883 lines
31 KiB
Lua
883 lines
31 KiB
Lua
---@class ScrollManager
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---@field overflow string -- "visible"|"hidden"|"auto"|"scroll"
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---@field overflowX string? -- X-axis specific overflow (overrides overflow)
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---@field overflowY string? -- Y-axis specific overflow (overrides overflow)
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---@field scrollbarWidth number -- Width/height of scrollbar track
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---@field scrollbarColor Color -- Scrollbar thumb color
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---@field scrollbarTrackColor Color -- Scrollbar track background color
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---@field scrollbarRadius number -- Border radius for scrollbars
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---@field scrollbarPadding number -- Padding around scrollbar
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---@field scrollSpeed number -- Scroll speed for wheel events (pixels per wheel unit)
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---@field hideScrollbars table -- {vertical: boolean, horizontal: boolean}
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---@field touchScrollEnabled boolean -- Enable touch scrolling
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---@field momentumScrollEnabled boolean -- Enable momentum scrolling
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---@field bounceEnabled boolean -- Enable bounce effects at boundaries
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---@field scrollFriction number -- Friction coefficient for momentum (0.95-0.98)
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---@field bounceStiffness number -- Bounce spring constant (0.1-0.3)
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---@field maxOverscroll number -- Maximum overscroll distance (pixels)
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---@field _overflowX boolean -- True if content overflows horizontally
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---@field _overflowY boolean -- True if content overflows vertically
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---@field _contentWidth number -- Total content width (including overflow)
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---@field _contentHeight number -- Total content height (including overflow)
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---@field _scrollX number -- Current horizontal scroll position
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---@field _scrollY number -- Current vertical scroll position
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---@field _maxScrollX number -- Maximum horizontal scroll (contentWidth - containerWidth)
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---@field _maxScrollY number -- Maximum vertical scroll (contentHeight - containerHeight)
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---@field _scrollbarHoveredVertical boolean -- True if mouse is over vertical scrollbar
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---@field _scrollbarHoveredHorizontal boolean -- True if mouse is over horizontal scrollbar
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---@field _scrollbarDragging boolean -- True if currently dragging a scrollbar
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---@field _hoveredScrollbar string? -- "vertical" or "horizontal" when dragging
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---@field _scrollbarDragOffset number -- Offset from thumb top when drag started
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---@field _scrollbarPressHandled boolean -- Track if scrollbar press was handled this frame
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---@field _touchScrolling boolean -- True if currently touch scrolling
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---@field _scrollVelocityX number -- Current horizontal scroll velocity (px/s)
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---@field _scrollVelocityY number -- Current vertical scroll velocity (px/s)
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---@field _momentumScrolling boolean -- True if momentum scrolling is active
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---@field _lastTouchTime number -- Timestamp of last touch move
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---@field _lastTouchX number -- Last touch X position
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---@field _lastTouchY number -- Last touch Y position
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---@field _Color table
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---@field _utils table
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---@field _ErrorHandler table? ErrorHandler module dependency
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local ScrollManager = {}
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ScrollManager.__index = ScrollManager
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--- Initialize module with shared dependencies
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---@param deps table Dependencies {ErrorHandler}
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function ScrollManager.init(deps)
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if type(deps) == "table" then
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ScrollManager._ErrorHandler = deps.ErrorHandler
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end
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end
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--- Create a new ScrollManager instance
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---@param config table Configuration options
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---@param deps table Dependencies {Color: Color module, utils: utils module}
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---@return ScrollManager
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function ScrollManager.new(config, deps)
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local Color = deps.Color
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local self = setmetatable({}, ScrollManager)
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-- Store dependencies for instance methods
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self._Color = Color
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self._utils = deps.utils
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-- Configuration
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self.overflow = config.overflow or "hidden"
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self.overflowX = config.overflowX
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self.overflowY = config.overflowY
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-- Scrollbar appearance
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self.scrollbarWidth = config.scrollbarWidth or 12
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self.scrollbarColor = config.scrollbarColor or Color.new(0.5, 0.5, 0.5, 0.8)
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self.scrollbarTrackColor = config.scrollbarTrackColor or Color.new(0.2, 0.2, 0.2, 0.5)
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self.scrollbarRadius = config.scrollbarRadius or 6
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self.scrollbarPadding = config.scrollbarPadding or 2
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self.scrollSpeed = config.scrollSpeed or 20
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-- hideScrollbars can be boolean or table {vertical: boolean, horizontal: boolean}
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self.hideScrollbars = self._utils.normalizeBooleanTable(config.hideScrollbars, false)
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-- Touch scrolling configuration
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self.touchScrollEnabled = config.touchScrollEnabled ~= false -- Default true
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self.momentumScrollEnabled = config.momentumScrollEnabled ~= false -- Default true
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self.bounceEnabled = config.bounceEnabled ~= false -- Default true
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self.scrollFriction = config.scrollFriction or 0.95 -- Exponential decay per frame
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self.bounceStiffness = config.bounceStiffness or 0.2 -- Spring constant
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self.maxOverscroll = config.maxOverscroll or 100 -- pixels
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-- Internal overflow state
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self._overflowX = false
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self._overflowY = false
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self._contentWidth = 0
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self._contentHeight = 0
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-- Scroll state (can be restored from config in immediate mode)
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self._scrollX = config._scrollX or 0
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self._scrollY = config._scrollY or 0
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self._maxScrollX = 0
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self._maxScrollY = 0
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-- Scrollbar interaction state
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self._scrollbarHoveredVertical = false
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self._scrollbarHoveredHorizontal = false
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self._scrollbarDragging = false
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self._hoveredScrollbar = nil -- "vertical" or "horizontal"
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self._scrollbarDragOffset = 0
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self._scrollbarPressHandled = false
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-- Touch scrolling state
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self._touchScrolling = false
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self._scrollVelocityX = 0
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self._scrollVelocityY = 0
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self._momentumScrolling = false
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self._lastTouchTime = 0
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self._lastTouchX = 0
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self._lastTouchY = 0
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return self
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end
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--- Detect if content overflows container bounds
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---@param element Element The parent Element instance
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function ScrollManager:detectOverflow(element)
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-- Reset overflow state
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self._overflowX = false
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self._overflowY = false
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self._contentWidth = element.width
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self._contentHeight = element.height
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-- Skip detection if overflow is visible (no clipping needed)
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local overflowX = self.overflowX or self.overflow
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local overflowY = self.overflowY or self.overflow
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if overflowX == "visible" and overflowY == "visible" then
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return
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end
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-- Calculate content bounds based on children
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if #element.children == 0 then
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return -- No children, no overflow
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end
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local minX, minY = 0, 0
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local maxX, maxY = 0, 0
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-- Content area starts after padding
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local contentX = element.x + element.padding.left
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local contentY = element.y + element.padding.top
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for _, child in ipairs(element.children) do
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-- Skip absolutely positioned children (they don't contribute to overflow)
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if not child._explicitlyAbsolute then
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-- Calculate child's margin box bounds relative to content area
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-- child.x/y is the border-box position, margins extend outside this
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local childMarginLeft = child.x - contentX - child.margin.left
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local childMarginTop = child.y - contentY - child.margin.top
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local childMarginRight = child.x - contentX + child:getBorderBoxWidth() + child.margin.right
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local childMarginBottom = child.y - contentY + child:getBorderBoxHeight() + child.margin.bottom
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-- Track the maximum extents (we ignore negative space from margins)
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maxX = math.max(maxX, childMarginRight)
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maxY = math.max(maxY, childMarginBottom)
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end
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end
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-- Calculate content dimensions
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self._contentWidth = maxX
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self._contentHeight = maxY
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-- Detect overflow (compare against content area, not total element size)
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-- The content area excludes padding
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local containerWidth = element.width - element.padding.left - element.padding.right
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local containerHeight = element.height - element.padding.top - element.padding.bottom
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self._overflowX = self._contentWidth > containerWidth
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self._overflowY = self._contentHeight > containerHeight
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-- Calculate maximum scroll bounds
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self._maxScrollX = math.max(0, self._contentWidth - containerWidth)
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self._maxScrollY = math.max(0, self._contentHeight - containerHeight)
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-- Clamp current scroll position to new bounds
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self._scrollX = self._utils.clamp(self._scrollX, 0, self._maxScrollX)
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self._scrollY = self._utils.clamp(self._scrollY, 0, self._maxScrollY)
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end
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--- Set scroll position with bounds clamping
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---@param x number? -- X scroll position (nil to keep current)
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---@param y number? -- Y scroll position (nil to keep current)
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function ScrollManager:setScroll(x, y)
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if x ~= nil then
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self._scrollX = self._utils.clamp(x, 0, self._maxScrollX)
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end
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if y ~= nil then
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self._scrollY = self._utils.clamp(y, 0, self._maxScrollY)
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end
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end
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--- Get current scroll position
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---@return number scrollX, number scrollY
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function ScrollManager:getScroll()
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return self._scrollX, self._scrollY
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end
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--- Scroll by delta amount
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---@param dx number? -- X delta (nil for no change)
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---@param dy number? -- Y delta (nil for no change)
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function ScrollManager:scrollBy(dx, dy)
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if dx then
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self._scrollX = self._utils.clamp(self._scrollX + dx, 0, self._maxScrollX)
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end
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if dy then
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self._scrollY = self._utils.clamp(self._scrollY + dy, 0, self._maxScrollY)
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end
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end
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--- Get maximum scroll bounds
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---@return number maxScrollX, number maxScrollY
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function ScrollManager:getMaxScroll()
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return self._maxScrollX, self._maxScrollY
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end
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--- Get scroll percentage (0-1)
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---@return number percentX, number percentY
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function ScrollManager:getScrollPercentage()
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local percentX = self._maxScrollX > 0 and (self._scrollX / self._maxScrollX) or 0
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local percentY = self._maxScrollY > 0 and (self._scrollY / self._maxScrollY) or 0
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return percentX, percentY
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end
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--- Check if element has overflow
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---@return boolean hasOverflowX, boolean hasOverflowY
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function ScrollManager:hasOverflow()
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return self._overflowX, self._overflowY
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end
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--- Get content dimensions (including overflow)
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---@return number contentWidth, number contentHeight
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function ScrollManager:getContentSize()
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return self._contentWidth, self._contentHeight
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end
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--- Calculate scrollbar dimensions and positions
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---@param element Element The parent Element instance
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---@return table -- {vertical: {visible, trackHeight, thumbHeight, thumbY}, horizontal: {visible, trackWidth, thumbWidth, thumbX}}
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function ScrollManager:calculateScrollbarDimensions(element)
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local result = {
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vertical = { visible = false, trackHeight = 0, thumbHeight = 0, thumbY = 0 },
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horizontal = { visible = false, trackWidth = 0, thumbWidth = 0, thumbX = 0 },
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}
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local overflowX = self.overflowX or self.overflow
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local overflowY = self.overflowY or self.overflow
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-- Vertical scrollbar
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-- Note: overflow="scroll" always shows scrollbar; overflow="auto" only when content overflows
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if overflowY == "scroll" then
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-- Always show scrollbar for "scroll" mode
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result.vertical.visible = true
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result.vertical.trackHeight = element.height - (self.scrollbarPadding * 2)
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if self._overflowY then
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-- Content overflows, calculate proper thumb size
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local contentRatio = element.height / math.max(self._contentHeight, element.height)
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result.vertical.thumbHeight = math.max(20, result.vertical.trackHeight * contentRatio)
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-- Calculate thumb position based on scroll ratio
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local scrollRatio = self._maxScrollY > 0 and (self._scrollY / self._maxScrollY) or 0
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local maxThumbY = result.vertical.trackHeight - result.vertical.thumbHeight
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result.vertical.thumbY = maxThumbY * scrollRatio
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else
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-- No overflow, thumb fills entire track
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result.vertical.thumbHeight = result.vertical.trackHeight
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result.vertical.thumbY = 0
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end
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elseif self._overflowY and overflowY == "auto" then
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-- Only show scrollbar when content actually overflows
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result.vertical.visible = true
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result.vertical.trackHeight = element.height - (self.scrollbarPadding * 2)
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-- Calculate thumb height based on content ratio
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local contentRatio = element.height / math.max(self._contentHeight, element.height)
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result.vertical.thumbHeight = math.max(20, result.vertical.trackHeight * contentRatio)
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-- Calculate thumb position based on scroll ratio
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local scrollRatio = self._maxScrollY > 0 and (self._scrollY / self._maxScrollY) or 0
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local maxThumbY = result.vertical.trackHeight - result.vertical.thumbHeight
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result.vertical.thumbY = maxThumbY * scrollRatio
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end
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-- Horizontal scrollbar
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-- Note: overflow="scroll" always shows scrollbar; overflow="auto" only when content overflows
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if overflowX == "scroll" then
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-- Always show scrollbar for "scroll" mode
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result.horizontal.visible = true
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result.horizontal.trackWidth = element.width - (self.scrollbarPadding * 2)
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if self._overflowX then
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-- Content overflows, calculate proper thumb size
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local contentRatio = element.width / math.max(self._contentWidth, element.width)
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result.horizontal.thumbWidth = math.max(20, result.horizontal.trackWidth * contentRatio)
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-- Calculate thumb position based on scroll ratio
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local scrollRatio = self._maxScrollX > 0 and (self._scrollX / self._maxScrollX) or 0
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local maxThumbX = result.horizontal.trackWidth - result.horizontal.thumbWidth
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result.horizontal.thumbX = maxThumbX * scrollRatio
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else
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-- No overflow, thumb fills entire track
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result.horizontal.thumbWidth = result.horizontal.trackWidth
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result.horizontal.thumbX = 0
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end
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elseif self._overflowX and overflowX == "auto" then
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-- Only show scrollbar when content actually overflows
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result.horizontal.visible = true
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result.horizontal.trackWidth = element.width - (self.scrollbarPadding * 2)
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-- Calculate thumb width based on content ratio
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local contentRatio = element.width / math.max(self._contentWidth, element.width)
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result.horizontal.thumbWidth = math.max(20, result.horizontal.trackWidth * contentRatio)
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-- Calculate thumb position based on scroll ratio
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local scrollRatio = self._maxScrollX > 0 and (self._scrollX / self._maxScrollX) or 0
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local maxThumbX = result.horizontal.trackWidth - result.horizontal.thumbWidth
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result.horizontal.thumbX = maxThumbX * scrollRatio
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end
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return result
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end
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--- Get scrollbar at mouse position
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---@param element Element The parent Element instance
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---@param mouseX number
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---@param mouseY number
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---@return table|nil -- {component: "vertical"|"horizontal", region: "thumb"|"track"}
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function ScrollManager:getScrollbarAtPosition(element, mouseX, mouseY)
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local overflowX = self.overflowX or self.overflow
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local overflowY = self.overflowY or self.overflow
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if not (overflowX == "scroll" or overflowX == "auto" or overflowY == "scroll" or overflowY == "auto") then
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return nil
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end
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local dims = self:calculateScrollbarDimensions(element)
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local x, y = element.x, element.y
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local w, h = element.width, element.height
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-- Check vertical scrollbar (only if not hidden)
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if dims.vertical.visible and not self.hideScrollbars.vertical then
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-- Position scrollbar within content area (x, y is border-box origin)
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local contentX = x + element.padding.left
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local contentY = y + element.padding.top
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local trackX = contentX + w - self.scrollbarWidth - self.scrollbarPadding
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local trackY = contentY + self.scrollbarPadding
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local trackW = self.scrollbarWidth
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local trackH = dims.vertical.trackHeight
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if mouseX >= trackX and mouseX <= trackX + trackW and mouseY >= trackY and mouseY <= trackY + trackH then
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-- Check if over thumb
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local thumbY = trackY + dims.vertical.thumbY
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local thumbH = dims.vertical.thumbHeight
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if mouseY >= thumbY and mouseY <= thumbY + thumbH then
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return { component = "vertical", region = "thumb" }
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else
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return { component = "vertical", region = "track" }
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end
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end
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end
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-- Check horizontal scrollbar (only if not hidden)
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if dims.horizontal.visible and not self.hideScrollbars.horizontal then
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-- Position scrollbar within content area (x, y is border-box origin)
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local contentX = x + element.padding.left
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local contentY = y + element.padding.top
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local trackX = contentX + self.scrollbarPadding
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local trackY = contentY + h - self.scrollbarWidth - self.scrollbarPadding
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local trackW = dims.horizontal.trackWidth
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local trackH = self.scrollbarWidth
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if mouseX >= trackX and mouseX <= trackX + trackW and mouseY >= trackY and mouseY <= trackY + trackH then
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-- Check if over thumb
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local thumbX = trackX + dims.horizontal.thumbX
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local thumbW = dims.horizontal.thumbWidth
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if mouseX >= thumbX and mouseX <= thumbX + thumbW then
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return { component = "horizontal", region = "thumb" }
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else
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return { component = "horizontal", region = "track" }
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end
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end
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end
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return nil
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end
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--- Handle scrollbar mouse press
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---@param element Element The parent Element instance
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---@param mouseX number
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---@param mouseY number
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---@param button number
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---@return boolean -- True if event was consumed
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function ScrollManager:handleMousePress(element, mouseX, mouseY, button)
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if button ~= 1 then
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return false
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end -- Only left click
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local scrollbar = self:getScrollbarAtPosition(element, mouseX, mouseY)
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if not scrollbar then
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return false
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end
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if scrollbar.region == "thumb" then
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-- Start dragging thumb
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self._scrollbarDragging = true
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self._hoveredScrollbar = scrollbar.component
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local dims = self:calculateScrollbarDimensions(element)
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if scrollbar.component == "vertical" then
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local contentY = element.y + element.padding.top
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local trackY = contentY + self.scrollbarPadding
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local thumbY = trackY + dims.vertical.thumbY
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self._scrollbarDragOffset = mouseY - thumbY
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elseif scrollbar.component == "horizontal" then
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local contentX = element.x + element.padding.left
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local trackX = contentX + self.scrollbarPadding
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local thumbX = trackX + dims.horizontal.thumbX
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self._scrollbarDragOffset = mouseX - thumbX
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end
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return true -- Event consumed
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elseif scrollbar.region == "track" then
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-- Click on track - jump to position
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self:_scrollToTrackPosition(element, mouseX, mouseY, scrollbar.component)
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return true
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end
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return false
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end
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--- Handle scrollbar drag
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---@param element Element The parent Element instance
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---@param mouseX number
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---@param mouseY number
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---@return boolean -- True if event was consumed
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function ScrollManager:handleMouseMove(element, mouseX, mouseY)
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if not self._scrollbarDragging then
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return false
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end
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local dims = self:calculateScrollbarDimensions(element)
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if self._hoveredScrollbar == "vertical" then
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local contentY = element.y + element.padding.top
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local trackY = contentY + self.scrollbarPadding
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local trackH = dims.vertical.trackHeight
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local thumbH = dims.vertical.thumbHeight
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-- Calculate new thumb position
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local newThumbY = mouseY - self._scrollbarDragOffset - trackY
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newThumbY = self._utils.clamp(newThumbY, 0, trackH - thumbH)
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-- Convert thumb position to scroll position
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local scrollRatio = (trackH - thumbH) > 0 and (newThumbY / (trackH - thumbH)) or 0
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local newScrollY = scrollRatio * self._maxScrollY
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self:setScroll(nil, newScrollY)
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return true
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elseif self._hoveredScrollbar == "horizontal" then
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local contentX = element.x + element.padding.left
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local trackX = contentX + self.scrollbarPadding
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local trackW = dims.horizontal.trackWidth
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local thumbW = dims.horizontal.thumbWidth
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-- Calculate new thumb position
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local newThumbX = mouseX - self._scrollbarDragOffset - trackX
|
|
newThumbX = self._utils.clamp(newThumbX, 0, trackW - thumbW)
|
|
|
|
-- Convert thumb position to scroll position
|
|
local scrollRatio = (trackW - thumbW) > 0 and (newThumbX / (trackW - thumbW)) or 0
|
|
local newScrollX = scrollRatio * self._maxScrollX
|
|
|
|
self:setScroll(newScrollX, nil)
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- Handle scrollbar release
|
|
---@param button number
|
|
---@return boolean -- True if event was consumed
|
|
function ScrollManager:handleMouseRelease(button)
|
|
if button ~= 1 then
|
|
return false
|
|
end
|
|
|
|
if self._scrollbarDragging then
|
|
self._scrollbarDragging = false
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--- Scroll to track click position (internal helper)
|
|
---@param element Element The parent Element instance
|
|
---@param mouseX number
|
|
---@param mouseY number
|
|
---@param component string -- "vertical" or "horizontal"
|
|
function ScrollManager:_scrollToTrackPosition(element, mouseX, mouseY, component)
|
|
local dims = self:calculateScrollbarDimensions(element)
|
|
|
|
if component == "vertical" then
|
|
local contentY = element.y + element.padding.top
|
|
local trackY = contentY + self.scrollbarPadding
|
|
local trackH = dims.vertical.trackHeight
|
|
local thumbH = dims.vertical.thumbHeight
|
|
|
|
-- Calculate target thumb position (centered on click)
|
|
local targetThumbY = mouseY - trackY - (thumbH / 2)
|
|
targetThumbY = self._utils.clamp(targetThumbY, 0, trackH - thumbH)
|
|
|
|
-- Convert to scroll position
|
|
local scrollRatio = (trackH - thumbH) > 0 and (targetThumbY / (trackH - thumbH)) or 0
|
|
local newScrollY = scrollRatio * self._maxScrollY
|
|
|
|
self:setScroll(nil, newScrollY)
|
|
elseif component == "horizontal" then
|
|
local contentX = element.x + element.padding.left
|
|
local trackX = contentX + self.scrollbarPadding
|
|
local trackW = dims.horizontal.trackWidth
|
|
local thumbW = dims.horizontal.thumbWidth
|
|
|
|
-- Calculate target thumb position (centered on click)
|
|
local targetThumbX = mouseX - trackX - (thumbW / 2)
|
|
targetThumbX = self._utils.clamp(targetThumbX, 0, trackW - thumbW)
|
|
|
|
-- Convert to scroll position
|
|
local scrollRatio = (trackW - thumbW) > 0 and (targetThumbX / (trackW - thumbW)) or 0
|
|
local newScrollX = scrollRatio * self._maxScrollX
|
|
|
|
self:setScroll(newScrollX, nil)
|
|
end
|
|
end
|
|
|
|
--- Handle mouse wheel scrolling
|
|
---@param x number -- Horizontal scroll amount
|
|
---@param y number -- Vertical scroll amount
|
|
---@return boolean -- True if scroll was handled
|
|
function ScrollManager:handleWheel(x, y)
|
|
local overflowX = self.overflowX or self.overflow
|
|
local overflowY = self.overflowY or self.overflow
|
|
|
|
if not (overflowX == "scroll" or overflowX == "auto" or overflowY == "scroll" or overflowY == "auto") then
|
|
return false
|
|
end
|
|
|
|
local hasVerticalOverflow = self._overflowY and self._maxScrollY > 0
|
|
local hasHorizontalOverflow = self._overflowX and self._maxScrollX > 0
|
|
|
|
local scrolled = false
|
|
|
|
-- Vertical scrolling
|
|
if y ~= 0 and hasVerticalOverflow then
|
|
local delta = -y * self.scrollSpeed -- Negative because wheel up = scroll up
|
|
local newScrollY = self._scrollY + delta
|
|
self:setScroll(nil, newScrollY)
|
|
scrolled = true
|
|
end
|
|
|
|
-- Horizontal scrolling
|
|
if x ~= 0 and hasHorizontalOverflow then
|
|
local delta = -x * self.scrollSpeed
|
|
local newScrollX = self._scrollX + delta
|
|
self:setScroll(newScrollX, nil)
|
|
scrolled = true
|
|
end
|
|
|
|
return scrolled
|
|
end
|
|
|
|
--- Update scrollbar hover state based on mouse position
|
|
---@param element Element The parent Element instance
|
|
---@param mouseX number
|
|
---@param mouseY number
|
|
function ScrollManager:updateHoverState(element, mouseX, mouseY)
|
|
local scrollbar = self:getScrollbarAtPosition(element, mouseX, mouseY)
|
|
|
|
if scrollbar then
|
|
if scrollbar.component == "vertical" then
|
|
self._scrollbarHoveredVertical = true
|
|
self._scrollbarHoveredHorizontal = false
|
|
elseif scrollbar.component == "horizontal" then
|
|
self._scrollbarHoveredVertical = false
|
|
self._scrollbarHoveredHorizontal = true
|
|
end
|
|
else
|
|
self._scrollbarHoveredVertical = false
|
|
self._scrollbarHoveredHorizontal = false
|
|
end
|
|
end
|
|
|
|
--- Reset scrollbar press handled flag (call at start of frame)
|
|
function ScrollManager:resetScrollbarPressFlag()
|
|
self._scrollbarPressHandled = false
|
|
end
|
|
|
|
--- Check if scrollbar press was handled this frame
|
|
---@return boolean
|
|
function ScrollManager:wasScrollbarPressHandled()
|
|
return self._scrollbarPressHandled
|
|
end
|
|
|
|
--- Set scrollbar press handled flag
|
|
function ScrollManager:setScrollbarPressHandled()
|
|
self._scrollbarPressHandled = true
|
|
end
|
|
|
|
--- Get state for immediate mode persistence
|
|
---@return table State data
|
|
function ScrollManager:getState()
|
|
return {
|
|
scrollX = self._scrollX,
|
|
scrollY = self._scrollY,
|
|
scrollbarDragging = self._scrollbarDragging,
|
|
hoveredScrollbar = self._hoveredScrollbar,
|
|
scrollbarDragOffset = self._scrollbarDragOffset,
|
|
}
|
|
end
|
|
|
|
--- Set state from immediate mode persistence
|
|
---@param state table State data
|
|
function ScrollManager:setState(state)
|
|
if not state then
|
|
return
|
|
end
|
|
|
|
if state.scrollX then
|
|
self._scrollX = state.scrollX
|
|
end
|
|
if state.scrollY then
|
|
self._scrollY = state.scrollY
|
|
end
|
|
if state.scrollbarDragging ~= nil then
|
|
self._scrollbarDragging = state.scrollbarDragging
|
|
end
|
|
if state.hoveredScrollbar then
|
|
self._hoveredScrollbar = state.hoveredScrollbar
|
|
end
|
|
if state.scrollbarDragOffset then
|
|
self._scrollbarDragOffset = state.scrollbarDragOffset
|
|
end
|
|
end
|
|
|
|
--- Handle touch press for scrolling
|
|
---@param touchX number
|
|
---@param touchY number
|
|
---@return boolean -- True if touch scroll started
|
|
function ScrollManager:handleTouchPress(touchX, touchY)
|
|
if not self.touchScrollEnabled then
|
|
return false
|
|
end
|
|
|
|
local overflowX = self.overflowX or self.overflow
|
|
local overflowY = self.overflowY or self.overflow
|
|
|
|
if not (overflowX == "scroll" or overflowX == "auto" or overflowY == "scroll" or overflowY == "auto") then
|
|
return false
|
|
end
|
|
|
|
-- Stop momentum scrolling if active
|
|
if self._momentumScrolling then
|
|
self._momentumScrolling = false
|
|
self._scrollVelocityX = 0
|
|
self._scrollVelocityY = 0
|
|
end
|
|
|
|
-- Start touch scrolling
|
|
self._touchScrolling = true
|
|
self._lastTouchX = touchX
|
|
self._lastTouchY = touchY
|
|
self._lastTouchTime = love.timer.getTime()
|
|
|
|
return true
|
|
end
|
|
|
|
--- Handle touch move for scrolling
|
|
---@param touchX number
|
|
---@param touchY number
|
|
---@return boolean -- True if touch scroll was handled
|
|
function ScrollManager:handleTouchMove(touchX, touchY)
|
|
if not self._touchScrolling then
|
|
return false
|
|
end
|
|
|
|
local currentTime = love.timer.getTime()
|
|
local dt = currentTime - self._lastTouchTime
|
|
|
|
if dt <= 0 then
|
|
return false
|
|
end
|
|
|
|
-- Calculate delta and velocity
|
|
local dx = touchX - self._lastTouchX
|
|
local dy = touchY - self._lastTouchY
|
|
|
|
-- Invert deltas (touch moves opposite to scroll)
|
|
dx = -dx
|
|
dy = -dy
|
|
|
|
-- Calculate velocity (pixels per second)
|
|
self._scrollVelocityX = dx / dt
|
|
self._scrollVelocityY = dy / dt
|
|
|
|
-- Apply scroll with bounce if enabled
|
|
if self.bounceEnabled then
|
|
-- Allow overscroll
|
|
local newScrollX = self._scrollX + dx
|
|
local newScrollY = self._scrollY + dy
|
|
|
|
-- Clamp to max overscroll limits
|
|
local minScrollX = -self.maxOverscroll
|
|
local maxScrollX = self._maxScrollX + self.maxOverscroll
|
|
local minScrollY = -self.maxOverscroll
|
|
local maxScrollY = self._maxScrollY + self.maxOverscroll
|
|
|
|
newScrollX = self._utils.clamp(newScrollX, minScrollX, maxScrollX)
|
|
newScrollY = self._utils.clamp(newScrollY, minScrollY, maxScrollY)
|
|
|
|
self._scrollX = newScrollX
|
|
self._scrollY = newScrollY
|
|
else
|
|
-- Normal clamped scrolling
|
|
self:scrollBy(dx, dy)
|
|
end
|
|
|
|
-- Update last touch state
|
|
self._lastTouchX = touchX
|
|
self._lastTouchY = touchY
|
|
self._lastTouchTime = currentTime
|
|
|
|
return true
|
|
end
|
|
|
|
--- Handle touch release for scrolling
|
|
---@return boolean -- True if touch scroll was active
|
|
function ScrollManager:handleTouchRelease()
|
|
if not self._touchScrolling then
|
|
return false
|
|
end
|
|
|
|
self._touchScrolling = false
|
|
|
|
-- Start momentum scrolling if enabled and velocity is significant
|
|
if self.momentumScrollEnabled then
|
|
local velocityThreshold = 50 -- pixels per second
|
|
local totalVelocity = math.sqrt(self._scrollVelocityX ^ 2 + self._scrollVelocityY ^ 2)
|
|
|
|
if totalVelocity > velocityThreshold then
|
|
self._momentumScrolling = true
|
|
else
|
|
self._scrollVelocityX = 0
|
|
self._scrollVelocityY = 0
|
|
end
|
|
else
|
|
self._scrollVelocityX = 0
|
|
self._scrollVelocityY = 0
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- Update momentum scrolling (call every frame with dt)
|
|
---@param dt number Delta time in seconds
|
|
function ScrollManager:update(dt)
|
|
if not self._momentumScrolling then
|
|
-- Handle bounce back if overscrolled
|
|
if self.bounceEnabled then
|
|
self:_updateBounce(dt)
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Apply velocity to scroll position
|
|
local dx = self._scrollVelocityX * dt
|
|
local dy = self._scrollVelocityY * dt
|
|
|
|
if self.bounceEnabled then
|
|
-- Allow overscroll during momentum
|
|
self._scrollX = self._scrollX + dx
|
|
self._scrollY = self._scrollY + dy
|
|
else
|
|
self:scrollBy(dx, dy)
|
|
end
|
|
|
|
-- Apply friction (exponential decay)
|
|
self._scrollVelocityX = self._scrollVelocityX * self.scrollFriction
|
|
self._scrollVelocityY = self._scrollVelocityY * self.scrollFriction
|
|
|
|
-- Stop momentum when velocity is very low
|
|
local totalVelocity = math.sqrt(self._scrollVelocityX ^ 2 + self._scrollVelocityY ^ 2)
|
|
if totalVelocity < 1 then
|
|
self._momentumScrolling = false
|
|
self._scrollVelocityX = 0
|
|
self._scrollVelocityY = 0
|
|
end
|
|
|
|
-- Handle bounce back if overscrolled
|
|
if self.bounceEnabled then
|
|
self:_updateBounce(dt)
|
|
end
|
|
end
|
|
|
|
--- Update bounce effect when overscrolled (internal)
|
|
---@param dt number Delta time in seconds
|
|
function ScrollManager:_updateBounce(dt)
|
|
local bounced = false
|
|
|
|
-- Bounce back horizontal overscroll
|
|
if self._scrollX < 0 then
|
|
local springForce = -self._scrollX * self.bounceStiffness
|
|
self._scrollX = self._scrollX + springForce
|
|
if math.abs(self._scrollX) < 0.5 then
|
|
self._scrollX = 0
|
|
end
|
|
bounced = true
|
|
elseif self._scrollX > self._maxScrollX then
|
|
local overflow = self._scrollX - self._maxScrollX
|
|
local springForce = -overflow * self.bounceStiffness
|
|
self._scrollX = self._scrollX + springForce
|
|
if math.abs(overflow) < 0.5 then
|
|
self._scrollX = self._maxScrollX
|
|
end
|
|
bounced = true
|
|
end
|
|
|
|
-- Bounce back vertical overscroll
|
|
if self._scrollY < 0 then
|
|
local springForce = -self._scrollY * self.bounceStiffness
|
|
self._scrollY = self._scrollY + springForce
|
|
if math.abs(self._scrollY) < 0.5 then
|
|
self._scrollY = 0
|
|
end
|
|
bounced = true
|
|
elseif self._scrollY > self._maxScrollY then
|
|
local overflow = self._scrollY - self._maxScrollY
|
|
local springForce = -overflow * self.bounceStiffness
|
|
self._scrollY = self._scrollY + springForce
|
|
if math.abs(overflow) < 0.5 then
|
|
self._scrollY = self._maxScrollY
|
|
end
|
|
bounced = true
|
|
end
|
|
|
|
-- Stop momentum if bouncing
|
|
if bounced and self._momentumScrolling then
|
|
-- Reduce velocity during bounce
|
|
self._scrollVelocityX = self._scrollVelocityX * 0.9
|
|
self._scrollVelocityY = self._scrollVelocityY * 0.9
|
|
end
|
|
end
|
|
|
|
--- Check if currently touch scrolling
|
|
---@return boolean
|
|
function ScrollManager:isTouchScrolling()
|
|
return self._touchScrolling
|
|
end
|
|
|
|
--- Check if currently momentum scrolling
|
|
---@return boolean
|
|
function ScrollManager:isMomentumScrolling()
|
|
return self._momentumScrolling
|
|
end
|
|
|
|
|
|
--- Cleanup method to break circular references (for immediate mode)
|
|
function ScrollManager:_cleanup()
|
|
-- Cleanup breaks circular references only
|
|
-- The main circular ref is: Element → ScrollManager → element → Element
|
|
-- Breaking element ref would break functionality, so we keep it
|
|
-- Module refs (_utils, _Color) are not circular, they're shared singletons
|
|
-- In immediate mode, the whole element will be GC'd anyway, so minimal cleanup needed
|
|
end
|
|
|
|
return ScrollManager
|