fix Gui references
This commit is contained in:
@@ -24,6 +24,9 @@ local enums = utils.enums
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---@class FlexLove
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local flexlove = Context
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-- Initialize Units module with Context dependency
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Units.initialize(Context)
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-- Add version and metadata
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flexlove._VERSION = "0.1.0"
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flexlove._DESCRIPTION = "UI Library for LÖVE Framework based on flexbox"
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@@ -441,7 +441,7 @@ end
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Support for viewport-relative units:
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```lua
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local element = Gui.new({
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local element = FlexLove.new({
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width = "50vw", -- 50% of viewport width
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height = "30vh", -- 30% of viewport height
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x = "25%", -- 25% of parent width
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@@ -31,43 +31,16 @@ local resolveTextSizePreset = utils.resolveTextSizePreset
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local getModifiers = utils.getModifiers
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-- Extract enum values
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local Positioning = enums.Positioning
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local FlexDirection = enums.FlexDirection
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local JustifyContent = enums.JustifyContent
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local AlignContent = enums.AlignContent
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local AlignItems = enums.AlignItems
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local TextAlign = enums.TextAlign
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local AlignSelf = enums.AlignSelf
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local JustifySelf = enums.JustifySelf
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local FlexWrap = enums.FlexWrap
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-- Reference to Gui (via Context)
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local Gui = Context
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-- UTF-8 support (available in LÖVE/Lua 5.3+)
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local utf8 = utf8 or require("utf8")
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--[[
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INTERNAL FIELD NAMING CONVENTIONS:
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---------------------------------
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Fields prefixed with underscore (_) are internal/private and should not be accessed directly:
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- _eventHandler: Internal EventHandler instance for input event processing
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- _themeState: Internal current theme state (managed automatically)
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- _borderBoxWidth: Internal cached border-box width (optimization)
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- _borderBoxHeight: Internal cached border-box height (optimization)
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- _explicitlyAbsolute: Internal flag for positioning logic
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- _originalPositioning: Internal original positioning value
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- _cachedResult: Internal animation cache (Animation class)
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- _resultDirty: Internal animation dirty flag (Animation class)
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- _loadedAtlas: Internal cached atlas image (ThemeComponent)
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- _cachedViewport: Internal viewport cache (Gui class)
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Public API methods to access internal state:
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- Element:getBorderBoxWidth() - Get border-box width
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- Element:getBorderBoxHeight() - Get border-box height
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- Element:getBounds() - Get element bounds
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]]
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local Positioning, FlexDirection, JustifyContent, AlignContent, AlignItems, TextAlign, AlignSelf, JustifySelf, FlexWrap =
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enums.Positioning,
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enums.FlexDirection,
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enums.JustifyContent,
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enums.AlignContent,
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enums.AlignItems,
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enums.TextAlign,
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enums.AlignSelf,
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enums.JustifySelf,
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enums.FlexWrap
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---@class Element
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---@field id string
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@@ -266,7 +239,7 @@ function Element.new(props)
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self.onEvent = props.onEvent
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-- Auto-generate ID in immediate mode if not provided
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if Gui._immediateMode and (not props.id or props.id == "") then
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if Context._immediateMode and (not props.id or props.id == "") then
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self.id = StateManager.generateID(props, props.parent)
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else
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self.id = props.id or ""
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@@ -292,7 +265,7 @@ function Element.new(props)
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self._stateId = self.id
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self._themeManager = Theme.Manager.new({
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theme = props.theme or Gui.defaultTheme,
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theme = props.theme or Context.defaultTheme,
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themeComponent = props.themeComponent or nil,
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disabled = props.disabled or false,
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active = props.active or false,
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@@ -466,7 +439,7 @@ function Element.new(props)
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end
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-- Sync self.text with restored _textBuffer for editable elements in immediate mode
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if self.editable and Gui._immediateMode and self._textBuffer then
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if self.editable and Context._immediateMode and self._textBuffer then
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self.text = self._textBuffer
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end
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@@ -574,10 +547,8 @@ function Element.new(props)
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},
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}
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-- Get scale factors from Gui (will be used later)
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local scaleX, scaleY = Gui.getScaleFactors()
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local scaleX, scaleY = Context.getScaleFactors()
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-- Store original textSize units and constraints
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self.minTextSize = props.minTextSize
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self.maxTextSize = props.maxTextSize
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@@ -649,7 +620,7 @@ function Element.new(props)
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end
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-- Pixel textSize value
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if self.autoScaleText and Gui.baseScale then
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if self.autoScaleText and Context.baseScale then
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-- With base scaling: store original pixel value and scale relative to base resolution
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self.units.textSize = { value = props.textSize, unit = "px" }
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self.textSize = props.textSize * scaleY
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@@ -661,13 +632,13 @@ function Element.new(props)
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self.textSize = props.textSize -- Initial size is the specified pixel value
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else
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-- No auto-scaling: apply base scaling if set, otherwise use raw value
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self.textSize = Gui.baseScale and (props.textSize * scaleY) or props.textSize
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self.textSize = Context.baseScale and (props.textSize * scaleY) or props.textSize
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self.units.textSize = { value = props.textSize, unit = "px" }
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end
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end
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else
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-- No textSize specified - use auto-scaling default
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if self.autoScaleText and Gui.baseScale then
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if self.autoScaleText and Context.baseScale then
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-- With base scaling: use 12px as default and scale
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self.units.textSize = { value = 12, unit = "px" }
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self.textSize = 12 * scaleY
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@@ -677,7 +648,7 @@ function Element.new(props)
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self.textSize = (1.5 / 100) * viewportHeight
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else
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-- No auto-scaling: use 12px with optional base scaling
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self.textSize = Gui.baseScale and (12 * scaleY) or 12
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self.textSize = Context.baseScale and (12 * scaleY) or 12
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self.units.textSize = { value = nil, unit = "px" }
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end
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end
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@@ -692,7 +663,7 @@ function Element.new(props)
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local parentWidth = self.parent and self.parent.width or viewportWidth
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tempWidth = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
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else
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tempWidth = Gui.baseScale and (widthProp * scaleX) or widthProp
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tempWidth = Context.baseScale and (widthProp * scaleX) or widthProp
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self.units.width = { value = widthProp, unit = "px" }
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end
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self.width = tempWidth
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@@ -723,7 +694,7 @@ function Element.new(props)
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tempHeight = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
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else
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-- Apply base scaling to pixel values
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tempHeight = Gui.baseScale and (heightProp * scaleY) or heightProp
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tempHeight = Context.baseScale and (heightProp * scaleY) or heightProp
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self.units.height = { value = heightProp, unit = "px" }
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end
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self.height = tempHeight
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@@ -760,6 +731,7 @@ function Element.new(props)
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-- Check if we should use 9-patch content padding for auto-sizing
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local use9PatchPadding = false
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local ninePatchContentPadding = nil
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local tempPadding = nil
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if self._themeManager:hasThemeComponent() then
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local component = self._themeManager:getComponent()
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if component and component._ninePatchData and component._ninePatchData.contentPadding then
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@@ -777,31 +749,22 @@ function Element.new(props)
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then
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use9PatchPadding = true
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ninePatchContentPadding = component._ninePatchData.contentPadding
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local scaledPadding = self._themeManager:getScaledContentPadding(tempWidth, tempHeight)
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if scaledPadding then
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tempPadding = scaledPadding
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else
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tempPadding = {
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left = ninePatchContentPadding.left,
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top = ninePatchContentPadding.top,
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right = ninePatchContentPadding.right,
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bottom = ninePatchContentPadding.bottom,
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}
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end
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end
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tempPadding = Units.resolveSpacing(props.padding, self.width, self.height)
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end
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end
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-- First, resolve padding using temporary dimensions
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-- For auto-sized elements, this is content width; for explicit sizing, this is border-box width
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local tempPadding
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if use9PatchPadding then
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-- Get scaled 9-patch content padding from ThemeManager
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local scaledPadding = self._themeManager:getScaledContentPadding(tempWidth, tempHeight)
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if scaledPadding then
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tempPadding = scaledPadding
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else
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-- Fallback if scaling fails
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tempPadding = {
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left = ninePatchContentPadding.left,
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top = ninePatchContentPadding.top,
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right = ninePatchContentPadding.right,
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bottom = ninePatchContentPadding.bottom,
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}
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end
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else
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tempPadding = Units.resolveSpacing(props.padding, self.width, self.height)
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end
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-- Margin percentages are relative to parent's dimensions (CSS spec)
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local parentWidth = self.parent and self.parent.width or viewportWidth
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local parentHeight = self.parent and self.parent.height or viewportHeight
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@@ -853,8 +816,8 @@ function Element.new(props)
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end
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-- Apply min/max constraints (also scaled)
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local minSize = self.minTextSize and (Gui.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
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local maxSize = self.maxTextSize and (Gui.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
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local minSize = self.minTextSize and (Context.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
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local maxSize = self.maxTextSize and (Context.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
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if minSize and self.textSize < minSize then
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self.textSize = minSize
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@@ -943,7 +906,7 @@ function Element.new(props)
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------ add hereditary ------
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if props.parent == nil then
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table.insert(Gui.topElements, self)
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table.insert(Context.topElements, self)
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-- Handle x position with units
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if props.x then
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@@ -953,7 +916,7 @@ function Element.new(props)
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self.x = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
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else
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-- Apply base scaling to pixel positions
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self.x = Gui.baseScale and (props.x * scaleX) or props.x
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self.x = Context.baseScale and (props.x * scaleX) or props.x
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self.units.x = { value = props.x, unit = "px" }
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end
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else
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@@ -969,7 +932,7 @@ function Element.new(props)
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self.y = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
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else
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-- Apply base scaling to pixel positions
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self.y = Gui.baseScale and (props.y * scaleY) or props.y
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self.y = Context.baseScale and (props.y * scaleY) or props.y
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self.units.y = { value = props.y, unit = "px" }
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end
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else
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@@ -1039,7 +1002,7 @@ function Element.new(props)
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self.x = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
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else
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-- Apply base scaling to pixel positions
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self.x = Gui.baseScale and (props.x * scaleX) or props.x
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self.x = Context.baseScale and (props.x * scaleX) or props.x
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self.units.x = { value = props.x, unit = "px" }
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end
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else
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@@ -1056,7 +1019,7 @@ function Element.new(props)
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self.y = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
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else
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-- Apply base scaling to pixel positions
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self.y = Gui.baseScale and (props.y * scaleY) or props.y
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self.y = Context.baseScale and (props.y * scaleY) or props.y
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self.units.y = { value = props.y, unit = "px" }
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end
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else
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@@ -1079,7 +1042,7 @@ function Element.new(props)
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self.x = baseX + offsetX
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else
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-- Apply base scaling to pixel offsets
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local scaledOffset = Gui.baseScale and (props.x * scaleX) or props.x
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local scaledOffset = Context.baseScale and (props.x * scaleX) or props.x
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self.x = baseX + scaledOffset
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self.units.x = { value = props.x, unit = "px" }
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end
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@@ -1092,12 +1055,12 @@ function Element.new(props)
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if type(props.y) == "string" then
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local value, unit = Units.parse(props.y)
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self.units.y = { value = value, unit = unit }
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local parentHeight = self.parent.height
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parentHeight = self.parent.height
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local offsetY = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
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self.y = baseY + offsetY
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else
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-- Apply base scaling to pixel offsets
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local scaledOffset = Gui.baseScale and (props.y * scaleY) or props.y
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local scaledOffset = Context.baseScale and (props.y * scaleY) or props.y
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self.y = baseY + scaledOffset
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self.units.y = { value = props.y, unit = "px" }
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end
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@@ -1109,13 +1072,11 @@ function Element.new(props)
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self.z = props.z or self.parent.z or 0
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end
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-- Set textColor with priority: props > parent > theme text color > black
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if props.textColor then
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self.textColor = props.textColor
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elseif self.parent.textColor then
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self.textColor = self.parent.textColor
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else
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-- Try to get text color from theme via ThemeManager
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local themeToUse = self._themeManager:getTheme()
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if themeToUse and themeToUse.colors and themeToUse.colors.text then
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self.textColor = themeToUse.colors.text
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@@ -1267,7 +1228,7 @@ function Element.new(props)
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utils = utils,
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Grid = Grid,
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Units = Units,
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Gui = Gui,
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Context = Context,
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})
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-- Initialize immediately so it can be used for auto-sizing calculations
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self._layoutEngine:initialize(self)
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@@ -1327,7 +1288,7 @@ function Element.new(props)
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end
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-- Register element in z-index tracking for immediate mode
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if Gui._immediateMode then
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if Context._immediateMode then
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Context.registerElement(self)
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end
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@@ -1718,7 +1679,7 @@ function Element:addChild(child)
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-- In immediate mode, defer layout until endFrame() when all elements are created
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-- This prevents premature overflow detection with incomplete children
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if not Gui._immediateMode then
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if not Context._immediateMode then
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self:layoutChildren()
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end
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end
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@@ -1738,9 +1699,9 @@ end
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--- Destroy element and its children
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function Element:destroy()
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-- Remove from global elements list
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for i, win in ipairs(Gui.topElements) do
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for i, win in ipairs(Context.topElements) do
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if win == self then
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table.remove(Gui.topElements, i)
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table.remove(Context.topElements, i)
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break
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end
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end
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@@ -1938,17 +1899,15 @@ end
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---@param dt number
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function Element:update(dt)
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-- Restore scrollbar state from StateManager in immediate mode
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if self._stateId and Gui._immediateMode then
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if self._stateId and Context._immediateMode then
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local state = StateManager.getState(self._stateId)
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if state then
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-- Restore to Element properties (for backward compatibility)
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self._scrollbarHoveredVertical = state.scrollbarHoveredVertical or false
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self._scrollbarHoveredHorizontal = state.scrollbarHoveredHorizontal or false
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self._scrollbarDragging = state.scrollbarDragging or false
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self._hoveredScrollbar = state.hoveredScrollbar
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self._scrollbarDragOffset = state.scrollbarDragOffset or 0
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-- Also restore to ScrollManager if it exists
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if self._scrollManager then
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self._scrollManager._scrollbarHoveredVertical = self._scrollbarHoveredVertical
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self._scrollManager._scrollbarHoveredHorizontal = self._scrollbarHoveredHorizontal
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@@ -1988,14 +1947,12 @@ function Element:update(dt)
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local mx, my = love.mouse.getPosition()
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-- Update scrollbar hover state via ScrollManager
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if self._scrollManager then
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self._scrollManager:updateHoverState(mx, my)
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self:_syncScrollManagerState()
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end
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-- Update scrollbar state in StateManager if in immediate mode
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if self._stateId and Gui._immediateMode then
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if self._stateId and Context._immediateMode then
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StateManager.updateState(self._stateId, {
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scrollbarHoveredVertical = self._scrollbarHoveredVertical,
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scrollbarHoveredHorizontal = self._scrollbarHoveredHorizontal,
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@@ -2004,18 +1961,15 @@ function Element:update(dt)
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})
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end
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-- Handle scrollbar dragging
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if self._scrollbarDragging and love.mouse.isDown(1) then
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self:_handleScrollbarDrag(mx, my)
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elseif self._scrollbarDragging then
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-- Mouse button released - delegate to ScrollManager
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if self._scrollManager then
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self._scrollManager:handleMouseRelease(1)
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self:_syncScrollManagerState()
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end
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-- Update StateManager if in immediate mode
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if self._stateId and Gui._immediateMode then
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if self._stateId and Context._immediateMode then
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StateManager.updateState(self._stateId, {
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scrollbarDragging = false,
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})
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@@ -2080,13 +2034,13 @@ function Element:update(dt)
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-- Check if this is the topmost element at the mouse position (z-index ordering)
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-- This prevents blocked elements from receiving interactions or visual feedback
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local isActiveElement
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if Gui._immediateMode then
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if Context._immediateMode then
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-- In immediate mode, use z-index occlusion detection
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local topElement = Context.getTopElementAt(mx, my)
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isActiveElement = (topElement == self or topElement == nil)
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else
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-- In retained mode, use the old _activeEventElement mechanism
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isActiveElement = (Gui._activeEventElement == nil or Gui._activeEventElement == self)
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isActiveElement = (Context._activeEventElement == nil or Context._activeEventElement == self)
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end
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-- Update theme state based on interaction
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@@ -2098,7 +2052,7 @@ function Element:update(dt)
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local newThemeState = self._themeManager:updateState(isHovering and isActiveElement, anyPressed, self._focused, self.disabled)
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-- Update state (in StateManager if in immediate mode, otherwise locally)
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if self._stateId and Gui._immediateMode then
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if self._stateId and Context._immediateMode then
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-- Update in StateManager for immediate mode
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local hover = newThemeState == "hover"
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local pressed = newThemeState == "pressed"
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@@ -2180,15 +2134,15 @@ function Element:resize(newGameWidth, newGameHeight)
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if self.units.textSize.value then
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local unit = self.units.textSize.unit
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local value = self.units.textSize.value
|
||||
local _, scaleY = Gui.getScaleFactors()
|
||||
local _, scaleY = Context.getScaleFactors()
|
||||
|
||||
if unit == "ew" then
|
||||
-- Element width relative (use current width)
|
||||
self.textSize = (value / 100) * self.width
|
||||
|
||||
-- Apply min/max constraints
|
||||
local minSize = self.minTextSize and (Gui.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
||||
local maxSize = self.maxTextSize and (Gui.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
||||
local minSize = self.minTextSize and (Context.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
||||
local maxSize = self.maxTextSize and (Context.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
||||
if minSize and self.textSize < minSize then
|
||||
self.textSize = minSize
|
||||
end
|
||||
@@ -2203,8 +2157,8 @@ function Element:resize(newGameWidth, newGameHeight)
|
||||
self.textSize = (value / 100) * self.height
|
||||
|
||||
-- Apply min/max constraints
|
||||
local minSize = self.minTextSize and (Gui.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
||||
local maxSize = self.maxTextSize and (Gui.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
||||
local minSize = self.minTextSize and (Context.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
||||
local maxSize = self.maxTextSize and (Context.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
||||
if minSize and self.textSize < minSize then
|
||||
self.textSize = minSize
|
||||
end
|
||||
@@ -2230,7 +2184,6 @@ function Element:calculateTextWidth()
|
||||
end
|
||||
|
||||
if self.textSize then
|
||||
-- Resolve font path from font family (same logic as in draw)
|
||||
local fontPath = nil
|
||||
if self.fontFamily then
|
||||
local themeToUse = self._themeManager:getTheme()
|
||||
@@ -2245,7 +2198,6 @@ function Element:calculateTextWidth()
|
||||
|
||||
local tempFont = FONT_CACHE.get(self.textSize, fontPath)
|
||||
local width = tempFont:getWidth(self.text)
|
||||
-- Apply contentAutoSizingMultiplier if set
|
||||
if self.contentAutoSizingMultiplier and self.contentAutoSizingMultiplier.width then
|
||||
width = width * self.contentAutoSizingMultiplier.width
|
||||
end
|
||||
@@ -2254,7 +2206,6 @@ function Element:calculateTextWidth()
|
||||
|
||||
local font = love.graphics.getFont()
|
||||
local width = font:getWidth(self.text)
|
||||
-- Apply contentAutoSizingMultiplier if set
|
||||
if self.contentAutoSizingMultiplier and self.contentAutoSizingMultiplier.width then
|
||||
width = width * self.contentAutoSizingMultiplier.width
|
||||
end
|
||||
@@ -2267,10 +2218,8 @@ function Element:calculateTextHeight()
|
||||
return 0
|
||||
end
|
||||
|
||||
-- Get the font
|
||||
local font
|
||||
if self.textSize then
|
||||
-- Resolve font path from font family (same logic as in draw)
|
||||
local fontPath = nil
|
||||
if self.fontFamily then
|
||||
local themeToUse = self._themeManager:getTheme()
|
||||
@@ -2289,26 +2238,19 @@ function Element:calculateTextHeight()
|
||||
|
||||
local height = font:getHeight()
|
||||
|
||||
-- If text wrapping is enabled, calculate height based on wrapped lines
|
||||
if self.textWrap and (self.textWrap == "word" or self.textWrap == "char" or self.textWrap == true) then
|
||||
-- Calculate available width for wrapping
|
||||
local availableWidth = self.width
|
||||
|
||||
-- If width is not set or is 0, try to use parent's content width
|
||||
if (not availableWidth or availableWidth <= 0) and self.parent then
|
||||
-- Use parent's content width (excluding padding)
|
||||
availableWidth = self.parent.width
|
||||
end
|
||||
|
||||
if availableWidth and availableWidth > 0 then
|
||||
-- Get the wrapped text lines using getWrap (returns width and table of lines)
|
||||
local wrappedWidth, wrappedLines = font:getWrap(self.text, availableWidth)
|
||||
-- Height is line height * number of lines
|
||||
height = height * #wrappedLines
|
||||
end
|
||||
end
|
||||
|
||||
-- Apply contentAutoSizingMultiplier if set
|
||||
if self.contentAutoSizingMultiplier and self.contentAutoSizingMultiplier.height then
|
||||
height = height * self.contentAutoSizingMultiplier.height
|
||||
end
|
||||
@@ -2317,19 +2259,11 @@ function Element:calculateTextHeight()
|
||||
end
|
||||
|
||||
function Element:calculateAutoWidth()
|
||||
-- During construction, LayoutEngine might not be initialized yet
|
||||
-- Fall back to text width calculation
|
||||
if not self._layoutEngine then
|
||||
return self:calculateTextWidth()
|
||||
end
|
||||
-- Delegate to LayoutEngine
|
||||
return self._layoutEngine:calculateAutoWidth()
|
||||
end
|
||||
|
||||
--- Calculate auto height based on children
|
||||
function Element:calculateAutoHeight()
|
||||
-- During construction, LayoutEngine might not be initialized yet
|
||||
-- Fall back to text height calculation
|
||||
if not self._layoutEngine then
|
||||
return self:calculateTextHeight()
|
||||
end
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
---@field rowGap number? Gap between grid rows
|
||||
---@field _Grid table
|
||||
---@field _Units table
|
||||
---@field _Gui table
|
||||
---@field _Context table
|
||||
---@field _Positioning table
|
||||
---@field _FlexDirection table
|
||||
---@field _JustifyContent table
|
||||
@@ -39,7 +39,7 @@ LayoutEngine.__index = LayoutEngine
|
||||
|
||||
--- Create a new LayoutEngine instance
|
||||
---@param props LayoutEngineProps
|
||||
---@param deps table Dependencies {utils, Grid, Units, Gui}
|
||||
---@param deps table Dependencies {utils, Grid, Units, Context}
|
||||
---@return LayoutEngine
|
||||
function LayoutEngine.new(props, deps)
|
||||
local enums = deps.utils.enums
|
||||
@@ -56,7 +56,7 @@ function LayoutEngine.new(props, deps)
|
||||
-- Store dependencies for instance methods
|
||||
self._Grid = deps.Grid
|
||||
self._Units = deps.Units
|
||||
self._Gui = deps.Gui
|
||||
self._Context = deps.Context
|
||||
self._Positioning = Positioning
|
||||
self._FlexDirection = FlexDirection
|
||||
self._JustifyContent = JustifyContent
|
||||
@@ -141,12 +141,14 @@ end
|
||||
|
||||
--- Layout children within this element according to positioning mode
|
||||
function LayoutEngine:layoutChildren()
|
||||
local element = self.element
|
||||
if self.element == nil then
|
||||
return
|
||||
end
|
||||
|
||||
if self.positioning == self._Positioning.ABSOLUTE or self.positioning == self._Positioning.RELATIVE then
|
||||
-- Absolute/Relative positioned containers don't layout their children according to flex rules,
|
||||
-- but they should still apply CSS positioning offsets to their children
|
||||
for _, child in ipairs(element.children) do
|
||||
for _, child in ipairs(self.element.children) do
|
||||
if child.top or child.right or child.bottom or child.left then
|
||||
self:applyPositioningOffsets(child)
|
||||
end
|
||||
@@ -156,11 +158,11 @@ function LayoutEngine:layoutChildren()
|
||||
|
||||
-- Handle grid layout
|
||||
if self.positioning == self._Positioning.GRID then
|
||||
self._Grid.layoutGridItems(element)
|
||||
self._Grid.layoutGridItems(self.element)
|
||||
return
|
||||
end
|
||||
|
||||
local childCount = #element.children
|
||||
local childCount = #self.element.children
|
||||
|
||||
if childCount == 0 then
|
||||
return
|
||||
@@ -168,7 +170,7 @@ function LayoutEngine:layoutChildren()
|
||||
|
||||
-- Get flex children (children that participate in flex layout)
|
||||
local flexChildren = {}
|
||||
for _, child in ipairs(element.children) do
|
||||
for _, child in ipairs(self.element.children) do
|
||||
local isFlexChild = not (child.positioning == self._Positioning.ABSOLUTE and child._explicitlyAbsolute)
|
||||
if isFlexChild then
|
||||
table.insert(flexChildren, child)
|
||||
@@ -185,7 +187,7 @@ function LayoutEngine:layoutChildren()
|
||||
local reservedCrossStart = 0 -- Space reserved at the start of cross axis (top for horizontal, left for vertical)
|
||||
local reservedCrossEnd = 0 -- Space reserved at the end of cross axis (bottom for horizontal, right for vertical)
|
||||
|
||||
for _, child in ipairs(element.children) do
|
||||
for _, child in ipairs(self.element.children) do
|
||||
-- Only consider absolutely positioned children with explicit positioning
|
||||
if child.positioning == self._Positioning.ABSOLUTE and child._explicitlyAbsolute then
|
||||
-- BORDER-BOX MODEL: Use border-box dimensions for space calculations
|
||||
@@ -245,11 +247,11 @@ function LayoutEngine:layoutChildren()
|
||||
local availableMainSize = 0
|
||||
local availableCrossSize = 0
|
||||
if self.flexDirection == self._FlexDirection.HORIZONTAL then
|
||||
availableMainSize = element.width - reservedMainStart - reservedMainEnd
|
||||
availableCrossSize = element.height - reservedCrossStart - reservedCrossEnd
|
||||
availableMainSize = self.element.width - reservedMainStart - reservedMainEnd
|
||||
availableCrossSize = self.element.height - reservedCrossStart - reservedCrossEnd
|
||||
else
|
||||
availableMainSize = element.height - reservedMainStart - reservedMainEnd
|
||||
availableCrossSize = element.width - reservedCrossStart - reservedCrossEnd
|
||||
availableMainSize = self.element.height - reservedMainStart - reservedMainEnd
|
||||
availableCrossSize = self.element.width - reservedCrossStart - reservedCrossEnd
|
||||
end
|
||||
|
||||
-- Handle flex wrap: create lines of children
|
||||
@@ -448,11 +450,16 @@ function LayoutEngine:layoutChildren()
|
||||
local childTotalCrossSize = childBorderBoxHeight + child.margin.top + child.margin.bottom
|
||||
|
||||
if effectiveAlign == self._AlignItems.FLEX_START then
|
||||
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
|
||||
child.y = self.element.y + self.element.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
|
||||
elseif effectiveAlign == self._AlignItems.CENTER then
|
||||
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + ((lineHeight - childTotalCrossSize) / 2) + child.margin.top
|
||||
child.y = self.element.y
|
||||
+ self.element.padding.top
|
||||
+ reservedCrossStart
|
||||
+ currentCrossPos
|
||||
+ ((lineHeight - childTotalCrossSize) / 2)
|
||||
+ child.margin.top
|
||||
elseif effectiveAlign == self._AlignItems.FLEX_END then
|
||||
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + lineHeight - childTotalCrossSize + child.margin.top
|
||||
child.y = self.element.y + self.element.padding.top + reservedCrossStart + currentCrossPos + lineHeight - childTotalCrossSize + child.margin.top
|
||||
elseif effectiveAlign == self._AlignItems.STRETCH then
|
||||
-- STRETCH: Only apply if height was not explicitly set
|
||||
if child.autosizing and child.autosizing.height then
|
||||
@@ -461,7 +468,7 @@ function LayoutEngine:layoutChildren()
|
||||
child._borderBoxHeight = availableHeight
|
||||
child.height = math.max(0, availableHeight - child.padding.top - child.padding.bottom)
|
||||
end
|
||||
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
|
||||
child.y = self.element.y + self.element.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
|
||||
end
|
||||
|
||||
-- Apply positioning offsets (top, right, bottom, left)
|
||||
@@ -485,11 +492,16 @@ function LayoutEngine:layoutChildren()
|
||||
local childTotalCrossSize = childBorderBoxWidth + child.margin.left + child.margin.right
|
||||
|
||||
if effectiveAlign == self._AlignItems.FLEX_START then
|
||||
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
|
||||
child.x = self.element.x + self.element.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
|
||||
elseif effectiveAlign == self._AlignItems.CENTER then
|
||||
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + ((lineHeight - childTotalCrossSize) / 2) + child.margin.left
|
||||
child.x = self.element.x
|
||||
+ self.element.padding.left
|
||||
+ reservedCrossStart
|
||||
+ currentCrossPos
|
||||
+ ((lineHeight - childTotalCrossSize) / 2)
|
||||
+ child.margin.left
|
||||
elseif effectiveAlign == self._AlignItems.FLEX_END then
|
||||
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + lineHeight - childTotalCrossSize + child.margin.left
|
||||
child.x = self.element.x + self.element.padding.left + reservedCrossStart + currentCrossPos + lineHeight - childTotalCrossSize + child.margin.left
|
||||
elseif effectiveAlign == self._AlignItems.STRETCH then
|
||||
-- STRETCH: Only apply if width was not explicitly set
|
||||
if child.autosizing and child.autosizing.width then
|
||||
@@ -498,7 +510,7 @@ function LayoutEngine:layoutChildren()
|
||||
child._borderBoxWidth = availableWidth
|
||||
child.width = math.max(0, availableWidth - child.padding.left - child.padding.right)
|
||||
end
|
||||
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
|
||||
child.x = self.element.x + self.element.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
|
||||
end
|
||||
|
||||
-- Apply positioning offsets (top, right, bottom, left)
|
||||
@@ -519,7 +531,7 @@ function LayoutEngine:layoutChildren()
|
||||
end
|
||||
|
||||
-- Position explicitly absolute children after flex layout
|
||||
for _, child in ipairs(element.children) do
|
||||
for _, child in ipairs(self.element.children) do
|
||||
if child.positioning == self._Positioning.ABSOLUTE and child._explicitlyAbsolute then
|
||||
-- Apply positioning offsets (top, right, bottom, left)
|
||||
self:applyPositioningOffsets(child)
|
||||
@@ -532,19 +544,21 @@ function LayoutEngine:layoutChildren()
|
||||
end
|
||||
|
||||
-- Detect overflow after children are laid out
|
||||
if element._detectOverflow then
|
||||
element:_detectOverflow()
|
||||
if self.element._detectOverflow then
|
||||
self.element:_detectOverflow()
|
||||
end
|
||||
end
|
||||
|
||||
--- Calculate auto width based on children
|
||||
---@return number The calculated width
|
||||
---@return number
|
||||
function LayoutEngine:calculateAutoWidth()
|
||||
local element = self.element
|
||||
if self.element == nil then
|
||||
return 0
|
||||
end
|
||||
|
||||
-- BORDER-BOX MODEL: Calculate content width, caller will add padding to get border-box
|
||||
local contentWidth = element:calculateTextWidth()
|
||||
if not element.children or #element.children == 0 then
|
||||
local contentWidth = self.element:calculateTextWidth()
|
||||
if not self.element.children or #self.element.children == 0 then
|
||||
return contentWidth
|
||||
end
|
||||
|
||||
@@ -555,7 +569,7 @@ function LayoutEngine:calculateAutoWidth()
|
||||
local maxWidth = contentWidth
|
||||
local participatingChildren = 0
|
||||
|
||||
for _, child in ipairs(element.children) do
|
||||
for _, child in ipairs(self.element.children) do
|
||||
-- Skip explicitly absolute positioned children as they don't affect parent auto-sizing
|
||||
if not child._explicitlyAbsolute then
|
||||
-- BORDER-BOX MODEL: Use border-box width for auto-sizing calculations
|
||||
@@ -578,13 +592,14 @@ function LayoutEngine:calculateAutoWidth()
|
||||
end
|
||||
end
|
||||
|
||||
--- Calculate auto height based on children
|
||||
---@return number The calculated height
|
||||
---@return number
|
||||
function LayoutEngine:calculateAutoHeight()
|
||||
local element = self.element
|
||||
if self.element == nil then
|
||||
return 0
|
||||
end
|
||||
|
||||
local height = element:calculateTextHeight()
|
||||
if not element.children or #element.children == 0 then
|
||||
local height = self.element:calculateTextHeight()
|
||||
if not self.element.children or #self.element.children == 0 then
|
||||
return height
|
||||
end
|
||||
|
||||
@@ -595,7 +610,7 @@ function LayoutEngine:calculateAutoHeight()
|
||||
local maxHeight = height
|
||||
local participatingChildren = 0
|
||||
|
||||
for _, child in ipairs(element.children) do
|
||||
for _, child in ipairs(self.element.children) do
|
||||
-- Skip explicitly absolute positioned children as they don't affect parent auto-sizing
|
||||
if not child._explicitlyAbsolute then
|
||||
-- BORDER-BOX MODEL: Use border-box height for auto-sizing calculations
|
||||
@@ -622,162 +637,174 @@ end
|
||||
---@param newViewportWidth number
|
||||
---@param newViewportHeight number
|
||||
function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
|
||||
local element = self.element
|
||||
if self.element == nil then
|
||||
return
|
||||
end
|
||||
local Units = self._Units
|
||||
local Gui = self._Gui
|
||||
|
||||
-- Get updated scale factors
|
||||
local scaleX, scaleY = Gui.getScaleFactors()
|
||||
local scaleX, scaleY = self._Context.getScaleFactors()
|
||||
|
||||
-- Recalculate border-box width if using viewport or percentage units (skip auto-sized)
|
||||
-- Store in _borderBoxWidth temporarily, will calculate content width after padding is resolved
|
||||
if element.units.width.unit ~= "px" and element.units.width.unit ~= "auto" then
|
||||
local parentWidth = element.parent and element.parent.width or newViewportWidth
|
||||
element._borderBoxWidth = Units.resolve(element.units.width.value, element.units.width.unit, newViewportWidth, newViewportHeight, parentWidth)
|
||||
elseif element.units.width.unit == "px" and element.units.width.value and Gui.baseScale then
|
||||
if self.element.units.width.unit ~= "px" and self.element.units.width.unit ~= "auto" then
|
||||
local parentWidth = self.element.parent and self.element.parent.width or newViewportWidth
|
||||
self.element._borderBoxWidth =
|
||||
Units.resolve(self.element.units.width.value, self.element.units.width.unit, newViewportWidth, newViewportHeight, parentWidth)
|
||||
elseif self.element.units.width.unit == "px" and self.element.units.width.value and self._Context.baseScale then
|
||||
-- Reapply base scaling to pixel widths (border-box)
|
||||
element._borderBoxWidth = element.units.width.value * scaleX
|
||||
self.element._borderBoxWidth = self.element.units.width.value * scaleX
|
||||
end
|
||||
|
||||
-- Recalculate border-box height if using viewport or percentage units (skip auto-sized)
|
||||
-- Store in _borderBoxHeight temporarily, will calculate content height after padding is resolved
|
||||
if element.units.height.unit ~= "px" and element.units.height.unit ~= "auto" then
|
||||
local parentHeight = element.parent and element.parent.height or newViewportHeight
|
||||
element._borderBoxHeight = Units.resolve(element.units.height.value, element.units.height.unit, newViewportWidth, newViewportHeight, parentHeight)
|
||||
elseif element.units.height.unit == "px" and element.units.height.value and Gui.baseScale then
|
||||
if self.element.units.height.unit ~= "px" and self.element.units.height.unit ~= "auto" then
|
||||
local parentHeight = self.element.parent and self.element.parent.height or newViewportHeight
|
||||
self.element._borderBoxHeight =
|
||||
Units.resolve(self.element.units.height.value, self.element.units.height.unit, newViewportWidth, newViewportHeight, parentHeight)
|
||||
elseif self.element.units.height.unit == "px" and self.element.units.height.value and self._Context.baseScale then
|
||||
-- Reapply base scaling to pixel heights (border-box)
|
||||
element._borderBoxHeight = element.units.height.value * scaleY
|
||||
self.element._borderBoxHeight = self.element.units.height.value * scaleY
|
||||
end
|
||||
|
||||
-- Recalculate position if using viewport or percentage units
|
||||
if element.units.x.unit ~= "px" then
|
||||
local parentWidth = element.parent and element.parent.width or newViewportWidth
|
||||
local baseX = element.parent and element.parent.x or 0
|
||||
local offsetX = Units.resolve(element.units.x.value, element.units.x.unit, newViewportWidth, newViewportHeight, parentWidth)
|
||||
element.x = baseX + offsetX
|
||||
if self.element.units.x.unit ~= "px" then
|
||||
local parentWidth = self.element.parent and self.element.parent.width or newViewportWidth
|
||||
local baseX = self.element.parent and self.element.parent.x or 0
|
||||
local offsetX = Units.resolve(self.element.units.x.value, self.element.units.x.unit, newViewportWidth, newViewportHeight, parentWidth)
|
||||
self.element.x = baseX + offsetX
|
||||
else
|
||||
-- For pixel units, update position relative to parent's new position (with base scaling)
|
||||
if element.parent then
|
||||
local baseX = element.parent.x
|
||||
local scaledOffset = Gui.baseScale and (element.units.x.value * scaleX) or element.units.x.value
|
||||
element.x = baseX + scaledOffset
|
||||
elseif Gui.baseScale then
|
||||
if self.element.parent then
|
||||
local baseX = self.element.parent.x
|
||||
local scaledOffset = self._Context.baseScale and (self.element.units.x.value * scaleX) or self.element.units.x.value
|
||||
self.element.x = baseX + scaledOffset
|
||||
elseif self._Context.baseScale then
|
||||
-- Top-level element with pixel position - apply base scaling
|
||||
element.x = element.units.x.value * scaleX
|
||||
self.element.x = self.element.units.x.value * scaleX
|
||||
end
|
||||
end
|
||||
|
||||
if element.units.y.unit ~= "px" then
|
||||
local parentHeight = element.parent and element.parent.height or newViewportHeight
|
||||
local baseY = element.parent and element.parent.y or 0
|
||||
local offsetY = Units.resolve(element.units.y.value, element.units.y.unit, newViewportWidth, newViewportHeight, parentHeight)
|
||||
element.y = baseY + offsetY
|
||||
if self.element.units.y.unit ~= "px" then
|
||||
local parentHeight = self.element.parent and self.element.parent.height or newViewportHeight
|
||||
local baseY = self.element.parent and self.element.parent.y or 0
|
||||
local offsetY = Units.resolve(self.element.units.y.value, self.element.units.y.unit, newViewportWidth, newViewportHeight, parentHeight)
|
||||
self.element.y = baseY + offsetY
|
||||
else
|
||||
-- For pixel units, update position relative to parent's new position (with base scaling)
|
||||
if element.parent then
|
||||
local baseY = element.parent.y
|
||||
local scaledOffset = Gui.baseScale and (element.units.y.value * scaleY) or element.units.y.value
|
||||
element.y = baseY + scaledOffset
|
||||
elseif Gui.baseScale then
|
||||
if self.element.parent then
|
||||
local baseY = self.element.parent.y
|
||||
local scaledOffset = self._Context.baseScale and (self.element.units.y.value * scaleY) or self.element.units.y.value
|
||||
self.element.y = baseY + scaledOffset
|
||||
elseif self._Context.baseScale then
|
||||
-- Top-level element with pixel position - apply base scaling
|
||||
element.y = element.units.y.value * scaleY
|
||||
self.element.y = self.element.units.y.value * scaleY
|
||||
end
|
||||
end
|
||||
|
||||
-- Recalculate textSize if auto-scaling is enabled or using viewport/element-relative units
|
||||
if element.autoScaleText and element.units.textSize.value then
|
||||
local unit = element.units.textSize.unit
|
||||
local value = element.units.textSize.value
|
||||
if self.element.autoScaleText and self.element.units.textSize.value then
|
||||
local unit = self.element.units.textSize.unit
|
||||
local value = self.element.units.textSize.value
|
||||
|
||||
if unit == "px" and Gui.baseScale then
|
||||
if unit == "px" and self._Context.baseScale then
|
||||
-- With base scaling: scale pixel values relative to base resolution
|
||||
element.textSize = value * scaleY
|
||||
self.element.textSize = value * scaleY
|
||||
elseif unit == "px" then
|
||||
-- Without base scaling but auto-scaling enabled: text doesn't scale
|
||||
element.textSize = value
|
||||
self.element.textSize = value
|
||||
elseif unit == "%" or unit == "vh" then
|
||||
-- Percentage and vh are relative to viewport height
|
||||
element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportHeight)
|
||||
self.element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportHeight)
|
||||
elseif unit == "vw" then
|
||||
-- vw is relative to viewport width
|
||||
element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportWidth)
|
||||
self.element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportWidth)
|
||||
elseif unit == "ew" then
|
||||
-- Element width relative
|
||||
element.textSize = (value / 100) * element.width
|
||||
self.element.textSize = (value / 100) * self.element.width
|
||||
elseif unit == "eh" then
|
||||
-- Element height relative
|
||||
element.textSize = (value / 100) * element.height
|
||||
self.element.textSize = (value / 100) * self.element.height
|
||||
else
|
||||
element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, nil)
|
||||
self.element.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, nil)
|
||||
end
|
||||
|
||||
-- Apply min/max constraints (with base scaling)
|
||||
local minSize = element.minTextSize and (Gui.baseScale and (element.minTextSize * scaleY) or element.minTextSize)
|
||||
local maxSize = element.maxTextSize and (Gui.baseScale and (element.maxTextSize * scaleY) or element.maxTextSize)
|
||||
local minSize = self.element.minTextSize and (self._Context.baseScale and (self.element.minTextSize * scaleY) or self.element.minTextSize)
|
||||
local maxSize = self.element.maxTextSize and (self._Context.baseScale and (self.element.maxTextSize * scaleY) or self.element.maxTextSize)
|
||||
|
||||
if minSize and element.textSize < minSize then
|
||||
element.textSize = minSize
|
||||
if minSize and self.element.textSize < minSize then
|
||||
self.element.textSize = minSize
|
||||
end
|
||||
if maxSize and element.textSize > maxSize then
|
||||
element.textSize = maxSize
|
||||
if maxSize and self.element.textSize > maxSize then
|
||||
self.element.textSize = maxSize
|
||||
end
|
||||
|
||||
-- Protect against too-small text sizes (minimum 1px)
|
||||
if element.textSize < 1 then
|
||||
element.textSize = 1 -- Minimum 1px
|
||||
if self.element.textSize < 1 then
|
||||
self.element.textSize = 1 -- Minimum 1px
|
||||
end
|
||||
elseif element.units.textSize.unit == "px" and element.units.textSize.value and Gui.baseScale then
|
||||
elseif self.element.units.textSize.unit == "px" and self.element.units.textSize.value and self._Context.baseScale then
|
||||
-- No auto-scaling but base scaling is set: reapply base scaling to pixel text sizes
|
||||
element.textSize = element.units.textSize.value * scaleY
|
||||
self.element.textSize = self.element.units.textSize.value * scaleY
|
||||
|
||||
-- Protect against too-small text sizes (minimum 1px)
|
||||
if element.textSize < 1 then
|
||||
element.textSize = 1 -- Minimum 1px
|
||||
if self.element.textSize < 1 then
|
||||
self.element.textSize = 1 -- Minimum 1px
|
||||
end
|
||||
end
|
||||
|
||||
-- Final protection: ensure textSize is always at least 1px (catches all edge cases)
|
||||
if element.text and element.textSize and element.textSize < 1 then
|
||||
element.textSize = 1 -- Minimum 1px
|
||||
if self.element.text and self.element.textSize and self.element.textSize < 1 then
|
||||
self.element.textSize = 1 -- Minimum 1px
|
||||
end
|
||||
|
||||
-- Recalculate gap if using viewport or percentage units
|
||||
if element.units.gap.unit ~= "px" then
|
||||
local containerSize = (self.flexDirection == self._FlexDirection.HORIZONTAL) and (element.parent and element.parent.width or newViewportWidth)
|
||||
or (element.parent and element.parent.height or newViewportHeight)
|
||||
element.gap = Units.resolve(element.units.gap.value, element.units.gap.unit, newViewportWidth, newViewportHeight, containerSize)
|
||||
if self.element.units.gap.unit ~= "px" then
|
||||
local containerSize = (self.flexDirection == self._FlexDirection.HORIZONTAL) and (self.element.parent and self.element.parent.width or newViewportWidth)
|
||||
or (self.element.parent and self.element.parent.height or newViewportHeight)
|
||||
self.element.gap = Units.resolve(self.element.units.gap.value, self.element.units.gap.unit, newViewportWidth, newViewportHeight, containerSize)
|
||||
end
|
||||
|
||||
-- Recalculate spacing (padding/margin) if using viewport or percentage units
|
||||
-- For percentage-based padding:
|
||||
-- - If element has a parent: use parent's border-box dimensions (CSS spec for child elements)
|
||||
-- - If element has no parent: use element's own border-box dimensions (CSS spec for root elements)
|
||||
local parentBorderBoxWidth = element.parent and element.parent._borderBoxWidth or element._borderBoxWidth or newViewportWidth
|
||||
local parentBorderBoxHeight = element.parent and element.parent._borderBoxHeight or element._borderBoxHeight or newViewportHeight
|
||||
local parentBorderBoxWidth = self.element.parent and self.element.parent._borderBoxWidth or self.element._borderBoxWidth or newViewportWidth
|
||||
local parentBorderBoxHeight = self.element.parent and self.element.parent._borderBoxHeight or self.element._borderBoxHeight or newViewportHeight
|
||||
|
||||
-- Handle shorthand properties first (horizontal/vertical)
|
||||
local resolvedHorizontalPadding = nil
|
||||
local resolvedVerticalPadding = nil
|
||||
|
||||
if element.units.padding.horizontal and element.units.padding.horizontal.unit ~= "px" then
|
||||
resolvedHorizontalPadding =
|
||||
Units.resolve(element.units.padding.horizontal.value, element.units.padding.horizontal.unit, newViewportWidth, newViewportHeight, parentBorderBoxWidth)
|
||||
elseif element.units.padding.horizontal and element.units.padding.horizontal.value then
|
||||
resolvedHorizontalPadding = element.units.padding.horizontal.value
|
||||
if self.element.units.padding.horizontal and self.element.units.padding.horizontal.unit ~= "px" then
|
||||
resolvedHorizontalPadding = Units.resolve(
|
||||
self.element.units.padding.horizontal.value,
|
||||
self.element.units.padding.horizontal.unit,
|
||||
newViewportWidth,
|
||||
newViewportHeight,
|
||||
parentBorderBoxWidth
|
||||
)
|
||||
elseif self.element.units.padding.horizontal and self.element.units.padding.horizontal.value then
|
||||
resolvedHorizontalPadding = self.element.units.padding.horizontal.value
|
||||
end
|
||||
|
||||
if element.units.padding.vertical and element.units.padding.vertical.unit ~= "px" then
|
||||
resolvedVerticalPadding =
|
||||
Units.resolve(element.units.padding.vertical.value, element.units.padding.vertical.unit, newViewportWidth, newViewportHeight, parentBorderBoxHeight)
|
||||
elseif element.units.padding.vertical and element.units.padding.vertical.value then
|
||||
resolvedVerticalPadding = element.units.padding.vertical.value
|
||||
if self.element.units.padding.vertical and self.element.units.padding.vertical.unit ~= "px" then
|
||||
resolvedVerticalPadding = Units.resolve(
|
||||
self.element.units.padding.vertical.value,
|
||||
self.element.units.padding.vertical.unit,
|
||||
newViewportWidth,
|
||||
newViewportHeight,
|
||||
parentBorderBoxHeight
|
||||
)
|
||||
elseif self.element.units.padding.vertical and self.element.units.padding.vertical.value then
|
||||
resolvedVerticalPadding = self.element.units.padding.vertical.value
|
||||
end
|
||||
|
||||
-- Resolve individual padding sides (with fallback to shorthand)
|
||||
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
||||
-- Check if this side was explicitly set or if we should use shorthand
|
||||
local useShorthand = false
|
||||
if not element.units.padding[side].explicit then
|
||||
if not self.element.units.padding[side].explicit then
|
||||
-- Not explicitly set, check if we have shorthand
|
||||
if side == "left" or side == "right" then
|
||||
useShorthand = resolvedHorizontalPadding ~= nil
|
||||
@@ -789,15 +816,15 @@ function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
|
||||
if useShorthand then
|
||||
-- Use shorthand value
|
||||
if side == "left" or side == "right" then
|
||||
element.padding[side] = resolvedHorizontalPadding
|
||||
self.element.padding[side] = resolvedHorizontalPadding
|
||||
else
|
||||
element.padding[side] = resolvedVerticalPadding
|
||||
self.element.padding[side] = resolvedVerticalPadding
|
||||
end
|
||||
elseif element.units.padding[side].unit ~= "px" then
|
||||
elseif self.element.units.padding[side].unit ~= "px" then
|
||||
-- Recalculate non-pixel units
|
||||
local parentSize = (side == "top" or side == "bottom") and parentBorderBoxHeight or parentBorderBoxWidth
|
||||
element.padding[side] =
|
||||
Units.resolve(element.units.padding[side].value, element.units.padding[side].unit, newViewportWidth, newViewportHeight, parentSize)
|
||||
self.element.padding[side] =
|
||||
Units.resolve(self.element.units.padding[side].value, self.element.units.padding[side].unit, newViewportWidth, newViewportHeight, parentSize)
|
||||
end
|
||||
-- If unit is "px" and not using shorthand, value stays the same
|
||||
end
|
||||
@@ -806,25 +833,35 @@ function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
|
||||
local resolvedHorizontalMargin = nil
|
||||
local resolvedVerticalMargin = nil
|
||||
|
||||
if element.units.margin.horizontal and element.units.margin.horizontal.unit ~= "px" then
|
||||
resolvedHorizontalMargin =
|
||||
Units.resolve(element.units.margin.horizontal.value, element.units.margin.horizontal.unit, newViewportWidth, newViewportHeight, parentBorderBoxWidth)
|
||||
elseif element.units.margin.horizontal and element.units.margin.horizontal.value then
|
||||
resolvedHorizontalMargin = element.units.margin.horizontal.value
|
||||
if self.element.units.margin.horizontal and self.element.units.margin.horizontal.unit ~= "px" then
|
||||
resolvedHorizontalMargin = Units.resolve(
|
||||
self.element.units.margin.horizontal.value,
|
||||
self.element.units.margin.horizontal.unit,
|
||||
newViewportWidth,
|
||||
newViewportHeight,
|
||||
parentBorderBoxWidth
|
||||
)
|
||||
elseif self.element.units.margin.horizontal and self.element.units.margin.horizontal.value then
|
||||
resolvedHorizontalMargin = self.element.units.margin.horizontal.value
|
||||
end
|
||||
|
||||
if element.units.margin.vertical and element.units.margin.vertical.unit ~= "px" then
|
||||
resolvedVerticalMargin =
|
||||
Units.resolve(element.units.margin.vertical.value, element.units.margin.vertical.unit, newViewportWidth, newViewportHeight, parentBorderBoxHeight)
|
||||
elseif element.units.margin.vertical and element.units.margin.vertical.value then
|
||||
resolvedVerticalMargin = element.units.margin.vertical.value
|
||||
if self.element.units.margin.vertical and self.element.units.margin.vertical.unit ~= "px" then
|
||||
resolvedVerticalMargin = Units.resolve(
|
||||
self.element.units.margin.vertical.value,
|
||||
self.element.units.margin.vertical.unit,
|
||||
newViewportWidth,
|
||||
newViewportHeight,
|
||||
parentBorderBoxHeight
|
||||
)
|
||||
elseif self.element.units.margin.vertical and self.element.units.margin.vertical.value then
|
||||
resolvedVerticalMargin = self.element.units.margin.vertical.value
|
||||
end
|
||||
|
||||
-- Resolve individual margin sides (with fallback to shorthand)
|
||||
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
||||
-- Check if this side was explicitly set or if we should use shorthand
|
||||
local useShorthand = false
|
||||
if not element.units.margin[side].explicit then
|
||||
if not self.element.units.margin[side].explicit then
|
||||
-- Not explicitly set, check if we have shorthand
|
||||
if side == "left" or side == "right" then
|
||||
useShorthand = resolvedHorizontalMargin ~= nil
|
||||
@@ -836,14 +873,15 @@ function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
|
||||
if useShorthand then
|
||||
-- Use shorthand value
|
||||
if side == "left" or side == "right" then
|
||||
element.margin[side] = resolvedHorizontalMargin
|
||||
self.element.margin[side] = resolvedHorizontalMargin
|
||||
else
|
||||
element.margin[side] = resolvedVerticalMargin
|
||||
self.element.margin[side] = resolvedVerticalMargin
|
||||
end
|
||||
elseif element.units.margin[side].unit ~= "px" then
|
||||
elseif self.element.units.margin[side].unit ~= "px" then
|
||||
-- Recalculate non-pixel units
|
||||
local parentSize = (side == "top" or side == "bottom") and parentBorderBoxHeight or parentBorderBoxWidth
|
||||
element.margin[side] = Units.resolve(element.units.margin[side].value, element.units.margin[side].unit, newViewportWidth, newViewportHeight, parentSize)
|
||||
self.element.margin[side] =
|
||||
Units.resolve(self.element.units.margin[side].value, self.element.units.margin[side].unit, newViewportWidth, newViewportHeight, parentSize)
|
||||
end
|
||||
-- If unit is "px" and not using shorthand, value stays the same
|
||||
end
|
||||
@@ -852,31 +890,31 @@ function LayoutEngine:recalculateUnits(newViewportWidth, newViewportHeight)
|
||||
-- For explicitly-sized elements (non-auto), _borderBoxWidth/_borderBoxHeight were set earlier
|
||||
-- Now we calculate content width/height by subtracting padding
|
||||
-- Only recalculate if using viewport/percentage units (where _borderBoxWidth actually changed)
|
||||
if element.units.width.unit ~= "auto" and element.units.width.unit ~= "px" then
|
||||
if self.element.units.width.unit ~= "auto" and self.element.units.width.unit ~= "px" then
|
||||
-- _borderBoxWidth was recalculated for viewport/percentage units
|
||||
-- Calculate content width by subtracting padding
|
||||
element.width = math.max(0, element._borderBoxWidth - element.padding.left - element.padding.right)
|
||||
elseif element.units.width.unit == "auto" then
|
||||
self.element.width = math.max(0, self.element._borderBoxWidth - self.element.padding.left - self.element.padding.right)
|
||||
elseif self.element.units.width.unit == "auto" then
|
||||
-- For auto-sized elements, width is content width (calculated in resize method)
|
||||
-- Update border-box to include padding
|
||||
element._borderBoxWidth = element.width + element.padding.left + element.padding.right
|
||||
self.element._borderBoxWidth = self.element.width + self.element.padding.left + self.element.padding.right
|
||||
end
|
||||
-- For pixel units, width stays as-is (may have been manually modified)
|
||||
|
||||
if element.units.height.unit ~= "auto" and element.units.height.unit ~= "px" then
|
||||
if self.element.units.height.unit ~= "auto" and self.element.units.height.unit ~= "px" then
|
||||
-- _borderBoxHeight was recalculated for viewport/percentage units
|
||||
-- Calculate content height by subtracting padding
|
||||
element.height = math.max(0, element._borderBoxHeight - element.padding.top - element.padding.bottom)
|
||||
elseif element.units.height.unit == "auto" then
|
||||
self.element.height = math.max(0, self.element._borderBoxHeight - self.element.padding.top - self.element.padding.bottom)
|
||||
elseif self.element.units.height.unit == "auto" then
|
||||
-- For auto-sized elements, height is content height (calculated in resize method)
|
||||
-- Update border-box to include padding
|
||||
element._borderBoxHeight = element.height + element.padding.top + element.padding.bottom
|
||||
self.element._borderBoxHeight = self.element.height + self.element.padding.top + self.element.padding.bottom
|
||||
end
|
||||
-- For pixel units, height stays as-is (may have been manually modified)
|
||||
|
||||
-- Detect overflow after layout calculations
|
||||
if element._detectOverflow then
|
||||
element:_detectOverflow()
|
||||
if self.element._detectOverflow then
|
||||
self.element:_detectOverflow()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -1,5 +1,13 @@
|
||||
local Units = {}
|
||||
|
||||
local Context = nil
|
||||
|
||||
--- Initialize Units module with Context dependency
|
||||
---@param context table The Context module
|
||||
function Units.initialize(context)
|
||||
Context = context
|
||||
end
|
||||
|
||||
---@param value string|number
|
||||
---@return number, string -- Returns numeric value and unit type ("px", "%", "vw", "vh")
|
||||
function Units.parse(value)
|
||||
@@ -66,8 +74,8 @@ end
|
||||
---@return number, number -- width, height
|
||||
function Units.getViewport()
|
||||
-- Return cached viewport if available (only during resize operations)
|
||||
if Gui and Gui._cachedViewport and Gui._cachedViewport.width > 0 then
|
||||
return Gui._cachedViewport.width, Gui._cachedViewport.height
|
||||
if Context and Context._cachedViewport and Context._cachedViewport.width > 0 then
|
||||
return Context._cachedViewport.width, Context._cachedViewport.height
|
||||
end
|
||||
|
||||
if love.graphics and love.graphics.getDimensions then
|
||||
|
||||
@@ -74,7 +74,7 @@ local AnimationProps = {}
|
||||
---@field gridColumns number? -- Number of columns in the grid (default: 1)
|
||||
---@field columnGap number|string? -- Gap between grid columns (default: 0)
|
||||
---@field rowGap number|string? -- Gap between grid rows (default: 0)
|
||||
---@field theme string? -- Theme name to use (e.g., "space", "metal"). Defaults to theme from Gui.init()
|
||||
---@field theme string? -- Theme name to use (e.g., "space", "metal"). Defaults to theme from flexlove.init()
|
||||
---@field themeComponent string? -- Theme component to use (e.g., "panel", "button", "input"). If nil, no theme is applied
|
||||
---@field disabled boolean? -- Whether the element is disabled (default: false)
|
||||
---@field active boolean? -- Whether the element is active/focused (for inputs, default: false)
|
||||
|
||||
@@ -327,7 +327,7 @@ return {
|
||||
Elements with `themeComponent` automatically set `disableHighlight = true` to prevent the default gray pressed overlay from interfering with theme visuals. You can override this:
|
||||
|
||||
```lua
|
||||
Gui.new({
|
||||
FlexLove.new({
|
||||
themeComponent = "button",
|
||||
disableHighlight = false, -- Force enable highlight overlay
|
||||
-- ...
|
||||
|
||||
Reference in New Issue
Block a user