for multi-line)
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---@field maxLines number? -- Maximum number of lines (default: nil)
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---@field maxLength number? -- Maximum text length in characters (default: nil)
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---@field placeholder string? -- Placeholder text when empty (default: nil)
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---@field passwordMode boolean -- Whether to display text as password (default: false)
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---@field inputType "text"|"number"|"email"|"url" -- Input type for validation (default: "text")
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---@field textOverflow "clip"|"ellipsis"|"scroll" -- Text overflow behavior (default: "clip")
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---@field scrollable boolean -- Whether text is scrollable (default: false for single-line, true for multi-line)
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---@field autoGrow boolean -- Whether element auto-grows with text (default: false)
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---@field selectOnFocus boolean -- Whether to select all text on focus (default: false)
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---@field cursorColor Color? -- Cursor color (default: nil, uses textColor)
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---@field selectionColor Color? -- Selection background color (default: nil, uses theme or default)
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---@field cursorBlinkRate number -- Cursor blink rate in seconds (default: 0.5)
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---@field _cursorPosition number? -- Internal: cursor character position (0-based)
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---@field _cursorLine number? -- Internal: cursor line number (1-based)
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---@field _cursorColumn number? -- Internal: cursor column within line
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---@field _cursorBlinkTimer number? -- Internal: cursor blink timer
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---@field _cursorVisible boolean? -- Internal: cursor visibility state
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---@field _cursorBlinkPaused boolean? -- Internal: whether cursor blink is paused (e.g., while typing)
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---@field _cursorBlinkPauseTimer number? -- Internal: timer for how long cursor blink has been paused
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---@field _selectionStart number? -- Internal: selection start position
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---@field _selectionEnd number? -- Internal: selection end position
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---@field _selectionAnchor number? -- Internal: selection anchor point
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---@field _focused boolean? -- Internal: focus state
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---@field _textBuffer string? -- Internal: text buffer for editable elements
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---@field _lines table? -- Internal: split lines for multi-line text
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---@field _wrappedLines table? -- Internal: wrapped line data
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---@field _textDirty boolean? -- Internal: flag to recalculate lines/wrapping
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---@field _textEditor TextEditor? -- Internal: TextEditor instance for editable elements
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---@field imagePath string? -- Path to image file (auto-loads via ImageCache)
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---@field image love.Image? -- Image object to display
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---@field objectFit "fill"|"contain"|"cover"|"scale-down"|"none"? -- Image fit mode (default: "fill")
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---@field objectPosition string? -- Image position like "center center", "top left", "50% 50%" (default: "center center")
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---@field imageOpacity number? -- Image opacity 0-1 (default: 1, combines with element opacity)
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---@field _loadedImage love.Image? -- Internal: cached loaded image
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---@field hideScrollbars boolean|{vertical:boolean, horizontal:boolean}? -- Hide scrollbars (boolean for both, or table for individual control)
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---@field userdata table?
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---@field _renderer Renderer -- Internal: Renderer instance for visual rendering
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---@field _layoutEngine LayoutEngine -- Internal: LayoutEngine instance for layout calculations
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---@field _scrollManager ScrollManager? -- Internal: ScrollManager instance for scroll handling
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---@field _borderBoxWidth number? -- Internal: cached border-box width
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---@field _borderBoxHeight number? -- Internal: cached border-box height
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---@field overflow string? -- Overflow behavior for both axes
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---@field overflowX string? -- Overflow behavior for horizontal axis
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---@field overflowY string? -- Overflow behavior for vertical axis
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---@field scrollbarWidth number? -- Scrollbar width in pixels
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---@field scrollbarColor Color? -- Scrollbar thumb color
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---@field scrollbarTrackColor Color? -- Scrollbar track color
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---@field scrollbarRadius number? -- Scrollbar corner radius
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---@field scrollbarPadding number? -- Scrollbar padding from edges
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---@field scrollSpeed number? -- Scroll speed multiplier
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---@field _overflowX boolean? -- Internal: whether content overflows horizontally
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---@field _overflowY boolean? -- Internal: whether content overflows vertically
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---@field _contentWidth number? -- Internal: total content width
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---@field _contentHeight number? -- Internal: total content height
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---@field _scrollX number? -- Internal: horizontal scroll position
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---@field _scrollY number? -- Internal: vertical scroll position
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---@field _maxScrollX number? -- Internal: maximum horizontal scroll
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---@field _maxScrollY number? -- Internal: maximum vertical scroll
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---@field _scrollbarHoveredVertical boolean? -- Internal: vertical scrollbar hover state
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---@field _scrollbarHoveredHorizontal boolean? -- Internal: horizontal scrollbar hover state
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---@field _scrollbarDragging boolean? -- Internal: scrollbar dragging state
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---@field _hoveredScrollbar table? -- Internal: currently hovered scrollbar info
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---@field _scrollbarDragOffset number? -- Internal: scrollbar drag offset
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---@field _scrollbarPressHandled boolean? -- Internal: scrollbar press handled flag
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---@field _pressed table? -- Internal: button press state tracking
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---@field _mouseDownPosition number? -- Internal: mouse down position for drag tracking
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---@field _textDragOccurred boolean? -- Internal: whether text drag occurred
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---@field animation table? -- Animation instance for this element
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local Element = {}
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Element.__index = Element
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---@param props ElementProps
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---@return Element
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function Element.new(props)
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local self = setmetatable({}, Element)
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self.children = {}
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self.onEvent = props.onEvent
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-- Auto-generate ID in immediate mode if not provided
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if Context._immediateMode and (not props.id or props.id == "") then
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self.id = StateManager.generateID(props, props.parent)
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else
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self.id = props.id or ""
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end
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self.userdata = props.userdata
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self.onFocus = props.onFocus
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self.onBlur = props.onBlur
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self.onTextInput = props.onTextInput
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self.onTextChange = props.onTextChange
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self.onEnter = props.onEnter
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-- Initialize state manager ID for immediate mode (use self.id which may be auto-generated)
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self._stateId = self.id
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-- In immediate mode, restore EventHandler state from StateManager
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local eventHandlerConfig = { onEvent = self.onEvent }
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if Context._immediateMode and self._stateId and self._stateId ~= "" then
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local state = StateManager.getState(self._stateId)
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if state then
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-- Restore EventHandler state from StateManager
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eventHandlerConfig._pressed = state._pressed
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eventHandlerConfig._lastClickTime = state._lastClickTime
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eventHandlerConfig._lastClickButton = state._lastClickButton
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eventHandlerConfig._clickCount = state._clickCount
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eventHandlerConfig._dragStartX = state._dragStartX
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eventHandlerConfig._dragStartY = state._dragStartY
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eventHandlerConfig._lastMouseX = state._lastMouseX
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eventHandlerConfig._lastMouseY = state._lastMouseY
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eventHandlerConfig._hovered = state._hovered
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end
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end
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self._eventHandler = EventHandler.new(eventHandlerConfig, {
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InputEvent = InputEvent,
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Context = Context,
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utils = utils,
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})
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self._eventHandler:initialize(self)
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self._themeManager = Theme.Manager.new({
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theme = props.theme or Context.defaultTheme,
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themeComponent = props.themeComponent or nil,
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disabled = props.disabled or false,
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active = props.active or false,
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disableHighlight = props.disableHighlight,
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scaleCorners = props.scaleCorners,
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scalingAlgorithm = props.scalingAlgorithm,
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})
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self._themeManager:initialize(self)
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-- Expose theme properties for backward compatibility
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self.theme = self._themeManager.theme
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self.themeComponent = self._themeManager.themeComponent
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self.disabled = self._themeManager.disabled
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self.active = self._themeManager.active
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self._themeState = self._themeManager:getState()
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-- disableHighlight defaults to true when using themeComponent (themes handle their own visual feedback)
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-- Can be explicitly overridden by setting props.disableHighlight
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if props.disableHighlight ~= nil then
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self.disableHighlight = props.disableHighlight
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else
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self.disableHighlight = self.themeComponent ~= nil
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end
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-- Initialize contentAutoSizingMultiplier after theme is set
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-- Priority: element props > theme component > theme default
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if props.contentAutoSizingMultiplier then
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self.contentAutoSizingMultiplier = props.contentAutoSizingMultiplier
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else
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local multiplier = self._themeManager:getContentAutoSizingMultiplier()
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self.contentAutoSizingMultiplier = multiplier or { 1, 1 }
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end
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-- Expose 9-patch corner scaling properties for backward compatibility
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self.scaleCorners = self._themeManager.scaleCorners
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self.scalingAlgorithm = self._themeManager.scalingAlgorithm
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self.contentBlur = props.contentBlur
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self.backdropBlur = props.backdropBlur
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self._blurInstance = nil
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self.editable = props.editable or false
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self.multiline = props.multiline or false
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self.passwordMode = props.passwordMode or false
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-- Validate property combinations: passwordMode disables multiline
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if self.passwordMode and props.multiline then
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ErrorHandler.warn("Element", "passwordMode is enabled, multiline will be disabled")
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self.multiline = false
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elseif self.passwordMode then
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self.multiline = false
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end
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self.textWrap = props.textWrap
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if self.textWrap == nil then
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self.textWrap = self.multiline and "word" or false
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end
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self.maxLines = props.maxLines
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self.maxLength = props.maxLength
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self.placeholder = props.placeholder
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self.inputType = props.inputType or "text"
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self.textOverflow = props.textOverflow or "clip"
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self.scrollable = props.scrollable
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if self.scrollable == nil then
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self.scrollable = self.multiline
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end
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-- autoGrow defaults to true for multiline, false for single-line
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if props.autoGrow ~= nil then
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self.autoGrow = props.autoGrow
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else
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self.autoGrow = self.multiline
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end
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self.selectOnFocus = props.selectOnFocus or false
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self.cursorColor = props.cursorColor
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self.selectionColor = props.selectionColor
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self.cursorBlinkRate = props.cursorBlinkRate or 0.5
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if self.editable then
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self._textEditor = TextEditor.new({
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editable = self.editable,
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multiline = self.multiline,
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passwordMode = self.passwordMode,
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textWrap = self.textWrap,
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maxLines = self.maxLines,
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maxLength = self.maxLength,
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placeholder = self.placeholder,
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inputType = self.inputType,
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textOverflow = self.textOverflow,
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scrollable = self.scrollable,
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autoGrow = self.autoGrow,
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selectOnFocus = self.selectOnFocus,
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cursorColor = self.cursorColor,
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selectionColor = self.selectionColor,
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cursorBlinkRate = self.cursorBlinkRate,
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text = props.text or "",
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onFocus = props.onFocus,
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onBlur = props.onBlur,
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onTextInput = props.onTextInput,
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onTextChange = props.onTextChange,
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onEnter = props.onEnter,
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}, {
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Context = Context,
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StateManager = StateManager,
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Color = Color,
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utils = utils,
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})
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-- Initialize will be called after self is fully constructed
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end
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-- Set parent first so it's available for size calculations
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self.parent = props.parent
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------ add non-hereditary ------
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--- self drawing---
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self.border = props.border
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and {
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top = props.border.top or false,
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right = props.border.right or false,
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bottom = props.border.bottom or false,
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left = props.border.left or false,
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}
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or {
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top = false,
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right = false,
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bottom = false,
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left = false,
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}
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self.borderColor = props.borderColor or Color.new(0, 0, 0, 1)
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self.backgroundColor = props.backgroundColor or Color.new(0, 0, 0, 0)
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-- Validate and set opacity
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if props.opacity ~= nil then
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validateRange(props.opacity, 0, 1, "opacity")
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end
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self.opacity = props.opacity or 1
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-- Handle cornerRadius (can be number or table)
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if props.cornerRadius then
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if type(props.cornerRadius) == "number" then
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self.cornerRadius = {
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topLeft = props.cornerRadius,
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topRight = props.cornerRadius,
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bottomLeft = props.cornerRadius,
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bottomRight = props.cornerRadius,
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}
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else
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self.cornerRadius = {
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topLeft = props.cornerRadius.topLeft or 0,
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topRight = props.cornerRadius.topRight or 0,
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bottomLeft = props.cornerRadius.bottomLeft or 0,
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bottomRight = props.cornerRadius.bottomRight or 0,
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}
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end
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else
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self.cornerRadius = {
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topLeft = 0,
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topRight = 0,
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bottomLeft = 0,
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bottomRight = 0,
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}
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end
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-- For editable elements, default text to empty string if not provided
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if self.editable and props.text == nil then
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self.text = ""
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else
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self.text = props.text
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end
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-- Sync self.text with restored _textBuffer for editable elements in immediate mode
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if self.editable and Context._immediateMode and self._textBuffer then
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self.text = self._textBuffer
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end
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-- Validate and set textAlign
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if props.textAlign then
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validateEnum(props.textAlign, TextAlign, "textAlign")
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end
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self.textAlign = props.textAlign or TextAlign.START
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-- Image properties
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self.imagePath = props.imagePath
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self.image = props.image
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-- Validate objectFit
|
|
if props.objectFit then
|
|
local validObjectFit = { fill = "fill", contain = "contain", cover = "cover", ["scale-down"] = "scale-down", none = "none" }
|
|
validateEnum(props.objectFit, validObjectFit, "objectFit")
|
|
end
|
|
self.objectFit = props.objectFit or "fill"
|
|
self.objectPosition = props.objectPosition or "center center"
|
|
|
|
-- Validate and set imageOpacity
|
|
if props.imageOpacity ~= nil then
|
|
validateRange(props.imageOpacity, 0, 1, "imageOpacity")
|
|
end
|
|
self.imageOpacity = props.imageOpacity or 1
|
|
|
|
-- Auto-load image if imagePath is provided
|
|
if self.imagePath and not self.image then
|
|
local loadedImage, err = ImageCache.load(self.imagePath)
|
|
if loadedImage then
|
|
self._loadedImage = loadedImage
|
|
else
|
|
-- Silently fail - image will just not render
|
|
self._loadedImage = nil
|
|
end
|
|
elseif self.image then
|
|
self._loadedImage = self.image
|
|
else
|
|
self._loadedImage = nil
|
|
end
|
|
|
|
-- Initialize Renderer module for visual rendering
|
|
self._renderer = Renderer.new({
|
|
backgroundColor = self.backgroundColor,
|
|
borderColor = self.borderColor,
|
|
opacity = self.opacity,
|
|
border = self.border,
|
|
cornerRadius = self.cornerRadius,
|
|
theme = self.theme,
|
|
themeComponent = self.themeComponent,
|
|
scaleCorners = self.scaleCorners,
|
|
scalingAlgorithm = self.scalingAlgorithm,
|
|
imagePath = self.imagePath,
|
|
image = self.image,
|
|
_loadedImage = self._loadedImage,
|
|
objectFit = self.objectFit,
|
|
objectPosition = self.objectPosition,
|
|
imageOpacity = self.imageOpacity,
|
|
contentBlur = self.contentBlur,
|
|
backdropBlur = self.backdropBlur,
|
|
}, {
|
|
Color = Color,
|
|
RoundedRect = RoundedRect,
|
|
NinePatch = NinePatch,
|
|
ImageRenderer = ImageRenderer,
|
|
ImageCache = ImageCache,
|
|
Theme = Theme,
|
|
Blur = Blur,
|
|
utils = utils,
|
|
})
|
|
self._renderer:initialize(self)
|
|
|
|
--- self positioning ---
|
|
local viewportWidth, viewportHeight = Units.getViewport()
|
|
|
|
---- Sizing ----
|
|
local gw, gh = love.window.getMode()
|
|
self.prevGameSize = { width = gw, height = gh }
|
|
self.autosizing = { width = false, height = false }
|
|
|
|
-- Initialize LayoutEngine early with default values for auto-sizing calculations
|
|
-- It will be re-configured later with actual layout properties
|
|
self._layoutEngine = LayoutEngine.new({
|
|
positioning = Positioning.RELATIVE,
|
|
flexDirection = FlexDirection.HORIZONTAL,
|
|
flexWrap = FlexWrap.NOWRAP,
|
|
justifyContent = JustifyContent.FLEX_START,
|
|
alignItems = AlignItems.STRETCH,
|
|
alignContent = AlignContent.STRETCH,
|
|
gap = 0,
|
|
gridRows = 1,
|
|
gridColumns = 1,
|
|
columnGap = 0,
|
|
rowGap = 0,
|
|
}, {
|
|
utils = utils,
|
|
Grid = Grid,
|
|
Units = Units,
|
|
Context = Context,
|
|
ErrorHandler = ErrorHandler,
|
|
})
|
|
self._layoutEngine:initialize(self)
|
|
|
|
-- Store unit specifications for responsive behavior
|
|
self.units = {
|
|
width = { value = nil, unit = "px" },
|
|
height = { value = nil, unit = "px" },
|
|
x = { value = nil, unit = "px" },
|
|
y = { value = nil, unit = "px" },
|
|
textSize = { value = nil, unit = "px" },
|
|
gap = { value = nil, unit = "px" },
|
|
padding = {
|
|
top = { value = nil, unit = "px" },
|
|
right = { value = nil, unit = "px" },
|
|
bottom = { value = nil, unit = "px" },
|
|
left = { value = nil, unit = "px" },
|
|
horizontal = { value = nil, unit = "px" }, -- Shorthand for left/right
|
|
vertical = { value = nil, unit = "px" }, -- Shorthand for top/bottom
|
|
},
|
|
margin = {
|
|
top = { value = nil, unit = "px" },
|
|
right = { value = nil, unit = "px" },
|
|
bottom = { value = nil, unit = "px" },
|
|
left = { value = nil, unit = "px" },
|
|
horizontal = { value = nil, unit = "px" }, -- Shorthand for left/right
|
|
vertical = { value = nil, unit = "px" }, -- Shorthand for top/bottom
|
|
},
|
|
}
|
|
|
|
local scaleX, scaleY = Context.getScaleFactors()
|
|
|
|
self.minTextSize = props.minTextSize
|
|
self.maxTextSize = props.maxTextSize
|
|
|
|
-- Set autoScaleText BEFORE textSize processing (needed for correct initialization)
|
|
if props.autoScaleText == nil then
|
|
self.autoScaleText = true
|
|
else
|
|
self.autoScaleText = props.autoScaleText
|
|
end
|
|
|
|
-- Handle fontFamily (can be font name from theme or direct path to font file)
|
|
-- Priority: explicit props.fontFamily > parent fontFamily > theme default
|
|
if props.fontFamily then
|
|
-- Explicitly set fontFamily takes highest priority
|
|
self.fontFamily = props.fontFamily
|
|
elseif self.parent and self.parent.fontFamily then
|
|
-- Inherit from parent if parent has fontFamily set
|
|
self.fontFamily = self.parent.fontFamily
|
|
elseif props.themeComponent then
|
|
-- If using themeComponent, try to get default from theme via ThemeManager
|
|
local defaultFont = self._themeManager:getDefaultFontFamily()
|
|
self.fontFamily = defaultFont and "default" or nil
|
|
else
|
|
self.fontFamily = nil
|
|
end
|
|
|
|
-- Handle textSize BEFORE width/height calculation (needed for auto-sizing)
|
|
if props.textSize then
|
|
if type(props.textSize) == "string" then
|
|
-- Check if it's a preset first
|
|
local presetValue, presetUnit = resolveTextSizePreset(props.textSize)
|
|
local value, unit
|
|
|
|
if presetValue then
|
|
-- It's a preset, use the preset value and unit
|
|
value, unit = presetValue, presetUnit
|
|
self.units.textSize = { value = value, unit = unit }
|
|
else
|
|
-- Not a preset, parse normally
|
|
value, unit = Units.parse(props.textSize)
|
|
self.units.textSize = { value = value, unit = unit }
|
|
end
|
|
|
|
-- Resolve textSize based on unit type
|
|
if unit == "%" or unit == "vh" then
|
|
-- Percentage and vh are relative to viewport height
|
|
self.textSize = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
elseif unit == "vw" then
|
|
-- vw is relative to viewport width
|
|
self.textSize = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
elseif unit == "ew" then
|
|
-- ew is relative to element width (use viewport width as fallback during initialization)
|
|
-- Will be re-resolved after width is set
|
|
self.textSize = (value / 100) * viewportWidth
|
|
elseif unit == "eh" then
|
|
-- eh is relative to element height (use viewport height as fallback during initialization)
|
|
-- Will be re-resolved after height is set
|
|
self.textSize = (value / 100) * viewportHeight
|
|
elseif unit == "px" then
|
|
-- Pixel units
|
|
self.textSize = value
|
|
else
|
|
ErrorHandler.error(
|
|
"Element",
|
|
string.format("Unknown textSize unit '%s'. Valid units: px, %%, vw, vh, ew, eh. Or use presets: xs, sm, md, lg, xl, xxl, 2xl, 3xl, 4xl", unit)
|
|
)
|
|
end
|
|
else
|
|
-- Validate pixel textSize value
|
|
if props.textSize <= 0 then
|
|
ErrorHandler.error("Element", "textSize must be greater than 0, got: " .. tostring(props.textSize))
|
|
end
|
|
|
|
-- Pixel textSize value
|
|
if self.autoScaleText and Context.baseScale then
|
|
-- With base scaling: store original pixel value and scale relative to base resolution
|
|
self.units.textSize = { value = props.textSize, unit = "px" }
|
|
self.textSize = props.textSize * scaleY
|
|
elseif self.autoScaleText then
|
|
-- Without base scaling: convert to viewport units for auto-scaling
|
|
-- Calculate what percentage of viewport height this represents
|
|
local vhValue = (props.textSize / viewportHeight) * 100
|
|
self.units.textSize = { value = vhValue, unit = "vh" }
|
|
self.textSize = props.textSize -- Initial size is the specified pixel value
|
|
else
|
|
-- No auto-scaling: apply base scaling if set, otherwise use raw value
|
|
self.textSize = Context.baseScale and (props.textSize * scaleY) or props.textSize
|
|
self.units.textSize = { value = props.textSize, unit = "px" }
|
|
end
|
|
end
|
|
else
|
|
-- No textSize specified - use auto-scaling default
|
|
if self.autoScaleText and Context.baseScale then
|
|
-- With base scaling: use 12px as default and scale
|
|
self.units.textSize = { value = 12, unit = "px" }
|
|
self.textSize = 12 * scaleY
|
|
elseif self.autoScaleText then
|
|
-- Without base scaling: default to 1.5vh (1.5% of viewport height)
|
|
self.units.textSize = { value = 1.5, unit = "vh" }
|
|
self.textSize = (1.5 / 100) * viewportHeight
|
|
else
|
|
-- No auto-scaling: use 12px with optional base scaling
|
|
self.textSize = Context.baseScale and (12 * scaleY) or 12
|
|
self.units.textSize = { value = nil, unit = "px" }
|
|
end
|
|
end
|
|
|
|
-- Handle width (both w and width properties, prefer w if both exist)
|
|
local widthProp = props.width
|
|
local tempWidth = 0 -- Temporary width for padding resolution
|
|
if widthProp then
|
|
if type(widthProp) == "string" then
|
|
local value, unit = Units.parse(widthProp)
|
|
self.units.width = { value = value, unit = unit }
|
|
local parentWidth = self.parent and self.parent.width or viewportWidth
|
|
tempWidth = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
|
|
else
|
|
tempWidth = Context.baseScale and (widthProp * scaleX) or widthProp
|
|
self.units.width = { value = widthProp, unit = "px" }
|
|
end
|
|
self.width = tempWidth
|
|
else
|
|
self.autosizing.width = true
|
|
-- Special case: if textWrap is enabled and parent exists, constrain width to parent
|
|
-- Text wrapping requires a width constraint, so use parent's content width
|
|
if props.textWrap and self.parent and self.parent.width then
|
|
tempWidth = self.parent.width
|
|
self.width = tempWidth
|
|
self.units.width = { value = 100, unit = "%" } -- Mark as parent-constrained
|
|
self.autosizing.width = false -- Not truly autosizing, constrained by parent
|
|
else
|
|
tempWidth = self:calculateAutoWidth()
|
|
self.width = tempWidth
|
|
self.units.width = { value = nil, unit = "auto" } -- Mark as auto-sized
|
|
end
|
|
end
|
|
|
|
-- Handle height (both h and height properties, prefer h if both exist)
|
|
local heightProp = props.height
|
|
local tempHeight = 0 -- Temporary height for padding resolution
|
|
if heightProp then
|
|
if type(heightProp) == "string" then
|
|
local value, unit = Units.parse(heightProp)
|
|
self.units.height = { value = value, unit = unit }
|
|
local parentHeight = self.parent and self.parent.height or viewportHeight
|
|
tempHeight = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
|
|
else
|
|
-- Apply base scaling to pixel values
|
|
tempHeight = Context.baseScale and (heightProp * scaleY) or heightProp
|
|
self.units.height = { value = heightProp, unit = "px" }
|
|
end
|
|
self.height = tempHeight
|
|
else
|
|
self.autosizing.height = true
|
|
-- Calculate auto-height without padding first
|
|
tempHeight = self:calculateAutoHeight()
|
|
self.height = tempHeight
|
|
self.units.height = { value = nil, unit = "auto" } -- Mark as auto-sized
|
|
end
|
|
|
|
--- child positioning ---
|
|
if props.gap then
|
|
if type(props.gap) == "string" then
|
|
local value, unit = Units.parse(props.gap)
|
|
self.units.gap = { value = value, unit = unit }
|
|
-- Gap percentages should be relative to the element's own size, not parent
|
|
-- For horizontal flex, gap is based on width; for vertical flex, based on height
|
|
local flexDir = props.flexDirection or FlexDirection.HORIZONTAL
|
|
local containerSize = (flexDir == FlexDirection.HORIZONTAL) and self.width or self.height
|
|
self.gap = Units.resolve(value, unit, viewportWidth, viewportHeight, containerSize)
|
|
else
|
|
self.gap = props.gap
|
|
self.units.gap = { value = props.gap, unit = "px" }
|
|
end
|
|
else
|
|
self.gap = 0
|
|
self.units.gap = { value = 0, unit = "px" }
|
|
end
|
|
|
|
-- BORDER-BOX MODEL: For auto-sizing, we need to add padding to content dimensions
|
|
-- For explicit sizing, width/height already include padding (border-box)
|
|
|
|
-- Check if we should use 9-patch content padding for auto-sizing
|
|
local use9PatchPadding = false
|
|
local ninePatchContentPadding = nil
|
|
if self._themeManager:hasThemeComponent() then
|
|
local component = self._themeManager:getComponent()
|
|
if component and component._ninePatchData and component._ninePatchData.contentPadding then
|
|
-- Only use 9-patch padding if no explicit padding was provided
|
|
if
|
|
not props.padding
|
|
or (
|
|
not props.padding.top
|
|
and not props.padding.right
|
|
and not props.padding.bottom
|
|
and not props.padding.left
|
|
and not props.padding.horizontal
|
|
and not props.padding.vertical
|
|
)
|
|
then
|
|
use9PatchPadding = true
|
|
ninePatchContentPadding = component._ninePatchData.contentPadding
|
|
end
|
|
end
|
|
end
|
|
|
|
-- First, resolve padding using temporary dimensions
|
|
-- For auto-sized elements, this is content width; for explicit sizing, this is border-box width
|
|
local tempPadding
|
|
if use9PatchPadding then
|
|
-- Get scaled 9-patch content padding from ThemeManager
|
|
local scaledPadding = self._themeManager:getScaledContentPadding(tempWidth, tempHeight)
|
|
if scaledPadding then
|
|
tempPadding = scaledPadding
|
|
else
|
|
-- Fallback if scaling fails
|
|
tempPadding = {
|
|
left = ninePatchContentPadding.left,
|
|
top = ninePatchContentPadding.top,
|
|
right = ninePatchContentPadding.right,
|
|
bottom = ninePatchContentPadding.bottom,
|
|
}
|
|
end
|
|
else
|
|
tempPadding = Units.resolveSpacing(props.padding, self.width, self.height)
|
|
end
|
|
|
|
-- Margin percentages are relative to parent's dimensions (CSS spec)
|
|
local parentWidth = self.parent and self.parent.width or viewportWidth
|
|
local parentHeight = self.parent and self.parent.height or viewportHeight
|
|
self.margin = Units.resolveSpacing(props.margin, parentWidth, parentHeight)
|
|
|
|
-- For auto-sized elements, add padding to get border-box dimensions
|
|
if self.autosizing.width then
|
|
self._borderBoxWidth = self.width + tempPadding.left + tempPadding.right
|
|
else
|
|
-- For explicit sizing, width is already border-box
|
|
self._borderBoxWidth = self.width
|
|
end
|
|
|
|
if self.autosizing.height then
|
|
self._borderBoxHeight = self.height + tempPadding.top + tempPadding.bottom
|
|
else
|
|
-- For explicit sizing, height is already border-box
|
|
self._borderBoxHeight = self.height
|
|
end
|
|
|
|
-- Set final padding
|
|
if use9PatchPadding then
|
|
-- Use 9-patch content padding
|
|
self.padding = {
|
|
left = ninePatchContentPadding.left,
|
|
top = ninePatchContentPadding.top,
|
|
right = ninePatchContentPadding.right,
|
|
bottom = ninePatchContentPadding.bottom,
|
|
}
|
|
else
|
|
-- Re-resolve padding based on final border-box dimensions (important for percentage padding)
|
|
self.padding = Units.resolveSpacing(props.padding, self._borderBoxWidth, self._borderBoxHeight)
|
|
end
|
|
|
|
-- Calculate final content dimensions by subtracting padding from border-box
|
|
self.width = math.max(0, self._borderBoxWidth - self.padding.left - self.padding.right)
|
|
self.height = math.max(0, self._borderBoxHeight - self.padding.top - self.padding.bottom)
|
|
|
|
-- Re-resolve ew/eh textSize units now that width/height are set
|
|
if props.textSize and type(props.textSize) == "string" then
|
|
-- Check if it's a preset first (presets don't need re-resolution)
|
|
local presetValue, presetUnit = resolveTextSizePreset(props.textSize)
|
|
if not presetValue then
|
|
-- Not a preset, parse and check for ew/eh units
|
|
local value, unit = Units.parse(props.textSize)
|
|
if unit == "ew" then
|
|
-- Element width relative (now that width is set)
|
|
self.textSize = (value / 100) * self.width
|
|
elseif unit == "eh" then
|
|
-- Element height relative (now that height is set)
|
|
self.textSize = (value / 100) * self.height
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Apply min/max constraints (also scaled)
|
|
local minSize = self.minTextSize and (Context.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
|
local maxSize = self.maxTextSize and (Context.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
|
|
|
if minSize and self.textSize < minSize then
|
|
self.textSize = minSize
|
|
end
|
|
if maxSize and self.textSize > maxSize then
|
|
self.textSize = maxSize
|
|
end
|
|
|
|
-- Protect against too-small text sizes (minimum 1px)
|
|
if self.textSize < 1 then
|
|
self.textSize = 1 -- Minimum 1px
|
|
end
|
|
|
|
-- Store original spacing values for proper resize handling
|
|
-- Store shorthand properties first (horizontal/vertical)
|
|
if props.padding then
|
|
if props.padding.horizontal then
|
|
if type(props.padding.horizontal) == "string" then
|
|
local value, unit = Units.parse(props.padding.horizontal)
|
|
self.units.padding.horizontal = { value = value, unit = unit }
|
|
else
|
|
self.units.padding.horizontal = { value = props.padding.horizontal, unit = "px" }
|
|
end
|
|
end
|
|
if props.padding.vertical then
|
|
if type(props.padding.vertical) == "string" then
|
|
local value, unit = Units.parse(props.padding.vertical)
|
|
self.units.padding.vertical = { value = value, unit = unit }
|
|
else
|
|
self.units.padding.vertical = { value = props.padding.vertical, unit = "px" }
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Initialize all padding sides
|
|
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
|
if props.padding and props.padding[side] then
|
|
if type(props.padding[side]) == "string" then
|
|
local value, unit = Units.parse(props.padding[side])
|
|
self.units.padding[side] = { value = value, unit = unit, explicit = true }
|
|
else
|
|
self.units.padding[side] = { value = props.padding[side], unit = "px", explicit = true }
|
|
end
|
|
else
|
|
-- Mark as derived from shorthand (will use shorthand during resize if available)
|
|
self.units.padding[side] = { value = self.padding[side], unit = "px", explicit = false }
|
|
end
|
|
end
|
|
|
|
-- Store margin shorthand properties
|
|
if props.margin then
|
|
if props.margin.horizontal then
|
|
if type(props.margin.horizontal) == "string" then
|
|
local value, unit = Units.parse(props.margin.horizontal)
|
|
self.units.margin.horizontal = { value = value, unit = unit }
|
|
else
|
|
self.units.margin.horizontal = { value = props.margin.horizontal, unit = "px" }
|
|
end
|
|
end
|
|
if props.margin.vertical then
|
|
if type(props.margin.vertical) == "string" then
|
|
local value, unit = Units.parse(props.margin.vertical)
|
|
self.units.margin.vertical = { value = value, unit = unit }
|
|
else
|
|
self.units.margin.vertical = { value = props.margin.vertical, unit = "px" }
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Initialize all margin sides
|
|
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
|
if props.margin and props.margin[side] then
|
|
if type(props.margin[side]) == "string" then
|
|
local value, unit = Units.parse(props.margin[side])
|
|
self.units.margin[side] = { value = value, unit = unit, explicit = true }
|
|
else
|
|
self.units.margin[side] = { value = props.margin[side], unit = "px", explicit = true }
|
|
end
|
|
else
|
|
-- Mark as derived from shorthand (will use shorthand during resize if available)
|
|
self.units.margin[side] = { value = self.margin[side], unit = "px", explicit = false }
|
|
end
|
|
end
|
|
|
|
-- Grid properties are set later in the constructor
|
|
|
|
------ add hereditary ------
|
|
if props.parent == nil then
|
|
table.insert(Context.topElements, self)
|
|
|
|
-- Handle x position with units
|
|
if props.x then
|
|
if type(props.x) == "string" then
|
|
local value, unit = Units.parse(props.x)
|
|
self.units.x = { value = value, unit = unit }
|
|
self.x = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
self.x = Context.baseScale and (props.x * scaleX) or props.x
|
|
self.units.x = { value = props.x, unit = "px" }
|
|
end
|
|
else
|
|
self.x = 0
|
|
self.units.x = { value = 0, unit = "px" }
|
|
end
|
|
|
|
-- Handle y position with units
|
|
if props.y then
|
|
if type(props.y) == "string" then
|
|
local value, unit = Units.parse(props.y)
|
|
self.units.y = { value = value, unit = unit }
|
|
self.y = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
self.y = Context.baseScale and (props.y * scaleY) or props.y
|
|
self.units.y = { value = props.y, unit = "px" }
|
|
end
|
|
else
|
|
self.y = 0
|
|
self.units.y = { value = 0, unit = "px" }
|
|
end
|
|
|
|
self.z = props.z or 0
|
|
|
|
-- Set textColor with priority: props > theme text color > black
|
|
if props.textColor then
|
|
self.textColor = props.textColor
|
|
else
|
|
-- Try to get text color from theme via ThemeManager
|
|
local themeToUse = self._themeManager:getTheme()
|
|
if themeToUse and themeToUse.colors and themeToUse.colors.text then
|
|
self.textColor = themeToUse.colors.text
|
|
else
|
|
-- Fallback to black
|
|
self.textColor = Color.new(0, 0, 0, 1)
|
|
end
|
|
end
|
|
|
|
-- Track if positioning was explicitly set
|
|
if props.positioning then
|
|
validateEnum(props.positioning, Positioning, "positioning")
|
|
self.positioning = props.positioning
|
|
self._originalPositioning = props.positioning
|
|
self._explicitlyAbsolute = (props.positioning == Positioning.ABSOLUTE)
|
|
else
|
|
self.positioning = Positioning.RELATIVE
|
|
self._originalPositioning = nil -- No explicit positioning
|
|
self._explicitlyAbsolute = false
|
|
end
|
|
else
|
|
-- Set positioning first and track if explicitly set
|
|
self._originalPositioning = props.positioning -- Track original intent
|
|
if props.positioning == Positioning.ABSOLUTE then
|
|
self.positioning = Positioning.ABSOLUTE
|
|
self._explicitlyAbsolute = true -- Explicitly set to absolute by user
|
|
elseif props.positioning == Positioning.FLEX then
|
|
self.positioning = Positioning.FLEX
|
|
self._explicitlyAbsolute = false
|
|
elseif props.positioning == Positioning.GRID then
|
|
self.positioning = Positioning.GRID
|
|
self._explicitlyAbsolute = false
|
|
else
|
|
-- Default: children in flex/grid containers participate in parent's layout
|
|
-- children in relative/absolute containers default to relative
|
|
if self.parent.positioning == Positioning.FLEX or self.parent.positioning == Positioning.GRID then
|
|
self.positioning = Positioning.ABSOLUTE -- They are positioned BY flex/grid, not AS flex/grid
|
|
self._explicitlyAbsolute = false -- Participate in parent's layout
|
|
else
|
|
self.positioning = Positioning.RELATIVE
|
|
self._explicitlyAbsolute = false -- Default for relative/absolute containers
|
|
end
|
|
end
|
|
|
|
-- Set initial position
|
|
if self.positioning == Positioning.ABSOLUTE then
|
|
-- Absolute positioning is relative to parent's content area (padding box)
|
|
local baseX = self.parent.x + self.parent.padding.left
|
|
local baseY = self.parent.y + self.parent.padding.top
|
|
|
|
-- Handle x position with units
|
|
if props.x then
|
|
if type(props.x) == "string" then
|
|
local value, unit = Units.parse(props.x)
|
|
self.units.x = { value = value, unit = unit }
|
|
local parentWidth = self.parent.width
|
|
local offsetX = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
|
|
self.x = baseX + offsetX
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
local scaledOffset = Context.baseScale and (props.x * scaleX) or props.x
|
|
self.x = baseX + scaledOffset
|
|
self.units.x = { value = props.x, unit = "px" }
|
|
end
|
|
else
|
|
self.x = baseX
|
|
self.units.x = { value = 0, unit = "px" }
|
|
end
|
|
|
|
-- Handle y position with units
|
|
if props.y then
|
|
if type(props.y) == "string" then
|
|
local value, unit = Units.parse(props.y)
|
|
self.units.y = { value = value, unit = unit }
|
|
local parentHeight = self.parent.height
|
|
local offsetY = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
|
|
self.y = baseY + offsetY
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
local scaledOffset = Context.baseScale and (props.y * scaleY) or props.y
|
|
self.y = baseY + scaledOffset
|
|
self.units.y = { value = props.y, unit = "px" }
|
|
end
|
|
else
|
|
self.y = baseY
|
|
self.units.y = { value = 0, unit = "px" }
|
|
end
|
|
|
|
self.z = props.z or 0
|
|
else
|
|
-- Children in flex containers start at parent position but will be repositioned by layoutChildren
|
|
-- Children in absolute/relative containers start at parent's content area (accounting for padding)
|
|
local baseX = self.parent.x + self.parent.padding.left
|
|
local baseY = self.parent.y + self.parent.padding.top
|
|
|
|
if props.x then
|
|
if type(props.x) == "string" then
|
|
local value, unit = Units.parse(props.x)
|
|
self.units.x = { value = value, unit = unit }
|
|
local parentWidth = self.parent.width
|
|
local offsetX = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
|
|
self.x = baseX + offsetX
|
|
else
|
|
-- Apply base scaling to pixel offsets
|
|
local scaledOffset = Context.baseScale and (props.x * scaleX) or props.x
|
|
self.x = baseX + scaledOffset
|
|
self.units.x = { value = props.x, unit = "px" }
|
|
end
|
|
else
|
|
self.x = baseX
|
|
self.units.x = { value = 0, unit = "px" }
|
|
end
|
|
|
|
if props.y then
|
|
if type(props.y) == "string" then
|
|
local value, unit = Units.parse(props.y)
|
|
self.units.y = { value = value, unit = unit }
|
|
parentHeight = self.parent.height
|
|
local offsetY = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
|
|
self.y = baseY + offsetY
|
|
else
|
|
-- Apply base scaling to pixel offsets
|
|
local scaledOffset = Context.baseScale and (props.y * scaleY) or props.y
|
|
self.y = baseY + scaledOffset
|
|
self.units.y = { value = props.y, unit = "px" }
|
|
end
|
|
else
|
|
self.y = baseY
|
|
self.units.y = { value = 0, unit = "px" }
|
|
end
|
|
|
|
self.z = props.z or self.parent.z or 0
|
|
end
|
|
|
|
if props.textColor then
|
|
self.textColor = props.textColor
|
|
elseif self.parent.textColor then
|
|
self.textColor = self.parent.textColor
|
|
else
|
|
local themeToUse = self._themeManager:getTheme()
|
|
if themeToUse and themeToUse.colors and themeToUse.colors.text then
|
|
self.textColor = themeToUse.colors.text
|
|
else
|
|
-- Fallback to black
|
|
self.textColor = Color.new(0, 0, 0, 1)
|
|
end
|
|
end
|
|
|
|
props.parent:addChild(self)
|
|
end
|
|
|
|
-- Handle positioning properties for ALL elements (with or without parent)
|
|
-- Handle top positioning with units
|
|
if props.top then
|
|
if type(props.top) == "string" then
|
|
local value, unit = Units.parse(props.top)
|
|
self.units.top = { value = value, unit = unit }
|
|
self.top = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
else
|
|
self.top = props.top
|
|
self.units.top = { value = props.top, unit = "px" }
|
|
end
|
|
else
|
|
self.top = nil
|
|
self.units.top = nil
|
|
end
|
|
|
|
-- Handle right positioning with units
|
|
if props.right then
|
|
if type(props.right) == "string" then
|
|
local value, unit = Units.parse(props.right)
|
|
self.units.right = { value = value, unit = unit }
|
|
self.right = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
else
|
|
self.right = props.right
|
|
self.units.right = { value = props.right, unit = "px" }
|
|
end
|
|
else
|
|
self.right = nil
|
|
self.units.right = nil
|
|
end
|
|
|
|
-- Handle bottom positioning with units
|
|
if props.bottom then
|
|
if type(props.bottom) == "string" then
|
|
local value, unit = Units.parse(props.bottom)
|
|
self.units.bottom = { value = value, unit = unit }
|
|
self.bottom = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
else
|
|
self.bottom = props.bottom
|
|
self.units.bottom = { value = props.bottom, unit = "px" }
|
|
end
|
|
else
|
|
self.bottom = nil
|
|
self.units.bottom = nil
|
|
end
|
|
|
|
-- Handle left positioning with units
|
|
if props.left then
|
|
if type(props.left) == "string" then
|
|
local value, unit = Units.parse(props.left)
|
|
self.units.left = { value = value, unit = unit }
|
|
self.left = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
else
|
|
self.left = props.left
|
|
self.units.left = { value = props.left, unit = "px" }
|
|
end
|
|
else
|
|
self.left = nil
|
|
self.units.left = nil
|
|
end
|
|
|
|
if self.positioning == Positioning.FLEX then
|
|
-- Validate enum properties
|
|
if props.flexDirection then
|
|
validateEnum(props.flexDirection, FlexDirection, "flexDirection")
|
|
end
|
|
if props.flexWrap then
|
|
validateEnum(props.flexWrap, FlexWrap, "flexWrap")
|
|
end
|
|
if props.justifyContent then
|
|
validateEnum(props.justifyContent, JustifyContent, "justifyContent")
|
|
end
|
|
if props.alignItems then
|
|
validateEnum(props.alignItems, AlignItems, "alignItems")
|
|
end
|
|
if props.alignContent then
|
|
validateEnum(props.alignContent, AlignContent, "alignContent")
|
|
end
|
|
if props.justifySelf then
|
|
validateEnum(props.justifySelf, JustifySelf, "justifySelf")
|
|
end
|
|
|
|
self.flexDirection = props.flexDirection or FlexDirection.HORIZONTAL
|
|
self.flexWrap = props.flexWrap or FlexWrap.NOWRAP
|
|
self.justifyContent = props.justifyContent or JustifyContent.FLEX_START
|
|
self.alignItems = props.alignItems or AlignItems.STRETCH
|
|
self.alignContent = props.alignContent or AlignContent.STRETCH
|
|
self.justifySelf = props.justifySelf or JustifySelf.AUTO
|
|
end
|
|
|
|
-- Grid container properties
|
|
if self.positioning == Positioning.GRID then
|
|
self.gridRows = props.gridRows or 1
|
|
self.gridColumns = props.gridColumns or 1
|
|
self.alignItems = props.alignItems or AlignItems.STRETCH
|
|
|
|
-- Handle columnGap and rowGap
|
|
if props.columnGap then
|
|
if type(props.columnGap) == "string" then
|
|
local value, unit = Units.parse(props.columnGap)
|
|
self.columnGap = Units.resolve(value, unit, viewportWidth, viewportHeight, self.width)
|
|
else
|
|
self.columnGap = props.columnGap
|
|
end
|
|
else
|
|
self.columnGap = 0
|
|
end
|
|
|
|
if props.rowGap then
|
|
if type(props.rowGap) == "string" then
|
|
local value, unit = Units.parse(props.rowGap)
|
|
self.rowGap = Units.resolve(value, unit, viewportWidth, viewportHeight, self.height)
|
|
else
|
|
self.rowGap = props.rowGap
|
|
end
|
|
else
|
|
self.rowGap = 0
|
|
end
|
|
end
|
|
|
|
self.alignSelf = props.alignSelf or AlignSelf.AUTO
|
|
|
|
-- Update the LayoutEngine with actual layout properties
|
|
-- (it was initialized early with defaults for auto-sizing calculations)
|
|
self._layoutEngine.positioning = self.positioning
|
|
if self.flexDirection then
|
|
self._layoutEngine.flexDirection = self.flexDirection
|
|
end
|
|
if self.flexWrap then
|
|
self._layoutEngine.flexWrap = self.flexWrap
|
|
end
|
|
if self.justifyContent then
|
|
self._layoutEngine.justifyContent = self.justifyContent
|
|
end
|
|
if self.alignItems then
|
|
self._layoutEngine.alignItems = self.alignItems
|
|
end
|
|
if self.alignContent then
|
|
self._layoutEngine.alignContent = self.alignContent
|
|
end
|
|
if self.gap then
|
|
self._layoutEngine.gap = self.gap
|
|
end
|
|
if self.gridRows then
|
|
self._layoutEngine.gridRows = self.gridRows
|
|
end
|
|
if self.gridColumns then
|
|
self._layoutEngine.gridColumns = self.gridColumns
|
|
end
|
|
if self.columnGap then
|
|
self._layoutEngine.columnGap = self.columnGap
|
|
end
|
|
if self.rowGap then
|
|
self._layoutEngine.rowGap = self.rowGap
|
|
end
|
|
|
|
---animation
|
|
self.transform = props.transform or {}
|
|
self.transition = props.transition or {}
|
|
|
|
-- Initialize ScrollManager if any overflow properties are set
|
|
if props.overflow or props.overflowX or props.overflowY then
|
|
self._scrollManager = ScrollManager.new({
|
|
overflow = props.overflow,
|
|
overflowX = props.overflowX,
|
|
overflowY = props.overflowY,
|
|
scrollbarWidth = props.scrollbarWidth,
|
|
scrollbarColor = props.scrollbarColor,
|
|
scrollbarTrackColor = props.scrollbarTrackColor,
|
|
scrollbarRadius = props.scrollbarRadius,
|
|
scrollbarPadding = props.scrollbarPadding,
|
|
scrollSpeed = props.scrollSpeed,
|
|
hideScrollbars = props.hideScrollbars,
|
|
_scrollX = props._scrollX,
|
|
_scrollY = props._scrollY,
|
|
}, {
|
|
utils = utils,
|
|
Color = Color,
|
|
})
|
|
self._scrollManager:initialize(self)
|
|
|
|
-- Expose ScrollManager properties for backward compatibility (Renderer access)
|
|
self.overflow = self._scrollManager.overflow
|
|
self.overflowX = self._scrollManager.overflowX
|
|
self.overflowY = self._scrollManager.overflowY
|
|
self.scrollbarWidth = self._scrollManager.scrollbarWidth
|
|
self.scrollbarColor = self._scrollManager.scrollbarColor
|
|
self.scrollbarTrackColor = self._scrollManager.scrollbarTrackColor
|
|
self.scrollbarRadius = self._scrollManager.scrollbarRadius
|
|
self.scrollbarPadding = self._scrollManager.scrollbarPadding
|
|
self.scrollSpeed = self._scrollManager.scrollSpeed
|
|
self.hideScrollbars = self._scrollManager.hideScrollbars
|
|
|
|
-- Initialize state properties (will be synced from ScrollManager)
|
|
self._overflowX = false
|
|
self._overflowY = false
|
|
self._contentWidth = 0
|
|
self._contentHeight = 0
|
|
self._scrollX = 0
|
|
self._scrollY = 0
|
|
self._maxScrollX = 0
|
|
self._maxScrollY = 0
|
|
self._scrollbarHoveredVertical = false
|
|
self._scrollbarHoveredHorizontal = false
|
|
self._scrollbarDragging = false
|
|
self._hoveredScrollbar = nil
|
|
self._scrollbarDragOffset = 0
|
|
else
|
|
self._scrollManager = nil
|
|
end
|
|
|
|
-- Register element in z-index tracking for immediate mode
|
|
if Context._immediateMode then
|
|
Context.registerElement(self)
|
|
end
|
|
|
|
-- Initialize TextEditor after element is fully constructed
|
|
if self._textEditor then
|
|
self._textEditor:initialize(self)
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Get element bounds (content box)
|
|
---@return { x:number, y:number, width:number, height:number }
|
|
function Element:getBounds()
|
|
return { x = self.x, y = self.y, width = self:getBorderBoxWidth(), height = self:getBorderBoxHeight() }
|
|
end
|
|
|
|
--- Check if point is inside element bounds
|
|
--- @param x number
|
|
--- @param y number
|
|
--- @return boolean
|
|
function Element:contains(x, y)
|
|
local bounds = self:getBounds()
|
|
return bounds.x <= x and bounds.y <= y and bounds.x + bounds.width >= x and bounds.y + bounds.height >= y
|
|
end
|
|
|
|
--- Get border-box width (including padding)
|
|
---@return number
|
|
function Element:getBorderBoxWidth()
|
|
return self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
end
|
|
|
|
--- Get border-box height (including padding)
|
|
---@return number
|
|
function Element:getBorderBoxHeight()
|
|
return self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
end
|
|
|
|
--- Sync ScrollManager state to Element properties for backward compatibility
|
|
--- This ensures Renderer and StateManager can access scroll state from Element
|
|
function Element:_syncScrollManagerState()
|
|
if not self._scrollManager then
|
|
return
|
|
end
|
|
|
|
-- Sync state properties from ScrollManager
|
|
self._overflowX = self._scrollManager._overflowX
|
|
self._overflowY = self._scrollManager._overflowY
|
|
self._contentWidth = self._scrollManager._contentWidth
|
|
self._contentHeight = self._scrollManager._contentHeight
|
|
self._scrollX = self._scrollManager._scrollX
|
|
self._scrollY = self._scrollManager._scrollY
|
|
self._maxScrollX = self._scrollManager._maxScrollX
|
|
self._maxScrollY = self._scrollManager._maxScrollY
|
|
self._scrollbarHoveredVertical = self._scrollManager._scrollbarHoveredVertical
|
|
self._scrollbarHoveredHorizontal = self._scrollManager._scrollbarHoveredHorizontal
|
|
self._scrollbarDragging = self._scrollManager._scrollbarDragging
|
|
self._hoveredScrollbar = self._scrollManager._hoveredScrollbar
|
|
self._scrollbarDragOffset = self._scrollManager._scrollbarDragOffset
|
|
end
|
|
|
|
--- Detect if content overflows container bounds (delegates to ScrollManager)
|
|
function Element:_detectOverflow()
|
|
if self._scrollManager then
|
|
self._scrollManager:detectOverflow()
|
|
self:_syncScrollManagerState()
|
|
end
|
|
end
|
|
|
|
--- Set scroll position with bounds clamping (delegates to ScrollManager)
|
|
---@param x number? -- X scroll position (nil to keep current)
|
|
---@param y number? -- Y scroll position (nil to keep current)
|
|
function Element:setScrollPosition(x, y)
|
|
if self._scrollManager then
|
|
self._scrollManager:setScroll(x, y)
|
|
self:_syncScrollManagerState()
|
|
end
|
|
end
|
|
|
|
--- Calculate scrollbar dimensions and positions (delegates to ScrollManager)
|
|
---@return table -- {vertical: {visible, trackHeight, thumbHeight, thumbY}, horizontal: {visible, trackWidth, thumbWidth, thumbX}}
|
|
function Element:_calculateScrollbarDimensions()
|
|
if self._scrollManager then
|
|
return self._scrollManager:calculateScrollbarDimensions()
|
|
end
|
|
-- Return empty result if no ScrollManager
|
|
return {
|
|
vertical = { visible = false, trackHeight = 0, thumbHeight = 0, thumbY = 0 },
|
|
horizontal = { visible = false, trackWidth = 0, thumbWidth = 0, thumbX = 0 },
|
|
}
|
|
end
|
|
|
|
--- Draw scrollbars
|
|
|
|
--- Get scrollbar at mouse position (delegates to ScrollManager)
|
|
---@param mouseX number
|
|
---@param mouseY number
|
|
---@return table|nil -- {component: "vertical"|"horizontal", region: "thumb"|"track"}
|
|
function Element:_getScrollbarAtPosition(mouseX, mouseY)
|
|
if self._scrollManager then
|
|
return self._scrollManager:getScrollbarAtPosition(mouseX, mouseY)
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- Handle scrollbar mouse press
|
|
---@param mouseX number
|
|
---@param mouseY number
|
|
---@param button number
|
|
---@return boolean -- True if event was consumed
|
|
function Element:_handleScrollbarPress(mouseX, mouseY, button)
|
|
if self._scrollManager then
|
|
local consumed = self._scrollManager:handleMousePress(mouseX, mouseY, button)
|
|
self:_syncScrollManagerState()
|
|
return consumed
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- Handle scrollbar drag (delegates to ScrollManager)
|
|
---@param mouseX number
|
|
---@param mouseY number
|
|
---@return boolean -- True if event was consumed
|
|
function Element:_handleScrollbarDrag(mouseX, mouseY)
|
|
if self._scrollManager then
|
|
local consumed = self._scrollManager:handleMouseMove(mouseX, mouseY)
|
|
self:_syncScrollManagerState()
|
|
return consumed
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- Handle scrollbar release (delegates to ScrollManager)
|
|
---@param button number
|
|
---@return boolean -- True if event was consumed
|
|
function Element:_handleScrollbarRelease(button)
|
|
if self._scrollManager then
|
|
local consumed = self._scrollManager:handleMouseRelease(button)
|
|
self:_syncScrollManagerState()
|
|
return consumed
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- Handle mouse wheel scrolling (delegates to ScrollManager)
|
|
---@param x number -- Horizontal scroll amount
|
|
---@param y number -- Vertical scroll amount
|
|
---@return boolean -- True if scroll was handled
|
|
function Element:_handleWheelScroll(x, y)
|
|
if self._scrollManager then
|
|
local consumed = self._scrollManager:handleWheel(x, y)
|
|
self:_syncScrollManagerState()
|
|
return consumed
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- Get current scroll position (delegates to ScrollManager)
|
|
---@return number scrollX, number scrollY
|
|
function Element:getScrollPosition()
|
|
if self._scrollManager then
|
|
return self._scrollManager:getScroll()
|
|
end
|
|
return 0, 0
|
|
end
|
|
|
|
--- Get maximum scroll bounds (delegates to ScrollManager)
|
|
---@return number maxScrollX, number maxScrollY
|
|
function Element:getMaxScroll()
|
|
if self._scrollManager then
|
|
return self._scrollManager:getMaxScroll()
|
|
end
|
|
return 0, 0
|
|
end
|
|
|
|
--- Get scroll percentage (0-1) (delegates to ScrollManager)
|
|
---@return number percentX, number percentY
|
|
function Element:getScrollPercentage()
|
|
if self._scrollManager then
|
|
return self._scrollManager:getScrollPercentage()
|
|
end
|
|
return 0, 0
|
|
end
|
|
|
|
--- Check if element has overflow (delegates to ScrollManager)
|
|
---@return boolean hasOverflowX, boolean hasOverflowY
|
|
function Element:hasOverflow()
|
|
if self._scrollManager then
|
|
return self._scrollManager:hasOverflow()
|
|
end
|
|
return false, false
|
|
end
|
|
|
|
--- Get content dimensions (including overflow) (delegates to ScrollManager)
|
|
---@return number contentWidth, number contentHeight
|
|
function Element:getContentSize()
|
|
if self._scrollManager then
|
|
return self._scrollManager:getContentSize()
|
|
end
|
|
return 0, 0
|
|
end
|
|
|
|
--- Scroll by delta amount (delegates to ScrollManager)
|
|
---@param dx number? -- X delta (nil for no change)
|
|
---@param dy number? -- Y delta (nil for no change)
|
|
function Element:scrollBy(dx, dy)
|
|
if self._scrollManager then
|
|
self._scrollManager:scrollBy(dx, dy)
|
|
self:_syncScrollManagerState()
|
|
end
|
|
end
|
|
|
|
--- Scroll to top
|
|
function Element:scrollToTop()
|
|
self:setScrollPosition(nil, 0)
|
|
end
|
|
|
|
--- Scroll to bottom
|
|
function Element:scrollToBottom()
|
|
if self._scrollManager then
|
|
local _, maxScrollY = self._scrollManager:getMaxScroll()
|
|
self:setScrollPosition(nil, maxScrollY)
|
|
end
|
|
end
|
|
|
|
--- Scroll to left
|
|
function Element:scrollToLeft()
|
|
self:setScrollPosition(0, nil)
|
|
end
|
|
|
|
--- Scroll to right
|
|
function Element:scrollToRight()
|
|
if self._scrollManager then
|
|
local maxScrollX, _ = self._scrollManager:getMaxScroll()
|
|
self:setScrollPosition(maxScrollX, nil)
|
|
end
|
|
end
|
|
|
|
--- Get the current state's scaled content padding
|
|
--- Returns the contentPadding for the current theme state, scaled to the element's size
|
|
---@return table|nil -- {left, top, right, bottom} or nil if no contentPadding
|
|
function Element:getScaledContentPadding()
|
|
local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
return self._themeManager:getScaledContentPadding(borderBoxWidth, borderBoxHeight)
|
|
end
|
|
|
|
--- Get or create blur instance for this element
|
|
---@return table? -- Blur instance or nil if no blur configured
|
|
function Element:getBlurInstance()
|
|
-- Determine quality from contentBlur or backdropBlur
|
|
local quality = 5 -- Default quality
|
|
if self.contentBlur and self.contentBlur.quality then
|
|
quality = self.contentBlur.quality
|
|
elseif self.backdropBlur and self.backdropBlur.quality then
|
|
quality = self.backdropBlur.quality
|
|
end
|
|
|
|
-- Create blur instance if needed
|
|
if not self._blurInstance or self._blurInstance.quality ~= quality then
|
|
self._blurInstance = Blur.new(quality)
|
|
end
|
|
|
|
return self._blurInstance
|
|
end
|
|
|
|
--- Get available content width for children (accounting for 9-patch content padding)
|
|
--- This is the width that children should use when calculating percentage widths
|
|
---@return number
|
|
function Element:getAvailableContentWidth()
|
|
local availableWidth = self.width
|
|
|
|
local scaledContentPadding = self:getScaledContentPadding()
|
|
if scaledContentPadding then
|
|
-- Check if the element is using the scaled 9-patch contentPadding as its padding
|
|
-- Allow small floating point differences (within 0.1 pixels)
|
|
local usingContentPaddingAsPadding = (
|
|
math.abs(self.padding.left - scaledContentPadding.left) < 0.1 and math.abs(self.padding.right - scaledContentPadding.right) < 0.1
|
|
)
|
|
|
|
if not usingContentPaddingAsPadding then
|
|
-- Element has explicit padding different from contentPadding
|
|
-- Subtract scaled contentPadding to get the area children should use
|
|
availableWidth = availableWidth - scaledContentPadding.left - scaledContentPadding.right
|
|
end
|
|
end
|
|
|
|
return math.max(0, availableWidth)
|
|
end
|
|
|
|
--- Get available content height for children (accounting for 9-patch content padding)
|
|
--- This is the height that children should use when calculating percentage heights
|
|
---@return number
|
|
function Element:getAvailableContentHeight()
|
|
local availableHeight = self.height
|
|
|
|
local scaledContentPadding = self:getScaledContentPadding()
|
|
if scaledContentPadding then
|
|
-- Check if the element is using the scaled 9-patch contentPadding as its padding
|
|
-- Allow small floating point differences (within 0.1 pixels)
|
|
local usingContentPaddingAsPadding = (
|
|
math.abs(self.padding.top - scaledContentPadding.top) < 0.1 and math.abs(self.padding.bottom - scaledContentPadding.bottom) < 0.1
|
|
)
|
|
|
|
if not usingContentPaddingAsPadding then
|
|
-- Element has explicit padding different from contentPadding
|
|
-- Subtract scaled contentPadding to get the area children should use
|
|
availableHeight = availableHeight - scaledContentPadding.top - scaledContentPadding.bottom
|
|
end
|
|
end
|
|
|
|
return math.max(0, availableHeight)
|
|
end
|
|
|
|
--- Add child to element
|
|
---@param child Element
|
|
function Element:addChild(child)
|
|
child.parent = self
|
|
|
|
-- Re-evaluate positioning now that we have a parent
|
|
-- If child was created without explicit positioning, inherit from parent
|
|
if child._originalPositioning == nil then
|
|
-- No explicit positioning was set during construction
|
|
if self.positioning == Positioning.FLEX or self.positioning == Positioning.GRID then
|
|
child.positioning = Positioning.ABSOLUTE -- They are positioned BY flex/grid, not AS flex/grid
|
|
child._explicitlyAbsolute = false -- Participate in parent's layout
|
|
else
|
|
child.positioning = Positioning.RELATIVE
|
|
child._explicitlyAbsolute = false -- Default for relative/absolute containers
|
|
end
|
|
end
|
|
-- If child._originalPositioning is set, it means explicit positioning was provided
|
|
-- and _explicitlyAbsolute was already set correctly during construction
|
|
|
|
table.insert(self.children, child)
|
|
|
|
-- Only recalculate auto-sizing if the child participates in layout
|
|
-- (CSS: absolutely positioned children don't affect parent auto-sizing)
|
|
if not child._explicitlyAbsolute then
|
|
local sizeChanged = false
|
|
|
|
if self.autosizing.height then
|
|
local oldHeight = self.height
|
|
local contentHeight = self:calculateAutoHeight()
|
|
-- BORDER-BOX MODEL: Add padding to get border-box, then subtract to get content
|
|
self._borderBoxHeight = contentHeight + self.padding.top + self.padding.bottom
|
|
self.height = contentHeight
|
|
if oldHeight ~= self.height then
|
|
sizeChanged = true
|
|
end
|
|
end
|
|
if self.autosizing.width then
|
|
local oldWidth = self.width
|
|
local contentWidth = self:calculateAutoWidth()
|
|
-- BORDER-BOX MODEL: Add padding to get border-box, then subtract to get content
|
|
self._borderBoxWidth = contentWidth + self.padding.left + self.padding.right
|
|
self.width = contentWidth
|
|
if oldWidth ~= self.width then
|
|
sizeChanged = true
|
|
end
|
|
end
|
|
|
|
-- Propagate size change up the tree
|
|
if sizeChanged and self.parent and (self.parent.autosizing.width or self.parent.autosizing.height) then
|
|
-- Trigger parent to recalculate its size by re-adding this child's contribution
|
|
-- This ensures grandparents are notified of size changes
|
|
if self.parent.autosizing.height then
|
|
local contentHeight = self.parent:calculateAutoHeight()
|
|
self.parent._borderBoxHeight = contentHeight + self.parent.padding.top + self.parent.padding.bottom
|
|
self.parent.height = contentHeight
|
|
end
|
|
if self.parent.autosizing.width then
|
|
local contentWidth = self.parent:calculateAutoWidth()
|
|
self.parent._borderBoxWidth = contentWidth + self.parent.padding.left + self.parent.padding.right
|
|
self.parent.width = contentWidth
|
|
end
|
|
end
|
|
end
|
|
|
|
-- In immediate mode, defer layout until endFrame() when all elements are created
|
|
-- This prevents premature overflow detection with incomplete children
|
|
if not Context._immediateMode then
|
|
self:layoutChildren()
|
|
end
|
|
end
|
|
|
|
--- Apply positioning offsets (top, right, bottom, left) to an element
|
|
-- @param element The element to apply offsets to
|
|
function Element:applyPositioningOffsets(element)
|
|
-- Delegate to LayoutEngine
|
|
self._layoutEngine:applyPositioningOffsets(element)
|
|
end
|
|
|
|
function Element:layoutChildren()
|
|
-- Delegate layout to LayoutEngine
|
|
self._layoutEngine:layoutChildren()
|
|
end
|
|
|
|
--- Destroy element and its children
|
|
function Element:destroy()
|
|
-- Remove from global elements list
|
|
for i, win in ipairs(Context.topElements) do
|
|
if win == self then
|
|
table.remove(Context.topElements, i)
|
|
break
|
|
end
|
|
end
|
|
|
|
if self.parent then
|
|
for i, child in ipairs(self.parent.children) do
|
|
if child == self then
|
|
table.remove(self.parent.children, i)
|
|
break
|
|
end
|
|
end
|
|
self.parent = nil
|
|
end
|
|
|
|
-- Destroy all children
|
|
for _, child in ipairs(self.children) do
|
|
child:destroy()
|
|
end
|
|
|
|
-- Clear children table
|
|
self.children = {}
|
|
|
|
-- Clear parent reference
|
|
if self.parent then
|
|
self.parent = nil
|
|
end
|
|
|
|
-- Clear animation reference
|
|
self.animation = nil
|
|
|
|
-- Clear onEvent to prevent closure leaks
|
|
self.onEvent = nil
|
|
end
|
|
|
|
--- Draw element and its children
|
|
function Element:draw(backdropCanvas)
|
|
-- Early exit if element is invisible (optimization)
|
|
if self.opacity <= 0 then
|
|
return
|
|
end
|
|
|
|
-- Handle opacity during animation
|
|
local drawBackgroundColor = self.backgroundColor
|
|
if self.animation then
|
|
local anim = self.animation:interpolate()
|
|
if anim.opacity then
|
|
drawBackgroundColor = Color.new(self.backgroundColor.r, self.backgroundColor.g, self.backgroundColor.b, anim.opacity)
|
|
end
|
|
end
|
|
|
|
-- Cache border box dimensions for this draw call (optimization)
|
|
local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
|
|
-- LAYERS 0.5-3: Delegate visual rendering (backdrop blur, background, image, theme, borders) to Renderer module
|
|
self._renderer:draw(backdropCanvas)
|
|
|
|
-- LAYER 4: Delegate text rendering (text, cursor, selection, placeholder, password masking) to Renderer module
|
|
self._renderer:drawText(self)
|
|
|
|
-- Draw visual feedback when element is pressed (if it has an onEvent handler and highlight is not disabled)
|
|
if self.onEvent and not self.disableHighlight and self._eventHandler then
|
|
-- Check if any button is pressed
|
|
local anyPressed = false
|
|
local pressedState = self._eventHandler:getState()._pressed or {}
|
|
for _, pressed in pairs(pressedState) do
|
|
if pressed then
|
|
anyPressed = true
|
|
break
|
|
end
|
|
end
|
|
if anyPressed then
|
|
-- BORDER-BOX MODEL: Use stored border-box dimensions for drawing
|
|
local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
self._renderer:drawPressedState(self.x, self.y, borderBoxWidth, borderBoxHeight)
|
|
end
|
|
end
|
|
|
|
-- Sort children by z-index before drawing
|
|
local sortedChildren = {}
|
|
for _, child in ipairs(self.children) do
|
|
table.insert(sortedChildren, child)
|
|
end
|
|
table.sort(sortedChildren, function(a, b)
|
|
return a.z < b.z
|
|
end)
|
|
|
|
-- Check if we need to clip children to rounded corners
|
|
local hasRoundedCorners = self.cornerRadius.topLeft > 0
|
|
or self.cornerRadius.topRight > 0
|
|
or self.cornerRadius.bottomLeft > 0
|
|
or self.cornerRadius.bottomRight > 0
|
|
|
|
-- Helper function to draw children (with or without clipping)
|
|
local function drawChildren()
|
|
-- Determine overflow behavior per axis (matches HTML/CSS behavior)
|
|
-- Priority: axis-specific (overflowX/Y) > general (overflow) > default (hidden)
|
|
local overflowX = self.overflowX or self.overflow
|
|
local overflowY = self.overflowY or self.overflow
|
|
local needsOverflowClipping = (overflowX ~= "visible" or overflowY ~= "visible") and (overflowX ~= nil or overflowY ~= nil)
|
|
|
|
-- Apply scroll offset if overflow is not visible
|
|
local hasScrollOffset = needsOverflowClipping and (self._scrollX ~= 0 or self._scrollY ~= 0)
|
|
|
|
if hasRoundedCorners and #sortedChildren > 0 then
|
|
-- Use stencil to clip children to rounded rectangle
|
|
-- BORDER-BOX MODEL: Use stored border-box dimensions for clipping
|
|
local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
local stencilFunc = RoundedRect.stencilFunction(self.x, self.y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
|
|
|
-- Temporarily disable canvas for stencil operation (LÖVE 11.5 workaround)
|
|
local currentCanvas = love.graphics.getCanvas()
|
|
love.graphics.setCanvas()
|
|
love.graphics.stencil(stencilFunc, "replace", 1)
|
|
love.graphics.setCanvas(currentCanvas)
|
|
|
|
love.graphics.setStencilTest("greater", 0)
|
|
|
|
-- Apply scroll offset AFTER clipping is set
|
|
if hasScrollOffset then
|
|
love.graphics.push()
|
|
love.graphics.translate(-self._scrollX, -self._scrollY)
|
|
end
|
|
|
|
for _, child in ipairs(sortedChildren) do
|
|
child:draw(backdropCanvas)
|
|
end
|
|
|
|
if hasScrollOffset then
|
|
love.graphics.pop()
|
|
end
|
|
|
|
love.graphics.setStencilTest()
|
|
elseif needsOverflowClipping and #sortedChildren > 0 then
|
|
-- Clip content for overflow hidden/scroll/auto without rounded corners
|
|
local contentX = self.x + self.padding.left
|
|
local contentY = self.y + self.padding.top
|
|
local contentWidth = self.width
|
|
local contentHeight = self.height
|
|
|
|
love.graphics.setScissor(contentX, contentY, contentWidth, contentHeight)
|
|
|
|
-- Apply scroll offset AFTER clipping is set
|
|
if hasScrollOffset then
|
|
love.graphics.push()
|
|
love.graphics.translate(-self._scrollX, -self._scrollY)
|
|
end
|
|
|
|
for _, child in ipairs(sortedChildren) do
|
|
child:draw(backdropCanvas)
|
|
end
|
|
|
|
if hasScrollOffset then
|
|
love.graphics.pop()
|
|
end
|
|
|
|
love.graphics.setScissor()
|
|
else
|
|
-- No clipping needed
|
|
for _, child in ipairs(sortedChildren) do
|
|
child:draw(backdropCanvas)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Apply content blur if configured
|
|
if self.contentBlur and self.contentBlur.intensity > 0 and #sortedChildren > 0 then
|
|
local blurInstance = self:getBlurInstance()
|
|
if blurInstance then
|
|
Blur.applyToRegion(blurInstance, self.contentBlur.intensity, self.x, self.y, borderBoxWidth, borderBoxHeight, drawChildren)
|
|
else
|
|
drawChildren()
|
|
end
|
|
else
|
|
drawChildren()
|
|
end
|
|
|
|
-- Draw scrollbars if overflow is scroll or auto
|
|
-- IMPORTANT: Scrollbars must be drawn without parent clipping
|
|
local overflowX = self.overflowX or self.overflow
|
|
local overflowY = self.overflowY or self.overflow
|
|
if overflowX == "scroll" or overflowX == "auto" or overflowY == "scroll" or overflowY == "auto" then
|
|
local scrollbarDims = self:_calculateScrollbarDimensions()
|
|
if scrollbarDims.vertical.visible or scrollbarDims.horizontal.visible then
|
|
-- Clear any parent scissor clipping before drawing scrollbars
|
|
love.graphics.setScissor()
|
|
-- Delegate scrollbar rendering to Renderer module
|
|
self._renderer:drawScrollbars(self, self.x, self.y, self.width, self.height, scrollbarDims)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Update element (propagate to children)
|
|
---@param dt number
|
|
function Element:update(dt)
|
|
-- Restore scrollbar state from StateManager in immediate mode
|
|
if self._stateId and Context._immediateMode then
|
|
local state = StateManager.getState(self._stateId)
|
|
if state then
|
|
self._scrollbarHoveredVertical = state.scrollbarHoveredVertical or false
|
|
self._scrollbarHoveredHorizontal = state.scrollbarHoveredHorizontal or false
|
|
self._scrollbarDragging = state.scrollbarDragging or false
|
|
self._hoveredScrollbar = state.hoveredScrollbar
|
|
self._scrollbarDragOffset = state.scrollbarDragOffset or 0
|
|
|
|
if self._scrollManager then
|
|
self._scrollManager._scrollbarHoveredVertical = self._scrollbarHoveredVertical
|
|
self._scrollManager._scrollbarHoveredHorizontal = self._scrollbarHoveredHorizontal
|
|
self._scrollManager._scrollbarDragging = self._scrollbarDragging
|
|
self._scrollManager._hoveredScrollbar = self._hoveredScrollbar
|
|
self._scrollManager._scrollbarDragOffset = self._scrollbarDragOffset
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, child in ipairs(self.children) do
|
|
child:update(dt)
|
|
end
|
|
|
|
-- Update text editor cursor blink
|
|
if self._textEditor then
|
|
self._textEditor:update(dt)
|
|
end
|
|
|
|
-- Update animation if exists
|
|
if self.animation then
|
|
local finished = self.animation:update(dt)
|
|
if finished then
|
|
self.animation = nil -- remove finished animation
|
|
else
|
|
-- Apply animation interpolation during update
|
|
local anim = self.animation:interpolate()
|
|
self.width = anim.width or self.width
|
|
self.height = anim.height or self.height
|
|
self.opacity = anim.opacity or self.opacity
|
|
-- Update background color with interpolated opacity
|
|
if anim.opacity then
|
|
self.backgroundColor.a = anim.opacity
|
|
end
|
|
end
|
|
end
|
|
|
|
local mx, my = love.mouse.getPosition()
|
|
|
|
if self._scrollManager then
|
|
self._scrollManager:updateHoverState(mx, my)
|
|
self:_syncScrollManagerState()
|
|
end
|
|
|
|
if self._stateId and Context._immediateMode then
|
|
StateManager.updateState(self._stateId, {
|
|
scrollbarHoveredVertical = self._scrollbarHoveredVertical,
|
|
scrollbarHoveredHorizontal = self._scrollbarHoveredHorizontal,
|
|
scrollbarDragging = self._scrollbarDragging,
|
|
hoveredScrollbar = self._hoveredScrollbar,
|
|
})
|
|
end
|
|
|
|
if self._scrollbarDragging and love.mouse.isDown(1) then
|
|
self:_handleScrollbarDrag(mx, my)
|
|
elseif self._scrollbarDragging then
|
|
if self._scrollManager then
|
|
self._scrollManager:handleMouseRelease(1)
|
|
self:_syncScrollManagerState()
|
|
end
|
|
|
|
if self._stateId and Context._immediateMode then
|
|
StateManager.updateState(self._stateId, {
|
|
scrollbarDragging = false,
|
|
})
|
|
end
|
|
end
|
|
|
|
-- Handle scrollbar click/press (independent of onEvent)
|
|
-- Check if we should handle scrollbar press for elements with overflow
|
|
local overflowX = self.overflowX or self.overflow
|
|
local overflowY = self.overflowY or self.overflow
|
|
local hasScrollableOverflow = (overflowX == "scroll" or overflowX == "auto" or overflowY == "scroll" or overflowY == "auto")
|
|
|
|
if hasScrollableOverflow and not self._scrollbarDragging then
|
|
-- Check for scrollbar press on left mouse button
|
|
if love.mouse.isDown(1) and not self._scrollbarPressHandled then
|
|
local scrollbarPressed = self:_handleScrollbarPress(mx, my, 1)
|
|
if scrollbarPressed then
|
|
self._scrollbarPressHandled = true
|
|
end
|
|
elseif not love.mouse.isDown(1) then
|
|
-- Reset press handled flag when button is released
|
|
self._scrollbarPressHandled = false
|
|
end
|
|
end
|
|
|
|
if self.onEvent or self.themeComponent or self.editable then
|
|
-- Clickable area is the border box (x, y already includes padding)
|
|
-- BORDER-BOX MODEL: Use stored border-box dimensions for hit detection
|
|
local bx = self.x
|
|
local by = self.y
|
|
local bw = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local bh = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
|
|
-- Account for scroll offsets from parent containers
|
|
-- Walk up the parent chain and accumulate scroll offsets
|
|
local scrollOffsetX = 0
|
|
local scrollOffsetY = 0
|
|
local current = self.parent
|
|
while current do
|
|
local overflowX = current.overflowX or current.overflow
|
|
local overflowY = current.overflowY or current.overflow
|
|
local hasScrollableOverflow = (
|
|
overflowX == "scroll"
|
|
or overflowX == "auto"
|
|
or overflowY == "scroll"
|
|
or overflowY == "auto"
|
|
or overflowX == "hidden"
|
|
or overflowY == "hidden"
|
|
)
|
|
if hasScrollableOverflow then
|
|
scrollOffsetX = scrollOffsetX + (current._scrollX or 0)
|
|
scrollOffsetY = scrollOffsetY + (current._scrollY or 0)
|
|
end
|
|
current = current.parent
|
|
end
|
|
|
|
-- Adjust mouse position by accumulated scroll offset for hit testing
|
|
local adjustedMx = mx + scrollOffsetX
|
|
local adjustedMy = my + scrollOffsetY
|
|
local isHovering = adjustedMx >= bx and adjustedMx <= bx + bw and adjustedMy >= by and adjustedMy <= by + bh
|
|
|
|
-- Check if this is the topmost element at the mouse position (z-index ordering)
|
|
-- This prevents blocked elements from receiving interactions or visual feedback
|
|
local isActiveElement
|
|
if Context._immediateMode then
|
|
-- In immediate mode, use z-index occlusion detection
|
|
local topElement = Context.getTopElementAt(mx, my)
|
|
isActiveElement = (topElement == self or topElement == nil)
|
|
else
|
|
-- In retained mode, use the old _activeEventElement mechanism
|
|
isActiveElement = (Context._activeEventElement == nil or Context._activeEventElement == self)
|
|
end
|
|
|
|
-- Reset scrollbar press flag at start of each frame
|
|
self._eventHandler:resetScrollbarPressFlag()
|
|
|
|
-- Process mouse events through EventHandler FIRST
|
|
-- This ensures pressed states are updated before theme state is calculated
|
|
self._eventHandler:processMouseEvents(mx, my, isHovering, isActiveElement)
|
|
|
|
-- In immediate mode, save EventHandler state to StateManager after processing events
|
|
if self._stateId and Context._immediateMode and self._stateId ~= "" then
|
|
local eventHandlerState = self._eventHandler:getState()
|
|
StateManager.updateState(self._stateId, {
|
|
_pressed = eventHandlerState._pressed,
|
|
_lastClickTime = eventHandlerState._lastClickTime,
|
|
_lastClickButton = eventHandlerState._lastClickButton,
|
|
_clickCount = eventHandlerState._clickCount,
|
|
_dragStartX = eventHandlerState._dragStartX,
|
|
_dragStartY = eventHandlerState._dragStartY,
|
|
_lastMouseX = eventHandlerState._lastMouseX,
|
|
_lastMouseY = eventHandlerState._lastMouseY,
|
|
_hovered = eventHandlerState._hovered,
|
|
})
|
|
end
|
|
|
|
-- Update theme state based on interaction
|
|
if self.themeComponent then
|
|
-- Check if any button is pressed via EventHandler
|
|
local anyPressed = self._eventHandler:isAnyButtonPressed()
|
|
|
|
-- Update theme state via ThemeManager
|
|
local newThemeState = self._themeManager:updateState(isHovering and isActiveElement, anyPressed, self._focused, self.disabled)
|
|
|
|
-- Update state (in StateManager if in immediate mode, otherwise locally)
|
|
if self._stateId and Context._immediateMode then
|
|
-- Update in StateManager for immediate mode
|
|
local hover = newThemeState == "hover"
|
|
local pressed = newThemeState == "pressed"
|
|
local focused = newThemeState == "active" or self._focused
|
|
|
|
StateManager.updateState(self._stateId, {
|
|
hover = hover,
|
|
pressed = pressed,
|
|
focused = focused,
|
|
disabled = self.disabled,
|
|
active = self.active,
|
|
})
|
|
end
|
|
|
|
-- Always update local state for backward compatibility
|
|
self._themeState = newThemeState
|
|
-- Sync theme state with Renderer module
|
|
if self._renderer then
|
|
self._renderer:setThemeState(newThemeState)
|
|
end
|
|
end
|
|
|
|
-- Process touch events through EventHandler
|
|
self._eventHandler:processTouchEvents()
|
|
end
|
|
end
|
|
|
|
---@param newViewportWidth number
|
|
---@param newViewportHeight number
|
|
function Element:recalculateUnits(newViewportWidth, newViewportHeight)
|
|
self._layoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
|
|
end
|
|
|
|
--- Resize element and its children based on game window size change
|
|
---@param newGameWidth number
|
|
---@param newGameHeight number
|
|
function Element:resize(newGameWidth, newGameHeight)
|
|
self:recalculateUnits(newGameWidth, newGameHeight)
|
|
|
|
-- For non-auto-sized elements with viewport/percentage units, update content dimensions from border-box
|
|
if not self.autosizing.width and self._borderBoxWidth and self.units.width.unit ~= "px" then
|
|
self.width = math.max(0, self._borderBoxWidth - self.padding.left - self.padding.right)
|
|
end
|
|
if not self.autosizing.height and self._borderBoxHeight and self.units.height.unit ~= "px" then
|
|
self.height = math.max(0, self._borderBoxHeight - self.padding.top - self.padding.bottom)
|
|
end
|
|
|
|
-- Update children
|
|
for _, child in ipairs(self.children) do
|
|
child:resize(newGameWidth, newGameHeight)
|
|
end
|
|
|
|
-- Recalculate auto-sized dimensions after children are resized
|
|
if self.autosizing.width then
|
|
local contentWidth = self:calculateAutoWidth()
|
|
-- BORDER-BOX MODEL: Add padding to get border-box, then subtract to get content
|
|
self._borderBoxWidth = contentWidth + self.padding.left + self.padding.right
|
|
self.width = contentWidth
|
|
end
|
|
if self.autosizing.height then
|
|
local contentHeight = self:calculateAutoHeight()
|
|
-- BORDER-BOX MODEL: Add padding to get border-box, then subtract to get content
|
|
self._borderBoxHeight = contentHeight + self.padding.top + self.padding.bottom
|
|
self.height = contentHeight
|
|
end
|
|
|
|
-- Re-resolve ew/eh textSize units after all dimensions are finalized
|
|
-- This ensures textSize updates based on current width/height (whether calculated or manually set)
|
|
if self.units.textSize.value then
|
|
local unit = self.units.textSize.unit
|
|
local value = self.units.textSize.value
|
|
local _, scaleY = Context.getScaleFactors()
|
|
|
|
if unit == "ew" then
|
|
-- Element width relative (use current width)
|
|
self.textSize = (value / 100) * self.width
|
|
|
|
-- Apply min/max constraints
|
|
local minSize = self.minTextSize and (Context.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
|
local maxSize = self.maxTextSize and (Context.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
|
if minSize and self.textSize < minSize then
|
|
self.textSize = minSize
|
|
end
|
|
if maxSize and self.textSize > maxSize then
|
|
self.textSize = maxSize
|
|
end
|
|
if self.textSize < 1 then
|
|
self.textSize = 1
|
|
end
|
|
elseif unit == "eh" then
|
|
-- Element height relative (use current height)
|
|
self.textSize = (value / 100) * self.height
|
|
|
|
-- Apply min/max constraints
|
|
local minSize = self.minTextSize and (Context.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
|
local maxSize = self.maxTextSize and (Context.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
|
if minSize and self.textSize < minSize then
|
|
self.textSize = minSize
|
|
end
|
|
if maxSize and self.textSize > maxSize then
|
|
self.textSize = maxSize
|
|
end
|
|
if self.textSize < 1 then
|
|
self.textSize = 1
|
|
end
|
|
end
|
|
end
|
|
|
|
self:layoutChildren()
|
|
self.prevGameSize.width = newGameWidth
|
|
self.prevGameSize.height = newGameHeight
|
|
end
|
|
|
|
--- Calculate text width for button
|
|
---@return number
|
|
function Element:calculateTextWidth()
|
|
if self.text == nil then
|
|
return 0
|
|
end
|
|
|
|
local font = utils.getFont(self.textSize, self.fontFamily, self.themeComponent, self._themeManager)
|
|
local width = font:getWidth(self.text)
|
|
return utils.applyContentMultiplier(width, self.contentAutoSizingMultiplier, "width")
|
|
end
|
|
|
|
---@return number
|
|
function Element:calculateTextHeight()
|
|
if self.text == nil then
|
|
return 0
|
|
end
|
|
|
|
local font = utils.getFont(self.textSize, self.fontFamily, self.themeComponent, self._themeManager)
|
|
local height = font:getHeight()
|
|
|
|
if self.textWrap and (self.textWrap == "word" or self.textWrap == "char" or self.textWrap == true) then
|
|
local availableWidth = self.width
|
|
|
|
if (not availableWidth or availableWidth <= 0) and self.parent then
|
|
availableWidth = self.parent.width
|
|
end
|
|
|
|
if availableWidth and availableWidth > 0 then
|
|
local wrappedWidth, wrappedLines = font:getWrap(self.text, availableWidth)
|
|
height = height * #wrappedLines
|
|
end
|
|
end
|
|
|
|
return utils.applyContentMultiplier(height, self.contentAutoSizingMultiplier, "height")
|
|
end
|
|
|
|
function Element:calculateAutoWidth()
|
|
return self._layoutEngine:calculateAutoWidth()
|
|
end
|
|
|
|
--- Calculate auto height based on children
|
|
function Element:calculateAutoHeight()
|
|
return self._layoutEngine:calculateAutoHeight()
|
|
end
|
|
|
|
---@param newText string
|
|
---@param autoresize boolean? --default: false
|
|
function Element:updateText(newText, autoresize)
|
|
self.text = newText or self.text
|
|
if autoresize then
|
|
self.width = self:calculateTextWidth()
|
|
self.height = self:calculateTextHeight()
|
|
end
|
|
end
|
|
|
|
---@param newOpacity number
|
|
function Element:updateOpacity(newOpacity)
|
|
self.opacity = newOpacity
|
|
for _, child in ipairs(self.children) do
|
|
child:updateOpacity(newOpacity)
|
|
end
|
|
end
|
|
|
|
--- same as calling updateOpacity(0)
|
|
function Element:hide()
|
|
self:updateOpacity(0)
|
|
end
|
|
|
|
--- same as calling updateOpacity(1)
|
|
function Element:show()
|
|
self:updateOpacity(1)
|
|
end
|
|
|
|
-- ====================
|
|
-- Input Handling - Cursor Management
|
|
-- ====================
|
|
|
|
--- Set cursor position
|
|
---@param position number -- Character index (0-based)
|
|
function Element:setCursorPosition(position)
|
|
if self._textEditor then
|
|
self._textEditor:setCursorPosition(position)
|
|
end
|
|
end
|
|
|
|
--- Get cursor position
|
|
---@return number -- Character index (0-based)
|
|
function Element:getCursorPosition()
|
|
if self._textEditor then
|
|
return self._textEditor:getCursorPosition()
|
|
end
|
|
return 0
|
|
end
|
|
|
|
--- Move cursor by delta characters
|
|
---@param delta number -- Number of characters to move (positive or negative)
|
|
function Element:moveCursorBy(delta)
|
|
if self._textEditor then
|
|
self._textEditor:moveCursorBy(delta)
|
|
end
|
|
end
|
|
|
|
--- Move cursor to start of text
|
|
function Element:moveCursorToStart()
|
|
if self._textEditor then
|
|
self._textEditor:moveCursorToStart()
|
|
end
|
|
end
|
|
|
|
--- Move cursor to end of text
|
|
function Element:moveCursorToEnd()
|
|
if self._textEditor then
|
|
self._textEditor:moveCursorToEnd()
|
|
end
|
|
end
|
|
|
|
--- Move cursor to start of current line
|
|
function Element:moveCursorToLineStart()
|
|
if self._textEditor then
|
|
self._textEditor:moveCursorToLineStart()
|
|
end
|
|
end
|
|
|
|
--- Move cursor to end of current line
|
|
function Element:moveCursorToLineEnd()
|
|
if self._textEditor then
|
|
self._textEditor:moveCursorToLineEnd()
|
|
end
|
|
end
|
|
|
|
--- Move cursor to start of previous word
|
|
function Element:moveCursorToPreviousWord()
|
|
if self._textEditor then
|
|
self._textEditor:moveCursorToPreviousWord()
|
|
end
|
|
end
|
|
|
|
--- Move cursor to start of next word
|
|
function Element:moveCursorToNextWord()
|
|
if self._textEditor then
|
|
self._textEditor:moveCursorToNextWord()
|
|
end
|
|
end
|
|
|
|
-- ====================
|
|
-- Input Handling - Selection Management
|
|
-- ====================
|
|
|
|
--- Set selection range
|
|
---@param startPos number -- Start position (inclusive)
|
|
---@param endPos number -- End position (inclusive)
|
|
function Element:setSelection(startPos, endPos)
|
|
if self._textEditor then
|
|
self._textEditor:setSelection(startPos, endPos)
|
|
end
|
|
end
|
|
|
|
--- Get selection range
|
|
---@return number?, number? -- Start and end positions, or nil if no selection
|
|
function Element:getSelection()
|
|
if self._textEditor then
|
|
return self._textEditor:getSelection()
|
|
end
|
|
return nil, nil
|
|
end
|
|
|
|
--- Check if there is an active selection
|
|
---@return boolean
|
|
function Element:hasSelection()
|
|
if self._textEditor then
|
|
return self._textEditor:hasSelection()
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- Clear selection
|
|
function Element:clearSelection()
|
|
if self._textEditor then
|
|
self._textEditor:clearSelection()
|
|
end
|
|
end
|
|
|
|
--- Select all text
|
|
function Element:selectAll()
|
|
if self._textEditor then
|
|
self._textEditor:selectAll()
|
|
end
|
|
end
|
|
|
|
--- Get selected text
|
|
---@return string? -- Selected text or nil if no selection
|
|
function Element:getSelectedText()
|
|
if self._textEditor then
|
|
return self._textEditor:getSelectedText()
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--- Delete selected text
|
|
---@return boolean -- True if text was deleted
|
|
function Element:deleteSelection()
|
|
if self._textEditor then
|
|
local result = self._textEditor:deleteSelection()
|
|
if result then
|
|
self.text = self._textEditor:getText() -- Sync display text
|
|
self._textEditor:updateAutoGrowHeight()
|
|
end
|
|
return result
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- ====================
|
|
-- Input Handling - Focus Management
|
|
-- ====================
|
|
|
|
--- Focus this element for keyboard input
|
|
function Element:focus()
|
|
if self._textEditor then
|
|
self._textEditor:focus()
|
|
end
|
|
end
|
|
|
|
--- Remove focus from this element
|
|
function Element:blur()
|
|
if self._textEditor then
|
|
self._textEditor:blur()
|
|
end
|
|
end
|
|
|
|
--- Check if this element is focused
|
|
---@return boolean
|
|
function Element:isFocused()
|
|
if self._textEditor then
|
|
return self._textEditor:isFocused()
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- ====================
|
|
-- Input Handling - Text Buffer Management
|
|
-- ====================
|
|
|
|
--- Get current text buffer
|
|
---@return string
|
|
function Element:getText()
|
|
if self._textEditor then
|
|
return self._textEditor:getText()
|
|
end
|
|
return self.text or ""
|
|
end
|
|
|
|
--- Set text buffer and mark dirty
|
|
---@param text string
|
|
function Element:setText(text)
|
|
if self._textEditor then
|
|
self._textEditor:setText(text)
|
|
self.text = self._textEditor:getText() -- Sync display text
|
|
self._textEditor:updateAutoGrowHeight()
|
|
return
|
|
end
|
|
self.text = text
|
|
end
|
|
|
|
--- Insert text at position
|
|
---@param text string -- Text to insert
|
|
---@param position number? -- Position to insert at (default: cursor position)
|
|
function Element:insertText(text, position)
|
|
if self._textEditor then
|
|
self._textEditor:insertText(text, position)
|
|
self.text = self._textEditor:getText() -- Sync display text
|
|
self._textEditor:updateAutoGrowHeight()
|
|
end
|
|
end
|
|
|
|
---@param startPos number -- Start position (inclusive)
|
|
---@param endPos number -- End position (inclusive)
|
|
function Element:deleteText(startPos, endPos)
|
|
if self._textEditor then
|
|
self._textEditor:deleteText(startPos, endPos)
|
|
self.text = self._textEditor:getText() -- Sync display text
|
|
self._textEditor:updateAutoGrowHeight()
|
|
end
|
|
end
|
|
|
|
--- Replace text in range
|
|
---@param startPos number -- Start position (inclusive)
|
|
---@param endPos number -- End position (inclusive)
|
|
---@param newText string -- Replacement text
|
|
function Element:replaceText(startPos, endPos, newText)
|
|
if self._textEditor then
|
|
self._textEditor:replaceText(startPos, endPos, newText)
|
|
self.text = self._textEditor:getText() -- Sync display text
|
|
self._textEditor:updateAutoGrowHeight()
|
|
end
|
|
end
|
|
|
|
--- Wrap a single line of text
|
|
---@param line string -- Line to wrap
|
|
---@param maxWidth number -- Maximum width in pixels
|
|
---@return table -- Array of wrapped line parts
|
|
function Element:_wrapLine(line, maxWidth)
|
|
return self._renderer:wrapLine(self, line, maxWidth)
|
|
end
|
|
|
|
---@return love.Font
|
|
function Element:_getFont()
|
|
return self._renderer:getFont(self)
|
|
end
|
|
|
|
-- ====================
|
|
-- Input Handling - Mouse Selection
|
|
-- ====================
|
|
|
|
--- Handle mouse click on text (set cursor position or start selection)
|
|
---@param mouseX number -- Mouse X coordinate
|
|
---@param mouseY number -- Mouse Y coordinate
|
|
---@param clickCount number -- Number of clicks (1=single, 2=double, 3=triple)
|
|
function Element:_handleTextClick(mouseX, mouseY, clickCount)
|
|
if self._textEditor then
|
|
self._textEditor:handleTextClick(mouseX, mouseY, clickCount)
|
|
-- Store mouse down position on element for drag tracking
|
|
if clickCount == 1 then
|
|
self._mouseDownPosition = self._textEditor:mouseToTextPosition(mouseX, mouseY)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Handle mouse drag for text selection
|
|
---@param mouseX number -- Mouse X coordinate
|
|
---@param mouseY number -- Mouse Y coordinate
|
|
function Element:_handleTextDrag(mouseX, mouseY)
|
|
if self._textEditor then
|
|
self._textEditor:handleTextDrag(mouseX, mouseY)
|
|
self._textDragOccurred = self._textEditor._textDragOccurred
|
|
end
|
|
end
|
|
|
|
-- ====================
|
|
-- Input Handling - Keyboard Input
|
|
-- ====================
|
|
|
|
--- Handle text input (character input)
|
|
---@param text string -- Character(s) to insert
|
|
function Element:textinput(text)
|
|
if self._textEditor then
|
|
self._textEditor:handleTextInput(text)
|
|
self.text = self._textEditor:getText() -- Sync display text
|
|
self._textEditor:updateAutoGrowHeight()
|
|
end
|
|
end
|
|
|
|
--- Handle key press (special keys)
|
|
---@param key string -- Key name
|
|
---@param scancode string -- Scancode
|
|
---@param isrepeat boolean -- Whether this is a key repeat
|
|
function Element:keypressed(key, scancode, isrepeat)
|
|
if self._textEditor then
|
|
self._textEditor:handleKeyPress(key, scancode, isrepeat)
|
|
self.text = self._textEditor:getText() -- Sync display text
|
|
self._textEditor:updateAutoGrowHeight()
|
|
end
|
|
end
|
|
|
|
return Element
|