118 lines
5.1 KiB
Markdown
118 lines
5.1 KiB
Markdown
---
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name: critique
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description: Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.
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user-invokable: true
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args:
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- name: area
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description: The feature or area to critique (optional)
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required: false
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---
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Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.
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**First**: Use the frontend-design skill for design principles and anti-patterns.
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## Design Critique
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Evaluate the interface across these dimensions:
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### 1. AI Slop Detection (CRITICAL)
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**This is the most important check.** Does this look like every other AI-generated interface from 2024-2025?
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Review the design against ALL the **DON'T** guidelines in the frontend-design skill—they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.
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**The test**: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
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### 2. Visual Hierarchy
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- Does the eye flow to the most important element first?
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- Is there a clear primary action? Can you spot it in 2 seconds?
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- Do size, color, and position communicate importance correctly?
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- Is there visual competition between elements that should have different weights?
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### 3. Information Architecture
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- Is the structure intuitive? Would a new user understand the organization?
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- Is related content grouped logically?
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- Are there too many choices at once? (cognitive overload)
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- Is the navigation clear and predictable?
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### 4. Emotional Resonance
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- What emotion does this interface evoke? Is that intentional?
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- Does it match the brand personality?
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- Does it feel trustworthy, approachable, premium, playful—whatever it should feel?
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- Would the target user feel "this is for me"?
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### 5. Discoverability & Affordance
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- Are interactive elements obviously interactive?
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- Would a user know what to do without instructions?
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- Are hover/focus states providing useful feedback?
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- Are there hidden features that should be more visible?
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### 6. Composition & Balance
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- Does the layout feel balanced or uncomfortably weighted?
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- Is whitespace used intentionally or just leftover?
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- Is there visual rhythm in spacing and repetition?
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- Does asymmetry feel designed or accidental?
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### 7. Typography as Communication
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- Does the type hierarchy clearly signal what to read first, second, third?
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- Is body text comfortable to read? (line length, spacing, size)
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- Do font choices reinforce the brand/tone?
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- Is there enough contrast between heading levels?
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### 8. Color with Purpose
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- Is color used to communicate, not just decorate?
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- Does the palette feel cohesive?
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- Are accent colors drawing attention to the right things?
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- Does it work for colorblind users? (not just technically—does meaning still come through?)
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### 9. States & Edge Cases
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- Empty states: Do they guide users toward action, or just say "nothing here"?
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- Loading states: Do they reduce perceived wait time?
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- Error states: Are they helpful and non-blaming?
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- Success states: Do they confirm and guide next steps?
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### 10. Microcopy & Voice
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- Is the writing clear and concise?
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- Does it sound like a human (the right human for this brand)?
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- Are labels and buttons unambiguous?
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- Does error copy help users fix the problem?
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## Generate Critique Report
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Structure your feedback as a design director would:
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### Anti-Patterns Verdict
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**Start here.** Pass/fail: Does this look AI-generated? List specific tells from the skill's Anti-Patterns section. Be brutally honest.
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### Overall Impression
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A brief gut reaction—what works, what doesn't, and the single biggest opportunity.
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### What's Working
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Highlight 2-3 things done well. Be specific about why they work.
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### Priority Issues
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The 3-5 most impactful design problems, ordered by importance:
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For each issue:
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- **What**: Name the problem clearly
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- **Why it matters**: How this hurts users or undermines goals
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- **Fix**: What to do about it (be concrete)
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- **Command**: Which command to use (prefer: /animate, /quieter, /optimize, /adapt, /clarify, /distill, /delight, /onboard, /normalize, /audit, /harden, /polish, /extract, /bolder, /critique, /colorize — or other installed skills you're sure exist)
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### Minor Observations
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Quick notes on smaller issues worth addressing.
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### Questions to Consider
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Provocative questions that might unlock better solutions:
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- "What if the primary action were more prominent?"
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- "Does this need to feel this complex?"
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- "What would a confident version of this look like?"
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**Remember**:
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- Be direct—vague feedback wastes everyone's time
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- Be specific—"the submit button" not "some elements"
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- Say what's wrong AND why it matters to users
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- Give concrete suggestions, not just "consider exploring..."
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- Prioritize ruthlessly—if everything is important, nothing is
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- Don't soften criticism—developers need honest feedback to ship great design |