167 lines
5.0 KiB
Lua
167 lines
5.0 KiB
Lua
local Units = {}
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---@param value string|number
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---@return number, string -- Returns numeric value and unit type ("px", "%", "vw", "vh")
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function Units.parse(value)
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if type(value) == "number" then
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return value, "px"
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end
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if type(value) ~= "string" then
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-- Fallback to 0px for invalid types
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return 0, "px"
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end
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-- Match number followed by optional unit
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local numStr, unit = value:match("^([%-]?[%d%.]+)(.*)$")
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if not numStr then
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-- Fallback to 0px for invalid format
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return 0, "px"
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end
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local num = tonumber(numStr)
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if not num then
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-- Fallback to 0px for invalid numeric value
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return 0, "px"
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end
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-- Default to pixels if no unit specified
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if unit == "" then
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unit = "px"
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end
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local validUnits = { px = true, ["%"] = true, vw = true, vh = true, ew = true, eh = true }
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if not validUnits[unit] then
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return num, "px"
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end
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return num, unit
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end
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--- Convert relative units to pixels based on viewport and parent dimensions
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---@param value number -- Numeric value to convert
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---@param unit string -- Unit type ("px", "%", "vw", "vh", "ew", "eh")
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---@param viewportWidth number -- Current viewport width in pixels
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---@param viewportHeight number -- Current viewport height in pixels
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---@param parentSize number? -- Required for percentage units (parent dimension)
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---@return number -- Resolved pixel value
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---@throws Error if unit type is unknown or percentage used without parent size
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function Units.resolve(value, unit, viewportWidth, viewportHeight, parentSize)
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if unit == "px" then
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return value
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elseif unit == "%" then
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if not parentSize then
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error(formatError("Units", "Percentage units require parent dimension"))
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end
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return (value / 100) * parentSize
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elseif unit == "vw" then
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return (value / 100) * viewportWidth
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elseif unit == "vh" then
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return (value / 100) * viewportHeight
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else
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error(formatError("Units", string.format("Unknown unit type: '%s'. Valid units: px, %%, vw, vh, ew, eh", unit)))
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end
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end
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---@return number, number -- width, height
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function Units.getViewport()
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-- Return cached viewport if available (only during resize operations)
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if Gui and Gui._cachedViewport and Gui._cachedViewport.width > 0 then
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return Gui._cachedViewport.width, Gui._cachedViewport.height
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end
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if love.graphics and love.graphics.getDimensions then
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return love.graphics.getDimensions()
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else
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local w, h = love.window.getMode()
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return w, h
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end
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end
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---@param value number
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---@param axis "x"|"y"
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---@param scaleFactors {x:number, y:number}
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---@return number
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function Units.applyBaseScale(value, axis, scaleFactors)
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if axis == "x" then
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return value * scaleFactors.x
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else
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return value * scaleFactors.y
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end
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end
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---@param spacingProps table?
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---@param parentWidth number
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---@param parentHeight number
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---@return table -- Resolved spacing with top, right, bottom, left in pixels
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function Units.resolveSpacing(spacingProps, parentWidth, parentHeight)
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if not spacingProps then
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return { top = 0, right = 0, bottom = 0, left = 0 }
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end
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local viewportWidth, viewportHeight = Units.getViewport()
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local result = {}
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local vertical = spacingProps.vertical
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local horizontal = spacingProps.horizontal
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if vertical then
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if type(vertical) == "string" then
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local value, unit = Units.parse(vertical)
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vertical = Units.resolve(value, unit, viewportWidth, viewportHeight, parentHeight)
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end
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end
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if horizontal then
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if type(horizontal) == "string" then
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local value, unit = Units.parse(horizontal)
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horizontal = Units.resolve(value, unit, viewportWidth, viewportHeight, parentWidth)
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end
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end
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for _, side in ipairs({ "top", "right", "bottom", "left" }) do
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local value = spacingProps[side]
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if value then
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if type(value) == "string" then
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local numValue, unit = Units.parse(value)
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local parentSize = (side == "top" or side == "bottom") and parentHeight or parentWidth
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result[side] = Units.resolve(numValue, unit, viewportWidth, viewportHeight, parentSize)
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else
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result[side] = value
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end
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else
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if side == "top" or side == "bottom" then
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result[side] = vertical or 0
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else
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result[side] = horizontal or 0
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end
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end
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end
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return result
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end
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---@param unitStr string
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---@return boolean
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function Units.isValid(unitStr)
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if type(unitStr) ~= "string" then
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return false
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end
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local _, unit = Units.parse(unitStr)
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local validUnits = { px = true, ["%"] = true, vw = true, vh = true, ew = true, eh = true }
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return validUnits[unit] == true
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end
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---@param value string|number -- Value to parse and resolve
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---@param viewportWidth number -- Current viewport width
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---@param viewportHeight number -- Current viewport height
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---@param parentSize number? -- Parent dimension for percentage units
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---@return number -- Resolved pixel value
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function Units.parseAndResolve(value, viewportWidth, viewportHeight, parentSize)
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local numValue, unit = Units.parse(value)
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return Units.resolve(numValue, unit, viewportWidth, viewportHeight, parentSize)
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end
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return Units
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