input, adding back examples

This commit is contained in:
Michael Freno
2025-10-23 09:54:17 -04:00
parent 971e5cb9d8
commit f963fc4540
17 changed files with 4381 additions and 4 deletions

View File

@@ -0,0 +1,241 @@
--[[
FlexLove Example 04: Responsive Units
This example demonstrates responsive unit systems in FlexLove:
- Viewport units (vw, vh)
- Percentage units (%)
- Pixel units (px)
- How elements resize with the window
Run with: love /path/to/libs/examples/04_responsive_units.lua
Try resizing the window to see responsive behavior!
]]
local Lv = love
local FlexLove = require("../FlexLove")
local Gui = FlexLove.Gui
local Color = FlexLove.Color
local enums = FlexLove.enums
function Lv.load()
Gui.init({
baseScale = { width = 1920, height = 1080 }
})
-- Title
Gui.new({
x = "2vw",
y = "2vh",
width = "96vw",
height = "6vh",
text = "FlexLove Example 04: Responsive Units - Try Resizing!",
textSize = "4vh",
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
-- ========================================
-- Section 1: Viewport Width Units (vw)
-- ========================================
Gui.new({
x = "2vw",
y = "10vh",
width = "96vw",
height = "3vh",
text = "Viewport Width (vw) - Scales with window width",
textSize = "2.5vh",
textColor = Color.new(0.9, 0.9, 0.9, 1),
})
local vwContainer = Gui.new({
x = "2vw",
y = "14vh",
width = "96vw",
height = "12vh",
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.HORIZONTAL,
justifyContent = enums.JustifyContent.SPACE_EVENLY,
alignItems = enums.AlignItems.CENTER,
backgroundColor = Color.new(0.1, 0.1, 0.15, 1),
border = { top = true, right = true, bottom = true, left = true },
borderColor = Color.new(0.3, 0.3, 0.4, 1),
})
-- Elements with vw widths
local vwWidths = { "10vw", "15vw", "20vw", "25vw" }
local colors = {
Color.new(0.8, 0.3, 0.3, 1),
Color.new(0.3, 0.8, 0.3, 1),
Color.new(0.3, 0.3, 0.8, 1),
Color.new(0.8, 0.8, 0.3, 1),
}
for i, width in ipairs(vwWidths) do
Gui.new({
parent = vwContainer,
width = width,
height = "8vh",
backgroundColor = colors[i],
text = width,
textSize = "1.8vh",
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
end
-- ========================================
-- Section 2: Viewport Height Units (vh)
-- ========================================
Gui.new({
x = "2vw",
y = "28vh",
width = "96vw",
height = "3vh",
text = "Viewport Height (vh) - Scales with window height",
textSize = "2.5vh",
textColor = Color.new(0.9, 0.9, 0.9, 1),
})
local vhContainer = Gui.new({
x = "2vw",
y = "32vh",
width = "96vw",
height = "30vh",
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.HORIZONTAL,
justifyContent = enums.JustifyContent.SPACE_EVENLY,
alignItems = enums.AlignItems.FLEX_END,
backgroundColor = Color.new(0.1, 0.15, 0.1, 1),
border = { top = true, right = true, bottom = true, left = true },
borderColor = Color.new(0.3, 0.4, 0.3, 1),
})
-- Elements with vh heights
local vhHeights = { "8vh", "12vh", "16vh", "20vh", "24vh" }
for i, height in ipairs(vhHeights) do
local hue = (i - 1) / 4
Gui.new({
parent = vhContainer,
width = "16vw",
height = height,
backgroundColor = Color.new(0.3 + hue * 0.5, 0.5, 0.7 - hue * 0.4, 1),
text = height,
textSize = "1.8vh",
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
end
-- ========================================
-- Section 3: Percentage Units (%)
-- ========================================
Gui.new({
x = "2vw",
y = "64vh",
width = "46vw",
height = "3vh",
text = "Percentage (%) - Relative to parent",
textSize = "2.5vh",
textColor = Color.new(0.9, 0.9, 0.9, 1),
})
local percentContainer = Gui.new({
x = "2vw",
y = "68vh",
width = "46vw",
height = "28vh",
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.VERTICAL,
justifyContent = enums.JustifyContent.SPACE_EVENLY,
alignItems = enums.AlignItems.STRETCH,
backgroundColor = Color.new(0.15, 0.1, 0.15, 1),
border = { top = true, right = true, bottom = true, left = true },
borderColor = Color.new(0.4, 0.3, 0.4, 1),
padding = { top = 10, right = 10, bottom = 10, left = 10 },
})
-- Child elements with percentage widths
local percentWidths = { "25%", "50%", "75%", "100%" }
for i, width in ipairs(percentWidths) do
local progress = (i - 1) / 3
Gui.new({
parent = percentContainer,
width = width,
height = "5vh",
backgroundColor = Color.new(0.6, 0.4 + progress * 0.4, 0.7 - progress * 0.4, 1),
text = width .. " of parent",
textSize = "1.8vh",
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
})
end
-- ========================================
-- Section 4: Pixel Units (px) - Fixed Size
-- ========================================
Gui.new({
x = "50vw",
y = "64vh",
width = "48vw",
height = "3vh",
text = "Pixels (px) - Fixed size (doesn't resize)",
textSize = "2.5vh",
textColor = Color.new(0.9, 0.9, 0.9, 1),
})
local pxContainer = Gui.new({
x = "50vw",
y = "68vh",
width = "48vw",
height = "28vh",
positioning = enums.Positioning.FLEX,
flexDirection = enums.FlexDirection.HORIZONTAL,
justifyContent = enums.JustifyContent.CENTER,
alignItems = enums.AlignItems.CENTER,
gap = 10,
backgroundColor = Color.new(0.1, 0.12, 0.15, 1),
border = { top = true, right = true, bottom = true, left = true },
borderColor = Color.new(0.3, 0.35, 0.4, 1),
})
-- Fixed pixel size elements
local pxSizes = {
{ w = 80, h = 80 },
{ w = 100, h = 100 },
{ w = 120, h = 120 },
}
for i, size in ipairs(pxSizes) do
Gui.new({
parent = pxContainer,
width = size.w,
height = size.h,
backgroundColor = Color.new(0.8 - i * 0.2, 0.3 + i * 0.2, 0.5, 1),
text = size.w .. "px",
textSize = "1.8vh",
textColor = Color.new(1, 1, 1, 1),
textAlign = enums.TextAlign.CENTER,
cornerRadius = 5,
})
end
end
function Lv.update(dt)
Gui.update(dt)
end
function Lv.draw()
Lv.graphics.clear(0.05, 0.05, 0.08, 1)
Gui.draw()
end
function Lv.resize(w, h)
Gui.resize(w, h)
end