new tests
This commit is contained in:
393
testing/depth-layout-tests.lua
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393
testing/depth-layout-tests.lua
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@@ -0,0 +1,393 @@
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package.path = package.path
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.. ";./?.lua;./game/?.lua;./game/utils/?.lua;./game/components/?.lua;./game/systems/?.lua;./testing/?.lua"
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local luaunit = require("testing.luaunit")
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require("testing.love_helper")
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local Gui = require("game.libs.FlexLove").GUI
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local enums = require("game.libs.FlexLove").enums
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-- Test case for depth testing in nested layouts
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TestDepthLayouts = {}
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function TestDepthLayouts:testMaximumNestingDepth()
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-- Create a parent window with horizontal flex direction
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local parentWindow = Gui.new({
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x = 0,
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y = 0,
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w = 300,
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h = 200,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.HORIZONTAL,
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justifyContent = enums.JustifyContent.FLEX_START,
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alignItems = enums.AlignItems.STRETCH,
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})
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-- Create a deeply nested structure (5 levels deep)
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local level1 = Gui.new({
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parent = parentWindow,
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x = 0,
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y = 0,
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w = 250,
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h = 150,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.VERTICAL,
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justifyContent = enums.JustifyContent.FLEX_START,
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alignItems = enums.AlignItems.STRETCH,
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})
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local level2 = Gui.new({
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parent = level1,
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x = 0,
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y = 0,
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w = 200,
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h = 100,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.HORIZONTAL,
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justifyContent = enums.JustifyContent.FLEX_START,
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alignItems = enums.AlignItems.STRETCH,
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})
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local level3 = Gui.new({
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parent = level2,
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x = 0,
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y = 0,
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w = 150,
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h = 80,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.VERTICAL,
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justifyContent = enums.JustifyContent.CENTER,
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alignItems = enums.AlignItems.CENTER,
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})
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local level4 = Gui.new({
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parent = level3,
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x = 0,
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y = 0,
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w = 100,
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h = 60,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.HORIZONTAL,
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justifyContent = enums.JustifyContent.FLEX_START,
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alignItems = enums.AlignItems.STRETCH,
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})
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local level5 = Gui.new({
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parent = level4,
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x = 0,
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y = 0,
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w = 50,
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h = 40,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.VERTICAL,
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justifyContent = enums.JustifyContent.FLEX_END,
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alignItems = enums.AlignItems.FLEX_END,
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})
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-- Add a child to the deepest level
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local deepChild = Gui.new({
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parent = level5,
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x = 0,
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y = 0,
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w = 20,
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h = 15,
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text = "Deep Child",
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})
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-- Layout all children
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parentWindow:layoutChildren()
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-- Verify that each level is positioned correctly
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luaunit.assertEquals(level1.x, 0)
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luaunit.assertEquals(level1.y, 0)
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luaunit.assertEquals(level2.x, 0)
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luaunit.assertEquals(level2.y, 0)
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luaunit.assertEquals(level3.x, 0)
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luaunit.assertEquals(level3.y, 0)
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luaunit.assertEquals(level4.x, 0)
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luaunit.assertEquals(level4.y, 0)
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luaunit.assertEquals(level5.x, 0)
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luaunit.assertEquals(level5.y, 0)
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-- Verify that the deepest child is positioned correctly
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luaunit.assertEquals(deepChild.x, 0)
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luaunit.assertEquals(deepChild.y, 40 - 15) -- Should be at bottom position
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end
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function TestDepthLayouts:testPropertyInheritanceThroughNesting()
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-- Create a parent window with specific properties
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local parentWindow = Gui.new({
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x = 0,
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y = 0,
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w = 300,
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h = 200,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.HORIZONTAL,
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justifyContent = enums.JustifyContent.SPACE_BETWEEN,
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alignItems = enums.AlignItems.CENTER,
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flexWrap = enums.FlexWrap.WRAP,
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})
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-- Create nested structure with inherited properties
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local level1 = Gui.new({
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parent = parentWindow,
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x = 0,
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y = 0,
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w = 250,
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h = 150,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.VERTICAL,
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justifyContent = enums.JustifyContent.FLEX_START,
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alignItems = enums.AlignItems.STRETCH,
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})
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local level2 = Gui.new({
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parent = level1,
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x = 0,
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y = 0,
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w = 200,
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h = 100,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.HORIZONTAL,
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justifyContent = enums.JustifyContent.CENTER,
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alignItems = enums.AlignItems.CENTER,
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})
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-- Add children to each level
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local child1 = Gui.new({
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parent = level1,
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x = 0,
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y = 0,
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w = 50,
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h = 30,
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text = "Child 1",
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})
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local child2 = Gui.new({
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parent = level2,
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x = 0,
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y = 0,
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w = 60,
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h = 40,
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text = "Child 2",
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})
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-- Layout all children
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parentWindow:layoutChildren()
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-- Verify that properties are inherited appropriately
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-- The parent's flexWrap should be preserved through nesting
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-- The level1's flexDirection should be VERTICAL, and level2's should be HORIZONTAL
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luaunit.assertEquals(level1.x, 0)
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luaunit.assertEquals(level1.y, (200 - 150) / 2) -- Centered vertically
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luaunit.assertEquals(level2.x, 0)
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luaunit.assertEquals(level2.y, 0)
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-- Verify that children are positioned correctly based on their container's properties
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luaunit.assertEquals(child1.x, 0)
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luaunit.assertEquals(child1.y, (150 - 30) / 2) -- Centered vertically within level1
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luaunit.assertEquals(child2.x, (200 - 60) / 2) -- Centered horizontally within level2
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luaunit.assertEquals(child2.y, (100 - 40) / 2) -- Centered vertically within level2
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end
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function TestDepthLayouts:testSizeCalculationAccuracyAtDepth()
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-- Create a parent window with specific dimensions
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local parentWindow = Gui.new({
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x = 0,
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y = 0,
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w = 400,
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h = 300,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.HORIZONTAL,
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justifyContent = enums.JustifyContent.FLEX_START,
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alignItems = enums.AlignItems.STRETCH,
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})
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-- Create nested structure with precise sizing
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local level1 = Gui.new({
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parent = parentWindow,
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x = 0,
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y = 0,
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w = 300,
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h = 200,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.VERTICAL,
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justifyContent = enums.JustifyContent.FLEX_START,
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alignItems = enums.AlignItems.STRETCH,
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})
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local level2 = Gui.new({
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parent = level1,
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x = 0,
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y = 0,
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w = 250,
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h = 150,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.HORIZONTAL,
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justifyContent = enums.JustifyContent.FLEX_START,
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alignItems = enums.AlignItems.STRETCH,
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})
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local level3 = Gui.new({
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parent = level2,
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x = 0,
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y = 0,
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w = 200,
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h = 100,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.VERTICAL,
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justifyContent = enums.JustifyContent.CENTER,
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alignItems = enums.AlignItems.CENTER,
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})
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-- Add children to the deepest level
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local child1 = Gui.new({
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parent = level3,
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x = 0,
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y = 0,
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w = 50,
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h = 30,
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text = "Child 1",
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})
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local child2 = Gui.new({
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parent = level3,
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x = 0,
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y = 0,
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w = 60,
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h = 40,
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text = "Child 2",
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})
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-- Layout all children
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parentWindow:layoutChildren()
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-- Verify that dimensions are preserved through nesting
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luaunit.assertEquals(level1.w, 300)
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luaunit.assertEquals(level1.h, 200)
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luaunit.assertEquals(level2.w, 250)
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luaunit.assertEquals(level2.h, 150)
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luaunit.assertEquals(level3.w, 200)
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luaunit.assertEquals(level3.h, 100)
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-- Verify that children are positioned correctly within their containers
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luaunit.assertEquals(child1.x, (200 - 50) / 2) -- Centered horizontally within level3
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luaunit.assertEquals(child1.y, (100 - 30) / 2) -- Centered vertically within level3
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luaunit.assertEquals(child2.x, (200 - 60) / 2 + 50 + 10) -- Positioned after first child + gap
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luaunit.assertEquals(child2.y, (100 - 40) / 2) -- Centered vertically within level3
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end
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function TestDepthLayouts:testEdgeCasesInDeepLayouts()
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-- Create a parent window with complex layout properties
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local parentWindow = Gui.new({
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x = 0,
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y = 0,
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w = 400,
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h = 300,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.HORIZONTAL,
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justifyContent = enums.JustifyContent.SPACE_BETWEEN,
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alignItems = enums.AlignItems.STRETCH,
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flexWrap = enums.FlexWrap.WRAP,
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})
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-- Create a deep nested structure with varying child sizes
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local level1 = Gui.new({
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parent = parentWindow,
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x = 0,
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y = 0,
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w = 350,
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h = 250,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.VERTICAL,
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justifyContent = enums.JustifyContent.FLEX_START,
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alignItems = enums.AlignItems.STRETCH,
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})
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local level2 = Gui.new({
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parent = level1,
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x = 0,
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y = 0,
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w = 300,
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h = 200,
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positioning = enums.Positioning.FLEX,
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flexDirection = enums.FlexDirection.HORIZONTAL,
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justifyContent = enums.JustifyContent.CENTER,
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alignItems = enums.AlignItems.CENTER,
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})
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-- Add children with different sizes at various depths
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local child1 = Gui.new({
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parent = level2,
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x = 0,
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y = 0,
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w = 80,
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h = 40,
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text = "Child 1",
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})
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local child2 = Gui.new({
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parent = level2,
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x = 0,
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y = 0,
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w = 100,
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h = 50,
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text = "Child 2",
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})
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-- Add children to the deepest level
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local deepChild1 = Gui.new({
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parent = level1,
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x = 0,
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y = 0,
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w = 30,
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h = 20,
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text = "Deep Child 1",
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})
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local deepChild2 = Gui.new({
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parent = level1,
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x = 0,
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y = 0,
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w = 40,
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h = 25,
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text = "Deep Child 2",
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})
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-- Layout all children
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parentWindow:layoutChildren()
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-- Verify that edge cases are handled correctly
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luaunit.assertEquals(level1.x, 0)
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luaunit.assertEquals(level1.y, 0)
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luaunit.assertEquals(level2.x, 0)
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luaunit.assertEquals(level2.y, 0)
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-- Verify children in level2 are positioned correctly (centered)
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luaunit.assertEquals(child1.x, (300 - 80) / 2) -- Centered horizontally
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luaunit.assertEquals(child1.y, (200 - 40) / 2) -- Centered vertically
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luaunit.assertEquals(child2.x, (300 - 100) / 2 + 80 + 10) -- Positioned after first child + gap
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luaunit.assertEquals(child2.y, (200 - 50) / 2) -- Centered vertically
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-- Verify children in level1 are positioned correctly
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luaunit.assertEquals(deepChild1.x, 0)
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luaunit.assertEquals(deepChild1.y, 0)
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luaunit.assertEquals(deepChild2.x, 0)
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luaunit.assertEquals(deepChild2.y, 20 + 10) -- Positioned after first child + gap
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end
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-- Run the tests
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luaunit.LuaUnit.run()
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