almost
This commit is contained in:
44
FlexLove.lua
44
FlexLove.lua
@@ -21,6 +21,7 @@ local utils = req("utils")
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local Units = req("Units")
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local GuiState = req("GuiState")
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local ImmediateModeState = req("ImmediateModeState")
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local StateManager = req("StateManager")
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-- externals
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---@type Theme
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@@ -131,6 +132,7 @@ function Gui.beginFrame()
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-- Increment frame counter
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Gui._frameNumber = Gui._frameNumber + 1
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ImmediateModeState.incrementFrame()
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StateManager.incrementFrame()
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-- Clear current frame elements
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Gui._currentFrameElements = {}
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@@ -167,6 +169,9 @@ function Gui.endFrame()
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state._textBuffer = element._textBuffer
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state._scrollX = element._scrollX
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state._scrollY = element._scrollY
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state._scrollbarDragging = element._scrollbarDragging
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state._hoveredScrollbar = element._hoveredScrollbar
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state._scrollbarDragOffset = element._scrollbarDragOffset
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ImmediateModeState.setState(element.id, state)
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end
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@@ -174,9 +179,11 @@ function Gui.endFrame()
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-- Cleanup stale states
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ImmediateModeState.cleanup()
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StateManager.cleanup()
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-- Force cleanup if we have too many states
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ImmediateModeState.forceCleanupIfNeeded()
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StateManager.forceCleanupIfNeeded()
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end
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-- Canvas cache for game rendering
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@@ -442,7 +449,9 @@ function Gui.wheelmoved(x, y)
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return nil
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end
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local scrollableElement = findScrollableAtPosition(Gui.topElements, mx, my)
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-- In immediate mode, use current frame elements; in retained mode, use topElements
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local elements = Gui._immediateMode and Gui._currentFrameElements or Gui.topElements
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local scrollableElement = findScrollableAtPosition(elements, mx, my)
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if scrollableElement then
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scrollableElement:_handleWheelScroll(x, y)
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end
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@@ -492,7 +501,7 @@ function Gui.new(props)
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-- Create the element
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local element = Element.new(props)
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-- Bind persistent state to element
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-- Bind persistent state to element (ImmediateModeState)
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-- Copy stateful properties from persistent state
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element._pressed = state._pressed or {}
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element._lastClickTime = state._lastClickTime
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@@ -510,6 +519,37 @@ function Gui.new(props)
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element._textBuffer = state._textBuffer or element.text or ""
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element._scrollX = state._scrollX or element._scrollX or 0
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element._scrollY = state._scrollY or element._scrollY or 0
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element._scrollbarDragging = state._scrollbarDragging or false
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element._hoveredScrollbar = state._hoveredScrollbar
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element._scrollbarDragOffset = state._scrollbarDragOffset or 0
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-- Bind element to StateManager for interactive states
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-- Use the same ID for StateManager so state persists across frames
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element._stateId = props.id
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-- Load interactive state from StateManager
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local interactiveState = StateManager.getState(props.id)
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element._scrollbarHoveredVertical = interactiveState.scrollbarHoveredVertical
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element._scrollbarHoveredHorizontal = interactiveState.scrollbarHoveredHorizontal
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element._scrollbarDragging = interactiveState.scrollbarDragging
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element._hoveredScrollbar = interactiveState.hoveredScrollbar
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element._scrollbarDragOffset = interactiveState.scrollbarDragOffset or 0
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-- Set initial theme state based on StateManager state
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-- This will be updated in Element:update() but we need an initial value
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if element.themeComponent then
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if element.disabled or interactiveState.disabled then
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element._themeState = "disabled"
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elseif element.active or interactiveState.active then
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element._themeState = "active"
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elseif interactiveState.pressed then
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element._themeState = "pressed"
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elseif interactiveState.hover then
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element._themeState = "hover"
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else
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element._themeState = "normal"
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end
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end
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-- Store element in current frame tracking
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table.insert(Gui._currentFrameElements, element)
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@@ -2,22 +2,27 @@
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-- Element Object
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-- ====================
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-- Setup module path for relative requires
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local modulePath = (...):match("(.-)[^%.]+$")
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local function req(name)
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return require(modulePath .. name)
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end
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-- Module dependencies
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local GuiState = require("GuiState")
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local Theme = require("Theme")
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local Color = require("Color")
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local Units = require("Units")
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local Blur = require("Blur")
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local ImageRenderer = require("ImageRenderer")
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local NineSlice = require("NineSlice")
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local RoundedRect = require("RoundedRect")
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--local Animation = require("Animation")
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local ImageCache = require("ImageCache")
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local utils = require("utils")
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local Grid = require("Grid")
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local InputEvent = require("InputEvent")
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local StateManager = require("StateManager")
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local StateManager = req("StateManager")
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local GuiState = req("GuiState")
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local Theme = req("Theme")
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local Color = req("Color")
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local Units = req("Units")
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local Blur = req("Blur")
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local ImageRenderer = req("ImageRenderer")
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local NineSlice = req("NineSlice")
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local RoundedRect = req("RoundedRect")
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--local Animation = req("Animation")
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local ImageCache = req("ImageCache")
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local utils = req("utils")
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local Grid = req("Grid")
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local InputEvent = req("InputEvent")
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local ImmediateModeState = req("ImmediateModeState")
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local StateManager = req("StateManager")
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-- Extract utilities
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@@ -204,9 +209,12 @@ function Element.new(props)
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self._lastMouseX = {} -- Track last mouse X position per button
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self._lastMouseY = {} -- Track last mouse Y position per button
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-- Initialize theme
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-- Initialize theme state (will be managed by StateManager in immediate mode)
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self._themeState = "normal"
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-- Initialize state manager ID for immediate mode
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self._stateId = nil -- Will be set during GUI initialization if in immediate mode
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-- Handle theme property:
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-- - theme: which theme to use (defaults to Gui.defaultTheme if not specified)
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-- - themeComponent: which component from the theme (e.g., "panel", "button", "input")
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@@ -1514,6 +1522,15 @@ function Element:_handleScrollbarPress(mouseX, mouseY, button)
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self._scrollbarDragOffset = mouseX - thumbX
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end
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-- Update StateManager if in immediate mode
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if self._stateId and Gui._immediateMode then
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StateManager.updateState(self._stateId, {
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scrollbarDragging = self._scrollbarDragging,
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hoveredScrollbar = self._hoveredScrollbar,
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scrollbarDragOffset = self._scrollbarDragOffset,
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})
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end
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return true -- Event consumed
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elseif scrollbar.region == "track" then
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-- Click on track - jump to position
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@@ -1582,6 +1599,14 @@ function Element:_handleScrollbarRelease(button)
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if self._scrollbarDragging then
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self._scrollbarDragging = false
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-- Update StateManager if in immediate mode
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if self._stateId and Gui._immediateMode then
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StateManager.updateState(self._stateId, {
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scrollbarDragging = false,
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})
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end
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return true
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end
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@@ -2815,12 +2840,29 @@ function Element:update(dt)
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self._hoveredScrollbar = nil
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end
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-- Update scrollbar state in StateManager if in immediate mode
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if self._stateId and Gui._immediateMode then
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StateManager.updateState(self._stateId, {
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scrollbarHoveredVertical = self._scrollbarHoveredVertical,
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scrollbarHoveredHorizontal = self._scrollbarHoveredHorizontal,
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scrollbarDragging = self._scrollbarDragging,
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hoveredScrollbar = self._hoveredScrollbar,
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})
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end
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-- Handle scrollbar dragging
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if self._scrollbarDragging and love.mouse.isDown(1) then
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self:_handleScrollbarDrag(mx, my)
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elseif self._scrollbarDragging then
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-- Mouse button released
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self._scrollbarDragging = false
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-- Update StateManager if in immediate mode
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if self._stateId and Gui._immediateMode then
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StateManager.updateState(self._stateId, {
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scrollbarDragging = false,
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})
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end
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end
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-- Handle scrollbar click/press (independent of callback)
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@@ -2884,12 +2926,14 @@ function Element:update(dt)
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-- Update theme state based on interaction
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if self.themeComponent then
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local newThemeState = "normal"
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-- Disabled state takes priority
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if self.disabled then
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self._themeState = "disabled"
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newThemeState = "disabled"
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-- Active state (for inputs when focused/typing)
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elseif self.active then
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self._themeState = "active"
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newThemeState = "active"
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-- Only show hover/pressed states if this element is active (not blocked)
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elseif isHovering and isActiveElement then
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-- Check if any button is pressed
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@@ -2902,13 +2946,30 @@ function Element:update(dt)
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end
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if anyPressed then
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self._themeState = "pressed"
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newThemeState = "pressed"
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else
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self._themeState = "hover"
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newThemeState = "hover"
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end
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else
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self._themeState = "normal"
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end
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-- Update state (in StateManager if in immediate mode, otherwise locally)
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if self._stateId and Gui._immediateMode then
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-- Update in StateManager for immediate mode
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local hover = newThemeState == "hover"
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local pressed = newThemeState == "pressed"
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local focused = newThemeState == "active" or self._focused
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StateManager.updateState(self._stateId, {
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hover = hover,
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pressed = pressed,
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focused = focused,
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disabled = self.disabled,
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active = self.active,
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})
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end
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-- Always update local state for backward compatibility
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self._themeState = newThemeState
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end
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-- Only process button events if callback exists, element is not disabled,
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@@ -84,6 +84,9 @@ local function hashProps(props, visited, depth)
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return table.concat(parts, ";")
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end
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-- Counter to track multiple elements created at the same source location (e.g., in loops)
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local callSiteCounters = {} -- {source_line -> counter}
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--- Generate a unique ID from call site and properties
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---@param props table|nil Optional properties to include in ID generation
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---@return string
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@@ -102,9 +105,20 @@ function ImmediateModeState.generateID(props)
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-- Create ID from source file and line number
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local baseID = source:match("([^/\\]+)$") or source -- Get filename
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baseID = baseID:gsub("%.lua$", "") -- Remove .lua extension
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baseID = baseID .. "_L" .. line
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local locationKey = baseID .. "_L" .. line
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-- Add property hash if provided
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-- Track how many elements have been created at this location
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callSiteCounters[locationKey] = (callSiteCounters[locationKey] or 0) + 1
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local instanceNum = callSiteCounters[locationKey]
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baseID = locationKey
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-- Add instance number if multiple elements created at same location (e.g., in loops)
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if instanceNum > 1 then
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baseID = baseID .. "_" .. instanceNum
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end
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-- Add property hash if provided (for additional differentiation)
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if props then
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local propHash = hashProps(props)
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if propHash ~= "" then
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@@ -197,6 +211,8 @@ end
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--- Increment frame counter (called at frame start)
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function ImmediateModeState.incrementFrame()
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frameNumber = frameNumber + 1
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-- Reset call site counters for new frame
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callSiteCounters = {}
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end
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--- Get current frame number
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@@ -320,6 +336,7 @@ function ImmediateModeState.reset()
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stateStore = {}
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stateMetadata = {}
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frameNumber = 0
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callSiteCounters = {}
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end
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return ImmediateModeState
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@@ -32,6 +32,13 @@ function StateManager.getState(id)
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focused = false,
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disabled = false,
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active = false,
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-- Scrollbar-specific states
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scrollbarHoveredVertical = false,
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scrollbarHoveredHorizontal = false,
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scrollbarDragging = false,
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hoveredScrollbar = nil, -- "vertical" or "horizontal"
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scrollbarDragOffset = 0,
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-- Frame tracking
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lastHoverFrame = 0,
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lastPressedFrame = 0,
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lastFocusFrame = 0,
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@@ -244,6 +251,11 @@ function StateManager.getActiveState(id)
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focused = state.focused,
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disabled = state.disabled,
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active = state.active,
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scrollbarHoveredVertical = state.scrollbarHoveredVertical,
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scrollbarHoveredHorizontal = state.scrollbarHoveredHorizontal,
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scrollbarDragging = state.scrollbarDragging,
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hoveredScrollbar = state.hoveredScrollbar,
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scrollbarDragOffset = state.scrollbarDragOffset,
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}
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end
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|
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332
testing/__tests__/32_state_manager_tests.lua
Normal file
332
testing/__tests__/32_state_manager_tests.lua
Normal file
@@ -0,0 +1,332 @@
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-- ====================
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-- StateManager Module Tests
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-- ====================
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local luaunit = require("testing.luaunit")
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require("testing.loveStub") -- Required to mock LOVE functions
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local StateManager = require("modules.StateManager")
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TestStateManager = {}
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function TestStateManager:setUp()
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-- Reset StateManager before each test
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StateManager.clearAllStates()
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end
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function TestStateManager:tearDown()
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-- Clean up after each test
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StateManager.clearAllStates()
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end
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-- ====================
|
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-- Basic State Operations
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-- ====================
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|
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function TestStateManager:test_getState_createsNewState()
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local state = StateManager.getState("test-element")
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|
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luaunit.assertNotNil(state)
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luaunit.assertEquals(state.hover, false)
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luaunit.assertEquals(state.pressed, false)
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luaunit.assertEquals(state.focused, false)
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luaunit.assertEquals(state.disabled, false)
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luaunit.assertEquals(state.active, false)
|
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end
|
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|
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function TestStateManager:test_getState_returnsExistingState()
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local state1 = StateManager.getState("test-element")
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state1.hover = true
|
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|
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local state2 = StateManager.getState("test-element")
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||||
|
||||
luaunit.assertEquals(state2.hover, true)
|
||||
luaunit.assertTrue(state1 == state2) -- Same reference
|
||||
end
|
||||
|
||||
function TestStateManager:test_updateState_modifiesState()
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StateManager.updateState("test-element", {
|
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hover = true,
|
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pressed = false,
|
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})
|
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|
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local state = StateManager.getState("test-element")
|
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luaunit.assertEquals(state.hover, true)
|
||||
luaunit.assertEquals(state.pressed, false)
|
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end
|
||||
|
||||
function TestStateManager:test_updateState_mergesPartialState()
|
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StateManager.updateState("test-element", { hover = true })
|
||||
StateManager.updateState("test-element", { pressed = true })
|
||||
|
||||
local state = StateManager.getState("test-element")
|
||||
luaunit.assertEquals(state.hover, true)
|
||||
luaunit.assertEquals(state.pressed, true)
|
||||
end
|
||||
|
||||
function TestStateManager:test_clearState_removesState()
|
||||
StateManager.updateState("test-element", { hover = true })
|
||||
StateManager.clearState("test-element")
|
||||
|
||||
local state = StateManager.getState("test-element")
|
||||
luaunit.assertEquals(state.hover, false) -- New state created with defaults
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- Scrollbar State Tests
|
||||
-- ====================
|
||||
|
||||
function TestStateManager:test_scrollbarStates_initialization()
|
||||
local state = StateManager.getState("test-element")
|
||||
|
||||
luaunit.assertEquals(state.scrollbarHoveredVertical, false)
|
||||
luaunit.assertEquals(state.scrollbarHoveredHorizontal, false)
|
||||
luaunit.assertEquals(state.scrollbarDragging, false)
|
||||
luaunit.assertNil(state.hoveredScrollbar)
|
||||
luaunit.assertEquals(state.scrollbarDragOffset, 0)
|
||||
end
|
||||
|
||||
function TestStateManager:test_scrollbarStates_updates()
|
||||
StateManager.updateState("test-element", {
|
||||
scrollbarHoveredVertical = true,
|
||||
scrollbarDragging = true,
|
||||
hoveredScrollbar = "vertical",
|
||||
scrollbarDragOffset = 25,
|
||||
})
|
||||
|
||||
local state = StateManager.getState("test-element")
|
||||
luaunit.assertEquals(state.scrollbarHoveredVertical, true)
|
||||
luaunit.assertEquals(state.scrollbarDragging, true)
|
||||
luaunit.assertEquals(state.hoveredScrollbar, "vertical")
|
||||
luaunit.assertEquals(state.scrollbarDragOffset, 25)
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- Frame Management Tests
|
||||
-- ====================
|
||||
|
||||
function TestStateManager:test_frameNumber_increments()
|
||||
local frame1 = StateManager.getFrameNumber()
|
||||
StateManager.incrementFrame()
|
||||
local frame2 = StateManager.getFrameNumber()
|
||||
|
||||
luaunit.assertEquals(frame2, frame1 + 1)
|
||||
end
|
||||
|
||||
function TestStateManager:test_updateState_updatesFrameNumber()
|
||||
StateManager.incrementFrame()
|
||||
StateManager.incrementFrame()
|
||||
local currentFrame = StateManager.getFrameNumber()
|
||||
|
||||
StateManager.updateState("test-element", { hover = true })
|
||||
|
||||
local state = StateManager.getState("test-element")
|
||||
luaunit.assertEquals(state.lastUpdateFrame, currentFrame)
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- Cleanup Tests
|
||||
-- ====================
|
||||
|
||||
function TestStateManager:test_cleanup_removesStaleStates()
|
||||
-- Configure short retention
|
||||
StateManager.configure({ stateRetentionFrames = 5 })
|
||||
|
||||
-- Create state
|
||||
StateManager.updateState("test-element", { hover = true })
|
||||
|
||||
-- Advance frames beyond retention
|
||||
for i = 1, 10 do
|
||||
StateManager.incrementFrame()
|
||||
end
|
||||
|
||||
-- Cleanup should remove the state
|
||||
local cleanedCount = StateManager.cleanup()
|
||||
luaunit.assertEquals(cleanedCount, 1)
|
||||
|
||||
-- Reset config
|
||||
StateManager.configure({ stateRetentionFrames = 60 })
|
||||
end
|
||||
|
||||
function TestStateManager:test_cleanup_keepsActiveStates()
|
||||
StateManager.configure({ stateRetentionFrames = 5 })
|
||||
|
||||
StateManager.updateState("test-element", { hover = true })
|
||||
|
||||
-- Update state within retention period
|
||||
for i = 1, 3 do
|
||||
StateManager.incrementFrame()
|
||||
StateManager.updateState("test-element", { hover = true })
|
||||
end
|
||||
|
||||
local cleanedCount = StateManager.cleanup()
|
||||
luaunit.assertEquals(cleanedCount, 0) -- Should not clean active state
|
||||
|
||||
StateManager.configure({ stateRetentionFrames = 60 })
|
||||
end
|
||||
|
||||
function TestStateManager:test_forceCleanupIfNeeded_activatesWhenOverLimit()
|
||||
StateManager.configure({ maxStateEntries = 5 })
|
||||
|
||||
-- Create more states than limit
|
||||
for i = 1, 10 do
|
||||
StateManager.updateState("element-" .. i, { hover = true })
|
||||
end
|
||||
|
||||
-- Advance frames
|
||||
for i = 1, 15 do
|
||||
StateManager.incrementFrame()
|
||||
end
|
||||
|
||||
local cleanedCount = StateManager.forceCleanupIfNeeded()
|
||||
luaunit.assertTrue(cleanedCount > 0)
|
||||
|
||||
StateManager.configure({ maxStateEntries = 1000 })
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- State Count Tests
|
||||
-- ====================
|
||||
|
||||
function TestStateManager:test_getStateCount_returnsCorrectCount()
|
||||
luaunit.assertEquals(StateManager.getStateCount(), 0)
|
||||
|
||||
StateManager.getState("element-1")
|
||||
StateManager.getState("element-2")
|
||||
StateManager.getState("element-3")
|
||||
|
||||
luaunit.assertEquals(StateManager.getStateCount(), 3)
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- Active State Tests
|
||||
-- ====================
|
||||
|
||||
function TestStateManager:test_getActiveState_returnsOnlyActiveProperties()
|
||||
StateManager.updateState("test-element", {
|
||||
hover = true,
|
||||
pressed = false,
|
||||
focused = true,
|
||||
})
|
||||
|
||||
local activeState = StateManager.getActiveState("test-element")
|
||||
|
||||
luaunit.assertEquals(activeState.hover, true)
|
||||
luaunit.assertEquals(activeState.pressed, false)
|
||||
luaunit.assertEquals(activeState.focused, true)
|
||||
luaunit.assertNil(activeState.lastUpdateFrame) -- Should not include frame tracking
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- Helper Function Tests
|
||||
-- ====================
|
||||
|
||||
function TestStateManager:test_isHovered_returnsTrueWhenHovered()
|
||||
StateManager.updateState("test-element", { hover = true })
|
||||
luaunit.assertTrue(StateManager.isHovered("test-element"))
|
||||
end
|
||||
|
||||
function TestStateManager:test_isHovered_returnsFalseWhenNotHovered()
|
||||
StateManager.updateState("test-element", { hover = false })
|
||||
luaunit.assertFalse(StateManager.isHovered("test-element"))
|
||||
end
|
||||
|
||||
function TestStateManager:test_isPressed_returnsTrueWhenPressed()
|
||||
StateManager.updateState("test-element", { pressed = true })
|
||||
luaunit.assertTrue(StateManager.isPressed("test-element"))
|
||||
end
|
||||
|
||||
function TestStateManager:test_isFocused_returnsTrueWhenFocused()
|
||||
StateManager.updateState("test-element", { focused = true })
|
||||
luaunit.assertTrue(StateManager.isFocused("test-element"))
|
||||
end
|
||||
|
||||
function TestStateManager:test_isDisabled_returnsTrueWhenDisabled()
|
||||
StateManager.updateState("test-element", { disabled = true })
|
||||
luaunit.assertTrue(StateManager.isDisabled("test-element"))
|
||||
end
|
||||
|
||||
function TestStateManager:test_isActive_returnsTrueWhenActive()
|
||||
StateManager.updateState("test-element", { active = true })
|
||||
luaunit.assertTrue(StateManager.isActive("test-element"))
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- State Change Events Tests
|
||||
-- ====================
|
||||
|
||||
function TestStateManager:test_subscribe_receivesStateChangeEvents()
|
||||
local callbackInvoked = false
|
||||
local receivedId = nil
|
||||
local receivedProperty = nil
|
||||
local receivedOldValue = nil
|
||||
local receivedNewValue = nil
|
||||
|
||||
local callback = function(id, property, oldValue, newValue)
|
||||
callbackInvoked = true
|
||||
receivedId = id
|
||||
receivedProperty = property
|
||||
receivedOldValue = oldValue
|
||||
receivedNewValue = newValue
|
||||
end
|
||||
|
||||
StateManager.subscribe("test-element", callback)
|
||||
StateManager.updateState("test-element", { hover = true })
|
||||
|
||||
luaunit.assertTrue(callbackInvoked)
|
||||
luaunit.assertEquals(receivedId, "test-element")
|
||||
luaunit.assertEquals(receivedProperty, "hover")
|
||||
luaunit.assertEquals(receivedOldValue, false)
|
||||
luaunit.assertEquals(receivedNewValue, true)
|
||||
end
|
||||
|
||||
function TestStateManager:test_subscribe_multipleListeners()
|
||||
local callback1Invoked = false
|
||||
local callback2Invoked = false
|
||||
|
||||
StateManager.subscribe("test-element", function() callback1Invoked = true end)
|
||||
StateManager.subscribe("test-element", function() callback2Invoked = true end)
|
||||
|
||||
StateManager.updateState("test-element", { hover = true })
|
||||
|
||||
luaunit.assertTrue(callback1Invoked)
|
||||
luaunit.assertTrue(callback2Invoked)
|
||||
end
|
||||
|
||||
function TestStateManager:test_unsubscribe_removesListener()
|
||||
local callbackInvoked = false
|
||||
local callback = function() callbackInvoked = true end
|
||||
|
||||
StateManager.subscribe("test-element", callback)
|
||||
StateManager.unsubscribe("test-element", callback)
|
||||
|
||||
StateManager.updateState("test-element", { hover = true })
|
||||
|
||||
luaunit.assertFalse(callbackInvoked)
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- Configuration Tests
|
||||
-- ====================
|
||||
|
||||
function TestStateManager:test_configure_updatesSettings()
|
||||
StateManager.configure({
|
||||
stateRetentionFrames = 30,
|
||||
maxStateEntries = 500,
|
||||
})
|
||||
|
||||
-- Test that configuration was applied by creating many states
|
||||
-- and checking cleanup behavior (indirect test)
|
||||
for i = 1, 10 do
|
||||
StateManager.updateState("element-" .. i, { hover = true })
|
||||
end
|
||||
|
||||
luaunit.assertEquals(StateManager.getStateCount(), 10)
|
||||
|
||||
-- Reset to defaults
|
||||
StateManager.configure({
|
||||
stateRetentionFrames = 60,
|
||||
maxStateEntries = 1000,
|
||||
})
|
||||
end
|
||||
|
||||
return TestStateManager
|
||||
@@ -35,6 +35,7 @@ local testFiles = {
|
||||
"testing/__tests__/29_drag_event_tests.lua",
|
||||
"testing/__tests__/30_scrollbar_features_tests.lua",
|
||||
"testing/__tests__/31_immediate_mode_basic_tests.lua",
|
||||
"testing/__tests__/32_state_manager_tests.lua",
|
||||
}
|
||||
|
||||
local success = true
|
||||
|
||||
Reference in New Issue
Block a user