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README.md
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README.md
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**A comprehensive UI library providing flexbox/grid layouts, theming, animations, and event handling for LÖVE2D games.**
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**A comprehensive UI library providing flexbox/grid layouts, theming, animations, and event handling for LÖVE2D games.**
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FlexLöve is a lightweight, flexible GUI library for Löve2D that implements a flexbox-based layout system.
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FlexLöve is a flexible GUI library for Löve2D that implements a flexbox-based layout system.
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The goals of this project are two-fold, first, anyone with basic CSS knowledge should be able to
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The goals of this project are two-fold, first, to make a UI library that anyone with basic CSS knowledge can run with a minimal learning curve, and second, to have a single library take you from early prototyping to production easily and gradually.
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use this library with minimal learning curve. Second, this library should take you from early prototyping to production.
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## ⚠️ Development Status
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This library is under rapid, active development. While many features are functional, some aspects may change or have incomplete/broken implementations.
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## Features
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## Features
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- **Text Rendering**: Flexible text display with alignment and auto-scaling
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- **Text Rendering**: Flexible text display with alignment and auto-scaling
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- **Corner Radius**: Rounded corners with individual corner control
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- **Corner Radius**: Rounded corners with individual corner control
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- **Advanced Positioning**: Absolute, relative, flex, and grid positioning modes
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- **Advanced Positioning**: Absolute, relative, flex, and grid positioning modes
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- **Multi-Touch & Gestures(Not yet tested)**: Touch event tracking, gesture recognition (tap, double-tap, long-press, swipe, pan, pinch, rotate), and touch scrolling with momentum/bounce
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- **(Warning - Alpha-stages - Not yet tested) Multi-Touch & Gestures**: Touch event tracking, gesture recognition (tap, double-tap, long-press, swipe, pan, pinch, rotate), and touch scrolling with momentum/bounce
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## Quick Start
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## Quick Start
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Going this route, you will need to link the luarocks path to your project:
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Going this route, you will need to link the luarocks path to your project:
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(for mac/linux)
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(for mac/linux)
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```lua
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```lua
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package.path = package.path .. ";/Users/<your_username>/.luarocks/share/lua/5.1/?.lua"
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package.path = package.path .. ";/Users/<username>/.luarocks/share/lua/<version>/?.lua"
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package.path = package.path .. ";/Users/<your_username>/.luarocks/share/lua/5.1/?/init.lua"
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package.path = package.path .. ";/Users/<username>/.luarocks/share/lua/<version>/?/init.lua"
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package.cpath = package.cpath .. ";/Users/<your_username>/.luarocks/lib/lua/5.1/?.so"
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package.cpath = package.cpath .. ";/Users/<username>/.luarocks/lib/lua/<version>/?.so"
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```
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```
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```lua
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```lua
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local FlexLove = require("FlexLove")
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local FlexLove = require("FlexLove")
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function love.load()
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-- (Optional) Initialize with a theme and immediate mode
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-- (Optional) Initialize with a theme and immediate mode
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FlexLove.init({
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FlexLove.init({
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theme = "space",
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theme = "space",
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immediateMode = true
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immediateMode = true
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})
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})
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end
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function love.update(dt)
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function love.update(dt)
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FlexLove.update(dt)
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FlexLove.update(dt)
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Going this route, you will need to link the luarocks path to your project:
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Going this route, you will need to link the luarocks path to your project:
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(for mac/linux)
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(for mac/linux)
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```lua
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```lua
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package.path = package.path .. ";/Users/<your_username>/.luarocks/share/lua/5.1/?.lua"
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package.path = package.path .. ";/Users/<username>/.luarocks/share/lua/<version>/?.lua"
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package.path = package.path .. ";/Users/<your_username>/.luarocks/share/lua/5.1/?/init.lua"
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package.path = package.path .. ";/Users/<username>/.luarocks/share/lua/<version>/?/init.lua"
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package.cpath = package.cpath .. ";/Users/<your_username>/.luarocks/lib/lua/5.1/?.so"
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package.cpath = package.cpath .. ";/Users/<username>/.luarocks/lib/lua/<version>/?.so"
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```
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```
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]],
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]],
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homepage = "https://mikefreno.github.io/FlexLove/",
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homepage = "https://mikefreno.github.io/FlexLove/",
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