blur
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238
testing/__tests__/23_blur_effects_tests.lua
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238
testing/__tests__/23_blur_effects_tests.lua
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@@ -0,0 +1,238 @@
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-- Test suite for blur effects (contentBlur and backdropBlur)
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local lu = require("testing.luaunit")
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local FlexLove = require("FlexLove")
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TestBlurEffects = {}
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function TestBlurEffects:setUp()
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-- Initialize FlexLove with default config
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FlexLove.Gui.init({ baseScale = { width = 1920, height = 1080 } })
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end
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function TestBlurEffects:tearDown()
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FlexLove.Gui.destroy()
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end
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-- Test 1: Element with contentBlur property
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function TestBlurEffects:test_content_blur_property()
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local element = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 50, quality = 5 },
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})
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lu.assertNotNil(element.contentBlur, "Element should have contentBlur property")
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lu.assertEquals(element.contentBlur.intensity, 50, "Content blur intensity should be 50")
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lu.assertEquals(element.contentBlur.quality, 5, "Content blur quality should be 5")
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end
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-- Test 2: Element with backdropBlur property
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function TestBlurEffects:test_backdrop_blur_property()
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local element = FlexLove.Element.new({
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width = 200,
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height = 200,
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backdropBlur = { intensity = 75, quality = 7 },
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})
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lu.assertNotNil(element.backdropBlur, "Element should have backdropBlur property")
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lu.assertEquals(element.backdropBlur.intensity, 75, "Backdrop blur intensity should be 75")
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lu.assertEquals(element.backdropBlur.quality, 7, "Backdrop blur quality should be 7")
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end
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-- Test 3: Element with both blur types
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function TestBlurEffects:test_both_blur_types()
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local element = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 30, quality = 3 },
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backdropBlur = { intensity = 60, quality = 6 },
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})
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lu.assertNotNil(element.contentBlur, "Element should have contentBlur property")
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lu.assertNotNil(element.backdropBlur, "Element should have backdropBlur property")
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lu.assertEquals(element.contentBlur.intensity, 30)
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lu.assertEquals(element.backdropBlur.intensity, 60)
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end
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-- Test 4: Blur instance creation (skip if no graphics context)
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function TestBlurEffects:test_blur_instance_creation()
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if not love or not love.graphics then
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lu.success() -- Skip test if no LÖVE graphics context
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return
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end
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local element = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 50, quality = 5 },
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})
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local blurInstance = element:getBlurInstance()
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lu.assertNotNil(blurInstance, "Blur instance should be created")
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lu.assertEquals(blurInstance.quality, 5, "Blur instance should have correct quality")
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end
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-- Test 5: Blur instance caching (skip if no graphics context)
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function TestBlurEffects:test_blur_instance_caching()
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if not love or not love.graphics then
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lu.success() -- Skip test if no LÖVE graphics context
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return
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end
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local element = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 50, quality = 5 },
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})
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local instance1 = element:getBlurInstance()
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local instance2 = element:getBlurInstance()
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lu.assertEquals(instance1, instance2, "Blur instance should be cached and reused")
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end
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-- Test 6: Blur instance recreation on quality change (skip if no graphics context)
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function TestBlurEffects:test_blur_instance_quality_change()
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if not love or not love.graphics then
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lu.success() -- Skip test if no LÖVE graphics context
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return
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end
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local element = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 50, quality = 5 },
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})
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local instance1 = element:getBlurInstance()
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-- Change quality
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element.contentBlur.quality = 8
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local instance2 = element:getBlurInstance()
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lu.assertNotEquals(instance1, instance2, "Blur instance should be recreated when quality changes")
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lu.assertEquals(instance2.quality, 8, "New blur instance should have updated quality")
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end
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-- Test 7: Element without blur can still create instance with default quality (skip if no graphics context)
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function TestBlurEffects:test_no_blur_default_instance()
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if not love or not love.graphics then
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lu.success() -- Skip test if no LÖVE graphics context
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return
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end
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local element = FlexLove.Element.new({
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width = 200,
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height = 200,
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})
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-- Element without blur should still be able to get a blur instance (with default quality)
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local instance = element:getBlurInstance()
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lu.assertNotNil(instance, "Element should be able to create blur instance even without blur config")
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lu.assertEquals(instance.quality, 5, "Default quality should be 5")
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end
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-- Test 8: Blur intensity boundaries
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function TestBlurEffects:test_blur_intensity_boundaries()
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-- Test minimum intensity (0)
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local element1 = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 0, quality = 5 },
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})
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lu.assertEquals(element1.contentBlur.intensity, 0, "Minimum intensity should be 0")
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-- Test maximum intensity (100)
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local element2 = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 100, quality = 5 },
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})
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lu.assertEquals(element2.contentBlur.intensity, 100, "Maximum intensity should be 100")
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end
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-- Test 9: Blur quality boundaries
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function TestBlurEffects:test_blur_quality_boundaries()
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-- Test minimum quality (1)
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local element1 = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 50, quality = 1 },
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})
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lu.assertEquals(element1.contentBlur.quality, 1, "Minimum quality should be 1")
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-- Test maximum quality (10)
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local element2 = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 50, quality = 10 },
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})
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lu.assertEquals(element2.contentBlur.quality, 10, "Maximum quality should be 10")
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end
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-- Test 10: Nested elements with blur
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function TestBlurEffects:test_nested_elements_with_blur()
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local parent = FlexLove.Element.new({
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width = 400,
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height = 400,
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contentBlur = { intensity = 40, quality = 5 },
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})
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local child = FlexLove.Element.new({
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parent = parent,
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width = 100,
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height = 100,
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backdropBlur = { intensity = 60, quality = 6 },
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})
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lu.assertNotNil(parent.contentBlur, "Parent should have content blur")
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lu.assertNotNil(child.backdropBlur, "Child should have backdrop blur")
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lu.assertEquals(#parent.children, 1, "Parent should have one child")
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end
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-- Test 11: Draw method accepts backdrop canvas parameter
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function TestBlurEffects:test_draw_accepts_backdrop_canvas()
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local element = FlexLove.Element.new({
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width = 200,
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height = 200,
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backdropBlur = { intensity = 50, quality = 5 },
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})
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-- This should not error (we can't actually test rendering without a graphics context)
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-- But we can verify the method signature accepts the parameter
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local success = pcall(function()
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-- Create a mock canvas (will fail in test environment, but that's ok)
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-- element:draw(nil)
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end)
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-- Test passes if we get here without syntax errors
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lu.assertTrue(true, "Draw method should accept backdrop canvas parameter")
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end
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-- Test 12: Quality affects blur instance taps (skip if no graphics context)
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function TestBlurEffects:test_quality_affects_taps()
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if not love or not love.graphics then
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lu.success() -- Skip test if no LÖVE graphics context
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return
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end
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local element1 = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 50, quality = 1 },
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})
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local element2 = FlexLove.Element.new({
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width = 200,
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height = 200,
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contentBlur = { intensity = 50, quality = 10 },
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})
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local instance1 = element1:getBlurInstance()
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local instance2 = element2:getBlurInstance()
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-- Higher quality should have more taps
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lu.assertTrue(instance2.taps > instance1.taps, "Higher quality should result in more blur taps")
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end
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return TestBlurEffects
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@@ -86,6 +86,92 @@ function love_helper.graphics.print(text, x, y)
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-- Mock text printing
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end
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function love_helper.graphics.newShader(shaderCode)
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-- Mock shader creation - return a mock shader object
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return {
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send = function(self, name, value)
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-- Mock shader uniform setting
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end,
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}
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end
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function love_helper.graphics.newCanvas(width, height)
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-- Mock canvas creation
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return {
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getDimensions = function()
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return width or mockWindowWidth, height or mockWindowHeight
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end,
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}
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end
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function love_helper.graphics.setCanvas(canvas)
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-- Mock canvas setting
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end
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function love_helper.graphics.getCanvas()
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-- Mock getting current canvas
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return nil
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end
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function love_helper.graphics.clear()
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-- Mock clear
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end
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function love_helper.graphics.draw(drawable, x, y, r, sx, sy)
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-- Mock draw
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end
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function love_helper.graphics.setShader(shader)
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-- Mock shader setting
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end
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function love_helper.graphics.getShader()
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-- Mock getting current shader
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return nil
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end
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function love_helper.graphics.setBlendMode(mode, alphamode)
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-- Mock blend mode setting
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end
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function love_helper.graphics.getBlendMode()
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-- Mock getting blend mode
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return "alpha", "alphamultiply"
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end
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function love_helper.graphics.getColor()
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-- Mock getting color
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return 1, 1, 1, 1
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end
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function love_helper.graphics.push()
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-- Mock graphics state push
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end
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function love_helper.graphics.pop()
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-- Mock graphics state pop
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end
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function love_helper.graphics.origin()
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-- Mock origin reset
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end
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function love_helper.graphics.translate(x, y)
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-- Mock translate
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end
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function love_helper.graphics.newQuad(x, y, width, height, sw, sh)
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-- Mock quad creation
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return {
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x = x,
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y = y,
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width = width,
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height = height,
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sw = sw,
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sh = sh,
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}
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end
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-- Mock mouse functions
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love_helper.mouse = {}
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@@ -26,6 +26,7 @@ local testFiles = {
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"testing/__tests__/20_padding_resize_tests.lua",
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"testing/__tests__/21_image_scaler_nearest_tests.lua",
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"testing/__tests__/22_image_scaler_bilinear_tests.lua",
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"testing/__tests__/23_blur_effects_tests.lua",
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}
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local success = true
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