scrollbars fixed
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,5 +1,7 @@
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Cartographer.lua
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OverlayStats.lua
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lume.lua
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lurker.lua
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themes/metal/
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themes/space/
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.DS_STORE
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@@ -171,6 +171,7 @@ Public API methods to access internal state:
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---@field objectPosition string? -- Image position like "center center", "top left", "50% 50%" (default: "center center")
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---@field imageOpacity number? -- Image opacity 0-1 (default: 1, combines with element opacity)
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---@field _loadedImage love.Image? -- Internal: cached loaded image
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---@field hideScrollbars boolean|{vertical:boolean, horizontal:boolean}? -- Hide scrollbars (boolean for both, or table for individual control)
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local Element = {}
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Element.__index = Element
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@@ -1126,6 +1127,22 @@ function Element.new(props)
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self.scrollbarRadius = props.scrollbarRadius or 6
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self.scrollbarPadding = props.scrollbarPadding or 2
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self.scrollSpeed = props.scrollSpeed or 20
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-- hideScrollbars can be boolean or table {vertical: boolean, horizontal: boolean}
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if props.hideScrollbars ~= nil then
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if type(props.hideScrollbars) == "boolean" then
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self.hideScrollbars = { vertical = props.hideScrollbars, horizontal = props.hideScrollbars }
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elseif type(props.hideScrollbars) == "table" then
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self.hideScrollbars = {
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vertical = props.hideScrollbars.vertical ~= nil and props.hideScrollbars.vertical or false,
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horizontal = props.hideScrollbars.horizontal ~= nil and props.hideScrollbars.horizontal or false,
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}
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else
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self.hideScrollbars = { vertical = false, horizontal = false }
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end
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else
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self.hideScrollbars = { vertical = false, horizontal = false }
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end
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-- Internal overflow state
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self._overflowX = false
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@@ -1140,10 +1157,12 @@ function Element.new(props)
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self._maxScrollY = 0
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-- Scrollbar interaction state
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self._scrollbarHovered = false
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self._scrollbarHoveredVertical = false
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self._scrollbarHoveredHorizontal = false
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self._scrollbarDragging = false
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self._hoveredScrollbar = nil -- "vertical" or "horizontal"
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self._scrollbarDragOffset = 0 -- Offset from thumb top when drag started
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self._scrollbarPressHandled = false -- Track if scrollbar press was handled this frame
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return self
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end
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@@ -1312,21 +1331,21 @@ function Element:_drawScrollbars(dims)
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local x, y = self.x, self.y
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local w, h = self.width, self.height
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-- Determine thumb color based on state
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local thumbColor = self.scrollbarColor
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if self._scrollbarDragging then
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-- Active state: brighter
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thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
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elseif self._scrollbarHovered then
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-- Hover state: slightly brighter
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thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
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end
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-- Vertical scrollbar
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if dims.vertical.visible then
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if dims.vertical.visible and not self.hideScrollbars.vertical then
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local trackX = x + w - self.scrollbarWidth - self.scrollbarPadding + self.padding.left
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local trackY = y + self.scrollbarPadding + self.padding.top
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-- Determine thumb color based on state (independent for vertical)
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local thumbColor = self.scrollbarColor
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if self._scrollbarDragging and self._hoveredScrollbar == "vertical" then
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-- Active state: brighter
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thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
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elseif self._scrollbarHoveredVertical then
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-- Hover state: slightly brighter
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thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
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end
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-- Draw track
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love.graphics.setColor(self.scrollbarTrackColor:toRGBA())
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love.graphics.rectangle("fill", trackX, trackY, self.scrollbarWidth, dims.vertical.trackHeight, self.scrollbarRadius)
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@@ -1337,10 +1356,20 @@ function Element:_drawScrollbars(dims)
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end
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-- Horizontal scrollbar
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if dims.horizontal.visible then
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if dims.horizontal.visible and not self.hideScrollbars.horizontal then
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local trackX = x + self.scrollbarPadding + self.padding.left
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local trackY = y + h - self.scrollbarWidth - self.scrollbarPadding + self.padding.top
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-- Determine thumb color based on state (independent for horizontal)
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local thumbColor = self.scrollbarColor
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if self._scrollbarDragging and self._hoveredScrollbar == "horizontal" then
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-- Active state: brighter
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thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
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elseif self._scrollbarHoveredHorizontal then
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-- Hover state: slightly brighter
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thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
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end
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-- Draw track
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love.graphics.setColor(self.scrollbarTrackColor:toRGBA())
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love.graphics.rectangle("fill", trackX, trackY, dims.horizontal.trackWidth, self.scrollbarWidth, self.scrollbarRadius)
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@@ -1370,8 +1399,8 @@ function Element:_getScrollbarAtPosition(mouseX, mouseY)
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local x, y = self.x, self.y
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local w, h = self.width, self.height
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-- Check vertical scrollbar
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if dims.vertical.visible then
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-- Check vertical scrollbar (only if not hidden)
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if dims.vertical.visible and not self.hideScrollbars.vertical then
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local trackX = x + w - self.scrollbarWidth - self.scrollbarPadding + self.padding.left
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local trackY = y + self.scrollbarPadding + self.padding.top
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local trackW = self.scrollbarWidth
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@@ -1389,8 +1418,8 @@ function Element:_getScrollbarAtPosition(mouseX, mouseY)
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end
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end
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-- Check horizontal scrollbar
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if dims.horizontal.visible then
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-- Check horizontal scrollbar (only if not hidden)
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if dims.horizontal.visible and not self.hideScrollbars.horizontal then
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local trackX = x + self.scrollbarPadding + self.padding.left
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local trackY = y + h - self.scrollbarWidth - self.scrollbarPadding + self.padding.top
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local trackW = dims.horizontal.trackWidth
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@@ -2699,16 +2728,30 @@ function Element:update(dt)
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-- Handle scrollbar hover detection
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local mx, my = love.mouse.getPosition()
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local scrollbar = self:_getScrollbarAtPosition(mx, my)
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local wasHovered = self._scrollbarHovered
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if scrollbar then
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self._scrollbarHovered = true
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self._hoveredScrollbar = scrollbar.component
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-- Update independent hover states for vertical and horizontal scrollbars
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if scrollbar and scrollbar.component == "vertical" then
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self._scrollbarHoveredVertical = true
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self._hoveredScrollbar = "vertical"
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else
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if not self._scrollbarDragging then
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self._scrollbarHovered = false
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self._hoveredScrollbar = nil
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if not (self._scrollbarDragging and self._hoveredScrollbar == "vertical") then
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self._scrollbarHoveredVertical = false
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end
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end
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if scrollbar and scrollbar.component == "horizontal" then
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self._scrollbarHoveredHorizontal = true
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self._hoveredScrollbar = "horizontal"
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else
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if not (self._scrollbarDragging and self._hoveredScrollbar == "horizontal") then
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self._scrollbarHoveredHorizontal = false
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end
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end
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-- Clear hoveredScrollbar if neither is hovered
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if not scrollbar and not self._scrollbarDragging then
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self._hoveredScrollbar = nil
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end
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-- Handle scrollbar dragging
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if self._scrollbarDragging and love.mouse.isDown(1) then
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@@ -2718,6 +2761,25 @@ function Element:update(dt)
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self._scrollbarDragging = false
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end
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-- Handle scrollbar click/press (independent of callback)
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-- Check if we should handle scrollbar press for elements with overflow
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local overflowX = self.overflowX or self.overflow
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local overflowY = self.overflowY or self.overflow
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local hasScrollableOverflow = (overflowX == "scroll" or overflowX == "auto" or overflowY == "scroll" or overflowY == "auto")
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if hasScrollableOverflow and not self._scrollbarDragging then
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-- Check for scrollbar press on left mouse button
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if love.mouse.isDown(1) and not self._scrollbarPressHandled then
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local scrollbarPressed = self:_handleScrollbarPress(mx, my, 1)
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if scrollbarPressed then
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self._scrollbarPressHandled = true
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end
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elseif not love.mouse.isDown(1) then
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-- Reset press handled flag when button is released
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self._scrollbarPressHandled = false
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end
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end
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-- Handle click detection for element with enhanced event system
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if self.callback or self.themeComponent then
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-- Clickable area is the border box (x, y already includes padding)
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@@ -2768,10 +2830,11 @@ function Element:update(dt)
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if love.mouse.isDown(button) then
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-- Button is pressed down
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if not self._pressed[button] then
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-- Check if press is on scrollbar first
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if button == 1 and self:_handleScrollbarPress(mx, my, button) then
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-- Check if press is on scrollbar first (skip if already handled)
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if button == 1 and not self._scrollbarPressHandled and self:_handleScrollbarPress(mx, my, button) then
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-- Scrollbar consumed the event, mark as pressed to prevent callback
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self._pressed[button] = true
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self._scrollbarPressHandled = true
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else
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-- Just pressed - fire press event and record drag start position
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local modifiers = getModifiers()
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552
testing/__tests__/30_scrollbar_features_tests.lua
Normal file
552
testing/__tests__/30_scrollbar_features_tests.lua
Normal file
@@ -0,0 +1,552 @@
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package.path = package.path .. ";./?.lua;./game/?.lua;./game/utils/?.lua;./game/components/?.lua;./game/systems/?.lua"
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local luaunit = require("testing.luaunit")
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require("testing.loveStub") -- Required to mock LOVE functions
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local FlexLove = require("FlexLove")
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local Gui, enums, Color = FlexLove.GUI, FlexLove.enums, FlexLove.Color
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local Positioning = enums.Positioning
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-- Create test cases for scrollbar features
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TestScrollbarFeatures = {}
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function TestScrollbarFeatures:setUp()
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-- Clean up before each test
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Gui.destroy()
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end
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function TestScrollbarFeatures:tearDown()
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-- Clean up after each test
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Gui.destroy()
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end
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-- ========================================
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-- Test 1: hideScrollbars with boolean value
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-- ========================================
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function TestScrollbarFeatures:testHideScrollbarsBooleanTrue()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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hideScrollbars = true,
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})
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-- Verify hideScrollbars is properly initialized
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luaunit.assertNotNil(container.hideScrollbars)
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luaunit.assertEquals(type(container.hideScrollbars), "table")
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luaunit.assertEquals(container.hideScrollbars.vertical, true)
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luaunit.assertEquals(container.hideScrollbars.horizontal, true)
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end
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function TestScrollbarFeatures:testHideScrollbarsBooleanFalse()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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hideScrollbars = false,
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})
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-- Verify hideScrollbars defaults to showing scrollbars
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luaunit.assertNotNil(container.hideScrollbars)
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luaunit.assertEquals(container.hideScrollbars.vertical, false)
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luaunit.assertEquals(container.hideScrollbars.horizontal, false)
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end
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-- ========================================
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-- Test 2: hideScrollbars with table configuration
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-- ========================================
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function TestScrollbarFeatures:testHideScrollbarsTableVerticalOnly()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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hideScrollbars = { vertical = true, horizontal = false },
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})
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-- Verify only vertical scrollbar is hidden
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luaunit.assertEquals(container.hideScrollbars.vertical, true)
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luaunit.assertEquals(container.hideScrollbars.horizontal, false)
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end
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function TestScrollbarFeatures:testHideScrollbarsTableHorizontalOnly()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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hideScrollbars = { vertical = false, horizontal = true },
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})
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-- Verify only horizontal scrollbar is hidden
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luaunit.assertEquals(container.hideScrollbars.vertical, false)
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luaunit.assertEquals(container.hideScrollbars.horizontal, true)
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end
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function TestScrollbarFeatures:testHideScrollbarsTableBothHidden()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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hideScrollbars = { vertical = false, horizontal = false },
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})
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-- Verify both scrollbars are shown
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luaunit.assertEquals(container.hideScrollbars.vertical, false)
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luaunit.assertEquals(container.hideScrollbars.horizontal, false)
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end
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-- ========================================
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-- Test 3: Default hideScrollbars behavior
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-- ========================================
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function TestScrollbarFeatures:testHideScrollbarsDefault()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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})
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-- Verify default is to show scrollbars (backward compatibility)
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luaunit.assertNotNil(container.hideScrollbars)
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luaunit.assertEquals(container.hideScrollbars.vertical, false)
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luaunit.assertEquals(container.hideScrollbars.horizontal, false)
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end
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-- ========================================
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-- Test 4: Independent hover states initialization
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-- ========================================
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function TestScrollbarFeatures:testIndependentHoverStatesInitialization()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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})
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-- Verify independent hover states are initialized
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luaunit.assertNotNil(container._scrollbarHoveredVertical)
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luaunit.assertNotNil(container._scrollbarHoveredHorizontal)
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luaunit.assertEquals(container._scrollbarHoveredVertical, false)
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luaunit.assertEquals(container._scrollbarHoveredHorizontal, false)
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end
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-- ========================================
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-- Test 5: Scrollbar dimensions calculation
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-- ========================================
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function TestScrollbarFeatures:testScrollbarDimensionsCalculation()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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positioning = Positioning.FLEX,
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})
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-- Add child that overflows
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local child = Gui.new({
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parent = container,
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width = 300,
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height = 300,
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})
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-- Detect overflow
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container:_detectOverflow()
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-- Calculate scrollbar dimensions
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local dims = container:_calculateScrollbarDimensions()
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-- Verify dimensions structure
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luaunit.assertNotNil(dims.vertical)
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luaunit.assertNotNil(dims.horizontal)
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luaunit.assertNotNil(dims.vertical.visible)
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luaunit.assertNotNil(dims.horizontal.visible)
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end
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-- ========================================
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-- Test 6: Scroll position management
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-- ========================================
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function TestScrollbarFeatures:testScrollPositionSetAndGet()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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positioning = Positioning.FLEX,
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})
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-- Add child that overflows
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local child = Gui.new({
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parent = container,
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width = 300,
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height = 300,
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})
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-- Detect overflow to set max scroll
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container:_detectOverflow()
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-- Set scroll position
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container:setScrollPosition(50, 100)
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-- Get scroll position
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local scrollX, scrollY = container:getScrollPosition()
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luaunit.assertEquals(scrollX, 50)
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luaunit.assertEquals(scrollY, 100)
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end
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function TestScrollbarFeatures:testScrollPositionClamping()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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positioning = Positioning.FLEX,
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})
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-- Add child that overflows
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local child = Gui.new({
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parent = container,
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width = 300,
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height = 300,
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})
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-- Detect overflow to set max scroll
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container:_detectOverflow()
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-- Try to set scroll position beyond max
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container:setScrollPosition(1000, 1000)
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-- Get scroll position - should be clamped to max
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local scrollX, scrollY = container:getScrollPosition()
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local maxScrollX, maxScrollY = container:getMaxScroll()
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luaunit.assertEquals(scrollX, maxScrollX)
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luaunit.assertEquals(scrollY, maxScrollY)
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end
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-- ========================================
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-- Test 7: Scroll by delta
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-- ========================================
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function TestScrollbarFeatures:testScrollByDelta()
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local container = Gui.new({
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x = 0,
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y = 0,
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width = 200,
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height = 200,
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overflow = "scroll",
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positioning = Positioning.FLEX,
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})
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-- Add child that overflows
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local child = Gui.new({
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parent = container,
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width = 300,
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height = 300,
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})
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-- Detect overflow
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container:_detectOverflow()
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-- Initial scroll position
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container:setScrollPosition(50, 50)
|
||||
|
||||
-- Scroll by delta
|
||||
container:scrollBy(10, 20)
|
||||
|
||||
-- Verify new position
|
||||
local scrollX, scrollY = container:getScrollPosition()
|
||||
luaunit.assertEquals(scrollX, 60)
|
||||
luaunit.assertEquals(scrollY, 70)
|
||||
end
|
||||
|
||||
-- ========================================
|
||||
-- Test 8: Scroll to top/bottom/left/right
|
||||
-- ========================================
|
||||
function TestScrollbarFeatures:testScrollToTop()
|
||||
local container = Gui.new({
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = 200,
|
||||
height = 200,
|
||||
overflow = "scroll",
|
||||
positioning = Positioning.FLEX,
|
||||
})
|
||||
|
||||
-- Add child that overflows
|
||||
local child = Gui.new({
|
||||
parent = container,
|
||||
width = 300,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
-- Detect overflow
|
||||
container:_detectOverflow()
|
||||
|
||||
-- Set initial scroll position
|
||||
container:setScrollPosition(50, 50)
|
||||
|
||||
-- Scroll to top
|
||||
container:scrollToTop()
|
||||
|
||||
-- Verify position
|
||||
local scrollX, scrollY = container:getScrollPosition()
|
||||
luaunit.assertEquals(scrollY, 0)
|
||||
end
|
||||
|
||||
function TestScrollbarFeatures:testScrollToBottom()
|
||||
local container = Gui.new({
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = 200,
|
||||
height = 200,
|
||||
overflow = "scroll",
|
||||
positioning = Positioning.FLEX,
|
||||
})
|
||||
|
||||
-- Add child that overflows
|
||||
local child = Gui.new({
|
||||
parent = container,
|
||||
width = 300,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
-- Detect overflow
|
||||
container:_detectOverflow()
|
||||
|
||||
-- Scroll to bottom
|
||||
container:scrollToBottom()
|
||||
|
||||
-- Verify position
|
||||
local scrollX, scrollY = container:getScrollPosition()
|
||||
local maxScrollX, maxScrollY = container:getMaxScroll()
|
||||
luaunit.assertEquals(scrollY, maxScrollY)
|
||||
end
|
||||
|
||||
function TestScrollbarFeatures:testScrollToLeft()
|
||||
local container = Gui.new({
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = 200,
|
||||
height = 200,
|
||||
overflow = "scroll",
|
||||
positioning = Positioning.FLEX,
|
||||
})
|
||||
|
||||
-- Add child that overflows
|
||||
local child = Gui.new({
|
||||
parent = container,
|
||||
width = 300,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
-- Detect overflow
|
||||
container:_detectOverflow()
|
||||
|
||||
-- Set initial scroll position
|
||||
container:setScrollPosition(50, 50)
|
||||
|
||||
-- Scroll to left
|
||||
container:scrollToLeft()
|
||||
|
||||
-- Verify position
|
||||
local scrollX, scrollY = container:getScrollPosition()
|
||||
luaunit.assertEquals(scrollX, 0)
|
||||
end
|
||||
|
||||
function TestScrollbarFeatures:testScrollToRight()
|
||||
local container = Gui.new({
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = 200,
|
||||
height = 200,
|
||||
overflow = "scroll",
|
||||
positioning = Positioning.FLEX,
|
||||
})
|
||||
|
||||
-- Add child that overflows
|
||||
local child = Gui.new({
|
||||
parent = container,
|
||||
width = 300,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
-- Detect overflow
|
||||
container:_detectOverflow()
|
||||
|
||||
-- Scroll to right
|
||||
container:scrollToRight()
|
||||
|
||||
-- Verify position
|
||||
local scrollX, scrollY = container:getScrollPosition()
|
||||
local maxScrollX, maxScrollY = container:getMaxScroll()
|
||||
luaunit.assertEquals(scrollX, maxScrollX)
|
||||
end
|
||||
|
||||
-- ========================================
|
||||
-- Test 9: Get scroll percentage
|
||||
-- ========================================
|
||||
function TestScrollbarFeatures:testGetScrollPercentage()
|
||||
local container = Gui.new({
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = 200,
|
||||
height = 200,
|
||||
overflow = "scroll",
|
||||
positioning = Positioning.FLEX,
|
||||
})
|
||||
|
||||
-- Add child that overflows
|
||||
local child = Gui.new({
|
||||
parent = container,
|
||||
width = 300,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
-- Detect overflow
|
||||
container:_detectOverflow()
|
||||
|
||||
-- Scroll to middle
|
||||
local maxScrollX, maxScrollY = container:getMaxScroll()
|
||||
container:setScrollPosition(maxScrollX / 2, maxScrollY / 2)
|
||||
|
||||
-- Get scroll percentage
|
||||
local percentX, percentY = container:getScrollPercentage()
|
||||
luaunit.assertAlmostEquals(percentX, 0.5, 0.01)
|
||||
luaunit.assertAlmostEquals(percentY, 0.5, 0.01)
|
||||
end
|
||||
|
||||
-- ========================================
|
||||
-- Test 10: Has overflow detection
|
||||
-- ========================================
|
||||
function TestScrollbarFeatures:testHasOverflow()
|
||||
local container = Gui.new({
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = 200,
|
||||
height = 200,
|
||||
overflow = "scroll",
|
||||
positioning = Positioning.FLEX,
|
||||
})
|
||||
|
||||
-- Add child that overflows vertically
|
||||
local child = Gui.new({
|
||||
parent = container,
|
||||
width = 150,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
-- Detect overflow
|
||||
container:_detectOverflow()
|
||||
|
||||
-- Check overflow
|
||||
local hasOverflowX, hasOverflowY = container:hasOverflow()
|
||||
luaunit.assertEquals(hasOverflowX, false)
|
||||
luaunit.assertEquals(hasOverflowY, true)
|
||||
end
|
||||
|
||||
-- ========================================
|
||||
-- Test 11: Get content size
|
||||
-- ========================================
|
||||
function TestScrollbarFeatures:testGetContentSize()
|
||||
local container = Gui.new({
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = 200,
|
||||
height = 200,
|
||||
overflow = "scroll",
|
||||
positioning = Positioning.FLEX,
|
||||
})
|
||||
|
||||
-- Add child with specific size
|
||||
local child = Gui.new({
|
||||
parent = container,
|
||||
width = 300,
|
||||
height = 400,
|
||||
})
|
||||
|
||||
-- Detect overflow
|
||||
container:_detectOverflow()
|
||||
|
||||
-- Get content size
|
||||
local contentWidth, contentHeight = container:getContentSize()
|
||||
luaunit.assertEquals(contentWidth, 300)
|
||||
luaunit.assertEquals(contentHeight, 400)
|
||||
end
|
||||
|
||||
-- ========================================
|
||||
-- Test 12: Scrollbar configuration options
|
||||
-- ========================================
|
||||
function TestScrollbarFeatures:testScrollbarConfigurationOptions()
|
||||
local container = Gui.new({
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = 200,
|
||||
height = 200,
|
||||
overflow = "scroll",
|
||||
scrollbarWidth = 20,
|
||||
scrollbarRadius = 10,
|
||||
scrollbarPadding = 5,
|
||||
scrollSpeed = 30,
|
||||
scrollbarColor = Color.new(1, 0, 0, 1),
|
||||
scrollbarTrackColor = Color.new(0, 1, 0, 1),
|
||||
})
|
||||
|
||||
-- Verify custom configuration
|
||||
luaunit.assertEquals(container.scrollbarWidth, 20)
|
||||
luaunit.assertEquals(container.scrollbarRadius, 10)
|
||||
luaunit.assertEquals(container.scrollbarPadding, 5)
|
||||
luaunit.assertEquals(container.scrollSpeed, 30)
|
||||
luaunit.assertEquals(container.scrollbarColor.r, 1)
|
||||
luaunit.assertEquals(container.scrollbarTrackColor.g, 1)
|
||||
end
|
||||
|
||||
-- ========================================
|
||||
-- Test 13: Wheel scroll handling
|
||||
-- ========================================
|
||||
function TestScrollbarFeatures:testWheelScrollHandling()
|
||||
local container = Gui.new({
|
||||
x = 0,
|
||||
y = 0,
|
||||
width = 200,
|
||||
height = 200,
|
||||
overflow = "scroll",
|
||||
positioning = Positioning.FLEX,
|
||||
})
|
||||
|
||||
-- Add child that overflows
|
||||
local child = Gui.new({
|
||||
parent = container,
|
||||
width = 300,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
-- Detect overflow
|
||||
container:_detectOverflow()
|
||||
|
||||
-- Set initial position away from top so we can scroll up
|
||||
container:setScrollPosition(nil, 50)
|
||||
local initialScrollX, initialScrollY = container:getScrollPosition()
|
||||
|
||||
-- Handle wheel scroll (vertical) - positive y means scroll up
|
||||
local handled = container:_handleWheelScroll(0, 1)
|
||||
|
||||
-- Verify scroll was handled and position changed (scrolled up means lower scroll value)
|
||||
luaunit.assertEquals(handled, true)
|
||||
local scrollX, scrollY = container:getScrollPosition()
|
||||
luaunit.assertTrue(scrollY < initialScrollY, "Expected scroll position to decrease when scrolling up")
|
||||
end
|
||||
|
||||
-- Run the tests
|
||||
os.exit(luaunit.LuaUnit.run())
|
||||
Reference in New Issue
Block a user