5290 lines
189 KiB
Lua
5290 lines
189 KiB
Lua
--[[
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FlexLove - UI Library for LÖVE Framework 'based' on flexbox
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VERSION: 1.0.0
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LICENSE: MIT
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For full documentation, see README.md
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]]
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-- ====================
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-- fast Gaussian blur
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-- ====================
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local Blur = {}
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-- Canvas cache to avoid recreating canvases every frame
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local canvasCache = {}
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local MAX_CACHE_SIZE = 20
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--- Build Gaussian blur shader with given parameters
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---@param taps number -- Number of samples (must be odd, >= 3)
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---@param offset number -- Offset multiplier for sampling
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---@param offset_type string -- "weighted" or "center"
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---@param sigma number -- Gaussian sigma value
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---@return love.Shader
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local function buildShader(taps, offset, offset_type, sigma)
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taps = math.floor(taps)
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sigma = sigma >= 1 and sigma or (taps - 1) * offset / 6
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sigma = math.max(sigma, 1)
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local steps = (taps + 1) / 2
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-- Calculate gaussian function
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local g_offsets = {}
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local g_weights = {}
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for i = 1, steps, 1 do
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g_offsets[i] = offset * (i - 1)
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g_weights[i] = math.exp(-0.5 * (g_offsets[i] - 0) ^ 2 * 1 / sigma ^ 2)
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end
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-- Calculate offsets and weights for sub-pixel samples
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local offsets = {}
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local weights = {}
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for i = #g_weights, 2, -2 do
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local oA, oB = g_offsets[i], g_offsets[i - 1]
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local wA, wB = g_weights[i], g_weights[i - 1]
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wB = oB == 0 and wB / 2 or wB
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local weight = wA + wB
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offsets[#offsets + 1] = offset_type == "center" and (oA + oB) / 2 or (oA * wA + oB * wB) / weight
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weights[#weights + 1] = weight
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end
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local code = { [[
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extern vec2 direction;
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vec4 effect(vec4 color, Image tex, vec2 tc, vec2 sc) {]] }
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local norm = 0
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if #g_weights % 2 == 0 then
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code[#code + 1] = "vec4 c = vec4( 0.0 );"
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else
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local weight = g_weights[1]
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norm = norm + weight
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code[#code + 1] = ("vec4 c = %f * texture2D(tex, tc);"):format(weight)
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end
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local tmpl = "c += %f * ( texture2D(tex, tc + %f * direction)+ texture2D(tex, tc - %f * direction));\n"
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for i = 1, #offsets, 1 do
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local offset = offsets[i]
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local weight = weights[i]
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norm = norm + weight * 2
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code[#code + 1] = tmpl:format(weight, offset, offset)
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end
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code[#code + 1] = ("return c * vec4(%f) * color; }"):format(1 / norm)
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local shader = table.concat(code)
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return love.graphics.newShader(shader)
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end
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--- Get or create a canvas from cache
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---@param width number
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---@param height number
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---@return love.Canvas
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local function getCanvas(width, height)
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local key = string.format("%dx%d", width, height)
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if not canvasCache[key] then
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canvasCache[key] = {}
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end
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local cache = canvasCache[key]
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-- Try to reuse existing canvas
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for i, canvas in ipairs(cache) do
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if not canvas.inUse then
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canvas.inUse = true
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return canvas.canvas
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end
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end
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-- Create new canvas if none available
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local canvas = love.graphics.newCanvas(width, height)
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table.insert(cache, { canvas = canvas, inUse = true })
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-- Limit cache size
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if #cache > MAX_CACHE_SIZE then
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table.remove(cache, 1)
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end
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return canvas
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end
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--- Release a canvas back to the cache
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---@param canvas love.Canvas
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local function releaseCanvas(canvas)
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for _, sizeCache in pairs(canvasCache) do
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for _, entry in ipairs(sizeCache) do
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if entry.canvas == canvas then
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entry.inUse = false
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return
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end
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end
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end
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end
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--- Create a blur effect instance
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---@param quality number -- Quality level (1-10, higher = better quality but slower)
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---@return table -- Blur effect instance
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function Blur.new(quality)
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quality = math.max(1, math.min(10, quality or 5))
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-- Map quality to shader parameters
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-- Quality 1: 3 taps (fastest, lowest quality)
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-- Quality 5: 7 taps (balanced)
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-- Quality 10: 15 taps (slowest, highest quality)
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local taps = 3 + (quality - 1) * 1.5
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taps = math.floor(taps)
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if taps % 2 == 0 then
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taps = taps + 1 -- Ensure odd number
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end
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local offset = 1.0
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local offset_type = "weighted"
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local sigma = -1
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local shader = buildShader(taps, offset, offset_type, sigma)
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local instance = {
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shader = shader,
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quality = quality,
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taps = taps,
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}
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return instance
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end
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--- Apply blur to a region of the screen
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---@param blurInstance table -- Blur effect instance from Blur.new()
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---@param intensity number -- Blur intensity (0-100)
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---@param x number -- X position
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---@param y number -- Y position
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---@param width number -- Width
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---@param height number -- Height
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---@param drawFunc function -- Function to draw content to be blurred
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function Blur.applyToRegion(blurInstance, intensity, x, y, width, height, drawFunc)
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if intensity <= 0 or width <= 0 or height <= 0 then
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-- No blur, just draw normally
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drawFunc()
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return
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end
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-- Clamp intensity
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intensity = math.max(0, math.min(100, intensity))
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-- Calculate blur passes based on intensity
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-- Intensity 0-100 maps to 0-5 passes
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local passes = math.ceil(intensity / 20)
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passes = math.max(1, math.min(5, passes))
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-- Get canvases for ping-pong rendering
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local canvas1 = getCanvas(width, height)
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local canvas2 = getCanvas(width, height)
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-- Save graphics state
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local prevCanvas = love.graphics.getCanvas()
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local prevShader = love.graphics.getShader()
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local prevColor = { love.graphics.getColor() }
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local prevBlendMode = love.graphics.getBlendMode()
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-- Render content to first canvas
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love.graphics.setCanvas(canvas1)
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love.graphics.clear()
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love.graphics.push()
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love.graphics.origin()
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love.graphics.translate(-x, -y)
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drawFunc()
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love.graphics.pop()
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-- Apply blur passes
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love.graphics.setShader(blurInstance.shader)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setBlendMode("alpha", "premultiplied")
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for i = 1, passes do
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-- Horizontal pass
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love.graphics.setCanvas(canvas2)
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love.graphics.clear()
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blurInstance.shader:send("direction", { 1 / width, 0 })
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love.graphics.draw(canvas1, 0, 0)
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-- Vertical pass
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love.graphics.setCanvas(canvas1)
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love.graphics.clear()
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blurInstance.shader:send("direction", { 0, 1 / height })
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love.graphics.draw(canvas2, 0, 0)
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end
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-- Draw blurred result to screen
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love.graphics.setCanvas(prevCanvas)
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love.graphics.setShader()
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love.graphics.setBlendMode(prevBlendMode)
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love.graphics.draw(canvas1, x, y)
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-- Restore graphics state
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love.graphics.setShader(prevShader)
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love.graphics.setColor(unpack(prevColor))
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-- Release canvases back to cache
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releaseCanvas(canvas1)
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releaseCanvas(canvas2)
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end
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--- Apply backdrop blur effect (blur content behind a region)
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---@param blurInstance table -- Blur effect instance from Blur.new()
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---@param intensity number -- Blur intensity (0-100)
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---@param x number -- X position
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---@param y number -- Y position
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---@param width number -- Width
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---@param height number -- Height
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---@param backdropCanvas love.Canvas -- Canvas containing the backdrop content
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function Blur.applyBackdrop(blurInstance, intensity, x, y, width, height, backdropCanvas)
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if intensity <= 0 or width <= 0 or height <= 0 then
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return
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end
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-- Clamp intensity
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intensity = math.max(0, math.min(100, intensity))
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-- Calculate blur passes based on intensity
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local passes = math.ceil(intensity / 20)
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passes = math.max(1, math.min(5, passes))
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-- Get canvases for ping-pong rendering
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local canvas1 = getCanvas(width, height)
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local canvas2 = getCanvas(width, height)
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-- Save graphics state
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local prevCanvas = love.graphics.getCanvas()
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local prevShader = love.graphics.getShader()
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local prevColor = { love.graphics.getColor() }
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local prevBlendMode = love.graphics.getBlendMode()
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-- Extract the region from backdrop
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love.graphics.setCanvas(canvas1)
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love.graphics.clear()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setBlendMode("alpha", "premultiplied")
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-- Create a quad for the region
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local backdropWidth, backdropHeight = backdropCanvas:getDimensions()
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local quad = love.graphics.newQuad(x, y, width, height, backdropWidth, backdropHeight)
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love.graphics.draw(backdropCanvas, quad, 0, 0)
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-- Apply blur passes
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love.graphics.setShader(blurInstance.shader)
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for i = 1, passes do
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-- Horizontal pass
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love.graphics.setCanvas(canvas2)
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love.graphics.clear()
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blurInstance.shader:send("direction", { 1 / width, 0 })
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love.graphics.draw(canvas1, 0, 0)
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-- Vertical pass
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love.graphics.setCanvas(canvas1)
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love.graphics.clear()
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blurInstance.shader:send("direction", { 0, 1 / height })
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love.graphics.draw(canvas2, 0, 0)
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end
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-- Draw blurred result to screen
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love.graphics.setCanvas(prevCanvas)
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love.graphics.setShader()
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love.graphics.setBlendMode(prevBlendMode)
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love.graphics.draw(canvas1, x, y)
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-- Restore graphics state
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love.graphics.setShader(prevShader)
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love.graphics.setColor(unpack(prevColor))
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-- Release canvases back to cache
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releaseCanvas(canvas1)
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releaseCanvas(canvas2)
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end
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--- Clear canvas cache (call on window resize)
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function Blur.clearCache()
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canvasCache = {}
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end
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-- ====================
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-- Error Handling Utilities
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-- ====================
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--- Standardized error message formatter
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---@param module string -- Module name (e.g., "Color", "Theme", "Units")
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---@param message string -- Error message
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---@return string -- Formatted error message
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local function formatError(module, message)
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return string.format("[FlexLove.%s] %s", module, message)
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end
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--- Top level GUI manager
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---@class Gui
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---@field topElements table<integer, Element>
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---@field baseScale {width:number, height:number}?
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---@field scaleFactors {x:number, y:number}
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---@field defaultTheme string? -- Default theme name to use for elements
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local Gui = {
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topElements = {},
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baseScale = nil,
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scaleFactors = { x = 1.0, y = 1.0 },
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defaultTheme = nil,
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_cachedViewport = { width = 0, height = 0 }, -- Cached viewport dimensions
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}
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-- ====================
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-- Color System
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-- ====================
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--- Utility class for color handling
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---@class Color
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---@field r number -- Red component (0-1)
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---@field g number -- Green component (0-1)
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---@field b number -- Blue component (0-1)
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---@field a number -- Alpha component (0-1)
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local Color = {}
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Color.__index = Color
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--- Create a new color instance
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---@param r number? -- Default: 0
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---@param g number? -- Default: 0
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---@param b number? -- Default: 0
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---@param a number? -- Default: 1
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---@return Color
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function Color.new(r, g, b, a)
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local self = setmetatable({}, Color)
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self.r = r or 0
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self.g = g or 0
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self.b = b or 0
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self.a = a or 1
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return self
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end
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---@return number r, number g, number b, number a
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function Color:toRGBA()
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return self.r, self.g, self.b, self.a
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end
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--- Convert hex string to color
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--- Supports both 6-digit (#RRGGBB) and 8-digit (#RRGGBBAA) hex formats
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---@param hexWithTag string -- e.g. "#RRGGBB" or "#RRGGBBAA"
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---@return Color
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---@throws Error if hex string format is invalid
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function Color.fromHex(hexWithTag)
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local hex = hexWithTag:gsub("#", "")
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if #hex == 6 then
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local r = tonumber("0x" .. hex:sub(1, 2))
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local g = tonumber("0x" .. hex:sub(3, 4))
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local b = tonumber("0x" .. hex:sub(5, 6))
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if not r or not g or not b then
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error(
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formatError("Color", string.format("Invalid hex string format: '%s'. Contains invalid hex digits", hexWithTag))
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)
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end
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return Color.new(r, g, b, 1)
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elseif #hex == 8 then
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local r = tonumber("0x" .. hex:sub(1, 2))
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local g = tonumber("0x" .. hex:sub(3, 4))
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local b = tonumber("0x" .. hex:sub(5, 6))
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local a = tonumber("0x" .. hex:sub(7, 8))
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if not r or not g or not b or not a then
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error(
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formatError("Color", string.format("Invalid hex string format: '%s'. Contains invalid hex digits", hexWithTag))
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)
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end
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return Color.new(r, g, b, a / 255)
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else
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error(
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formatError("Color", string.format("Invalid hex string format: '%s'. Expected #RRGGBB or #RRGGBBAA", hexWithTag))
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)
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end
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end
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-- ====================
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-- ImageDataReader
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-- ====================
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local ImageDataReader = {}
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--- Load ImageData from a file path
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---@param imagePath string
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---@return love.ImageData
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function ImageDataReader.loadImageData(imagePath)
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if not imagePath then
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error(formatError("ImageDataReader", "Image path cannot be nil"))
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end
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local success, result = pcall(function()
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return love.image.newImageData(imagePath)
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end)
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if not success then
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error(formatError("ImageDataReader", "Failed to load image data from '" .. imagePath .. "': " .. tostring(result)))
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end
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return result
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end
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--- Extract all pixels from a specific row
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---@param imageData love.ImageData
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---@param rowIndex number -- 0-based row index
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---@return table -- Array of {r, g, b, a} values (0-255 range)
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function ImageDataReader.getRow(imageData, rowIndex)
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if not imageData then
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error(formatError("ImageDataReader", "ImageData cannot be nil"))
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end
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local width = imageData:getWidth()
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local height = imageData:getHeight()
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if rowIndex < 0 or rowIndex >= height then
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error(formatError("ImageDataReader", string.format("Row index %d out of bounds (height: %d)", rowIndex, height)))
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end
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local pixels = {}
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for x = 0, width - 1 do
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local r, g, b, a = imageData:getPixel(x, rowIndex)
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table.insert(pixels, {
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r = math.floor(r * 255 + 0.5),
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g = math.floor(g * 255 + 0.5),
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b = math.floor(b * 255 + 0.5),
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a = math.floor(a * 255 + 0.5),
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})
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end
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return pixels
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end
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--- Extract all pixels from a specific column
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---@param imageData love.ImageData
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---@param colIndex number -- 0-based column index
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---@return table -- Array of {r, g, b, a} values (0-255 range)
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function ImageDataReader.getColumn(imageData, colIndex)
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if not imageData then
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error(formatError("ImageDataReader", "ImageData cannot be nil"))
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end
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local width = imageData:getWidth()
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local height = imageData:getHeight()
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if colIndex < 0 or colIndex >= width then
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error(formatError("ImageDataReader", string.format("Column index %d out of bounds (width: %d)", colIndex, width)))
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end
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local pixels = {}
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for y = 0, height - 1 do
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local r, g, b, a = imageData:getPixel(colIndex, y)
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table.insert(pixels, {
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r = math.floor(r * 255 + 0.5),
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g = math.floor(g * 255 + 0.5),
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b = math.floor(b * 255 + 0.5),
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a = math.floor(a * 255 + 0.5),
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})
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end
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return pixels
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end
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|
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--- Check if a pixel is black with full alpha (9-patch marker)
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---@param r number -- Red (0-255)
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---@param g number -- Green (0-255)
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---@param b number -- Blue (0-255)
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---@param a number -- Alpha (0-255)
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---@return boolean
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function ImageDataReader.isBlackPixel(r, g, b, a)
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return r == 0 and g == 0 and b == 0 and a == 255
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end
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|
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-- ====================
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-- NinePatchParser
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-- ====================
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|
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local NinePatchParser = {}
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|
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--- Find all continuous runs of black pixels in a pixel array
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---@param pixels table -- Array of {r, g, b, a} pixel values
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---@return table -- Array of {start, end} pairs (1-based indices, inclusive)
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local function findBlackPixelRuns(pixels)
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local runs = {}
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local inRun = false
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local runStart = nil
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for i = 1, #pixels do
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local pixel = pixels[i]
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local isBlack = ImageDataReader.isBlackPixel(pixel.r, pixel.g, pixel.b, pixel.a)
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if isBlack and not inRun then
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-- Start of a new run
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inRun = true
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runStart = i
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elseif not isBlack and inRun then
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-- End of current run
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table.insert(runs, { start = runStart, ["end"] = i - 1 })
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inRun = false
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runStart = nil
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end
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end
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|
|
-- Handle case where run extends to end of array
|
|
if inRun then
|
|
table.insert(runs, { start = runStart, ["end"] = #pixels })
|
|
end
|
|
|
|
return runs
|
|
end
|
|
|
|
--- Parse a 9-patch PNG image to extract stretch regions and content padding
|
|
---@param imagePath string -- Path to the 9-patch image file
|
|
---@return table|nil, string|nil -- Returns {insets, stretchX, stretchY} or nil, error message
|
|
function NinePatchParser.parse(imagePath)
|
|
if not imagePath then
|
|
return nil, "Image path cannot be nil"
|
|
end
|
|
|
|
local success, imageData = pcall(function()
|
|
return ImageDataReader.loadImageData(imagePath)
|
|
end)
|
|
|
|
if not success then
|
|
return nil, "Failed to load image data: " .. tostring(imageData)
|
|
end
|
|
|
|
local width = imageData:getWidth()
|
|
local height = imageData:getHeight()
|
|
|
|
-- Validate minimum size (must be at least 3x3 with 1px border)
|
|
if width < 3 or height < 3 then
|
|
return nil, string.format("Invalid 9-patch dimensions: %dx%d (minimum 3x3)", width, height)
|
|
end
|
|
|
|
-- Extract border pixels (0-based indexing, but we convert to 1-based for processing)
|
|
local topBorder = ImageDataReader.getRow(imageData, 0)
|
|
local leftBorder = ImageDataReader.getColumn(imageData, 0)
|
|
local bottomBorder = ImageDataReader.getRow(imageData, height - 1)
|
|
local rightBorder = ImageDataReader.getColumn(imageData, width - 1)
|
|
|
|
-- Remove corner pixels from borders (they're not part of the stretch/content markers)
|
|
-- Top and bottom borders: remove first and last pixel
|
|
local topStretchPixels = {}
|
|
local bottomContentPixels = {}
|
|
for i = 2, #topBorder - 1 do
|
|
table.insert(topStretchPixels, topBorder[i])
|
|
end
|
|
for i = 2, #bottomBorder - 1 do
|
|
table.insert(bottomContentPixels, bottomBorder[i])
|
|
end
|
|
|
|
-- Left and right borders: remove first and last pixel
|
|
local leftStretchPixels = {}
|
|
local rightContentPixels = {}
|
|
for i = 2, #leftBorder - 1 do
|
|
table.insert(leftStretchPixels, leftBorder[i])
|
|
end
|
|
for i = 2, #rightBorder - 1 do
|
|
table.insert(rightContentPixels, rightBorder[i])
|
|
end
|
|
|
|
-- Find stretch regions (top and left borders)
|
|
local stretchX = findBlackPixelRuns(topStretchPixels)
|
|
local stretchY = findBlackPixelRuns(leftStretchPixels)
|
|
|
|
-- Find content padding regions (bottom and right borders)
|
|
local contentX = findBlackPixelRuns(bottomContentPixels)
|
|
local contentY = findBlackPixelRuns(rightContentPixels)
|
|
|
|
-- Validate that we have at least one stretch region
|
|
if #stretchX == 0 or #stretchY == 0 then
|
|
return nil, "No stretch regions found (top or left border has no black pixels)"
|
|
end
|
|
|
|
-- Calculate stretch insets from stretch regions (top/left guides)
|
|
-- Use the first stretch region's start and last stretch region's end
|
|
local firstStretchX = stretchX[1]
|
|
local lastStretchX = stretchX[#stretchX]
|
|
local firstStretchY = stretchY[1]
|
|
local lastStretchY = stretchY[#stretchY]
|
|
|
|
-- Stretch insets define the 9-slice regions
|
|
local stretchLeft = firstStretchX.start
|
|
local stretchRight = #topStretchPixels - lastStretchX["end"]
|
|
local stretchTop = firstStretchY.start
|
|
local stretchBottom = #leftStretchPixels - lastStretchY["end"]
|
|
|
|
-- Calculate content padding from content guides (bottom/right guides)
|
|
-- If content padding is defined, use it; otherwise use stretch regions
|
|
local contentLeft, contentRight, contentTop, contentBottom
|
|
|
|
if #contentX > 0 then
|
|
contentLeft = contentX[1].start
|
|
contentRight = #topStretchPixels - contentX[#contentX]["end"]
|
|
else
|
|
contentLeft = stretchLeft
|
|
contentRight = stretchRight
|
|
end
|
|
|
|
if #contentY > 0 then
|
|
contentTop = contentY[1].start
|
|
contentBottom = #leftStretchPixels - contentY[#contentY]["end"]
|
|
else
|
|
contentTop = stretchTop
|
|
contentBottom = stretchBottom
|
|
end
|
|
|
|
return {
|
|
insets = {
|
|
left = stretchLeft,
|
|
top = stretchTop,
|
|
right = stretchRight,
|
|
bottom = stretchBottom,
|
|
},
|
|
contentPadding = {
|
|
left = contentLeft,
|
|
top = contentTop,
|
|
right = contentRight,
|
|
bottom = contentBottom,
|
|
},
|
|
stretchX = stretchX,
|
|
stretchY = stretchY,
|
|
}
|
|
end
|
|
|
|
-- ====================
|
|
-- ImageScaler
|
|
-- ====================
|
|
|
|
local ImageScaler = {}
|
|
|
|
--- Scale an ImageData region using nearest-neighbor sampling
|
|
--- Produces sharp, pixelated scaling - ideal for pixel art
|
|
---@param sourceImageData love.ImageData -- Source image data
|
|
---@param srcX number -- Source region X (0-based)
|
|
---@param srcY number -- Source region Y (0-based)
|
|
---@param srcW number -- Source region width
|
|
---@param srcH number -- Source region height
|
|
---@param destW number -- Destination width
|
|
---@param destH number -- Destination height
|
|
---@return love.ImageData -- Scaled image data
|
|
function ImageScaler.scaleNearest(sourceImageData, srcX, srcY, srcW, srcH, destW, destH)
|
|
if not sourceImageData then
|
|
error(formatError("ImageScaler", "Source ImageData cannot be nil"))
|
|
end
|
|
|
|
if srcW <= 0 or srcH <= 0 or destW <= 0 or destH <= 0 then
|
|
error(formatError("ImageScaler", "Dimensions must be positive"))
|
|
end
|
|
|
|
-- Create destination ImageData
|
|
local destImageData = love.image.newImageData(destW, destH)
|
|
|
|
-- Calculate scale ratios (cached outside loops for performance)
|
|
local scaleX = srcW / destW
|
|
local scaleY = srcH / destH
|
|
|
|
-- Nearest-neighbor sampling
|
|
for destY = 0, destH - 1 do
|
|
for destX = 0, destW - 1 do
|
|
-- Calculate source pixel coordinates using floor (nearest-neighbor)
|
|
local srcPixelX = math.floor(destX * scaleX) + srcX
|
|
local srcPixelY = math.floor(destY * scaleY) + srcY
|
|
|
|
-- Clamp to source bounds (safety check)
|
|
srcPixelX = math.min(srcPixelX, srcX + srcW - 1)
|
|
srcPixelY = math.min(srcPixelY, srcY + srcH - 1)
|
|
|
|
-- Sample source pixel
|
|
local r, g, b, a = sourceImageData:getPixel(srcPixelX, srcPixelY)
|
|
|
|
-- Write to destination
|
|
destImageData:setPixel(destX, destY, r, g, b, a)
|
|
end
|
|
end
|
|
|
|
return destImageData
|
|
end
|
|
|
|
--- Linear interpolation helper
|
|
--- Blends between two values based on interpolation factor
|
|
---@param a number -- Start value
|
|
---@param b number -- End value
|
|
---@param t number -- Interpolation factor [0, 1]
|
|
---@return number -- Interpolated value
|
|
local function lerp(a, b, t)
|
|
return a + (b - a) * t
|
|
end
|
|
|
|
--- Scale an ImageData region using bilinear interpolation
|
|
--- Produces smooth, filtered scaling - ideal for high-quality upscaling
|
|
---@param sourceImageData love.ImageData -- Source image data
|
|
---@param srcX number -- Source region X (0-based)
|
|
---@param srcY number -- Source region Y (0-based)
|
|
---@param srcW number -- Source region width
|
|
---@param srcH number -- Source region height
|
|
---@param destW number -- Destination width
|
|
---@param destH number -- Destination height
|
|
---@return love.ImageData -- Scaled image data
|
|
function ImageScaler.scaleBilinear(sourceImageData, srcX, srcY, srcW, srcH, destW, destH)
|
|
if not sourceImageData then
|
|
error(formatError("ImageScaler", "Source ImageData cannot be nil"))
|
|
end
|
|
|
|
if srcW <= 0 or srcH <= 0 or destW <= 0 or destH <= 0 then
|
|
error(formatError("ImageScaler", "Dimensions must be positive"))
|
|
end
|
|
|
|
-- Create destination ImageData
|
|
local destImageData = love.image.newImageData(destW, destH)
|
|
|
|
-- Calculate scale ratios
|
|
local scaleX = srcW / destW
|
|
local scaleY = srcH / destH
|
|
|
|
-- Bilinear interpolation
|
|
for destY = 0, destH - 1 do
|
|
for destX = 0, destW - 1 do
|
|
-- Calculate fractional source position
|
|
local srcXf = destX * scaleX
|
|
local srcYf = destY * scaleY
|
|
|
|
-- Get integer coordinates for 2x2 sampling grid
|
|
local x0 = math.floor(srcXf)
|
|
local y0 = math.floor(srcYf)
|
|
local x1 = math.min(x0 + 1, srcW - 1)
|
|
local y1 = math.min(y0 + 1, srcH - 1)
|
|
|
|
-- Get fractional parts for interpolation
|
|
local fx = srcXf - x0
|
|
local fy = srcYf - y0
|
|
|
|
-- Sample 4 neighboring pixels (with source offset)
|
|
local r00, g00, b00, a00 = sourceImageData:getPixel(srcX + x0, srcY + y0)
|
|
local r10, g10, b10, a10 = sourceImageData:getPixel(srcX + x1, srcY + y0)
|
|
local r01, g01, b01, a01 = sourceImageData:getPixel(srcX + x0, srcY + y1)
|
|
local r11, g11, b11, a11 = sourceImageData:getPixel(srcX + x1, srcY + y1)
|
|
|
|
-- Interpolate horizontally (top and bottom rows)
|
|
local rTop = lerp(r00, r10, fx)
|
|
local gTop = lerp(g00, g10, fx)
|
|
local bTop = lerp(b00, b10, fx)
|
|
local aTop = lerp(a00, a10, fx)
|
|
|
|
local rBottom = lerp(r01, r11, fx)
|
|
local gBottom = lerp(g01, g11, fx)
|
|
local bBottom = lerp(b01, b11, fx)
|
|
local aBottom = lerp(a01, a11, fx)
|
|
|
|
-- Interpolate vertically (final result)
|
|
local r = lerp(rTop, rBottom, fy)
|
|
local g = lerp(gTop, gBottom, fy)
|
|
local b = lerp(bTop, bBottom, fy)
|
|
local a = lerp(aTop, aBottom, fy)
|
|
|
|
-- Write to destination
|
|
destImageData:setPixel(destX, destY, r, g, b, a)
|
|
end
|
|
end
|
|
|
|
return destImageData
|
|
end
|
|
|
|
-- ====================
|
|
-- Theme System
|
|
-- ====================
|
|
|
|
---@class ThemeRegion
|
|
---@field x number -- X position in atlas
|
|
---@field y number -- Y position in atlas
|
|
---@field w number -- Width in atlas
|
|
---@field h number -- Height in atlas
|
|
|
|
---@class ThemeComponent
|
|
---@field atlas string|love.Image? -- Optional: component-specific atlas (overrides theme atlas). Files ending in .9.png are auto-parsed
|
|
---@field insets {left:number, top:number, right:number, bottom:number}? -- Optional: 9-patch insets (auto-extracted from .9.png files or manually defined)
|
|
---@field regions {topLeft:ThemeRegion, topCenter:ThemeRegion, topRight:ThemeRegion, middleLeft:ThemeRegion, middleCenter:ThemeRegion, middleRight:ThemeRegion, bottomLeft:ThemeRegion, bottomCenter:ThemeRegion, bottomRight:ThemeRegion}
|
|
---@field stretch {horizontal:table<integer, string>, vertical:table<integer, string>}
|
|
---@field states table<string, ThemeComponent>?
|
|
---@field contentAutoSizingMultiplier {width:number?, height:number?}? -- Optional: multiplier for auto-sized content dimensions
|
|
---@field scaleCorners number? -- Optional: scale multiplier for non-stretched regions (corners/edges). E.g., 2 = 2x size. Default: nil (no scaling)
|
|
---@field scalingAlgorithm "nearest"|"bilinear"? -- Optional: scaling algorithm for non-stretched regions. Default: "bilinear"
|
|
---@field _loadedAtlas string|love.Image? -- Internal: cached loaded atlas image
|
|
---@field _loadedAtlasData love.ImageData? -- Internal: cached loaded atlas ImageData for pixel access
|
|
---@field _ninePatchData {insets:table, contentPadding:table, stretchX:table, stretchY:table}? -- Internal: parsed 9-patch data with stretch regions and content padding
|
|
---@field _scaledRegionCache table<string, love.Image>? -- Internal: cache for scaled corner/edge images
|
|
|
|
---@class FontFamily
|
|
---@field path string -- Path to the font file (relative to FlexLove or absolute)
|
|
---@field _loadedFont love.Font? -- Internal: cached loaded font
|
|
|
|
---@class ThemeDefinition
|
|
---@field name string
|
|
---@field atlas string|love.Image? -- Optional: global atlas (can be overridden per component)
|
|
---@field components table<string, ThemeComponent>
|
|
---@field colors table<string, Color>?
|
|
---@field fonts table<string, string>? -- Optional: font family definitions (name -> path)
|
|
---@field contentAutoSizingMultiplier {width:number?, height:number?}? -- Optional: default multiplier for auto-sized content dimensions
|
|
|
|
---@class Theme
|
|
---@field name string
|
|
---@field atlas love.Image? -- Optional: global atlas
|
|
---@field atlasData love.ImageData?
|
|
---@field components table<string, ThemeComponent>
|
|
---@field colors table<string, Color>
|
|
---@field fonts table<string, string> -- Font family definitions
|
|
---@field contentAutoSizingMultiplier {width:number?, height:number?}? -- Optional: default multiplier for auto-sized content dimensions
|
|
local Theme = {}
|
|
Theme.__index = Theme
|
|
|
|
-- Global theme registry
|
|
local themes = {}
|
|
local activeTheme = nil
|
|
|
|
--- Auto-detect the base path where FlexLove is located
|
|
---@return string modulePath, string filesystemPath
|
|
local function getFlexLoveBasePath()
|
|
-- Get debug info to find where this file is loaded from
|
|
local info = debug.getinfo(1, "S")
|
|
if info and info.source then
|
|
local source = info.source
|
|
-- Remove leading @ if present
|
|
if source:sub(1, 1) == "@" then
|
|
source = source:sub(2)
|
|
end
|
|
|
|
-- Extract the directory path (remove FlexLove.lua)
|
|
local filesystemPath = source:match("(.*/)")
|
|
if filesystemPath then
|
|
-- Store the original filesystem path for loading assets
|
|
local fsPath = filesystemPath
|
|
-- Remove leading ./ if present
|
|
fsPath = fsPath:gsub("^%./", "")
|
|
-- Remove trailing /
|
|
fsPath = fsPath:gsub("/$", "")
|
|
|
|
-- Convert filesystem path to Lua module path
|
|
local modulePath = fsPath:gsub("/", ".")
|
|
|
|
return modulePath, fsPath
|
|
end
|
|
end
|
|
|
|
-- Fallback: try common paths
|
|
return "libs", "libs"
|
|
end
|
|
|
|
-- Store the base paths when module loads
|
|
local FLEXLOVE_BASE_PATH, FLEXLOVE_FILESYSTEM_PATH = getFlexLoveBasePath()
|
|
|
|
--- Helper function to resolve image paths relative to FlexLove
|
|
---@param imagePath string
|
|
---@return string
|
|
local function resolveImagePath(imagePath)
|
|
-- If path is already absolute or starts with known LÖVE paths, use as-is
|
|
if imagePath:match("^/") or imagePath:match("^[A-Z]:") then
|
|
return imagePath
|
|
end
|
|
|
|
-- Otherwise, make it relative to FlexLove's location
|
|
return FLEXLOVE_FILESYSTEM_PATH .. "/" .. imagePath
|
|
end
|
|
|
|
--- Safely load an image with error handling
|
|
--- Returns both Image and ImageData to avoid deprecated getData() API
|
|
---@param imagePath string
|
|
---@return love.Image?, love.ImageData?, string? -- Returns image, imageData, or nil with error message
|
|
local function safeLoadImage(imagePath)
|
|
local success, imageData = pcall(function()
|
|
return love.image.newImageData(imagePath)
|
|
end)
|
|
|
|
if not success then
|
|
local errorMsg = string.format("[FlexLove] Failed to load image data: %s - %s", imagePath, tostring(imageData))
|
|
print(errorMsg)
|
|
return nil, nil, errorMsg
|
|
end
|
|
|
|
local imageSuccess, image = pcall(function()
|
|
return love.graphics.newImage(imageData)
|
|
end)
|
|
|
|
if imageSuccess then
|
|
return image, imageData, nil
|
|
else
|
|
local errorMsg = string.format("[FlexLove] Failed to create image: %s - %s", imagePath, tostring(image))
|
|
print(errorMsg)
|
|
return nil, nil, errorMsg
|
|
end
|
|
end
|
|
|
|
--- Validate theme definition structure
|
|
---@param definition ThemeDefinition
|
|
---@return boolean, string? -- Returns true if valid, or false with error message
|
|
local function validateThemeDefinition(definition)
|
|
if not definition then
|
|
return false, "Theme definition is nil"
|
|
end
|
|
|
|
if type(definition) ~= "table" then
|
|
return false, "Theme definition must be a table"
|
|
end
|
|
|
|
if not definition.name or type(definition.name) ~= "string" then
|
|
return false, "Theme must have a 'name' field (string)"
|
|
end
|
|
|
|
if definition.components and type(definition.components) ~= "table" then
|
|
return false, "Theme 'components' must be a table"
|
|
end
|
|
|
|
if definition.colors and type(definition.colors) ~= "table" then
|
|
return false, "Theme 'colors' must be a table"
|
|
end
|
|
|
|
if definition.fonts and type(definition.fonts) ~= "table" then
|
|
return false, "Theme 'fonts' must be a table"
|
|
end
|
|
|
|
return true, nil
|
|
end
|
|
|
|
function Theme.new(definition)
|
|
-- Validate theme definition
|
|
local valid, err = validateThemeDefinition(definition)
|
|
if not valid then
|
|
error("[FlexLove] Invalid theme definition: " .. tostring(err))
|
|
end
|
|
|
|
local self = setmetatable({}, Theme)
|
|
self.name = definition.name
|
|
|
|
-- Load global atlas if it's a string path
|
|
if definition.atlas then
|
|
if type(definition.atlas) == "string" then
|
|
local resolvedPath = resolveImagePath(definition.atlas)
|
|
local image, imageData, loaderr = safeLoadImage(resolvedPath)
|
|
if image then
|
|
self.atlas = image
|
|
self.atlasData = imageData
|
|
else
|
|
print(
|
|
"[FlexLove] Warning: Failed to load global atlas for theme '"
|
|
.. definition.name
|
|
.. "'"
|
|
.. "("
|
|
.. loaderr
|
|
.. ")"
|
|
)
|
|
end
|
|
else
|
|
self.atlas = definition.atlas
|
|
end
|
|
end
|
|
|
|
self.components = definition.components or {}
|
|
self.colors = definition.colors or {}
|
|
self.fonts = definition.fonts or {}
|
|
self.contentAutoSizingMultiplier = definition.contentAutoSizingMultiplier or nil
|
|
|
|
-- Helper function to strip 1-pixel guide border from 9-patch ImageData
|
|
---@param sourceImageData love.ImageData
|
|
---@return love.ImageData -- New ImageData without guide border
|
|
local function stripNinePatchBorder(sourceImageData)
|
|
local srcWidth = sourceImageData:getWidth()
|
|
local srcHeight = sourceImageData:getHeight()
|
|
|
|
-- Content dimensions (excluding 1px border on all sides)
|
|
local contentWidth = srcWidth - 2
|
|
local contentHeight = srcHeight - 2
|
|
|
|
if contentWidth <= 0 or contentHeight <= 0 then
|
|
error(formatError("NinePatch", "Image too small to strip border"))
|
|
end
|
|
|
|
-- Create new ImageData for content only
|
|
local strippedImageData = love.image.newImageData(contentWidth, contentHeight)
|
|
|
|
-- Copy pixels from source (1,1) to (width-2, height-2)
|
|
for y = 0, contentHeight - 1 do
|
|
for x = 0, contentWidth - 1 do
|
|
local r, g, b, a = sourceImageData:getPixel(x + 1, y + 1)
|
|
strippedImageData:setPixel(x, y, r, g, b, a)
|
|
end
|
|
end
|
|
|
|
return strippedImageData
|
|
end
|
|
|
|
-- Helper function to load atlas with 9-patch support
|
|
local function loadAtlasWithNinePatch(comp, atlasPath, errorContext)
|
|
---@diagnostic disable-next-line
|
|
local resolvedPath = resolveImagePath(atlasPath)
|
|
---@diagnostic disable-next-line
|
|
local is9Patch = not comp.insets and atlasPath:match("%.9%.png$")
|
|
|
|
if is9Patch then
|
|
local parseResult, parseErr = NinePatchParser.parse(resolvedPath)
|
|
if parseResult then
|
|
comp.insets = parseResult.insets
|
|
comp._ninePatchData = parseResult
|
|
else
|
|
print("[FlexLove] Warning: Failed to parse 9-patch " .. errorContext .. ": " .. tostring(parseErr))
|
|
end
|
|
end
|
|
|
|
local image, imageData, loaderr = safeLoadImage(resolvedPath)
|
|
if image then
|
|
-- Strip guide border for 9-patch images
|
|
if is9Patch and imageData then
|
|
local strippedImageData = stripNinePatchBorder(imageData)
|
|
local strippedImage = love.graphics.newImage(strippedImageData)
|
|
comp._loadedAtlas = strippedImage
|
|
comp._loadedAtlasData = strippedImageData
|
|
else
|
|
comp._loadedAtlas = image
|
|
comp._loadedAtlasData = imageData
|
|
end
|
|
else
|
|
print("[FlexLove] Warning: Failed to load atlas " .. errorContext .. ": " .. tostring(loaderr))
|
|
end
|
|
end
|
|
|
|
-- Helper function to create regions from insets
|
|
local function createRegionsFromInsets(comp, fallbackAtlas)
|
|
local atlasImage = comp._loadedAtlas or fallbackAtlas
|
|
if not atlasImage or type(atlasImage) == "string" then
|
|
return
|
|
end
|
|
|
|
local imgWidth, imgHeight = atlasImage:getDimensions()
|
|
local left = comp.insets.left or 0
|
|
local top = comp.insets.top or 0
|
|
local right = comp.insets.right or 0
|
|
local bottom = comp.insets.bottom or 0
|
|
|
|
-- No offsets needed - guide border has been stripped for 9-patch images
|
|
local centerWidth = imgWidth - left - right
|
|
local centerHeight = imgHeight - top - bottom
|
|
|
|
comp.regions = {
|
|
topLeft = { x = 0, y = 0, w = left, h = top },
|
|
topCenter = { x = left, y = 0, w = centerWidth, h = top },
|
|
topRight = { x = left + centerWidth, y = 0, w = right, h = top },
|
|
middleLeft = { x = 0, y = top, w = left, h = centerHeight },
|
|
middleCenter = { x = left, y = top, w = centerWidth, h = centerHeight },
|
|
middleRight = { x = left + centerWidth, y = top, w = right, h = centerHeight },
|
|
bottomLeft = { x = 0, y = top + centerHeight, w = left, h = bottom },
|
|
bottomCenter = { x = left, y = top + centerHeight, w = centerWidth, h = bottom },
|
|
bottomRight = { x = left + centerWidth, y = top + centerHeight, w = right, h = bottom },
|
|
}
|
|
end
|
|
|
|
-- Load component-specific atlases and process 9-patch definitions
|
|
for componentName, component in pairs(self.components) do
|
|
if component.atlas then
|
|
if type(component.atlas) == "string" then
|
|
loadAtlasWithNinePatch(component, component.atlas, "for component '" .. componentName .. "'")
|
|
else
|
|
-- Direct Image object (no ImageData available - scaleCorners won't work)
|
|
component._loadedAtlas = component.atlas
|
|
end
|
|
end
|
|
|
|
if component.insets then
|
|
createRegionsFromInsets(component, self.atlas)
|
|
end
|
|
|
|
if component.states then
|
|
for stateName, stateComponent in pairs(component.states) do
|
|
if stateComponent.atlas then
|
|
if type(stateComponent.atlas) == "string" then
|
|
loadAtlasWithNinePatch(stateComponent, stateComponent.atlas, "for state '" .. stateName .. "'")
|
|
else
|
|
-- Direct Image object (no ImageData available - scaleCorners won't work)
|
|
stateComponent._loadedAtlas = stateComponent.atlas
|
|
end
|
|
end
|
|
|
|
if stateComponent.insets then
|
|
createRegionsFromInsets(stateComponent, component._loadedAtlas or self.atlas)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Load a theme from a Lua file
|
|
---@param path string -- Path to theme definition file (e.g., "space" or "mytheme")
|
|
---@return Theme
|
|
function Theme.load(path)
|
|
local definition
|
|
|
|
-- Build the theme module path relative to FlexLove
|
|
local themePath = FLEXLOVE_BASE_PATH .. ".themes." .. path
|
|
|
|
local success, result = pcall(function()
|
|
return require(themePath)
|
|
end)
|
|
|
|
if success then
|
|
definition = result
|
|
else
|
|
-- Fallback: try as direct path
|
|
success, result = pcall(function()
|
|
return require(path)
|
|
end)
|
|
|
|
if success then
|
|
definition = result
|
|
else
|
|
error("Failed to load theme '" .. path .. "'\nTried: " .. themePath .. "\nError: " .. tostring(result))
|
|
end
|
|
end
|
|
|
|
local theme = Theme.new(definition)
|
|
-- Register theme by both its display name and load path
|
|
themes[theme.name] = theme
|
|
themes[path] = theme
|
|
|
|
return theme
|
|
end
|
|
|
|
--- Set the active theme
|
|
---@param themeOrName Theme|string
|
|
function Theme.setActive(themeOrName)
|
|
if type(themeOrName) == "string" then
|
|
-- Try to load if not already loaded
|
|
if not themes[themeOrName] then
|
|
Theme.load(themeOrName)
|
|
end
|
|
activeTheme = themes[themeOrName]
|
|
else
|
|
activeTheme = themeOrName
|
|
end
|
|
|
|
if not activeTheme then
|
|
error("Failed to set active theme: " .. tostring(themeOrName))
|
|
end
|
|
end
|
|
|
|
--- Get the active theme
|
|
---@return Theme?
|
|
function Theme.getActive()
|
|
return activeTheme
|
|
end
|
|
|
|
--- Get a component from the active theme
|
|
---@param componentName string -- Name of the component (e.g., "button", "panel")
|
|
---@param state string? -- Optional state (e.g., "hover", "pressed", "disabled")
|
|
---@return ThemeComponent? -- Returns component or nil if not found
|
|
function Theme.getComponent(componentName, state)
|
|
if not activeTheme then
|
|
return nil
|
|
end
|
|
|
|
local component = activeTheme.components[componentName]
|
|
if not component then
|
|
return nil
|
|
end
|
|
|
|
-- Check for state-specific override
|
|
if state and component.states and component.states[state] then
|
|
return component.states[state]
|
|
end
|
|
|
|
return component
|
|
end
|
|
|
|
--- Get a font from the active theme
|
|
---@param fontName string -- Name of the font family (e.g., "default", "heading")
|
|
---@return string? -- Returns font path or nil if not found
|
|
function Theme.getFont(fontName)
|
|
if not activeTheme then
|
|
return nil
|
|
end
|
|
|
|
return activeTheme.fonts and activeTheme.fonts[fontName]
|
|
end
|
|
|
|
--- Get a color from the active theme
|
|
---@param colorName string -- Name of the color (e.g., "primary", "secondary")
|
|
---@return Color? -- Returns Color instance or nil if not found
|
|
function Theme.getColor(colorName)
|
|
if not activeTheme then
|
|
return nil
|
|
end
|
|
|
|
return activeTheme.colors and activeTheme.colors[colorName]
|
|
end
|
|
|
|
--- Check if a theme is currently active
|
|
---@return boolean -- Returns true if a theme is active
|
|
function Theme.hasActive()
|
|
return activeTheme ~= nil
|
|
end
|
|
|
|
--- Get all registered theme names
|
|
---@return table<string> -- Array of theme names
|
|
function Theme.getRegisteredThemes()
|
|
local themeNames = {}
|
|
for name, _ in pairs(themes) do
|
|
table.insert(themeNames, name)
|
|
end
|
|
return themeNames
|
|
end
|
|
|
|
--- Get all available color names from the active theme
|
|
---@return table<string>|nil -- Array of color names, or nil if no theme active
|
|
function Theme.getColorNames()
|
|
if not activeTheme or not activeTheme.colors then
|
|
return nil
|
|
end
|
|
|
|
local colorNames = {}
|
|
for name, _ in pairs(activeTheme.colors) do
|
|
table.insert(colorNames, name)
|
|
end
|
|
return colorNames
|
|
end
|
|
|
|
--- Get all colors from the active theme
|
|
---@return table<string, Color>|nil -- Table of all colors, or nil if no theme active
|
|
function Theme.getAllColors()
|
|
if not activeTheme then
|
|
return nil
|
|
end
|
|
|
|
return activeTheme.colors
|
|
end
|
|
|
|
--- Get a color with a fallback if not found
|
|
---@param colorName string -- Name of the color to retrieve
|
|
---@param fallback Color|nil -- Fallback color if not found (default: white)
|
|
---@return Color -- The color or fallback
|
|
function Theme.getColorOrDefault(colorName, fallback)
|
|
local color = Theme.getColor(colorName)
|
|
if color then
|
|
return color
|
|
end
|
|
|
|
return fallback or Color.new(1, 1, 1, 1)
|
|
end
|
|
|
|
-- ====================
|
|
-- Rounded Rectangle Helper
|
|
-- ====================
|
|
|
|
local RoundedRect = {}
|
|
|
|
--- Generate points for a rounded rectangle
|
|
---@param x number
|
|
---@param y number
|
|
---@param width number
|
|
---@param height number
|
|
---@param cornerRadius {topLeft:number, topRight:number, bottomLeft:number, bottomRight:number}
|
|
---@param segments number? -- Number of segments per corner arc (default: 10)
|
|
---@return table -- Array of vertices for love.graphics.polygon
|
|
function RoundedRect.getPoints(x, y, width, height, cornerRadius, segments)
|
|
segments = segments or 10
|
|
local points = {}
|
|
|
|
-- Helper to add arc points
|
|
local function addArc(cx, cy, radius, startAngle, endAngle)
|
|
if radius <= 0 then
|
|
table.insert(points, cx)
|
|
table.insert(points, cy)
|
|
return
|
|
end
|
|
|
|
for i = 0, segments do
|
|
local angle = startAngle + (endAngle - startAngle) * (i / segments)
|
|
table.insert(points, cx + math.cos(angle) * radius)
|
|
table.insert(points, cy + math.sin(angle) * radius)
|
|
end
|
|
end
|
|
|
|
local r1 = math.min(cornerRadius.topLeft, width / 2, height / 2)
|
|
local r2 = math.min(cornerRadius.topRight, width / 2, height / 2)
|
|
local r3 = math.min(cornerRadius.bottomRight, width / 2, height / 2)
|
|
local r4 = math.min(cornerRadius.bottomLeft, width / 2, height / 2)
|
|
|
|
-- Top-right corner
|
|
addArc(x + width - r2, y + r2, r2, -math.pi / 2, 0)
|
|
|
|
-- Bottom-right corner
|
|
addArc(x + width - r3, y + height - r3, r3, 0, math.pi / 2)
|
|
|
|
-- Bottom-left corner
|
|
addArc(x + r4, y + height - r4, r4, math.pi / 2, math.pi)
|
|
|
|
-- Top-left corner
|
|
addArc(x + r1, y + r1, r1, math.pi, math.pi * 1.5)
|
|
|
|
return points
|
|
end
|
|
|
|
--- Draw a filled rounded rectangle
|
|
---@param mode string -- "fill" or "line"
|
|
---@param x number
|
|
---@param y number
|
|
---@param width number
|
|
---@param height number
|
|
---@param cornerRadius {topLeft:number, topRight:number, bottomLeft:number, bottomRight:number}
|
|
function RoundedRect.draw(mode, x, y, width, height, cornerRadius)
|
|
-- Check if any corners are rounded
|
|
local hasRoundedCorners = cornerRadius.topLeft > 0
|
|
or cornerRadius.topRight > 0
|
|
or cornerRadius.bottomLeft > 0
|
|
or cornerRadius.bottomRight > 0
|
|
|
|
if not hasRoundedCorners then
|
|
-- No rounded corners, use regular rectangle
|
|
love.graphics.rectangle(mode, x, y, width, height)
|
|
return
|
|
end
|
|
|
|
local points = RoundedRect.getPoints(x, y, width, height, cornerRadius)
|
|
|
|
if mode == "fill" then
|
|
love.graphics.polygon("fill", points)
|
|
else
|
|
-- For line mode, draw the outline
|
|
love.graphics.polygon("line", points)
|
|
end
|
|
end
|
|
|
|
--- Create a stencil function for rounded rectangle clipping
|
|
---@param x number
|
|
---@param y number
|
|
---@param width number
|
|
---@param height number
|
|
---@param cornerRadius {topLeft:number, topRight:number, bottomLeft:number, bottomRight:number}
|
|
---@return function
|
|
function RoundedRect.stencilFunction(x, y, width, height, cornerRadius)
|
|
return function()
|
|
RoundedRect.draw("fill", x, y, width, height, cornerRadius)
|
|
end
|
|
end
|
|
|
|
-- ====================
|
|
-- NineSlice Renderer
|
|
-- ====================
|
|
|
|
local NineSlice = {}
|
|
|
|
--- Draw a 9-patch component using Android-style rendering
|
|
--- Corners are scaled by scaleCorners multiplier, edges stretch in one dimension only
|
|
---@param component ThemeComponent
|
|
---@param atlas love.Image
|
|
---@param x number -- X position (top-left corner)
|
|
---@param y number -- Y position (top-left corner)
|
|
---@param width number -- Total width (border-box)
|
|
---@param height number -- Total height (border-box)
|
|
---@param opacity number?
|
|
---@param elementScaleCorners number? -- Element-level override for scaleCorners (scale multiplier)
|
|
---@param elementScalingAlgorithm "nearest"|"bilinear"? -- Element-level override for scalingAlgorithm
|
|
function NineSlice.draw(component, atlas, x, y, width, height, opacity, elementScaleCorners, elementScalingAlgorithm)
|
|
if not component or not atlas then
|
|
return
|
|
end
|
|
|
|
opacity = opacity or 1
|
|
love.graphics.setColor(1, 1, 1, opacity)
|
|
|
|
local regions = component.regions
|
|
|
|
-- Extract border dimensions from regions (in pixels)
|
|
local left = regions.topLeft.w
|
|
local right = regions.topRight.w
|
|
local top = regions.topLeft.h
|
|
local bottom = regions.bottomLeft.h
|
|
local centerW = regions.middleCenter.w
|
|
local centerH = regions.middleCenter.h
|
|
|
|
-- Calculate content area (space remaining after borders)
|
|
local contentWidth = width - left - right
|
|
local contentHeight = height - top - bottom
|
|
|
|
-- Clamp to prevent negative dimensions
|
|
contentWidth = math.max(0, contentWidth)
|
|
contentHeight = math.max(0, contentHeight)
|
|
|
|
-- Calculate stretch scales for edges and center
|
|
local scaleX = contentWidth / centerW
|
|
local scaleY = contentHeight / centerH
|
|
|
|
-- Create quads for each region
|
|
local atlasWidth, atlasHeight = atlas:getDimensions()
|
|
|
|
local function makeQuad(region)
|
|
return love.graphics.newQuad(region.x, region.y, region.w, region.h, atlasWidth, atlasHeight)
|
|
end
|
|
|
|
-- Get corner scale multiplier
|
|
-- Priority: element-level override > component setting > default (nil = no scaling)
|
|
local scaleCorners = elementScaleCorners
|
|
if scaleCorners == nil then
|
|
scaleCorners = component.scaleCorners
|
|
end
|
|
|
|
-- Priority: element-level override > component setting > default ("bilinear")
|
|
local scalingAlgorithm = elementScalingAlgorithm
|
|
if scalingAlgorithm == nil then
|
|
scalingAlgorithm = component.scalingAlgorithm or "bilinear"
|
|
end
|
|
|
|
if scaleCorners and type(scaleCorners) == "number" and scaleCorners > 0 then
|
|
-- Initialize cache if needed
|
|
if not component._scaledRegionCache then
|
|
component._scaledRegionCache = {}
|
|
end
|
|
|
|
-- Use the numeric scale multiplier directly
|
|
local scaleFactor = scaleCorners
|
|
|
|
-- Helper to get or create scaled region
|
|
local function getScaledRegion(regionName, region, targetWidth, targetHeight)
|
|
local cacheKey = string.format("%s_%.2f_%s", regionName, scaleFactor, scalingAlgorithm)
|
|
|
|
if component._scaledRegionCache[cacheKey] then
|
|
return component._scaledRegionCache[cacheKey]
|
|
end
|
|
|
|
-- Get ImageData from component (stored during theme loading)
|
|
local atlasData = component._loadedAtlasData
|
|
if not atlasData then
|
|
error(formatError("NineSlice", "No ImageData available for atlas. Image must be loaded with safeLoadImage."))
|
|
end
|
|
|
|
local scaledData
|
|
|
|
if scalingAlgorithm == "nearest" then
|
|
scaledData =
|
|
ImageScaler.scaleNearest(atlasData, region.x, region.y, region.w, region.h, targetWidth, targetHeight)
|
|
else
|
|
scaledData =
|
|
ImageScaler.scaleBilinear(atlasData, region.x, region.y, region.w, region.h, targetWidth, targetHeight)
|
|
end
|
|
|
|
-- Convert to image and cache
|
|
local scaledImage = love.graphics.newImage(scaledData)
|
|
component._scaledRegionCache[cacheKey] = scaledImage
|
|
|
|
return scaledImage
|
|
end
|
|
|
|
-- Calculate scaled dimensions for corners
|
|
local scaledLeft = math.floor(left * scaleFactor + 0.5)
|
|
local scaledRight = math.floor(right * scaleFactor + 0.5)
|
|
local scaledTop = math.floor(top * scaleFactor + 0.5)
|
|
local scaledBottom = math.floor(bottom * scaleFactor + 0.5)
|
|
|
|
-- CORNERS (scaled using algorithm)
|
|
local topLeftScaled = getScaledRegion("topLeft", regions.topLeft, scaledLeft, scaledTop)
|
|
local topRightScaled = getScaledRegion("topRight", regions.topRight, scaledRight, scaledTop)
|
|
local bottomLeftScaled = getScaledRegion("bottomLeft", regions.bottomLeft, scaledLeft, scaledBottom)
|
|
local bottomRightScaled = getScaledRegion("bottomRight", regions.bottomRight, scaledRight, scaledBottom)
|
|
|
|
love.graphics.draw(topLeftScaled, x, y)
|
|
love.graphics.draw(topRightScaled, x + width - scaledRight, y)
|
|
love.graphics.draw(bottomLeftScaled, x, y + height - scaledBottom)
|
|
love.graphics.draw(bottomRightScaled, x + width - scaledRight, y + height - scaledBottom)
|
|
|
|
-- Update content dimensions to account for scaled borders
|
|
local adjustedContentWidth = width - scaledLeft - scaledRight
|
|
local adjustedContentHeight = height - scaledTop - scaledBottom
|
|
adjustedContentWidth = math.max(0, adjustedContentWidth)
|
|
adjustedContentHeight = math.max(0, adjustedContentHeight)
|
|
|
|
-- Recalculate stretch scales
|
|
local adjustedScaleX = adjustedContentWidth / centerW
|
|
local adjustedScaleY = adjustedContentHeight / centerH
|
|
|
|
-- TOP/BOTTOM EDGES (stretch horizontally, scale vertically)
|
|
if adjustedContentWidth > 0 then
|
|
local topCenterScaled = getScaledRegion("topCenter", regions.topCenter, regions.topCenter.w, scaledTop)
|
|
local bottomCenterScaled =
|
|
getScaledRegion("bottomCenter", regions.bottomCenter, regions.bottomCenter.w, scaledBottom)
|
|
|
|
love.graphics.draw(topCenterScaled, x + scaledLeft, y, 0, adjustedScaleX, 1)
|
|
love.graphics.draw(bottomCenterScaled, x + scaledLeft, y + height - scaledBottom, 0, adjustedScaleX, 1)
|
|
end
|
|
|
|
-- LEFT/RIGHT EDGES (stretch vertically, scale horizontally)
|
|
if adjustedContentHeight > 0 then
|
|
local middleLeftScaled = getScaledRegion("middleLeft", regions.middleLeft, scaledLeft, regions.middleLeft.h)
|
|
local middleRightScaled = getScaledRegion("middleRight", regions.middleRight, scaledRight, regions.middleRight.h)
|
|
|
|
love.graphics.draw(middleLeftScaled, x, y + scaledTop, 0, 1, adjustedScaleY)
|
|
love.graphics.draw(middleRightScaled, x + width - scaledRight, y + scaledTop, 0, 1, adjustedScaleY)
|
|
end
|
|
|
|
-- CENTER (stretch both dimensions, no scaling)
|
|
if adjustedContentWidth > 0 and adjustedContentHeight > 0 then
|
|
love.graphics.draw(
|
|
atlas,
|
|
makeQuad(regions.middleCenter),
|
|
x + scaledLeft,
|
|
y + scaledTop,
|
|
0,
|
|
adjustedScaleX,
|
|
adjustedScaleY
|
|
)
|
|
end
|
|
else
|
|
-- Original rendering logic (no scaling)
|
|
-- CORNERS (no scaling - 1:1 pixel perfect)
|
|
love.graphics.draw(atlas, makeQuad(regions.topLeft), x, y)
|
|
love.graphics.draw(atlas, makeQuad(regions.topRight), x + left + contentWidth, y)
|
|
love.graphics.draw(atlas, makeQuad(regions.bottomLeft), x, y + top + contentHeight)
|
|
love.graphics.draw(atlas, makeQuad(regions.bottomRight), x + left + contentWidth, y + top + contentHeight)
|
|
|
|
-- TOP/BOTTOM EDGES (stretch horizontally only)
|
|
if contentWidth > 0 then
|
|
love.graphics.draw(atlas, makeQuad(regions.topCenter), x + left, y, 0, scaleX, 1)
|
|
love.graphics.draw(atlas, makeQuad(regions.bottomCenter), x + left, y + top + contentHeight, 0, scaleX, 1)
|
|
end
|
|
|
|
-- LEFT/RIGHT EDGES (stretch vertically only)
|
|
if contentHeight > 0 then
|
|
love.graphics.draw(atlas, makeQuad(regions.middleLeft), x, y + top, 0, 1, scaleY)
|
|
love.graphics.draw(atlas, makeQuad(regions.middleRight), x + left + contentWidth, y + top, 0, 1, scaleY)
|
|
end
|
|
|
|
-- CENTER (stretch both dimensions)
|
|
if contentWidth > 0 and contentHeight > 0 then
|
|
love.graphics.draw(atlas, makeQuad(regions.middleCenter), x + left, y + top, 0, scaleX, scaleY)
|
|
end
|
|
end
|
|
|
|
-- Reset color
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
|
|
local enums = {
|
|
---@enum TextAlign
|
|
TextAlign = { START = "start", CENTER = "center", END = "end", JUSTIFY = "justify" },
|
|
---@enum Positioning
|
|
Positioning = { ABSOLUTE = "absolute", RELATIVE = "relative", FLEX = "flex", GRID = "grid" },
|
|
---@enum FlexDirection
|
|
FlexDirection = { HORIZONTAL = "horizontal", VERTICAL = "vertical" },
|
|
---@enum JustifyContent
|
|
JustifyContent = {
|
|
FLEX_START = "flex-start",
|
|
CENTER = "center",
|
|
SPACE_AROUND = "space-around",
|
|
FLEX_END = "flex-end",
|
|
SPACE_EVENLY = "space-evenly",
|
|
SPACE_BETWEEN = "space-between",
|
|
},
|
|
---@enum JustifySelf
|
|
JustifySelf = {
|
|
AUTO = "auto",
|
|
FLEX_START = "flex-start",
|
|
CENTER = "center",
|
|
FLEX_END = "flex-end",
|
|
SPACE_AROUND = "space-around",
|
|
SPACE_EVENLY = "space-evenly",
|
|
SPACE_BETWEEN = "space-between",
|
|
},
|
|
---@enum AlignItems
|
|
AlignItems = {
|
|
STRETCH = "stretch",
|
|
FLEX_START = "flex-start",
|
|
FLEX_END = "flex-end",
|
|
CENTER = "center",
|
|
BASELINE = "baseline",
|
|
},
|
|
---@enum AlignSelf
|
|
AlignSelf = {
|
|
AUTO = "auto",
|
|
STRETCH = "stretch",
|
|
FLEX_START = "flex-start",
|
|
FLEX_END = "flex-end",
|
|
CENTER = "center",
|
|
BASELINE = "baseline",
|
|
},
|
|
---@enum AlignContent
|
|
AlignContent = {
|
|
STRETCH = "stretch",
|
|
FLEX_START = "flex-start",
|
|
FLEX_END = "flex-end",
|
|
CENTER = "center",
|
|
SPACE_BETWEEN = "space-between",
|
|
SPACE_AROUND = "space-around",
|
|
},
|
|
---@enum FlexWrap
|
|
FlexWrap = { NOWRAP = "nowrap", WRAP = "wrap", WRAP_REVERSE = "wrap-reverse" },
|
|
---@enum TextSize
|
|
TextSize = {
|
|
XXS = "xxs",
|
|
XS = "xs",
|
|
SM = "sm",
|
|
MD = "md",
|
|
LG = "lg",
|
|
XL = "xl",
|
|
XXL = "xxl",
|
|
XL3 = "3xl",
|
|
XL4 = "4xl",
|
|
},
|
|
}
|
|
|
|
-- Text size preset mappings (in vh units for auto-scaling)
|
|
local TEXT_SIZE_PRESETS = {
|
|
["2xs"] = 0.75, -- 0.75vh
|
|
xxs = 0.75, -- 0.75vh
|
|
xs = 1.25, -- 1.25vh
|
|
sm = 1.75, -- 1.75vh
|
|
md = 2.25, -- 2.25vh (default)
|
|
lg = 2.75, -- 2.75vh
|
|
xl = 3.5, -- 3.5vh
|
|
xxl = 4.5, -- 4.5vh
|
|
["2xl"] = 4.5, -- 4.5vh
|
|
["3xl"] = 5.0, -- 5vh
|
|
["4xl"] = 7.0, -- 7vh
|
|
}
|
|
|
|
local Positioning, FlexDirection, JustifyContent, AlignContent, AlignItems, TextAlign, AlignSelf, JustifySelf, FlexWrap =
|
|
enums.Positioning,
|
|
enums.FlexDirection,
|
|
enums.JustifyContent,
|
|
enums.AlignContent,
|
|
enums.AlignItems,
|
|
enums.TextAlign,
|
|
enums.AlignSelf,
|
|
enums.JustifySelf,
|
|
enums.FlexWrap
|
|
|
|
-- ====================
|
|
-- Units System
|
|
-- ====================
|
|
|
|
--- Unit parsing and viewport calculations
|
|
local Units = {}
|
|
|
|
--- Parse a unit value (string or number) into value and unit type
|
|
---@param value string|number
|
|
---@return number, string -- Returns numeric value and unit type ("px", "%", "vw", "vh")
|
|
function Units.parse(value)
|
|
if type(value) == "number" then
|
|
return value, "px"
|
|
end
|
|
|
|
if type(value) ~= "string" then
|
|
-- Fallback to 0px for invalid types
|
|
return 0, "px"
|
|
end
|
|
|
|
-- Match number followed by optional unit
|
|
local numStr, unit = value:match("^([%-]?[%d%.]+)(.*)$")
|
|
if not numStr then
|
|
-- Fallback to 0px for invalid format
|
|
return 0, "px"
|
|
end
|
|
|
|
local num = tonumber(numStr)
|
|
if not num then
|
|
-- Fallback to 0px for invalid numeric value
|
|
return 0, "px"
|
|
end
|
|
|
|
-- Default to pixels if no unit specified
|
|
if unit == "" then
|
|
unit = "px"
|
|
end
|
|
|
|
local validUnits = { px = true, ["%"] = true, vw = true, vh = true, ew = true, eh = true }
|
|
if not validUnits[unit] then
|
|
return num, "px"
|
|
end
|
|
|
|
return num, unit
|
|
end
|
|
|
|
--- Convert relative units to pixels based on viewport and parent dimensions
|
|
---@param value number -- Numeric value to convert
|
|
---@param unit string -- Unit type ("px", "%", "vw", "vh", "ew", "eh")
|
|
---@param viewportWidth number -- Current viewport width in pixels
|
|
---@param viewportHeight number -- Current viewport height in pixels
|
|
---@param parentSize number? -- Required for percentage units (parent dimension)
|
|
---@return number -- Resolved pixel value
|
|
---@throws Error if unit type is unknown or percentage used without parent size
|
|
function Units.resolve(value, unit, viewportWidth, viewportHeight, parentSize)
|
|
if unit == "px" then
|
|
return value
|
|
elseif unit == "%" then
|
|
if not parentSize then
|
|
error(formatError("Units", "Percentage units require parent dimension"))
|
|
end
|
|
return (value / 100) * parentSize
|
|
elseif unit == "vw" then
|
|
return (value / 100) * viewportWidth
|
|
elseif unit == "vh" then
|
|
return (value / 100) * viewportHeight
|
|
else
|
|
error(formatError("Units", string.format("Unknown unit type: '%s'. Valid units: px, %%, vw, vh, ew, eh", unit)))
|
|
end
|
|
end
|
|
|
|
---@return number, number -- width, height
|
|
function Units.getViewport()
|
|
-- Return cached viewport if available (only during resize operations)
|
|
if Gui and Gui._cachedViewport and Gui._cachedViewport.width > 0 then
|
|
return Gui._cachedViewport.width, Gui._cachedViewport.height
|
|
end
|
|
|
|
-- Query viewport dimensions normally
|
|
if love.graphics and love.graphics.getDimensions then
|
|
return love.graphics.getDimensions()
|
|
else
|
|
local w, h = love.window.getMode()
|
|
return w, h
|
|
end
|
|
end
|
|
|
|
--- Apply base scaling to a value
|
|
---@param value number
|
|
---@param axis "x"|"y" -- Which axis to scale on
|
|
---@param scaleFactors {x:number, y:number}
|
|
---@return number
|
|
function Units.applyBaseScale(value, axis, scaleFactors)
|
|
if axis == "x" then
|
|
return value * scaleFactors.x
|
|
else
|
|
return value * scaleFactors.y
|
|
end
|
|
end
|
|
|
|
--- Resolve units for spacing properties (padding, margin)
|
|
---@param spacingProps table?
|
|
---@param parentWidth number
|
|
---@param parentHeight number
|
|
---@return table -- Resolved spacing with top, right, bottom, left in pixels
|
|
function Units.resolveSpacing(spacingProps, parentWidth, parentHeight)
|
|
if not spacingProps then
|
|
return { top = 0, right = 0, bottom = 0, left = 0 }
|
|
end
|
|
|
|
local viewportWidth, viewportHeight = Units.getViewport()
|
|
local result = {}
|
|
|
|
-- Handle shorthand properties first
|
|
local vertical = spacingProps.vertical
|
|
local horizontal = spacingProps.horizontal
|
|
|
|
if vertical then
|
|
if type(vertical) == "string" then
|
|
local value, unit = Units.parse(vertical)
|
|
vertical = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
|
|
end
|
|
end
|
|
|
|
if horizontal then
|
|
if type(horizontal) == "string" then
|
|
local value, unit = Units.parse(horizontal)
|
|
horizontal = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
|
|
end
|
|
end
|
|
|
|
-- Handle individual sides
|
|
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
|
local value = spacingProps[side]
|
|
if value then
|
|
if type(value) == "string" then
|
|
local numValue, unit = Units.parse(value)
|
|
local parentSize = (side == "top" or side == "bottom") and parentHeight or parentWidth
|
|
result[side] = Units.resolve(numValue, unit, viewportWidth, viewportHeight, parentSize)
|
|
else
|
|
result[side] = value
|
|
end
|
|
else
|
|
-- Use fallbacks
|
|
if side == "top" or side == "bottom" then
|
|
result[side] = vertical or 0
|
|
else
|
|
result[side] = horizontal or 0
|
|
end
|
|
end
|
|
end
|
|
|
|
return result
|
|
end
|
|
|
|
--- Check if a unit string is valid
|
|
---@param unitStr string -- Unit string to validate (e.g., "10px", "50%", "20vw")
|
|
---@return boolean -- Returns true if unit string is valid
|
|
function Units.isValid(unitStr)
|
|
if type(unitStr) ~= "string" then
|
|
return false
|
|
end
|
|
|
|
local _, unit = Units.parse(unitStr)
|
|
local validUnits = { px = true, ["%"] = true, vw = true, vh = true, ew = true, eh = true }
|
|
return validUnits[unit] == true
|
|
end
|
|
|
|
--- Parse and resolve a unit value in one call
|
|
---@param value string|number -- Value to parse and resolve
|
|
---@param viewportWidth number -- Current viewport width
|
|
---@param viewportHeight number -- Current viewport height
|
|
---@param parentSize number? -- Parent dimension for percentage units
|
|
---@return number -- Resolved pixel value
|
|
function Units.parseAndResolve(value, viewportWidth, viewportHeight, parentSize)
|
|
local numValue, unit = Units.parse(value)
|
|
return Units.resolve(numValue, unit, viewportWidth, viewportHeight, parentSize)
|
|
end
|
|
|
|
-- ====================
|
|
-- Grid System
|
|
-- ====================
|
|
|
|
--- Simple grid layout calculations
|
|
local Grid = {}
|
|
|
|
--- Layout grid items within a grid container using simple row/column counts
|
|
---@param element Element -- Grid container element
|
|
function Grid.layoutGridItems(element)
|
|
local rows = element.gridRows or 1
|
|
local columns = element.gridColumns or 1
|
|
|
|
-- Calculate space reserved by absolutely positioned siblings
|
|
local reservedLeft = 0
|
|
local reservedRight = 0
|
|
local reservedTop = 0
|
|
local reservedBottom = 0
|
|
|
|
for _, child in ipairs(element.children) do
|
|
-- Only consider absolutely positioned children with explicit positioning
|
|
if child.positioning == Positioning.ABSOLUTE and child._explicitlyAbsolute then
|
|
-- BORDER-BOX MODEL: Use border-box dimensions for space calculations
|
|
local childBorderBoxWidth = child:getBorderBoxWidth()
|
|
local childBorderBoxHeight = child:getBorderBoxHeight()
|
|
|
|
if child.left then
|
|
reservedLeft = math.max(reservedLeft, child.left + childBorderBoxWidth)
|
|
end
|
|
if child.right then
|
|
reservedRight = math.max(reservedRight, child.right + childBorderBoxWidth)
|
|
end
|
|
if child.top then
|
|
reservedTop = math.max(reservedTop, child.top + childBorderBoxHeight)
|
|
end
|
|
if child.bottom then
|
|
reservedBottom = math.max(reservedBottom, child.bottom + childBorderBoxHeight)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Calculate available space (accounting for padding and reserved space)
|
|
-- BORDER-BOX MODEL: element.width and element.height are already content dimensions
|
|
local availableWidth = element.width - reservedLeft - reservedRight
|
|
local availableHeight = element.height - reservedTop - reservedBottom
|
|
|
|
-- Get gaps
|
|
local columnGap = element.columnGap or 0
|
|
local rowGap = element.rowGap or 0
|
|
|
|
-- Calculate cell sizes (equal distribution)
|
|
local totalColumnGaps = (columns - 1) * columnGap
|
|
local totalRowGaps = (rows - 1) * rowGap
|
|
local cellWidth = (availableWidth - totalColumnGaps) / columns
|
|
local cellHeight = (availableHeight - totalRowGaps) / rows
|
|
|
|
-- Get children that participate in grid layout
|
|
local gridChildren = {}
|
|
for _, child in ipairs(element.children) do
|
|
if not (child.positioning == Positioning.ABSOLUTE and child._explicitlyAbsolute) then
|
|
table.insert(gridChildren, child)
|
|
end
|
|
end
|
|
|
|
-- Place children in grid cells
|
|
for i, child in ipairs(gridChildren) do
|
|
-- Calculate row and column (0-indexed for calculation)
|
|
local index = i - 1
|
|
local col = index % columns
|
|
local row = math.floor(index / columns)
|
|
|
|
-- Skip if we've exceeded the grid
|
|
if row >= rows then
|
|
break
|
|
end
|
|
|
|
-- Calculate cell position (accounting for reserved space)
|
|
local cellX = element.x + element.padding.left + reservedLeft + (col * (cellWidth + columnGap))
|
|
local cellY = element.y + element.padding.top + reservedTop + (row * (cellHeight + rowGap))
|
|
|
|
-- Apply alignment within grid cell (default to stretch)
|
|
local effectiveAlignItems = element.alignItems or AlignItems.STRETCH
|
|
|
|
-- Stretch child to fill cell by default
|
|
-- BORDER-BOX MODEL: Set border-box dimensions, content area adjusts automatically
|
|
if effectiveAlignItems == AlignItems.STRETCH or effectiveAlignItems == "stretch" then
|
|
child.x = cellX
|
|
child.y = cellY
|
|
child._borderBoxWidth = cellWidth
|
|
child._borderBoxHeight = cellHeight
|
|
child.width = math.max(0, cellWidth - child.padding.left - child.padding.right)
|
|
child.height = math.max(0, cellHeight - child.padding.top - child.padding.bottom)
|
|
-- Disable auto-sizing when stretched by grid
|
|
child.autosizing.width = false
|
|
child.autosizing.height = false
|
|
elseif effectiveAlignItems == AlignItems.CENTER or effectiveAlignItems == "center" then
|
|
local childBorderBoxWidth = child:getBorderBoxWidth()
|
|
local childBorderBoxHeight = child:getBorderBoxHeight()
|
|
child.x = cellX + (cellWidth - childBorderBoxWidth) / 2
|
|
child.y = cellY + (cellHeight - childBorderBoxHeight) / 2
|
|
elseif
|
|
effectiveAlignItems == AlignItems.FLEX_START
|
|
or effectiveAlignItems == "flex-start"
|
|
or effectiveAlignItems == "start"
|
|
then
|
|
child.x = cellX
|
|
child.y = cellY
|
|
elseif
|
|
effectiveAlignItems == AlignItems.FLEX_END
|
|
or effectiveAlignItems == "flex-end"
|
|
or effectiveAlignItems == "end"
|
|
then
|
|
local childBorderBoxWidth = child:getBorderBoxWidth()
|
|
local childBorderBoxHeight = child:getBorderBoxHeight()
|
|
child.x = cellX + cellWidth - childBorderBoxWidth
|
|
child.y = cellY + cellHeight - childBorderBoxHeight
|
|
else
|
|
-- Default to stretch
|
|
child.x = cellX
|
|
child.y = cellY
|
|
child._borderBoxWidth = cellWidth
|
|
child._borderBoxHeight = cellHeight
|
|
child.width = math.max(0, cellWidth - child.padding.left - child.padding.right)
|
|
child.height = math.max(0, cellHeight - child.padding.top - child.padding.bottom)
|
|
-- Disable auto-sizing when stretched by grid
|
|
child.autosizing.width = false
|
|
child.autosizing.height = false
|
|
end
|
|
|
|
-- Layout child's children if it has any
|
|
if #child.children > 0 then
|
|
child:layoutChildren()
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Initialize FlexLove with configuration
|
|
---@param config {baseScale?: {width?:number, height?:number}, theme?: string|ThemeDefinition} --Default: {width: 1920, height: 1080}
|
|
function Gui.init(config)
|
|
if config.baseScale then
|
|
Gui.baseScale = {
|
|
width = config.baseScale.width or 1920,
|
|
height = config.baseScale.height or 1080,
|
|
}
|
|
|
|
-- Calculate initial scale factors
|
|
local currentWidth, currentHeight = Units.getViewport()
|
|
Gui.scaleFactors.x = currentWidth / Gui.baseScale.width
|
|
Gui.scaleFactors.y = currentHeight / Gui.baseScale.height
|
|
end
|
|
|
|
-- Load and set theme if specified
|
|
if config.theme then
|
|
local success, err = pcall(function()
|
|
if type(config.theme) == "string" then
|
|
-- Load theme by name
|
|
Theme.load(config.theme)
|
|
Theme.setActive(config.theme)
|
|
Gui.defaultTheme = config.theme
|
|
elseif type(config.theme) == "table" then
|
|
-- Load theme from definition
|
|
local theme = Theme.new(config.theme)
|
|
Theme.setActive(theme)
|
|
Gui.defaultTheme = theme.name
|
|
end
|
|
end)
|
|
|
|
if not success then
|
|
print("[FlexLove] Failed to load theme: " .. tostring(err))
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Get current scale factors
|
|
---@return number, number -- scaleX, scaleY
|
|
function Gui.getScaleFactors()
|
|
return Gui.scaleFactors.x, Gui.scaleFactors.y
|
|
end
|
|
|
|
function Gui.resize()
|
|
local newWidth, newHeight = love.window.getMode()
|
|
|
|
-- Update scale factors if base scale is set
|
|
if Gui.baseScale then
|
|
Gui.scaleFactors.x = newWidth / Gui.baseScale.width
|
|
Gui.scaleFactors.y = newHeight / Gui.baseScale.height
|
|
end
|
|
|
|
-- Clear scaled region caches for all themes
|
|
for _, theme in pairs(themes) do
|
|
if theme.components then
|
|
for _, component in pairs(theme.components) do
|
|
if component._scaledRegionCache then
|
|
component._scaledRegionCache = {}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Clear blur canvas cache on resize
|
|
Blur.clearCache()
|
|
|
|
-- Clear game/backdrop canvas cache on resize (will be recreated with new dimensions)
|
|
Gui._gameCanvas = nil
|
|
Gui._backdropCanvas = nil
|
|
Gui._canvasDimensions = { width = 0, height = 0 }
|
|
|
|
for _, win in ipairs(Gui.topElements) do
|
|
win:resize(newWidth, newHeight)
|
|
end
|
|
end
|
|
|
|
-- Canvas cache for game rendering (reused across frames)
|
|
Gui._gameCanvas = nil
|
|
Gui._backdropCanvas = nil
|
|
Gui._canvasDimensions = { width = 0, height = 0 }
|
|
|
|
---@param gameDrawFunc function|nil -- Function to draw game content, needed for backdrop blur
|
|
---function love.draw()
|
|
--- FlexLove.Gui.draw(function()
|
|
--- --Game rendering logic
|
|
--- RenderSystem:update()
|
|
--- end)
|
|
--- -- Layers on top of GUI - blurs will not extend to this
|
|
--- overlayStats.draw()
|
|
---end
|
|
function Gui.draw(gameDrawFunc)
|
|
local gameCanvas = nil
|
|
|
|
-- Render game content to a canvas if function provided
|
|
if type(gameDrawFunc) == "function" then
|
|
local width, height = love.graphics.getDimensions()
|
|
|
|
-- Recreate canvases only if dimensions changed or canvas doesn't exist
|
|
if not Gui._gameCanvas or Gui._canvasDimensions.width ~= width or Gui._canvasDimensions.height ~= height then
|
|
Gui._gameCanvas = love.graphics.newCanvas(width, height)
|
|
Gui._backdropCanvas = love.graphics.newCanvas(width, height)
|
|
Gui._canvasDimensions.width = width
|
|
Gui._canvasDimensions.height = height
|
|
end
|
|
|
|
gameCanvas = Gui._gameCanvas
|
|
|
|
love.graphics.setCanvas(gameCanvas)
|
|
love.graphics.clear()
|
|
gameDrawFunc() -- Call the drawing function
|
|
love.graphics.setCanvas()
|
|
|
|
-- Draw game canvas to screen
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.draw(gameCanvas, 0, 0)
|
|
end
|
|
|
|
-- Sort elements by z-index before drawing
|
|
table.sort(Gui.topElements, function(a, b)
|
|
return a.z < b.z
|
|
end)
|
|
|
|
-- Check if any element (recursively) needs backdrop blur
|
|
local function hasBackdropBlur(element)
|
|
if element.backdropBlur and element.backdropBlur.intensity > 0 then
|
|
return true
|
|
end
|
|
for _, child in ipairs(element.children) do
|
|
if hasBackdropBlur(child) then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local needsBackdropCanvas = false
|
|
for _, win in ipairs(Gui.topElements) do
|
|
if hasBackdropBlur(win) then
|
|
needsBackdropCanvas = true
|
|
break
|
|
end
|
|
end
|
|
|
|
-- If backdrop blur is needed, render to a progressive canvas
|
|
if needsBackdropCanvas and gameCanvas then
|
|
local backdropCanvas = Gui._backdropCanvas
|
|
local prevColor = { love.graphics.getColor() }
|
|
|
|
-- Initialize backdrop canvas with game content
|
|
love.graphics.setCanvas(backdropCanvas)
|
|
love.graphics.clear()
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.draw(gameCanvas, 0, 0)
|
|
|
|
-- Reset to screen
|
|
love.graphics.setCanvas()
|
|
love.graphics.setColor(unpack(prevColor))
|
|
|
|
-- Draw each element, updating backdrop canvas progressively
|
|
for _, win in ipairs(Gui.topElements) do
|
|
-- Draw element with current backdrop state
|
|
win:draw(backdropCanvas)
|
|
|
|
-- Update backdrop canvas to include this element (for next elements)
|
|
love.graphics.setCanvas(backdropCanvas)
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
win:draw(nil) -- Draw without backdrop blur to the backdrop canvas
|
|
love.graphics.setCanvas() -- Always reset to screen
|
|
end
|
|
else
|
|
-- No backdrop blur needed, draw normally
|
|
for _, win in ipairs(Gui.topElements) do
|
|
win:draw(nil)
|
|
end
|
|
end
|
|
|
|
-- Ensure canvas is reset to screen at the end
|
|
love.graphics.setCanvas()
|
|
end
|
|
|
|
--- Find the topmost element at given coordinates (considering z-index)
|
|
---@param x number
|
|
---@param y number
|
|
---@return Element? -- Returns the topmost element or nil
|
|
function Gui.getElementAtPosition(x, y)
|
|
local candidates = {}
|
|
|
|
-- Recursively collect all elements that contain the point
|
|
local function collectHits(element)
|
|
-- Check if point is within element bounds
|
|
local bx = element.x
|
|
local by = element.y
|
|
local bw = element._borderBoxWidth or (element.width + element.padding.left + element.padding.right)
|
|
local bh = element._borderBoxHeight or (element.height + element.padding.top + element.padding.bottom)
|
|
|
|
if x >= bx and x <= bx + bw and y >= by and y <= by + bh then
|
|
-- Only consider elements with callbacks (interactive elements)
|
|
if element.callback and not element.disabled then
|
|
table.insert(candidates, element)
|
|
end
|
|
|
|
-- Check children
|
|
for _, child in ipairs(element.children) do
|
|
collectHits(child)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Collect hits from all top-level elements
|
|
for _, element in ipairs(Gui.topElements) do
|
|
collectHits(element)
|
|
end
|
|
|
|
-- Sort by z-index (highest first)
|
|
table.sort(candidates, function(a, b)
|
|
return a.z > b.z
|
|
end)
|
|
|
|
-- Return the topmost element (highest z-index)
|
|
return candidates[1]
|
|
end
|
|
|
|
function Gui.update(dt)
|
|
-- Reset event handling flags for new frame
|
|
local mx, my = love.mouse.getPosition()
|
|
local topElement = Gui.getElementAtPosition(mx, my)
|
|
|
|
-- Mark which element should handle events this frame
|
|
Gui._activeEventElement = topElement
|
|
|
|
-- Update all elements
|
|
for _, win in ipairs(Gui.topElements) do
|
|
win:update(dt)
|
|
end
|
|
|
|
-- Clear active element for next frame
|
|
Gui._activeEventElement = nil
|
|
end
|
|
|
|
--- Destroy all elements and their children
|
|
function Gui.destroy()
|
|
for _, win in ipairs(Gui.topElements) do
|
|
win:destroy()
|
|
end
|
|
Gui.topElements = {}
|
|
-- Reset base scale and scale factors
|
|
Gui.baseScale = nil
|
|
Gui.scaleFactors = { x = 1.0, y = 1.0 }
|
|
-- Reset cached viewport
|
|
Gui._cachedViewport = { width = 0, height = 0 }
|
|
-- Clear game/backdrop canvas cache
|
|
Gui._gameCanvas = nil
|
|
Gui._backdropCanvas = nil
|
|
Gui._canvasDimensions = { width = 0, height = 0 }
|
|
end
|
|
|
|
-- Simple GUI library for LOVE2D
|
|
-- Provides element and button creation, drawing, and click handling.
|
|
|
|
-- ====================
|
|
-- Event System
|
|
-- ====================
|
|
|
|
---@class InputEvent
|
|
---@field type "click"|"press"|"release"|"rightclick"|"middleclick"
|
|
---@field button number -- Mouse button: 1 (left), 2 (right), 3 (middle)
|
|
---@field x number -- Mouse X position
|
|
---@field y number -- Mouse Y position
|
|
---@field modifiers {shift:boolean, ctrl:boolean, alt:boolean, super:boolean}
|
|
---@field clickCount number -- Number of clicks (for double/triple click detection)
|
|
---@field timestamp number -- Time when event occurred
|
|
local InputEvent = {}
|
|
InputEvent.__index = InputEvent
|
|
|
|
---@class InputEventProps
|
|
---@field type "click"|"press"|"release"|"rightclick"|"middleclick"
|
|
---@field button number
|
|
---@field x number
|
|
---@field y number
|
|
---@field modifiers {shift:boolean, ctrl:boolean, alt:boolean, super:boolean}
|
|
---@field clickCount number?
|
|
---@field timestamp number?
|
|
|
|
--- Create a new input event
|
|
---@param props InputEventProps
|
|
---@return InputEvent
|
|
function InputEvent.new(props)
|
|
local self = setmetatable({}, InputEvent)
|
|
self.type = props.type
|
|
self.button = props.button
|
|
self.x = props.x
|
|
self.y = props.y
|
|
self.modifiers = props.modifiers
|
|
self.clickCount = props.clickCount or 1
|
|
self.timestamp = props.timestamp or love.timer.getTime()
|
|
return self
|
|
end
|
|
|
|
--- Get current keyboard modifiers state
|
|
---@return {shift:boolean, ctrl:boolean, alt:boolean, super:boolean}
|
|
local function getModifiers()
|
|
return {
|
|
shift = love.keyboard.isDown("lshift", "rshift"),
|
|
ctrl = love.keyboard.isDown("lctrl", "rctrl"),
|
|
alt = love.keyboard.isDown("lalt", "ralt"),
|
|
---@diagnostic disable-next-line
|
|
super = love.keyboard.isDown("lgui", "rgui"), -- cmd/windows key
|
|
}
|
|
end
|
|
|
|
---@class Animation
|
|
---@field duration number
|
|
---@field start {width?:number, height?:number, opacity?:number}
|
|
---@field final {width?:number, height?:number, opacity?:number}
|
|
---@field elapsed number
|
|
---@field transform table?
|
|
---@field transition table?
|
|
--- Easing functions for animations
|
|
local Easing = {
|
|
linear = function(t)
|
|
return t
|
|
end,
|
|
|
|
easeInQuad = function(t)
|
|
return t * t
|
|
end,
|
|
easeOutQuad = function(t)
|
|
return t * (2 - t)
|
|
end,
|
|
easeInOutQuad = function(t)
|
|
return t < 0.5 and 2 * t * t or -1 + (4 - 2 * t) * t
|
|
end,
|
|
|
|
easeInCubic = function(t)
|
|
return t * t * t
|
|
end,
|
|
easeOutCubic = function(t)
|
|
local t1 = t - 1
|
|
return t1 * t1 * t1 + 1
|
|
end,
|
|
easeInOutCubic = function(t)
|
|
return t < 0.5 and 4 * t * t * t or (t - 1) * (2 * t - 2) * (2 * t - 2) + 1
|
|
end,
|
|
|
|
easeInQuart = function(t)
|
|
return t * t * t * t
|
|
end,
|
|
easeOutQuart = function(t)
|
|
local t1 = t - 1
|
|
return 1 - t1 * t1 * t1 * t1
|
|
end,
|
|
|
|
easeInExpo = function(t)
|
|
return t == 0 and 0 or math.pow(2, 10 * (t - 1))
|
|
end,
|
|
easeOutExpo = function(t)
|
|
return t == 1 and 1 or 1 - math.pow(2, -10 * t)
|
|
end,
|
|
}
|
|
|
|
local Animation = {}
|
|
Animation.__index = Animation
|
|
|
|
---@class AnimationProps
|
|
---@field duration number
|
|
---@field start {width?:number, height?:number, opacity?:number}
|
|
---@field final {width?:number, height?:number, opacity?:number}
|
|
---@field transform table?
|
|
---@field transition table?
|
|
local AnimationProps = {}
|
|
|
|
---@class TransformProps
|
|
---@field scale {x?:number, y?:number}?
|
|
---@field rotate number?
|
|
---@field translate {x?:number, y?:number}?
|
|
---@field skew {x?:number, y?:number}?
|
|
|
|
---@class TransitionProps
|
|
---@field duration number?
|
|
---@field easing string?
|
|
|
|
---@param props AnimationProps
|
|
---@return Animation
|
|
function Animation.new(props)
|
|
local self = setmetatable({}, Animation)
|
|
self.duration = props.duration
|
|
self.start = props.start
|
|
self.final = props.final
|
|
self.transform = props.transform
|
|
self.transition = props.transition
|
|
self.elapsed = 0
|
|
|
|
-- Set easing function (default to linear)
|
|
local easingName = props.easing or "linear"
|
|
self.easing = Easing[easingName] or Easing.linear
|
|
|
|
-- Pre-allocate result table to avoid GC pressure
|
|
self._cachedResult = {}
|
|
self._resultDirty = true
|
|
|
|
return self
|
|
end
|
|
|
|
---@param dt number
|
|
---@return boolean
|
|
function Animation:update(dt)
|
|
self.elapsed = self.elapsed + dt
|
|
self._resultDirty = true -- Mark cached result as dirty
|
|
if self.elapsed >= self.duration then
|
|
return true -- finished
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
---@return table
|
|
function Animation:interpolate()
|
|
-- Return cached result if not dirty (avoids recalculation)
|
|
if not self._resultDirty then
|
|
return self._cachedResult
|
|
end
|
|
|
|
local t = math.min(self.elapsed / self.duration, 1)
|
|
t = self.easing(t) -- Apply easing function
|
|
local result = self._cachedResult -- Reuse existing table
|
|
|
|
-- Clear previous values
|
|
result.width = nil
|
|
result.height = nil
|
|
result.opacity = nil
|
|
|
|
-- Handle width and height if present
|
|
if self.start.width and self.final.width then
|
|
result.width = self.start.width * (1 - t) + self.final.width * t
|
|
end
|
|
|
|
if self.start.height and self.final.height then
|
|
result.height = self.start.height * (1 - t) + self.final.height * t
|
|
end
|
|
|
|
-- Handle other properties like opacity
|
|
if self.start.opacity and self.final.opacity then
|
|
result.opacity = self.start.opacity * (1 - t) + self.final.opacity * t
|
|
end
|
|
|
|
-- Apply transform if present
|
|
if self.transform then
|
|
for key, value in pairs(self.transform) do
|
|
result[key] = value
|
|
end
|
|
end
|
|
|
|
self._resultDirty = false -- Mark as clean
|
|
return result
|
|
end
|
|
|
|
--- Apply animation to a GUI element
|
|
---@param element Element
|
|
function Animation:apply(element)
|
|
if element.animation then
|
|
-- If there's an existing animation, we should probably stop it or replace it
|
|
element.animation = self
|
|
else
|
|
element.animation = self
|
|
end
|
|
end
|
|
|
|
--- Create a simple fade animation
|
|
---@param duration number
|
|
---@param fromOpacity number
|
|
---@param toOpacity number
|
|
---@return Animation
|
|
function Animation.fade(duration, fromOpacity, toOpacity)
|
|
return Animation.new({
|
|
duration = duration,
|
|
start = { opacity = fromOpacity },
|
|
final = { opacity = toOpacity },
|
|
transform = {},
|
|
transition = {},
|
|
})
|
|
end
|
|
|
|
--- Create a simple scale animation
|
|
---@param duration number
|
|
---@param fromScale table{width:number,height:number}
|
|
---@param toScale table{width:number,height:number}
|
|
---@return Animation
|
|
function Animation.scale(duration, fromScale, toScale)
|
|
return Animation.new({
|
|
duration = duration,
|
|
start = { width = fromScale.width, height = fromScale.height },
|
|
final = { width = toScale.width, height = toScale.height },
|
|
transform = {},
|
|
transition = {},
|
|
})
|
|
end
|
|
|
|
local FONT_CACHE = {}
|
|
local FONT_CACHE_MAX_SIZE = 50 -- Limit cache size to prevent unbounded growth
|
|
local FONT_CACHE_ORDER = {} -- Track access order for LRU eviction
|
|
|
|
--- Create or get a font from cache
|
|
---@param size number
|
|
---@param fontPath string? -- Optional: path to font file
|
|
---@return love.Font
|
|
function FONT_CACHE.get(size, fontPath)
|
|
-- Create cache key from size and font path
|
|
local cacheKey = fontPath and (fontPath .. "_" .. tostring(size)) or tostring(size)
|
|
|
|
if not FONT_CACHE[cacheKey] then
|
|
if fontPath then
|
|
-- Load custom font
|
|
local resolvedPath = resolveImagePath(fontPath)
|
|
-- Note: love.graphics.newFont signature is (path, size) for custom fonts
|
|
local success, font = pcall(love.graphics.newFont, resolvedPath, size)
|
|
if success then
|
|
FONT_CACHE[cacheKey] = font
|
|
else
|
|
-- Fallback to default font if custom font fails to load
|
|
print("[FlexLove] Failed to load font: " .. fontPath .. " - using default font")
|
|
FONT_CACHE[cacheKey] = love.graphics.newFont(size)
|
|
end
|
|
else
|
|
-- Load default font
|
|
FONT_CACHE[cacheKey] = love.graphics.newFont(size)
|
|
end
|
|
|
|
-- Add to access order for LRU tracking
|
|
table.insert(FONT_CACHE_ORDER, cacheKey)
|
|
|
|
-- Evict oldest entry if cache is full (LRU eviction)
|
|
if #FONT_CACHE_ORDER > FONT_CACHE_MAX_SIZE then
|
|
local oldestKey = table.remove(FONT_CACHE_ORDER, 1)
|
|
FONT_CACHE[oldestKey] = nil
|
|
end
|
|
end
|
|
return FONT_CACHE[cacheKey]
|
|
end
|
|
|
|
--- Get font for text size (cached)
|
|
---@param textSize number?
|
|
---@param fontPath string? -- Optional: path to font file
|
|
---@return love.Font
|
|
function FONT_CACHE.getFont(textSize, fontPath)
|
|
if textSize then
|
|
return FONT_CACHE.get(textSize, fontPath)
|
|
else
|
|
return love.graphics.getFont()
|
|
end
|
|
end
|
|
|
|
-- ====================
|
|
-- Text Size Utilities
|
|
-- ====================
|
|
|
|
--- Resolve text size preset to viewport units
|
|
---@param sizeValue string|number
|
|
---@return number?, string? -- Returns value and unit ("vh" for presets, original unit otherwise)
|
|
local function resolveTextSizePreset(sizeValue)
|
|
if type(sizeValue) == "string" then
|
|
-- Check if it's a preset
|
|
local preset = TEXT_SIZE_PRESETS[sizeValue]
|
|
if preset then
|
|
return preset, "vh"
|
|
end
|
|
end
|
|
-- Not a preset, return nil to indicate normal parsing should occur
|
|
return nil, nil
|
|
end
|
|
|
|
---@class Border
|
|
---@field top boolean?
|
|
---@field right boolean?
|
|
---@field bottom boolean?
|
|
---@field left boolean?
|
|
|
|
-- ====================
|
|
-- Element Object
|
|
-- ====================
|
|
|
|
--[[
|
|
INTERNAL FIELD NAMING CONVENTIONS:
|
|
---------------------------------
|
|
Fields prefixed with underscore (_) are internal/private and should not be accessed directly:
|
|
|
|
- _pressed: Internal state tracking for mouse button presses
|
|
- _lastClickTime: Internal timestamp for double-click detection
|
|
- _lastClickButton: Internal button tracking for click events
|
|
- _clickCount: Internal counter for multi-click detection
|
|
- _touchPressed: Internal touch state tracking
|
|
- _themeState: Internal current theme state (managed automatically)
|
|
- _borderBoxWidth: Internal cached border-box width (optimization)
|
|
- _borderBoxHeight: Internal cached border-box height (optimization)
|
|
- _explicitlyAbsolute: Internal flag for positioning logic
|
|
- _originalPositioning: Internal original positioning value
|
|
- _cachedResult: Internal animation cache (Animation class)
|
|
- _resultDirty: Internal animation dirty flag (Animation class)
|
|
- _loadedAtlas: Internal cached atlas image (ThemeComponent)
|
|
- _cachedViewport: Internal viewport cache (Gui class)
|
|
|
|
Public API methods to access internal state:
|
|
- Element:getBorderBoxWidth() - Get border-box width
|
|
- Element:getBorderBoxHeight() - Get border-box height
|
|
- Element:getBounds() - Get element bounds
|
|
]]
|
|
|
|
---@class Element
|
|
---@field id string
|
|
---@field autosizing {width:boolean, height:boolean} -- Whether the element should automatically size to fit its children
|
|
---@field x number|string -- X coordinate of the element
|
|
---@field y number|string -- Y coordinate of the element
|
|
---@field z number -- Z-index for layering (default: 0)
|
|
---@field width number|string -- Width of the element
|
|
---@field height number|string -- Height of the element
|
|
---@field top number? -- Offset from top edge (CSS-style positioning)
|
|
---@field right number? -- Offset from right edge (CSS-style positioning)
|
|
---@field bottom number? -- Offset from bottom edge (CSS-style positioning)
|
|
---@field left number? -- Offset from left edge (CSS-style positioning)
|
|
---@field children table<integer, Element> -- Children of this element
|
|
---@field parent Element? -- Parent element (nil if top-level)
|
|
---@field border Border -- Border configuration for the element
|
|
---@field opacity number
|
|
---@field borderColor Color -- Color of the border
|
|
---@field backgroundColor Color -- Background color of the element
|
|
---@field cornerRadius number|{topLeft:number?, topRight:number?, bottomLeft:number?, bottomRight:number?}? -- Corner radius for rounded corners (default: 0)
|
|
---@field prevGameSize {width:number, height:number} -- Previous game size for resize calculations
|
|
---@field text string? -- Text content to display in the element
|
|
---@field textColor Color -- Color of the text content
|
|
---@field textAlign TextAlign -- Alignment of the text content
|
|
---@field gap number|string -- Space between children elements (default: 10)
|
|
---@field padding {top?:number, right?:number, bottom?:number, left?:number}? -- Padding around children (default: {top=0, right=0, bottom=0, left=0})
|
|
---@field margin {top?:number, right?:number, bottom?:number, left?:number} -- Margin around children (default: {top=0, right=0, bottom=0, left=0})
|
|
---@field positioning Positioning -- Layout positioning mode (default: RELATIVE)
|
|
---@field flexDirection FlexDirection -- Direction of flex layout (default: HORIZONTAL)
|
|
---@field justifyContent JustifyContent -- Alignment of items along main axis (default: FLEX_START)
|
|
---@field alignItems AlignItems -- Alignment of items along cross axis (default: STRETCH)
|
|
---@field alignContent AlignContent -- Alignment of lines in multi-line flex containers (default: STRETCH)
|
|
---@field flexWrap FlexWrap -- Whether children wrap to multiple lines (default: NOWRAP)
|
|
---@field justifySelf JustifySelf -- Alignment of the item itself along main axis (default: AUTO)
|
|
---@field alignSelf AlignSelf -- Alignment of the item itself along cross axis (default: AUTO)
|
|
---@field textSize number? -- Resolved font size for text content in pixels
|
|
---@field minTextSize number?
|
|
---@field maxTextSize number?
|
|
---@field fontFamily string? -- Font family name from theme or path to font file
|
|
---@field autoScaleText boolean -- Whether text should auto-scale with window size (default: true)
|
|
---@field transform TransformProps -- Transform properties for animations and styling
|
|
---@field transition TransitionProps -- Transition settings for animations
|
|
---@field callback fun(element:Element, event:InputEvent)? -- Callback function for interaction events
|
|
---@field units table -- Original unit specifications for responsive behavior
|
|
---@field _pressed table<number, boolean> -- Track pressed state per mouse button
|
|
---@field _lastClickTime number? -- Timestamp of last click for double-click detection
|
|
---@field _lastClickButton number? -- Button of last click
|
|
---@field _clickCount number -- Current click count for multi-click detection
|
|
---@field _touchPressed table<any, boolean> -- Track touch pressed state
|
|
---@field _explicitlyAbsolute boolean?
|
|
---@field gridRows number? -- Number of rows in the grid
|
|
---@field gridColumns number? -- Number of columns in the grid
|
|
---@field columnGap number|string? -- Gap between grid columns
|
|
---@field rowGap number|string? -- Gap between grid rows
|
|
---@field theme string? -- Theme component to use for rendering
|
|
---@field themeComponent string?
|
|
---@field _themeState string? -- Current theme state (normal, hover, pressed, active, disabled)
|
|
---@field disabled boolean? -- Whether the element is disabled (default: false)
|
|
---@field active boolean? -- Whether the element is active/focused (for inputs, default: false)
|
|
---@field disableHighlight boolean? -- Whether to disable the pressed state highlight overlay (default: false)
|
|
---@field contentAutoSizingMultiplier {width:number?, height:number?}? -- Multiplier for auto-sized content dimensions
|
|
---@field scaleCorners number? -- Scale multiplier for 9-slice corners/edges. E.g., 2 = 2x size (overrides theme setting)
|
|
---@field scalingAlgorithm "nearest"|"bilinear"? -- Scaling algorithm for 9-slice corners: "nearest" (sharp/pixelated) or "bilinear" (smooth) (overrides theme setting)
|
|
---@field contentBlur {intensity:number, quality:number}? -- Blur the element's content including children (intensity: 0-100, quality: 1-10)
|
|
---@field backdropBlur {intensity:number, quality:number}? -- Blur content behind the element (intensity: 0-100, quality: 1-10)
|
|
---@field _blurInstance table? -- Internal: cached blur effect instance
|
|
local Element = {}
|
|
Element.__index = Element
|
|
|
|
---@class ElementProps
|
|
---@field id string?
|
|
---@field parent Element? -- Parent element for hierarchical structure
|
|
---@field x number|string? -- X coordinate of the element (default: 0)
|
|
---@field y number|string? -- Y coordinate of the element (default: 0)
|
|
---@field z number? -- Z-index for layering (default: 0)
|
|
---@field width number|string? -- Width of the element (default: calculated automatically)
|
|
---@field height number|string? -- Height of the element (default: calculated automatically)
|
|
---@field top number|string? -- Offset from top edge (CSS-style positioning)
|
|
---@field right number|string? -- Offset from right edge (CSS-style positioning)
|
|
---@field bottom number|string? -- Offset from bottom edge (CSS-style positioning)
|
|
---@field left number|string? -- Offset from left edge (CSS-style positioning)
|
|
---@field border Border? -- Border configuration for the element
|
|
---@field borderColor Color? -- Color of the border (default: black)
|
|
---@field opacity number?
|
|
---@field backgroundColor Color? -- Background color (default: transparent)
|
|
---@field cornerRadius number|{topLeft:number?, topRight:number?, bottomLeft:number?, bottomRight:number?}? -- Corner radius: number (all corners) or table for individual corners (default: 0)
|
|
---@field gap number|string? -- Space between children elements (default: 10)
|
|
---@field padding {top:number|string?, right:number|string?, bottom:number|string?, left:number|string?, horizontal: number|string?, vertical:number|string?}? -- Padding around children (default: {top=0, right=0, bottom=0, left=0})
|
|
---@field margin {top:number|string?, right:number|string?, bottom:number|string?, left:number|string?, horizontal: number|string?, vertical:number|string?}? -- Margin around children (default: {top=0, right=0, bottom=0, left=0})
|
|
---@field text string? -- Text content to display (default: nil)
|
|
---@field titleColor Color? -- Color of the text content (default: black)
|
|
---@field textAlign TextAlign? -- Alignment of the text content (default: START)
|
|
---@field textColor Color? -- Color of the text content (default: black)
|
|
---@field textSize number|string? -- Font size: number (px), string with units ("2vh", "10%"), or preset ("xxs"|"xs"|"sm"|"md"|"lg"|"xl"|"xxl"|"3xl"|"4xl") (default: "md")
|
|
---@field minTextSize number?
|
|
---@field maxTextSize number?
|
|
---@field fontFamily string? -- Font family name from theme or path to font file (default: theme default or system default)
|
|
---@field autoScaleText boolean? -- Whether text should auto-scale with window size (default: true)
|
|
---@field positioning Positioning? -- Layout positioning mode (default: RELATIVE)
|
|
---@field flexDirection FlexDirection? -- Direction of flex layout (default: HORIZONTAL)
|
|
---@field justifyContent JustifyContent? -- Alignment of items along main axis (default: FLEX_START)
|
|
---@field alignItems AlignItems? -- Alignment of items along cross axis (default: STRETCH)
|
|
---@field alignContent AlignContent? -- Alignment of lines in multi-line flex containers (default: STRETCH)
|
|
---@field flexWrap FlexWrap? -- Whether children wrap to multiple lines (default: NOWRAP)
|
|
---@field justifySelf JustifySelf? -- Alignment of the item itself along main axis (default: AUTO)
|
|
---@field alignSelf AlignSelf? -- Alignment of the item itself along cross axis (default: AUTO)
|
|
---@field callback fun(element:Element, event:InputEvent)? -- Callback function for interaction events
|
|
---@field transform table? -- Transform properties for animations and styling
|
|
---@field transition table? -- Transition settings for animations
|
|
---@field gridRows number? -- Number of rows in the grid (default: 1)
|
|
---@field gridColumns number? -- Number of columns in the grid (default: 1)
|
|
---@field columnGap number|string? -- Gap between grid columns
|
|
---@field rowGap number|string? -- Gap between grid rows
|
|
---@field theme string? -- Theme name to use (e.g., "space", "dark"). Defaults to theme from Gui.init()
|
|
---@field themeComponent string? -- Theme component to use (e.g., "panel", "button", "input"). If nil, no theme is applied
|
|
---@field disabled boolean? -- Whether the element is disabled (default: false)
|
|
---@field active boolean? -- Whether the element is active/focused (for inputs, default: false)
|
|
---@field disableHighlight boolean? -- Whether to disable the pressed state highlight overlay (default: false)
|
|
---@field contentAutoSizingMultiplier {width:number?, height:number?}? -- Multiplier for auto-sized content dimensions (default: sourced from theme)
|
|
---@field scaleCorners number? -- Scale multiplier for 9-slice corners/edges. E.g., 2 = 2x size (overrides theme setting)
|
|
---@field scalingAlgorithm "nearest"|"bilinear"? -- Scaling algorithm for 9-slice corners: "nearest" (sharp/pixelated) or "bilinear" (smooth) (overrides theme setting)
|
|
---@field contentBlur {intensity:number, quality:number}? -- Blur the element's content including children (intensity: 0-100, quality: 1-10, default: nil)
|
|
---@field backdropBlur {intensity:number, quality:number}? -- Blur content behind the element (intensity: 0-100, quality: 1-10, default: nil)
|
|
local ElementProps = {}
|
|
|
|
---@param props ElementProps
|
|
---@return Element
|
|
function Element.new(props)
|
|
local self = setmetatable({}, Element)
|
|
self.children = {}
|
|
self.callback = props.callback
|
|
self.id = props.id or ""
|
|
|
|
-- Initialize click tracking for event system
|
|
self._pressed = {} -- Track pressed state per mouse button
|
|
self._lastClickTime = nil
|
|
self._lastClickButton = nil
|
|
self._clickCount = 0
|
|
self._touchPressed = {}
|
|
|
|
-- Initialize theme
|
|
self._themeState = "normal"
|
|
|
|
-- Handle theme property:
|
|
-- - theme: which theme to use (defaults to Gui.defaultTheme if not specified)
|
|
-- - themeComponent: which component from the theme (e.g., "panel", "button", "input")
|
|
-- If themeComponent is nil, no theme is applied (manual styling)
|
|
self.theme = props.theme or Gui.defaultTheme
|
|
self.themeComponent = props.themeComponent or nil
|
|
|
|
-- Initialize state properties
|
|
self.disabled = props.disabled or false
|
|
self.active = props.active or false
|
|
|
|
-- disableHighlight defaults to true when using themeComponent (themes handle their own visual feedback)
|
|
-- Can be explicitly overridden by setting props.disableHighlight
|
|
if props.disableHighlight ~= nil then
|
|
self.disableHighlight = props.disableHighlight
|
|
else
|
|
self.disableHighlight = self.themeComponent ~= nil
|
|
end
|
|
|
|
-- Initialize contentAutoSizingMultiplier after theme is set
|
|
-- Priority: element props > theme component > theme default
|
|
if props.contentAutoSizingMultiplier then
|
|
-- Explicitly set on element
|
|
self.contentAutoSizingMultiplier = props.contentAutoSizingMultiplier
|
|
else
|
|
-- Try to source from theme
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse then
|
|
-- First check if themeComponent has a multiplier
|
|
if self.themeComponent then
|
|
local component = themeToUse.components[self.themeComponent]
|
|
if component and component.contentAutoSizingMultiplier then
|
|
self.contentAutoSizingMultiplier = component.contentAutoSizingMultiplier
|
|
elseif themeToUse.contentAutoSizingMultiplier then
|
|
-- Fall back to theme default
|
|
self.contentAutoSizingMultiplier = themeToUse.contentAutoSizingMultiplier
|
|
else
|
|
self.contentAutoSizingMultiplier = { 1, 1 }
|
|
end
|
|
elseif themeToUse.contentAutoSizingMultiplier then
|
|
self.contentAutoSizingMultiplier = themeToUse.contentAutoSizingMultiplier
|
|
else
|
|
self.contentAutoSizingMultiplier = { 1, 1 }
|
|
end
|
|
else
|
|
self.contentAutoSizingMultiplier = { 1, 1 }
|
|
end
|
|
end
|
|
|
|
-- Initialize 9-slice corner scaling properties
|
|
-- These override theme component settings when specified
|
|
self.scaleCorners = props.scaleCorners
|
|
self.scalingAlgorithm = props.scalingAlgorithm
|
|
|
|
-- Initialize blur properties
|
|
self.contentBlur = props.contentBlur
|
|
self.backdropBlur = props.backdropBlur
|
|
self._blurInstance = nil
|
|
|
|
-- Set parent first so it's available for size calculations
|
|
self.parent = props.parent
|
|
|
|
------ add non-hereditary ------
|
|
--- self drawing---
|
|
self.border = props.border
|
|
and {
|
|
top = props.border.top or false,
|
|
right = props.border.right or false,
|
|
bottom = props.border.bottom or false,
|
|
left = props.border.left or false,
|
|
}
|
|
or {
|
|
top = false,
|
|
right = false,
|
|
bottom = false,
|
|
left = false,
|
|
}
|
|
self.borderColor = props.borderColor or Color.new(0, 0, 0, 1)
|
|
self.backgroundColor = props.backgroundColor or Color.new(0, 0, 0, 0)
|
|
self.opacity = props.opacity or 1
|
|
|
|
-- Handle cornerRadius (can be number or table)
|
|
if props.cornerRadius then
|
|
if type(props.cornerRadius) == "number" then
|
|
self.cornerRadius = {
|
|
topLeft = props.cornerRadius,
|
|
topRight = props.cornerRadius,
|
|
bottomLeft = props.cornerRadius,
|
|
bottomRight = props.cornerRadius,
|
|
}
|
|
else
|
|
self.cornerRadius = {
|
|
topLeft = props.cornerRadius.topLeft or 0,
|
|
topRight = props.cornerRadius.topRight or 0,
|
|
bottomLeft = props.cornerRadius.bottomLeft or 0,
|
|
bottomRight = props.cornerRadius.bottomRight or 0,
|
|
}
|
|
end
|
|
else
|
|
self.cornerRadius = {
|
|
topLeft = 0,
|
|
topRight = 0,
|
|
bottomLeft = 0,
|
|
bottomRight = 0,
|
|
}
|
|
end
|
|
|
|
self.text = props.text
|
|
self.textAlign = props.textAlign or TextAlign.START
|
|
|
|
--- self positioning ---
|
|
local viewportWidth, viewportHeight = Units.getViewport()
|
|
|
|
---- Sizing ----
|
|
local gw, gh = love.window.getMode()
|
|
self.prevGameSize = { width = gw, height = gh }
|
|
self.autosizing = { width = false, height = false }
|
|
|
|
-- Store unit specifications for responsive behavior
|
|
self.units = {
|
|
width = { value = nil, unit = "px" },
|
|
height = { value = nil, unit = "px" },
|
|
x = { value = nil, unit = "px" },
|
|
y = { value = nil, unit = "px" },
|
|
textSize = { value = nil, unit = "px" },
|
|
gap = { value = nil, unit = "px" },
|
|
padding = {
|
|
top = { value = nil, unit = "px" },
|
|
right = { value = nil, unit = "px" },
|
|
bottom = { value = nil, unit = "px" },
|
|
left = { value = nil, unit = "px" },
|
|
horizontal = { value = nil, unit = "px" }, -- Shorthand for left/right
|
|
vertical = { value = nil, unit = "px" }, -- Shorthand for top/bottom
|
|
},
|
|
margin = {
|
|
top = { value = nil, unit = "px" },
|
|
right = { value = nil, unit = "px" },
|
|
bottom = { value = nil, unit = "px" },
|
|
left = { value = nil, unit = "px" },
|
|
horizontal = { value = nil, unit = "px" }, -- Shorthand for left/right
|
|
vertical = { value = nil, unit = "px" }, -- Shorthand for top/bottom
|
|
},
|
|
}
|
|
|
|
-- Get scale factors from Gui (will be used later)
|
|
local scaleX, scaleY = Gui.getScaleFactors()
|
|
|
|
-- Store original textSize units and constraints
|
|
self.minTextSize = props.minTextSize
|
|
self.maxTextSize = props.maxTextSize
|
|
|
|
-- Set autoScaleText BEFORE textSize processing (needed for correct initialization)
|
|
if props.autoScaleText == nil then
|
|
self.autoScaleText = true
|
|
else
|
|
self.autoScaleText = props.autoScaleText
|
|
end
|
|
|
|
-- Handle fontFamily (can be font name from theme or direct path to font file)
|
|
-- Priority: explicit props.fontFamily > parent fontFamily > theme default
|
|
if props.fontFamily then
|
|
-- Explicitly set fontFamily takes highest priority
|
|
self.fontFamily = props.fontFamily
|
|
elseif self.parent and self.parent.fontFamily then
|
|
-- Inherit from parent if parent has fontFamily set
|
|
self.fontFamily = self.parent.fontFamily
|
|
elseif props.themeComponent then
|
|
-- If using themeComponent, try to get default from theme
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.fonts and themeToUse.fonts["default"] then
|
|
self.fontFamily = "default"
|
|
else
|
|
self.fontFamily = nil
|
|
end
|
|
else
|
|
self.fontFamily = nil
|
|
end
|
|
|
|
-- Handle textSize BEFORE width/height calculation (needed for auto-sizing)
|
|
if props.textSize then
|
|
if type(props.textSize) == "string" then
|
|
-- Check if it's a preset first
|
|
local presetValue, presetUnit = resolveTextSizePreset(props.textSize)
|
|
local value, unit
|
|
|
|
if presetValue then
|
|
-- It's a preset, use the preset value and unit
|
|
value, unit = presetValue, presetUnit
|
|
self.units.textSize = { value = value, unit = unit }
|
|
else
|
|
-- Not a preset, parse normally
|
|
value, unit = Units.parse(props.textSize)
|
|
self.units.textSize = { value = value, unit = unit }
|
|
end
|
|
|
|
-- Resolve textSize based on unit type
|
|
if unit == "%" or unit == "vh" then
|
|
-- Percentage and vh are relative to viewport height
|
|
self.textSize = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
elseif unit == "vw" then
|
|
-- vw is relative to viewport width
|
|
self.textSize = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
elseif unit == "ew" then
|
|
-- ew is relative to element width (use viewport width as fallback during initialization)
|
|
-- Will be re-resolved after width is set
|
|
self.textSize = (value / 100) * viewportWidth
|
|
elseif unit == "eh" then
|
|
-- eh is relative to element height (use viewport height as fallback during initialization)
|
|
-- Will be re-resolved after height is set
|
|
self.textSize = (value / 100) * viewportHeight
|
|
elseif unit == "px" then
|
|
-- Pixel units
|
|
self.textSize = value
|
|
else
|
|
error("Unknown textSize unit: " .. unit)
|
|
end
|
|
else
|
|
-- Validate pixel textSize value
|
|
if props.textSize <= 0 then
|
|
error("textSize must be greater than 0, got: " .. tostring(props.textSize))
|
|
end
|
|
|
|
-- Pixel textSize value
|
|
if self.autoScaleText and Gui.baseScale then
|
|
-- With base scaling: store original pixel value and scale relative to base resolution
|
|
self.units.textSize = { value = props.textSize, unit = "px" }
|
|
self.textSize = props.textSize * scaleY
|
|
elseif self.autoScaleText then
|
|
-- Without base scaling: convert to viewport units for auto-scaling
|
|
-- Calculate what percentage of viewport height this represents
|
|
local vhValue = (props.textSize / viewportHeight) * 100
|
|
self.units.textSize = { value = vhValue, unit = "vh" }
|
|
self.textSize = props.textSize -- Initial size is the specified pixel value
|
|
else
|
|
-- No auto-scaling: apply base scaling if set, otherwise use raw value
|
|
self.textSize = Gui.baseScale and (props.textSize * scaleY) or props.textSize
|
|
self.units.textSize = { value = props.textSize, unit = "px" }
|
|
end
|
|
end
|
|
else
|
|
-- No textSize specified - use auto-scaling default
|
|
if self.autoScaleText and Gui.baseScale then
|
|
-- With base scaling: use 12px as default and scale
|
|
self.units.textSize = { value = 12, unit = "px" }
|
|
self.textSize = 12 * scaleY
|
|
elseif self.autoScaleText then
|
|
-- Without base scaling: default to 1.5vh (1.5% of viewport height)
|
|
self.units.textSize = { value = 1.5, unit = "vh" }
|
|
self.textSize = (1.5 / 100) * viewportHeight
|
|
else
|
|
-- No auto-scaling: use 12px with optional base scaling
|
|
self.textSize = Gui.baseScale and (12 * scaleY) or 12
|
|
self.units.textSize = { value = nil, unit = "px" }
|
|
end
|
|
end
|
|
|
|
-- Handle width (both w and width properties, prefer w if both exist)
|
|
local widthProp = props.width
|
|
local tempWidth = 0 -- Temporary width for padding resolution
|
|
if widthProp then
|
|
if type(widthProp) == "string" then
|
|
local value, unit = Units.parse(widthProp)
|
|
self.units.width = { value = value, unit = unit }
|
|
local parentWidth = self.parent and self.parent.width or viewportWidth
|
|
tempWidth = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
|
|
else
|
|
-- Apply base scaling to pixel values
|
|
tempWidth = Gui.baseScale and (widthProp * scaleX) or widthProp
|
|
self.units.width = { value = widthProp, unit = "px" }
|
|
end
|
|
self.width = tempWidth
|
|
else
|
|
self.autosizing.width = true
|
|
-- Calculate auto-width without padding first
|
|
tempWidth = self:calculateAutoWidth()
|
|
self.width = tempWidth
|
|
self.units.width = { value = nil, unit = "auto" } -- Mark as auto-sized
|
|
end
|
|
|
|
-- Handle height (both h and height properties, prefer h if both exist)
|
|
local heightProp = props.height
|
|
local tempHeight = 0 -- Temporary height for padding resolution
|
|
if heightProp then
|
|
if type(heightProp) == "string" then
|
|
local value, unit = Units.parse(heightProp)
|
|
self.units.height = { value = value, unit = unit }
|
|
local parentHeight = self.parent and self.parent.height or viewportHeight
|
|
tempHeight = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
|
|
else
|
|
-- Apply base scaling to pixel values
|
|
tempHeight = Gui.baseScale and (heightProp * scaleY) or heightProp
|
|
self.units.height = { value = heightProp, unit = "px" }
|
|
end
|
|
self.height = tempHeight
|
|
else
|
|
self.autosizing.height = true
|
|
-- Calculate auto-height without padding first
|
|
tempHeight = self:calculateAutoHeight()
|
|
self.height = tempHeight
|
|
self.units.height = { value = nil, unit = "auto" } -- Mark as auto-sized
|
|
end
|
|
|
|
--- child positioning ---
|
|
if props.gap then
|
|
if type(props.gap) == "string" then
|
|
local value, unit = Units.parse(props.gap)
|
|
self.units.gap = { value = value, unit = unit }
|
|
-- Gap percentages should be relative to the element's own size, not parent
|
|
-- For horizontal flex, gap is based on width; for vertical flex, based on height
|
|
local flexDir = props.flexDirection or FlexDirection.HORIZONTAL
|
|
local containerSize = (flexDir == FlexDirection.HORIZONTAL) and self.width or self.height
|
|
self.gap = Units.resolve(value, unit, viewportWidth, viewportHeight, containerSize)
|
|
else
|
|
self.gap = props.gap
|
|
self.units.gap = { value = props.gap, unit = "px" }
|
|
end
|
|
else
|
|
self.gap = 0
|
|
self.units.gap = { value = 0, unit = "px" }
|
|
end
|
|
|
|
-- BORDER-BOX MODEL: For auto-sizing, we need to add padding to content dimensions
|
|
-- For explicit sizing, width/height already include padding (border-box)
|
|
|
|
-- Check if we should use 9-patch content padding for auto-sizing
|
|
local use9PatchPadding = false
|
|
local ninePatchContentPadding = nil
|
|
if self.themeComponent then
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.components[self.themeComponent] then
|
|
local component = themeToUse.components[self.themeComponent]
|
|
if component._ninePatchData and component._ninePatchData.contentPadding then
|
|
-- Only use 9-patch padding if no explicit padding was provided
|
|
if
|
|
not props.padding
|
|
or (
|
|
not props.padding.top
|
|
and not props.padding.right
|
|
and not props.padding.bottom
|
|
and not props.padding.left
|
|
and not props.padding.horizontal
|
|
and not props.padding.vertical
|
|
)
|
|
then
|
|
use9PatchPadding = true
|
|
ninePatchContentPadding = component._ninePatchData.contentPadding
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- First, resolve padding using temporary dimensions
|
|
-- For auto-sized elements, this is content width; for explicit sizing, this is border-box width
|
|
local tempPadding
|
|
if use9PatchPadding then
|
|
-- Scale 9-patch content padding to match the actual rendered size
|
|
-- The contentPadding values are in the original image's pixel coordinates,
|
|
-- but we need to scale them proportionally to the element's actual size
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.components[self.themeComponent] then
|
|
local component = themeToUse.components[self.themeComponent]
|
|
local atlasImage = component._loadedAtlas or themeToUse.atlas
|
|
|
|
if atlasImage and type(atlasImage) ~= "string" then
|
|
local originalWidth, originalHeight = atlasImage:getDimensions()
|
|
|
|
-- Calculate the scale factor based on the element's border-box size vs original image size
|
|
-- For explicit sizing, tempWidth/tempHeight represent the border-box dimensions
|
|
local scaleX = tempWidth / originalWidth
|
|
local scaleY = tempHeight / originalHeight
|
|
|
|
tempPadding = {
|
|
left = ninePatchContentPadding.left * scaleX,
|
|
top = ninePatchContentPadding.top * scaleY,
|
|
right = ninePatchContentPadding.right * scaleX,
|
|
bottom = ninePatchContentPadding.bottom * scaleY,
|
|
}
|
|
else
|
|
-- Fallback if atlas image not available
|
|
tempPadding = {
|
|
left = ninePatchContentPadding.left,
|
|
top = ninePatchContentPadding.top,
|
|
right = ninePatchContentPadding.right,
|
|
bottom = ninePatchContentPadding.bottom,
|
|
}
|
|
end
|
|
else
|
|
-- Fallback if theme not found
|
|
tempPadding = {
|
|
left = ninePatchContentPadding.left,
|
|
top = ninePatchContentPadding.top,
|
|
right = ninePatchContentPadding.right,
|
|
bottom = ninePatchContentPadding.bottom,
|
|
}
|
|
end
|
|
else
|
|
tempPadding = Units.resolveSpacing(props.padding, self.width, self.height)
|
|
end
|
|
|
|
-- Margin percentages are relative to parent's dimensions (CSS spec)
|
|
local parentWidth = self.parent and self.parent.width or viewportWidth
|
|
local parentHeight = self.parent and self.parent.height or viewportHeight
|
|
self.margin = Units.resolveSpacing(props.margin, parentWidth, parentHeight)
|
|
|
|
-- For auto-sized elements, add padding to get border-box dimensions
|
|
if self.autosizing.width then
|
|
self._borderBoxWidth = self.width + tempPadding.left + tempPadding.right
|
|
else
|
|
-- For explicit sizing, width is already border-box
|
|
self._borderBoxWidth = self.width
|
|
end
|
|
|
|
if self.autosizing.height then
|
|
self._borderBoxHeight = self.height + tempPadding.top + tempPadding.bottom
|
|
else
|
|
-- For explicit sizing, height is already border-box
|
|
self._borderBoxHeight = self.height
|
|
end
|
|
|
|
-- Set final padding
|
|
if use9PatchPadding then
|
|
-- Use 9-patch content padding
|
|
self.padding = {
|
|
left = ninePatchContentPadding.left,
|
|
top = ninePatchContentPadding.top,
|
|
right = ninePatchContentPadding.right,
|
|
bottom = ninePatchContentPadding.bottom,
|
|
}
|
|
else
|
|
-- Re-resolve padding based on final border-box dimensions (important for percentage padding)
|
|
self.padding = Units.resolveSpacing(props.padding, self._borderBoxWidth, self._borderBoxHeight)
|
|
end
|
|
|
|
-- Calculate final content dimensions by subtracting padding from border-box
|
|
self.width = math.max(0, self._borderBoxWidth - self.padding.left - self.padding.right)
|
|
self.height = math.max(0, self._borderBoxHeight - self.padding.top - self.padding.bottom)
|
|
|
|
-- Re-resolve ew/eh textSize units now that width/height are set
|
|
if props.textSize and type(props.textSize) == "string" then
|
|
local value, unit = Units.parse(props.textSize)
|
|
if unit == "ew" then
|
|
-- Element width relative (now that width is set)
|
|
self.textSize = (value / 100) * self.width
|
|
elseif unit == "eh" then
|
|
-- Element height relative (now that height is set)
|
|
self.textSize = (value / 100) * self.height
|
|
end
|
|
end
|
|
|
|
-- Apply min/max constraints (also scaled)
|
|
local minSize = self.minTextSize and (Gui.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
|
local maxSize = self.maxTextSize and (Gui.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
|
|
|
if minSize and self.textSize < minSize then
|
|
self.textSize = minSize
|
|
end
|
|
if maxSize and self.textSize > maxSize then
|
|
self.textSize = maxSize
|
|
end
|
|
|
|
-- Protect against too-small text sizes (minimum 1px)
|
|
if self.textSize < 1 then
|
|
self.textSize = 1 -- Minimum 1px
|
|
end
|
|
|
|
-- Store original spacing values for proper resize handling
|
|
-- Store shorthand properties first (horizontal/vertical)
|
|
if props.padding then
|
|
if props.padding.horizontal then
|
|
if type(props.padding.horizontal) == "string" then
|
|
local value, unit = Units.parse(props.padding.horizontal)
|
|
self.units.padding.horizontal = { value = value, unit = unit }
|
|
else
|
|
self.units.padding.horizontal = { value = props.padding.horizontal, unit = "px" }
|
|
end
|
|
end
|
|
if props.padding.vertical then
|
|
if type(props.padding.vertical) == "string" then
|
|
local value, unit = Units.parse(props.padding.vertical)
|
|
self.units.padding.vertical = { value = value, unit = unit }
|
|
else
|
|
self.units.padding.vertical = { value = props.padding.vertical, unit = "px" }
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Initialize all padding sides
|
|
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
|
if props.padding and props.padding[side] then
|
|
if type(props.padding[side]) == "string" then
|
|
local value, unit = Units.parse(props.padding[side])
|
|
self.units.padding[side] = { value = value, unit = unit, explicit = true }
|
|
else
|
|
self.units.padding[side] = { value = props.padding[side], unit = "px", explicit = true }
|
|
end
|
|
else
|
|
-- Mark as derived from shorthand (will use shorthand during resize if available)
|
|
self.units.padding[side] = { value = self.padding[side], unit = "px", explicit = false }
|
|
end
|
|
end
|
|
|
|
-- Store margin shorthand properties
|
|
if props.margin then
|
|
if props.margin.horizontal then
|
|
if type(props.margin.horizontal) == "string" then
|
|
local value, unit = Units.parse(props.margin.horizontal)
|
|
self.units.margin.horizontal = { value = value, unit = unit }
|
|
else
|
|
self.units.margin.horizontal = { value = props.margin.horizontal, unit = "px" }
|
|
end
|
|
end
|
|
if props.margin.vertical then
|
|
if type(props.margin.vertical) == "string" then
|
|
local value, unit = Units.parse(props.margin.vertical)
|
|
self.units.margin.vertical = { value = value, unit = unit }
|
|
else
|
|
self.units.margin.vertical = { value = props.margin.vertical, unit = "px" }
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Initialize all margin sides
|
|
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
|
if props.margin and props.margin[side] then
|
|
if type(props.margin[side]) == "string" then
|
|
local value, unit = Units.parse(props.margin[side])
|
|
self.units.margin[side] = { value = value, unit = unit, explicit = true }
|
|
else
|
|
self.units.margin[side] = { value = props.margin[side], unit = "px", explicit = true }
|
|
end
|
|
else
|
|
-- Mark as derived from shorthand (will use shorthand during resize if available)
|
|
self.units.margin[side] = { value = self.margin[side], unit = "px", explicit = false }
|
|
end
|
|
end
|
|
|
|
-- Grid properties are set later in the constructor
|
|
|
|
------ add hereditary ------
|
|
if props.parent == nil then
|
|
table.insert(Gui.topElements, self)
|
|
|
|
-- Handle x position with units
|
|
if props.x then
|
|
if type(props.x) == "string" then
|
|
local value, unit = Units.parse(props.x)
|
|
self.units.x = { value = value, unit = unit }
|
|
self.x = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
self.x = Gui.baseScale and (props.x * scaleX) or props.x
|
|
self.units.x = { value = props.x, unit = "px" }
|
|
end
|
|
else
|
|
self.x = 0
|
|
self.units.x = { value = 0, unit = "px" }
|
|
end
|
|
|
|
-- Handle y position with units
|
|
if props.y then
|
|
if type(props.y) == "string" then
|
|
local value, unit = Units.parse(props.y)
|
|
self.units.y = { value = value, unit = unit }
|
|
self.y = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
self.y = Gui.baseScale and (props.y * scaleY) or props.y
|
|
self.units.y = { value = props.y, unit = "px" }
|
|
end
|
|
else
|
|
self.y = 0
|
|
self.units.y = { value = 0, unit = "px" }
|
|
end
|
|
|
|
self.z = props.z or 0
|
|
|
|
-- Set textColor with priority: props > theme text color > black
|
|
if props.textColor then
|
|
self.textColor = props.textColor
|
|
else
|
|
-- Try to get text color from theme
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.colors and themeToUse.colors.text then
|
|
self.textColor = themeToUse.colors.text
|
|
else
|
|
-- Fallback to black
|
|
self.textColor = Color.new(0, 0, 0, 1)
|
|
end
|
|
end
|
|
|
|
-- Track if positioning was explicitly set
|
|
if props.positioning then
|
|
self.positioning = props.positioning
|
|
self._originalPositioning = props.positioning
|
|
self._explicitlyAbsolute = (props.positioning == Positioning.ABSOLUTE)
|
|
else
|
|
self.positioning = Positioning.RELATIVE
|
|
self._originalPositioning = nil -- No explicit positioning
|
|
self._explicitlyAbsolute = false
|
|
end
|
|
else
|
|
-- Set positioning first and track if explicitly set
|
|
self._originalPositioning = props.positioning -- Track original intent
|
|
if props.positioning == Positioning.ABSOLUTE then
|
|
self.positioning = Positioning.ABSOLUTE
|
|
self._explicitlyAbsolute = true -- Explicitly set to absolute by user
|
|
elseif props.positioning == Positioning.FLEX then
|
|
self.positioning = Positioning.FLEX
|
|
self._explicitlyAbsolute = false
|
|
elseif props.positioning == Positioning.GRID then
|
|
self.positioning = Positioning.GRID
|
|
self._explicitlyAbsolute = false
|
|
else
|
|
-- Default: children in flex/grid containers participate in parent's layout
|
|
-- children in relative/absolute containers default to relative
|
|
if self.parent.positioning == Positioning.FLEX or self.parent.positioning == Positioning.GRID then
|
|
self.positioning = Positioning.ABSOLUTE -- They are positioned BY flex/grid, not AS flex/grid
|
|
self._explicitlyAbsolute = false -- Participate in parent's layout
|
|
else
|
|
self.positioning = Positioning.RELATIVE
|
|
self._explicitlyAbsolute = false -- Default for relative/absolute containers
|
|
end
|
|
end
|
|
|
|
-- Set initial position
|
|
if self.positioning == Positioning.ABSOLUTE then
|
|
-- Handle x position with units
|
|
if props.x then
|
|
if type(props.x) == "string" then
|
|
local value, unit = Units.parse(props.x)
|
|
self.units.x = { value = value, unit = unit }
|
|
local parentWidth = self.parent.width
|
|
self.x = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
self.x = Gui.baseScale and (props.x * scaleX) or props.x
|
|
self.units.x = { value = props.x, unit = "px" }
|
|
end
|
|
else
|
|
self.x = 0
|
|
self.units.x = { value = 0, unit = "px" }
|
|
end
|
|
|
|
-- Handle y position with units
|
|
if props.y then
|
|
if type(props.y) == "string" then
|
|
local value, unit = Units.parse(props.y)
|
|
self.units.y = { value = value, unit = unit }
|
|
local parentHeight = self.parent.height
|
|
self.y = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
|
|
else
|
|
-- Apply base scaling to pixel positions
|
|
self.y = Gui.baseScale and (props.y * scaleY) or props.y
|
|
self.units.y = { value = props.y, unit = "px" }
|
|
end
|
|
else
|
|
self.y = 0
|
|
self.units.y = { value = 0, unit = "px" }
|
|
end
|
|
|
|
self.z = props.z or 0
|
|
else
|
|
-- Children in flex containers start at parent position but will be repositioned by layoutChildren
|
|
local baseX = self.parent.x
|
|
local baseY = self.parent.y
|
|
|
|
if props.x then
|
|
if type(props.x) == "string" then
|
|
local value, unit = Units.parse(props.x)
|
|
self.units.x = { value = value, unit = unit }
|
|
local parentWidth = self.parent.width
|
|
local offsetX = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
|
|
self.x = baseX + offsetX
|
|
else
|
|
-- Apply base scaling to pixel offsets
|
|
local scaledOffset = Gui.baseScale and (props.x * scaleX) or props.x
|
|
self.x = baseX + scaledOffset
|
|
self.units.x = { value = props.x, unit = "px" }
|
|
end
|
|
else
|
|
self.x = baseX
|
|
self.units.x = { value = 0, unit = "px" }
|
|
end
|
|
|
|
if props.y then
|
|
if type(props.y) == "string" then
|
|
local value, unit = Units.parse(props.y)
|
|
self.units.y = { value = value, unit = unit }
|
|
local parentHeight = self.parent.height
|
|
local offsetY = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
|
|
self.y = baseY + offsetY
|
|
else
|
|
-- Apply base scaling to pixel offsets
|
|
local scaledOffset = Gui.baseScale and (props.y * scaleY) or props.y
|
|
self.y = baseY + scaledOffset
|
|
self.units.y = { value = props.y, unit = "px" }
|
|
end
|
|
else
|
|
self.y = baseY
|
|
self.units.y = { value = 0, unit = "px" }
|
|
end
|
|
|
|
self.z = props.z or self.parent.z or 0
|
|
end
|
|
|
|
-- Set textColor with priority: props > parent > theme text color > black
|
|
if props.textColor then
|
|
self.textColor = props.textColor
|
|
elseif self.parent.textColor then
|
|
self.textColor = self.parent.textColor
|
|
else
|
|
-- Try to get text color from theme
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.colors and themeToUse.colors.text then
|
|
self.textColor = themeToUse.colors.text
|
|
else
|
|
-- Fallback to black
|
|
self.textColor = Color.new(0, 0, 0, 1)
|
|
end
|
|
end
|
|
|
|
props.parent:addChild(self)
|
|
end
|
|
|
|
-- Handle positioning properties for ALL elements (with or without parent)
|
|
-- Handle top positioning with units
|
|
if props.top then
|
|
if type(props.top) == "string" then
|
|
local value, unit = Units.parse(props.top)
|
|
self.units.top = { value = value, unit = unit }
|
|
self.top = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
else
|
|
self.top = props.top
|
|
self.units.top = { value = props.top, unit = "px" }
|
|
end
|
|
else
|
|
self.top = nil
|
|
self.units.top = nil
|
|
end
|
|
|
|
-- Handle right positioning with units
|
|
if props.right then
|
|
if type(props.right) == "string" then
|
|
local value, unit = Units.parse(props.right)
|
|
self.units.right = { value = value, unit = unit }
|
|
self.right = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
else
|
|
self.right = props.right
|
|
self.units.right = { value = props.right, unit = "px" }
|
|
end
|
|
else
|
|
self.right = nil
|
|
self.units.right = nil
|
|
end
|
|
|
|
-- Handle bottom positioning with units
|
|
if props.bottom then
|
|
if type(props.bottom) == "string" then
|
|
local value, unit = Units.parse(props.bottom)
|
|
self.units.bottom = { value = value, unit = unit }
|
|
self.bottom = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportHeight)
|
|
else
|
|
self.bottom = props.bottom
|
|
self.units.bottom = { value = props.bottom, unit = "px" }
|
|
end
|
|
else
|
|
self.bottom = nil
|
|
self.units.bottom = nil
|
|
end
|
|
|
|
-- Handle left positioning with units
|
|
if props.left then
|
|
if type(props.left) == "string" then
|
|
local value, unit = Units.parse(props.left)
|
|
self.units.left = { value = value, unit = unit }
|
|
self.left = Units.resolve(value, unit, viewportWidth, viewportHeight, viewportWidth)
|
|
else
|
|
self.left = props.left
|
|
self.units.left = { value = props.left, unit = "px" }
|
|
end
|
|
else
|
|
self.left = nil
|
|
self.units.left = nil
|
|
end
|
|
|
|
if self.positioning == Positioning.FLEX then
|
|
self.flexDirection = props.flexDirection or FlexDirection.HORIZONTAL
|
|
self.flexWrap = props.flexWrap or FlexWrap.NOWRAP
|
|
self.justifyContent = props.justifyContent or JustifyContent.FLEX_START
|
|
self.alignItems = props.alignItems or AlignItems.STRETCH
|
|
self.alignContent = props.alignContent or AlignContent.STRETCH
|
|
self.justifySelf = props.justifySelf or JustifySelf.AUTO
|
|
end
|
|
|
|
-- Grid container properties
|
|
if self.positioning == Positioning.GRID then
|
|
self.gridRows = props.gridRows or 1
|
|
self.gridColumns = props.gridColumns or 1
|
|
self.alignItems = props.alignItems or AlignItems.STRETCH
|
|
|
|
-- Handle columnGap and rowGap
|
|
if props.columnGap then
|
|
if type(props.columnGap) == "string" then
|
|
local value, unit = Units.parse(props.columnGap)
|
|
self.columnGap = Units.resolve(value, unit, viewportWidth, viewportHeight, self.width)
|
|
else
|
|
self.columnGap = props.columnGap
|
|
end
|
|
else
|
|
self.columnGap = 0
|
|
end
|
|
|
|
if props.rowGap then
|
|
if type(props.rowGap) == "string" then
|
|
local value, unit = Units.parse(props.rowGap)
|
|
self.rowGap = Units.resolve(value, unit, viewportWidth, viewportHeight, self.height)
|
|
else
|
|
self.rowGap = props.rowGap
|
|
end
|
|
else
|
|
self.rowGap = 0
|
|
end
|
|
end
|
|
|
|
self.alignSelf = props.alignSelf or AlignSelf.AUTO
|
|
|
|
---animation
|
|
self.transform = props.transform or {}
|
|
self.transition = props.transition or {}
|
|
|
|
return self
|
|
end
|
|
|
|
--- Get element bounds (content box)
|
|
---@return { x:number, y:number, width:number, height:number }
|
|
function Element:getBounds()
|
|
return { x = self.x, y = self.y, width = self:getBorderBoxWidth(), height = self:getBorderBoxHeight() }
|
|
end
|
|
|
|
--- Get border-box width (including padding)
|
|
---@return number
|
|
function Element:getBorderBoxWidth()
|
|
return self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
end
|
|
|
|
--- Get border-box height (including padding)
|
|
---@return number
|
|
function Element:getBorderBoxHeight()
|
|
return self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
end
|
|
|
|
--- Get the current state's scaled content padding
|
|
--- Returns the contentPadding for the current theme state, scaled to the element's size
|
|
---@return table|nil -- {left, top, right, bottom} or nil if no contentPadding
|
|
function Element:getScaledContentPadding()
|
|
if not self.themeComponent then
|
|
return nil
|
|
end
|
|
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if not themeToUse or not themeToUse.components[self.themeComponent] then
|
|
return nil
|
|
end
|
|
|
|
local component = themeToUse.components[self.themeComponent]
|
|
|
|
-- Check for state-specific override
|
|
local state = self._themeState or "normal"
|
|
if state and state ~= "normal" and component.states and component.states[state] then
|
|
component = component.states[state]
|
|
end
|
|
|
|
if not component._ninePatchData or not component._ninePatchData.contentPadding then
|
|
return nil
|
|
end
|
|
|
|
local contentPadding = component._ninePatchData.contentPadding
|
|
|
|
-- Scale contentPadding to match the actual rendered size
|
|
local atlasImage = component._loadedAtlas or themeToUse.atlas
|
|
if atlasImage and type(atlasImage) ~= "string" then
|
|
local originalWidth, originalHeight = atlasImage:getDimensions()
|
|
local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
local scaleX = borderBoxWidth / originalWidth
|
|
local scaleY = borderBoxHeight / originalHeight
|
|
|
|
return {
|
|
left = contentPadding.left * scaleX,
|
|
top = contentPadding.top * scaleY,
|
|
right = contentPadding.right * scaleX,
|
|
bottom = contentPadding.bottom * scaleY,
|
|
}
|
|
else
|
|
-- Return unscaled values as fallback
|
|
return {
|
|
left = contentPadding.left,
|
|
top = contentPadding.top,
|
|
right = contentPadding.right,
|
|
bottom = contentPadding.bottom,
|
|
}
|
|
end
|
|
end
|
|
|
|
--- Get or create blur instance for this element
|
|
---@return table? -- Blur instance or nil if no blur configured
|
|
function Element:getBlurInstance()
|
|
-- Determine quality from contentBlur or backdropBlur
|
|
local quality = 5 -- Default quality
|
|
if self.contentBlur and self.contentBlur.quality then
|
|
quality = self.contentBlur.quality
|
|
elseif self.backdropBlur and self.backdropBlur.quality then
|
|
quality = self.backdropBlur.quality
|
|
end
|
|
|
|
-- Create blur instance if needed
|
|
if not self._blurInstance or self._blurInstance.quality ~= quality then
|
|
self._blurInstance = Blur.new(quality)
|
|
end
|
|
|
|
return self._blurInstance
|
|
end
|
|
|
|
--- Get available content width for children (accounting for 9-slice content padding)
|
|
--- This is the width that children should use when calculating percentage widths
|
|
---@return number
|
|
function Element:getAvailableContentWidth()
|
|
local availableWidth = self.width
|
|
|
|
local scaledContentPadding = self:getScaledContentPadding()
|
|
if scaledContentPadding then
|
|
-- Check if the element is using the scaled 9-patch contentPadding as its padding
|
|
-- Allow small floating point differences (within 0.1 pixels)
|
|
local usingContentPaddingAsPadding = (
|
|
math.abs(self.padding.left - scaledContentPadding.left) < 0.1
|
|
and math.abs(self.padding.right - scaledContentPadding.right) < 0.1
|
|
)
|
|
|
|
if not usingContentPaddingAsPadding then
|
|
-- Element has explicit padding different from contentPadding
|
|
-- Subtract scaled contentPadding to get the area children should use
|
|
availableWidth = availableWidth - scaledContentPadding.left - scaledContentPadding.right
|
|
end
|
|
end
|
|
|
|
return math.max(0, availableWidth)
|
|
end
|
|
|
|
--- Get available content height for children (accounting for 9-slice content padding)
|
|
--- This is the height that children should use when calculating percentage heights
|
|
---@return number
|
|
function Element:getAvailableContentHeight()
|
|
local availableHeight = self.height
|
|
|
|
local scaledContentPadding = self:getScaledContentPadding()
|
|
if scaledContentPadding then
|
|
-- Check if the element is using the scaled 9-patch contentPadding as its padding
|
|
-- Allow small floating point differences (within 0.1 pixels)
|
|
local usingContentPaddingAsPadding = (
|
|
math.abs(self.padding.top - scaledContentPadding.top) < 0.1
|
|
and math.abs(self.padding.bottom - scaledContentPadding.bottom) < 0.1
|
|
)
|
|
|
|
if not usingContentPaddingAsPadding then
|
|
-- Element has explicit padding different from contentPadding
|
|
-- Subtract scaled contentPadding to get the area children should use
|
|
availableHeight = availableHeight - scaledContentPadding.top - scaledContentPadding.bottom
|
|
end
|
|
end
|
|
|
|
return math.max(0, availableHeight)
|
|
end
|
|
|
|
--- Add child to element
|
|
---@param child Element
|
|
function Element:addChild(child)
|
|
child.parent = self
|
|
|
|
-- Re-evaluate positioning now that we have a parent
|
|
-- If child was created without explicit positioning, inherit from parent
|
|
if child._originalPositioning == nil then
|
|
-- No explicit positioning was set during construction
|
|
if self.positioning == Positioning.FLEX or self.positioning == Positioning.GRID then
|
|
child.positioning = Positioning.ABSOLUTE -- They are positioned BY flex/grid, not AS flex/grid
|
|
child._explicitlyAbsolute = false -- Participate in parent's layout
|
|
else
|
|
child.positioning = Positioning.RELATIVE
|
|
child._explicitlyAbsolute = false -- Default for relative/absolute containers
|
|
end
|
|
end
|
|
-- If child._originalPositioning is set, it means explicit positioning was provided
|
|
-- and _explicitlyAbsolute was already set correctly during construction
|
|
|
|
table.insert(self.children, child)
|
|
|
|
-- Only recalculate auto-sizing if the child participates in layout
|
|
-- (CSS: absolutely positioned children don't affect parent auto-sizing)
|
|
if not child._explicitlyAbsolute then
|
|
if self.autosizing.height then
|
|
local contentHeight = self:calculateAutoHeight()
|
|
-- BORDER-BOX MODEL: Add padding to get border-box, then subtract to get content
|
|
self._borderBoxHeight = contentHeight + self.padding.top + self.padding.bottom
|
|
self.height = contentHeight
|
|
end
|
|
if self.autosizing.width then
|
|
local contentWidth = self:calculateAutoWidth()
|
|
-- BORDER-BOX MODEL: Add padding to get border-box, then subtract to get content
|
|
self._borderBoxWidth = contentWidth + self.padding.left + self.padding.right
|
|
self.width = contentWidth
|
|
end
|
|
end
|
|
|
|
self:layoutChildren()
|
|
end
|
|
|
|
--- Apply positioning offsets (top, right, bottom, left) to an element
|
|
-- @param element The element to apply offsets to
|
|
function Element:applyPositioningOffsets(element)
|
|
if not element then
|
|
return
|
|
end
|
|
|
|
-- For CSS-style positioning, we need the parent's bounds
|
|
local parent = element.parent
|
|
if not parent then
|
|
return
|
|
end
|
|
|
|
-- Only apply offsets to explicitly absolute children or children in relative/absolute containers
|
|
-- Flex/grid children ignore positioning offsets as they participate in layout
|
|
local isFlexChild = element.positioning == Positioning.FLEX
|
|
or element.positioning == Positioning.GRID
|
|
or (element.positioning == Positioning.ABSOLUTE and not element._explicitlyAbsolute)
|
|
|
|
if not isFlexChild then
|
|
-- Apply absolute positioning for explicitly absolute children
|
|
-- Apply top offset (distance from parent's content box top edge)
|
|
if element.top then
|
|
element.y = parent.y + parent.padding.top + element.top
|
|
end
|
|
|
|
-- Apply bottom offset (distance from parent's content box bottom edge)
|
|
-- BORDER-BOX MODEL: Use border-box dimensions for positioning
|
|
if element.bottom then
|
|
local elementBorderBoxHeight = element:getBorderBoxHeight()
|
|
element.y = parent.y + parent.padding.top + parent.height - element.bottom - elementBorderBoxHeight
|
|
end
|
|
|
|
-- Apply left offset (distance from parent's content box left edge)
|
|
if element.left then
|
|
element.x = parent.x + parent.padding.left + element.left
|
|
end
|
|
|
|
-- Apply right offset (distance from parent's content box right edge)
|
|
-- BORDER-BOX MODEL: Use border-box dimensions for positioning
|
|
if element.right then
|
|
local elementBorderBoxWidth = element:getBorderBoxWidth()
|
|
element.x = parent.x + parent.padding.left + parent.width - element.right - elementBorderBoxWidth
|
|
end
|
|
end
|
|
end
|
|
|
|
function Element:layoutChildren()
|
|
if self.positioning == Positioning.ABSOLUTE or self.positioning == Positioning.RELATIVE then
|
|
-- Absolute/Relative positioned containers don't layout their children according to flex rules,
|
|
-- but they should still apply CSS positioning offsets to their children
|
|
for _, child in ipairs(self.children) do
|
|
if child.top or child.right or child.bottom or child.left then
|
|
self:applyPositioningOffsets(child)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Handle grid layout
|
|
if self.positioning == Positioning.GRID then
|
|
Grid.layoutGridItems(self)
|
|
return
|
|
end
|
|
|
|
local childCount = #self.children
|
|
|
|
if childCount == 0 then
|
|
return
|
|
end
|
|
|
|
-- Get flex children (children that participate in flex layout)
|
|
local flexChildren = {}
|
|
for _, child in ipairs(self.children) do
|
|
local isFlexChild = not (child.positioning == Positioning.ABSOLUTE and child._explicitlyAbsolute)
|
|
if isFlexChild then
|
|
table.insert(flexChildren, child)
|
|
end
|
|
end
|
|
|
|
if #flexChildren == 0 then
|
|
return
|
|
end
|
|
|
|
-- Calculate space reserved by absolutely positioned siblings with explicit positioning
|
|
local reservedMainStart = 0 -- Space reserved at the start of main axis (left for horizontal, top for vertical)
|
|
local reservedMainEnd = 0 -- Space reserved at the end of main axis (right for horizontal, bottom for vertical)
|
|
local reservedCrossStart = 0 -- Space reserved at the start of cross axis (top for horizontal, left for vertical)
|
|
local reservedCrossEnd = 0 -- Space reserved at the end of cross axis (bottom for horizontal, right for vertical)
|
|
|
|
for _, child in ipairs(self.children) do
|
|
-- Only consider absolutely positioned children with explicit positioning
|
|
if child.positioning == Positioning.ABSOLUTE and child._explicitlyAbsolute then
|
|
-- BORDER-BOX MODEL: Use border-box dimensions for space calculations
|
|
local childBorderBoxWidth = child:getBorderBoxWidth()
|
|
local childBorderBoxHeight = child:getBorderBoxHeight()
|
|
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
-- Horizontal layout: main axis is X, cross axis is Y
|
|
-- Check for left positioning (reserves space at main axis start)
|
|
if child.left then
|
|
local spaceNeeded = child.left + childBorderBoxWidth
|
|
reservedMainStart = math.max(reservedMainStart, spaceNeeded)
|
|
end
|
|
-- Check for right positioning (reserves space at main axis end)
|
|
if child.right then
|
|
local spaceNeeded = child.right + childBorderBoxWidth
|
|
reservedMainEnd = math.max(reservedMainEnd, spaceNeeded)
|
|
end
|
|
-- Check for top positioning (reserves space at cross axis start)
|
|
if child.top then
|
|
local spaceNeeded = child.top + childBorderBoxHeight
|
|
reservedCrossStart = math.max(reservedCrossStart, spaceNeeded)
|
|
end
|
|
-- Check for bottom positioning (reserves space at cross axis end)
|
|
if child.bottom then
|
|
local spaceNeeded = child.bottom + childBorderBoxHeight
|
|
reservedCrossEnd = math.max(reservedCrossEnd, spaceNeeded)
|
|
end
|
|
else
|
|
-- Vertical layout: main axis is Y, cross axis is X
|
|
-- Check for top positioning (reserves space at main axis start)
|
|
if child.top then
|
|
local spaceNeeded = child.top + childBorderBoxHeight
|
|
reservedMainStart = math.max(reservedMainStart, spaceNeeded)
|
|
end
|
|
-- Check for bottom positioning (reserves space at main axis end)
|
|
if child.bottom then
|
|
local spaceNeeded = child.bottom + childBorderBoxHeight
|
|
reservedMainEnd = math.max(reservedMainEnd, spaceNeeded)
|
|
end
|
|
-- Check for left positioning (reserves space at cross axis start)
|
|
if child.left then
|
|
local spaceNeeded = child.left + childBorderBoxWidth
|
|
reservedCrossStart = math.max(reservedCrossStart, spaceNeeded)
|
|
end
|
|
-- Check for right positioning (reserves space at cross axis end)
|
|
if child.right then
|
|
local spaceNeeded = child.right + childBorderBoxWidth
|
|
reservedCrossEnd = math.max(reservedCrossEnd, spaceNeeded)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Calculate available space (accounting for padding and reserved space)
|
|
-- BORDER-BOX MODEL: self.width and self.height are already content dimensions (padding subtracted)
|
|
local availableMainSize = 0
|
|
local availableCrossSize = 0
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
availableMainSize = self.width - reservedMainStart - reservedMainEnd
|
|
availableCrossSize = self.height - reservedCrossStart - reservedCrossEnd
|
|
else
|
|
availableMainSize = self.height - reservedMainStart - reservedMainEnd
|
|
availableCrossSize = self.width - reservedCrossStart - reservedCrossEnd
|
|
end
|
|
|
|
-- Handle flex wrap: create lines of children
|
|
local lines = {}
|
|
|
|
if self.flexWrap == FlexWrap.NOWRAP then
|
|
-- All children go on one line
|
|
lines[1] = flexChildren
|
|
else
|
|
-- Wrap children into multiple lines
|
|
local currentLine = {}
|
|
local currentLineSize = 0
|
|
|
|
for _, child in ipairs(flexChildren) do
|
|
-- BORDER-BOX MODEL: Use border-box dimensions for layout calculations
|
|
-- Include margins in size calculations
|
|
local childMainSize = 0
|
|
local childMainMargin = 0
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
childMainSize = child:getBorderBoxWidth()
|
|
childMainMargin = child.margin.left + child.margin.right
|
|
else
|
|
childMainSize = child:getBorderBoxHeight()
|
|
childMainMargin = child.margin.top + child.margin.bottom
|
|
end
|
|
local childTotalMainSize = childMainSize + childMainMargin
|
|
|
|
-- Check if adding this child would exceed the available space
|
|
local lineSpacing = #currentLine > 0 and self.gap or 0
|
|
if #currentLine > 0 and currentLineSize + lineSpacing + childTotalMainSize > availableMainSize then
|
|
-- Start a new line
|
|
if #currentLine > 0 then
|
|
table.insert(lines, currentLine)
|
|
end
|
|
currentLine = { child }
|
|
currentLineSize = childTotalMainSize
|
|
else
|
|
-- Add to current line
|
|
table.insert(currentLine, child)
|
|
currentLineSize = currentLineSize + lineSpacing + childTotalMainSize
|
|
end
|
|
end
|
|
|
|
-- Add the last line if it has children
|
|
if #currentLine > 0 then
|
|
table.insert(lines, currentLine)
|
|
end
|
|
|
|
-- Handle wrap-reverse: reverse the order of lines
|
|
if self.flexWrap == FlexWrap.WRAP_REVERSE then
|
|
local reversedLines = {}
|
|
for i = #lines, 1, -1 do
|
|
table.insert(reversedLines, lines[i])
|
|
end
|
|
lines = reversedLines
|
|
end
|
|
end
|
|
|
|
-- Calculate line positions and heights (including child padding)
|
|
local lineHeights = {}
|
|
local totalLinesHeight = 0
|
|
|
|
for lineIndex, line in ipairs(lines) do
|
|
local maxCrossSize = 0
|
|
for _, child in ipairs(line) do
|
|
-- BORDER-BOX MODEL: Use border-box dimensions for layout calculations
|
|
-- Include margins in cross-axis size calculations
|
|
local childCrossSize = 0
|
|
local childCrossMargin = 0
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
childCrossSize = child:getBorderBoxHeight()
|
|
childCrossMargin = child.margin.top + child.margin.bottom
|
|
else
|
|
childCrossSize = child:getBorderBoxWidth()
|
|
childCrossMargin = child.margin.left + child.margin.right
|
|
end
|
|
local childTotalCrossSize = childCrossSize + childCrossMargin
|
|
maxCrossSize = math.max(maxCrossSize, childTotalCrossSize)
|
|
end
|
|
lineHeights[lineIndex] = maxCrossSize
|
|
totalLinesHeight = totalLinesHeight + maxCrossSize
|
|
end
|
|
|
|
-- Account for gaps between lines
|
|
local lineGaps = math.max(0, #lines - 1) * self.gap
|
|
totalLinesHeight = totalLinesHeight + lineGaps
|
|
|
|
-- For single line layouts, CENTER, FLEX_END and STRETCH should use full cross size
|
|
if #lines == 1 then
|
|
if
|
|
self.alignItems == AlignItems.STRETCH
|
|
or self.alignItems == AlignItems.CENTER
|
|
or self.alignItems == AlignItems.FLEX_END
|
|
then
|
|
-- STRETCH, CENTER, and FLEX_END should use full available cross size
|
|
lineHeights[1] = availableCrossSize
|
|
totalLinesHeight = availableCrossSize
|
|
end
|
|
-- CENTER and FLEX_END should preserve natural child dimensions
|
|
-- and only affect positioning within the available space
|
|
end
|
|
|
|
-- Calculate starting position for lines based on alignContent
|
|
local lineStartPos = 0
|
|
local lineSpacing = self.gap
|
|
local freeLineSpace = availableCrossSize - totalLinesHeight
|
|
|
|
-- Apply AlignContent logic for both single and multiple lines
|
|
if self.alignContent == AlignContent.FLEX_START then
|
|
lineStartPos = 0
|
|
elseif self.alignContent == AlignContent.CENTER then
|
|
lineStartPos = freeLineSpace / 2
|
|
elseif self.alignContent == AlignContent.FLEX_END then
|
|
lineStartPos = freeLineSpace
|
|
elseif self.alignContent == AlignContent.SPACE_BETWEEN then
|
|
lineStartPos = 0
|
|
if #lines > 1 then
|
|
lineSpacing = self.gap + (freeLineSpace / (#lines - 1))
|
|
end
|
|
elseif self.alignContent == AlignContent.SPACE_AROUND then
|
|
local spaceAroundEach = freeLineSpace / #lines
|
|
lineStartPos = spaceAroundEach / 2
|
|
lineSpacing = self.gap + spaceAroundEach
|
|
elseif self.alignContent == AlignContent.STRETCH then
|
|
lineStartPos = 0
|
|
if #lines > 1 and freeLineSpace > 0 then
|
|
lineSpacing = self.gap + (freeLineSpace / #lines)
|
|
-- Distribute extra space to line heights (only if positive)
|
|
local extraPerLine = freeLineSpace / #lines
|
|
for i = 1, #lineHeights do
|
|
lineHeights[i] = lineHeights[i] + extraPerLine
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Position children within each line
|
|
local currentCrossPos = lineStartPos
|
|
|
|
for lineIndex, line in ipairs(lines) do
|
|
local lineHeight = lineHeights[lineIndex]
|
|
|
|
-- Calculate total size of children in this line (including padding and margins)
|
|
-- BORDER-BOX MODEL: Use border-box dimensions for layout calculations
|
|
local totalChildrenSize = 0
|
|
for _, child in ipairs(line) do
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
totalChildrenSize = totalChildrenSize + child:getBorderBoxWidth() + child.margin.left + child.margin.right
|
|
else
|
|
totalChildrenSize = totalChildrenSize + child:getBorderBoxHeight() + child.margin.top + child.margin.bottom
|
|
end
|
|
end
|
|
|
|
local totalGapSize = math.max(0, #line - 1) * self.gap
|
|
local totalContentSize = totalChildrenSize + totalGapSize
|
|
local freeSpace = availableMainSize - totalContentSize
|
|
|
|
-- Calculate initial position and spacing based on justifyContent
|
|
local startPos = 0
|
|
local itemSpacing = self.gap
|
|
|
|
if self.justifyContent == JustifyContent.FLEX_START then
|
|
startPos = 0
|
|
elseif self.justifyContent == JustifyContent.CENTER then
|
|
startPos = freeSpace / 2
|
|
elseif self.justifyContent == JustifyContent.FLEX_END then
|
|
startPos = freeSpace
|
|
elseif self.justifyContent == JustifyContent.SPACE_BETWEEN then
|
|
startPos = 0
|
|
if #line > 1 then
|
|
itemSpacing = self.gap + (freeSpace / (#line - 1))
|
|
end
|
|
elseif self.justifyContent == JustifyContent.SPACE_AROUND then
|
|
local spaceAroundEach = freeSpace / #line
|
|
startPos = spaceAroundEach / 2
|
|
itemSpacing = self.gap + spaceAroundEach
|
|
elseif self.justifyContent == JustifyContent.SPACE_EVENLY then
|
|
local spaceBetween = freeSpace / (#line + 1)
|
|
startPos = spaceBetween
|
|
itemSpacing = self.gap + spaceBetween
|
|
end
|
|
|
|
-- Position children in this line
|
|
local currentMainPos = startPos
|
|
|
|
for _, child in ipairs(line) do
|
|
-- Determine effective cross-axis alignment
|
|
local effectiveAlign = child.alignSelf
|
|
if effectiveAlign == nil or effectiveAlign == AlignSelf.AUTO then
|
|
effectiveAlign = self.alignItems
|
|
end
|
|
|
|
if self.flexDirection == FlexDirection.HORIZONTAL then
|
|
-- Horizontal layout: main axis is X, cross axis is Y
|
|
-- Position child at border box (x, y represents top-left including padding)
|
|
-- Add reservedMainStart and left margin to account for absolutely positioned siblings and margins
|
|
child.x = self.x + self.padding.left + reservedMainStart + currentMainPos + child.margin.left
|
|
|
|
-- BORDER-BOX MODEL: Use border-box dimensions for alignment calculations
|
|
local childBorderBoxHeight = child:getBorderBoxHeight()
|
|
local childTotalCrossSize = childBorderBoxHeight + child.margin.top + child.margin.bottom
|
|
|
|
if effectiveAlign == AlignItems.FLEX_START then
|
|
child.y = self.y + self.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
|
|
elseif effectiveAlign == AlignItems.CENTER then
|
|
child.y = self.y
|
|
+ self.padding.top
|
|
+ reservedCrossStart
|
|
+ currentCrossPos
|
|
+ ((lineHeight - childTotalCrossSize) / 2)
|
|
+ child.margin.top
|
|
elseif effectiveAlign == AlignItems.FLEX_END then
|
|
child.y = self.y
|
|
+ self.padding.top
|
|
+ reservedCrossStart
|
|
+ currentCrossPos
|
|
+ lineHeight
|
|
- childTotalCrossSize
|
|
+ child.margin.top
|
|
elseif effectiveAlign == AlignItems.STRETCH then
|
|
-- STRETCH: Only apply if height was not explicitly set
|
|
if child.autosizing and child.autosizing.height then
|
|
-- STRETCH: Set border-box height to lineHeight minus margins, content area shrinks to fit
|
|
local availableHeight = lineHeight - child.margin.top - child.margin.bottom
|
|
child._borderBoxHeight = availableHeight
|
|
child.height = math.max(0, availableHeight - child.padding.top - child.padding.bottom)
|
|
end
|
|
child.y = self.y + self.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
|
|
end
|
|
|
|
-- Apply positioning offsets (top, right, bottom, left)
|
|
self:applyPositioningOffsets(child)
|
|
|
|
-- If child has children, re-layout them after position change
|
|
if #child.children > 0 then
|
|
child:layoutChildren()
|
|
end
|
|
|
|
-- Advance position by child's border-box width plus margins
|
|
currentMainPos = currentMainPos
|
|
+ child:getBorderBoxWidth()
|
|
+ child.margin.left
|
|
+ child.margin.right
|
|
+ itemSpacing
|
|
else
|
|
-- Vertical layout: main axis is Y, cross axis is X
|
|
-- Position child at border box (x, y represents top-left including padding)
|
|
-- Add reservedMainStart and top margin to account for absolutely positioned siblings and margins
|
|
child.y = self.y + self.padding.top + reservedMainStart + currentMainPos + child.margin.top
|
|
|
|
-- BORDER-BOX MODEL: Use border-box dimensions for alignment calculations
|
|
local childBorderBoxWidth = child:getBorderBoxWidth()
|
|
local childTotalCrossSize = childBorderBoxWidth + child.margin.left + child.margin.right
|
|
|
|
if effectiveAlign == AlignItems.FLEX_START then
|
|
child.x = self.x + self.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
|
|
elseif effectiveAlign == AlignItems.CENTER then
|
|
child.x = self.x
|
|
+ self.padding.left
|
|
+ reservedCrossStart
|
|
+ currentCrossPos
|
|
+ ((lineHeight - childTotalCrossSize) / 2)
|
|
+ child.margin.left
|
|
elseif effectiveAlign == AlignItems.FLEX_END then
|
|
child.x = self.x
|
|
+ self.padding.left
|
|
+ reservedCrossStart
|
|
+ currentCrossPos
|
|
+ lineHeight
|
|
- childTotalCrossSize
|
|
+ child.margin.left
|
|
elseif effectiveAlign == AlignItems.STRETCH then
|
|
-- STRETCH: Only apply if width was not explicitly set
|
|
if child.autosizing and child.autosizing.width then
|
|
-- STRETCH: Set border-box width to lineHeight minus margins, content area shrinks to fit
|
|
local availableWidth = lineHeight - child.margin.left - child.margin.right
|
|
child._borderBoxWidth = availableWidth
|
|
child.width = math.max(0, availableWidth - child.padding.left - child.padding.right)
|
|
end
|
|
child.x = self.x + self.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
|
|
end
|
|
|
|
-- Apply positioning offsets (top, right, bottom, left)
|
|
self:applyPositioningOffsets(child)
|
|
|
|
-- If child has children, re-layout them after position change
|
|
if #child.children > 0 then
|
|
child:layoutChildren()
|
|
end
|
|
|
|
-- Advance position by child's border-box height plus margins
|
|
currentMainPos = currentMainPos
|
|
+ child:getBorderBoxHeight()
|
|
+ child.margin.top
|
|
+ child.margin.bottom
|
|
+ itemSpacing
|
|
end
|
|
end
|
|
|
|
-- Move to next line position
|
|
currentCrossPos = currentCrossPos + lineHeight + lineSpacing
|
|
end
|
|
|
|
-- Position explicitly absolute children after flex layout
|
|
for _, child in ipairs(self.children) do
|
|
if child.positioning == Positioning.ABSOLUTE and child._explicitlyAbsolute then
|
|
-- Apply positioning offsets (top, right, bottom, left)
|
|
self:applyPositioningOffsets(child)
|
|
|
|
-- If child has children, layout them after position change
|
|
if #child.children > 0 then
|
|
child:layoutChildren()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Destroy element and its children
|
|
function Element:destroy()
|
|
-- Remove from global elements list
|
|
for i, win in ipairs(Gui.topElements) do
|
|
if win == self then
|
|
table.remove(Gui.topElements, i)
|
|
break
|
|
end
|
|
end
|
|
|
|
if self.parent then
|
|
for i, child in ipairs(self.parent.children) do
|
|
if child == self then
|
|
table.remove(self.parent.children, i)
|
|
break
|
|
end
|
|
end
|
|
self.parent = nil
|
|
end
|
|
|
|
-- Destroy all children
|
|
for _, child in ipairs(self.children) do
|
|
child:destroy()
|
|
end
|
|
|
|
-- Clear children table
|
|
self.children = {}
|
|
|
|
-- Clear parent reference
|
|
if self.parent then
|
|
self.parent = nil
|
|
end
|
|
|
|
-- Clear animation reference
|
|
self.animation = nil
|
|
|
|
-- Clear callback to prevent closure leaks
|
|
self.callback = nil
|
|
end
|
|
|
|
--- Draw element and its children
|
|
function Element:draw(backdropCanvas)
|
|
-- Early exit if element is invisible (optimization)
|
|
if self.opacity <= 0 then
|
|
return
|
|
end
|
|
|
|
-- Handle opacity during animation
|
|
local drawBackgroundColor = self.backgroundColor
|
|
if self.animation then
|
|
local anim = self.animation:interpolate()
|
|
if anim.opacity then
|
|
drawBackgroundColor =
|
|
Color.new(self.backgroundColor.r, self.backgroundColor.g, self.backgroundColor.b, anim.opacity)
|
|
end
|
|
end
|
|
|
|
-- Cache border box dimensions for this draw call (optimization)
|
|
local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
|
|
-- LAYER 0.5: Draw backdrop blur if configured (before background)
|
|
if self.backdropBlur and self.backdropBlur.intensity > 0 and backdropCanvas then
|
|
local blurInstance = self:getBlurInstance()
|
|
if blurInstance then
|
|
Blur.applyBackdrop(
|
|
blurInstance,
|
|
self.backdropBlur.intensity,
|
|
self.x,
|
|
self.y,
|
|
borderBoxWidth,
|
|
borderBoxHeight,
|
|
backdropCanvas
|
|
)
|
|
end
|
|
end
|
|
|
|
-- LAYER 1: Draw backgroundColor first (behind everything)
|
|
-- Apply opacity to all drawing operations
|
|
-- (x, y) represents border box, so draw background from (x, y)
|
|
-- BORDER-BOX MODEL: Use stored border-box dimensions for drawing
|
|
local backgroundWithOpacity =
|
|
Color.new(drawBackgroundColor.r, drawBackgroundColor.g, drawBackgroundColor.b, drawBackgroundColor.a * self.opacity)
|
|
love.graphics.setColor(backgroundWithOpacity:toRGBA())
|
|
RoundedRect.draw("fill", self.x, self.y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
|
|
|
-- LAYER 2: Draw theme on top of backgroundColor (if theme exists)
|
|
if self.themeComponent then
|
|
-- Get the theme to use
|
|
local themeToUse = nil
|
|
if self.theme then
|
|
-- Element specifies a specific theme - load it if needed
|
|
if themes[self.theme] then
|
|
themeToUse = themes[self.theme]
|
|
else
|
|
-- Try to load the theme
|
|
pcall(function()
|
|
Theme.load(self.theme)
|
|
end)
|
|
themeToUse = themes[self.theme]
|
|
end
|
|
else
|
|
-- Use active theme
|
|
themeToUse = Theme.getActive()
|
|
end
|
|
|
|
if themeToUse then
|
|
-- Get the component from the theme
|
|
local component = themeToUse.components[self.themeComponent]
|
|
if component then
|
|
-- Check for state-specific override
|
|
local state = self._themeState
|
|
if state and component.states and component.states[state] then
|
|
component = component.states[state]
|
|
end
|
|
|
|
-- Use component-specific atlas if available, otherwise use theme atlas
|
|
local atlasToUse = component._loadedAtlas or themeToUse.atlas
|
|
|
|
if atlasToUse and component.regions then
|
|
-- Validate component has required structure
|
|
local hasAllRegions = component.regions.topLeft
|
|
and component.regions.topCenter
|
|
and component.regions.topRight
|
|
and component.regions.middleLeft
|
|
and component.regions.middleCenter
|
|
and component.regions.middleRight
|
|
and component.regions.bottomLeft
|
|
and component.regions.bottomCenter
|
|
and component.regions.bottomRight
|
|
if hasAllRegions then
|
|
-- Calculate border-box dimensions (content + padding)
|
|
local borderBoxWidth = self.width + self.padding.left + self.padding.right
|
|
local borderBoxHeight = self.height + self.padding.top + self.padding.bottom
|
|
-- Pass element-level overrides for scaleCorners and scalingAlgorithm
|
|
NineSlice.draw(
|
|
component,
|
|
atlasToUse,
|
|
self.x,
|
|
self.y,
|
|
borderBoxWidth,
|
|
borderBoxHeight,
|
|
self.opacity,
|
|
self.scaleCorners,
|
|
self.scalingAlgorithm
|
|
)
|
|
else
|
|
-- Silently skip drawing if component structure is invalid
|
|
end
|
|
end
|
|
else
|
|
print("[FlexLove] Component not found: " .. self.themeComponent .. " in theme: " .. themeToUse.name)
|
|
end
|
|
else
|
|
print("[FlexLove] No theme available for themeComponent: " .. self.themeComponent)
|
|
end
|
|
end
|
|
|
|
-- LAYER 3: Draw borders on top of theme (always render if specified)
|
|
local borderColorWithOpacity =
|
|
Color.new(self.borderColor.r, self.borderColor.g, self.borderColor.b, self.borderColor.a * self.opacity)
|
|
love.graphics.setColor(borderColorWithOpacity:toRGBA())
|
|
|
|
-- Check if all borders are enabled
|
|
local allBorders = self.border.top and self.border.bottom and self.border.left and self.border.right
|
|
|
|
if allBorders then
|
|
-- Draw complete rounded rectangle border
|
|
RoundedRect.draw("line", self.x, self.y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
|
else
|
|
-- Draw individual borders (without rounded corners for partial borders)
|
|
if self.border.top then
|
|
love.graphics.line(self.x, self.y, self.x + borderBoxWidth, self.y)
|
|
end
|
|
if self.border.bottom then
|
|
love.graphics.line(self.x, self.y + borderBoxHeight, self.x + borderBoxWidth, self.y + borderBoxHeight)
|
|
end
|
|
if self.border.left then
|
|
love.graphics.line(self.x, self.y, self.x, self.y + borderBoxHeight)
|
|
end
|
|
if self.border.right then
|
|
love.graphics.line(self.x + borderBoxWidth, self.y, self.x + borderBoxWidth, self.y + borderBoxHeight)
|
|
end
|
|
end
|
|
|
|
-- Draw element text if present
|
|
if self.text then
|
|
local textColorWithOpacity =
|
|
Color.new(self.textColor.r, self.textColor.g, self.textColor.b, self.textColor.a * self.opacity)
|
|
love.graphics.setColor(textColorWithOpacity:toRGBA())
|
|
|
|
local origFont = love.graphics.getFont()
|
|
if self.textSize then
|
|
-- Resolve font path from font family
|
|
local fontPath = nil
|
|
if self.fontFamily then
|
|
-- Check if fontFamily is a theme font name
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.fonts and themeToUse.fonts[self.fontFamily] then
|
|
fontPath = themeToUse.fonts[self.fontFamily]
|
|
else
|
|
-- Treat as direct path to font file
|
|
fontPath = self.fontFamily
|
|
end
|
|
elseif self.themeComponent then
|
|
-- If using themeComponent but no fontFamily specified, check for default font in theme
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.fonts and themeToUse.fonts.default then
|
|
fontPath = themeToUse.fonts.default
|
|
end
|
|
end
|
|
|
|
-- Use cached font instead of creating new one every frame
|
|
local font = FONT_CACHE.get(self.textSize, fontPath)
|
|
love.graphics.setFont(font)
|
|
end
|
|
local font = love.graphics.getFont()
|
|
local textWidth = font:getWidth(self.text)
|
|
local textHeight = font:getHeight()
|
|
local tx, ty
|
|
|
|
-- Text is drawn in the content box (inside padding)
|
|
-- For 9-slice components, use contentPadding if available
|
|
local textPaddingLeft = self.padding.left
|
|
local textPaddingTop = self.padding.top
|
|
local textAreaWidth = self.width
|
|
local textAreaHeight = self.height
|
|
|
|
-- Check if we should use 9-slice contentPadding for text positioning
|
|
local scaledContentPadding = self:getScaledContentPadding()
|
|
if scaledContentPadding then
|
|
local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
|
|
textPaddingLeft = scaledContentPadding.left
|
|
textPaddingTop = scaledContentPadding.top
|
|
textAreaWidth = borderBoxWidth - scaledContentPadding.left - scaledContentPadding.right
|
|
textAreaHeight = borderBoxHeight - scaledContentPadding.top - scaledContentPadding.bottom
|
|
end
|
|
|
|
local contentX = self.x + textPaddingLeft
|
|
local contentY = self.y + textPaddingTop
|
|
|
|
if self.textAlign == TextAlign.START then
|
|
tx = contentX
|
|
ty = contentY
|
|
elseif self.textAlign == TextAlign.CENTER then
|
|
tx = contentX + (textAreaWidth - textWidth) / 2
|
|
ty = contentY + (textAreaHeight - textHeight) / 2
|
|
elseif self.textAlign == TextAlign.END then
|
|
tx = contentX + textAreaWidth - textWidth - 10
|
|
ty = contentY + textAreaHeight - textHeight - 10
|
|
elseif self.textAlign == TextAlign.JUSTIFY then
|
|
--- need to figure out spreading
|
|
tx = contentX
|
|
ty = contentY
|
|
end
|
|
love.graphics.print(self.text, tx, ty)
|
|
if self.textSize then
|
|
love.graphics.setFont(origFont)
|
|
end
|
|
end
|
|
|
|
-- Draw visual feedback when element is pressed (if it has a callback and highlight is not disabled)
|
|
if self.callback and not self.disableHighlight then
|
|
-- Check if any button is pressed
|
|
local anyPressed = false
|
|
for _, pressed in pairs(self._pressed) do
|
|
if pressed then
|
|
anyPressed = true
|
|
break
|
|
end
|
|
end
|
|
if anyPressed then
|
|
-- BORDER-BOX MODEL: Use stored border-box dimensions for drawing
|
|
local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
love.graphics.setColor(0.5, 0.5, 0.5, 0.3 * self.opacity) -- Semi-transparent gray for pressed state with opacity
|
|
RoundedRect.draw("fill", self.x, self.y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
|
end
|
|
end
|
|
|
|
-- Sort children by z-index before drawing
|
|
local sortedChildren = {}
|
|
for _, child in ipairs(self.children) do
|
|
table.insert(sortedChildren, child)
|
|
end
|
|
table.sort(sortedChildren, function(a, b)
|
|
return a.z < b.z
|
|
end)
|
|
|
|
-- Check if we need to clip children to rounded corners
|
|
local hasRoundedCorners = self.cornerRadius.topLeft > 0
|
|
or self.cornerRadius.topRight > 0
|
|
or self.cornerRadius.bottomLeft > 0
|
|
or self.cornerRadius.bottomRight > 0
|
|
|
|
-- Helper function to draw children (with or without clipping)
|
|
local function drawChildren()
|
|
if hasRoundedCorners and #sortedChildren > 0 then
|
|
-- Use stencil to clip children to rounded rectangle
|
|
-- BORDER-BOX MODEL: Use stored border-box dimensions for clipping
|
|
local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
local stencilFunc =
|
|
RoundedRect.stencilFunction(self.x, self.y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
|
|
|
love.graphics.stencil(stencilFunc, "replace", 1)
|
|
love.graphics.setStencilTest("greater", 0)
|
|
|
|
for _, child in ipairs(sortedChildren) do
|
|
child:draw(backdropCanvas)
|
|
end
|
|
|
|
love.graphics.setStencilTest()
|
|
else
|
|
-- No clipping needed
|
|
for _, child in ipairs(sortedChildren) do
|
|
child:draw(backdropCanvas)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Apply content blur if configured
|
|
if self.contentBlur and self.contentBlur.intensity > 0 and #sortedChildren > 0 then
|
|
local blurInstance = self:getBlurInstance()
|
|
if blurInstance then
|
|
Blur.applyToRegion(
|
|
blurInstance,
|
|
self.contentBlur.intensity,
|
|
self.x,
|
|
self.y,
|
|
borderBoxWidth,
|
|
borderBoxHeight,
|
|
drawChildren
|
|
)
|
|
else
|
|
drawChildren()
|
|
end
|
|
else
|
|
drawChildren()
|
|
end
|
|
end
|
|
|
|
--- Update element (propagate to children)
|
|
---@param dt number
|
|
function Element:update(dt)
|
|
for _, child in ipairs(self.children) do
|
|
child:update(dt)
|
|
end
|
|
|
|
-- Update animation if exists
|
|
if self.animation then
|
|
local finished = self.animation:update(dt)
|
|
if finished then
|
|
self.animation = nil -- remove finished animation
|
|
else
|
|
-- Apply animation interpolation during update
|
|
local anim = self.animation:interpolate()
|
|
self.width = anim.width or self.width
|
|
self.height = anim.height or self.height
|
|
self.opacity = anim.opacity or self.opacity
|
|
-- Update background color with interpolated opacity
|
|
if anim.opacity then
|
|
self.backgroundColor.a = anim.opacity
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Handle click detection for element with enhanced event system
|
|
if self.callback or self.themeComponent then
|
|
local mx, my = love.mouse.getPosition()
|
|
-- Clickable area is the border box (x, y already includes padding)
|
|
-- BORDER-BOX MODEL: Use stored border-box dimensions for hit detection
|
|
local bx = self.x
|
|
local by = self.y
|
|
local bw = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
|
local bh = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
|
local isHovering = mx >= bx and mx <= bx + bw and my >= by and my <= by + bh
|
|
|
|
-- Update theme state based on interaction
|
|
if self.themeComponent then
|
|
-- Disabled state takes priority
|
|
if self.disabled then
|
|
self._themeState = "disabled"
|
|
-- Active state (for inputs when focused/typing)
|
|
elseif self.active then
|
|
self._themeState = "active"
|
|
elseif isHovering then
|
|
-- Check if any button is pressed
|
|
local anyPressed = false
|
|
for _, pressed in pairs(self._pressed) do
|
|
if pressed then
|
|
anyPressed = true
|
|
break
|
|
end
|
|
end
|
|
|
|
if anyPressed then
|
|
self._themeState = "pressed"
|
|
else
|
|
self._themeState = "hover"
|
|
end
|
|
else
|
|
self._themeState = "normal"
|
|
end
|
|
end
|
|
|
|
-- Only process button events if callback exists, element is not disabled,
|
|
-- and this is the topmost element at the mouse position (z-index ordering)
|
|
local isActiveElement = (Gui._activeEventElement == nil or Gui._activeEventElement == self)
|
|
if self.callback and not self.disabled and isActiveElement then
|
|
-- Check all three mouse buttons
|
|
local buttons = { 1, 2, 3 } -- left, right, middle
|
|
|
|
for _, button in ipairs(buttons) do
|
|
if isHovering then
|
|
if love.mouse.isDown(button) then
|
|
-- Button is pressed down
|
|
if not self._pressed[button] then
|
|
-- Just pressed - fire press event
|
|
local modifiers = getModifiers()
|
|
local pressEvent = InputEvent.new({
|
|
type = "press",
|
|
button = button,
|
|
x = mx,
|
|
y = my,
|
|
modifiers = modifiers,
|
|
clickCount = 1,
|
|
})
|
|
self.callback(self, pressEvent)
|
|
self._pressed[button] = true
|
|
end
|
|
elseif self._pressed[button] then
|
|
-- Button was just released - fire click event
|
|
local currentTime = love.timer.getTime()
|
|
local modifiers = getModifiers()
|
|
|
|
-- Determine click count (double-click detection)
|
|
local clickCount = 1
|
|
local doubleClickThreshold = 0.3 -- 300ms for double-click
|
|
|
|
if
|
|
self._lastClickTime
|
|
and self._lastClickButton == button
|
|
and (currentTime - self._lastClickTime) < doubleClickThreshold
|
|
then
|
|
clickCount = self._clickCount + 1
|
|
else
|
|
clickCount = 1
|
|
end
|
|
|
|
self._clickCount = clickCount
|
|
self._lastClickTime = currentTime
|
|
self._lastClickButton = button
|
|
|
|
-- Determine event type based on button
|
|
local eventType = "click"
|
|
if button == 2 then
|
|
eventType = "rightclick"
|
|
elseif button == 3 then
|
|
eventType = "middleclick"
|
|
end
|
|
|
|
local clickEvent = InputEvent.new({
|
|
type = eventType,
|
|
button = button,
|
|
x = mx,
|
|
y = my,
|
|
modifiers = modifiers,
|
|
clickCount = clickCount,
|
|
})
|
|
|
|
self.callback(self, clickEvent)
|
|
self._pressed[button] = false
|
|
|
|
-- Fire release event
|
|
local releaseEvent = InputEvent.new({
|
|
type = "release",
|
|
button = button,
|
|
x = mx,
|
|
y = my,
|
|
modifiers = modifiers,
|
|
clickCount = clickCount,
|
|
})
|
|
self.callback(self, releaseEvent)
|
|
end
|
|
else
|
|
-- Mouse left the element - reset pressed state
|
|
self._pressed[button] = false
|
|
end
|
|
end
|
|
end -- end if self.callback
|
|
|
|
-- Handle touch events (maintain backward compatibility)
|
|
if self.callback then
|
|
local touches = love.touch.getTouches()
|
|
for _, id in ipairs(touches) do
|
|
local tx, ty = love.touch.getPosition(id)
|
|
if tx >= bx and tx <= bx + bw and ty >= by and ty <= by + bh then
|
|
self._touchPressed[id] = true
|
|
elseif self._touchPressed[id] then
|
|
-- Create touch event (treat as left click)
|
|
local touchEvent = InputEvent.new({
|
|
type = "click",
|
|
button = 1,
|
|
x = tx,
|
|
y = ty,
|
|
modifiers = getModifiers(),
|
|
clickCount = 1,
|
|
})
|
|
self.callback(self, touchEvent)
|
|
self._touchPressed[id] = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Recalculate units based on new viewport dimensions (for vw, vh, % units)
|
|
---@param newViewportWidth number
|
|
---@param newViewportHeight number
|
|
function Element:recalculateUnits(newViewportWidth, newViewportHeight)
|
|
-- Get updated scale factors
|
|
local scaleX, scaleY = Gui.getScaleFactors()
|
|
|
|
-- Recalculate border-box width if using viewport or percentage units (skip auto-sized)
|
|
-- Store in _borderBoxWidth temporarily, will calculate content width after padding is resolved
|
|
if self.units.width.unit ~= "px" and self.units.width.unit ~= "auto" then
|
|
local parentWidth = self.parent and self.parent.width or newViewportWidth
|
|
self._borderBoxWidth =
|
|
Units.resolve(self.units.width.value, self.units.width.unit, newViewportWidth, newViewportHeight, parentWidth)
|
|
elseif self.units.width.unit == "px" and self.units.width.value and Gui.baseScale then
|
|
-- Reapply base scaling to pixel widths (border-box)
|
|
self._borderBoxWidth = self.units.width.value * scaleX
|
|
end
|
|
|
|
-- Recalculate border-box height if using viewport or percentage units (skip auto-sized)
|
|
-- Store in _borderBoxHeight temporarily, will calculate content height after padding is resolved
|
|
if self.units.height.unit ~= "px" and self.units.height.unit ~= "auto" then
|
|
local parentHeight = self.parent and self.parent.height or newViewportHeight
|
|
self._borderBoxHeight =
|
|
Units.resolve(self.units.height.value, self.units.height.unit, newViewportWidth, newViewportHeight, parentHeight)
|
|
elseif self.units.height.unit == "px" and self.units.height.value and Gui.baseScale then
|
|
-- Reapply base scaling to pixel heights (border-box)
|
|
self._borderBoxHeight = self.units.height.value * scaleY
|
|
end
|
|
|
|
-- Recalculate position if using viewport or percentage units
|
|
if self.units.x.unit ~= "px" then
|
|
local parentWidth = self.parent and self.parent.width or newViewportWidth
|
|
local baseX = self.parent and self.parent.x or 0
|
|
local offsetX =
|
|
Units.resolve(self.units.x.value, self.units.x.unit, newViewportWidth, newViewportHeight, parentWidth)
|
|
self.x = baseX + offsetX
|
|
else
|
|
-- For pixel units, update position relative to parent's new position (with base scaling)
|
|
if self.parent then
|
|
local baseX = self.parent.x
|
|
local scaledOffset = Gui.baseScale and (self.units.x.value * scaleX) or self.units.x.value
|
|
self.x = baseX + scaledOffset
|
|
elseif Gui.baseScale then
|
|
-- Top-level element with pixel position - apply base scaling
|
|
self.x = self.units.x.value * scaleX
|
|
end
|
|
end
|
|
|
|
if self.units.y.unit ~= "px" then
|
|
local parentHeight = self.parent and self.parent.height or newViewportHeight
|
|
local baseY = self.parent and self.parent.y or 0
|
|
local offsetY =
|
|
Units.resolve(self.units.y.value, self.units.y.unit, newViewportWidth, newViewportHeight, parentHeight)
|
|
self.y = baseY + offsetY
|
|
else
|
|
-- For pixel units, update position relative to parent's new position (with base scaling)
|
|
if self.parent then
|
|
local baseY = self.parent.y
|
|
local scaledOffset = Gui.baseScale and (self.units.y.value * scaleY) or self.units.y.value
|
|
self.y = baseY + scaledOffset
|
|
elseif Gui.baseScale then
|
|
-- Top-level element with pixel position - apply base scaling
|
|
self.y = self.units.y.value * scaleY
|
|
end
|
|
end
|
|
|
|
-- Recalculate textSize if auto-scaling is enabled or using viewport/element-relative units
|
|
if self.autoScaleText and self.units.textSize.value then
|
|
local unit = self.units.textSize.unit
|
|
local value = self.units.textSize.value
|
|
|
|
if unit == "px" and Gui.baseScale then
|
|
-- With base scaling: scale pixel values relative to base resolution
|
|
self.textSize = value * scaleY
|
|
elseif unit == "px" then
|
|
-- Without base scaling but auto-scaling enabled: text doesn't scale
|
|
self.textSize = value
|
|
elseif unit == "%" or unit == "vh" then
|
|
-- Percentage and vh are relative to viewport height
|
|
self.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportHeight)
|
|
elseif unit == "vw" then
|
|
-- vw is relative to viewport width
|
|
self.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, newViewportWidth)
|
|
elseif unit == "ew" then
|
|
-- Element width relative
|
|
self.textSize = (value / 100) * self.width
|
|
elseif unit == "eh" then
|
|
-- Element height relative
|
|
self.textSize = (value / 100) * self.height
|
|
else
|
|
self.textSize = Units.resolve(value, unit, newViewportWidth, newViewportHeight, nil)
|
|
end
|
|
|
|
-- Apply min/max constraints (with base scaling)
|
|
local minSize = self.minTextSize and (Gui.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
|
local maxSize = self.maxTextSize and (Gui.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
|
|
|
if minSize and self.textSize < minSize then
|
|
self.textSize = minSize
|
|
end
|
|
if maxSize and self.textSize > maxSize then
|
|
self.textSize = maxSize
|
|
end
|
|
|
|
-- Protect against too-small text sizes (minimum 1px)
|
|
if self.textSize < 1 then
|
|
self.textSize = 1 -- Minimum 1px
|
|
end
|
|
elseif self.units.textSize.unit == "px" and self.units.textSize.value and Gui.baseScale then
|
|
-- No auto-scaling but base scaling is set: reapply base scaling to pixel text sizes
|
|
self.textSize = self.units.textSize.value * scaleY
|
|
|
|
-- Protect against too-small text sizes (minimum 1px)
|
|
if self.textSize < 1 then
|
|
self.textSize = 1 -- Minimum 1px
|
|
end
|
|
end
|
|
|
|
-- Final protection: ensure textSize is always at least 1px (catches all edge cases)
|
|
if self.text and self.textSize and self.textSize < 1 then
|
|
self.textSize = 1 -- Minimum 1px
|
|
end
|
|
|
|
-- Recalculate gap if using viewport or percentage units
|
|
if self.units.gap.unit ~= "px" then
|
|
local containerSize = (self.flexDirection == FlexDirection.HORIZONTAL)
|
|
and (self.parent and self.parent.width or newViewportWidth)
|
|
or (self.parent and self.parent.height or newViewportHeight)
|
|
self.gap =
|
|
Units.resolve(self.units.gap.value, self.units.gap.unit, newViewportWidth, newViewportHeight, containerSize)
|
|
end
|
|
|
|
-- Recalculate spacing (padding/margin) if using viewport or percentage units
|
|
-- For percentage-based padding:
|
|
-- - If element has a parent: use parent's border-box dimensions (CSS spec for child elements)
|
|
-- - If element has no parent: use element's own border-box dimensions (CSS spec for root elements)
|
|
local parentBorderBoxWidth = self.parent and self.parent._borderBoxWidth or self._borderBoxWidth or newViewportWidth
|
|
local parentBorderBoxHeight = self.parent and self.parent._borderBoxHeight
|
|
or self._borderBoxHeight
|
|
or newViewportHeight
|
|
|
|
-- Handle shorthand properties first (horizontal/vertical)
|
|
local resolvedHorizontalPadding = nil
|
|
local resolvedVerticalPadding = nil
|
|
|
|
if self.units.padding.horizontal and self.units.padding.horizontal.unit ~= "px" then
|
|
resolvedHorizontalPadding = Units.resolve(
|
|
self.units.padding.horizontal.value,
|
|
self.units.padding.horizontal.unit,
|
|
newViewportWidth,
|
|
newViewportHeight,
|
|
parentBorderBoxWidth
|
|
)
|
|
elseif self.units.padding.horizontal and self.units.padding.horizontal.value then
|
|
resolvedHorizontalPadding = self.units.padding.horizontal.value
|
|
end
|
|
|
|
if self.units.padding.vertical and self.units.padding.vertical.unit ~= "px" then
|
|
resolvedVerticalPadding = Units.resolve(
|
|
self.units.padding.vertical.value,
|
|
self.units.padding.vertical.unit,
|
|
newViewportWidth,
|
|
newViewportHeight,
|
|
parentBorderBoxHeight
|
|
)
|
|
elseif self.units.padding.vertical and self.units.padding.vertical.value then
|
|
resolvedVerticalPadding = self.units.padding.vertical.value
|
|
end
|
|
|
|
-- Resolve individual padding sides (with fallback to shorthand)
|
|
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
|
-- Check if this side was explicitly set or if we should use shorthand
|
|
local useShorthand = false
|
|
if not self.units.padding[side].explicit then
|
|
-- Not explicitly set, check if we have shorthand
|
|
if side == "left" or side == "right" then
|
|
useShorthand = resolvedHorizontalPadding ~= nil
|
|
elseif side == "top" or side == "bottom" then
|
|
useShorthand = resolvedVerticalPadding ~= nil
|
|
end
|
|
end
|
|
|
|
if useShorthand then
|
|
-- Use shorthand value
|
|
if side == "left" or side == "right" then
|
|
self.padding[side] = resolvedHorizontalPadding
|
|
else
|
|
self.padding[side] = resolvedVerticalPadding
|
|
end
|
|
elseif self.units.padding[side].unit ~= "px" then
|
|
-- Recalculate non-pixel units
|
|
local parentSize = (side == "top" or side == "bottom") and parentBorderBoxHeight or parentBorderBoxWidth
|
|
self.padding[side] = Units.resolve(
|
|
self.units.padding[side].value,
|
|
self.units.padding[side].unit,
|
|
newViewportWidth,
|
|
newViewportHeight,
|
|
parentSize
|
|
)
|
|
end
|
|
-- If unit is "px" and not using shorthand, value stays the same
|
|
end
|
|
|
|
-- Handle margin shorthand properties
|
|
local resolvedHorizontalMargin = nil
|
|
local resolvedVerticalMargin = nil
|
|
|
|
if self.units.margin.horizontal and self.units.margin.horizontal.unit ~= "px" then
|
|
resolvedHorizontalMargin = Units.resolve(
|
|
self.units.margin.horizontal.value,
|
|
self.units.margin.horizontal.unit,
|
|
newViewportWidth,
|
|
newViewportHeight,
|
|
parentBorderBoxWidth
|
|
)
|
|
elseif self.units.margin.horizontal and self.units.margin.horizontal.value then
|
|
resolvedHorizontalMargin = self.units.margin.horizontal.value
|
|
end
|
|
|
|
if self.units.margin.vertical and self.units.margin.vertical.unit ~= "px" then
|
|
resolvedVerticalMargin = Units.resolve(
|
|
self.units.margin.vertical.value,
|
|
self.units.margin.vertical.unit,
|
|
newViewportWidth,
|
|
newViewportHeight,
|
|
parentBorderBoxHeight
|
|
)
|
|
elseif self.units.margin.vertical and self.units.margin.vertical.value then
|
|
resolvedVerticalMargin = self.units.margin.vertical.value
|
|
end
|
|
|
|
-- Resolve individual margin sides (with fallback to shorthand)
|
|
for _, side in ipairs({ "top", "right", "bottom", "left" }) do
|
|
-- Check if this side was explicitly set or if we should use shorthand
|
|
local useShorthand = false
|
|
if not self.units.margin[side].explicit then
|
|
-- Not explicitly set, check if we have shorthand
|
|
if side == "left" or side == "right" then
|
|
useShorthand = resolvedHorizontalMargin ~= nil
|
|
elseif side == "top" or side == "bottom" then
|
|
useShorthand = resolvedVerticalMargin ~= nil
|
|
end
|
|
end
|
|
|
|
if useShorthand then
|
|
-- Use shorthand value
|
|
if side == "left" or side == "right" then
|
|
self.margin[side] = resolvedHorizontalMargin
|
|
else
|
|
self.margin[side] = resolvedVerticalMargin
|
|
end
|
|
elseif self.units.margin[side].unit ~= "px" then
|
|
-- Recalculate non-pixel units
|
|
local parentSize = (side == "top" or side == "bottom") and parentBorderBoxHeight or parentBorderBoxWidth
|
|
self.margin[side] = Units.resolve(
|
|
self.units.margin[side].value,
|
|
self.units.margin[side].unit,
|
|
newViewportWidth,
|
|
newViewportHeight,
|
|
parentSize
|
|
)
|
|
end
|
|
-- If unit is "px" and not using shorthand, value stays the same
|
|
end
|
|
|
|
-- BORDER-BOX MODEL: Calculate content dimensions from border-box dimensions
|
|
-- For explicitly-sized elements (non-auto), _borderBoxWidth/_borderBoxHeight were set earlier
|
|
-- Now we calculate content width/height by subtracting padding
|
|
-- Only recalculate if using viewport/percentage units (where _borderBoxWidth actually changed)
|
|
if self.units.width.unit ~= "auto" and self.units.width.unit ~= "px" then
|
|
-- _borderBoxWidth was recalculated for viewport/percentage units
|
|
-- Calculate content width by subtracting padding
|
|
self.width = math.max(0, self._borderBoxWidth - self.padding.left - self.padding.right)
|
|
elseif self.units.width.unit == "auto" then
|
|
-- For auto-sized elements, width is content width (calculated in resize method)
|
|
-- Update border-box to include padding
|
|
self._borderBoxWidth = self.width + self.padding.left + self.padding.right
|
|
end
|
|
-- For pixel units, width stays as-is (may have been manually modified)
|
|
|
|
if self.units.height.unit ~= "auto" and self.units.height.unit ~= "px" then
|
|
-- _borderBoxHeight was recalculated for viewport/percentage units
|
|
-- Calculate content height by subtracting padding
|
|
self.height = math.max(0, self._borderBoxHeight - self.padding.top - self.padding.bottom)
|
|
elseif self.units.height.unit == "auto" then
|
|
-- For auto-sized elements, height is content height (calculated in resize method)
|
|
-- Update border-box to include padding
|
|
self._borderBoxHeight = self.height + self.padding.top + self.padding.bottom
|
|
end
|
|
-- For pixel units, height stays as-is (may have been manually modified)
|
|
end
|
|
|
|
--- Resize element and its children based on game window size change
|
|
---@param newGameWidth number
|
|
---@param newGameHeight number
|
|
function Element:resize(newGameWidth, newGameHeight)
|
|
self:recalculateUnits(newGameWidth, newGameHeight)
|
|
|
|
-- For non-auto-sized elements with viewport/percentage units, update content dimensions from border-box
|
|
if not self.autosizing.width and self._borderBoxWidth and self.units.width.unit ~= "px" then
|
|
self.width = math.max(0, self._borderBoxWidth - self.padding.left - self.padding.right)
|
|
end
|
|
if not self.autosizing.height and self._borderBoxHeight and self.units.height.unit ~= "px" then
|
|
self.height = math.max(0, self._borderBoxHeight - self.padding.top - self.padding.bottom)
|
|
end
|
|
|
|
-- Update children
|
|
for _, child in ipairs(self.children) do
|
|
child:resize(newGameWidth, newGameHeight)
|
|
end
|
|
|
|
-- Recalculate auto-sized dimensions after children are resized
|
|
if self.autosizing.width then
|
|
local contentWidth = self:calculateAutoWidth()
|
|
-- BORDER-BOX MODEL: Add padding to get border-box, then subtract to get content
|
|
self._borderBoxWidth = contentWidth + self.padding.left + self.padding.right
|
|
self.width = contentWidth
|
|
end
|
|
if self.autosizing.height then
|
|
local contentHeight = self:calculateAutoHeight()
|
|
-- BORDER-BOX MODEL: Add padding to get border-box, then subtract to get content
|
|
self._borderBoxHeight = contentHeight + self.padding.top + self.padding.bottom
|
|
self.height = contentHeight
|
|
end
|
|
|
|
-- Re-resolve ew/eh textSize units after all dimensions are finalized
|
|
-- This ensures textSize updates based on current width/height (whether calculated or manually set)
|
|
if self.units.textSize.value then
|
|
local unit = self.units.textSize.unit
|
|
local value = self.units.textSize.value
|
|
local _, scaleY = Gui.getScaleFactors()
|
|
|
|
if unit == "ew" then
|
|
-- Element width relative (use current width)
|
|
self.textSize = (value / 100) * self.width
|
|
|
|
-- Apply min/max constraints
|
|
local minSize = self.minTextSize and (Gui.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
|
local maxSize = self.maxTextSize and (Gui.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
|
if minSize and self.textSize < minSize then
|
|
self.textSize = minSize
|
|
end
|
|
if maxSize and self.textSize > maxSize then
|
|
self.textSize = maxSize
|
|
end
|
|
if self.textSize < 1 then
|
|
self.textSize = 1
|
|
end
|
|
elseif unit == "eh" then
|
|
-- Element height relative (use current height)
|
|
self.textSize = (value / 100) * self.height
|
|
|
|
-- Apply min/max constraints
|
|
local minSize = self.minTextSize and (Gui.baseScale and (self.minTextSize * scaleY) or self.minTextSize)
|
|
local maxSize = self.maxTextSize and (Gui.baseScale and (self.maxTextSize * scaleY) or self.maxTextSize)
|
|
if minSize and self.textSize < minSize then
|
|
self.textSize = minSize
|
|
end
|
|
if maxSize and self.textSize > maxSize then
|
|
self.textSize = maxSize
|
|
end
|
|
if self.textSize < 1 then
|
|
self.textSize = 1
|
|
end
|
|
end
|
|
end
|
|
|
|
self:layoutChildren()
|
|
self.prevGameSize.width = newGameWidth
|
|
self.prevGameSize.height = newGameHeight
|
|
end
|
|
|
|
--- Calculate text width for button
|
|
---@return number
|
|
function Element:calculateTextWidth()
|
|
if self.text == nil then
|
|
return 0
|
|
end
|
|
|
|
if self.textSize then
|
|
-- Resolve font path from font family (same logic as in draw)
|
|
local fontPath = nil
|
|
if self.fontFamily then
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.fonts and themeToUse.fonts[self.fontFamily] then
|
|
fontPath = themeToUse.fonts[self.fontFamily]
|
|
else
|
|
fontPath = self.fontFamily
|
|
end
|
|
elseif self.themeComponent then
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.fonts and themeToUse.fonts.default then
|
|
fontPath = themeToUse.fonts.default
|
|
end
|
|
end
|
|
|
|
local tempFont = FONT_CACHE.get(self.textSize, fontPath)
|
|
local width = tempFont:getWidth(self.text)
|
|
-- Apply contentAutoSizingMultiplier if set
|
|
if self.contentAutoSizingMultiplier and self.contentAutoSizingMultiplier.width then
|
|
width = width * self.contentAutoSizingMultiplier.width
|
|
end
|
|
return width
|
|
end
|
|
|
|
local font = love.graphics.getFont()
|
|
local width = font:getWidth(self.text)
|
|
-- Apply contentAutoSizingMultiplier if set
|
|
if self.contentAutoSizingMultiplier and self.contentAutoSizingMultiplier.width then
|
|
width = width * self.contentAutoSizingMultiplier.width
|
|
end
|
|
return width
|
|
end
|
|
|
|
---@return number
|
|
function Element:calculateTextHeight()
|
|
if self.text == nil then
|
|
return 0
|
|
end
|
|
|
|
if self.textSize then
|
|
-- Resolve font path from font family (same logic as in draw)
|
|
local fontPath = nil
|
|
if self.fontFamily then
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.fonts and themeToUse.fonts[self.fontFamily] then
|
|
fontPath = themeToUse.fonts[self.fontFamily]
|
|
else
|
|
fontPath = self.fontFamily
|
|
end
|
|
elseif self.themeComponent then
|
|
local themeToUse = self.theme and themes[self.theme] or Theme.getActive()
|
|
if themeToUse and themeToUse.fonts and themeToUse.fonts.default then
|
|
fontPath = themeToUse.fonts.default
|
|
end
|
|
end
|
|
|
|
local tempFont = FONT_CACHE.get(self.textSize, fontPath)
|
|
local height = tempFont:getHeight()
|
|
-- Apply contentAutoSizingMultiplier if set
|
|
if self.contentAutoSizingMultiplier and self.contentAutoSizingMultiplier.height then
|
|
height = height * self.contentAutoSizingMultiplier.height
|
|
end
|
|
return height
|
|
end
|
|
|
|
local font = love.graphics.getFont()
|
|
local height = font:getHeight()
|
|
-- Apply contentAutoSizingMultiplier if set
|
|
if self.contentAutoSizingMultiplier and self.contentAutoSizingMultiplier.height then
|
|
height = height * self.contentAutoSizingMultiplier.height
|
|
end
|
|
return height
|
|
end
|
|
|
|
function Element:calculateAutoWidth()
|
|
-- BORDER-BOX MODEL: Calculate content width, caller will add padding to get border-box
|
|
local contentWidth = self:calculateTextWidth()
|
|
if not self.children or #self.children == 0 then
|
|
return contentWidth
|
|
end
|
|
|
|
-- For HORIZONTAL flex: sum children widths + gaps
|
|
-- For VERTICAL flex: max of children widths
|
|
local isHorizontal = self.flexDirection == "horizontal"
|
|
local totalWidth = contentWidth
|
|
local maxWidth = contentWidth
|
|
local participatingChildren = 0
|
|
|
|
for _, child in ipairs(self.children) do
|
|
-- Skip explicitly absolute positioned children as they don't affect parent auto-sizing
|
|
if not child._explicitlyAbsolute then
|
|
-- BORDER-BOX MODEL: Use border-box width for auto-sizing calculations
|
|
local childBorderBoxWidth = child:getBorderBoxWidth()
|
|
if isHorizontal then
|
|
totalWidth = totalWidth + childBorderBoxWidth
|
|
else
|
|
maxWidth = math.max(maxWidth, childBorderBoxWidth)
|
|
end
|
|
participatingChildren = participatingChildren + 1
|
|
end
|
|
end
|
|
|
|
if isHorizontal then
|
|
-- Add gaps between children (n-1 gaps for n children)
|
|
local gapCount = math.max(0, participatingChildren - 1)
|
|
return totalWidth + (self.gap * gapCount)
|
|
else
|
|
return maxWidth
|
|
end
|
|
end
|
|
|
|
--- Calculate auto height based on children
|
|
function Element:calculateAutoHeight()
|
|
local height = self:calculateTextHeight()
|
|
if not self.children or #self.children == 0 then
|
|
return height
|
|
end
|
|
|
|
-- For VERTICAL flex: sum children heights + gaps
|
|
-- For HORIZONTAL flex: max of children heights
|
|
local isVertical = self.flexDirection == "vertical"
|
|
local totalHeight = height
|
|
local maxHeight = height
|
|
local participatingChildren = 0
|
|
|
|
for _, child in ipairs(self.children) do
|
|
-- Skip explicitly absolute positioned children as they don't affect parent auto-sizing
|
|
if not child._explicitlyAbsolute then
|
|
-- BORDER-BOX MODEL: Use border-box height for auto-sizing calculations
|
|
local childBorderBoxHeight = child:getBorderBoxHeight()
|
|
if isVertical then
|
|
totalHeight = totalHeight + childBorderBoxHeight
|
|
else
|
|
maxHeight = math.max(maxHeight, childBorderBoxHeight)
|
|
end
|
|
participatingChildren = participatingChildren + 1
|
|
end
|
|
end
|
|
|
|
if isVertical then
|
|
-- Add gaps between children (n-1 gaps for n children)
|
|
local gapCount = math.max(0, participatingChildren - 1)
|
|
return totalHeight + (self.gap * gapCount)
|
|
else
|
|
return maxHeight
|
|
end
|
|
end
|
|
|
|
---@param newText string
|
|
---@param autoresize boolean? --default: false
|
|
function Element:updateText(newText, autoresize)
|
|
self.text = newText or self.text
|
|
if autoresize then
|
|
self.width = self:calculateTextWidth()
|
|
self.height = self:calculateTextHeight()
|
|
end
|
|
end
|
|
|
|
---@param newOpacity number
|
|
function Element:updateOpacity(newOpacity)
|
|
self.opacity = newOpacity
|
|
for _, child in ipairs(self.children) do
|
|
child:updateOpacity(newOpacity)
|
|
end
|
|
end
|
|
|
|
Gui.new = Element.new
|
|
Gui.Element = Element
|
|
Gui.Animation = Animation
|
|
Gui.Theme = Theme
|
|
Gui.ImageDataReader = ImageDataReader
|
|
Gui.NinePatchParser = NinePatchParser
|
|
|
|
return {
|
|
GUI = Gui,
|
|
Gui = Gui,
|
|
Element = Element,
|
|
Color = Color,
|
|
Theme = Theme,
|
|
Animation = Animation,
|
|
ImageScaler = ImageScaler,
|
|
ImageDataReader = ImageDataReader,
|
|
NinePatchParser = NinePatchParser,
|
|
enums = enums,
|
|
}
|