124 lines
3.4 KiB
Lua
124 lines
3.4 KiB
Lua
-- Test file for basic text scaling functionality
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-- This tests simple cases where elements scale text appropriately during resize
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package.path = './testing/?.lua;./?.lua;' .. package.path
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local luaunit = require("luaunit")
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-- Mock love module for testing
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love = {
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graphics = {
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getDimensions = function() return 800, 600 end,
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newFont = function(size) return { getWidth = function(text) return size * #text end, getHeight = function() return size end } end,
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getFont = function() return { getWidth = function(text) return 12 * #text end, getHeight = function() return 12 end } end,
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},
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window = {
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getMode = function() return 800, 600 end
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}
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}
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-- Import the FlexLove library
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local FlexLove = require("FlexLove")
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local Gui = FlexLove.GUI
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-- Test suite for basic text scaling
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local BasicTextScalingTests = {}
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function BasicTextScalingTests.testFixedTextSize()
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-- Create an element with fixed textSize in pixels
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local element = Gui.new({
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id = "testElement",
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w = 100,
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h = 50,
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textSize = 16, -- Fixed size in pixels
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text = "Hello World"
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})
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-- Check initial state
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luaunit.assertEquals(element.textSize, 16)
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-- Simulate a resize with larger viewport
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local newWidth, newHeight = 800, 600
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element:resize(newWidth, newHeight)
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-- Fixed textSize should remain unchanged
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luaunit.assertEquals(element.textSize, 16)
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end
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function BasicTextScalingTests.testPercentageTextSize()
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-- Create an element with percentage textSize
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local element = Gui.new({
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id = "testElement",
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w = 100,
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h = 50,
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textSize = "5%", -- Percentage of viewport height
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text = "Hello World"
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})
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-- Check initial state
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luaunit.assertEquals(element.units.textSize.unit, "%")
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-- Simulate a resize with larger viewport
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local newWidth, newHeight = 800, 600
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element:resize(newWidth, newHeight)
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-- Percentage textSize should be recalculated
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luaunit.assertEquals(element.textSize, 30) -- 5% of 600 height = 30
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end
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function BasicTextScalingTests.testVwTextSize()
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-- Create an element with vw textSize
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local element = Gui.new({
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id = "testElement",
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w = 100,
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h = 50,
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textSize = "2vw", -- 2% of viewport width
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text = "Hello World"
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})
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-- Check initial state
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luaunit.assertEquals(element.units.textSize.unit, "vw")
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-- Simulate a resize with larger viewport
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local newWidth, newHeight = 800, 600
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element:resize(newWidth, newHeight)
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-- vw textSize should be recalculated
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luaunit.assertEquals(element.textSize, 16) -- 2% of 800 width = 16
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end
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function BasicTextScalingTests.testVhTextSize()
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-- Create an element with vh textSize
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local element = Gui.new({
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id = "testElement",
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w = 100,
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h = 50,
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textSize = "3vh", -- 3% of viewport height
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text = "Hello World"
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})
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-- Check initial state
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luaunit.assertEquals(element.units.textSize.unit, "vh")
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-- Simulate a resize with larger viewport
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local newWidth, newHeight = 800, 600
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element:resize(newWidth, newHeight)
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-- vh textSize should be recalculated
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luaunit.assertEquals(element.textSize, 18) -- 3% of 600 height = 18
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end
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function BasicTextScalingTests.testNoTextSize()
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-- Create an element without textSize specified
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local element = Gui.new({
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id = "testElement",
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w = 100,
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h = 50,
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text = "Hello World"
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})
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-- Check initial state - should default to some value
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luaunit.assertEquals(element.units.textSize.value, nil)
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luaunit.assertEquals(element.textSize, 12) -- Default fallback
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end
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return BasicTextScalingTests |