Files
FlexLove/testing/align-items-tests.lua
2025-09-16 21:39:14 -04:00

242 lines
5.8 KiB
Lua

package.path = package.path
.. ";./?.lua;./game/?.lua;./game/utils/?.lua;./game/components/?.lua;./game/systems/?.lua;./testing/?.lua"
local luaunit = require("testing.luaunit")
require("testing.love_helper")
local Gui = require("game.libs.FlexLove").GUI
local enums = require("game.libs.FlexLove").enums
-- Test case for align items alignment properties
TestAlignItems = {}
function TestAlignItems:testStretchAlignItems()
-- Create a horizontal flex container with stretch align items
local window = Gui.new({
x = 0,
y = 0,
w = 300,
h = 200,
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.HORIZONTAL,
justifyContent = enums.JustifyContent.FLEX_START,
alignItems = enums.AlignItems.STRETCH,
})
-- Add multiple children with different heights
local child1 = Gui.new({
parent = window,
x = 0,
y = 0,
w = 50,
h = 30,
text = "Button 1",
})
local child2 = Gui.new({
parent = window,
x = 0,
y = 0,
w = 60,
h = 40,
text = "Button 2",
})
-- Layout children
window:layoutChildren()
-- With stretch, children should be stretched to fill the container height
luaunit.assertEquals(child1.height, 200) -- Should stretch to full container height
luaunit.assertEquals(child2.height, 200) -- Should stretch to full container height
end
function TestAlignItems:testFlexStartAlignItems()
-- Create a horizontal flex container with flex-start align items
local window = Gui.new({
x = 0,
y = 0,
w = 300,
h = 200,
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.HORIZONTAL,
justifyContent = enums.JustifyContent.FLEX_START,
alignItems = enums.AlignItems.FLEX_START,
})
-- Add multiple children with different heights
local child1 = Gui.new({
parent = window,
x = 0,
y = 0,
w = 50,
h = 30,
text = "Button 1",
})
local child2 = Gui.new({
parent = window,
x = 0,
y = 0,
w = 60,
h = 40,
text = "Button 2",
})
-- Layout children
window:layoutChildren()
-- With flex-start, children should be aligned to the start of the cross axis (top)
luaunit.assertEquals(child1.y, 0) -- Should be at top position
luaunit.assertEquals(child2.y, 0) -- Should be at top position
end
function TestAlignItems:testFlexEndAlignItems()
-- Create a horizontal flex container with flex-end align items
local window = Gui.new({
x = 0,
y = 0,
w = 300,
h = 200,
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.HORIZONTAL,
justifyContent = enums.JustifyContent.FLEX_START,
alignItems = enums.AlignItems.FLEX_END,
})
-- Add multiple children with different heights
local child1 = Gui.new({
parent = window,
x = 0,
y = 0,
w = 50,
h = 30,
text = "Button 1",
})
local child2 = Gui.new({
parent = window,
x = 0,
y = 0,
w = 60,
h = 40,
text = "Button 2",
})
-- Layout children
window:layoutChildren()
-- With flex-end, children should be aligned to the end of the cross axis (bottom)
luaunit.assertEquals(child1.y, 200 - 30) -- Should be at bottom position
luaunit.assertEquals(child2.y, 200 - 40) -- Should be at bottom position
end
function TestAlignItems:testCenterAlignItems()
-- Create a horizontal flex container with center align items
local window = Gui.new({
x = 0,
y = 0,
w = 300,
h = 200,
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.HORIZONTAL,
justifyContent = enums.JustifyContent.FLEX_START,
alignItems = enums.AlignItems.CENTER,
})
-- Add multiple children with different heights
local child1 = Gui.new({
parent = window,
x = 0,
y = 0,
w = 50,
h = 30,
text = "Button 1",
})
local child2 = Gui.new({
parent = window,
x = 0,
y = 0,
w = 60,
h = 40,
text = "Button 2",
})
-- Layout children
window:layoutChildren()
-- With center, children should be centered along the cross axis
luaunit.assertEquals(child1.y, (200 - 30) / 2) -- Should be centered vertically
luaunit.assertEquals(child2.y, (200 - 40) / 2) -- Should be centered vertically
end
function TestAlignItems:testVerticalAlignItems()
-- Create a vertical flex container with align items properties
local window = Gui.new({
x = 0,
y = 0,
w = 300,
h = 200,
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.VERTICAL,
justifyContent = enums.JustifyContent.FLEX_START,
alignItems = enums.AlignItems.CENTER,
})
-- Add multiple children with different widths
local child1 = Gui.new({
parent = window,
x = 0,
y = 0,
w = 50,
h = 30,
text = "Button 1",
})
local child2 = Gui.new({
parent = window,
x = 0,
y = 0,
w = 60,
h = 40,
text = "Button 2",
})
-- Layout children
window:layoutChildren()
-- With vertical container, align items affects the X axis
luaunit.assertEquals(child1.x, (300 - 50) / 2) -- Should be centered horizontally
luaunit.assertEquals(child2.x, (300 - 60) / 2) -- Should be centered horizontally
end
function TestAlignItems:testAlignItemsInheritance()
-- Create a parent with stretch alignment
local parentWindow = Gui.new({
x = 0,
y = 0,
w = 300,
h = 200,
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.HORIZONTAL,
justifyContent = enums.JustifyContent.FLEX_START,
alignItems = enums.AlignItems.STRETCH,
})
-- Create a child without explicit alignment (should inherit)
local child = Gui.new({
parent = parentWindow,
x = 0,
y = 0,
w = 50,
h = 30,
text = "Test Button",
})
-- Verify child inherits align items from parent
luaunit.assertEquals(child.alignItems, enums.AlignItems.STRETCH)
end
-- Run the tests
luaunit.LuaUnit.run()