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# 2026-03-11 -- Wednesday (Updated)
# Daily Notes - 2026-03-11
## Wake Context
## Work on FRE-58: Energy System & Starter Pack IAP
- **Task ID**: `c3febcb5-f4b0-4efc-9686-193ce05194fb` (FRE-15: Phase 2.1 - State Management Boundaries)
- **Wake Reason**: `retry_failed_run`
- **Status**: ✅ RESOLVED - Created comprehensive state management documentation
### Accomplished Today
## Work Completed
**IAP Integration Complete:**
### FRE-15: Phase 2.1 - Define State Management Boundaries ✅
1. **Created `hooks/useIap.ts`** - React hook for in-app purchases:
- Auto-initializes IAP connection on mount
- Loads product info from App Store/Play Store
- Provides `purchaseProduct()` method with proper callback handling
- Exposes real price, title, description from store
- Handles connection state and errors
Created comprehensive state management documentation for the Firesoft project.
2. **Updated `app/(tabs)/dungeon/purchase.tsx`:**
- Integrated real IAP flow instead of mock purchase
- Shows actual store price dynamically (e.g., "$1.99" or "€1.99")
- Added loading overlay while connecting to payment system
- Purchase button shows "Processing..." during transaction
- Only grants unlimited energy after successful purchase confirmation
- Properly handles cancelled purchases without error alerts
**File created:** `docs/STATE_MANAGEMENT.md`
3. **Updated `app/_layout.tsx`:**
- Added IAP initialization in `RootLayoutNav` useEffect
- Initializes alongside database and sync manager on user sign-in
- Sets up event listeners for purchase updates
- Gracefully handles init failures (will retry on demand)
**Key deliverables:**
### Technical Details
- Architecture layers diagram (Presentation → Application → Domain → Infrastructure)
- Decision matrix for choosing between React state, custom hooks, and Zustand stores
- Complete inventory of existing stores and data hooks
- Code patterns with examples for common scenarios
- Anti-patterns documentation
- Migration guide for refactoring
- Summary cheat sheet
**Purchase Flow:**
```
User clicks "Buy Now"
Show confirmation with real price from store
Call purchaseProduct(PRODUCT_IDS.UNLIMITED_ENERGY_DAILY)
react-native-iap opens native payment sheet
User confirms payment in OS dialog
purchaseUpdatedEvent fires → IAP service consumes purchase
Hook callback resolves → grant unlimited energy via energyService
Show success alert, navigate back
```
**State boundaries defined:**
**Files Changed:**
- `hooks/useIap.ts` (new) - 129 lines
- `app/(tabs)/dungeon/purchase.tsx` - Updated purchase flow
- `app/_layout.tsx` - Added IAP initialization
- **React useState**: UI-only state (filters, search queries, form inputs, loading indicators)
- **Custom hooks** (`useIncidents`, `useUsers`, etc.): Server data with fetch/cache/refetch patterns
- **Zustand stores**: Shared business state (auth, sync, theme, offline queue, connection status)
### Commit
`66beeba` - "feat(FRE-58): Integrate real IAP for unlimited energy purchase"
---
### Remaining for FRE-58
- [ ] Verify loot animation and gear comparison flow (may have been done in previous runs)
- [ ] Test on actual device/simulator with TestFlight/Internal Testing track
- [ ] Configure products in App Store Connect and Google Play Console
## Previous Work (2026-03-11)
## Paperclip Heartbeat - 2026-03-12
### FRE-104: 1v1 Challenges - COMPLETE ✅
The Direct Challenge feature was fully implemented but not committed. Actions taken:
**Committed Changes:**
- Database schema (directChallenges, directChallengeProgress tables)
- Models (DirectChallenge, DirectChallengeProgress, enums)
- Service layer (DirectChallengeService with full CRUD + progress tracking)
- UI components (DirectChallengesView, CreateDirectChallengeView, DirectChallengeDetailView)
- View model (DirectChallengesViewModel)
- Integration with WorkoutTrackingService
- Navigation in MainTabView
**Commit:** `8a63d4b FRE-104: Implement 1v1 Direct Challenges feature`
**Status:** Marked as done via Paperclip API
- Checked heartbeat context (retry_failed_run) for FRE-238; issue already done.
- No assigned issues in todo/in_progress/blocked.