2161 lines
75 KiB
Lua
2161 lines
75 KiB
Lua
-- Utility class for color handling
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---@class Color
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---@field r number -- Red component (0-1)
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---@field g number -- Green component (0-1)
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---@field b number -- Blue component (0-1)
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---@field a number -- Alpha component (0-1)
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local Color = {}
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Color.__index = Color
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--- Create a new color instance
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---@param r number? -- Default: 0
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---@param g number? -- Default: 0
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---@param b number? -- Default: 0
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---@param a number? -- Default: 1
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---@return Color
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function Color.new(r, g, b, a)
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local self = setmetatable({}, Color)
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self.r = r or 0
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self.g = g or 0
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self.b = b or 0
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self.a = a or 1
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return self
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end
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---@return number r, number g, number b, number a
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function Color:toRGBA()
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return self.r, self.g, self.b, self.a
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end
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--- Convert hex string to color
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---@param hexWithTag string -- e.g. "#RRGGBB" or "#RRGGBBAA"
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---@return Color
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function Color.fromHex(hexWithTag)
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local hex = hexWithTag:gsub("#", "")
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if #hex == 6 then
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local r = tonumber("0x" .. hex:sub(1, 2)) or 0
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local g = tonumber("0x" .. hex:sub(3, 4)) or 0
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local b = tonumber("0x" .. hex:sub(5, 6)) or 0
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return Color.new(r, g, b, 1)
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elseif #hex == 8 then
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local r = tonumber("0x" .. hex:sub(1, 2)) or 0
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local g = tonumber("0x" .. hex:sub(3, 4)) or 0
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local b = tonumber("0x" .. hex:sub(5, 6)) or 0
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local a = tonumber("0x" .. hex:sub(7, 8)) / 255
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return Color.new(r, g, b, a)
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else
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error("Invalid hex string")
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end
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end
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local enums = {
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---@enum TextAlign
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TextAlign = { START = "start", CENTER = "center", END = "end", JUSTIFY = "justify" },
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---@enum Positioning
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Positioning = { ABSOLUTE = "absolute", RELATIVE = "relative", FLEX = "flex", GRID = "grid" },
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---@enum FlexDirection
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FlexDirection = { HORIZONTAL = "horizontal", VERTICAL = "vertical" },
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---@enum JustifyContent
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JustifyContent = {
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FLEX_START = "flex-start",
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CENTER = "center",
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SPACE_AROUND = "space-around",
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FLEX_END = "flex-end",
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SPACE_EVENLY = "space-evenly",
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SPACE_BETWEEN = "space-between",
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},
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---@enum JustifySelf
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JustifySelf = {
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AUTO = "auto",
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FLEX_START = "flex-start",
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CENTER = "center",
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FLEX_END = "flex-end",
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SPACE_AROUND = "space-around",
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SPACE_EVENLY = "space-evenly",
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SPACE_BETWEEN = "space-between",
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},
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---@enum AlignItems
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AlignItems = {
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STRETCH = "stretch",
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FLEX_START = "flex-start",
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FLEX_END = "flex-end",
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CENTER = "center",
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BASELINE = "baseline",
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},
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---@enum AlignSelf
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AlignSelf = {
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AUTO = "auto",
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STRETCH = "stretch",
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FLEX_START = "flex-start",
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FLEX_END = "flex-end",
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CENTER = "center",
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BASELINE = "baseline",
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},
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---@enum AlignContent
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AlignContent = {
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STRETCH = "stretch",
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FLEX_START = "flex-start",
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FLEX_END = "flex-end",
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CENTER = "center",
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SPACE_BETWEEN = "space-between",
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SPACE_AROUND = "space-around",
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},
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---@enum FlexWrap
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FlexWrap = { NOWRAP = "nowrap", WRAP = "wrap", WRAP_REVERSE = "wrap-reverse" },
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---@enum TextSize
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TextSize = {
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XXS = "xxs",
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XS = "xs",
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SM = "sm",
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MD = "md",
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LG = "lg",
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XL = "xl",
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XXL = "xxl",
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XL3 = "3xl",
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XL4 = "4xl",
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},
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}
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-- Text size preset mappings (in vh units for auto-scaling)
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local TEXT_SIZE_PRESETS = {
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xxs = 0.75, -- 0.75vh
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xs = 1.25, -- 1.25vh
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sm = 1.75, -- 1.75vh
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md = 2.25, -- 2.25vh (default)
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lg = 2.75, -- 2.75vh
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xl = 3.5, -- 3.5vh
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xxl = 4.5, -- 4.5vh
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["3xl"] = 5.0, -- 5vh
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["4xl"] = 7.0, -- 7vh
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}
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local Positioning, FlexDirection, JustifyContent, AlignContent, AlignItems, TextAlign, AlignSelf, JustifySelf, FlexWrap, TextSize =
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enums.Positioning,
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enums.FlexDirection,
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enums.JustifyContent,
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enums.AlignContent,
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enums.AlignItems,
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enums.TextAlign,
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enums.AlignSelf,
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enums.JustifySelf,
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enums.FlexWrap,
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enums.TextSize
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-- ====================
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-- Units System
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-- ====================
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--- Unit parsing and viewport calculations
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local Units = {}
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--- Parse a unit value (string or number) into value and unit type
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---@param value string|number
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---@return number, string -- Returns numeric value and unit type ("px", "%", "vw", "vh")
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function Units.parse(value)
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if type(value) == "number" then
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return value, "px"
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end
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if type(value) ~= "string" then
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-- Fallback to 0px for invalid types
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return 0, "px"
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end
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-- Match number followed by optional unit
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local numStr, unit = value:match("^([%-]?[%d%.]+)(.*)$")
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if not numStr then
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-- Fallback to 0px for invalid format
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return 0, "px"
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end
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local num = tonumber(numStr)
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if not num then
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-- Fallback to 0px for invalid numeric value
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return 0, "px"
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end
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-- Default to pixels if no unit specified
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if unit == "" then
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unit = "px"
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end
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local validUnits = { px = true, ["%"] = true, vw = true, vh = true, ew = true, eh = true }
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if not validUnits[unit] then
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return num, "px"
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end
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return num, unit
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end
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--- Convert relative units to pixels based on viewport and parent dimensions
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---@param value number
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---@param unit string
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---@param viewportWidth number
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---@param viewportHeight number
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---@param parentSize number? -- Required for percentage units
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---@return number -- Pixel value
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function Units.resolve(value, unit, viewportWidth, viewportHeight, parentSize)
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if unit == "px" then
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return value
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elseif unit == "%" then
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if not parentSize then
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error("Percentage units require parent dimension")
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end
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return (value / 100) * parentSize
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elseif unit == "vw" then
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return (value / 100) * viewportWidth
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elseif unit == "vh" then
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return (value / 100) * viewportHeight
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else
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error("Unknown unit type: " .. unit)
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end
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end
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---@return number, number -- width, height
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function Units.getViewport()
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-- Try both functions to be compatible with different love versions and test environments
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if love.graphics and love.graphics.getDimensions then
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return love.graphics.getDimensions()
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else
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local w, h = love.window.getMode()
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return w, h
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end
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end
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--- Apply base scaling to a value
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---@param value number
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---@param axis "x"|"y" -- Which axis to scale on
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---@param scaleFactors {x:number, y:number}
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---@return number
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function Units.applyBaseScale(value, axis, scaleFactors)
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if axis == "x" then
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return value * scaleFactors.x
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else
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return value * scaleFactors.y
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end
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end
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--- Resolve units for spacing properties (padding, margin)
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---@param spacingProps table?
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---@param parentWidth number
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---@param parentHeight number
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---@return table -- Resolved spacing with top, right, bottom, left in pixels
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function Units.resolveSpacing(spacingProps, parentWidth, parentHeight)
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if not spacingProps then
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return { top = 0, right = 0, bottom = 0, left = 0 }
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end
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local viewportWidth, viewportHeight = Units.getViewport()
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local result = {}
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-- Handle shorthand properties first
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local vertical = spacingProps.vertical
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local horizontal = spacingProps.horizontal
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if vertical then
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if type(vertical) == "string" then
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local value, unit = Units.parse(vertical)
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vertical = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
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end
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end
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if horizontal then
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if type(horizontal) == "string" then
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local value, unit = Units.parse(horizontal)
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horizontal = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
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end
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end
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-- Handle individual sides
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for _, side in ipairs({ "top", "right", "bottom", "left" }) do
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local value = spacingProps[side]
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if value then
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if type(value) == "string" then
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local numValue, unit = Units.parse(value)
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local parentSize = (side == "top" or side == "bottom") and parentHeight or parentWidth
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result[side] = Units.resolve(numValue, unit, viewportWidth, viewportHeight, parentSize)
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else
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result[side] = value
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end
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else
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-- Use fallbacks
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if side == "top" or side == "bottom" then
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result[side] = vertical or 0
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else
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result[side] = horizontal or 0
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end
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end
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end
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return result
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end
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-- ====================
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-- Grid System
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-- ====================
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--- Simple grid layout calculations
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local Grid = {}
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--- Layout grid items within a grid container using simple row/column counts
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---@param element Element -- Grid container element
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function Grid.layoutGridItems(element)
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local rows = element.gridRows or 1
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local columns = element.gridColumns or 1
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-- Calculate available space
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local availableWidth = element.width - element.padding.left - element.padding.right
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local availableHeight = element.height - element.padding.top - element.padding.bottom
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-- Get gaps
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local columnGap = element.columnGap or 0
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local rowGap = element.rowGap or 0
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-- Calculate cell sizes (equal distribution)
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local totalColumnGaps = (columns - 1) * columnGap
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local totalRowGaps = (rows - 1) * rowGap
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local cellWidth = (availableWidth - totalColumnGaps) / columns
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local cellHeight = (availableHeight - totalRowGaps) / rows
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-- Get children that participate in grid layout
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local gridChildren = {}
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for _, child in ipairs(element.children) do
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if not (child.positioning == Positioning.ABSOLUTE and child._explicitlyAbsolute) then
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table.insert(gridChildren, child)
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end
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end
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-- Place children in grid cells
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for i, child in ipairs(gridChildren) do
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-- Calculate row and column (0-indexed for calculation)
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local index = i - 1
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local col = index % columns
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local row = math.floor(index / columns)
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-- Skip if we've exceeded the grid
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if row >= rows then
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break
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end
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-- Calculate cell position
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local cellX = element.x + element.padding.left + (col * (cellWidth + columnGap))
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local cellY = element.y + element.padding.top + (row * (cellHeight + rowGap))
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-- Apply alignment within grid cell (default to stretch)
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local effectiveAlignItems = element.alignItems or AlignItems.STRETCH
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-- Stretch child to fill cell by default
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if effectiveAlignItems == AlignItems.STRETCH or effectiveAlignItems == "stretch" then
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child.x = cellX
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child.y = cellY
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child.width = cellWidth - child.padding.left - child.padding.right
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child.height = cellHeight - child.padding.top - child.padding.bottom
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-- Disable auto-sizing when stretched by grid
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child.autosizing.width = false
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child.autosizing.height = false
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elseif effectiveAlignItems == AlignItems.CENTER or effectiveAlignItems == "center" then
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local childTotalWidth = child.width + child.padding.left + child.padding.right
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local childTotalHeight = child.height + child.padding.top + child.padding.bottom
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child.x = cellX + (cellWidth - childTotalWidth) / 2
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child.y = cellY + (cellHeight - childTotalHeight) / 2
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elseif
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effectiveAlignItems == AlignItems.FLEX_START
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or effectiveAlignItems == "flex-start"
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or effectiveAlignItems == "start"
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then
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child.x = cellX
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child.y = cellY
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elseif
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effectiveAlignItems == AlignItems.FLEX_END
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or effectiveAlignItems == "flex-end"
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or effectiveAlignItems == "end"
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then
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local childTotalWidth = child.width + child.padding.left + child.padding.right
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local childTotalHeight = child.height + child.padding.top + child.padding.bottom
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child.x = cellX + cellWidth - childTotalWidth
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child.y = cellY + cellHeight - childTotalHeight
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else
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-- Default to stretch
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child.x = cellX
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child.y = cellY
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child.width = cellWidth - child.padding.left - child.padding.right
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child.height = cellHeight - child.padding.top - child.padding.bottom
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-- Disable auto-sizing when stretched by grid
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child.autosizing.width = false
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child.autosizing.height = false
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end
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-- Layout child's children if it has any
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if #child.children > 0 then
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child:layoutChildren()
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end
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end
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end
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--- Top level GUI manager
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---@class Gui
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---@field topElements table<integer, Element>
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---@field baseScale {width:number, height:number}?
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---@field scaleFactors {x:number, y:number}
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---@field init fun(config: {baseScale: {width:number, height:number}}): nil
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---@field resize fun(): nil
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---@field draw fun(): nil
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---@field update fun(dt:number): nil
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---@field destroy fun(): nil
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local Gui = {
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topElements = {},
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baseScale = nil,
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scaleFactors = { x = 1.0, y = 1.0 },
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}
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--- Initialize FlexLove with configuration
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---@param config {baseScale?: {width?:number, height?:number}} --Default: {width: 1920, height: 1080}
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function Gui.init(config)
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if config.baseScale then
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Gui.baseScale = {
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width = config.baseScale.width or 1920,
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height = config.baseScale.height or 1080,
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}
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-- Calculate initial scale factors
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local currentWidth, currentHeight = Units.getViewport()
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Gui.scaleFactors.x = currentWidth / Gui.baseScale.width
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Gui.scaleFactors.y = currentHeight / Gui.baseScale.height
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end
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end
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--- Get current scale factors
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---@return number, number -- scaleX, scaleY
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function Gui.getScaleFactors()
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return Gui.scaleFactors.x, Gui.scaleFactors.y
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end
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function Gui.resize()
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local newWidth, newHeight = love.window.getMode()
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-- Update scale factors if base scale is set
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if Gui.baseScale then
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Gui.scaleFactors.x = newWidth / Gui.baseScale.width
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Gui.scaleFactors.y = newHeight / Gui.baseScale.height
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end
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for _, win in ipairs(Gui.topElements) do
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win:resize(newWidth, newHeight)
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end
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end
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function Gui.draw()
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-- Sort elements by z-index before drawing
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table.sort(Gui.topElements, function(a, b)
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return a.z < b.z
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end)
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for _, win in ipairs(Gui.topElements) do
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win:draw()
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end
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end
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|
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function Gui.update(dt)
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for _, win in ipairs(Gui.topElements) do
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win:update(dt)
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end
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end
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|
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--- Destroy all elements and their children
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function Gui.destroy()
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for _, win in ipairs(Gui.topElements) do
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win:destroy()
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end
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Gui.topElements = {}
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-- Reset base scale and scale factors
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Gui.baseScale = nil
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Gui.scaleFactors = { x = 1.0, y = 1.0 }
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end
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|
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-- Simple GUI library for LOVE2D
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-- Provides element and button creation, drawing, and click handling.
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|
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---@class Animation
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---@field duration number
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---@field start {width?:number, height?:number, opacity?:number}
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---@field final {width?:number, height?:number, opacity?:number}
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---@field elapsed number
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---@field transform table?
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|
---@field transition table?
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local Animation = {}
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Animation.__index = Animation
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|
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---@class AnimationProps
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---@field duration number
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---@field start {width?:number, height?:number, opacity?:number}
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---@field final {width?:number, height?:number, opacity?:number}
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---@field transform table?
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---@field transition table?
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local AnimationProps = {}
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|
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---@class TransformProps
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---@field scale {x?:number, y?:number}?
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---@field rotate number?
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---@field translate {x?:number, y?:number}?
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---@field skew {x?:number, y?:number}?
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|
|
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---@class TransitionProps
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|
---@field duration number?
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---@field easing string?
|
|
|
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---@param props AnimationProps
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---@return Animation
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function Animation.new(props)
|
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local self = setmetatable({}, Animation)
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self.duration = props.duration
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self.start = props.start
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self.final = props.final
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self.transform = props.transform
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self.transition = props.transition
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self.elapsed = 0
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return self
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end
|
|
|
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---@param dt number
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---@return boolean
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function Animation:update(dt)
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self.elapsed = self.elapsed + dt
|
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if self.elapsed >= self.duration then
|
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return true -- finished
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else
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return false
|
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end
|
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end
|
|
|
|
---@return table
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function Animation:interpolate()
|
|
local t = math.min(self.elapsed / self.duration, 1)
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local result = {}
|
|
|
|
-- Handle width and height if present
|
|
if self.start.width and self.final.width then
|
|
result.width = self.start.width * (1 - t) + self.final.width * t
|
|
end
|
|
|
|
if self.start.height and self.final.height then
|
|
result.height = self.start.height * (1 - t) + self.final.height * t
|
|
end
|
|
|
|
-- Handle other properties like opacity
|
|
if self.start.opacity and self.final.opacity then
|
|
result.opacity = self.start.opacity * (1 - t) + self.final.opacity * t
|
|
end
|
|
|
|
-- Apply transform if present
|
|
if self.transform then
|
|
for key, value in pairs(self.transform) do
|
|
result[key] = value
|
|
end
|
|
end
|
|
|
|
return result
|
|
end
|
|
|
|
--- Apply animation to a GUI element
|
|
---@param element Element
|
|
function Animation:apply(element)
|
|
if element.animation then
|
|
-- If there's an existing animation, we should probably stop it or replace it
|
|
element.animation = self
|
|
else
|
|
element.animation = self
|
|
end
|
|
end
|
|
|
|
--- Create a simple fade animation
|
|
---@param duration number
|
|
---@param fromOpacity number
|
|
---@param toOpacity number
|
|
---@return Animation
|
|
function Animation.fade(duration, fromOpacity, toOpacity)
|
|
return Animation.new({
|
|
duration = duration,
|
|
start = { opacity = fromOpacity },
|
|
final = { opacity = toOpacity },
|
|
transform = {},
|
|
transition = {},
|
|
})
|
|
end
|
|
|
|
--- Create a simple scale animation
|
|
---@param duration number
|
|
---@param fromScale table{width:number,height:number}
|
|
---@param toScale table{width:number,height:number}
|
|
---@return Animation
|
|
function Animation.scale(duration, fromScale, toScale)
|
|
return Animation.new({
|
|
duration = duration,
|
|
start = { width = fromScale.width, height = fromScale.height },
|
|
final = { width = toScale.width, height = toScale.height },
|
|
transform = {},
|
|
transition = {},
|
|
})
|
|
end
|
|
|
|
local FONT_CACHE = {}
|
|
|
|
--- Create or get a font from cache
|
|
---@param size number
|
|
---@return love.Font
|
|
function FONT_CACHE.get(size)
|
|
if not FONT_CACHE[size] then
|
|
FONT_CACHE[size] = love.graphics.newFont(size)
|
|
end
|
|
return FONT_CACHE[size]
|
|
end
|
|
|
|
--- Get font for text size (cached)
|
|
---@param textSize number?
|
|
---@return love.Font
|
|
function FONT_CACHE.getFont(textSize)
|
|
if textSize then
|
|
return FONT_CACHE.get(textSize)
|
|
else
|
|
return love.graphics.getFont()
|
|
end
|
|
end
|
|
|
|
-- ====================
|
|
-- Text Size Utilities
|
|
-- ====================
|
|
|
|
--- Resolve text size preset to viewport units
|
|
---@param sizeValue string|number
|
|
---@return number, string -- Returns value and unit ("vh" for presets, original unit otherwise)
|
|
local function resolveTextSizePreset(sizeValue)
|
|
if type(sizeValue) == "string" then
|
|
-- Check if it's a preset
|
|
local preset = TEXT_SIZE_PRESETS[sizeValue]
|
|
if preset then
|
|
return preset, "vh"
|
|
end
|
|
end
|
|
-- Not a preset, return nil to indicate normal parsing should occur
|
|
return nil, nil
|
|
end
|
|
|
|
---@class Border
|
|
---@field top boolean?
|
|
---@field right boolean?
|
|
---@field bottom boolean?
|
|
---@field left boolean?
|
|
|
|
-- ====================
|
|
-- Element Object
|
|
-- ====================
|
|
---@class Element
|
|
---@field id string
|
|
---@field autosizing {width:boolean, height:boolean} -- Whether the element should automatically size to fit its children
|
|
---@field x number|string -- X coordinate of the element
|
|
---@field y number|string -- Y coordinate of the element
|
|
---@field z number -- Z-index for layering (default: 0)
|
|
---@field width number|string -- Width of the element
|
|
---@field height number|string -- Height of the element
|
|
---@field top number? -- Offset from top edge (CSS-style positioning)
|
|
---@field right number? -- Offset from right edge (CSS-style positioning)
|
|
---@field bottom number? -- Offset from bottom edge (CSS-style positioning)
|
|
---@field left number? -- Offset from left edge (CSS-style positioning)
|
|
---@field children table<integer, Element> -- Children of this element
|
|
---@field parent Element? -- Parent element (nil if top-level)
|
|
---@field border Border -- Border configuration for the element
|
|
---@field opacity number
|
|
---@field borderColor Color -- Color of the border
|
|
---@field background Color -- Background color of the element
|
|
---@field prevGameSize {width:number, height:number} -- Previous game size for resize calculations
|
|
---@field text string? -- Text content to display in the element
|
|
---@field textColor Color -- Color of the text content
|
|
---@field textAlign TextAlign -- Alignment of the text content
|
|
---@field gap number|string -- Space between children elements (default: 10)
|
|
---@field padding {top?:number, right?:number, bottom?:number, left?:number}? -- Padding around children (default: {top=0, right=0, bottom=0, left=0})
|
|
---@field margin {top?:number, right?:number, bottom?:number, left?:number} -- Margin around children (default: {top=0, right=0, bottom=0, left=0})
|
|
---@field positioning Positioning -- Layout positioning mode (default: ABSOLUTE)
|
|
---@field flexDirection FlexDirection -- Direction of flex layout (default: HORIZONTAL)
|
|
---@field justifyContent JustifyContent -- Alignment of items along main axis (default: FLEX_START)
|
|
---@field alignItems AlignItems -- Alignment of items along cross axis (default: STRETCH)
|
|
---@field alignContent AlignContent -- Alignment of lines in multi-line flex containers (default: STRETCH)
|
|
---@field flexWrap FlexWrap -- Whether children wrap to multiple lines (default: NOWRAP)
|
|
---@field justifySelf JustifySelf -- Alignment of the item itself along main axis (default: AUTO)
|
|
---@field alignSelf AlignSelf -- Alignment of the item itself along cross axis (default: AUTO)
|
|
---@field textSize number? -- Resolved font size for text content in pixels
|
|
---@field autoScaleText boolean -- Whether text should auto-scale with window size (default: true)
|
|
---@field transform TransformProps -- Transform properties for animations and styling
|
|
---@field transition TransitionProps -- Transition settings for animations
|
|
---@field callback function? -- Callback function for click events
|
|
---@field units table -- Original unit specifications for responsive behavior
|
|
---@field gridRows number? -- Number of rows in the grid
|
|
---@field gridColumns number? -- Number of columns in the grid
|
|
---@field columnGap number|string? -- Gap between grid columns
|
|
---@field rowGap number|string? -- Gap between grid rows
|
|
local Element = {}
|
|
Element.__index = Element
|
|
|
|
---@class ElementProps
|
|
---@field id string?
|
|
---@field parent Element? -- Parent element for hierarchical structure
|
|
---@field x number|string? -- X coordinate of the element (default: 0)
|
|
---@field y number|string? -- Y coordinate of the element (default: 0)
|
|
---@field z number? -- Z-index for layering (default: 0)
|
|
---@field width number|string? -- Width of the element (default: calculated automatically)
|
|
---@field height number|string? -- Height of the element (default: calculated automatically)
|
|
---@field top number|string? -- Offset from top edge (CSS-style positioning)
|
|
---@field right number|string? -- Offset from right edge (CSS-style positioning)
|
|
---@field bottom number|string? -- Offset from bottom edge (CSS-style positioning)
|
|
---@field left number|string? -- Offset from left edge (CSS-style positioning)
|
|
---@field border Border? -- Border configuration for the element
|
|
---@field borderColor Color? -- Color of the border (default: black)
|
|
---@field opacity number?
|
|
---@field background Color? -- Background color (default: transparent)
|
|
---@field gap number|string? -- Space between children elements (default: 10)
|
|
---@field padding {top:number|string?, right:number|string?, bottom:number|string?, left:number|string?, horizontal: number|string?, vertical:number|string?}? -- Padding around children (default: {top=0, right=0, bottom=0, left=0})
|
|
---@field margin {top:number|string?, right:number|string?, bottom:number|string?, left:number|string?, horizontal: number|string?, vertical:number|string?}? -- Margin around children (default: {top=0, right=0, bottom=0, left=0})
|
|
---@field text string? -- Text content to display (default: nil)
|
|
---@field titleColor Color? -- Color of the text content (default: black)
|
|
---@field textAlign TextAlign? -- Alignment of the text content (default: START)
|
|
---@field textColor Color? -- Color of the text content (default: black)
|
|
---@field textSize number|string? -- Font size: number (px), string with units ("2vh", "10%"), or preset ("xxs"|"xs"|"sm"|"md"|"lg"|"xl"|"xxl"|"3xl"|"4xl") (default: "md")
|
|
---@field autoScaleText boolean? -- Whether text should auto-scale with window size (default: true)
|
|
---@field positioning Positioning? -- Layout positioning mode (default: ABSOLUTE)
|
|
---@field flexDirection FlexDirection? -- Direction of flex layout (default: HORIZONTAL)
|
|
---@field justifyContent JustifyContent? -- Alignment of items along main axis (default: FLEX_START)
|
|
---@field alignItems AlignItems? -- Alignment of items along cross axis (default: STRETCH)
|
|
---@field alignContent AlignContent? -- Alignment of lines in multi-line flex containers (default: STRETCH)
|
|
---@field flexWrap FlexWrap? -- Whether children wrap to multiple lines (default: NOWRAP)
|
|
---@field justifySelf JustifySelf? -- Alignment of the item itself along main axis (default: AUTO)
|
|
---@field alignSelf AlignSelf? -- Alignment of the item itself along cross axis (default: AUTO)
|
|
---@field callback function? -- Callback function for click events
|
|
---@field transform table? -- Transform properties for animations and styling
|
|
---@field transition table? -- Transition settings for animations
|
|
---@field gridRows number? -- Number of rows in the grid (default: 1)
|
|
---@field gridColumns number? -- Number of columns in the grid (default: 1)
|
|
---@field columnGap number|string? -- Gap between grid columns
|
|
---@field rowGap number|string? -- Gap between grid rows
|
|
local ElementProps = {}
|
|
|
|
---@param props ElementProps
|
|
---@return Element
|
|
function Element.new(props)
|
|
local self = setmetatable({}, Element)
|
|
self.children = {}
|
|
self.callback = props.callback
|
|
self.id = props.id or ""
|
|
|
|
-- Set parent first so it's available for size calculations
|
|
self.parent = props.parent
|
|
|
|
------ add non-hereditary ------
|
|
--- self drawing---
|
|
self.border = props.border
|
|
and {
|
|
top = props.border.top or false,
|
|
right = props.border.right or false,
|
|
bottom = props.border.bottom or false,
|
|
left = props.border.left or false,
|
|
}
|
|
or {
|
|
top = false,
|
|
right = false,
|
|
bottom = false,
|
|
left = false,
|
|
}
|
|
self.borderColor = props.borderColor or Color.new(0, 0, 0, 1)
|
|
self.background = props.background or Color.new(0, 0, 0, 0)
|
|
self.opacity = props.opacity or 1
|
|
|
|
self.text = props.text
|
|
self.textAlign = props.textAlign or TextAlign.START
|
|
|
|
--- self positioning ---
|
|
local viewportWidth, viewportHeight = Units.getViewport()
|
|
|
|
---- Sizing ----
|
|
local gw, gh = love.window.getMode()
|
|
self.prevGameSize = { width = gw, height = gh }
|
|
self.autosizing = { width = false, height = false }
|
|
|
|
-- Store unit specifications for responsive behavior
|
|
self.units = {
|
|
width = { value = nil, unit = "px" },
|
|
height = { value = nil, unit = "px" },
|
|
x = { value = nil, unit = "px" },
|
|
y = { value = nil, unit = "px" },
|
|
textSize = { value = nil, unit = "px" },
|
|
gap = { value = nil, unit = "px" },
|
|
padding = {
|
|
top = { value = nil, unit = "px" },
|
|
right = { value = nil, unit = "px" },
|
|
bottom = { value = nil, unit = "px" },
|
|
left = { value = nil, unit = "px" },
|
|
},
|
|
margin = {
|
|
top = { value = nil, unit = "px" },
|
|
right = { value = nil, unit = "px" },
|
|
bottom = { value = nil, unit = "px" },
|
|
left = { value = nil, unit = "px" },
|
|
},
|
|
}
|
|
|
|
-- Get scale factors from Gui (will be used later)
|
|
local scaleX, scaleY = Gui.getScaleFactors()
|
|
|
|
-- Store original textSize units and constraints
|
|
self.minTextSize = props.minTextSize
|
|
self.maxTextSize = props.maxTextSize
|
|
|
|
-- Set autoScaleText BEFORE textSize processing (needed for correct initialization)
|
|
if props.autoScaleText == nil then
|
|
self.autoScaleText = true
|
|
else
|
|
self.autoScaleText = props.autoScaleText
|
|
end
|
|
|
|
-- Handle textSize BEFORE width/height calculation (needed for auto-sizing)
|
|
if props.textSize then
|
|
if type(props.textSize) == "string" then
|
|
-- Check if it's a preset first
|
|
local presetValue, presetUnit = resolveTextSizePreset(props.textSize)
|
|
local value, unit
|
|
|
|
if presetValue then
|
|
-- It's a preset, use the preset value and unit
|
|
value, unit = presetValue, presetUnit
|
|
self.units.textSize = { value = value, unit = unit }
|
|
else
|
|
-- Not a preset, parse normally
|
|
value, unit = Units.parse(props.textSize)
|
|
self.units.textSize = { value = value, unit = unit }
|
|
end
|
|
|
|
-- Resolve textSize based on unit type
|
|
if unit == "%" or unit == "vh" then
|
|
-- Percentage and vh are relative to viewport height
|
|
self.textSize = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
elseif unit == "vw" then
|
|
-- vw is relative to viewport width
|
|
self.textSize = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
elseif unit == "ew" then
|
|
-- ew is relative to element width (use viewport width as fallback during initialization)
|
|
-- Will be re-resolved after width is set
|
|
self.textSize = (value / 100) * viewportWidth
|
|
elseif unit == "eh" then
|
|
-- eh is relative to element height (use viewport height as fallback during initialization)
|
|
-- Will be re-resolved after height is set
|
|
self.textSize = (value / 100) * viewportHeight
|
|
elseif unit == "px" then
|
|
-- Pixel units
|
|
self.textSize = value
|
|
else
|
|
error("Unknown textSize unit: " .. unit)
|
|
end
|
|
else
|
|
-- Validate pixel textSize value
|
|
if props.textSize <= 0 then
|
|
error("textSize must be greater than 0, got: " .. tostring(props.textSize))
|
|
end
|
|
|
|
-- Pixel textSize value
|
|
if self.autoScaleText and Gui.baseScale then
|
|
-- With base scaling: store original pixel value and scale relative to base resolution
|
|
self.units.textSize = { value = props.textSize, unit = "px" }
|
|
self.textSize = props.textSize * scaleY
|
|
elseif self.autoScaleText then
|
|
-- Without base scaling: convert to viewport units for auto-scaling
|
|
-- Calculate what percentage of viewport height this represents
|
|
local vhValue = (props.textSize / viewportHeight) * 100
|
|
self.units.textSize = { value = vhValue, unit = "vh" }
|
|
self.textSize = props.textSize -- Initial size is the specified pixel value
|
|
else
|
|
-- No auto-scaling: apply base scaling if set, otherwise use raw value
|
|
self.textSize = Gui.baseScale and (props.textSize * scaleY) or props.textSize
|
|
self.units.textSize = { value = props.textSize, unit = "px" }
|
|
end
|
|
end
|
|
else
|
|
-- No textSize specified - use auto-scaling default
|
|
if self.autoScaleText and Gui.baseScale then
|
|
-- With base scaling: use 12px as default and scale
|
|
self.units.textSize = { value = 12, unit = "px" }
|
|
self.textSize = 12 * scaleY
|
|
elseif self.autoScaleText then
|
|
-- Without base scaling: default to 1.5vh (1.5% of viewport height)
|
|
self.units.textSize = { value = 1.5, unit = "vh" }
|
|
self.textSize = (1.5 / 100) * viewportHeight
|
|
else
|
|
-- No auto-scaling: use 12px with optional base scaling
|
|
self.textSize = Gui.baseScale and (12 * scaleY) or 12
|
|
self.units.textSize = { value = nil, unit = "px" }
|
|
end
|
|
end
|
|
|
|
-- Handle width (both w and width properties, prefer w if both exist)
|
|
local widthProp = props.width
|
|
if widthProp then
|
|
if type(widthProp) == "string" then
|
|
local value, unit = Units.parse(widthProp)
|
|
self.units.width = { value = value, unit = unit }
|
|
local parentWidth = self.parent and self.parent.width or viewportWidth
|
|
self.width = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
|
|
else
|
|
-- Apply base scaling to pixel values
|
|
self.width = Gui.baseScale and (widthProp * scaleX) or widthProp
|
|
self.units.width = { value = widthProp, unit = "px" }
|
|
end
|
|
else
|
|
self.autosizing.width = true
|
|
self.width = self:calculateAutoWidth()
|
|
self.units.width = { value = nil, unit = "auto" } -- Mark as auto-sized
|
|
end
|
|
|
|
-- Handle height (both h and height properties, prefer h if both exist)
|
|
local heightProp = props.height
|
|
if heightProp then
|
|
if type(heightProp) == "string" then
|
|
local value, unit = Units.parse(heightProp)
|
|
self.units.height = { value = value, unit = unit }
|
|
local parentHeight = self.parent and self.parent.height or viewportHeight
|
|
self.height = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
|
|
else
|
|
-- Apply base scaling to pixel values
|
|
self.height = Gui.baseScale and (heightProp * scaleY) or heightProp
|
|
self.units.height = { value = heightProp, unit = "px" }
|
|
end
|
|
else
|
|
self.autosizing.height = true
|
|
self.height = self:calculateAutoHeight()
|
|
self.units.height = { value = nil, unit = "auto" } -- Mark as auto-sized
|
|
end
|
|
|
|
--- child positioning ---
|
|
if props.gap then
|
|
if type(props.gap) == "string" then
|
|
local value, unit = Units.parse(props.gap)
|
|
self.units.gap = { value = value, unit = unit }
|
|
-- Gap percentages should be relative to the element's own size, not parent
|
|
-- For horizontal flex, gap is based on width; for vertical flex, based on height
|
|
local flexDir = props.flexDirection or FlexDirection.HORIZONTAL
|
|
local containerSize = (flexDir == FlexDirection.HORIZONTAL) and self.width or self.height
|
|
self.gap = Units.resolve(value, unit, viewportWidth, viewportHeight, containerSize)
|
|
else
|
|
self.gap = props.gap
|
|
self.units.gap = { value = props.gap, unit = "px" }
|
|
end
|
|
else
|
|
self.gap = 10
|
|
self.units.gap = { value = 10, unit = "px" }
|
|
end
|
|
|
|
-- Resolve padding and margin based on element's own size (after width/height are set)
|
|
self.padding = Units.resolveSpacing(props.padding, self.width, self.height)
|
|
self.margin = Units.resolveSpacing(props.margin, self.width, self.height)
|
|
|
|
-- Re-resolve ew/eh textSize units now that width/height are set
|
|
if props.textSize and type(props.textSize) == "string" then
|
|
local value, unit = Units.parse(props.textSize)
|
|
if unit == "ew" then
|
|
-- Element width relative (now that width is set)
|
|
self.textSize = (value / 100) * self.width
|
|
elseif unit == "eh" then
|
|
-- Element height relative (now that height is set)
|
|
self.textSize = (value / 100) * self.height
|
|
end
|
|
end
|
|
|
|
-- Apply min/max constraints (also scaled)
|
|
local minSize = self.minTextSize and (Gui.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
|
local maxSize = self.maxTextSize and (Gui.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
|
|
|
if minSize and self.textSize < minSize then
|
|
self.textSize = minSize
|
|
end
|
|
if maxSize and self.textSize > maxSize then
|
|
self.textSize = maxSize
|
|
end
|
|
|
|
-- Protect against too-small text sizes (minimum 1px)
|
|
if self.textSize < 1 then
|
|
self.textSize = 1 -- Minimum 1px
|
|
end
|
|
|
|
-- Store original spacing values for proper resize handling
|
|
-- Initialize all padding sides
|
|
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
|
if props.padding and props.padding[side] then
|
|
if type(props.padding[side]) == "string" then
|
|
local value, unit = Units.parse(props.padding[side])
|
|
self.units.padding[side] = { value = value, unit = unit }
|
|
else
|
|
self.units.padding[side] = { value = props.padding[side], unit = "px" }
|
|
end
|
|
else
|
|
-- Use resolved padding values from Units.resolveSpacing
|
|
self.units.padding[side] = { value = self.padding[side], unit = "px" }
|
|
end
|
|
end
|
|
|
|
-- Initialize all margin sides
|
|
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
|
if props.margin and props.margin[side] then
|
|
if type(props.margin[side]) == "string" then
|
|
local value, unit = Units.parse(props.margin[side])
|
|
self.units.margin[side] = { value = value, unit = unit }
|
|
else
|
|
self.units.margin[side] = { value = props.margin[side], unit = "px" }
|
|
end
|
|
else
|
|
-- Use resolved margin values from Units.resolveSpacing
|
|
self.units.margin[side] = { value = self.margin[side], unit = "px" }
|
|
end
|
|
end
|
|
|
|
-- Grid properties are set later in the constructor
|
|
|
|
------ add hereditary ------
|
|
if props.parent == nil then
|
|
table.insert(Gui.topElements, self)
|
|
|
|
-- Handle x position with units
|
|
if props.x then
|
|
if type(props.x) == "string" then
|
|
local value, unit = Units.parse(props.x)
|
|
self.units.x = { value = value, unit = unit }
|
|
self.x = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
self.x = Gui.baseScale and (props.x * scaleX) or props.x
|
|
self.units.x = { value = props.x, unit = "px" }
|
|
end
|
|
else
|
|
self.x = 0
|
|
self.units.x = { value = 0, unit = "px" }
|
|
end
|
|
|
|
-- Handle y position with units
|
|
if props.y then
|
|
if type(props.y) == "string" then
|
|
local value, unit = Units.parse(props.y)
|
|
self.units.y = { value = value, unit = unit }
|
|
self.y = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
self.y = Gui.baseScale and (props.y * scaleY) or props.y
|
|
self.units.y = { value = props.y, unit = "px" }
|
|
end
|
|
else
|
|
self.y = 0
|
|
self.units.y = { value = 0, unit = "px" }
|
|
end
|
|
|
|
self.z = props.z or 0
|
|
|
|
self.textColor = props.textColor or Color.new(0, 0, 0, 1)
|
|
|
|
-- Track if positioning was explicitly set
|
|
if props.positioning then
|
|
self.positioning = props.positioning
|
|
self._originalPositioning = props.positioning
|
|
self._explicitlyAbsolute = (props.positioning == Positioning.ABSOLUTE)
|
|
else
|
|
self.positioning = Positioning.ABSOLUTE
|
|
self._originalPositioning = nil -- No explicit positioning
|
|
self._explicitlyAbsolute = false
|
|
end
|
|
else
|
|
-- Set positioning first and track if explicitly set
|
|
self._originalPositioning = props.positioning -- Track original intent
|
|
if props.positioning == Positioning.ABSOLUTE then
|
|
self.positioning = Positioning.ABSOLUTE
|
|
self._explicitlyAbsolute = true -- Explicitly set to absolute by user
|
|
elseif props.positioning == Positioning.FLEX then
|
|
self.positioning = Positioning.FLEX
|
|
self._explicitlyAbsolute = false
|
|
elseif props.positioning == Positioning.GRID then
|
|
self.positioning = Positioning.GRID
|
|
self._explicitlyAbsolute = false
|
|
else
|
|
-- Default: children in flex/grid containers participate in parent's layout
|
|
-- children in absolute containers default to absolute
|
|
if self.parent.positioning == Positioning.FLEX or self.parent.positioning == Positioning.GRID then
|
|
self.positioning = Positioning.ABSOLUTE -- They are positioned BY flex/grid, not AS flex/grid
|
|
self._explicitlyAbsolute = false -- Participate in parent's layout
|
|
else
|
|
self.positioning = Positioning.ABSOLUTE
|
|
self._explicitlyAbsolute = false -- Default for absolute containers
|
|
end
|
|
end
|
|
|
|
-- Set initial position
|
|
if self.positioning == Positioning.ABSOLUTE then
|
|
-- Handle x position with units
|
|
if props.x then
|
|
if type(props.x) == "string" then
|
|
local value, unit = Units.parse(props.x)
|
|
self.units.x = { value = value, unit = unit }
|
|
local parentWidth = self.parent.width
|
|
self.x = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
self.x = Gui.baseScale and (props.x * scaleX) or props.x
|
|
self.units.x = { value = props.x, unit = "px" }
|
|
end
|
|
else
|
|
self.x = 0
|
|
self.units.x = { value = 0, unit = "px" }
|
|
end
|
|
|
|
-- Handle y position with units
|
|
if props.y then
|
|
if type(props.y) == "string" then
|
|
local value, unit = Units.parse(props.y)
|
|
self.units.y = { value = value, unit = unit }
|
|
local parentHeight = self.parent.height
|
|
self.y = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
self.y = Gui.baseScale and (props.y * scaleY) or props.y
|
|
self.units.y = { value = props.y, unit = "px" }
|
|
end
|
|
else
|
|
self.y = 0
|
|
self.units.y = { value = 0, unit = "px" }
|
|
end
|
|
|
|
self.z = props.z or 0
|
|
else
|
|
-- Children in flex containers start at parent position but will be repositioned by layoutChildren
|
|
local baseX = self.parent.x
|
|
local baseY = self.parent.y
|
|
|
|
if props.x then
|
|
if type(props.x) == "string" then
|
|
local value, unit = Units.parse(props.x)
|
|
self.units.x = { value = value, unit = unit }
|
|
local parentWidth = self.parent.width
|
|
local offsetX = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
|
|
self.x = baseX + offsetX
|
|
else
|
|
-- Apply base scaling to pixel offsets
|
|
local scaledOffset = Gui.baseScale and (props.x * scaleX) or props.x
|
|
self.x = baseX + scaledOffset
|
|
self.units.x = { value = props.x, unit = "px" }
|
|
end
|
|
else
|
|
self.x = baseX
|
|
self.units.x = { value = 0, unit = "px" }
|
|
end
|
|
|
|
if props.y then
|
|
if type(props.y) == "string" then
|
|
local value, unit = Units.parse(props.y)
|
|
self.units.y = { value = value, unit = unit }
|
|
local parentHeight = self.parent.height
|
|
local offsetY = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
|
|
self.y = baseY + offsetY
|
|
else
|
|
-- Apply base scaling to pixel offsets
|
|
local scaledOffset = Gui.baseScale and (props.y * scaleY) or props.y
|
|
self.y = baseY + scaledOffset
|
|
self.units.y = { value = props.y, unit = "px" }
|
|
end
|
|
else
|
|
self.y = baseY
|
|
self.units.y = { value = 0, unit = "px" }
|
|
end
|
|
|
|
self.z = props.z or self.parent.z or 0
|
|
end
|
|
|
|
self.textColor = props.textColor or self.parent.textColor
|
|
|
|
props.parent:addChild(self)
|
|
end
|
|
|
|
-- Handle positioning properties for ALL elements (with or without parent)
|
|
-- Handle top positioning with units
|
|
if props.top then
|
|
if type(props.top) == "string" then
|
|
local value, unit = Units.parse(props.top)
|
|
self.units.top = { value = value, unit = unit }
|
|
self.top = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
else
|
|
self.top = props.top
|
|
self.units.top = { value = props.top, unit = "px" }
|
|
end
|
|
else
|
|
self.top = nil
|
|
self.units.top = nil
|
|
end
|
|
|
|
-- Handle right positioning with units
|
|
if props.right then
|
|
if type(props.right) == "string" then
|
|
local value, unit = Units.parse(props.right)
|
|
self.units.right = { value = value, unit = unit }
|
|
self.right = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
else
|
|
self.right = props.right
|
|
self.units.right = { value = props.right, unit = "px" }
|
|
end
|
|
else
|
|
self.right = nil
|
|
self.units.right = nil
|
|
end
|
|
|
|
-- Handle bottom positioning with units
|
|
if props.bottom then
|
|
if type(props.bottom) == "string" then
|
|
local value, unit = Units.parse(props.bottom)
|
|
self.units.bottom = { value = value, unit = unit }
|
|
self.bottom = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
else
|
|
self.bottom = props.bottom
|
|
self.units.bottom = { value = props.bottom, unit = "px" }
|
|
end
|
|
else
|
|
self.bottom = nil
|
|
self.units.bottom = nil
|
|
end
|
|
|
|
-- Handle left positioning with units
|
|
if props.left then
|
|
if type(props.left) == "string" then
|
|
local value, unit = Units.parse(props.left)
|
|
self.units.left = { value = value, unit = unit }
|
|
self.left = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
else
|
|
self.left = props.left
|
|
self.units.left = { value = props.left, unit = "px" }
|
|
end
|
|
else
|
|
self.left = nil
|
|
self.units.left = nil
|
|
end
|
|
|
|
if self.positioning == Positioning.FLEX then
|
|
self.flexDirection = props.flexDirection or FlexDirection.HORIZONTAL
|
|
self.flexWrap = props.flexWrap or FlexWrap.NOWRAP
|
|
self.justifyContent = props.justifyContent or JustifyContent.FLEX_START
|
|
self.alignItems = props.alignItems or AlignItems.STRETCH
|
|
self.alignContent = props.alignContent or AlignContent.STRETCH
|
|
self.justifySelf = props.justifySelf or JustifySelf.AUTO
|
|
end
|
|
|
|
-- Grid container properties
|
|
if self.positioning == Positioning.GRID then
|
|
self.gridRows = props.gridRows or 1
|
|
self.gridColumns = props.gridColumns or 1
|
|
self.alignItems = props.alignItems or AlignItems.STRETCH
|
|
|
|
-- Handle columnGap and rowGap
|
|
if props.columnGap then
|
|
if type(props.columnGap) == "string" then
|
|
local value, unit = Units.parse(props.columnGap)
|
|
self.columnGap = Units.resolve(value, unit, viewportWidth, viewportHeight, self.width)
|
|
else
|
|
self.columnGap = props.columnGap
|
|
end
|
|
else
|
|
self.columnGap = 0
|
|
end
|
|
|
|
if props.rowGap then
|
|
if type(props.rowGap) == "string" then
|
|
local value, unit = Units.parse(props.rowGap)
|
|
self.rowGap = Units.resolve(value, unit, viewportWidth, viewportHeight, self.height)
|
|
else
|
|
self.rowGap = props.rowGap
|
|
end
|
|
else
|
|
self.rowGap = 0
|
|
end
|
|
end
|
|
|
|
self.alignSelf = props.alignSelf or AlignSelf.AUTO
|
|
|
|
---animation
|
|
self.transform = props.transform or {}
|
|
self.transition = props.transition or {}
|
|
|
|
return self
|
|
end
|
|
|
|
--- Get element bounds
|
|
---@return { x:number, y:number, width:number, height:number }
|
|
function Element:getBounds()
|
|
return { x = self.x, y = self.y, width = self.width, height = self.height }
|
|
end
|
|
|
|
--- Add child to element
|
|
---@param child Element
|
|
function Element:addChild(child)
|
|
child.parent = self
|
|
|
|
-- Re-evaluate positioning now that we have a parent
|
|
-- If child was created without explicit positioning, inherit from parent
|
|
if child._originalPositioning == nil then
|
|
-- No explicit positioning was set during construction
|
|
if self.positioning == Positioning.FLEX or self.positioning == Positioning.GRID then
|
|
child.positioning = Positioning.ABSOLUTE -- They are positioned BY flex/grid, not AS flex/grid
|
|
child._explicitlyAbsolute = false -- Participate in parent's layout
|
|
else
|
|
child.positioning = Positioning.ABSOLUTE
|
|
child._explicitlyAbsolute = false -- Default for absolute containers
|
|
end
|
|
end
|
|
-- If child._originalPositioning is set, it means explicit positioning was provided
|
|
-- and _explicitlyAbsolute was already set correctly during construction
|
|
|
|
table.insert(self.children, child)
|
|
|
|
-- Only recalculate auto-sizing if the child participates in layout
|
|
-- (CSS: absolutely positioned children don't affect parent auto-sizing)
|
|
if not child._explicitlyAbsolute then
|
|
if self.autosizing.height then
|
|
self.height = self:calculateAutoHeight()
|
|
end
|
|
if self.autosizing.width then
|
|
self.width = self:calculateAutoWidth()
|
|
end
|
|
end
|
|
|
|
self:layoutChildren()
|
|
end
|
|
|
|
--- Apply positioning offsets (top, right, bottom, left) to an element
|
|
-- @param element The element to apply offsets to
|
|
function Element:applyPositioningOffsets(element)
|
|
if not element then
|
|
return
|
|
end
|
|
|
|
-- For CSS-style positioning, we need the parent's bounds
|
|
local parent = element.parent
|
|
if not parent then
|
|
return
|
|
end
|
|
|
|
-- Apply top offset (distance from parent's content box top edge)
|
|
if element.top then
|
|
element.y = parent.y + parent.padding.top + element.top
|
|
end
|
|
|
|
-- Apply bottom offset (distance from parent's content box bottom edge)
|
|
-- Element's total height includes its padding
|
|
if element.bottom then
|
|
local elementTotalHeight = element.height + element.padding.top + element.padding.bottom
|
|
element.y = parent.y + parent.height + parent.padding.top - element.bottom - elementTotalHeight
|
|
end
|
|
|
|
-- Apply left offset (distance from parent's content box left edge)
|
|
if element.left then
|
|
element.x = parent.x + parent.padding.left + element.left
|
|
end
|
|
|
|
-- Apply right offset (distance from parent's content box right edge)
|
|
-- Element's total width includes its padding
|
|
if element.right then
|
|
local elementTotalWidth = element.width + element.padding.left + element.padding.right
|
|
element.x = parent.x + parent.width + parent.padding.left - element.right - elementTotalWidth
|
|
end
|
|
end
|
|
|
|
function Element:layoutChildren()
|
|
if self.positioning == Positioning.ABSOLUTE then
|
|
-- Absolute positioned containers don't layout their children according to flex rules,
|
|
-- but they should still apply CSS positioning offsets to their children
|
|
for _, child in ipairs(self.children) do
|
|
if child.top or child.right or child.bottom or child.left then
|
|
self:applyPositioningOffsets(child)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Handle grid layout
|
|
if self.positioning == Positioning.GRID then
|
|
Grid.layoutGridItems(self)
|
|
return
|
|
end
|
|
|
|
local childCount = #self.children
|
|
|
|
if childCount == 0 then
|
|
return
|
|
end
|
|
|
|
-- Get flex children (children that participate in flex layout)
|
|
local flexChildren = {}
|
|
for _, child in ipairs(self.children) do
|
|
local isFlexChild = not (child.positioning == Positioning.ABSOLUTE and child._explicitlyAbsolute)
|
|
if isFlexChild then
|
|
table.insert(flexChildren, child)
|
|
end
|
|
end
|
|
|
|
if #flexChildren == 0 then
|
|
return
|
|
end
|
|
|
|
-- Calculate available space (accounting for padding)
|
|
local availableMainSize = 0
|
|
local availableCrossSize = 0
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
availableMainSize = self.width - self.padding.left - self.padding.right
|
|
availableCrossSize = self.height - self.padding.top - self.padding.bottom
|
|
else
|
|
availableMainSize = self.height - self.padding.top - self.padding.bottom
|
|
availableCrossSize = self.width - self.padding.left - self.padding.right
|
|
end
|
|
|
|
-- Handle flex wrap: create lines of children
|
|
local lines = {}
|
|
|
|
if self.flexWrap == FlexWrap.NOWRAP then
|
|
-- All children go on one line
|
|
lines[1] = flexChildren
|
|
else
|
|
-- Wrap children into multiple lines
|
|
local currentLine = {}
|
|
local currentLineSize = 0
|
|
|
|
for _, child in ipairs(flexChildren) do
|
|
local childMainSize = 0
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
childMainSize = (child.width or 0) + child.padding.left + child.padding.right
|
|
else
|
|
childMainSize = (child.height or 0) + child.padding.top + child.padding.bottom
|
|
end
|
|
|
|
-- Check if adding this child would exceed the available space
|
|
local lineSpacing = #currentLine > 0 and self.gap or 0
|
|
if #currentLine > 0 and currentLineSize + lineSpacing + childMainSize > availableMainSize then
|
|
-- Start a new line
|
|
if #currentLine > 0 then
|
|
table.insert(lines, currentLine)
|
|
end
|
|
currentLine = { child }
|
|
currentLineSize = childMainSize
|
|
else
|
|
-- Add to current line
|
|
table.insert(currentLine, child)
|
|
currentLineSize = currentLineSize + lineSpacing + childMainSize
|
|
end
|
|
end
|
|
|
|
-- Add the last line if it has children
|
|
if #currentLine > 0 then
|
|
table.insert(lines, currentLine)
|
|
end
|
|
|
|
-- Handle wrap-reverse: reverse the order of lines
|
|
if self.flexWrap == FlexWrap.WRAP_REVERSE then
|
|
local reversedLines = {}
|
|
for i = #lines, 1, -1 do
|
|
table.insert(reversedLines, lines[i])
|
|
end
|
|
lines = reversedLines
|
|
end
|
|
end
|
|
|
|
-- Calculate line positions and heights (including child padding)
|
|
local lineHeights = {}
|
|
local totalLinesHeight = 0
|
|
|
|
for lineIndex, line in ipairs(lines) do
|
|
local maxCrossSize = 0
|
|
for _, child in ipairs(line) do
|
|
local childCrossSize = 0
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
childCrossSize = (child.height or 0) + child.padding.top + child.padding.bottom
|
|
else
|
|
childCrossSize = (child.width or 0) + child.padding.left + child.padding.right
|
|
end
|
|
maxCrossSize = math.max(maxCrossSize, childCrossSize)
|
|
end
|
|
lineHeights[lineIndex] = maxCrossSize
|
|
totalLinesHeight = totalLinesHeight + maxCrossSize
|
|
end
|
|
|
|
-- Account for gaps between lines
|
|
local lineGaps = math.max(0, #lines - 1) * self.gap
|
|
totalLinesHeight = totalLinesHeight + lineGaps
|
|
|
|
-- For single line layouts, CENTER, FLEX_END and STRETCH should use full cross size
|
|
if #lines == 1 then
|
|
if
|
|
self.alignItems == AlignItems.STRETCH
|
|
or self.alignItems == AlignItems.CENTER
|
|
or self.alignItems == AlignItems.FLEX_END
|
|
then
|
|
-- STRETCH, CENTER, and FLEX_END should use full available cross size
|
|
lineHeights[1] = availableCrossSize
|
|
totalLinesHeight = availableCrossSize
|
|
end
|
|
-- CENTER and FLEX_END should preserve natural child dimensions
|
|
-- and only affect positioning within the available space
|
|
end
|
|
|
|
-- Calculate starting position for lines based on alignContent
|
|
local lineStartPos = 0
|
|
local lineSpacing = self.gap
|
|
local freeLineSpace = availableCrossSize - totalLinesHeight
|
|
|
|
-- Apply AlignContent logic for both single and multiple lines
|
|
if self.alignContent == AlignContent.FLEX_START then
|
|
lineStartPos = 0
|
|
elseif self.alignContent == AlignContent.CENTER then
|
|
lineStartPos = freeLineSpace / 2
|
|
elseif self.alignContent == AlignContent.FLEX_END then
|
|
lineStartPos = freeLineSpace
|
|
elseif self.alignContent == AlignContent.SPACE_BETWEEN then
|
|
lineStartPos = 0
|
|
if #lines > 1 then
|
|
lineSpacing = self.gap + (freeLineSpace / (#lines - 1))
|
|
end
|
|
elseif self.alignContent == AlignContent.SPACE_AROUND then
|
|
local spaceAroundEach = freeLineSpace / #lines
|
|
lineStartPos = spaceAroundEach / 2
|
|
lineSpacing = self.gap + spaceAroundEach
|
|
elseif self.alignContent == AlignContent.STRETCH then
|
|
lineStartPos = 0
|
|
if #lines > 1 and freeLineSpace > 0 then
|
|
lineSpacing = self.gap + (freeLineSpace / #lines)
|
|
-- Distribute extra space to line heights (only if positive)
|
|
local extraPerLine = freeLineSpace / #lines
|
|
for i = 1, #lineHeights do
|
|
lineHeights[i] = lineHeights[i] + extraPerLine
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Position children within each line
|
|
local currentCrossPos = lineStartPos
|
|
|
|
for lineIndex, line in ipairs(lines) do
|
|
local lineHeight = lineHeights[lineIndex]
|
|
|
|
-- Calculate total size of children in this line (including padding)
|
|
local totalChildrenSize = 0
|
|
for _, child in ipairs(line) do
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
local childTotalWidth = (child.width or 0) + child.padding.left + child.padding.right
|
|
totalChildrenSize = totalChildrenSize + childTotalWidth
|
|
else
|
|
local childTotalHeight = (child.height or 0) + child.padding.top + child.padding.bottom
|
|
totalChildrenSize = totalChildrenSize + childTotalHeight
|
|
end
|
|
end
|
|
|
|
local totalGapSize = math.max(0, #line - 1) * self.gap
|
|
local totalContentSize = totalChildrenSize + totalGapSize
|
|
local freeSpace = availableMainSize - totalContentSize
|
|
|
|
-- Calculate initial position and spacing based on justifyContent
|
|
local startPos = 0
|
|
local itemSpacing = self.gap
|
|
|
|
if self.justifyContent == JustifyContent.FLEX_START then
|
|
startPos = 0
|
|
elseif self.justifyContent == JustifyContent.CENTER then
|
|
startPos = freeSpace / 2
|
|
elseif self.justifyContent == JustifyContent.FLEX_END then
|
|
startPos = freeSpace
|
|
elseif self.justifyContent == JustifyContent.SPACE_BETWEEN then
|
|
startPos = 0
|
|
if #line > 1 then
|
|
itemSpacing = self.gap + (freeSpace / (#line - 1))
|
|
end
|
|
elseif self.justifyContent == JustifyContent.SPACE_AROUND then
|
|
local spaceAroundEach = freeSpace / #line
|
|
startPos = spaceAroundEach / 2
|
|
itemSpacing = self.gap + spaceAroundEach
|
|
elseif self.justifyContent == JustifyContent.SPACE_EVENLY then
|
|
local spaceBetween = freeSpace / (#line + 1)
|
|
startPos = spaceBetween
|
|
itemSpacing = self.gap + spaceBetween
|
|
end
|
|
|
|
-- Position children in this line
|
|
local currentMainPos = startPos
|
|
|
|
for _, child in ipairs(line) do
|
|
-- Determine effective cross-axis alignment
|
|
local effectiveAlign = child.alignSelf
|
|
if effectiveAlign == nil or effectiveAlign == AlignSelf.AUTO then
|
|
effectiveAlign = self.alignItems
|
|
end
|
|
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
-- Horizontal layout: main axis is X, cross axis is Y
|
|
-- Position child at border box (x, y represents top-left including padding)
|
|
child.x = self.x + self.padding.left + currentMainPos
|
|
|
|
if effectiveAlign == AlignItems.FLEX_START then
|
|
child.y = self.y + self.padding.top + currentCrossPos
|
|
elseif effectiveAlign == AlignItems.CENTER then
|
|
local childTotalHeight = (child.height or 0) + child.padding.top + child.padding.bottom
|
|
child.y = self.y + self.padding.top + currentCrossPos + ((lineHeight - childTotalHeight) / 2)
|
|
elseif effectiveAlign == AlignItems.FLEX_END then
|
|
local childTotalHeight = (child.height or 0) + child.padding.top + child.padding.bottom
|
|
child.y = self.y + self.padding.top + currentCrossPos + lineHeight - childTotalHeight
|
|
elseif effectiveAlign == AlignItems.STRETCH then
|
|
-- STRETCH always stretches children in cross-axis direction
|
|
child.height = lineHeight - child.padding.top - child.padding.bottom
|
|
child.y = self.y + self.padding.top + currentCrossPos
|
|
end
|
|
|
|
-- Apply positioning offsets (top, right, bottom, left)
|
|
self:applyPositioningOffsets(child)
|
|
|
|
-- Final position DEBUG for elements with debugId
|
|
if child.debugId then
|
|
print(string.format("DEBUG [%s]: Final Y position: %.2f", child.debugId, child.y))
|
|
end
|
|
|
|
-- If child has children, re-layout them after position change
|
|
if #child.children > 0 then
|
|
child:layoutChildren()
|
|
end
|
|
|
|
-- Advance position by child's total width (width + padding)
|
|
local childTotalWidth = (child.width or 0) + child.padding.left + child.padding.right
|
|
currentMainPos = currentMainPos + childTotalWidth + itemSpacing
|
|
else
|
|
-- Vertical layout: main axis is Y, cross axis is X
|
|
-- Position child at border box (x, y represents top-left including padding)
|
|
child.y = self.y + self.padding.top + currentMainPos
|
|
|
|
if effectiveAlign == AlignItems.FLEX_START then
|
|
child.x = self.x + self.padding.left + currentCrossPos
|
|
elseif effectiveAlign == AlignItems.CENTER then
|
|
local childTotalWidth = (child.width or 0) + child.padding.left + child.padding.right
|
|
child.x = self.x + self.padding.left + currentCrossPos + ((lineHeight - childTotalWidth) / 2)
|
|
elseif effectiveAlign == AlignItems.FLEX_END then
|
|
local childTotalWidth = (child.width or 0) + child.padding.left + child.padding.right
|
|
child.x = self.x + self.padding.left + currentCrossPos + lineHeight - childTotalWidth
|
|
elseif effectiveAlign == AlignItems.STRETCH then
|
|
-- STRETCH always stretches children in cross-axis direction
|
|
child.width = lineHeight - child.padding.left - child.padding.right
|
|
child.x = self.x + self.padding.left + currentCrossPos
|
|
end
|
|
|
|
-- Apply positioning offsets (top, right, bottom, left)
|
|
self:applyPositioningOffsets(child)
|
|
|
|
-- If child has children, re-layout them after position change
|
|
if #child.children > 0 then
|
|
child:layoutChildren()
|
|
end
|
|
|
|
-- Advance position by child's total height (height + padding)
|
|
local childTotalHeight = (child.height or 0) + child.padding.top + child.padding.bottom
|
|
currentMainPos = currentMainPos + childTotalHeight + itemSpacing
|
|
end
|
|
end
|
|
|
|
-- Move to next line position
|
|
currentCrossPos = currentCrossPos + lineHeight + lineSpacing
|
|
end
|
|
end
|
|
|
|
--- Destroy element and its children
|
|
function Element:destroy()
|
|
-- Remove from global elements list
|
|
for i, win in ipairs(Gui.topElements) do
|
|
if win == self then
|
|
table.remove(Gui.topElements, i)
|
|
break
|
|
end
|
|
end
|
|
|
|
if self.parent then
|
|
for i, child in ipairs(self.parent.children) do
|
|
if child == self then
|
|
table.remove(self.parent.children, i)
|
|
break
|
|
end
|
|
end
|
|
self.parent = nil
|
|
end
|
|
|
|
-- Destroy all children
|
|
for _, child in ipairs(self.children) do
|
|
child:destroy()
|
|
end
|
|
|
|
-- Clear children table
|
|
self.children = {}
|
|
|
|
-- Clear parent reference
|
|
if self.parent then
|
|
self.parent = nil
|
|
end
|
|
|
|
-- Clear animation reference
|
|
self.animation = nil
|
|
end
|
|
|
|
--- Draw element and its children
|
|
function Element:draw()
|
|
-- Handle opacity during animation
|
|
local drawBackground = self.background
|
|
if self.animation then
|
|
local anim = self.animation:interpolate()
|
|
if anim.opacity then
|
|
drawBackground = Color.new(self.background.r, self.background.g, self.background.b, anim.opacity)
|
|
end
|
|
end
|
|
|
|
-- Apply opacity to all drawing operations
|
|
-- (x, y) represents border box, so draw background from (x, y)
|
|
local backgroundWithOpacity =
|
|
Color.new(drawBackground.r, drawBackground.g, drawBackground.b, drawBackground.a * self.opacity)
|
|
love.graphics.setColor(backgroundWithOpacity:toRGBA())
|
|
love.graphics.rectangle(
|
|
"fill",
|
|
self.x,
|
|
self.y,
|
|
self.width + self.padding.left + self.padding.right,
|
|
self.height + self.padding.top + self.padding.bottom
|
|
)
|
|
-- Draw borders based on border property
|
|
local borderColorWithOpacity =
|
|
Color.new(self.borderColor.r, self.borderColor.g, self.borderColor.b, self.borderColor.a * self.opacity)
|
|
love.graphics.setColor(borderColorWithOpacity:toRGBA())
|
|
if self.border.top then
|
|
love.graphics.line(self.x, self.y, self.x + self.width + self.padding.left + self.padding.right, self.y)
|
|
end
|
|
if self.border.bottom then
|
|
love.graphics.line(
|
|
self.x,
|
|
self.y + self.height + self.padding.top + self.padding.bottom,
|
|
self.x + self.width + self.padding.left + self.padding.right,
|
|
self.y + self.height + self.padding.top + self.padding.bottom
|
|
)
|
|
end
|
|
if self.border.left then
|
|
love.graphics.line(self.x, self.y, self.x, self.y + self.height + self.padding.top + self.padding.bottom)
|
|
end
|
|
if self.border.right then
|
|
love.graphics.line(
|
|
self.x + self.width + self.padding.left + self.padding.right,
|
|
self.y,
|
|
self.x + self.width + self.padding.left + self.padding.right,
|
|
self.y + self.height + self.padding.top + self.padding.bottom
|
|
)
|
|
end
|
|
|
|
-- Draw element text if present
|
|
if self.text then
|
|
local textColorWithOpacity =
|
|
Color.new(self.textColor.r, self.textColor.g, self.textColor.b, self.textColor.a * self.opacity)
|
|
love.graphics.setColor(textColorWithOpacity:toRGBA())
|
|
|
|
local origFont = love.graphics.getFont()
|
|
if self.textSize then
|
|
-- Use cached font instead of creating new one every frame
|
|
local font = FONT_CACHE.get(self.textSize)
|
|
love.graphics.setFont(font)
|
|
end
|
|
local font = love.graphics.getFont()
|
|
local textWidth = font:getWidth(self.text)
|
|
local textHeight = font:getHeight()
|
|
local tx, ty
|
|
-- Text is drawn in the content box (inside padding)
|
|
local contentX = self.x + self.padding.left
|
|
local contentY = self.y + self.padding.top
|
|
if self.textAlign == TextAlign.START then
|
|
tx = contentX
|
|
ty = contentY
|
|
elseif self.textAlign == TextAlign.CENTER then
|
|
tx = contentX + (self.width - textWidth) / 2
|
|
ty = contentY + (self.height - textHeight) / 2
|
|
elseif self.textAlign == TextAlign.END then
|
|
tx = contentX + self.width - textWidth - 10
|
|
ty = contentY + self.height - textHeight - 10
|
|
elseif self.textAlign == TextAlign.JUSTIFY then
|
|
--- need to figure out spreading
|
|
tx = contentX
|
|
ty = contentY
|
|
end
|
|
love.graphics.print(self.text, tx, ty)
|
|
if self.textSize then
|
|
love.graphics.setFont(origFont)
|
|
end
|
|
end
|
|
|
|
-- Draw visual feedback when element is pressed (if it has a callback)
|
|
if self.callback and self._pressed then
|
|
love.graphics.setColor(0.5, 0.5, 0.5, 0.3 * self.opacity) -- Semi-transparent gray for pressed state with opacity
|
|
love.graphics.rectangle(
|
|
"fill",
|
|
self.x,
|
|
self.y,
|
|
self.width + self.padding.left + self.padding.right,
|
|
self.height + self.padding.top + self.padding.bottom
|
|
)
|
|
end
|
|
|
|
-- Sort children by z-index before drawing
|
|
local sortedChildren = {}
|
|
for _, child in ipairs(self.children) do
|
|
table.insert(sortedChildren, child)
|
|
end
|
|
table.sort(sortedChildren, function(a, b)
|
|
return a.z < b.z
|
|
end)
|
|
|
|
for _, child in ipairs(sortedChildren) do
|
|
child:draw()
|
|
end
|
|
end
|
|
|
|
--- Update element (propagate to children)
|
|
---@param dt number
|
|
function Element:update(dt)
|
|
for _, child in ipairs(self.children) do
|
|
child:update(dt)
|
|
end
|
|
|
|
-- Update animation if exists
|
|
if self.animation then
|
|
local finished = self.animation:update(dt)
|
|
if finished then
|
|
self.animation = nil -- remove finished animation
|
|
else
|
|
-- Apply animation interpolation during update
|
|
local anim = self.animation:interpolate()
|
|
self.width = anim.width or self.width
|
|
self.height = anim.height or self.height
|
|
self.opacity = anim.opacity or self.opacity
|
|
-- Update background color with interpolated opacity
|
|
if anim.opacity then
|
|
self.background.a = anim.opacity
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Handle click detection for element
|
|
if self.callback then
|
|
local mx, my = love.mouse.getPosition()
|
|
-- Clickable area is the border box (x, y already includes padding)
|
|
local bx = self.x
|
|
local by = self.y
|
|
local bw = self.width + self.padding.left + self.padding.right
|
|
local bh = self.height + self.padding.top + self.padding.bottom
|
|
if mx >= bx and mx <= bx + bw and my >= by and my <= by + bh then
|
|
if love.mouse.isDown(1) then
|
|
-- set pressed flag
|
|
self._pressed = true
|
|
elseif not love.mouse.isDown(1) and self._pressed then
|
|
self.callback(self)
|
|
self._pressed = false
|
|
end
|
|
else
|
|
self._pressed = false
|
|
end
|
|
|
|
local touches = love.touch.getTouches()
|
|
for _, id in ipairs(touches) do
|
|
local tx, ty = love.touch.getPosition(id)
|
|
if tx >= bx and tx <= bx + bw and ty >= by and ty <= by + bh then
|
|
self._touchPressed[id] = true
|
|
elseif self._touchPressed[id] then
|
|
self.callback(self)
|
|
self._touchPressed[id] = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Recalculate units based on new viewport dimensions (for vw, vh, % units)
|
|
---@param newViewportWidth number
|
|
---@param newViewportHeight number
|
|
function Element:recalculateUnits(newViewportWidth, newViewportHeight)
|
|
-- Get updated scale factors
|
|
local scaleX, scaleY = Gui.getScaleFactors()
|
|
|
|
-- Recalculate width if using viewport or percentage units (skip auto-sized)
|
|
if self.units.width.unit ~= "px" and self.units.width.unit ~= "auto" then
|
|
local parentWidth = self.parent and self.parent.width or newViewportWidth
|
|
self.width =
|
|
Units.resolve(self.units.width.value, self.units.width.unit, newViewportWidth, newViewportHeight, parentWidth)
|
|
elseif self.units.width.unit == "px" and self.units.width.value and Gui.baseScale then
|
|
-- Reapply base scaling to pixel widths
|
|
self.width = self.units.width.value * scaleX
|
|
end
|
|
|
|
-- Recalculate height if using viewport or percentage units (skip auto-sized)
|
|
if self.units.height.unit ~= "px" and self.units.height.unit ~= "auto" then
|
|
local parentHeight = self.parent and self.parent.height or newViewportHeight
|
|
self.height =
|
|
Units.resolve(self.units.height.value, self.units.height.unit, newViewportWidth, newViewportHeight, parentHeight)
|
|
elseif self.units.height.unit == "px" and self.units.height.value and Gui.baseScale then
|
|
-- Reapply base scaling to pixel heights
|
|
self.height = self.units.height.value * scaleY
|
|
end
|
|
|
|
-- Recalculate position if using viewport or percentage units
|
|
if self.units.x.unit ~= "px" then
|
|
local parentWidth = self.parent and self.parent.width or newViewportWidth
|
|
local baseX = self.parent and self.parent.x or 0
|
|
local offsetX =
|
|
Units.resolve(self.units.x.value, self.units.x.unit, newViewportWidth, newViewportHeight, parentWidth)
|
|
self.x = baseX + offsetX
|
|
else
|
|
-- For pixel units, update position relative to parent's new position (with base scaling)
|
|
if self.parent then
|
|
local baseX = self.parent.x
|
|
local scaledOffset = Gui.baseScale and (self.units.x.value * scaleX) or self.units.x.value
|
|
self.x = baseX + scaledOffset
|
|
elseif Gui.baseScale then
|
|
-- Top-level element with pixel position - apply base scaling
|
|
self.x = self.units.x.value * scaleX
|
|
end
|
|
end
|
|
|
|
if self.units.y.unit ~= "px" then
|
|
local parentHeight = self.parent and self.parent.height or newViewportHeight
|
|
local baseY = self.parent and self.parent.y or 0
|
|
local offsetY =
|
|
Units.resolve(self.units.y.value, self.units.y.unit, newViewportWidth, newViewportHeight, parentHeight)
|
|
self.y = baseY + offsetY
|
|
else
|
|
-- For pixel units, update position relative to parent's new position (with base scaling)
|
|
if self.parent then
|
|
local baseY = self.parent.y
|
|
local scaledOffset = Gui.baseScale and (self.units.y.value * scaleY) or self.units.y.value
|
|
self.y = baseY + scaledOffset
|
|
elseif Gui.baseScale then
|
|
-- Top-level element with pixel position - apply base scaling
|
|
self.y = self.units.y.value * scaleY
|
|
end
|
|
end
|
|
|
|
-- Recalculate textSize if auto-scaling is enabled or using viewport/element-relative units
|
|
if self.autoScaleText and self.units.textSize.value then
|
|
local unit = self.units.textSize.unit
|
|
local value = self.units.textSize.value
|
|
|
|
if unit == "px" and Gui.baseScale then
|
|
-- With base scaling: scale pixel values relative to base resolution
|
|
self.textSize = value * scaleY
|
|
elseif unit == "px" then
|
|
-- Without base scaling but auto-scaling enabled: text doesn't scale
|
|
self.textSize = value
|
|
elseif unit == "%" or unit == "vh" then
|
|
-- Percentage and vh are relative to viewport height
|
|
self.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportHeight)
|
|
elseif unit == "vw" then
|
|
-- vw is relative to viewport width
|
|
self.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportWidth)
|
|
elseif unit == "ew" then
|
|
-- Element width relative
|
|
self.textSize = (value / 100) * self.width
|
|
elseif unit == "eh" then
|
|
-- Element height relative
|
|
self.textSize = (value / 100) * self.height
|
|
else
|
|
self.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, nil)
|
|
end
|
|
|
|
-- Apply min/max constraints (with base scaling)
|
|
local minSize = self.minTextSize and (Gui.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
|
local maxSize = self.maxTextSize and (Gui.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
|
|
|
if minSize and self.textSize < minSize then
|
|
self.textSize = minSize
|
|
end
|
|
if maxSize and self.textSize > maxSize then
|
|
self.textSize = maxSize
|
|
end
|
|
|
|
-- Protect against too-small text sizes (minimum 1px)
|
|
if self.textSize < 1 then
|
|
self.textSize = 1 -- Minimum 1px
|
|
end
|
|
elseif self.units.textSize.unit == "px" and self.units.textSize.value and Gui.baseScale then
|
|
-- No auto-scaling but base scaling is set: reapply base scaling to pixel text sizes
|
|
self.textSize = self.units.textSize.value * scaleY
|
|
|
|
-- Protect against too-small text sizes (minimum 1px)
|
|
if self.textSize < 1 then
|
|
self.textSize = 1 -- Minimum 1px
|
|
end
|
|
end
|
|
|
|
-- Final protection: ensure textSize is always at least 1px (catches all edge cases)
|
|
if self.text and self.textSize and self.textSize < 1 then
|
|
self.textSize = 1 -- Minimum 1px
|
|
end
|
|
|
|
-- Recalculate gap if using viewport or percentage units
|
|
if self.units.gap.unit ~= "px" then
|
|
local containerSize = (self.flexDirection == FlexDirection.HORIZONTAL)
|
|
and (self.parent and self.parent.width or newViewportWidth)
|
|
or (self.parent and self.parent.height or newViewportHeight)
|
|
self.gap =
|
|
Units.resolve(self.units.gap.value, self.units.gap.unit, newViewportWidth, newViewportHeight, containerSize)
|
|
end
|
|
|
|
-- Recalculate spacing (padding/margin) if using viewport or percentage units
|
|
local containerWidth = self.parent and self.parent.width or newViewportWidth
|
|
local containerHeight = self.parent and self.parent.height or newViewportHeight
|
|
|
|
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
|
if self.units.padding[side].unit ~= "px" then
|
|
local parentSize = (side == "top" or side == "bottom") and containerHeight or containerWidth
|
|
self.padding[side] = Units.resolve(
|
|
self.units.padding[side].value,
|
|
self.units.padding[side].unit,
|
|
newViewportWidth,
|
|
newViewportHeight,
|
|
parentSize
|
|
)
|
|
end
|
|
|
|
if self.units.margin[side].unit ~= "px" then
|
|
local parentSize = (side == "top" or side == "bottom") and containerHeight or containerWidth
|
|
self.margin[side] = Units.resolve(
|
|
self.units.margin[side].value,
|
|
self.units.margin[side].unit,
|
|
newViewportWidth,
|
|
newViewportHeight,
|
|
parentSize
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Resize element and its children based on game window size change
|
|
---@param newGameWidth number
|
|
---@param newGameHeight number
|
|
function Element:resize(newGameWidth, newGameHeight)
|
|
self:recalculateUnits(newGameWidth, newGameHeight)
|
|
|
|
-- Update children
|
|
for _, child in ipairs(self.children) do
|
|
child:resize(newGameWidth, newGameHeight)
|
|
end
|
|
|
|
-- Recalculate auto-sized dimensions after children are resized
|
|
if self.autosizing.width then
|
|
self.width = self:calculateAutoWidth()
|
|
end
|
|
if self.autosizing.height then
|
|
self.height = self:calculateAutoHeight()
|
|
end
|
|
|
|
self:layoutChildren()
|
|
self.prevGameSize.width = newGameWidth
|
|
self.prevGameSize.height = newGameHeight
|
|
end
|
|
|
|
--- Calculate text width for button
|
|
---@return number
|
|
function Element:calculateTextWidth()
|
|
if self.text == nil then
|
|
return 0
|
|
end
|
|
|
|
if self.textSize then
|
|
local tempFont = FONT_CACHE.get(self.textSize)
|
|
local width = tempFont:getWidth(self.text)
|
|
return width
|
|
end
|
|
|
|
local font = love.graphics.getFont()
|
|
local width = font:getWidth(self.text)
|
|
return width
|
|
end
|
|
|
|
---@return number
|
|
function Element:calculateTextHeight()
|
|
if self.text == nil then
|
|
return 0
|
|
end
|
|
|
|
if self.textSize then
|
|
local tempFont = FONT_CACHE.get(self.textSize)
|
|
local height = tempFont:getHeight()
|
|
return height
|
|
end
|
|
|
|
local font = love.graphics.getFont()
|
|
local height = font:getHeight()
|
|
return height
|
|
end
|
|
|
|
function Element:calculateAutoWidth()
|
|
local width = self:calculateTextWidth()
|
|
if not self.children or #self.children == 0 then
|
|
return width
|
|
end
|
|
|
|
local totalWidth = width
|
|
local participatingChildren = 0
|
|
for _, child in ipairs(self.children) do
|
|
-- Skip explicitly absolute positioned children as they don't affect parent auto-sizing
|
|
if not child._explicitlyAbsolute then
|
|
local paddingAdjustment = (child.padding.left or 0) + (child.padding.right or 0)
|
|
local childWidth = child.width or child:calculateAutoWidth()
|
|
local childOffset = childWidth + paddingAdjustment
|
|
|
|
totalWidth = totalWidth + childOffset
|
|
participatingChildren = participatingChildren + 1
|
|
end
|
|
end
|
|
|
|
return totalWidth + (self.gap * participatingChildren)
|
|
end
|
|
|
|
--- Calculate auto height based on children
|
|
function Element:calculateAutoHeight()
|
|
local height = self:calculateTextHeight()
|
|
if not self.children or #self.children == 0 then
|
|
return height
|
|
end
|
|
|
|
local totalHeight = height
|
|
local participatingChildren = 0
|
|
for _, child in ipairs(self.children) do
|
|
-- Skip explicitly absolute positioned children as they don't affect parent auto-sizing
|
|
if not child._explicitlyAbsolute then
|
|
local paddingAdjustment = (child.padding.top or 0) + (child.padding.bottom or 0)
|
|
local childHeight = child.height or child:calculateAutoHeight()
|
|
local childOffset = childHeight + paddingAdjustment
|
|
|
|
totalHeight = totalHeight + childOffset
|
|
participatingChildren = participatingChildren + 1
|
|
end
|
|
end
|
|
|
|
return totalHeight + (self.gap * participatingChildren)
|
|
end
|
|
|
|
---@param newText string
|
|
---@param autoresize boolean? --default: false
|
|
function Element:updateText(newText, autoresize)
|
|
self.text = newText or self.text
|
|
if autoresize then
|
|
self.width = self:calculateTextWidth()
|
|
self.height = self:calculateTextHeight()
|
|
end
|
|
end
|
|
|
|
---@param newOpacity number
|
|
function Element:updateOpacity(newOpacity)
|
|
self.opacity = newOpacity
|
|
for _, child in ipairs(self.children) do
|
|
child:updateOpacity(newOpacity)
|
|
end
|
|
end
|
|
|
|
Gui.new = Element.new
|
|
Gui.Element = Element
|
|
Gui.Animation = Animation
|
|
return { GUI = Gui, Color = Color, enums = enums }
|