scrollbars fixed

This commit is contained in:
Michael Freno
2025-11-02 13:24:55 -05:00
parent dabc054abc
commit dcbc5e965f
3 changed files with 643 additions and 26 deletions

2
.gitignore vendored
View File

@@ -1,5 +1,7 @@
Cartographer.lua Cartographer.lua
OverlayStats.lua OverlayStats.lua
lume.lua
lurker.lua
themes/metal/ themes/metal/
themes/space/ themes/space/
.DS_STORE .DS_STORE

View File

@@ -171,6 +171,7 @@ Public API methods to access internal state:
---@field objectPosition string? -- Image position like "center center", "top left", "50% 50%" (default: "center center") ---@field objectPosition string? -- Image position like "center center", "top left", "50% 50%" (default: "center center")
---@field imageOpacity number? -- Image opacity 0-1 (default: 1, combines with element opacity) ---@field imageOpacity number? -- Image opacity 0-1 (default: 1, combines with element opacity)
---@field _loadedImage love.Image? -- Internal: cached loaded image ---@field _loadedImage love.Image? -- Internal: cached loaded image
---@field hideScrollbars boolean|{vertical:boolean, horizontal:boolean}? -- Hide scrollbars (boolean for both, or table for individual control)
local Element = {} local Element = {}
Element.__index = Element Element.__index = Element
@@ -1127,6 +1128,22 @@ function Element.new(props)
self.scrollbarPadding = props.scrollbarPadding or 2 self.scrollbarPadding = props.scrollbarPadding or 2
self.scrollSpeed = props.scrollSpeed or 20 self.scrollSpeed = props.scrollSpeed or 20
-- hideScrollbars can be boolean or table {vertical: boolean, horizontal: boolean}
if props.hideScrollbars ~= nil then
if type(props.hideScrollbars) == "boolean" then
self.hideScrollbars = { vertical = props.hideScrollbars, horizontal = props.hideScrollbars }
elseif type(props.hideScrollbars) == "table" then
self.hideScrollbars = {
vertical = props.hideScrollbars.vertical ~= nil and props.hideScrollbars.vertical or false,
horizontal = props.hideScrollbars.horizontal ~= nil and props.hideScrollbars.horizontal or false,
}
else
self.hideScrollbars = { vertical = false, horizontal = false }
end
else
self.hideScrollbars = { vertical = false, horizontal = false }
end
-- Internal overflow state -- Internal overflow state
self._overflowX = false self._overflowX = false
self._overflowY = false self._overflowY = false
@@ -1140,10 +1157,12 @@ function Element.new(props)
self._maxScrollY = 0 self._maxScrollY = 0
-- Scrollbar interaction state -- Scrollbar interaction state
self._scrollbarHovered = false self._scrollbarHoveredVertical = false
self._scrollbarHoveredHorizontal = false
self._scrollbarDragging = false self._scrollbarDragging = false
self._hoveredScrollbar = nil -- "vertical" or "horizontal" self._hoveredScrollbar = nil -- "vertical" or "horizontal"
self._scrollbarDragOffset = 0 -- Offset from thumb top when drag started self._scrollbarDragOffset = 0 -- Offset from thumb top when drag started
self._scrollbarPressHandled = false -- Track if scrollbar press was handled this frame
return self return self
end end
@@ -1312,21 +1331,21 @@ function Element:_drawScrollbars(dims)
local x, y = self.x, self.y local x, y = self.x, self.y
local w, h = self.width, self.height local w, h = self.width, self.height
-- Determine thumb color based on state
local thumbColor = self.scrollbarColor
if self._scrollbarDragging then
-- Active state: brighter
thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
elseif self._scrollbarHovered then
-- Hover state: slightly brighter
thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
end
-- Vertical scrollbar -- Vertical scrollbar
if dims.vertical.visible then if dims.vertical.visible and not self.hideScrollbars.vertical then
local trackX = x + w - self.scrollbarWidth - self.scrollbarPadding + self.padding.left local trackX = x + w - self.scrollbarWidth - self.scrollbarPadding + self.padding.left
local trackY = y + self.scrollbarPadding + self.padding.top local trackY = y + self.scrollbarPadding + self.padding.top
-- Determine thumb color based on state (independent for vertical)
local thumbColor = self.scrollbarColor
if self._scrollbarDragging and self._hoveredScrollbar == "vertical" then
-- Active state: brighter
thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
elseif self._scrollbarHoveredVertical then
-- Hover state: slightly brighter
thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
end
-- Draw track -- Draw track
love.graphics.setColor(self.scrollbarTrackColor:toRGBA()) love.graphics.setColor(self.scrollbarTrackColor:toRGBA())
love.graphics.rectangle("fill", trackX, trackY, self.scrollbarWidth, dims.vertical.trackHeight, self.scrollbarRadius) love.graphics.rectangle("fill", trackX, trackY, self.scrollbarWidth, dims.vertical.trackHeight, self.scrollbarRadius)
@@ -1337,10 +1356,20 @@ function Element:_drawScrollbars(dims)
end end
-- Horizontal scrollbar -- Horizontal scrollbar
if dims.horizontal.visible then if dims.horizontal.visible and not self.hideScrollbars.horizontal then
local trackX = x + self.scrollbarPadding + self.padding.left local trackX = x + self.scrollbarPadding + self.padding.left
local trackY = y + h - self.scrollbarWidth - self.scrollbarPadding + self.padding.top local trackY = y + h - self.scrollbarWidth - self.scrollbarPadding + self.padding.top
-- Determine thumb color based on state (independent for horizontal)
local thumbColor = self.scrollbarColor
if self._scrollbarDragging and self._hoveredScrollbar == "horizontal" then
-- Active state: brighter
thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
elseif self._scrollbarHoveredHorizontal then
-- Hover state: slightly brighter
thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
end
-- Draw track -- Draw track
love.graphics.setColor(self.scrollbarTrackColor:toRGBA()) love.graphics.setColor(self.scrollbarTrackColor:toRGBA())
love.graphics.rectangle("fill", trackX, trackY, dims.horizontal.trackWidth, self.scrollbarWidth, self.scrollbarRadius) love.graphics.rectangle("fill", trackX, trackY, dims.horizontal.trackWidth, self.scrollbarWidth, self.scrollbarRadius)
@@ -1370,8 +1399,8 @@ function Element:_getScrollbarAtPosition(mouseX, mouseY)
local x, y = self.x, self.y local x, y = self.x, self.y
local w, h = self.width, self.height local w, h = self.width, self.height
-- Check vertical scrollbar -- Check vertical scrollbar (only if not hidden)
if dims.vertical.visible then if dims.vertical.visible and not self.hideScrollbars.vertical then
local trackX = x + w - self.scrollbarWidth - self.scrollbarPadding + self.padding.left local trackX = x + w - self.scrollbarWidth - self.scrollbarPadding + self.padding.left
local trackY = y + self.scrollbarPadding + self.padding.top local trackY = y + self.scrollbarPadding + self.padding.top
local trackW = self.scrollbarWidth local trackW = self.scrollbarWidth
@@ -1389,8 +1418,8 @@ function Element:_getScrollbarAtPosition(mouseX, mouseY)
end end
end end
-- Check horizontal scrollbar -- Check horizontal scrollbar (only if not hidden)
if dims.horizontal.visible then if dims.horizontal.visible and not self.hideScrollbars.horizontal then
local trackX = x + self.scrollbarPadding + self.padding.left local trackX = x + self.scrollbarPadding + self.padding.left
local trackY = y + h - self.scrollbarWidth - self.scrollbarPadding + self.padding.top local trackY = y + h - self.scrollbarWidth - self.scrollbarPadding + self.padding.top
local trackW = dims.horizontal.trackWidth local trackW = dims.horizontal.trackWidth
@@ -2699,17 +2728,31 @@ function Element:update(dt)
-- Handle scrollbar hover detection -- Handle scrollbar hover detection
local mx, my = love.mouse.getPosition() local mx, my = love.mouse.getPosition()
local scrollbar = self:_getScrollbarAtPosition(mx, my) local scrollbar = self:_getScrollbarAtPosition(mx, my)
local wasHovered = self._scrollbarHovered
if scrollbar then -- Update independent hover states for vertical and horizontal scrollbars
self._scrollbarHovered = true if scrollbar and scrollbar.component == "vertical" then
self._hoveredScrollbar = scrollbar.component self._scrollbarHoveredVertical = true
self._hoveredScrollbar = "vertical"
else else
if not self._scrollbarDragging then if not (self._scrollbarDragging and self._hoveredScrollbar == "vertical") then
self._scrollbarHovered = false self._scrollbarHoveredVertical = false
self._hoveredScrollbar = nil
end end
end end
if scrollbar and scrollbar.component == "horizontal" then
self._scrollbarHoveredHorizontal = true
self._hoveredScrollbar = "horizontal"
else
if not (self._scrollbarDragging and self._hoveredScrollbar == "horizontal") then
self._scrollbarHoveredHorizontal = false
end
end
-- Clear hoveredScrollbar if neither is hovered
if not scrollbar and not self._scrollbarDragging then
self._hoveredScrollbar = nil
end
-- Handle scrollbar dragging -- Handle scrollbar dragging
if self._scrollbarDragging and love.mouse.isDown(1) then if self._scrollbarDragging and love.mouse.isDown(1) then
self:_handleScrollbarDrag(mx, my) self:_handleScrollbarDrag(mx, my)
@@ -2718,6 +2761,25 @@ function Element:update(dt)
self._scrollbarDragging = false self._scrollbarDragging = false
end end
-- Handle scrollbar click/press (independent of callback)
-- Check if we should handle scrollbar press for elements with overflow
local overflowX = self.overflowX or self.overflow
local overflowY = self.overflowY or self.overflow
local hasScrollableOverflow = (overflowX == "scroll" or overflowX == "auto" or overflowY == "scroll" or overflowY == "auto")
if hasScrollableOverflow and not self._scrollbarDragging then
-- Check for scrollbar press on left mouse button
if love.mouse.isDown(1) and not self._scrollbarPressHandled then
local scrollbarPressed = self:_handleScrollbarPress(mx, my, 1)
if scrollbarPressed then
self._scrollbarPressHandled = true
end
elseif not love.mouse.isDown(1) then
-- Reset press handled flag when button is released
self._scrollbarPressHandled = false
end
end
-- Handle click detection for element with enhanced event system -- Handle click detection for element with enhanced event system
if self.callback or self.themeComponent then if self.callback or self.themeComponent then
-- Clickable area is the border box (x, y already includes padding) -- Clickable area is the border box (x, y already includes padding)
@@ -2768,10 +2830,11 @@ function Element:update(dt)
if love.mouse.isDown(button) then if love.mouse.isDown(button) then
-- Button is pressed down -- Button is pressed down
if not self._pressed[button] then if not self._pressed[button] then
-- Check if press is on scrollbar first -- Check if press is on scrollbar first (skip if already handled)
if button == 1 and self:_handleScrollbarPress(mx, my, button) then if button == 1 and not self._scrollbarPressHandled and self:_handleScrollbarPress(mx, my, button) then
-- Scrollbar consumed the event, mark as pressed to prevent callback -- Scrollbar consumed the event, mark as pressed to prevent callback
self._pressed[button] = true self._pressed[button] = true
self._scrollbarPressHandled = true
else else
-- Just pressed - fire press event and record drag start position -- Just pressed - fire press event and record drag start position
local modifiers = getModifiers() local modifiers = getModifiers()

View File

@@ -0,0 +1,552 @@
package.path = package.path .. ";./?.lua;./game/?.lua;./game/utils/?.lua;./game/components/?.lua;./game/systems/?.lua"
local luaunit = require("testing.luaunit")
require("testing.loveStub") -- Required to mock LOVE functions
local FlexLove = require("FlexLove")
local Gui, enums, Color = FlexLove.GUI, FlexLove.enums, FlexLove.Color
local Positioning = enums.Positioning
-- Create test cases for scrollbar features
TestScrollbarFeatures = {}
function TestScrollbarFeatures:setUp()
-- Clean up before each test
Gui.destroy()
end
function TestScrollbarFeatures:tearDown()
-- Clean up after each test
Gui.destroy()
end
-- ========================================
-- Test 1: hideScrollbars with boolean value
-- ========================================
function TestScrollbarFeatures:testHideScrollbarsBooleanTrue()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
hideScrollbars = true,
})
-- Verify hideScrollbars is properly initialized
luaunit.assertNotNil(container.hideScrollbars)
luaunit.assertEquals(type(container.hideScrollbars), "table")
luaunit.assertEquals(container.hideScrollbars.vertical, true)
luaunit.assertEquals(container.hideScrollbars.horizontal, true)
end
function TestScrollbarFeatures:testHideScrollbarsBooleanFalse()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
hideScrollbars = false,
})
-- Verify hideScrollbars defaults to showing scrollbars
luaunit.assertNotNil(container.hideScrollbars)
luaunit.assertEquals(container.hideScrollbars.vertical, false)
luaunit.assertEquals(container.hideScrollbars.horizontal, false)
end
-- ========================================
-- Test 2: hideScrollbars with table configuration
-- ========================================
function TestScrollbarFeatures:testHideScrollbarsTableVerticalOnly()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
hideScrollbars = { vertical = true, horizontal = false },
})
-- Verify only vertical scrollbar is hidden
luaunit.assertEquals(container.hideScrollbars.vertical, true)
luaunit.assertEquals(container.hideScrollbars.horizontal, false)
end
function TestScrollbarFeatures:testHideScrollbarsTableHorizontalOnly()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
hideScrollbars = { vertical = false, horizontal = true },
})
-- Verify only horizontal scrollbar is hidden
luaunit.assertEquals(container.hideScrollbars.vertical, false)
luaunit.assertEquals(container.hideScrollbars.horizontal, true)
end
function TestScrollbarFeatures:testHideScrollbarsTableBothHidden()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
hideScrollbars = { vertical = false, horizontal = false },
})
-- Verify both scrollbars are shown
luaunit.assertEquals(container.hideScrollbars.vertical, false)
luaunit.assertEquals(container.hideScrollbars.horizontal, false)
end
-- ========================================
-- Test 3: Default hideScrollbars behavior
-- ========================================
function TestScrollbarFeatures:testHideScrollbarsDefault()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
})
-- Verify default is to show scrollbars (backward compatibility)
luaunit.assertNotNil(container.hideScrollbars)
luaunit.assertEquals(container.hideScrollbars.vertical, false)
luaunit.assertEquals(container.hideScrollbars.horizontal, false)
end
-- ========================================
-- Test 4: Independent hover states initialization
-- ========================================
function TestScrollbarFeatures:testIndependentHoverStatesInitialization()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
})
-- Verify independent hover states are initialized
luaunit.assertNotNil(container._scrollbarHoveredVertical)
luaunit.assertNotNil(container._scrollbarHoveredHorizontal)
luaunit.assertEquals(container._scrollbarHoveredVertical, false)
luaunit.assertEquals(container._scrollbarHoveredHorizontal, false)
end
-- ========================================
-- Test 5: Scrollbar dimensions calculation
-- ========================================
function TestScrollbarFeatures:testScrollbarDimensionsCalculation()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows
local child = Gui.new({
parent = container,
width = 300,
height = 300,
})
-- Detect overflow
container:_detectOverflow()
-- Calculate scrollbar dimensions
local dims = container:_calculateScrollbarDimensions()
-- Verify dimensions structure
luaunit.assertNotNil(dims.vertical)
luaunit.assertNotNil(dims.horizontal)
luaunit.assertNotNil(dims.vertical.visible)
luaunit.assertNotNil(dims.horizontal.visible)
end
-- ========================================
-- Test 6: Scroll position management
-- ========================================
function TestScrollbarFeatures:testScrollPositionSetAndGet()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows
local child = Gui.new({
parent = container,
width = 300,
height = 300,
})
-- Detect overflow to set max scroll
container:_detectOverflow()
-- Set scroll position
container:setScrollPosition(50, 100)
-- Get scroll position
local scrollX, scrollY = container:getScrollPosition()
luaunit.assertEquals(scrollX, 50)
luaunit.assertEquals(scrollY, 100)
end
function TestScrollbarFeatures:testScrollPositionClamping()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows
local child = Gui.new({
parent = container,
width = 300,
height = 300,
})
-- Detect overflow to set max scroll
container:_detectOverflow()
-- Try to set scroll position beyond max
container:setScrollPosition(1000, 1000)
-- Get scroll position - should be clamped to max
local scrollX, scrollY = container:getScrollPosition()
local maxScrollX, maxScrollY = container:getMaxScroll()
luaunit.assertEquals(scrollX, maxScrollX)
luaunit.assertEquals(scrollY, maxScrollY)
end
-- ========================================
-- Test 7: Scroll by delta
-- ========================================
function TestScrollbarFeatures:testScrollByDelta()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows
local child = Gui.new({
parent = container,
width = 300,
height = 300,
})
-- Detect overflow
container:_detectOverflow()
-- Initial scroll position
container:setScrollPosition(50, 50)
-- Scroll by delta
container:scrollBy(10, 20)
-- Verify new position
local scrollX, scrollY = container:getScrollPosition()
luaunit.assertEquals(scrollX, 60)
luaunit.assertEquals(scrollY, 70)
end
-- ========================================
-- Test 8: Scroll to top/bottom/left/right
-- ========================================
function TestScrollbarFeatures:testScrollToTop()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows
local child = Gui.new({
parent = container,
width = 300,
height = 300,
})
-- Detect overflow
container:_detectOverflow()
-- Set initial scroll position
container:setScrollPosition(50, 50)
-- Scroll to top
container:scrollToTop()
-- Verify position
local scrollX, scrollY = container:getScrollPosition()
luaunit.assertEquals(scrollY, 0)
end
function TestScrollbarFeatures:testScrollToBottom()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows
local child = Gui.new({
parent = container,
width = 300,
height = 300,
})
-- Detect overflow
container:_detectOverflow()
-- Scroll to bottom
container:scrollToBottom()
-- Verify position
local scrollX, scrollY = container:getScrollPosition()
local maxScrollX, maxScrollY = container:getMaxScroll()
luaunit.assertEquals(scrollY, maxScrollY)
end
function TestScrollbarFeatures:testScrollToLeft()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows
local child = Gui.new({
parent = container,
width = 300,
height = 300,
})
-- Detect overflow
container:_detectOverflow()
-- Set initial scroll position
container:setScrollPosition(50, 50)
-- Scroll to left
container:scrollToLeft()
-- Verify position
local scrollX, scrollY = container:getScrollPosition()
luaunit.assertEquals(scrollX, 0)
end
function TestScrollbarFeatures:testScrollToRight()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows
local child = Gui.new({
parent = container,
width = 300,
height = 300,
})
-- Detect overflow
container:_detectOverflow()
-- Scroll to right
container:scrollToRight()
-- Verify position
local scrollX, scrollY = container:getScrollPosition()
local maxScrollX, maxScrollY = container:getMaxScroll()
luaunit.assertEquals(scrollX, maxScrollX)
end
-- ========================================
-- Test 9: Get scroll percentage
-- ========================================
function TestScrollbarFeatures:testGetScrollPercentage()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows
local child = Gui.new({
parent = container,
width = 300,
height = 300,
})
-- Detect overflow
container:_detectOverflow()
-- Scroll to middle
local maxScrollX, maxScrollY = container:getMaxScroll()
container:setScrollPosition(maxScrollX / 2, maxScrollY / 2)
-- Get scroll percentage
local percentX, percentY = container:getScrollPercentage()
luaunit.assertAlmostEquals(percentX, 0.5, 0.01)
luaunit.assertAlmostEquals(percentY, 0.5, 0.01)
end
-- ========================================
-- Test 10: Has overflow detection
-- ========================================
function TestScrollbarFeatures:testHasOverflow()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows vertically
local child = Gui.new({
parent = container,
width = 150,
height = 300,
})
-- Detect overflow
container:_detectOverflow()
-- Check overflow
local hasOverflowX, hasOverflowY = container:hasOverflow()
luaunit.assertEquals(hasOverflowX, false)
luaunit.assertEquals(hasOverflowY, true)
end
-- ========================================
-- Test 11: Get content size
-- ========================================
function TestScrollbarFeatures:testGetContentSize()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child with specific size
local child = Gui.new({
parent = container,
width = 300,
height = 400,
})
-- Detect overflow
container:_detectOverflow()
-- Get content size
local contentWidth, contentHeight = container:getContentSize()
luaunit.assertEquals(contentWidth, 300)
luaunit.assertEquals(contentHeight, 400)
end
-- ========================================
-- Test 12: Scrollbar configuration options
-- ========================================
function TestScrollbarFeatures:testScrollbarConfigurationOptions()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
scrollbarWidth = 20,
scrollbarRadius = 10,
scrollbarPadding = 5,
scrollSpeed = 30,
scrollbarColor = Color.new(1, 0, 0, 1),
scrollbarTrackColor = Color.new(0, 1, 0, 1),
})
-- Verify custom configuration
luaunit.assertEquals(container.scrollbarWidth, 20)
luaunit.assertEquals(container.scrollbarRadius, 10)
luaunit.assertEquals(container.scrollbarPadding, 5)
luaunit.assertEquals(container.scrollSpeed, 30)
luaunit.assertEquals(container.scrollbarColor.r, 1)
luaunit.assertEquals(container.scrollbarTrackColor.g, 1)
end
-- ========================================
-- Test 13: Wheel scroll handling
-- ========================================
function TestScrollbarFeatures:testWheelScrollHandling()
local container = Gui.new({
x = 0,
y = 0,
width = 200,
height = 200,
overflow = "scroll",
positioning = Positioning.FLEX,
})
-- Add child that overflows
local child = Gui.new({
parent = container,
width = 300,
height = 300,
})
-- Detect overflow
container:_detectOverflow()
-- Set initial position away from top so we can scroll up
container:setScrollPosition(nil, 50)
local initialScrollX, initialScrollY = container:getScrollPosition()
-- Handle wheel scroll (vertical) - positive y means scroll up
local handled = container:_handleWheelScroll(0, 1)
-- Verify scroll was handled and position changed (scrolled up means lower scroll value)
luaunit.assertEquals(handled, true)
local scrollX, scrollY = container:getScrollPosition()
luaunit.assertTrue(scrollY < initialScrollY, "Expected scroll position to decrease when scrolling up")
end
-- Run the tests
os.exit(luaunit.LuaUnit.run())