687 lines
25 KiB
Lua
687 lines
25 KiB
Lua
--- Renderer Module
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-- Handles all visual rendering for Elements including backgrounds, borders,
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-- images, themes, blur effects, and text rendering.
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--
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-- This module is responsible for the visual presentation layer of Elements,
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-- delegating from Element's draw() method to keep rendering concerns separated.
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-- Setup module path for relative requires
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local modulePath = (...):match("(.-)[^%.]+$")
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local function req(name)
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return require(modulePath .. name)
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end
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local Renderer = {}
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Renderer.__index = Renderer
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-- Dependencies
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local Color = req("Color")
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local RoundedRect = req("RoundedRect")
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local NinePatch = req("NinePatch")
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local ImageRenderer = req("ImageRenderer")
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local ImageCache = req("ImageCache")
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local Theme = req("Theme")
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local Blur = req("Blur")
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local utils = req("utils")
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-- Font cache and enums (shared with Element for now - could be refactored later)
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local FONT_CACHE = utils.FONT_CACHE
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local enums = utils.enums
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local TextAlign = enums.TextAlign
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--- Create a new Renderer instance
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---@param config table Configuration table with rendering properties
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---@return table Renderer instance
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function Renderer.new(config)
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local self = setmetatable({}, Renderer)
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-- Store reference to parent element (will be set via initialize)
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self._element = nil
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-- Visual properties
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self.backgroundColor = config.backgroundColor or Color.new(0, 0, 0, 0)
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self.borderColor = config.borderColor or Color.new(0, 0, 0, 1)
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self.opacity = config.opacity or 1
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-- Border configuration
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self.border = config.border or {
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top = false,
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right = false,
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bottom = false,
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left = false
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}
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-- Corner radius
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self.cornerRadius = config.cornerRadius or {
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topLeft = 0,
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topRight = 0,
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bottomLeft = 0,
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bottomRight = 0
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}
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-- Theme properties
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self.theme = config.theme
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self.themeComponent = config.themeComponent
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self._themeState = "normal"
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-- Image properties
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self.imagePath = config.imagePath
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self.image = config.image
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self._loadedImage = nil
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self.objectFit = config.objectFit or "fill"
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self.objectPosition = config.objectPosition or "center center"
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self.imageOpacity = config.imageOpacity or 1
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-- Blur effects
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self.contentBlur = config.contentBlur
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self.backdropBlur = config.backdropBlur
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self._blurInstance = nil
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-- Load image if path provided
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if self.imagePath and not self.image then
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local loadedImage, err = ImageCache.load(self.imagePath)
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if loadedImage then
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self._loadedImage = loadedImage
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else
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self._loadedImage = nil
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end
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elseif self.image then
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self._loadedImage = self.image
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else
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self._loadedImage = nil
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end
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return self
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end
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--- Initialize renderer with parent element reference
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---@param element table The parent Element instance
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function Renderer:initialize(element)
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self._element = element
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end
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--- Get or create blur instance for this element
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---@return table|nil Blur instance or nil
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function Renderer:getBlurInstance()
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-- Determine quality from blur settings
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local quality = "medium"
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if self.contentBlur and self.contentBlur.quality then
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quality = self.contentBlur.quality
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elseif self.backdropBlur and self.backdropBlur.quality then
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quality = self.backdropBlur.quality
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end
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-- Create or reuse blur instance
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if not self._blurInstance or self._blurInstance.quality ~= quality then
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self._blurInstance = Blur.new(quality)
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end
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return self._blurInstance
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end
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--- Set theme state (normal, hover, pressed, disabled, active)
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---@param state string The theme state
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function Renderer:setThemeState(state)
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self._themeState = state
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end
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--- Draw background layer
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---@param x number X position
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---@param y number Y position
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---@param width number Width
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---@param height number Height
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---@param drawBackgroundColor table Background color (may have animation applied)
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function Renderer:_drawBackground(x, y, width, height, drawBackgroundColor)
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local backgroundWithOpacity = Color.new(
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drawBackgroundColor.r,
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drawBackgroundColor.g,
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drawBackgroundColor.b,
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drawBackgroundColor.a * self.opacity
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)
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love.graphics.setColor(backgroundWithOpacity:toRGBA())
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RoundedRect.draw("fill", x, y, width, height, self.cornerRadius)
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end
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--- Draw image layer
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---@param x number X position (border box)
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---@param y number Y position (border box)
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---@param paddingLeft number Left padding
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---@param paddingTop number Top padding
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---@param contentWidth number Content width
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---@param contentHeight number Content height
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---@param borderBoxWidth number Border box width
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---@param borderBoxHeight number Border box height
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function Renderer:_drawImage(x, y, paddingLeft, paddingTop, contentWidth, contentHeight, borderBoxWidth, borderBoxHeight)
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if not self._loadedImage then
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return
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end
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-- Calculate image bounds (content area - respects padding)
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local imageX = x + paddingLeft
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local imageY = y + paddingTop
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local imageWidth = contentWidth
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local imageHeight = contentHeight
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-- Combine element opacity with imageOpacity
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local finalOpacity = self.opacity * self.imageOpacity
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-- Apply cornerRadius clipping if set
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local hasCornerRadius = self.cornerRadius.topLeft > 0
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or self.cornerRadius.topRight > 0
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or self.cornerRadius.bottomLeft > 0
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or self.cornerRadius.bottomRight > 0
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if hasCornerRadius then
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-- Use stencil to clip image to rounded corners
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love.graphics.stencil(function()
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RoundedRect.draw("fill", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
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end, "replace", 1)
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love.graphics.setStencilTest("greater", 0)
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end
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-- Draw the image
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ImageRenderer.draw(self._loadedImage, imageX, imageY, imageWidth, imageHeight, self.objectFit, self.objectPosition, finalOpacity)
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-- Clear stencil if it was used
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if hasCornerRadius then
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love.graphics.setStencilTest()
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end
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end
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--- Draw theme layer (9-patch)
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---@param x number X position
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---@param y number Y position
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---@param borderBoxWidth number Border box width
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---@param borderBoxHeight number Border box height
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---@param scaleCorners boolean Whether to scale corners (from element)
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---@param scalingAlgorithm string Scaling algorithm (from element)
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function Renderer:_drawTheme(x, y, borderBoxWidth, borderBoxHeight, scaleCorners, scalingAlgorithm)
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if not self.themeComponent then
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return
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end
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-- Get the theme to use
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local themeToUse = nil
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if self.theme then
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-- Element specifies a specific theme - load it if needed
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if Theme.get(self.theme) then
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themeToUse = Theme.get(self.theme)
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else
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-- Try to load the theme
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pcall(function()
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Theme.load(self.theme)
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end)
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themeToUse = Theme.get(self.theme)
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end
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else
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-- Use active theme
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themeToUse = Theme.getActive()
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end
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if not themeToUse then
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return
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end
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-- Get the component from the theme
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local component = themeToUse.components[self.themeComponent]
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if not component then
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return
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end
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-- Check for state-specific override
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local state = self._themeState
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if state and component.states and component.states[state] then
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component = component.states[state]
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end
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-- Use component-specific atlas if available, otherwise use theme atlas
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local atlasToUse = component._loadedAtlas or themeToUse.atlas
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if atlasToUse and component.regions then
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-- Validate component has required structure
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local hasAllRegions = component.regions.topLeft
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and component.regions.topCenter
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and component.regions.topRight
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and component.regions.middleLeft
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and component.regions.middleCenter
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and component.regions.middleRight
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and component.regions.bottomLeft
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and component.regions.bottomCenter
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and component.regions.bottomRight
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if hasAllRegions then
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-- Pass element-level overrides for scaleCorners and scalingAlgorithm
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NinePatch.draw(component, atlasToUse, x, y, borderBoxWidth, borderBoxHeight, self.opacity, scaleCorners, scalingAlgorithm)
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end
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end
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end
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--- Draw borders
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---@param x number X position
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---@param y number Y position
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---@param borderBoxWidth number Border box width
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---@param borderBoxHeight number Border box height
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function Renderer:_drawBorders(x, y, borderBoxWidth, borderBoxHeight)
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local borderColorWithOpacity = Color.new(
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self.borderColor.r,
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self.borderColor.g,
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self.borderColor.b,
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self.borderColor.a * self.opacity
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)
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love.graphics.setColor(borderColorWithOpacity:toRGBA())
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-- Check if all borders are enabled
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local allBorders = self.border.top and self.border.bottom and self.border.left and self.border.right
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if allBorders then
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-- Draw complete rounded rectangle border
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RoundedRect.draw("line", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
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else
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-- Draw individual borders (without rounded corners for partial borders)
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if self.border.top then
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love.graphics.line(x, y, x + borderBoxWidth, y)
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end
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if self.border.bottom then
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love.graphics.line(x, y + borderBoxHeight, x + borderBoxWidth, y + borderBoxHeight)
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end
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if self.border.left then
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love.graphics.line(x, y, x, y + borderBoxHeight)
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end
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if self.border.right then
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love.graphics.line(x + borderBoxWidth, y, x + borderBoxWidth, y + borderBoxHeight)
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end
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end
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end
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--- Main draw method - renders all visual layers
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---@param backdropCanvas table|nil Backdrop canvas for backdrop blur
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function Renderer:draw(backdropCanvas)
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-- Early exit if element is invisible (optimization)
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if self.opacity <= 0 then
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return
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end
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-- Element must be initialized before drawing
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if not self._element then
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error("Renderer:draw() called before initialize(). Call renderer:initialize(element) first.")
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end
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local element = self._element
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-- Handle opacity during animation
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local drawBackgroundColor = self.backgroundColor
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if element.animation then
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local anim = element.animation:interpolate()
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if anim.opacity then
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drawBackgroundColor = Color.new(self.backgroundColor.r, self.backgroundColor.g, self.backgroundColor.b, anim.opacity)
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end
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end
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-- Cache border box dimensions for this draw call (optimization)
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local borderBoxWidth = element._borderBoxWidth or (element.width + element.padding.left + element.padding.right)
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local borderBoxHeight = element._borderBoxHeight or (element.height + element.padding.top + element.padding.bottom)
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-- LAYER 0.5: Draw backdrop blur if configured (before background)
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if self.backdropBlur and self.backdropBlur.intensity > 0 and backdropCanvas then
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local blurInstance = self:getBlurInstance()
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if blurInstance then
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Blur.applyBackdrop(blurInstance, self.backdropBlur.intensity, element.x, element.y, borderBoxWidth, borderBoxHeight, backdropCanvas)
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end
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end
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-- LAYER 1: Draw backgroundColor first (behind everything)
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self:_drawBackground(element.x, element.y, borderBoxWidth, borderBoxHeight, drawBackgroundColor)
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-- LAYER 1.5: Draw image on top of backgroundColor (if image exists)
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self:_drawImage(
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element.x,
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element.y,
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element.padding.left,
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element.padding.top,
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element.width,
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element.height,
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borderBoxWidth,
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borderBoxHeight
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)
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-- LAYER 2: Draw theme on top of backgroundColor (if theme exists)
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self:_drawTheme(element.x, element.y, borderBoxWidth, borderBoxHeight, element.scaleCorners, element.scalingAlgorithm)
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-- LAYER 3: Draw borders on top of theme
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self:_drawBorders(element.x, element.y, borderBoxWidth, borderBoxHeight)
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end
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--- Draw text content (includes text, cursor, selection, placeholder, password masking)
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---@param element table Reference to the parent Element instance
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function Renderer:drawText(element)
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-- Update text layout if dirty (for multiline auto-grow)
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if element._textEditor then
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element._textEditor:_updateTextIfDirty()
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element._textEditor:updateAutoGrowHeight()
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end
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-- For editable elements, use TextEditor buffer; for non-editable, use text
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local displayText = element._textEditor and element._textEditor:getText() or element.text
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local isPlaceholder = false
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local isPasswordMasked = false
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-- Show placeholder if editable and empty
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if element.editable and (not displayText or displayText == "") and element.placeholder then
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displayText = element.placeholder
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isPlaceholder = true
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end
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-- Apply password masking if enabled
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if element.passwordMode and displayText and displayText ~= "" and not isPlaceholder then
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local maskedText = string.rep("•", utf8.len(displayText))
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displayText = maskedText
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isPasswordMasked = true
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end
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if displayText and displayText ~= "" then
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local textColor = isPlaceholder and Color.new(element.textColor.r * 0.5, element.textColor.g * 0.5, element.textColor.b * 0.5, element.textColor.a * 0.5)
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or element.textColor
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local textColorWithOpacity = Color.new(textColor.r, textColor.g, textColor.b, textColor.a * self.opacity)
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love.graphics.setColor(textColorWithOpacity:toRGBA())
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local origFont = love.graphics.getFont()
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if element.textSize then
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-- Resolve font path from font family
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local fontPath = nil
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if element.fontFamily then
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-- Check if fontFamily is a theme font name
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local themeToUse = element.theme and Theme.get(element.theme) or Theme.getActive()
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if themeToUse and themeToUse.fonts and themeToUse.fonts[element.fontFamily] then
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fontPath = themeToUse.fonts[element.fontFamily]
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else
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-- Treat as direct path to font file
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fontPath = element.fontFamily
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end
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elseif element.themeComponent then
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-- If using themeComponent but no fontFamily specified, check for default font in theme
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local themeToUse = element.theme and Theme.get(element.theme) or Theme.getActive()
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if themeToUse and themeToUse.fonts and themeToUse.fonts.default then
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fontPath = themeToUse.fonts.default
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end
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end
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-- Use cached font instead of creating new one every frame
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local font = FONT_CACHE.get(element.textSize, fontPath)
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love.graphics.setFont(font)
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end
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local font = love.graphics.getFont()
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local textWidth = font:getWidth(displayText)
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local textHeight = font:getHeight()
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local tx, ty
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-- Text is drawn in the content box (inside padding)
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-- For 9-patch components, use contentPadding if available
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local textPaddingLeft = element.padding.left
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local textPaddingTop = element.padding.top
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local textAreaWidth = element.width
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local textAreaHeight = element.height
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-- Check if we should use 9-patch contentPadding for text positioning
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local scaledContentPadding = element:getScaledContentPadding()
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if scaledContentPadding then
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local borderBoxWidth = element._borderBoxWidth or (element.width + element.padding.left + element.padding.right)
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local borderBoxHeight = element._borderBoxHeight or (element.height + element.padding.top + element.padding.bottom)
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textPaddingLeft = scaledContentPadding.left
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textPaddingTop = scaledContentPadding.top
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textAreaWidth = borderBoxWidth - scaledContentPadding.left - scaledContentPadding.right
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textAreaHeight = borderBoxHeight - scaledContentPadding.top - scaledContentPadding.bottom
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end
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local contentX = element.x + textPaddingLeft
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local contentY = element.y + textPaddingTop
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-- Check if text wrapping is enabled
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if element.textWrap and (element.textWrap == "word" or element.textWrap == "char" or element.textWrap == true) then
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-- Use printf for wrapped text
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local align = "left"
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if element.textAlign == TextAlign.CENTER then
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align = "center"
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elseif element.textAlign == TextAlign.END then
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align = "right"
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elseif element.textAlign == TextAlign.JUSTIFY then
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align = "justify"
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end
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tx = contentX
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ty = contentY
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-- Use printf with the available width for wrapping
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love.graphics.printf(displayText, tx, ty, textAreaWidth, align)
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else
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-- Use regular print for non-wrapped text
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if element.textAlign == TextAlign.START then
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tx = contentX
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ty = contentY
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elseif element.textAlign == TextAlign.CENTER then
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tx = contentX + (textAreaWidth - textWidth) / 2
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ty = contentY + (textAreaHeight - textHeight) / 2
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elseif element.textAlign == TextAlign.END then
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tx = contentX + textAreaWidth - textWidth - 10
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ty = contentY + textAreaHeight - textHeight - 10
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elseif element.textAlign == TextAlign.JUSTIFY then
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--- need to figure out spreading
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tx = contentX
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ty = contentY
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end
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-- Apply scroll offset for editable single-line inputs
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if element.editable and not element.multiline and element._textScrollX then
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tx = tx - element._textScrollX
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end
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-- Use scissor to clip text to content area for editable inputs
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if element.editable and not element.multiline then
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love.graphics.setScissor(contentX, contentY, textAreaWidth, textAreaHeight)
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end
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love.graphics.print(displayText, tx, ty)
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-- Reset scissor
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if element.editable and not element.multiline then
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love.graphics.setScissor()
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end
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end
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-- Draw cursor for focused editable elements (even if text is empty)
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if element._textEditor and element._textEditor:isFocused() and element._textEditor._cursorVisible then
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local cursorColor = element.cursorColor or element.textColor
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local cursorWithOpacity = Color.new(cursorColor.r, cursorColor.g, cursorColor.b, cursorColor.a * self.opacity)
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love.graphics.setColor(cursorWithOpacity:toRGBA())
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-- Calculate cursor position using TextEditor method
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local cursorRelX, cursorRelY = element._textEditor:_getCursorScreenPosition()
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local cursorX = contentX + cursorRelX
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local cursorY = contentY + cursorRelY
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local cursorHeight = textHeight
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-- Apply scroll offset for single-line inputs
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if not element.multiline and element._textEditor._textScrollX then
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cursorX = cursorX - element._textEditor._textScrollX
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end
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-- Apply scissor for single-line editable inputs
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if not element.multiline then
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love.graphics.setScissor(contentX, contentY, textAreaWidth, textAreaHeight)
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end
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-- Draw cursor line
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love.graphics.rectangle("fill", cursorX, cursorY, 2, cursorHeight)
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-- Reset scissor
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if not element.multiline then
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love.graphics.setScissor()
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|
end
|
|
end
|
|
|
|
-- Draw selection highlight for editable elements
|
|
if element._textEditor and element._textEditor:isFocused() and element._textEditor:hasSelection() and element.text and element.text ~= "" then
|
|
local selStart, selEnd = element._textEditor:getSelection()
|
|
local selectionColor = element.selectionColor or Color.new(0.3, 0.5, 0.8, 0.5)
|
|
local selectionWithOpacity = Color.new(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * self.opacity)
|
|
|
|
-- Get selection rectangles from TextEditor
|
|
local selectionRects = element._textEditor:_getSelectionRects(selStart, selEnd)
|
|
|
|
-- Apply scissor for single-line editable inputs
|
|
if not element.multiline then
|
|
love.graphics.setScissor(contentX, contentY, textAreaWidth, textAreaHeight)
|
|
end
|
|
|
|
-- Draw selection background rectangles
|
|
love.graphics.setColor(selectionWithOpacity:toRGBA())
|
|
for _, rect in ipairs(selectionRects) do
|
|
local rectX = contentX + rect.x
|
|
local rectY = contentY + rect.y
|
|
if not element.multiline and element._textEditor._textScrollX then
|
|
rectX = rectX - element._textEditor._textScrollX
|
|
end
|
|
love.graphics.rectangle("fill", rectX, rectY, rect.width, rect.height)
|
|
end
|
|
|
|
-- Reset scissor
|
|
if not element.multiline then
|
|
love.graphics.setScissor()
|
|
end
|
|
end
|
|
|
|
if element.textSize then
|
|
love.graphics.setFont(origFont)
|
|
end
|
|
end
|
|
|
|
-- Draw cursor for focused editable elements even when empty
|
|
if element._textEditor and element._textEditor:isFocused() and element._textEditor._cursorVisible and (not displayText or displayText == "") then
|
|
-- Set up font for cursor rendering
|
|
local origFont = love.graphics.getFont()
|
|
if element.textSize then
|
|
local fontPath = nil
|
|
if element.fontFamily then
|
|
local themeToUse = element.theme and Theme.get(element.theme) or Theme.getActive()
|
|
if themeToUse and themeToUse.fonts and themeToUse.fonts[element.fontFamily] then
|
|
fontPath = themeToUse.fonts[element.fontFamily]
|
|
else
|
|
fontPath = element.fontFamily
|
|
end
|
|
end
|
|
local font = FONT_CACHE.get(element.textSize, fontPath)
|
|
love.graphics.setFont(font)
|
|
end
|
|
|
|
local font = love.graphics.getFont()
|
|
local textHeight = font:getHeight()
|
|
|
|
-- Calculate text area position
|
|
local textPaddingLeft = element.padding.left
|
|
local textPaddingTop = element.padding.top
|
|
local scaledContentPadding = element:getScaledContentPadding()
|
|
if scaledContentPadding then
|
|
textPaddingLeft = scaledContentPadding.left
|
|
textPaddingTop = scaledContentPadding.top
|
|
end
|
|
|
|
local contentX = element.x + textPaddingLeft
|
|
local contentY = element.y + textPaddingTop
|
|
|
|
-- Draw cursor
|
|
local cursorColor = element.cursorColor or element.textColor
|
|
local cursorWithOpacity = Color.new(cursorColor.r, cursorColor.g, cursorColor.b, cursorColor.a * self.opacity)
|
|
love.graphics.setColor(cursorWithOpacity:toRGBA())
|
|
love.graphics.rectangle("fill", contentX, contentY, 2, textHeight)
|
|
|
|
if element.textSize then
|
|
love.graphics.setFont(origFont)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Draw scrollbars (both vertical and horizontal)
|
|
---@param element table Reference to the parent Element instance
|
|
---@param x number X position
|
|
---@param y number Y position
|
|
---@param w number Width
|
|
---@param h number Height
|
|
---@param dims table Scrollbar dimensions from _calculateScrollbarDimensions
|
|
function Renderer:drawScrollbars(element, x, y, w, h, dims)
|
|
-- Vertical scrollbar
|
|
if dims.vertical.visible and not element.hideScrollbars.vertical then
|
|
-- Position scrollbar within content area (x, y is border-box origin)
|
|
local contentX = x + element.padding.left
|
|
local contentY = y + element.padding.top
|
|
local trackX = contentX + w - element.scrollbarWidth - element.scrollbarPadding
|
|
local trackY = contentY + element.scrollbarPadding
|
|
|
|
-- Determine thumb color based on state (independent for vertical)
|
|
local thumbColor = element.scrollbarColor
|
|
if element._scrollbarDragging and element._hoveredScrollbar == "vertical" then
|
|
-- Active state: brighter
|
|
thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
|
|
elseif element._scrollbarHoveredVertical then
|
|
-- Hover state: slightly brighter
|
|
thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
|
|
end
|
|
|
|
-- Draw track
|
|
love.graphics.setColor(element.scrollbarTrackColor:toRGBA())
|
|
love.graphics.rectangle("fill", trackX, trackY, element.scrollbarWidth, dims.vertical.trackHeight, element.scrollbarRadius)
|
|
|
|
-- Draw thumb with state-based color
|
|
love.graphics.setColor(thumbColor:toRGBA())
|
|
love.graphics.rectangle("fill", trackX, trackY + dims.vertical.thumbY, element.scrollbarWidth, dims.vertical.thumbHeight, element.scrollbarRadius)
|
|
end
|
|
|
|
-- Horizontal scrollbar
|
|
if dims.horizontal.visible and not element.hideScrollbars.horizontal then
|
|
-- Position scrollbar within content area (x, y is border-box origin)
|
|
local contentX = x + element.padding.left
|
|
local contentY = y + element.padding.top
|
|
local trackX = contentX + element.scrollbarPadding
|
|
local trackY = contentY + h - element.scrollbarWidth - element.scrollbarPadding
|
|
|
|
-- Determine thumb color based on state (independent for horizontal)
|
|
local thumbColor = element.scrollbarColor
|
|
if element._scrollbarDragging and element._hoveredScrollbar == "horizontal" then
|
|
-- Active state: brighter
|
|
thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
|
|
elseif element._scrollbarHoveredHorizontal then
|
|
-- Hover state: slightly brighter
|
|
thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
|
|
end
|
|
|
|
-- Draw track
|
|
love.graphics.setColor(element.scrollbarTrackColor:toRGBA())
|
|
love.graphics.rectangle("fill", trackX, trackY, dims.horizontal.trackWidth, element.scrollbarWidth, element.scrollbarRadius)
|
|
|
|
-- Draw thumb with state-based color
|
|
love.graphics.setColor(thumbColor:toRGBA())
|
|
love.graphics.rectangle("fill", trackX + dims.horizontal.thumbX, trackY, dims.horizontal.thumbWidth, element.scrollbarWidth, element.scrollbarRadius)
|
|
end
|
|
|
|
-- Reset color
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
|
|
--- Draw visual feedback when element is pressed
|
|
---@param x number X position
|
|
---@param y number Y position
|
|
---@param borderBoxWidth number Border box width
|
|
---@param borderBoxHeight number Border box height
|
|
function Renderer:drawPressedState(x, y, borderBoxWidth, borderBoxHeight)
|
|
love.graphics.setColor(0.5, 0.5, 0.5, 0.3 * self.opacity) -- Semi-transparent gray for pressed state with opacity
|
|
RoundedRect.draw("fill", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
|
end
|
|
|
|
--- Cleanup renderer resources
|
|
function Renderer:destroy()
|
|
self._element = nil
|
|
self._loadedImage = nil
|
|
self._blurInstance = nil
|
|
end
|
|
|
|
return Renderer
|