443 lines
13 KiB
Lua
443 lines
13 KiB
Lua
package.path = package.path .. ";./?.lua;./modules/?.lua"
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local originalSearchers = package.searchers or package.loaders
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table.insert(originalSearchers, 2, function(modname)
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if modname:match("^FlexLove%.modules%.") then
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local moduleName = modname:gsub("^FlexLove%.modules%.", "")
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return function()
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return require("modules." .. moduleName)
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end
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end
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end)
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require("testing.loveStub")
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local luaunit = require("testing.luaunit")
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local FlexLove = require("FlexLove")
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FlexLove.init()
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local Animation = FlexLove.Animation
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-- Helper: create a retained-mode element
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local function makeElement(props)
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props = props or {}
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props.width = props.width or 100
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props.height = props.height or 100
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return FlexLove.new(props)
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end
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-- ============================================================================
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-- Test Suite: setTransition()
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-- ============================================================================
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TestSetTransition = {}
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function TestSetTransition:setUp()
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love.window.setMode(1920, 1080)
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FlexLove.beginFrame()
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end
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function TestSetTransition:tearDown()
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FlexLove.endFrame()
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end
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function TestSetTransition:test_setTransition_creates_transitions_table()
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local el = makeElement()
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el:setTransition("opacity", { duration = 0.5 })
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luaunit.assertNotNil(el.transitions)
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luaunit.assertNotNil(el.transitions.opacity)
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end
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function TestSetTransition:test_setTransition_stores_config()
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local el = makeElement()
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el:setTransition("opacity", {
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duration = 0.5,
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easing = "easeInQuad",
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delay = 0.1,
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})
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luaunit.assertEquals(el.transitions.opacity.duration, 0.5)
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luaunit.assertEquals(el.transitions.opacity.easing, "easeInQuad")
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luaunit.assertEquals(el.transitions.opacity.delay, 0.1)
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end
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function TestSetTransition:test_setTransition_uses_defaults()
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local el = makeElement()
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el:setTransition("opacity", {})
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luaunit.assertEquals(el.transitions.opacity.duration, 0.3)
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luaunit.assertEquals(el.transitions.opacity.easing, "easeOutQuad")
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luaunit.assertEquals(el.transitions.opacity.delay, 0)
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end
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function TestSetTransition:test_setTransition_invalid_duration_uses_default()
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local el = makeElement()
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el:setTransition("opacity", { duration = -1 })
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luaunit.assertEquals(el.transitions.opacity.duration, 0.3)
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end
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function TestSetTransition:test_setTransition_with_invalid_config_handles_gracefully()
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local el = makeElement()
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-- Should not throw
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el:setTransition("opacity", "invalid")
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luaunit.assertNotNil(el.transitions.opacity)
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end
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function TestSetTransition:test_setTransition_for_all_properties()
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local el = makeElement()
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el:setTransition("all", { duration = 0.2, easing = "linear" })
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luaunit.assertNotNil(el.transitions["all"])
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luaunit.assertEquals(el.transitions["all"].duration, 0.2)
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end
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function TestSetTransition:test_setTransition_with_onComplete_callback()
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local el = makeElement()
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local cb = function() end
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el:setTransition("opacity", {
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duration = 0.3,
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onComplete = cb,
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})
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luaunit.assertEquals(el.transitions.opacity.onComplete, cb)
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end
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function TestSetTransition:test_setTransition_overwrites_previous()
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local el = makeElement()
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el:setTransition("opacity", { duration = 0.5 })
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el:setTransition("opacity", { duration = 1.0 })
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luaunit.assertEquals(el.transitions.opacity.duration, 1.0)
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end
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-- ============================================================================
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-- Test Suite: setTransitionGroup()
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-- ============================================================================
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TestSetTransitionGroup = {}
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function TestSetTransitionGroup:setUp()
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love.window.setMode(1920, 1080)
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FlexLove.beginFrame()
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end
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function TestSetTransitionGroup:tearDown()
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FlexLove.endFrame()
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end
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function TestSetTransitionGroup:test_setTransitionGroup_applies_to_all_properties()
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local el = makeElement()
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el:setTransitionGroup("colors", { duration = 0.3 }, {
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"backgroundColor",
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"borderColor",
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"textColor",
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})
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luaunit.assertNotNil(el.transitions.backgroundColor)
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luaunit.assertNotNil(el.transitions.borderColor)
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luaunit.assertNotNil(el.transitions.textColor)
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luaunit.assertEquals(el.transitions.backgroundColor.duration, 0.3)
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end
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function TestSetTransitionGroup:test_setTransitionGroup_with_invalid_properties()
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local el = makeElement()
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-- Should not throw
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el:setTransitionGroup("invalid", { duration = 0.3 }, "not a table")
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-- No transitions should be set
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luaunit.assertNil(el.transitions)
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end
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function TestSetTransitionGroup:test_setTransitionGroup_shared_config()
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local el = makeElement()
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el:setTransitionGroup("position", { duration = 0.5, easing = "easeInOutCubic" }, {
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"x",
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"y",
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})
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luaunit.assertEquals(el.transitions.x.duration, 0.5)
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luaunit.assertEquals(el.transitions.y.duration, 0.5)
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luaunit.assertEquals(el.transitions.x.easing, "easeInOutCubic")
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end
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-- ============================================================================
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-- Test Suite: removeTransition()
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-- ============================================================================
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TestRemoveTransition = {}
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function TestRemoveTransition:setUp()
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love.window.setMode(1920, 1080)
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FlexLove.beginFrame()
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end
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function TestRemoveTransition:tearDown()
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FlexLove.endFrame()
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end
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function TestRemoveTransition:test_removeTransition_removes_single()
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local el = makeElement()
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el:setTransition("opacity", { duration = 0.3 })
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el:setTransition("x", { duration = 0.5 })
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el:removeTransition("opacity")
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luaunit.assertNil(el.transitions.opacity)
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luaunit.assertNotNil(el.transitions.x)
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end
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function TestRemoveTransition:test_removeTransition_all_clears_all()
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local el = makeElement()
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el:setTransition("opacity", { duration = 0.3 })
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el:setTransition("x", { duration = 0.5 })
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el:removeTransition("all")
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luaunit.assertEquals(next(el.transitions), nil) -- empty table
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end
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function TestRemoveTransition:test_removeTransition_no_transitions_does_not_error()
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local el = makeElement()
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-- Should not throw even with no transitions set
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el:removeTransition("opacity")
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end
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function TestRemoveTransition:test_removeTransition_nonexistent_property()
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local el = makeElement()
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el:setTransition("opacity", { duration = 0.3 })
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-- Should not throw
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el:removeTransition("nonexistent")
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luaunit.assertNotNil(el.transitions.opacity)
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end
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-- ============================================================================
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-- Test Suite: setProperty() with Transitions
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-- ============================================================================
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TestSetPropertyTransitions = {}
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function TestSetPropertyTransitions:setUp()
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love.window.setMode(1920, 1080)
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FlexLove.beginFrame()
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end
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function TestSetPropertyTransitions:tearDown()
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FlexLove.endFrame()
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end
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function TestSetPropertyTransitions:test_setProperty_without_transition_sets_immediately()
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local el = makeElement()
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el.opacity = 1
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el:setProperty("opacity", 0.5)
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luaunit.assertEquals(el.opacity, 0.5)
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luaunit.assertNil(el.animation)
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end
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function TestSetPropertyTransitions:test_setProperty_with_transition_creates_animation()
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local el = makeElement()
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el.opacity = 1
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el:setTransition("opacity", { duration = 0.5 })
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el:setProperty("opacity", 0)
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luaunit.assertNotNil(el.animation)
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luaunit.assertEquals(el.animation.duration, 0.5)
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luaunit.assertEquals(el.animation.start.opacity, 1)
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luaunit.assertEquals(el.animation.final.opacity, 0)
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end
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function TestSetPropertyTransitions:test_setProperty_same_value_does_not_animate()
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local el = makeElement()
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el.opacity = 1
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el:setTransition("opacity", { duration = 0.5 })
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el:setProperty("opacity", 1)
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luaunit.assertNil(el.animation)
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end
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function TestSetPropertyTransitions:test_setProperty_with_all_transition()
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local el = makeElement()
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el.opacity = 1
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el:setTransition("all", { duration = 0.3 })
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el:setProperty("opacity", 0)
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luaunit.assertNotNil(el.animation)
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luaunit.assertEquals(el.animation.duration, 0.3)
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end
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function TestSetPropertyTransitions:test_setProperty_specific_overrides_all()
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local el = makeElement()
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el.opacity = 1
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el:setTransition("all", { duration = 0.3 })
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el:setTransition("opacity", { duration = 0.8 })
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el:setProperty("opacity", 0)
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-- Should use the specific "opacity" transition, not "all"
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luaunit.assertNotNil(el.animation)
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luaunit.assertEquals(el.animation.duration, 0.8)
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end
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function TestSetPropertyTransitions:test_setProperty_transition_with_delay()
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local el = makeElement()
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el.opacity = 1
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el:setTransition("opacity", { duration = 0.3, delay = 0.2 })
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el:setProperty("opacity", 0)
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-- Animation should have the delay set
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-- The delay is part of the transition config, which is used to create the animation
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-- Note: delay may not be passed to Animation.new automatically by current implementation
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luaunit.assertNotNil(el.animation)
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end
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function TestSetPropertyTransitions:test_setProperty_transition_onComplete_callback()
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local el = makeElement()
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el.opacity = 1
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local callbackCalled = false
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el:setTransition("opacity", {
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duration = 0.3,
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onComplete = function() callbackCalled = true end,
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})
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el:setProperty("opacity", 0)
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luaunit.assertNotNil(el.animation)
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luaunit.assertNotNil(el.animation.onComplete)
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end
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function TestSetPropertyTransitions:test_setProperty_nil_current_value_sets_directly()
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local el = makeElement()
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el:setTransition("customProp", { duration = 0.3 })
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-- customProp is nil, should set directly
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el:setProperty("customProp", 42)
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luaunit.assertEquals(el.customProp, 42)
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luaunit.assertNil(el.animation)
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end
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-- ============================================================================
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-- Test Suite: Per-Property Transition Configuration
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-- ============================================================================
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TestPerPropertyTransitionConfig = {}
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function TestPerPropertyTransitionConfig:setUp()
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love.window.setMode(1920, 1080)
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FlexLove.beginFrame()
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end
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function TestPerPropertyTransitionConfig:tearDown()
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FlexLove.endFrame()
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end
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function TestPerPropertyTransitionConfig:test_different_durations_per_property()
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local el = makeElement()
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el:setTransition("opacity", { duration = 0.3 })
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el:setTransition("x", { duration = 1.0 })
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luaunit.assertEquals(el.transitions.opacity.duration, 0.3)
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luaunit.assertEquals(el.transitions.x.duration, 1.0)
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end
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function TestPerPropertyTransitionConfig:test_different_easing_per_property()
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local el = makeElement()
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el:setTransition("opacity", { easing = "easeInQuad" })
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el:setTransition("x", { easing = "easeOutCubic" })
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luaunit.assertEquals(el.transitions.opacity.easing, "easeInQuad")
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luaunit.assertEquals(el.transitions.x.easing, "easeOutCubic")
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end
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function TestPerPropertyTransitionConfig:test_transition_disabled_after_removal()
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local el = makeElement()
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el.opacity = 1
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el:setTransition("opacity", { duration = 0.3 })
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-- Verify transition is active
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el:setProperty("opacity", 0.5)
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luaunit.assertNotNil(el.animation)
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-- Remove transition and reset
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el.animation = nil
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el.opacity = 1
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el:removeTransition("opacity")
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-- Should set immediately now
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el:setProperty("opacity", 0.5)
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luaunit.assertEquals(el.opacity, 0.5)
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luaunit.assertNil(el.animation)
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end
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function TestPerPropertyTransitionConfig:test_multiple_properties_configured()
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local el = makeElement()
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el:setTransition("opacity", { duration = 0.3 })
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el:setTransition("x", { duration = 0.5 })
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el:setTransition("width", { duration = 1.0 })
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luaunit.assertEquals(el.transitions.opacity.duration, 0.3)
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luaunit.assertEquals(el.transitions.x.duration, 0.5)
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luaunit.assertEquals(el.transitions.width.duration, 1.0)
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end
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-- ============================================================================
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-- Test Suite: Transition Integration
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-- ============================================================================
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TestTransitionIntegration = {}
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function TestTransitionIntegration:setUp()
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love.window.setMode(1920, 1080)
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FlexLove.beginFrame()
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end
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function TestTransitionIntegration:tearDown()
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FlexLove.endFrame()
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end
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function TestTransitionIntegration:test_transition_animation_runs_to_completion()
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local el = makeElement()
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el.opacity = 1
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el:setTransition("opacity", { duration = 0.2 })
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el:setProperty("opacity", 0)
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luaunit.assertNotNil(el.animation)
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-- Run animation to completion
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for i = 1, 30 do
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el:update(1 / 60)
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if not el.animation then
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break
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end
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end
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luaunit.assertNil(el.animation)
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end
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function TestTransitionIntegration:test_manual_animation_overrides_transition()
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local el = makeElement()
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el.opacity = 1
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el:setTransition("opacity", { duration = 0.3 })
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-- Apply manual animation
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local manualAnim = Animation.new({
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duration = 1.0,
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start = { opacity = 1 },
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final = { opacity = 0 },
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})
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manualAnim:apply(el)
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luaunit.assertEquals(el.animation.duration, 1.0) -- Manual anim
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end
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-- Run all tests
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if not _G.RUNNING_ALL_TESTS then
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os.exit(luaunit.LuaUnit.run())
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end
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