renderer extraction started - complicated
This commit is contained in:
@@ -25,6 +25,7 @@ local InputEvent = req("InputEvent")
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local StateManager = req("StateManager")
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local TextEditor = req("TextEditor")
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local LayoutEngine = req("LayoutEngine")
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local Renderer = req("Renderer")
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-- Extract utilities
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local enums = utils.enums
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@@ -438,6 +439,29 @@ function Element.new(props)
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self._loadedImage = nil
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end
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-- Initialize Renderer module for visual rendering
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self._renderer = Renderer.new({
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backgroundColor = self.backgroundColor,
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borderColor = self.borderColor,
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opacity = self.opacity,
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border = self.border,
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cornerRadius = self.cornerRadius,
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theme = self.theme,
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themeComponent = self.themeComponent,
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scaleCorners = self.scaleCorners,
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scalingAlgorithm = self.scalingAlgorithm,
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imagePath = self.imagePath,
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image = self.image,
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_loadedImage = self._loadedImage,
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objectFit = self.objectFit,
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objectPosition = self.objectPosition,
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imageOpacity = self.imageOpacity,
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contentBlur = self.contentBlur,
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backdropBlur = self.backdropBlur,
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_themeState = self._themeState,
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})
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self._renderer:initialize(self)
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--- self positioning ---
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local viewportWidth, viewportHeight = Units.getViewport()
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@@ -1437,68 +1461,6 @@ function Element:_calculateScrollbarDimensions()
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end
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--- Draw scrollbars
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---@param dims table -- Scrollbar dimensions from _calculateScrollbarDimensions()
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function Element:_drawScrollbars(dims)
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local x, y = self.x, self.y
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local w, h = self.width, self.height
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-- Vertical scrollbar
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if dims.vertical.visible and not self.hideScrollbars.vertical then
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-- Position scrollbar within content area (x, y is border-box origin)
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local contentX = x + self.padding.left
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local contentY = y + self.padding.top
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local trackX = contentX + w - self.scrollbarWidth - self.scrollbarPadding
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local trackY = contentY + self.scrollbarPadding
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-- Determine thumb color based on state (independent for vertical)
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local thumbColor = self.scrollbarColor
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if self._scrollbarDragging and self._hoveredScrollbar == "vertical" then
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-- Active state: brighter
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thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
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elseif self._scrollbarHoveredVertical then
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-- Hover state: slightly brighter
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thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
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end
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-- Draw track
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love.graphics.setColor(self.scrollbarTrackColor:toRGBA())
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love.graphics.rectangle("fill", trackX, trackY, self.scrollbarWidth, dims.vertical.trackHeight, self.scrollbarRadius)
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-- Draw thumb with state-based color
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love.graphics.setColor(thumbColor:toRGBA())
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love.graphics.rectangle("fill", trackX, trackY + dims.vertical.thumbY, self.scrollbarWidth, dims.vertical.thumbHeight, self.scrollbarRadius)
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end
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-- Horizontal scrollbar
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if dims.horizontal.visible and not self.hideScrollbars.horizontal then
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-- Position scrollbar within content area (x, y is border-box origin)
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local contentX = x + self.padding.left
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local contentY = y + self.padding.top
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local trackX = contentX + self.scrollbarPadding
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local trackY = contentY + h - self.scrollbarWidth - self.scrollbarPadding
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-- Determine thumb color based on state (independent for horizontal)
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local thumbColor = self.scrollbarColor
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if self._scrollbarDragging and self._hoveredScrollbar == "horizontal" then
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-- Active state: brighter
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thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
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elseif self._scrollbarHoveredHorizontal then
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-- Hover state: slightly brighter
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thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
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end
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-- Draw track
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love.graphics.setColor(self.scrollbarTrackColor:toRGBA())
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love.graphics.rectangle("fill", trackX, trackY, dims.horizontal.trackWidth, self.scrollbarWidth, self.scrollbarRadius)
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-- Draw thumb with state-based color
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love.graphics.setColor(thumbColor:toRGBA())
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love.graphics.rectangle("fill", trackX + dims.horizontal.thumbX, trackY, dims.horizontal.thumbWidth, self.scrollbarWidth, self.scrollbarRadius)
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end
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-- Reset color
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love.graphics.setColor(1, 1, 1, 1)
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end
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--- Get scrollbar at mouse position
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---@param mouseX number
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@@ -2092,390 +2054,11 @@ function Element:draw(backdropCanvas)
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local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
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local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
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-- LAYER 0.5: Draw backdrop blur if configured (before background)
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if self.backdropBlur and self.backdropBlur.intensity > 0 and backdropCanvas then
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local blurInstance = self:getBlurInstance()
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if blurInstance then
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Blur.applyBackdrop(blurInstance, self.backdropBlur.intensity, self.x, self.y, borderBoxWidth, borderBoxHeight, backdropCanvas)
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end
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end
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-- LAYERS 0.5-3: Delegate visual rendering (backdrop blur, background, image, theme, borders) to Renderer module
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self._renderer:draw(backdropCanvas)
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-- LAYER 1: Draw backgroundColor first (behind everything)
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-- Apply opacity to all drawing operations
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-- (x, y) represents border box, so draw background from (x, y)
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-- BORDER-BOX MODEL: Use stored border-box dimensions for drawing
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local backgroundWithOpacity = Color.new(drawBackgroundColor.r, drawBackgroundColor.g, drawBackgroundColor.b, drawBackgroundColor.a * self.opacity)
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love.graphics.setColor(backgroundWithOpacity:toRGBA())
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RoundedRect.draw("fill", self.x, self.y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
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-- LAYER 1.5: Draw image on top of backgroundColor (if image exists)
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if self._loadedImage then
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-- Calculate image bounds (content area - respects padding)
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local imageX = self.x + self.padding.left
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local imageY = self.y + self.padding.top
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local imageWidth = self.width
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local imageHeight = self.height
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-- Combine element opacity with imageOpacity
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local finalOpacity = self.opacity * self.imageOpacity
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-- Apply cornerRadius clipping if set
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local hasCornerRadius = self.cornerRadius.topLeft > 0
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or self.cornerRadius.topRight > 0
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or self.cornerRadius.bottomLeft > 0
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or self.cornerRadius.bottomRight > 0
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if hasCornerRadius then
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-- Use stencil to clip image to rounded corners
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love.graphics.stencil(function()
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RoundedRect.draw("fill", self.x, self.y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
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end, "replace", 1)
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love.graphics.setStencilTest("greater", 0)
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end
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-- Draw the image
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ImageRenderer.draw(self._loadedImage, imageX, imageY, imageWidth, imageHeight, self.objectFit, self.objectPosition, finalOpacity)
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-- Clear stencil if it was used
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if hasCornerRadius then
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love.graphics.setStencilTest()
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end
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end
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-- LAYER 2: Draw theme on top of backgroundColor (if theme exists)
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if self.themeComponent then
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-- Get the theme to use
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local themeToUse = nil
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if self.theme then
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-- Element specifies a specific theme - load it if needed
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if Theme.get(self.theme) then
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themeToUse = Theme.get(self.theme)
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else
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-- Try to load the theme
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pcall(function()
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Theme.load(self.theme)
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end)
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themeToUse = Theme.get(self.theme)
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end
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else
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-- Use active theme
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themeToUse = Theme.getActive()
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end
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if themeToUse then
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-- Get the component from the theme
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local component = themeToUse.components[self.themeComponent]
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if component then
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-- Check for state-specific override
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local state = self._themeState
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if state and component.states and component.states[state] then
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component = component.states[state]
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end
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-- Use component-specific atlas if available, otherwise use theme atlas
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local atlasToUse = component._loadedAtlas or themeToUse.atlas
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if atlasToUse and component.regions then
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-- Validate component has required structure
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local hasAllRegions = component.regions.topLeft
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and component.regions.topCenter
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and component.regions.topRight
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and component.regions.middleLeft
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and component.regions.middleCenter
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and component.regions.middleRight
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and component.regions.bottomLeft
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and component.regions.bottomCenter
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and component.regions.bottomRight
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if hasAllRegions then
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-- Calculate border-box dimensions (content + padding)
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local borderBoxWidth = self.width + self.padding.left + self.padding.right
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local borderBoxHeight = self.height + self.padding.top + self.padding.bottom
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-- Pass element-level overrides for scaleCorners and scalingAlgorithm
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NinePatch.draw(component, atlasToUse, self.x, self.y, borderBoxWidth, borderBoxHeight, self.opacity, self.scaleCorners, self.scalingAlgorithm)
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else
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-- Silently skip drawing if component structure is invalid
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end
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end
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else
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-- Component not found in theme
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end
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else
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-- No theme available for themeComponent
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end
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end
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-- LAYER 3: Draw borders on top of theme (always render if specified)
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local borderColorWithOpacity = Color.new(self.borderColor.r, self.borderColor.g, self.borderColor.b, self.borderColor.a * self.opacity)
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love.graphics.setColor(borderColorWithOpacity:toRGBA())
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-- Check if all borders are enabled
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local allBorders = self.border.top and self.border.bottom and self.border.left and self.border.right
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if allBorders then
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-- Draw complete rounded rectangle border
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RoundedRect.draw("line", self.x, self.y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
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else
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-- Draw individual borders (without rounded corners for partial borders)
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if self.border.top then
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love.graphics.line(self.x, self.y, self.x + borderBoxWidth, self.y)
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end
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if self.border.bottom then
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love.graphics.line(self.x, self.y + borderBoxHeight, self.x + borderBoxWidth, self.y + borderBoxHeight)
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end
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if self.border.left then
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love.graphics.line(self.x, self.y, self.x, self.y + borderBoxHeight)
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end
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if self.border.right then
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love.graphics.line(self.x + borderBoxWidth, self.y, self.x + borderBoxWidth, self.y + borderBoxHeight)
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end
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end
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-- Draw element text if present
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-- For editable elements, also handle placeholder
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-- Update text layout if dirty (for multiline auto-grow)
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if self._textEditor then
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self._textEditor:_updateTextIfDirty()
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self._textEditor:updateAutoGrowHeight()
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end
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-- For editable elements, use TextEditor buffer; for non-editable, use text
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local displayText = self._textEditor and self._textEditor:getText() or self.text
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local isPlaceholder = false
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local isPasswordMasked = false
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-- Show placeholder if editable and empty
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if self.editable and (not displayText or displayText == "") and self.placeholder then
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displayText = self.placeholder
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isPlaceholder = true
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end
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-- Apply password masking if enabled
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if self.passwordMode and displayText and displayText ~= "" and not isPlaceholder then
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local maskedText = string.rep("•", utf8.len(displayText))
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displayText = maskedText
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isPasswordMasked = true
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end
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if displayText and displayText ~= "" then
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local textColor = isPlaceholder and Color.new(self.textColor.r * 0.5, self.textColor.g * 0.5, self.textColor.b * 0.5, self.textColor.a * 0.5)
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or self.textColor
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local textColorWithOpacity = Color.new(textColor.r, textColor.g, textColor.b, textColor.a * self.opacity)
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love.graphics.setColor(textColorWithOpacity:toRGBA())
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local origFont = love.graphics.getFont()
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if self.textSize then
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-- Resolve font path from font family
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local fontPath = nil
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if self.fontFamily then
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-- Check if fontFamily is a theme font name
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local themeToUse = self.theme and Theme.get(self.theme) or Theme.getActive()
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if themeToUse and themeToUse.fonts and themeToUse.fonts[self.fontFamily] then
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fontPath = themeToUse.fonts[self.fontFamily]
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else
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-- Treat as direct path to font file
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fontPath = self.fontFamily
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end
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elseif self.themeComponent then
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-- If using themeComponent but no fontFamily specified, check for default font in theme
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local themeToUse = self.theme and Theme.get(self.theme) or Theme.getActive()
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if themeToUse and themeToUse.fonts and themeToUse.fonts.default then
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fontPath = themeToUse.fonts.default
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end
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end
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-- Use cached font instead of creating new one every frame
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local font = FONT_CACHE.get(self.textSize, fontPath)
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love.graphics.setFont(font)
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end
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local font = love.graphics.getFont()
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local textWidth = font:getWidth(displayText)
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local textHeight = font:getHeight()
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local tx, ty
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-- Text is drawn in the content box (inside padding)
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-- For 9-patch components, use contentPadding if available
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local textPaddingLeft = self.padding.left
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local textPaddingTop = self.padding.top
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local textAreaWidth = self.width
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local textAreaHeight = self.height
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-- Check if we should use 9-patch contentPadding for text positioning
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local scaledContentPadding = self:getScaledContentPadding()
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if scaledContentPadding then
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local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
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local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
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textPaddingLeft = scaledContentPadding.left
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textPaddingTop = scaledContentPadding.top
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textAreaWidth = borderBoxWidth - scaledContentPadding.left - scaledContentPadding.right
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textAreaHeight = borderBoxHeight - scaledContentPadding.top - scaledContentPadding.bottom
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end
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local contentX = self.x + textPaddingLeft
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local contentY = self.y + textPaddingTop
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-- Check if text wrapping is enabled
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if self.textWrap and (self.textWrap == "word" or self.textWrap == "char" or self.textWrap == true) then
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-- Use printf for wrapped text
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local align = "left"
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if self.textAlign == TextAlign.CENTER then
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align = "center"
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elseif self.textAlign == TextAlign.END then
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align = "right"
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elseif self.textAlign == TextAlign.JUSTIFY then
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align = "justify"
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end
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tx = contentX
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ty = contentY
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-- Use printf with the available width for wrapping
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love.graphics.printf(displayText, tx, ty, textAreaWidth, align)
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else
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-- Use regular print for non-wrapped text
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if self.textAlign == TextAlign.START then
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tx = contentX
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ty = contentY
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elseif self.textAlign == TextAlign.CENTER then
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tx = contentX + (textAreaWidth - textWidth) / 2
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ty = contentY + (textAreaHeight - textHeight) / 2
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elseif self.textAlign == TextAlign.END then
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tx = contentX + textAreaWidth - textWidth - 10
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ty = contentY + textAreaHeight - textHeight - 10
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elseif self.textAlign == TextAlign.JUSTIFY then
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--- need to figure out spreading
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tx = contentX
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ty = contentY
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end
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-- Apply scroll offset for editable single-line inputs
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if self.editable and not self.multiline and self._textScrollX then
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tx = tx - self._textScrollX
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end
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-- Use scissor to clip text to content area for editable inputs
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if self.editable and not self.multiline then
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love.graphics.setScissor(contentX, contentY, textAreaWidth, textAreaHeight)
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end
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love.graphics.print(displayText, tx, ty)
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-- Reset scissor
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if self.editable and not self.multiline then
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love.graphics.setScissor()
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end
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end
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-- Draw cursor for focused editable elements (even if text is empty)
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if self._textEditor and self._textEditor:isFocused() and self._textEditor._cursorVisible then
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local cursorColor = self.cursorColor or self.textColor
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local cursorWithOpacity = Color.new(cursorColor.r, cursorColor.g, cursorColor.b, cursorColor.a * self.opacity)
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love.graphics.setColor(cursorWithOpacity:toRGBA())
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-- Calculate cursor position using TextEditor method
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local cursorRelX, cursorRelY = self._textEditor:_getCursorScreenPosition()
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local cursorX = contentX + cursorRelX
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local cursorY = contentY + cursorRelY
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local cursorHeight = textHeight
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-- Apply scroll offset for single-line inputs
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if not self.multiline and self._textEditor._textScrollX then
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cursorX = cursorX - self._textEditor._textScrollX
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end
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-- Apply scissor for single-line editable inputs
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if not self.multiline then
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love.graphics.setScissor(contentX, contentY, textAreaWidth, textAreaHeight)
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end
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-- Draw cursor line
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love.graphics.rectangle("fill", cursorX, cursorY, 2, cursorHeight)
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-- Reset scissor
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if not self.multiline then
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love.graphics.setScissor()
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end
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end
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-- Draw selection highlight for editable elements
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if self._textEditor and self._textEditor:isFocused() and self._textEditor:hasSelection() and self.text and self.text ~= "" then
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local selStart, selEnd = self._textEditor:getSelection()
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local selectionColor = self.selectionColor or Color.new(0.3, 0.5, 0.8, 0.5)
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local selectionWithOpacity = Color.new(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * self.opacity)
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-- Get selection rectangles from TextEditor
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local selectionRects = self._textEditor:_getSelectionRects(selStart, selEnd)
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-- Apply scissor for single-line editable inputs
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if not self.multiline then
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love.graphics.setScissor(contentX, contentY, textAreaWidth, textAreaHeight)
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end
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-- Draw selection background rectangles
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love.graphics.setColor(selectionWithOpacity:toRGBA())
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for _, rect in ipairs(selectionRects) do
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local rectX = contentX + rect.x
|
||||
local rectY = contentY + rect.y
|
||||
if not self.multiline and self._textEditor._textScrollX then
|
||||
rectX = rectX - self._textEditor._textScrollX
|
||||
end
|
||||
love.graphics.rectangle("fill", rectX, rectY, rect.width, rect.height)
|
||||
end
|
||||
|
||||
-- Reset scissor
|
||||
if not self.multiline then
|
||||
love.graphics.setScissor()
|
||||
end
|
||||
end
|
||||
|
||||
if self.textSize then
|
||||
love.graphics.setFont(origFont)
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw cursor for focused editable elements even when empty
|
||||
if self._textEditor and self._textEditor:isFocused() and self._textEditor._cursorVisible and (not displayText or displayText == "") then
|
||||
-- Set up font for cursor rendering
|
||||
local origFont = love.graphics.getFont()
|
||||
if self.textSize then
|
||||
local fontPath = nil
|
||||
if self.fontFamily then
|
||||
local themeToUse = self.theme and Theme.get(self.theme) or Theme.getActive()
|
||||
if themeToUse and themeToUse.fonts and themeToUse.fonts[self.fontFamily] then
|
||||
fontPath = themeToUse.fonts[self.fontFamily]
|
||||
else
|
||||
fontPath = self.fontFamily
|
||||
end
|
||||
end
|
||||
local font = FONT_CACHE.get(self.textSize, fontPath)
|
||||
love.graphics.setFont(font)
|
||||
end
|
||||
|
||||
local font = love.graphics.getFont()
|
||||
local textHeight = font:getHeight()
|
||||
|
||||
-- Calculate text area position
|
||||
local textPaddingLeft = self.padding.left
|
||||
local textPaddingTop = self.padding.top
|
||||
local scaledContentPadding = self:getScaledContentPadding()
|
||||
if scaledContentPadding then
|
||||
textPaddingLeft = scaledContentPadding.left
|
||||
textPaddingTop = scaledContentPadding.top
|
||||
end
|
||||
|
||||
local contentX = self.x + textPaddingLeft
|
||||
local contentY = self.y + textPaddingTop
|
||||
|
||||
-- Draw cursor
|
||||
local cursorColor = self.cursorColor or self.textColor
|
||||
local cursorWithOpacity = Color.new(cursorColor.r, cursorColor.g, cursorColor.b, cursorColor.a * self.opacity)
|
||||
love.graphics.setColor(cursorWithOpacity:toRGBA())
|
||||
love.graphics.rectangle("fill", contentX, contentY, 2, textHeight)
|
||||
|
||||
if self.textSize then
|
||||
love.graphics.setFont(origFont)
|
||||
end
|
||||
end
|
||||
-- LAYER 4: Delegate text rendering (text, cursor, selection, placeholder, password masking) to Renderer module
|
||||
self._renderer:drawText(self)
|
||||
|
||||
-- Draw visual feedback when element is pressed (if it has an onEvent handler and highlight is not disabled)
|
||||
if self.onEvent and not self.disableHighlight then
|
||||
@@ -2491,8 +2074,7 @@ function Element:draw(backdropCanvas)
|
||||
-- BORDER-BOX MODEL: Use stored border-box dimensions for drawing
|
||||
local borderBoxWidth = self._borderBoxWidth or (self.width + self.padding.left + self.padding.right)
|
||||
local borderBoxHeight = self._borderBoxHeight or (self.height + self.padding.top + self.padding.bottom)
|
||||
love.graphics.setColor(0.5, 0.5, 0.5, 0.3 * self.opacity) -- Semi-transparent gray for pressed state with opacity
|
||||
RoundedRect.draw("fill", self.x, self.y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
||||
self._renderer:drawPressedState(self.x, self.y, borderBoxWidth, borderBoxHeight)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2605,7 +2187,8 @@ function Element:draw(backdropCanvas)
|
||||
if scrollbarDims.vertical.visible or scrollbarDims.horizontal.visible then
|
||||
-- Clear any parent scissor clipping before drawing scrollbars
|
||||
love.graphics.setScissor()
|
||||
self:_drawScrollbars(scrollbarDims)
|
||||
-- Delegate scrollbar rendering to Renderer module
|
||||
self._renderer:drawScrollbars(self, self.x, self.y, self.width, self.height, scrollbarDims)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2818,6 +2401,10 @@ function Element:update(dt)
|
||||
|
||||
-- Always update local state for backward compatibility
|
||||
self._themeState = newThemeState
|
||||
-- Sync theme state with Renderer module
|
||||
if self._renderer then
|
||||
self._renderer:setThemeState(newThemeState)
|
||||
end
|
||||
end
|
||||
|
||||
-- Only process button events if onEvent handler exists, element is not disabled,
|
||||
|
||||
Reference in New Issue
Block a user