887 lines
32 KiB
Lua
887 lines
32 KiB
Lua
---@class Renderer
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---@field backgroundColor Color
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---@field borderColor Color
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---@field opacity number
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---@field border {top:boolean, right:boolean, bottom:boolean, left:boolean}
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---@field cornerRadius {topLeft:number, topRight:number, bottomLeft:number, bottomRight:number}
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---@field theme string?
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---@field themeComponent string?
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---@field _themeState string
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---@field imagePath string?
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---@field image love.Image?
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---@field _loadedImage love.Image?
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---@field objectFit string
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---@field objectPosition string
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---@field imageOpacity number
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---@field contentBlur {intensity:number, quality:number}?
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---@field backdropBlur {intensity:number, quality:number}?
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---@field _blurInstance table?
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---@field _element Element?
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---@field _Color table
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---@field _RoundedRect table
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---@field _NinePatch table
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---@field _ImageRenderer table
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---@field _ImageCache table
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---@field _Theme table
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---@field _Blur table
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---@field _utils table
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---@field _FONT_CACHE table
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---@field _TextAlign table
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local Renderer = {}
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Renderer.__index = Renderer
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-- Lazy-loaded ErrorHandler
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local ErrorHandler
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--- Create a new Renderer instance
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---@param config table Configuration table with rendering properties
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---@param deps table Dependencies {Color, RoundedRect, NinePatch, ImageRenderer, ImageCache, Theme, Blur, utils}
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function Renderer.new(config, deps)
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local Color = deps.Color
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local ImageCache = deps.ImageCache
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local self = setmetatable({}, Renderer)
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-- Store dependencies for instance methods
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self._Color = Color
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self._RoundedRect = deps.RoundedRect
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self._NinePatch = deps.NinePatch
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self._ImageRenderer = deps.ImageRenderer
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self._ImageCache = ImageCache
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self._Theme = deps.Theme
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self._Blur = deps.Blur
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self._utils = deps.utils
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self._FONT_CACHE = deps.utils.FONT_CACHE
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self._TextAlign = deps.utils.enums.TextAlign
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-- Store reference to parent element (will be set via initialize)
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self._element = nil
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-- Visual properties
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self.backgroundColor = config.backgroundColor or Color.new(0, 0, 0, 0)
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self.borderColor = config.borderColor or Color.new(0, 0, 0, 1)
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self.opacity = config.opacity or 1
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-- Border configuration
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self.border = config.border or {
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top = false,
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right = false,
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bottom = false,
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left = false,
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}
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-- Corner radius
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self.cornerRadius = config.cornerRadius or {
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topLeft = 0,
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topRight = 0,
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bottomLeft = 0,
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bottomRight = 0,
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}
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-- Theme properties
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self.theme = config.theme
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self.themeComponent = config.themeComponent
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self._themeState = "normal"
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-- Image properties
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self.imagePath = config.imagePath
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self.image = config.image
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self._loadedImage = nil
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self.objectFit = config.objectFit or "fill"
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self.objectPosition = config.objectPosition or "center center"
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self.imageOpacity = config.imageOpacity or 1
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-- Blur effects
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self.contentBlur = config.contentBlur
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self.backdropBlur = config.backdropBlur
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self._blurInstance = nil
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-- Load image if path provided
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if self.imagePath and not self.image then
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local loadedImage, err = ImageCache.load(self.imagePath)
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if loadedImage then
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self._loadedImage = loadedImage
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else
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self._loadedImage = nil
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end
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elseif self.image then
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self._loadedImage = self.image
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else
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self._loadedImage = nil
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end
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return self
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end
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--- Initialize renderer with parent element reference
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---@param element table The parent Element instance
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function Renderer:initialize(element)
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self._element = element
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end
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--- Get or create blur instance for this element
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---@return table|nil Blur instance or nil
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function Renderer:getBlurInstance()
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-- Determine quality from blur settings
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local quality = "medium"
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if self.contentBlur and self.contentBlur.quality then
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quality = self.contentBlur.quality
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elseif self.backdropBlur and self.backdropBlur.quality then
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quality = self.backdropBlur.quality
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end
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-- Create or reuse blur instance
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if not self._blurInstance or self._blurInstance.quality ~= quality then
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self._blurInstance = self._Blur.new(quality)
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end
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return self._blurInstance
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end
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--- Set theme state (normal, hover, pressed, disabled, active)
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---@param state string The theme state
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function Renderer:setThemeState(state)
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self._themeState = state
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end
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--- Draw background layer
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---@param x number X position
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---@param y number Y position
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---@param width number Width
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---@param height number Height
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---@param drawBackgroundColor table Background color (may have animation applied)
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function Renderer:_drawBackground(x, y, width, height, drawBackgroundColor)
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local backgroundWithOpacity = self._Color.new(drawBackgroundColor.r, drawBackgroundColor.g, drawBackgroundColor.b, drawBackgroundColor.a * self.opacity)
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love.graphics.setColor(backgroundWithOpacity:toRGBA())
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self._RoundedRect.draw("fill", x, y, width, height, self.cornerRadius)
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end
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--- Draw image layer
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---@param x number X position (border box)
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---@param y number Y position (border box)
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---@param paddingLeft number Left padding
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---@param paddingTop number Top padding
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---@param contentWidth number Content width
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---@param contentHeight number Content height
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---@param borderBoxWidth number Border box width
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---@param borderBoxHeight number Border box height
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function Renderer:_drawImage(x, y, paddingLeft, paddingTop, contentWidth, contentHeight, borderBoxWidth, borderBoxHeight)
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if not self._loadedImage then
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return
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end
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-- Calculate image bounds (content area - respects padding)
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local imageX = x + paddingLeft
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local imageY = y + paddingTop
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local imageWidth = contentWidth
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local imageHeight = contentHeight
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-- Combine element opacity with imageOpacity
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local finalOpacity = self.opacity * self.imageOpacity
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-- Apply cornerRadius clipping if set
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local hasCornerRadius = self.cornerRadius.topLeft > 0
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or self.cornerRadius.topRight > 0
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or self.cornerRadius.bottomLeft > 0
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or self.cornerRadius.bottomRight > 0
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if hasCornerRadius then
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-- Use stencil to clip image to rounded corners
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love.graphics.stencil(function()
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self._RoundedRect.draw("fill", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
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end, "replace", 1)
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love.graphics.setStencilTest("greater", 0)
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end
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-- Draw the image
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self._ImageRenderer.draw(self._loadedImage, imageX, imageY, imageWidth, imageHeight, self.objectFit, self.objectPosition, finalOpacity)
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-- Clear stencil if it was used
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if hasCornerRadius then
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love.graphics.setStencilTest()
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end
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end
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--- Draw theme layer (9-patch)
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---@param x number X position
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---@param y number Y position
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---@param borderBoxWidth number Border box width
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---@param borderBoxHeight number Border box height
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---@param scaleCorners boolean Whether to scale corners (from element)
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---@param scalingAlgorithm string Scaling algorithm (from element)
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function Renderer:_drawTheme(x, y, borderBoxWidth, borderBoxHeight, scaleCorners, scalingAlgorithm)
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if not self.themeComponent then
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return
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end
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-- Get the theme to use
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local themeToUse = nil
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if self.theme then
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-- Element specifies a specific theme - load it if needed
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if self._Theme.get(self.theme) then
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themeToUse = self._Theme.get(self.theme)
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else
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-- Try to load the theme
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pcall(function()
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self._Theme.load(self.theme)
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end)
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themeToUse = self._Theme.get(self.theme)
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end
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else
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-- Use active theme
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themeToUse = self._Theme.getActive()
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end
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if not themeToUse then
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return
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end
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-- Get the component from the theme
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local component = themeToUse.components[self.themeComponent]
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if not component then
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return
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end
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-- Check for state-specific override
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local state = self._themeState
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if state and component.states and component.states[state] then
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component = component.states[state]
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end
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-- Use component-specific atlas if available, otherwise use theme atlas
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local atlasToUse = component._loadedAtlas or themeToUse.atlas
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if atlasToUse and component.regions then
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-- Validate component has required structure
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local hasAllRegions = component.regions.topLeft
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and component.regions.topCenter
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and component.regions.topRight
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and component.regions.middleLeft
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and component.regions.middleCenter
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and component.regions.middleRight
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and component.regions.bottomLeft
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and component.regions.bottomCenter
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and component.regions.bottomRight
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if hasAllRegions then
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-- Pass element-level overrides for scaleCorners and scalingAlgorithm
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self._NinePatch.draw(component, atlasToUse, x, y, borderBoxWidth, borderBoxHeight, self.opacity, scaleCorners, scalingAlgorithm)
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end
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end
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end
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--- Draw borders
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---@param x number X position
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---@param y number Y position
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---@param borderBoxWidth number Border box width
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---@param borderBoxHeight number Border box height
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function Renderer:_drawBorders(x, y, borderBoxWidth, borderBoxHeight)
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local borderColorWithOpacity = self._Color.new(self.borderColor.r, self.borderColor.g, self.borderColor.b, self.borderColor.a * self.opacity)
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love.graphics.setColor(borderColorWithOpacity:toRGBA())
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-- Check if all borders are enabled
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local allBorders = self.border.top and self.border.bottom and self.border.left and self.border.right
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if allBorders then
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-- Draw complete rounded rectangle border
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self._RoundedRect.draw("line", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
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else
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-- Draw individual borders (without rounded corners for partial borders)
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if self.border.top then
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love.graphics.line(x, y, x + borderBoxWidth, y)
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end
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if self.border.bottom then
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love.graphics.line(x, y + borderBoxHeight, x + borderBoxWidth, y + borderBoxHeight)
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end
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if self.border.left then
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love.graphics.line(x, y, x, y + borderBoxHeight)
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end
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if self.border.right then
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love.graphics.line(x + borderBoxWidth, y, x + borderBoxWidth, y + borderBoxHeight)
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end
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end
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end
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--- Main draw method - renders all visual layers
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---@param backdropCanvas table|nil Backdrop canvas for backdrop blur
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function Renderer:draw(backdropCanvas)
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-- Start performance timing
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local Performance = package.loaded["modules.Performance"] or package.loaded["libs.modules.Performance"]
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local elementId
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if Performance and Performance.isEnabled() and self._element then
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elementId = self._element.id or "unnamed"
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Performance.startTimer("render_" .. elementId)
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Performance.incrementCounter("draw_calls", 1)
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end
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-- Early exit if element is invisible (optimization)
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if self.opacity <= 0 then
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if Performance and Performance.isEnabled() and elementId then
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Performance.stopTimer("render_" .. elementId)
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end
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return
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end
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-- Element must be initialized before drawing
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if not self._element then
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if not ErrorHandler then
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ErrorHandler = require("modules.ErrorHandler")
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end
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ErrorHandler.error("Renderer", "SYS_002", "Method called before initialization", {
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method = "draw"
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}, "Call renderer:initialize(element) before rendering")
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end
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local element = self._element
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-- Handle opacity during animation
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local drawBackgroundColor = self.backgroundColor
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if element.animation then
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local anim = element.animation:interpolate()
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if anim.opacity then
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drawBackgroundColor = self._Color.new(self.backgroundColor.r, self.backgroundColor.g, self.backgroundColor.b, anim.opacity)
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end
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end
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-- Cache border box dimensions for this draw call (optimization)
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local borderBoxWidth = element._borderBoxWidth or (element.width + element.padding.left + element.padding.right)
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local borderBoxHeight = element._borderBoxHeight or (element.height + element.padding.top + element.padding.bottom)
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-- LAYER 0.5: Draw backdrop blur if configured (before background)
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if self.backdropBlur and self.backdropBlur.intensity > 0 and backdropCanvas then
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local blurInstance = self:getBlurInstance()
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if blurInstance then
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self._Blur.applyBackdrop(blurInstance, self.backdropBlur.intensity, element.x, element.y, borderBoxWidth, borderBoxHeight, backdropCanvas)
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end
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end
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-- LAYER 1: Draw backgroundColor first (behind everything)
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self:_drawBackground(element.x, element.y, borderBoxWidth, borderBoxHeight, drawBackgroundColor)
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-- LAYER 1.5: Draw image on top of backgroundColor (if image exists)
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self:_drawImage(element.x, element.y, element.padding.left, element.padding.top, element.width, element.height, borderBoxWidth, borderBoxHeight)
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-- LAYER 2: Draw theme on top of backgroundColor (if theme exists)
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self:_drawTheme(element.x, element.y, borderBoxWidth, borderBoxHeight, element.scaleCorners, element.scalingAlgorithm)
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-- LAYER 3: Draw borders on top of theme
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self:_drawBorders(element.x, element.y, borderBoxWidth, borderBoxHeight)
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-- Stop performance timing
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if Performance and Performance.isEnabled() and elementId then
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Performance.stopTimer("render_" .. elementId)
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end
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end
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--- Get font for element (resolves from theme or fontFamily)
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---@param element table Reference to the parent Element instance
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---@return love.Font
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function Renderer:getFont(element)
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return self._utils.getFont(element.textSize, element.fontFamily, element.themeComponent, element._themeManager)
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end
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--- Wrap a line of text based on element's textWrap mode
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---@param element table Reference to the parent Element instance
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---@param line string The line of text to wrap
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---@param maxWidth number Maximum width for wrapping
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---@return table Array of {text, startIdx, endIdx}
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function Renderer:wrapLine(element, line, maxWidth)
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-- UTF-8 support
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local utf8 = utf8 or require("utf8")
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if not element.editable then
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return { { text = line, startIdx = 0, endIdx = utf8.len(line) } }
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end
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local font = self:getFont(element)
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local wrappedParts = {}
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local currentLine = ""
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local startIdx = 0
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-- Helper function to extract a UTF-8 character by character index
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local function getUtf8Char(str, charIndex)
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local byteStart = utf8.offset(str, charIndex)
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if not byteStart then
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return ""
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end
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local byteEnd = utf8.offset(str, charIndex + 1)
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if byteEnd then
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return str:sub(byteStart, byteEnd - 1)
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else
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return str:sub(byteStart)
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end
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end
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if element.textWrap == "word" then
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-- Tokenize into words and whitespace, preserving exact spacing
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local tokens = {}
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local pos = 1
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local lineLen = utf8.len(line)
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while pos <= lineLen do
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-- Check if current position is whitespace
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local char = getUtf8Char(line, pos)
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if char:match("%s") then
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-- Collect whitespace sequence
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local wsStart = pos
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while pos <= lineLen and getUtf8Char(line, pos):match("%s") do
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pos = pos + 1
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end
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table.insert(tokens, {
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type = "space",
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text = line:sub(utf8.offset(line, wsStart), utf8.offset(line, pos) and utf8.offset(line, pos) - 1 or #line),
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startPos = wsStart - 1,
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length = pos - wsStart,
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})
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else
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-- Collect word (non-whitespace sequence)
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local wordStart = pos
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while pos <= lineLen and not getUtf8Char(line, pos):match("%s") do
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pos = pos + 1
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end
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table.insert(tokens, {
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type = "word",
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text = line:sub(utf8.offset(line, wordStart), utf8.offset(line, pos) and utf8.offset(line, pos) - 1 or #line),
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startPos = wordStart - 1,
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length = pos - wordStart,
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})
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end
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end
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-- Process tokens and wrap
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local charPos = 0 -- Track our position in the original line
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for i, token in ipairs(tokens) do
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if token.type == "word" then
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local testLine = currentLine .. token.text
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local width = font:getWidth(testLine)
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if width > maxWidth and currentLine ~= "" then
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-- Current line is full, wrap before this word
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local currentLineLen = utf8.len(currentLine)
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table.insert(wrappedParts, {
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text = currentLine,
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startIdx = startIdx,
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endIdx = startIdx + currentLineLen,
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})
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startIdx = charPos
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currentLine = token.text
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charPos = charPos + token.length
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-- Check if the word itself is too long - if so, break it with character wrapping
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if font:getWidth(token.text) > maxWidth then
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local wordLen = utf8.len(token.text)
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local charLine = ""
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local charStartIdx = startIdx
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for j = 1, wordLen do
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local char = getUtf8Char(token.text, j)
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local testCharLine = charLine .. char
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local charWidth = font:getWidth(testCharLine)
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if charWidth > maxWidth and charLine ~= "" then
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table.insert(wrappedParts, {
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text = charLine,
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startIdx = charStartIdx,
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endIdx = charStartIdx + utf8.len(charLine),
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})
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charStartIdx = charStartIdx + utf8.len(charLine)
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charLine = char
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else
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charLine = testCharLine
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end
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end
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currentLine = charLine
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startIdx = charStartIdx
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end
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elseif width > maxWidth and currentLine == "" then
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-- Word is too long to fit on a line by itself - use character wrapping
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local wordLen = utf8.len(token.text)
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local charLine = ""
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local charStartIdx = startIdx
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for j = 1, wordLen do
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local char = getUtf8Char(token.text, j)
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local testCharLine = charLine .. char
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local charWidth = font:getWidth(testCharLine)
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if charWidth > maxWidth and charLine ~= "" then
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table.insert(wrappedParts, {
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text = charLine,
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startIdx = charStartIdx,
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endIdx = charStartIdx + utf8.len(charLine),
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})
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charStartIdx = charStartIdx + utf8.len(charLine)
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charLine = char
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else
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charLine = testCharLine
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end
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end
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currentLine = charLine
|
|
startIdx = charStartIdx
|
|
charPos = charPos + token.length
|
|
else
|
|
currentLine = testLine
|
|
charPos = charPos + token.length
|
|
end
|
|
else
|
|
-- It's whitespace - add to current line
|
|
currentLine = currentLine .. token.text
|
|
charPos = charPos + token.length
|
|
end
|
|
end
|
|
else
|
|
-- Character wrapping
|
|
local lineLength = utf8.len(line)
|
|
for i = 1, lineLength do
|
|
local char = getUtf8Char(line, i)
|
|
local testLine = currentLine .. char
|
|
local width = font:getWidth(testLine)
|
|
|
|
if width > maxWidth and currentLine ~= "" then
|
|
table.insert(wrappedParts, {
|
|
text = currentLine,
|
|
startIdx = startIdx,
|
|
endIdx = startIdx + utf8.len(currentLine),
|
|
})
|
|
currentLine = char
|
|
startIdx = i - 1
|
|
else
|
|
currentLine = testLine
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Add remaining text
|
|
if currentLine ~= "" then
|
|
table.insert(wrappedParts, {
|
|
text = currentLine,
|
|
startIdx = startIdx,
|
|
endIdx = startIdx + utf8.len(currentLine),
|
|
})
|
|
end
|
|
|
|
-- Ensure at least one part
|
|
if #wrappedParts == 0 then
|
|
table.insert(wrappedParts, {
|
|
text = "",
|
|
startIdx = 0,
|
|
endIdx = 0,
|
|
})
|
|
end
|
|
|
|
return wrappedParts
|
|
end
|
|
|
|
--- Draw text content (includes text, cursor, selection, placeholder, password masking)
|
|
---@param element table Reference to the parent Element instance
|
|
function Renderer:drawText(element)
|
|
-- Update text layout if dirty (for multiline auto-grow)
|
|
if element._textEditor then
|
|
element._textEditor:_updateTextIfDirty()
|
|
element._textEditor:updateAutoGrowHeight()
|
|
end
|
|
|
|
-- For editable elements, use TextEditor buffer; for non-editable, use text
|
|
local displayText = element._textEditor and element._textEditor:getText() or element.text
|
|
local isPlaceholder = false
|
|
local isPasswordMasked = false
|
|
|
|
-- Show placeholder if editable and empty
|
|
if element.editable and (not displayText or displayText == "") and element.placeholder then
|
|
displayText = element.placeholder
|
|
isPlaceholder = true
|
|
end
|
|
|
|
-- Apply password masking if enabled
|
|
if element.passwordMode and displayText and displayText ~= "" and not isPlaceholder then
|
|
local maskedText = string.rep("•", utf8.len(displayText))
|
|
displayText = maskedText
|
|
isPasswordMasked = true
|
|
end
|
|
|
|
if displayText and displayText ~= "" then
|
|
local textColor = isPlaceholder
|
|
and self._Color.new(element.textColor.r * 0.5, element.textColor.g * 0.5, element.textColor.b * 0.5, element.textColor.a * 0.5)
|
|
or element.textColor
|
|
local textColorWithOpacity = self._Color.new(textColor.r, textColor.g, textColor.b, textColor.a * self.opacity)
|
|
love.graphics.setColor(textColorWithOpacity:toRGBA())
|
|
|
|
local origFont = love.graphics.getFont()
|
|
if element.textSize then
|
|
-- Use cached font instead of creating new one every frame
|
|
local font = self._utils.getFont(element.textSize, element.fontFamily, element.themeComponent, element._themeManager)
|
|
love.graphics.setFont(font)
|
|
end
|
|
local font = love.graphics.getFont()
|
|
local textWidth = font:getWidth(displayText)
|
|
local textHeight = font:getHeight()
|
|
local tx, ty
|
|
|
|
-- Text is drawn in the content box (inside padding)
|
|
-- For 9-patch components, use contentPadding if available
|
|
local textPaddingLeft = element.padding.left
|
|
local textPaddingTop = element.padding.top
|
|
local textAreaWidth = element.width
|
|
local textAreaHeight = element.height
|
|
|
|
-- Check if we should use 9-patch contentPadding for text positioning
|
|
local scaledContentPadding = element:getScaledContentPadding()
|
|
if scaledContentPadding then
|
|
local borderBoxWidth = element._borderBoxWidth or (element.width + element.padding.left + element.padding.right)
|
|
local borderBoxHeight = element._borderBoxHeight or (element.height + element.padding.top + element.padding.bottom)
|
|
|
|
textPaddingLeft = scaledContentPadding.left
|
|
textPaddingTop = scaledContentPadding.top
|
|
textAreaWidth = borderBoxWidth - scaledContentPadding.left - scaledContentPadding.right
|
|
textAreaHeight = borderBoxHeight - scaledContentPadding.top - scaledContentPadding.bottom
|
|
end
|
|
|
|
local contentX = element.x + textPaddingLeft
|
|
local contentY = element.y + textPaddingTop
|
|
|
|
-- Check if text wrapping is enabled
|
|
if element.textWrap and (element.textWrap == "word" or element.textWrap == "char" or element.textWrap == true) then
|
|
-- Use printf for wrapped text
|
|
local align = "left"
|
|
if element.textAlign == self._TextAlign.CENTER then
|
|
align = "center"
|
|
elseif element.textAlign == self._TextAlign.END then
|
|
align = "right"
|
|
elseif element.textAlign == self._TextAlign.JUSTIFY then
|
|
align = "justify"
|
|
end
|
|
|
|
tx = contentX
|
|
ty = contentY
|
|
|
|
-- Use printf with the available width for wrapping
|
|
love.graphics.printf(displayText, tx, ty, textAreaWidth, align)
|
|
else
|
|
-- Use regular print for non-wrapped text
|
|
if element.textAlign == self._TextAlign.START then
|
|
tx = contentX
|
|
ty = contentY
|
|
elseif element.textAlign == self._TextAlign.CENTER then
|
|
tx = contentX + (textAreaWidth - textWidth) / 2
|
|
ty = contentY + (textAreaHeight - textHeight) / 2
|
|
elseif element.textAlign == self._TextAlign.END then
|
|
tx = contentX + textAreaWidth - textWidth - 10
|
|
ty = contentY + textAreaHeight - textHeight - 10
|
|
elseif element.textAlign == self._TextAlign.JUSTIFY then
|
|
--- need to figure out spreading
|
|
tx = contentX
|
|
ty = contentY
|
|
end
|
|
|
|
-- Apply scroll offset for editable single-line inputs
|
|
if element.editable and not element.multiline and element._textScrollX then
|
|
tx = tx - element._textScrollX
|
|
end
|
|
|
|
-- Use scissor to clip text to content area for editable inputs
|
|
if element.editable and not element.multiline then
|
|
love.graphics.setScissor(contentX, contentY, textAreaWidth, textAreaHeight)
|
|
end
|
|
|
|
love.graphics.print(displayText, tx, ty)
|
|
|
|
-- Reset scissor
|
|
if element.editable and not element.multiline then
|
|
love.graphics.setScissor()
|
|
end
|
|
end
|
|
|
|
-- Draw cursor for focused editable elements (even if text is empty)
|
|
if element._textEditor and element._textEditor:isFocused() and element._textEditor._cursorVisible then
|
|
local cursorColor = element.cursorColor or element.textColor
|
|
local cursorWithOpacity = self._Color.new(cursorColor.r, cursorColor.g, cursorColor.b, cursorColor.a * self.opacity)
|
|
love.graphics.setColor(cursorWithOpacity:toRGBA())
|
|
|
|
-- Calculate cursor position using TextEditor method
|
|
local cursorRelX, cursorRelY = element._textEditor:_getCursorScreenPosition()
|
|
local cursorX = contentX + cursorRelX
|
|
local cursorY = contentY + cursorRelY
|
|
local cursorHeight = textHeight
|
|
|
|
-- Apply scroll offset for single-line inputs
|
|
if not element.multiline and element._textEditor._textScrollX then
|
|
cursorX = cursorX - element._textEditor._textScrollX
|
|
end
|
|
|
|
-- Apply scissor for single-line editable inputs
|
|
if not element.multiline then
|
|
love.graphics.setScissor(contentX, contentY, textAreaWidth, textAreaHeight)
|
|
end
|
|
|
|
-- Draw cursor line
|
|
love.graphics.rectangle("fill", cursorX, cursorY, 2, cursorHeight)
|
|
|
|
-- Reset scissor
|
|
if not element.multiline then
|
|
love.graphics.setScissor()
|
|
end
|
|
end
|
|
|
|
-- Draw selection highlight for editable elements
|
|
if element._textEditor and element._textEditor:isFocused() and element._textEditor:hasSelection() and element.text and element.text ~= "" then
|
|
local selStart, selEnd = element._textEditor:getSelection()
|
|
local selectionColor = element.selectionColor or self._Color.new(0.3, 0.5, 0.8, 0.5)
|
|
local selectionWithOpacity = self._Color.new(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * self.opacity)
|
|
|
|
-- Get selection rectangles from TextEditor
|
|
local selectionRects = element._textEditor:_getSelectionRects(selStart, selEnd)
|
|
|
|
-- Apply scissor for single-line editable inputs
|
|
if not element.multiline then
|
|
love.graphics.setScissor(contentX, contentY, textAreaWidth, textAreaHeight)
|
|
end
|
|
|
|
-- Draw selection background rectangles
|
|
love.graphics.setColor(selectionWithOpacity:toRGBA())
|
|
for _, rect in ipairs(selectionRects) do
|
|
local rectX = contentX + rect.x
|
|
local rectY = contentY + rect.y
|
|
if not element.multiline and element._textEditor._textScrollX then
|
|
rectX = rectX - element._textEditor._textScrollX
|
|
end
|
|
love.graphics.rectangle("fill", rectX, rectY, rect.width, rect.height)
|
|
end
|
|
|
|
-- Reset scissor
|
|
if not element.multiline then
|
|
love.graphics.setScissor()
|
|
end
|
|
end
|
|
|
|
if element.textSize then
|
|
love.graphics.setFont(origFont)
|
|
end
|
|
end
|
|
|
|
-- Draw cursor for focused editable elements even when empty
|
|
if element._textEditor and element._textEditor:isFocused() and element._textEditor._cursorVisible and (not displayText or displayText == "") then
|
|
-- Set up font for cursor rendering
|
|
local origFont = love.graphics.getFont()
|
|
if element.textSize then
|
|
local font = self._utils.getFont(element.textSize, element.fontFamily, element.themeComponent, element._themeManager)
|
|
love.graphics.setFont(font)
|
|
end
|
|
|
|
local font = love.graphics.getFont()
|
|
local textHeight = font:getHeight()
|
|
|
|
-- Calculate text area position
|
|
local textPaddingLeft = element.padding.left
|
|
local textPaddingTop = element.padding.top
|
|
local scaledContentPadding = element:getScaledContentPadding()
|
|
if scaledContentPadding then
|
|
textPaddingLeft = scaledContentPadding.left
|
|
textPaddingTop = scaledContentPadding.top
|
|
end
|
|
|
|
local contentX = element.x + textPaddingLeft
|
|
local contentY = element.y + textPaddingTop
|
|
|
|
-- Draw cursor
|
|
local cursorColor = element.cursorColor or element.textColor
|
|
local cursorWithOpacity = self._Color.new(cursorColor.r, cursorColor.g, cursorColor.b, cursorColor.a * self.opacity)
|
|
love.graphics.setColor(cursorWithOpacity:toRGBA())
|
|
love.graphics.rectangle("fill", contentX, contentY, 2, textHeight)
|
|
|
|
if element.textSize then
|
|
love.graphics.setFont(origFont)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Draw scrollbars (both vertical and horizontal)
|
|
---@param element table Reference to the parent Element instance
|
|
---@param x number X position
|
|
---@param y number Y position
|
|
---@param w number Width
|
|
---@param h number Height
|
|
---@param dims table Scrollbar dimensions from _calculateScrollbarDimensions
|
|
function Renderer:drawScrollbars(element, x, y, w, h, dims)
|
|
-- Vertical scrollbar
|
|
if dims.vertical.visible and not element.hideScrollbars.vertical then
|
|
-- Position scrollbar within content area (x, y is border-box origin)
|
|
local contentX = x + element.padding.left
|
|
local contentY = y + element.padding.top
|
|
local trackX = contentX + w - element.scrollbarWidth - element.scrollbarPadding
|
|
local trackY = contentY + element.scrollbarPadding
|
|
|
|
-- Determine thumb color based on state (independent for vertical)
|
|
local thumbColor = element.scrollbarColor
|
|
if element._scrollbarDragging and element._hoveredScrollbar == "vertical" then
|
|
-- Active state: brighter
|
|
local r, g, b, a = self._utils.brightenColor(thumbColor.r, thumbColor.g, thumbColor.b, thumbColor.a, 1.4)
|
|
thumbColor = self._Color.new(r, g, b, a)
|
|
elseif element._scrollbarHoveredVertical then
|
|
-- Hover state: slightly brighter
|
|
local r, g, b, a = self._utils.brightenColor(thumbColor.r, thumbColor.g, thumbColor.b, thumbColor.a, 1.2)
|
|
thumbColor = self._Color.new(r, g, b, a)
|
|
end
|
|
|
|
-- Draw track
|
|
love.graphics.setColor(element.scrollbarTrackColor:toRGBA())
|
|
love.graphics.rectangle("fill", trackX, trackY, element.scrollbarWidth, dims.vertical.trackHeight, element.scrollbarRadius)
|
|
|
|
-- Draw thumb with state-based color
|
|
love.graphics.setColor(thumbColor:toRGBA())
|
|
love.graphics.rectangle("fill", trackX, trackY + dims.vertical.thumbY, element.scrollbarWidth, dims.vertical.thumbHeight, element.scrollbarRadius)
|
|
end
|
|
|
|
-- Horizontal scrollbar
|
|
if dims.horizontal.visible and not element.hideScrollbars.horizontal then
|
|
-- Position scrollbar within content area (x, y is border-box origin)
|
|
local contentX = x + element.padding.left
|
|
local contentY = y + element.padding.top
|
|
local trackX = contentX + element.scrollbarPadding
|
|
local trackY = contentY + h - element.scrollbarWidth - element.scrollbarPadding
|
|
|
|
-- Determine thumb color based on state (independent for horizontal)
|
|
local thumbColor = element.scrollbarColor
|
|
if element._scrollbarDragging and element._hoveredScrollbar == "horizontal" then
|
|
-- Active state: brighter
|
|
local r, g, b, a = self._utils.brightenColor(thumbColor.r, thumbColor.g, thumbColor.b, thumbColor.a, 1.4)
|
|
thumbColor = self._Color.new(r, g, b, a)
|
|
elseif element._scrollbarHoveredHorizontal then
|
|
-- Hover state: slightly brighter
|
|
local r, g, b, a = self._utils.brightenColor(thumbColor.r, thumbColor.g, thumbColor.b, thumbColor.a, 1.2)
|
|
thumbColor = self._Color.new(r, g, b, a)
|
|
end
|
|
|
|
-- Draw track
|
|
love.graphics.setColor(element.scrollbarTrackColor:toRGBA())
|
|
love.graphics.rectangle("fill", trackX, trackY, dims.horizontal.trackWidth, element.scrollbarWidth, element.scrollbarRadius)
|
|
|
|
-- Draw thumb with state-based color
|
|
love.graphics.setColor(thumbColor:toRGBA())
|
|
love.graphics.rectangle("fill", trackX + dims.horizontal.thumbX, trackY, dims.horizontal.thumbWidth, element.scrollbarWidth, element.scrollbarRadius)
|
|
end
|
|
|
|
-- Reset color
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
|
|
--- Draw visual feedback when element is pressed
|
|
---@param x number X position
|
|
---@param y number Y position
|
|
---@param borderBoxWidth number Border box width
|
|
---@param borderBoxHeight number Border box height
|
|
function Renderer:drawPressedState(x, y, borderBoxWidth, borderBoxHeight)
|
|
love.graphics.setColor(0.5, 0.5, 0.5, 0.3 * self.opacity) -- Semi-transparent gray for pressed state with opacity
|
|
self._RoundedRect.draw("fill", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
|
end
|
|
|
|
--- Cleanup renderer resources
|
|
function Renderer:destroy()
|
|
self._element = nil
|
|
self._loadedImage = nil
|
|
self._blurInstance = nil
|
|
end
|
|
|
|
return Renderer
|