fix Gui references

This commit is contained in:
Michael Freno
2025-11-13 20:42:47 -05:00
parent 5026f780cf
commit 3373d43b1b
7 changed files with 256 additions and 273 deletions

View File

@@ -13,7 +13,7 @@
---@field rowGap number? Gap between grid rows
---@field _Grid table
---@field _Units table
---@field _Gui table
---@field _Context table
---@field _Positioning table
---@field _FlexDirection table
---@field _JustifyContent table
@@ -39,7 +39,7 @@ LayoutEngine.__index = LayoutEngine
--- Create a new LayoutEngine instance
---@param props LayoutEngineProps
---@param deps table Dependencies {utils, Grid, Units, Gui}
---@param deps table Dependencies {utils, Grid, Units, Context}
---@return LayoutEngine
function LayoutEngine.new(props, deps)
local enums = deps.utils.enums
@@ -56,7 +56,7 @@ function LayoutEngine.new(props, deps)
-- Store dependencies for instance methods
self._Grid = deps.Grid
self._Units = deps.Units
self._Gui = deps.Gui
self._Context = deps.Context
self._Positioning = Positioning
self._FlexDirection = FlexDirection
self._JustifyContent = JustifyContent
@@ -141,12 +141,14 @@ end
--- Layout children within this element according to positioning mode
function LayoutEngine:layoutChildren()
local element = self.element
if self.element == nil then
return
end
if self.positioning == self._Positioning.ABSOLUTE or self.positioning == self._Positioning.RELATIVE then
-- Absolute/Relative positioned containers don't layout their children according to flex rules,
-- but they should still apply CSS positioning offsets to their children
for _, child in ipairs(element.children) do
for _, child in ipairs(self.element.children) do
if child.top or child.right or child.bottom or child.left then
self:applyPositioningOffsets(child)
end
@@ -156,11 +158,11 @@ function LayoutEngine:layoutChildren()
-- Handle grid layout
if self.positioning == self._Positioning.GRID then
self._Grid.layoutGridItems(element)
self._Grid.layoutGridItems(self.element)
return
end
local childCount = #element.children
local childCount = #self.element.children
if childCount == 0 then
return
@@ -168,7 +170,7 @@ function LayoutEngine:layoutChildren()
-- Get flex children (children that participate in flex layout)
local flexChildren = {}
for _, child in ipairs(element.children) do
for _, child in ipairs(self.element.children) do
local isFlexChild = not (child.positioning == self._Positioning.ABSOLUTE and child._explicitlyAbsolute)
if isFlexChild then
table.insert(flexChildren, child)
@@ -185,7 +187,7 @@ function LayoutEngine:layoutChildren()
local reservedCrossStart = 0 -- Space reserved at the start of cross axis (top for horizontal, left for vertical)
local reservedCrossEnd = 0 -- Space reserved at the end of cross axis (bottom for horizontal, right for vertical)
for _, child in ipairs(element.children) do
for _, child in ipairs(self.element.children) do
-- Only consider absolutely positioned children with explicit positioning
if child.positioning == self._Positioning.ABSOLUTE and child._explicitlyAbsolute then
-- BORDER-BOX MODEL: Use border-box dimensions for space calculations
@@ -245,11 +247,11 @@ function LayoutEngine:layoutChildren()
local availableMainSize = 0
local availableCrossSize = 0
if self.flexDirection == self._FlexDirection.HORIZONTAL then
availableMainSize = element.width - reservedMainStart - reservedMainEnd
availableCrossSize = element.height - reservedCrossStart - reservedCrossEnd
availableMainSize = self.element.width - reservedMainStart - reservedMainEnd
availableCrossSize = self.element.height - reservedCrossStart - reservedCrossEnd
else
availableMainSize = element.height - reservedMainStart - reservedMainEnd
availableCrossSize = element.width - reservedCrossStart - reservedCrossEnd
availableMainSize = self.element.height - reservedMainStart - reservedMainEnd
availableCrossSize = self.element.width - reservedCrossStart - reservedCrossEnd
end
-- Handle flex wrap: create lines of children
@@ -448,11 +450,16 @@ function LayoutEngine:layoutChildren()
local childTotalCrossSize = childBorderBoxHeight + child.margin.top + child.margin.bottom
if effectiveAlign == self._AlignItems.FLEX_START then
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
child.y = self.element.y + self.element.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
elseif effectiveAlign == self._AlignItems.CENTER then
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + ((lineHeight - childTotalCrossSize) / 2) + child.margin.top
child.y = self.element.y
+ self.element.padding.top
+ reservedCrossStart
+ currentCrossPos
+ ((lineHeight - childTotalCrossSize) / 2)
+ child.margin.top
elseif effectiveAlign == self._AlignItems.FLEX_END then
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + lineHeight - childTotalCrossSize + child.margin.top
child.y = self.element.y + self.element.padding.top + reservedCrossStart + currentCrossPos + lineHeight - childTotalCrossSize + child.margin.top
elseif effectiveAlign == self._AlignItems.STRETCH then
-- STRETCH: Only apply if height was not explicitly set
if child.autosizing and child.autosizing.height then
@@ -461,7 +468,7 @@ function LayoutEngine:layoutChildren()
child._borderBoxHeight = availableHeight
child.height = math.max(0, availableHeight - child.padding.top - child.padding.bottom)
end
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
child.y = self.element.y + self.element.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
end
-- Apply positioning offsets (top, right, bottom, left)
@@ -485,11 +492,16 @@ function LayoutEngine:layoutChildren()
local childTotalCrossSize = childBorderBoxWidth + child.margin.left + child.margin.right
if effectiveAlign == self._AlignItems.FLEX_START then
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
child.x = self.element.x + self.element.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
elseif effectiveAlign == self._AlignItems.CENTER then
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + ((lineHeight - childTotalCrossSize) / 2) + child.margin.left
child.x = self.element.x
+ self.element.padding.left
+ reservedCrossStart
+ currentCrossPos
+ ((lineHeight - childTotalCrossSize) / 2)
+ child.margin.left
elseif effectiveAlign == self._AlignItems.FLEX_END then
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + lineHeight - childTotalCrossSize + child.margin.left
child.x = self.element.x + self.element.padding.left + reservedCrossStart + currentCrossPos + lineHeight - childTotalCrossSize + child.margin.left
elseif effectiveAlign == self._AlignItems.STRETCH then
-- STRETCH: Only apply if width was not explicitly set
if child.autosizing and child.autosizing.width then
@@ -498,7 +510,7 @@ function LayoutEngine:layoutChildren()
child._borderBoxWidth = availableWidth
child.width = math.max(0, availableWidth - child.padding.left - child.padding.right)
end
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
child.x = self.element.x + self.element.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
end
-- Apply positioning offsets (top, right, bottom, left)
@@ -519,7 +531,7 @@ function LayoutEngine:layoutChildren()
end
-- Position explicitly absolute children after flex layout
for _, child in ipairs(element.children) do
for _, child in ipairs(self.element.children) do
if child.positioning == self._Positioning.ABSOLUTE and child._explicitlyAbsolute then
-- Apply positioning offsets (top, right, bottom, left)
self:applyPositioningOffsets(child)
@@ -532,19 +544,21 @@ function LayoutEngine:layoutChildren()
end
-- Detect overflow after children are laid out
if element._detectOverflow then
element:_detectOverflow()
if self.element._detectOverflow then
self.element:_detectOverflow()
end
end
--- Calculate auto width based on children
---@return number The calculated width
---@return number
function LayoutEngine:calculateAutoWidth()
local element = self.element
if self.element == nil then
return 0
end
-- BORDER-BOX MODEL: Calculate content width, caller will add padding to get border-box
local contentWidth = element:calculateTextWidth()
if not element.children or #element.children == 0 then
local contentWidth = self.element:calculateTextWidth()
if not self.element.children or #self.element.children == 0 then
return contentWidth
end
@@ -555,7 +569,7 @@ function LayoutEngine:calculateAutoWidth()
local maxWidth = contentWidth
local participatingChildren = 0
for _, child in ipairs(element.children) do
for _, child in ipairs(self.element.children) do
-- Skip explicitly absolute positioned children as they don't affect parent auto-sizing
if not child._explicitlyAbsolute then
-- BORDER-BOX MODEL: Use border-box width for auto-sizing calculations
@@ -578,13 +592,14 @@ function LayoutEngine:calculateAutoWidth()
end
end
--- Calculate auto height based on children
---@return number The calculated height
---@return number
function LayoutEngine:calculateAutoHeight()
local element = self.element
if self.element == nil then
return 0
end
local height = element:calculateTextHeight()
if not element.children or #element.children == 0 then
local height = self.element:calculateTextHeight()
if not self.element.children or #self.element.children == 0 then
return height
end
@@ -595,7 +610,7 @@ function LayoutEngine:calculateAutoHeight()
local maxHeight = height
local participatingChildren = 0
for _, child in ipairs(element.children) do
for _, child in ipairs(self.element.children) do
-- Skip explicitly absolute positioned children as they don't affect parent auto-sizing
if not child._explicitlyAbsolute then
-- BORDER-BOX MODEL: Use border-box height for auto-sizing calculations
@@ -622,162 +637,174 @@ end
---@param newViewportWidth number
---@param newViewportHeight number
function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
local element = self.element
if self.element == nil then
return
end
local Units = self._Units
local Gui = self._Gui
-- Get updated scale factors
local scaleX, scaleY = Gui.getScaleFactors()
local scaleX, scaleY = self._Context.getScaleFactors()
-- Recalculate border-box width if using viewport or percentage units (skip auto-sized)
-- Store in _borderBoxWidth temporarily, will calculate content width after padding is resolved
if element.units.width.unit ~= "px" and element.units.width.unit ~= "auto" then
local parentWidth = element.parent and element.parent.width or newViewportWidth
element._borderBoxWidth = Units.resolve(element.units.width.value, element.units.width.unit, newViewportWidth, newViewportHeight, parentWidth)
elseif element.units.width.unit == "px" and element.units.width.value and Gui.baseScale then
if self.element.units.width.unit ~= "px" and self.element.units.width.unit ~= "auto" then
local parentWidth = self.element.parent and self.element.parent.width or newViewportWidth
self.element._borderBoxWidth =
Units.resolve(self.element.units.width.value, self.element.units.width.unit, newViewportWidth, newViewportHeight, parentWidth)
elseif self.element.units.width.unit == "px" and self.element.units.width.value and self._Context.baseScale then
-- Reapply base scaling to pixel widths (border-box)
element._borderBoxWidth = element.units.width.value * scaleX
self.element._borderBoxWidth = self.element.units.width.value * scaleX
end
-- Recalculate border-box height if using viewport or percentage units (skip auto-sized)
-- Store in _borderBoxHeight temporarily, will calculate content height after padding is resolved
if element.units.height.unit ~= "px" and element.units.height.unit ~= "auto" then
local parentHeight = element.parent and element.parent.height or newViewportHeight
element._borderBoxHeight = Units.resolve(element.units.height.value, element.units.height.unit, newViewportWidth, newViewportHeight, parentHeight)
elseif element.units.height.unit == "px" and element.units.height.value and Gui.baseScale then
if self.element.units.height.unit ~= "px" and self.element.units.height.unit ~= "auto" then
local parentHeight = self.element.parent and self.element.parent.height or newViewportHeight
self.element._borderBoxHeight =
Units.resolve(self.element.units.height.value, self.element.units.height.unit, newViewportWidth, newViewportHeight, parentHeight)
elseif self.element.units.height.unit == "px" and self.element.units.height.value and self._Context.baseScale then
-- Reapply base scaling to pixel heights (border-box)
element._borderBoxHeight = element.units.height.value * scaleY
self.element._borderBoxHeight = self.element.units.height.value * scaleY
end
-- Recalculate position if using viewport or percentage units
if element.units.x.unit ~= "px" then
local parentWidth = element.parent and element.parent.width or newViewportWidth
local baseX = element.parent and element.parent.x or 0
local offsetX = Units.resolve(element.units.x.value, element.units.x.unit, newViewportWidth, newViewportHeight, parentWidth)
element.x = baseX + offsetX
if self.element.units.x.unit ~= "px" then
local parentWidth = self.element.parent and self.element.parent.width or newViewportWidth
local baseX = self.element.parent and self.element.parent.x or 0
local offsetX = Units.resolve(self.element.units.x.value, self.element.units.x.unit, newViewportWidth, newViewportHeight, parentWidth)
self.element.x = baseX + offsetX
else
-- For pixel units, update position relative to parent's new position (with base scaling)
if element.parent then
local baseX = element.parent.x
local scaledOffset = Gui.baseScale and (element.units.x.value * scaleX) or element.units.x.value
element.x = baseX + scaledOffset
elseif Gui.baseScale then
if self.element.parent then
local baseX = self.element.parent.x
local scaledOffset = self._Context.baseScale and (self.element.units.x.value * scaleX) or self.element.units.x.value
self.element.x = baseX + scaledOffset
elseif self._Context.baseScale then
-- Top-level element with pixel position - apply base scaling
element.x = element.units.x.value * scaleX
self.element.x = self.element.units.x.value * scaleX
end
end
if element.units.y.unit ~= "px" then
local parentHeight = element.parent and element.parent.height or newViewportHeight
local baseY = element.parent and element.parent.y or 0
local offsetY = Units.resolve(element.units.y.value, element.units.y.unit, newViewportWidth, newViewportHeight, parentHeight)
element.y = baseY + offsetY
if self.element.units.y.unit ~= "px" then
local parentHeight = self.element.parent and self.element.parent.height or newViewportHeight
local baseY = self.element.parent and self.element.parent.y or 0
local offsetY = Units.resolve(self.element.units.y.value, self.element.units.y.unit, newViewportWidth, newViewportHeight, parentHeight)
self.element.y = baseY + offsetY
else
-- For pixel units, update position relative to parent's new position (with base scaling)
if element.parent then
local baseY = element.parent.y
local scaledOffset = Gui.baseScale and (element.units.y.value * scaleY) or element.units.y.value
element.y = baseY + scaledOffset
elseif Gui.baseScale then
if self.element.parent then
local baseY = self.element.parent.y
local scaledOffset = self._Context.baseScale and (self.element.units.y.value * scaleY) or self.element.units.y.value
self.element.y = baseY + scaledOffset
elseif self._Context.baseScale then
-- Top-level element with pixel position - apply base scaling
element.y = element.units.y.value * scaleY
self.element.y = self.element.units.y.value * scaleY
end
end
-- Recalculate textSize if auto-scaling is enabled or using viewport/element-relative units
if element.autoScaleText and element.units.textSize.value then
local unit = element.units.textSize.unit
local value = element.units.textSize.value
if self.element.autoScaleText and self.element.units.textSize.value then
local unit = self.element.units.textSize.unit
local value = self.element.units.textSize.value
if unit == "px" and Gui.baseScale then
if unit == "px" and self._Context.baseScale then
-- With base scaling: scale pixel values relative to base resolution
element.textSize = value * scaleY
self.element.textSize = value * scaleY
elseif unit == "px" then
-- Without base scaling but auto-scaling enabled: text doesn't scale
element.textSize = value
self.element.textSize = value
elseif unit == "%" or unit == "vh" then
-- Percentage and vh are relative to viewport height
element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportHeight)
self.element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportHeight)
elseif unit == "vw" then
-- vw is relative to viewport width
element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportWidth)
self.element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportWidth)
elseif unit == "ew" then
-- Element width relative
element.textSize = (value / 100) * element.width
self.element.textSize = (value / 100) * self.element.width
elseif unit == "eh" then
-- Element height relative
element.textSize = (value / 100) * element.height
self.element.textSize = (value / 100) * self.element.height
else
element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, nil)
self.element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, nil)
end
-- Apply min/max constraints (with base scaling)
local minSize = element.minTextSize and (Gui.baseScale and (element.minTextSize * scaleY) or element.minTextSize)
local maxSize = element.maxTextSize and (Gui.baseScale and (element.maxTextSize * scaleY) or element.maxTextSize)
local minSize = self.element.minTextSize and (self._Context.baseScale and (self.element.minTextSize * scaleY) or self.element.minTextSize)
local maxSize = self.element.maxTextSize and (self._Context.baseScale and (self.element.maxTextSize * scaleY) or self.element.maxTextSize)
if minSize and element.textSize < minSize then
element.textSize = minSize
if minSize and self.element.textSize < minSize then
self.element.textSize = minSize
end
if maxSize and element.textSize > maxSize then
element.textSize = maxSize
if maxSize and self.element.textSize > maxSize then
self.element.textSize = maxSize
end
-- Protect against too-small text sizes (minimum 1px)
if element.textSize < 1 then
element.textSize = 1 -- Minimum 1px
if self.element.textSize < 1 then
self.element.textSize = 1 -- Minimum 1px
end
elseif element.units.textSize.unit == "px" and element.units.textSize.value and Gui.baseScale then
elseif self.element.units.textSize.unit == "px" and self.element.units.textSize.value and self._Context.baseScale then
-- No auto-scaling but base scaling is set: reapply base scaling to pixel text sizes
element.textSize = element.units.textSize.value * scaleY
self.element.textSize = self.element.units.textSize.value * scaleY
-- Protect against too-small text sizes (minimum 1px)
if element.textSize < 1 then
element.textSize = 1 -- Minimum 1px
if self.element.textSize < 1 then
self.element.textSize = 1 -- Minimum 1px
end
end
-- Final protection: ensure textSize is always at least 1px (catches all edge cases)
if element.text and element.textSize and element.textSize < 1 then
element.textSize = 1 -- Minimum 1px
if self.element.text and self.element.textSize and self.element.textSize < 1 then
self.element.textSize = 1 -- Minimum 1px
end
-- Recalculate gap if using viewport or percentage units
if element.units.gap.unit ~= "px" then
local containerSize = (self.flexDirection == self._FlexDirection.HORIZONTAL) and (element.parent and element.parent.width or newViewportWidth)
or (element.parent and element.parent.height or newViewportHeight)
element.gap = Units.resolve(element.units.gap.value, element.units.gap.unit, newViewportWidth, newViewportHeight, containerSize)
if self.element.units.gap.unit ~= "px" then
local containerSize = (self.flexDirection == self._FlexDirection.HORIZONTAL) and (self.element.parent and self.element.parent.width or newViewportWidth)
or (self.element.parent and self.element.parent.height or newViewportHeight)
self.element.gap = Units.resolve(self.element.units.gap.value, self.element.units.gap.unit, newViewportWidth, newViewportHeight, containerSize)
end
-- Recalculate spacing (padding/margin) if using viewport or percentage units
-- For percentage-based padding:
-- - If element has a parent: use parent's border-box dimensions (CSS spec for child elements)
-- - If element has no parent: use element's own border-box dimensions (CSS spec for root elements)
local parentBorderBoxWidth = element.parent and element.parent._borderBoxWidth or element._borderBoxWidth or newViewportWidth
local parentBorderBoxHeight = element.parent and element.parent._borderBoxHeight or element._borderBoxHeight or newViewportHeight
local parentBorderBoxWidth = self.element.parent and self.element.parent._borderBoxWidth or self.element._borderBoxWidth or newViewportWidth
local parentBorderBoxHeight = self.element.parent and self.element.parent._borderBoxHeight or self.element._borderBoxHeight or newViewportHeight
-- Handle shorthand properties first (horizontal/vertical)
local resolvedHorizontalPadding = nil
local resolvedVerticalPadding = nil
if element.units.padding.horizontal and element.units.padding.horizontal.unit ~= "px" then
resolvedHorizontalPadding =
Units.resolve(element.units.padding.horizontal.value, element.units.padding.horizontal.unit, newViewportWidth, newViewportHeight, parentBorderBoxWidth)
elseif element.units.padding.horizontal and element.units.padding.horizontal.value then
resolvedHorizontalPadding = element.units.padding.horizontal.value
if self.element.units.padding.horizontal and self.element.units.padding.horizontal.unit ~= "px" then
resolvedHorizontalPadding = Units.resolve(
self.element.units.padding.horizontal.value,
self.element.units.padding.horizontal.unit,
newViewportWidth,
newViewportHeight,
parentBorderBoxWidth
)
elseif self.element.units.padding.horizontal and self.element.units.padding.horizontal.value then
resolvedHorizontalPadding = self.element.units.padding.horizontal.value
end
if element.units.padding.vertical and element.units.padding.vertical.unit ~= "px" then
resolvedVerticalPadding =
Units.resolve(element.units.padding.vertical.value, element.units.padding.vertical.unit, newViewportWidth, newViewportHeight, parentBorderBoxHeight)
elseif element.units.padding.vertical and element.units.padding.vertical.value then
resolvedVerticalPadding = element.units.padding.vertical.value
if self.element.units.padding.vertical and self.element.units.padding.vertical.unit ~= "px" then
resolvedVerticalPadding = Units.resolve(
self.element.units.padding.vertical.value,
self.element.units.padding.vertical.unit,
newViewportWidth,
newViewportHeight,
parentBorderBoxHeight
)
elseif self.element.units.padding.vertical and self.element.units.padding.vertical.value then
resolvedVerticalPadding = self.element.units.padding.vertical.value
end
-- Resolve individual padding sides (with fallback to shorthand)
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
-- Check if this side was explicitly set or if we should use shorthand
local useShorthand = false
if not element.units.padding[side].explicit then
if not self.element.units.padding[side].explicit then
-- Not explicitly set, check if we have shorthand
if side == "left" or side == "right" then
useShorthand = resolvedHorizontalPadding ~= nil
@@ -789,15 +816,15 @@ function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
if useShorthand then
-- Use shorthand value
if side == "left" or side == "right" then
element.padding[side] = resolvedHorizontalPadding
self.element.padding[side] = resolvedHorizontalPadding
else
element.padding[side] = resolvedVerticalPadding
self.element.padding[side] = resolvedVerticalPadding
end
elseif element.units.padding[side].unit ~= "px" then
elseif self.element.units.padding[side].unit ~= "px" then
-- Recalculate non-pixel units
local parentSize = (side == "top" or side == "bottom") and parentBorderBoxHeight or parentBorderBoxWidth
element.padding[side] =
Units.resolve(element.units.padding[side].value, element.units.padding[side].unit, newViewportWidth, newViewportHeight, parentSize)
self.element.padding[side] =
Units.resolve(self.element.units.padding[side].value, self.element.units.padding[side].unit, newViewportWidth, newViewportHeight, parentSize)
end
-- If unit is "px" and not using shorthand, value stays the same
end
@@ -806,25 +833,35 @@ function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
local resolvedHorizontalMargin = nil
local resolvedVerticalMargin = nil
if element.units.margin.horizontal and element.units.margin.horizontal.unit ~= "px" then
resolvedHorizontalMargin =
Units.resolve(element.units.margin.horizontal.value, element.units.margin.horizontal.unit, newViewportWidth, newViewportHeight, parentBorderBoxWidth)
elseif element.units.margin.horizontal and element.units.margin.horizontal.value then
resolvedHorizontalMargin = element.units.margin.horizontal.value
if self.element.units.margin.horizontal and self.element.units.margin.horizontal.unit ~= "px" then
resolvedHorizontalMargin = Units.resolve(
self.element.units.margin.horizontal.value,
self.element.units.margin.horizontal.unit,
newViewportWidth,
newViewportHeight,
parentBorderBoxWidth
)
elseif self.element.units.margin.horizontal and self.element.units.margin.horizontal.value then
resolvedHorizontalMargin = self.element.units.margin.horizontal.value
end
if element.units.margin.vertical and element.units.margin.vertical.unit ~= "px" then
resolvedVerticalMargin =
Units.resolve(element.units.margin.vertical.value, element.units.margin.vertical.unit, newViewportWidth, newViewportHeight, parentBorderBoxHeight)
elseif element.units.margin.vertical and element.units.margin.vertical.value then
resolvedVerticalMargin = element.units.margin.vertical.value
if self.element.units.margin.vertical and self.element.units.margin.vertical.unit ~= "px" then
resolvedVerticalMargin = Units.resolve(
self.element.units.margin.vertical.value,
self.element.units.margin.vertical.unit,
newViewportWidth,
newViewportHeight,
parentBorderBoxHeight
)
elseif self.element.units.margin.vertical and self.element.units.margin.vertical.value then
resolvedVerticalMargin = self.element.units.margin.vertical.value
end
-- Resolve individual margin sides (with fallback to shorthand)
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
-- Check if this side was explicitly set or if we should use shorthand
local useShorthand = false
if not element.units.margin[side].explicit then
if not self.element.units.margin[side].explicit then
-- Not explicitly set, check if we have shorthand
if side == "left" or side == "right" then
useShorthand = resolvedHorizontalMargin ~= nil
@@ -836,14 +873,15 @@ function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
if useShorthand then
-- Use shorthand value
if side == "left" or side == "right" then
element.margin[side] = resolvedHorizontalMargin
self.element.margin[side] = resolvedHorizontalMargin
else
element.margin[side] = resolvedVerticalMargin
self.element.margin[side] = resolvedVerticalMargin
end
elseif element.units.margin[side].unit ~= "px" then
elseif self.element.units.margin[side].unit ~= "px" then
-- Recalculate non-pixel units
local parentSize = (side == "top" or side == "bottom") and parentBorderBoxHeight or parentBorderBoxWidth
element.margin[side] = Units.resolve(element.units.margin[side].value, element.units.margin[side].unit, newViewportWidth, newViewportHeight, parentSize)
self.element.margin[side] =
Units.resolve(self.element.units.margin[side].value, self.element.units.margin[side].unit, newViewportWidth, newViewportHeight, parentSize)
end
-- If unit is "px" and not using shorthand, value stays the same
end
@@ -852,31 +890,31 @@ function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
-- For explicitly-sized elements (non-auto), _borderBoxWidth/_borderBoxHeight were set earlier
-- Now we calculate content width/height by subtracting padding
-- Only recalculate if using viewport/percentage units (where _borderBoxWidth actually changed)
if element.units.width.unit ~= "auto" and element.units.width.unit ~= "px" then
if self.element.units.width.unit ~= "auto" and self.element.units.width.unit ~= "px" then
-- _borderBoxWidth was recalculated for viewport/percentage units
-- Calculate content width by subtracting padding
element.width = math.max(0, element._borderBoxWidth - element.padding.left - element.padding.right)
elseif element.units.width.unit == "auto" then
self.element.width = math.max(0, self.element._borderBoxWidth - self.element.padding.left - self.element.padding.right)
elseif self.element.units.width.unit == "auto" then
-- For auto-sized elements, width is content width (calculated in resize method)
-- Update border-box to include padding
element._borderBoxWidth = element.width + element.padding.left + element.padding.right
self.element._borderBoxWidth = self.element.width + self.element.padding.left + self.element.padding.right
end
-- For pixel units, width stays as-is (may have been manually modified)
if element.units.height.unit ~= "auto" and element.units.height.unit ~= "px" then
if self.element.units.height.unit ~= "auto" and self.element.units.height.unit ~= "px" then
-- _borderBoxHeight was recalculated for viewport/percentage units
-- Calculate content height by subtracting padding
element.height = math.max(0, element._borderBoxHeight - element.padding.top - element.padding.bottom)
elseif element.units.height.unit == "auto" then
self.element.height = math.max(0, self.element._borderBoxHeight - self.element.padding.top - self.element.padding.bottom)
elseif self.element.units.height.unit == "auto" then
-- For auto-sized elements, height is content height (calculated in resize method)
-- Update border-box to include padding
element._borderBoxHeight = element.height + element.padding.top + element.padding.bottom
self.element._borderBoxHeight = self.element.height + self.element.padding.top + self.element.padding.bottom
end
-- For pixel units, height stays as-is (may have been manually modified)
-- Detect overflow after layout calculations
if element._detectOverflow then
element:_detectOverflow()
if self.element._detectOverflow then
self.element:_detectOverflow()
end
end