Files
FlexLove/examples/SimpleGrid.lua
2025-10-11 21:05:24 -04:00

237 lines
5.5 KiB
Lua

-- Example demonstrating the simplified grid layout system
-- Shows how to create grids with simple row/column counts
package.path = package.path .. ";?.lua"
require("testing/loveStub")
local FlexLove = require("FlexLove")
local Gui = FlexLove.GUI
local Color = FlexLove.Color
local enums = FlexLove.enums
print("=== Simplified Grid Layout Examples ===\n")
-- Example 1: Simple 3x2 grid
print("1. Simple 3x2 Grid")
print(" Grid with 3 columns and 2 rows")
local grid1 = Gui.new({
x = 50,
y = 50,
width = 600,
height = 400,
positioning = enums.Positioning.GRID,
gridRows = 2,
gridColumns = 3,
columnGap = 10,
rowGap = 10,
background = Color.new(0.9, 0.9, 0.9, 1),
padding = { horizontal = 20, vertical = 20 },
})
-- Add grid items - they auto-tile in order
for i = 1, 6 do
Gui.new({
parent = grid1,
background = Color.new(0.2, 0.5, 0.8, 1),
text = "Item " .. i,
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
end
print(" Grid container: 600x400, 3 columns, 2 rows")
print(" Column gap: 10px, Row gap: 10px")
print(" Items: 6 items auto-tiled in order\n")
-- Example 2: Square grid (4x4)
print("2. Square Grid (4x4)")
print(" Perfect for icon grids or game boards")
Gui.destroy()
local grid2 = Gui.new({
x = 50,
y = 50,
width = 400,
height = 400,
positioning = enums.Positioning.GRID,
gridRows = 4,
gridColumns = 4,
columnGap = 5,
rowGap = 5,
background = Color.new(0.9, 0.9, 0.9, 1),
padding = { horizontal = 10, vertical = 10 },
})
for i = 1, 16 do
Gui.new({
parent = grid2,
background = Color.new(0.3, 0.6, 0.3, 1),
text = tostring(i),
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
end
print(" 16 items in a 4x4 grid")
print(" Each cell is equal size\n")
-- Example 3: Horizontal strip (1 row, multiple columns)
print("3. Horizontal Strip")
print(" Single row with multiple columns")
Gui.destroy()
local grid3 = Gui.new({
x = 50,
y = 50,
width = 800,
height = 100,
positioning = enums.Positioning.GRID,
gridRows = 1,
gridColumns = 5,
columnGap = 10,
rowGap = 0,
background = Color.new(0.9, 0.9, 0.9, 1),
padding = { horizontal = 10, vertical = 10 },
})
local labels = { "Home", "Products", "About", "Contact", "Login" }
for i = 1, 5 do
Gui.new({
parent = grid3,
background = Color.new(0.3, 0.3, 0.8, 1),
text = labels[i],
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
end
print(" Perfect for navigation bars\n")
-- Example 4: Vertical strip (multiple rows, 1 column)
print("4. Vertical Strip")
print(" Single column with multiple rows")
Gui.destroy()
local grid4 = Gui.new({
x = 50,
y = 50,
width = 200,
height = 500,
positioning = enums.Positioning.GRID,
gridRows = 5,
gridColumns = 1,
columnGap = 0,
rowGap = 10,
background = Color.new(0.9, 0.9, 0.9, 1),
padding = { horizontal = 10, vertical = 10 },
})
for i = 1, 5 do
Gui.new({
parent = grid4,
background = Color.new(0.5, 0.3, 0.7, 1),
text = "Option " .. i,
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
end
print(" Perfect for sidebar menus\n")
-- Example 5: Nested grids
print("5. Nested Grids")
print(" Grid containers within grid cells")
Gui.destroy()
local outerGrid = Gui.new({
x = 50,
y = 50,
width = 600,
height = 400,
positioning = enums.Positioning.GRID,
gridRows = 2,
gridColumns = 2,
columnGap = 10,
rowGap = 10,
background = Color.new(0.85, 0.85, 0.85, 1),
padding = { horizontal = 10, vertical = 10 },
})
-- Top-left: Simple item
Gui.new({
parent = outerGrid,
background = Color.new(0.5, 0.3, 0.7, 1),
text = "Single Item",
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
-- Top-right: Nested 2x2 grid
local nestedGrid1 = Gui.new({
parent = outerGrid,
positioning = enums.Positioning.GRID,
gridRows = 2,
gridColumns = 2,
columnGap = 5,
rowGap = 5,
background = Color.new(0.7, 0.7, 0.7, 1),
padding = { horizontal = 5, vertical = 5 },
})
for i = 1, 4 do
Gui.new({
parent = nestedGrid1,
background = Color.new(0.3, 0.6, 0.9, 1),
text = "A" .. i,
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
end
-- Bottom-left: Nested 1x3 grid
local nestedGrid2 = Gui.new({
parent = outerGrid,
positioning = enums.Positioning.GRID,
gridRows = 1,
gridColumns = 3,
columnGap = 5,
rowGap = 5,
background = Color.new(0.7, 0.7, 0.7, 1),
padding = { horizontal = 5, vertical = 5 },
})
for i = 1, 3 do
Gui.new({
parent = nestedGrid2,
background = Color.new(0.9, 0.6, 0.3, 1),
text = "B" .. i,
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
end
-- Bottom-right: Another simple item
Gui.new({
parent = outerGrid,
background = Color.new(0.3, 0.7, 0.5, 1),
text = "Another Item",
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
print(" Outer grid: 2x2 layout")
print(" Top-right: 2x2 nested grid")
print(" Bottom-left: 1x3 nested grid\n")
print("=== Summary ===")
print("The simplified grid system provides:")
print("• Simple API: Just set gridRows and gridColumns")
print("• Auto-tiling: Children are placed in order automatically")
print("• Equal sizing: All cells are equal size")
print("• Gaps: Use columnGap and rowGap for spacing")
print("• Stretch: Children stretch to fill cells by default")
print("• Nesting: Grids can contain other grids")
print("\nNo need for complex track definitions, explicit placement, or spans!")
Gui.destroy()