377 lines
10 KiB
Lua
377 lines
10 KiB
Lua
--- Standardized error message formatter
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---@param module string -- Module name (e.g., "Color", "Theme", "Units")
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---@param message string
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---@return string
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local function formatError(module, message)
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return string.format("[FlexLove.%s] %s", module, message)
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end
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-- Named colors (CSS3 color names)
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local NAMED_COLORS = {
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-- Basic colors
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black = {0, 0, 0, 1},
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white = {1, 1, 1, 1},
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red = {1, 0, 0, 1},
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green = {0, 0.502, 0, 1},
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blue = {0, 0, 1, 1},
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yellow = {1, 1, 0, 1},
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cyan = {0, 1, 1, 1},
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magenta = {1, 0, 1, 1},
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-- Extended colors
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gray = {0.502, 0.502, 0.502, 1},
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grey = {0.502, 0.502, 0.502, 1},
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silver = {0.753, 0.753, 0.753, 1},
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maroon = {0.502, 0, 0, 1},
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olive = {0.502, 0.502, 0, 1},
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lime = {0, 1, 0, 1},
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aqua = {0, 1, 1, 1},
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teal = {0, 0.502, 0.502, 1},
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navy = {0, 0, 0.502, 1},
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fuchsia = {1, 0, 1, 1},
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purple = {0.502, 0, 0.502, 1},
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orange = {1, 0.647, 0, 1},
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pink = {1, 0.753, 0.796, 1},
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brown = {0.647, 0.165, 0.165, 1},
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transparent = {0, 0, 0, 0},
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}
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--- Utility class for color handling
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---@class Color
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---@field r number -- Red component (0-1)
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---@field g number -- Green component (0-1)
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---@field b number -- Blue component (0-1)
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---@field a number -- Alpha component (0-1)
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local Color = {}
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Color.__index = Color
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--- Create a new color instance
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---@param r number?
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---@param g number?
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---@param b number?
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---@param a number?
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---@return Color
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function Color.new(r, g, b, a)
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local self = setmetatable({}, Color)
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self.r = r or 0
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self.g = g or 0
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self.b = b or 0
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self.a = a or 1
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return self
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end
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---@return number r, number g, number b, number a
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function Color:toRGBA()
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return self.r, self.g, self.b, self.a
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end
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--- Convert hex string to color
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--- Supports both 6-digit (#RRGGBB) and 8-digit (#RRGGBBAA) hex formats
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---@param hexWithTag string -- e.g. "#RRGGBB" or "#RRGGBBAA"
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---@return Color
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---@throws Error if hex string format is invalid
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function Color.fromHex(hexWithTag)
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local hex = hexWithTag:gsub("#", "")
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if #hex == 6 then
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local r = tonumber("0x" .. hex:sub(1, 2))
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local g = tonumber("0x" .. hex:sub(3, 4))
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local b = tonumber("0x" .. hex:sub(5, 6))
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if not r or not g or not b then
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error(formatError("Color", string.format("Invalid hex string format: '%s'. Contains invalid hex digits", hexWithTag)))
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end
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return Color.new(r / 255, g / 255, b / 255, 1)
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elseif #hex == 8 then
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local r = tonumber("0x" .. hex:sub(1, 2))
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local g = tonumber("0x" .. hex:sub(3, 4))
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local b = tonumber("0x" .. hex:sub(5, 6))
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local a = tonumber("0x" .. hex:sub(7, 8))
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if not r or not g or not b or not a then
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error(formatError("Color", string.format("Invalid hex string format: '%s'. Contains invalid hex digits", hexWithTag)))
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end
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return Color.new(r / 255, g / 255, b / 255, a / 255)
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else
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error(formatError("Color", string.format("Invalid hex string format: '%s'. Expected #RRGGBB or #RRGGBBAA", hexWithTag)))
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end
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end
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--- Validate a single color channel value
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---@param value any -- Value to validate
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---@param max number? -- Maximum value (255 for 0-255 range, 1 for 0-1 range)
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---@return boolean valid -- True if valid
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---@return number? clamped -- Clamped value in 0-1 range
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function Color.validateColorChannel(value, max)
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max = max or 1
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if type(value) ~= "number" then
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return false, nil
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end
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-- Check for NaN
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if value ~= value then
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return false, nil
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end
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-- Check for Infinity
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if value == math.huge or value == -math.huge then
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return false, nil
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end
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-- Normalize to 0-1 range
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local normalized = value
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if max == 255 then
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normalized = value / 255
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end
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-- Clamp to valid range
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normalized = math.max(0, math.min(1, normalized))
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return true, normalized
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end
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--- Validate hex color format
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---@param hex string -- Hex color string (with or without #)
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---@return boolean valid -- True if valid format
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---@return string? error -- Error message if invalid
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function Color.validateHexColor(hex)
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if type(hex) ~= "string" then
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return false, "Hex color must be a string"
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end
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-- Remove # prefix
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local cleanHex = hex:gsub("^#", "")
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-- Check length (3, 6, or 8 characters)
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if #cleanHex ~= 3 and #cleanHex ~= 6 and #cleanHex ~= 8 then
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return false, string.format("Invalid hex length: %d. Expected 3, 6, or 8 characters", #cleanHex)
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end
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-- Check for valid hex characters
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if not cleanHex:match("^[0-9A-Fa-f]+$") then
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return false, "Invalid hex characters. Use only 0-9, A-F"
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end
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return true, nil
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end
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--- Validate RGB/RGBA color values
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---@param r number -- Red component
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---@param g number -- Green component
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---@param b number -- Blue component
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---@param a number? -- Alpha component (optional)
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---@param max number? -- Maximum value (255 or 1)
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---@return boolean valid -- True if valid
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---@return string? error -- Error message if invalid
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function Color.validateRGBColor(r, g, b, a, max)
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max = max or 1
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a = a or max
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local rValid = Color.validateColorChannel(r, max)
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local gValid = Color.validateColorChannel(g, max)
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local bValid = Color.validateColorChannel(b, max)
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local aValid = Color.validateColorChannel(a, max)
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if not rValid then
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return false, string.format("Invalid red channel: %s", tostring(r))
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end
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if not gValid then
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return false, string.format("Invalid green channel: %s", tostring(g))
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end
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if not bValid then
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return false, string.format("Invalid blue channel: %s", tostring(b))
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end
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if not aValid then
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return false, string.format("Invalid alpha channel: %s", tostring(a))
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end
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return true, nil
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end
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--- Validate named color
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---@param name string -- Color name
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---@return boolean valid -- True if valid
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---@return string? error -- Error message if invalid
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function Color.validateNamedColor(name)
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if type(name) ~= "string" then
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return false, "Color name must be a string"
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end
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local lowerName = name:lower()
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if not NAMED_COLORS[lowerName] then
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return false, string.format("Unknown color name: '%s'", name)
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end
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return true, nil
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end
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--- Check if a value is a valid color format
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---@param value any -- Value to check
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---@return string? format -- Format type (hex, rgb, rgba, named, table, nil if invalid)
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function Color.isValidColorFormat(value)
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local valueType = type(value)
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-- Check for hex string
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if valueType == "string" then
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if value:match("^#?[0-9A-Fa-f]+$") then
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local valid = Color.validateHexColor(value)
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if valid then
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return "hex"
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end
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end
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-- Check for named color
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if NAMED_COLORS[value:lower()] then
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return "named"
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end
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return nil
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end
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-- Check for table format
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if valueType == "table" then
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-- Check for Color instance
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if getmetatable(value) == Color then
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return "table"
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end
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-- Check for array format {r, g, b, a}
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if value[1] and value[2] and value[3] then
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local valid = Color.validateRGBColor(value[1], value[2], value[3], value[4])
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if valid then
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return "table"
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end
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end
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-- Check for named format {r=, g=, b=, a=}
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if value.r and value.g and value.b then
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local valid = Color.validateRGBColor(value.r, value.g, value.b, value.a)
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if valid then
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return "table"
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end
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end
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return nil
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end
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return nil
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end
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--- Validate a color value
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---@param value any -- Color value to validate
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---@param options table? -- Validation options
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---@return boolean valid -- True if valid
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---@return string? error -- Error message if invalid
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function Color.validateColor(value, options)
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options = options or {}
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local allowNamed = options.allowNamed ~= false
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local requireAlpha = options.requireAlpha or false
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if value == nil then
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return false, "Color value is nil"
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end
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local format = Color.isValidColorFormat(value)
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if not format then
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return false, string.format("Invalid color format: %s", tostring(value))
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end
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if format == "named" and not allowNamed then
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return false, "Named colors not allowed"
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end
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-- Additional validation for alpha requirement
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if requireAlpha and format == "hex" then
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local cleanHex = value:gsub("^#", "")
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if #cleanHex ~= 8 then
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return false, "Alpha channel required (use 8-digit hex)"
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end
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end
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return true, nil
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end
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--- Sanitize a color value
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---@param value any -- Color value to sanitize
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---@param default Color? -- Default color if invalid
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---@return Color -- Sanitized color
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function Color.sanitizeColor(value, default)
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default = default or Color.new(0, 0, 0, 1)
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local format = Color.isValidColorFormat(value)
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if not format then
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return default
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end
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-- Handle hex format
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if format == "hex" then
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local cleanHex = value:gsub("^#", "")
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-- Expand 3-digit hex to 6-digit
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if #cleanHex == 3 then
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cleanHex = cleanHex:gsub("(.)", "%1%1")
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end
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-- Try to parse
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local success, result = pcall(Color.fromHex, "#" .. cleanHex)
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if success then
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return result
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else
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return default
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end
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end
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-- Handle named format
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if format == "named" then
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local lowerName = value:lower()
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local rgba = NAMED_COLORS[lowerName]
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if rgba then
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return Color.new(rgba[1], rgba[2], rgba[3], rgba[4])
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end
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return default
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end
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-- Handle table format
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if format == "table" then
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-- Color instance
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if getmetatable(value) == Color then
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return value
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end
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-- Array format
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if value[1] then
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local _, r = Color.validateColorChannel(value[1], 1)
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local _, g = Color.validateColorChannel(value[2], 1)
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local _, b = Color.validateColorChannel(value[3], 1)
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local _, a = Color.validateColorChannel(value[4] or 1, 1)
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if r and g and b and a then
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return Color.new(r, g, b, a)
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end
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end
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-- Named format
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if value.r then
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local _, r = Color.validateColorChannel(value.r, 1)
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local _, g = Color.validateColorChannel(value.g, 1)
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local _, b = Color.validateColorChannel(value.b, 1)
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local _, a = Color.validateColorChannel(value.a or 1, 1)
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if r and g and b and a then
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return Color.new(r, g, b, a)
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end
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end
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end
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return default
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end
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--- Parse a color from various formats
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---@param value any -- Color value (hex, named, table)
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---@return Color -- Parsed color
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function Color.parse(value)
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return Color.sanitizeColor(value, Color.new(0, 0, 0, 1))
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end
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return Color
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