404 lines
12 KiB
Lua
404 lines
12 KiB
Lua
-- ====================
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-- Event Handler Module
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-- ====================
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-- Handles all user input events (mouse, keyboard, touch) for UI elements
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-- Manages event state, click detection, drag tracking, hover, and focus
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local modulePath = (...):match("(.-)[^%.]+$")
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local function req(name)
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return require(modulePath .. name)
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end
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local InputEvent = req("InputEvent")
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local GuiState = req("GuiState")
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-- Get keyboard modifiers helper
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local function getModifiers()
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return {
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shift = love.keyboard.isDown("lshift") or love.keyboard.isDown("rshift"),
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ctrl = love.keyboard.isDown("lctrl") or love.keyboard.isDown("rctrl"),
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alt = love.keyboard.isDown("lalt") or love.keyboard.isDown("ralt"),
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meta = love.keyboard.isDown("lgui") or love.keyboard.isDown("rgui"),
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}
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end
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---@class EventHandler
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local EventHandler = {}
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EventHandler.__index = EventHandler
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--- Create a new EventHandler instance
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---@param config table Configuration options
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---@return EventHandler
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function EventHandler.new(config)
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config = config or {}
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local self = setmetatable({}, EventHandler)
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-- Event callback
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self.onEvent = config.onEvent
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-- Mouse button state tracking {button -> boolean}
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self._pressed = config._pressed or {}
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-- Click detection state
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self._lastClickTime = config._lastClickTime
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self._lastClickButton = config._lastClickButton
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self._clickCount = config._clickCount or 0
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-- Drag tracking per button {button -> position}
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self._dragStartX = config._dragStartX or {}
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self._dragStartY = config._dragStartY or {}
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self._lastMouseX = config._lastMouseX or {}
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self._lastMouseY = config._lastMouseY or {}
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-- Touch state tracking {touchId -> boolean}
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self._touchPressed = config._touchPressed or {}
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-- Hover state
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self._hovered = config._hovered or false
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-- Reference to parent element (set via initialize)
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self._element = nil
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-- Scrollbar press tracking flag
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self._scrollbarPressHandled = false
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return self
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end
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--- Initialize EventHandler with parent element reference
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---@param element Element The parent element
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function EventHandler:initialize(element)
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self._element = element
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end
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--- Get state for persistence (for immediate mode)
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---@return table State data
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function EventHandler:getState()
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return {
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_pressed = self._pressed,
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_lastClickTime = self._lastClickTime,
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_lastClickButton = self._lastClickButton,
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_clickCount = self._clickCount,
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_dragStartX = self._dragStartX,
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_dragStartY = self._dragStartY,
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_lastMouseX = self._lastMouseX,
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_lastMouseY = self._lastMouseY,
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_hovered = self._hovered,
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}
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end
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--- Restore state from persistence (for immediate mode)
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---@param state table State data
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function EventHandler:setState(state)
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if not state then return end
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self._pressed = state._pressed or {}
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self._lastClickTime = state._lastClickTime
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self._lastClickButton = state._lastClickButton
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self._clickCount = state._clickCount or 0
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self._dragStartX = state._dragStartX or {}
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self._dragStartY = state._dragStartY or {}
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self._lastMouseX = state._lastMouseX or {}
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self._lastMouseY = state._lastMouseY or {}
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self._hovered = state._hovered or false
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end
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--- Process mouse button events in the update cycle
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---@param mx number Mouse X position
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---@param my number Mouse Y position
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---@param isHovering boolean Whether mouse is over element
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---@param isActiveElement boolean Whether this is the top element at mouse position
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function EventHandler:processMouseEvents(mx, my, isHovering, isActiveElement)
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if not self._element then
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return
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end
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local element = self._element
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-- Check if currently dragging (allows drag continuation even if occluded)
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local isDragging = false
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for _, button in ipairs({ 1, 2, 3 }) do
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if self._pressed[button] and love.mouse.isDown(button) then
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isDragging = true
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break
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end
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end
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-- Can only process events if we have handler, element is enabled, and is active or dragging
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local canProcessEvents = (self.onEvent or element.editable) and not element.disabled and (isActiveElement or isDragging)
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if not canProcessEvents then
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return
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end
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-- Process all three mouse buttons
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local buttons = { 1, 2, 3 } -- left, right, middle
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for _, button in ipairs(buttons) do
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if isHovering or isDragging then
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if love.mouse.isDown(button) then
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-- Button is pressed down
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if not self._pressed[button] then
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-- Just pressed - fire press event
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self:_handleMousePress(mx, my, button)
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else
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-- Button is still pressed - check for drag
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self:_handleMouseDrag(mx, my, button, isHovering)
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end
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elseif self._pressed[button] then
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-- Button was just released - fire click and release events
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self:_handleMouseRelease(mx, my, button)
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end
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else
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-- Mouse left the element - reset pressed state and drag tracking
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if self._pressed[button] then
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self._pressed[button] = false
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self._dragStartX[button] = nil
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self._dragStartY[button] = nil
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end
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end
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end
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end
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--- Handle mouse button press
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---@param mx number Mouse X position
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---@param my number Mouse Y position
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---@param button number Mouse button (1=left, 2=right, 3=middle)
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function EventHandler:_handleMousePress(mx, my, button)
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if not self._element then return end
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local element = self._element
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-- Check if press is on scrollbar first (skip if already handled)
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if button == 1 and not self._scrollbarPressHandled and element._handleScrollbarPress then
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if element:_handleScrollbarPress(mx, my, button) then
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-- Scrollbar consumed the event, mark as pressed to prevent onEvent
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self._pressed[button] = true
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self._scrollbarPressHandled = true
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return
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end
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end
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-- Fire press event
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if self.onEvent then
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local modifiers = getModifiers()
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local pressEvent = InputEvent.new({
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type = "press",
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button = button,
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x = mx,
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y = my,
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modifiers = modifiers,
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clickCount = 1,
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})
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self.onEvent(element, pressEvent)
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end
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self._pressed[button] = true
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-- Set mouse down position for text selection on left click
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if button == 1 and element._textEditor then
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element._mouseDownPosition = element._textEditor:mouseToTextPosition(mx, my)
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element._textDragOccurred = false -- Reset drag flag on press
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end
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-- Record drag start position per button
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self._dragStartX[button] = mx
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self._dragStartY[button] = my
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self._lastMouseX[button] = mx
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self._lastMouseY[button] = my
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end
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--- Handle mouse drag (while button is pressed and mouse moves)
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---@param mx number Mouse X position
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---@param my number Mouse Y position
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---@param button number Mouse button
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---@param isHovering boolean Whether mouse is over element
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function EventHandler:_handleMouseDrag(mx, my, button, isHovering)
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if not self._element then return end
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local element = self._element
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local lastX = self._lastMouseX[button] or mx
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local lastY = self._lastMouseY[button] or my
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if lastX ~= mx or lastY ~= my then
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-- Mouse has moved - fire drag event only if still hovering
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if self.onEvent and isHovering then
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local modifiers = getModifiers()
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local dx = mx - self._dragStartX[button]
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local dy = my - self._dragStartY[button]
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local dragEvent = InputEvent.new({
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type = "drag",
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button = button,
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x = mx,
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y = my,
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dx = dx,
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dy = dy,
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modifiers = modifiers,
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clickCount = 1,
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})
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self.onEvent(element, dragEvent)
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end
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-- Handle text selection drag for editable elements
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if button == 1 and element.editable and element._focused and element._handleTextDrag then
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element:_handleTextDrag(mx, my)
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end
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-- Update last known position for this button
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self._lastMouseX[button] = mx
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self._lastMouseY[button] = my
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end
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end
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--- Handle mouse button release
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---@param mx number Mouse X position
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---@param my number Mouse Y position
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---@param button number Mouse button
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function EventHandler:_handleMouseRelease(mx, my, button)
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if not self._element then return end
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local element = self._element
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local currentTime = love.timer.getTime()
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local modifiers = getModifiers()
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-- Determine click count (double-click detection)
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local clickCount = 1
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local doubleClickThreshold = 0.3 -- 300ms for double-click
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if self._lastClickTime and self._lastClickButton == button and (currentTime - self._lastClickTime) < doubleClickThreshold then
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clickCount = self._clickCount + 1
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else
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clickCount = 1
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end
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self._clickCount = clickCount
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self._lastClickTime = currentTime
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self._lastClickButton = button
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-- Determine event type based on button
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local eventType = "click"
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if button == 2 then
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eventType = "rightclick"
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elseif button == 3 then
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eventType = "middleclick"
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end
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-- Fire click event
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if self.onEvent then
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local clickEvent = InputEvent.new({
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type = eventType,
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button = button,
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x = mx,
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y = my,
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modifiers = modifiers,
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clickCount = clickCount,
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})
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self.onEvent(element, clickEvent)
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end
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self._pressed[button] = false
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-- Clean up drag tracking
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self._dragStartX[button] = nil
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self._dragStartY[button] = nil
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-- Clean up text selection drag tracking
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if button == 1 then
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element._mouseDownPosition = nil
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end
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-- Focus editable elements on left click
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if button == 1 and element.editable then
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-- Only focus if not already focused (to avoid moving cursor to end)
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local wasFocused = element:isFocused()
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if not wasFocused then
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element:focus()
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end
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-- Handle text click for cursor positioning and word selection
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-- Only process click if no text drag occurred (to preserve drag selection)
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if element._handleTextClick and not element._textDragOccurred then
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element:_handleTextClick(mx, my, clickCount)
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end
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-- Reset drag flag after release
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element._textDragOccurred = false
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end
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-- Fire release event
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if self.onEvent then
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local releaseEvent = InputEvent.new({
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type = "release",
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button = button,
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x = mx,
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y = my,
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modifiers = modifiers,
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clickCount = clickCount,
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})
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self.onEvent(element, releaseEvent)
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end
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end
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--- Process touch events in the update cycle
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function EventHandler:processTouchEvents()
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if not self._element or not self.onEvent then
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return
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end
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local element = self._element
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local bx = element.x
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local by = element.y
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local bw = element._borderBoxWidth or (element.width + element.padding.left + element.padding.right)
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local bh = element._borderBoxHeight or (element.height + element.padding.top + element.padding.bottom)
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local touches = love.touch.getTouches()
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for _, id in ipairs(touches) do
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local tx, ty = love.touch.getPosition(id)
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if tx >= bx and tx <= bx + bw and ty >= by and ty <= by + bh then
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self._touchPressed[id] = true
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elseif self._touchPressed[id] then
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-- Create touch event (treat as left click)
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local touchEvent = InputEvent.new({
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type = "click",
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button = 1,
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x = tx,
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y = ty,
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modifiers = getModifiers(),
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clickCount = 1,
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})
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self.onEvent(element, touchEvent)
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self._touchPressed[id] = false
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end
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end
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end
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--- Reset scrollbar press flag (called each frame)
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function EventHandler:resetScrollbarPressFlag()
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self._scrollbarPressHandled = false
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end
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--- Check if any mouse button is pressed
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---@return boolean True if any button is pressed
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function EventHandler:isAnyButtonPressed()
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for _, pressed in pairs(self._pressed) do
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if pressed then
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return true
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end
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end
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return false
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end
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--- Check if a specific button is pressed
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---@param button number Mouse button (1=left, 2=right, 3=middle)
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---@return boolean True if button is pressed
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function EventHandler:isButtonPressed(button)
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return self._pressed[button] == true
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end
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return EventHandler
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