Files
FlexLove/examples/14_drag_slider.lua
2025-11-11 13:13:22 -05:00

307 lines
8.5 KiB
Lua

--[[
FlexLove Example 14: Drag Event - Slider Implementation
This example demonstrates how to use the new drag event to create
interactive sliders without any first-party slider component.
Features demonstrated:
- Using drag events for continuous mouse tracking
- Converting mouse coordinates to element-relative positions
- Updating UI elements based on drag position
- Creating reusable slider components
Run with: love /path/to/libs/examples/14_drag_slider.lua
]]
local Lv = love
local FlexLove = require("../FlexLove")
local Gui = FlexLove.Gui
local Color = FlexLove.Color
local enums = FlexLove.enums
-- Slider state
local volume = 0.5 -- 0.0 to 1.0
local brightness = 0.75 -- 0.0 to 1.0
local temperature = 20 -- 0 to 40 (degrees)
-- UI elements
local volumeValueText
local brightnessValueText
local temperatureValueText
local volumeHandle
local brightnessHandle
local temperatureHandle
--- Helper function to create a slider
---@param x string|number
---@param y string|number
---@param width string|number
---@param label string
---@param min number
---@param max number
---@param initialValue number
---@param onValueChange function
---@return table -- Returns { bg, handle, valueText }
local function createSlider(x, y, width, label, min, max, initialValue, onValueChange)
-- Container for the slider
local container = Gui.new({
x = x,
y = y,
width = width,
height = "12vh",
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.VERTICAL,
gap = 5,
})
-- Label
Gui.new({
parent = container,
height = "3vh",
text = label,
textSize = "2vh",
textColor = Color.new(0.9, 0.9, 0.9, 1),
})
-- Slider track background
local sliderBg = Gui.new({
parent = container,
height = "4vh",
backgroundColor = Color.new(0.2, 0.2, 0.25, 1),
cornerRadius = 5,
positioning = enums.Positioning.RELATIVE,
})
-- Slider handle
local normalized = (initialValue - min) / (max - min)
local handle = Gui.new({
parent = sliderBg,
x = (normalized * 95) .. "%",
y = "50%",
width = "5%",
height = "80%",
backgroundColor = Color.new(0.4, 0.6, 0.9, 1),
cornerRadius = 3,
positioning = enums.Positioning.ABSOLUTE,
-- Center the handle vertically
top = "10%",
})
-- Value display
local valueText = Gui.new({
parent = container,
height = "3vh",
text = string.format("%.2f", initialValue),
textSize = "2vh",
textColor = Color.new(0.7, 0.8, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
-- Make the background track interactive
sliderBg.onEvent = function(element, event)
if event.type == "press" or event.type == "drag" then
-- Get element bounds
local bg_x = element.x
local bg_width = element.width
-- Calculate relative position (0 to 1)
local mouse_x = event.x
local relative_x = mouse_x - bg_x
local new_normalized = math.max(0, math.min(1, relative_x / bg_width))
-- Calculate actual value
local new_value = min + (new_normalized * (max - min))
-- Update handle position (use percentage for responsiveness)
handle.x = (new_normalized * 95) .. "%"
-- Update value text
if max - min > 10 then
-- For larger ranges (like temperature), show integers
valueText.text = string.format("%d", new_value)
else
-- For smaller ranges (like 0-1), show decimals
valueText.text = string.format("%.2f", new_value)
end
-- Call the value change callback
if onValueChange then
onValueChange(new_value)
end
-- Re-layout to apply position changes
element:recalculateUnits(Lv.graphics.getWidth(), Lv.graphics.getHeight())
end
end
return {
container = container,
bg = sliderBg,
handle = handle,
valueText = valueText,
}
end
function Lv.load()
Gui.init({
baseScale = { width = 1920, height = 1080 },
})
-- Title
Gui.new({
x = "2vw",
y = "2vh",
width = "96vw",
height = "6vh",
text = "FlexLove Example 14: Drag Event - Slider Implementation",
textSize = "4vh",
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
-- Subtitle
Gui.new({
x = "2vw",
y = "9vh",
width = "96vw",
height = "3vh",
text = "Drag the sliders to change values - built using only the drag event primitive!",
textSize = "2vh",
textColor = Color.new(0.7, 0.7, 0.7, 1),
textAlign = enums.TextAlign.CENTER,
})
-- Volume Slider (0.0 - 1.0)
local volumeSlider = createSlider("10vw", "18vh", "80vw", "Volume (0.0 - 1.0)", 0.0, 1.0, volume, function(value)
volume = value
end)
volumeValueText = volumeSlider.valueText
volumeHandle = volumeSlider.handle
-- Brightness Slider (0.0 - 1.0)
local brightnessSlider = createSlider("10vw", "35vh", "80vw", "Brightness (0.0 - 1.0)", 0.0, 1.0, brightness, function(value)
brightness = value
end)
brightnessValueText = brightnessSlider.valueText
brightnessHandle = brightnessSlider.handle
-- Temperature Slider (0 - 40°C)
local temperatureSlider = createSlider("10vw", "52vh", "80vw", "Temperature (0 - 40°C)", 0, 40, temperature, function(value)
temperature = value
end)
temperatureValueText = temperatureSlider.valueText
temperatureHandle = temperatureSlider.handle
-- Visual feedback section
Gui.new({
x = "10vw",
y = "70vh",
width = "80vw",
height = "3vh",
text = "Visual Feedback:",
textSize = "2.5vh",
textColor = Color.new(1, 1, 1, 1),
})
-- Volume visualization
Gui.new({
x = "10vw",
y = "75vh",
width = "25vw",
height = "20vh",
backgroundColor = Color.new(0.15, 0.15, 0.2, 1),
cornerRadius = 10,
border = { top = true, right = true, bottom = true, left = true },
borderColor = Color.new(0.3, 0.3, 0.4, 1),
})
-- Brightness visualization
Gui.new({
x = "37.5vw",
y = "75vh",
width = "25vw",
height = "20vh",
backgroundColor = Color.new(0.15, 0.15, 0.2, 1),
cornerRadius = 10,
border = { top = true, right = true, bottom = true, left = true },
borderColor = Color.new(0.3, 0.3, 0.4, 1),
})
-- Temperature visualization
Gui.new({
x = "65vw",
y = "75vh",
width = "25vw",
height = "20vh",
backgroundColor = Color.new(0.15, 0.15, 0.2, 1),
cornerRadius = 10,
border = { top = true, right = true, bottom = true, left = true },
borderColor = Color.new(0.3, 0.3, 0.4, 1),
})
end
function Lv.update(dt)
Gui.update(dt)
end
function Lv.draw()
Lv.graphics.clear(0.05, 0.05, 0.08, 1)
Gui.draw()
-- Draw volume visualization (speaker icon with bars)
local volumeX = Lv.graphics.getWidth() * 0.10 + 20
local volumeY = Lv.graphics.getHeight() * 0.75 + 30
Lv.graphics.setColor(0.4, 0.6, 0.9, 1)
Lv.graphics.print("Volume:", volumeX, volumeY, 0, 2, 2)
-- Volume bars
local barCount = 10
for i = 1, barCount do
if i / barCount <= volume then
Lv.graphics.setColor(0.4, 0.8, 0.4, 1)
else
Lv.graphics.setColor(0.2, 0.2, 0.25, 1)
end
local barX = volumeX + 20 + (i - 1) * 30
local barHeight = 20 + i * 5
Lv.graphics.rectangle("fill", barX, volumeY + 60 - barHeight, 20, barHeight, 3)
end
-- Draw brightness visualization (sun icon)
local brightnessX = Lv.graphics.getWidth() * 0.375 + 20
local brightnessY = Lv.graphics.getHeight() * 0.75 + 30
Lv.graphics.setColor(0.4, 0.6, 0.9, 1)
Lv.graphics.print("Brightness:", brightnessX, brightnessY, 0, 2, 2)
-- Sun circle
Lv.graphics.setColor(1, 0.9, 0.3, brightness)
Lv.graphics.circle("fill", brightnessX + 150, brightnessY + 80, 30 * brightness + 10)
-- Draw temperature visualization (thermometer)
local tempX = Lv.graphics.getWidth() * 0.65 + 20
local tempY = Lv.graphics.getHeight() * 0.75 + 30
Lv.graphics.setColor(0.4, 0.6, 0.9, 1)
Lv.graphics.print("Temperature:", tempX, tempY, 0, 2, 2)
-- Thermometer
local tempNormalized = temperature / 40
local tempColor = {
1 - tempNormalized * 0.5, -- Red increases with temp
0.3,
1 - tempNormalized, -- Blue decreases with temp
}
Lv.graphics.setColor(tempColor[1], tempColor[2], tempColor[3], 1)
Lv.graphics.rectangle("fill", tempX + 100, tempY + 50, 40, 100 * tempNormalized, 5)
Lv.graphics.setColor(0.3, 0.3, 0.4, 1)
Lv.graphics.rectangle("line", tempX + 100, tempY + 50, 40, 100, 5)
-- Temperature text
Lv.graphics.setColor(1, 1, 1, 1)
Lv.graphics.print(string.format("%.0f°C", temperature), tempX + 160, tempY + 90, 0, 2, 2)
end
function Lv.resize(w, h)
Gui.resize(w, h)
end