need to remove guiding bars

This commit is contained in:
Michael Freno
2025-10-15 20:11:27 -04:00
parent a971cabafa
commit ba550a60d0
10 changed files with 942 additions and 236 deletions

View File

@@ -0,0 +1,288 @@
package.path = package.path .. ";?.lua"
local luaunit = require("testing.luaunit")
local loveStub = require("testing.loveStub")
_G.love = loveStub
local FlexLove = require("FlexLove")
TestImageScalerBilinear = {}
function TestImageScalerBilinear:setUp()
-- Create a simple test image (2x2 with distinct colors)
self.testImage2x2 = love.image.newImageData(2, 2)
-- Top-left: red
self.testImage2x2:setPixel(0, 0, 1, 0, 0, 1)
-- Top-right: green
self.testImage2x2:setPixel(1, 0, 0, 1, 0, 1)
-- Bottom-left: blue
self.testImage2x2:setPixel(0, 1, 0, 0, 1, 1)
-- Bottom-right: white
self.testImage2x2:setPixel(1, 1, 1, 1, 1, 1)
end
function TestImageScalerBilinear:test2xScaling()
-- Scale 2x2 to 4x4 (2x factor)
local scaled = FlexLove.ImageScaler.scaleBilinear(self.testImage2x2, 0, 0, 2, 2, 4, 4)
luaunit.assertEquals(scaled:getWidth(), 4)
luaunit.assertEquals(scaled:getHeight(), 4)
-- Corner pixels should match original (no interpolation at exact positions)
local r, g, b, a = scaled:getPixel(0, 0)
luaunit.assertAlmostEquals(r, 1, 0.01) -- Red
luaunit.assertAlmostEquals(g, 0, 0.01)
luaunit.assertAlmostEquals(b, 0, 0.01)
-- Center pixel at (1,1) should be blend of all 4 corners
-- At (0.5, 0.5) in source space -> blend of all 4 colors
r, g, b, a = scaled:getPixel(1, 1)
-- Should be approximately (0.5, 0.5, 0.5) - average of red, green, blue, white
luaunit.assertTrue(r > 0.3 and r < 0.7, "Center pixel should be blended")
luaunit.assertTrue(g > 0.3 and g < 0.7, "Center pixel should be blended")
luaunit.assertTrue(b > 0.3 and b < 0.7, "Center pixel should be blended")
end
function TestImageScalerBilinear:testGradientSmoothing()
-- Create a simple gradient: black to white horizontally
local gradient = love.image.newImageData(2, 1)
gradient:setPixel(0, 0, 0, 0, 0, 1) -- Black
gradient:setPixel(1, 0, 1, 1, 1, 1) -- White
-- Scale to 4 pixels wide
local scaled = FlexLove.ImageScaler.scaleBilinear(gradient, 0, 0, 2, 1, 4, 1)
luaunit.assertEquals(scaled:getWidth(), 4)
luaunit.assertEquals(scaled:getHeight(), 1)
-- Check smooth gradient progression
local r0 = scaled:getPixel(0, 0)
local r1 = scaled:getPixel(1, 0)
local r2 = scaled:getPixel(2, 0)
local r3 = scaled:getPixel(3, 0)
-- Should be monotonically increasing (or equal at end due to clamping)
luaunit.assertTrue(r0 < r1, "Gradient should increase")
luaunit.assertTrue(r1 < r2, "Gradient should increase")
luaunit.assertTrue(r2 <= r3, "Gradient should increase or stay same")
-- First should be close to black, last close to white
luaunit.assertAlmostEquals(r0, 0, 0.15)
luaunit.assertAlmostEquals(r3, 1, 0.15)
end
function TestImageScalerBilinear:testSameSizeScaling()
-- Scale 2x2 to 2x2 (should be identical)
local scaled = FlexLove.ImageScaler.scaleBilinear(self.testImage2x2, 0, 0, 2, 2, 2, 2)
luaunit.assertEquals(scaled:getWidth(), 2)
luaunit.assertEquals(scaled:getHeight(), 2)
-- Verify all pixels match original
for y = 0, 1 do
for x = 0, 1 do
local r1, g1, b1, a1 = self.testImage2x2:getPixel(x, y)
local r2, g2, b2, a2 = scaled:getPixel(x, y)
luaunit.assertAlmostEquals(r1, r2, 0.01)
luaunit.assertAlmostEquals(g1, g2, 0.01)
luaunit.assertAlmostEquals(b1, b2, 0.01)
luaunit.assertAlmostEquals(a1, a2, 0.01)
end
end
end
function TestImageScalerBilinear:test1x1Scaling()
-- Create 1x1 image
local img1x1 = love.image.newImageData(1, 1)
img1x1:setPixel(0, 0, 0.5, 0.5, 0.5, 1)
-- Scale to 4x4
local scaled = FlexLove.ImageScaler.scaleBilinear(img1x1, 0, 0, 1, 1, 4, 4)
luaunit.assertEquals(scaled:getWidth(), 4)
luaunit.assertEquals(scaled:getHeight(), 4)
-- All pixels should be the same color (no neighbors to interpolate with)
for y = 0, 3 do
for x = 0, 3 do
local r, g, b = scaled:getPixel(x, y)
luaunit.assertAlmostEquals(r, 0.5, 0.01)
luaunit.assertAlmostEquals(g, 0.5, 0.01)
luaunit.assertAlmostEquals(b, 0.5, 0.01)
end
end
end
function TestImageScalerBilinear:testPureColorMaintenance()
-- Create pure white image
local whiteImg = love.image.newImageData(2, 2)
for y = 0, 1 do
for x = 0, 1 do
whiteImg:setPixel(x, y, 1, 1, 1, 1)
end
end
local scaled = FlexLove.ImageScaler.scaleBilinear(whiteImg, 0, 0, 2, 2, 4, 4)
-- All pixels should remain pure white
for y = 0, 3 do
for x = 0, 3 do
local r, g, b = scaled:getPixel(x, y)
luaunit.assertAlmostEquals(r, 1, 0.01)
luaunit.assertAlmostEquals(g, 1, 0.01)
luaunit.assertAlmostEquals(b, 1, 0.01)
end
end
-- Test pure black
local blackImg = love.image.newImageData(2, 2)
for y = 0, 1 do
for x = 0, 1 do
blackImg:setPixel(x, y, 0, 0, 0, 1)
end
end
scaled = FlexLove.ImageScaler.scaleBilinear(blackImg, 0, 0, 2, 2, 4, 4)
for y = 0, 3 do
for x = 0, 3 do
local r, g, b = scaled:getPixel(x, y)
luaunit.assertAlmostEquals(r, 0, 0.01)
luaunit.assertAlmostEquals(g, 0, 0.01)
luaunit.assertAlmostEquals(b, 0, 0.01)
end
end
end
function TestImageScalerBilinear:testAlphaInterpolation()
-- Create image with varying alpha
local img = love.image.newImageData(2, 2)
img:setPixel(0, 0, 1, 0, 0, 1.0) -- Opaque red
img:setPixel(1, 0, 1, 0, 0, 0.0) -- Transparent red
img:setPixel(0, 1, 1, 0, 0, 1.0) -- Opaque red
img:setPixel(1, 1, 1, 0, 0, 0.0) -- Transparent red
local scaled = FlexLove.ImageScaler.scaleBilinear(img, 0, 0, 2, 2, 4, 2)
-- Check that alpha is interpolated smoothly
local r, g, b, a0 = scaled:getPixel(0, 0)
luaunit.assertAlmostEquals(a0, 1.0, 0.01)
local r, g, b, a1 = scaled:getPixel(1, 0)
-- Should be between 1.0 and 0.0
luaunit.assertTrue(a1 > 0.3 and a1 < 0.7, "Alpha should be interpolated")
local r, g, b, a3 = scaled:getPixel(3, 0)
luaunit.assertAlmostEquals(a3, 0.0, 0.15)
end
function TestImageScalerBilinear:testSubregionScaling()
-- Create 4x4 image with different quadrants
local img4x4 = love.image.newImageData(4, 4)
-- Fill with pattern: top-left red, rest black
for y = 0, 3 do
for x = 0, 3 do
if x < 2 and y < 2 then
img4x4:setPixel(x, y, 1, 0, 0, 1) -- red
else
img4x4:setPixel(x, y, 0, 0, 0, 1) -- black
end
end
end
-- Scale only the top-left 2x2 red quadrant to 4x4
local scaled = FlexLove.ImageScaler.scaleBilinear(img4x4, 0, 0, 2, 2, 4, 4)
luaunit.assertEquals(scaled:getWidth(), 4)
luaunit.assertEquals(scaled:getHeight(), 4)
-- All pixels should be red (from source quadrant)
for y = 0, 3 do
for x = 0, 3 do
local r, g, b = scaled:getPixel(x, y)
luaunit.assertAlmostEquals(r, 1, 0.01)
luaunit.assertAlmostEquals(g, 0, 0.01)
luaunit.assertAlmostEquals(b, 0, 0.01)
end
end
end
function TestImageScalerBilinear:testEdgePixelHandling()
-- Create 3x3 checkerboard
local checkerboard = love.image.newImageData(3, 3)
for y = 0, 2 do
for x = 0, 2 do
if (x + y) % 2 == 0 then
checkerboard:setPixel(x, y, 1, 1, 1, 1) -- white
else
checkerboard:setPixel(x, y, 0, 0, 0, 1) -- black
end
end
end
-- Scale to 9x9
local scaled = FlexLove.ImageScaler.scaleBilinear(checkerboard, 0, 0, 3, 3, 9, 9)
luaunit.assertEquals(scaled:getWidth(), 9)
luaunit.assertEquals(scaled:getHeight(), 9)
-- Verify corners are correct (no out-of-bounds access)
local r, g, b = scaled:getPixel(0, 0)
luaunit.assertAlmostEquals(r, 1, 0.01) -- Top-left should be white
r, g, b = scaled:getPixel(8, 8)
luaunit.assertAlmostEquals(r, 1, 0.01) -- Bottom-right should be white
end
function TestImageScalerBilinear:testNonUniformScaling()
-- Scale 2x2 to 6x4 (3x horizontal, 2x vertical)
local scaled = FlexLove.ImageScaler.scaleBilinear(self.testImage2x2, 0, 0, 2, 2, 6, 4)
luaunit.assertEquals(scaled:getWidth(), 6)
luaunit.assertEquals(scaled:getHeight(), 4)
-- Top-left corner should be red
local r, g, b = scaled:getPixel(0, 0)
luaunit.assertAlmostEquals(r, 1, 0.01)
luaunit.assertAlmostEquals(g, 0, 0.01)
-- Should have smooth interpolation in between
r, g, b = scaled:getPixel(2, 1)
-- Middle area should have blended colors
luaunit.assertTrue(r > 0.1, "Should have some red component")
luaunit.assertTrue(g > 0.1, "Should have some green component")
luaunit.assertTrue(b > 0.1, "Should have some blue component")
end
function TestImageScalerBilinear:testComparison_SmootherThanNearest()
-- Create gradient
local gradient = love.image.newImageData(2, 1)
gradient:setPixel(0, 0, 0, 0, 0, 1)
gradient:setPixel(1, 0, 1, 1, 1, 1)
local bilinear = FlexLove.ImageScaler.scaleBilinear(gradient, 0, 0, 2, 1, 8, 1)
local nearest = FlexLove.ImageScaler.scaleNearest(gradient, 0, 0, 2, 1, 8, 1)
-- Count unique values (nearest should have fewer due to blocky nature)
local bilinearValues = {}
local nearestValues = {}
for x = 0, 7 do
local rb = bilinear:getPixel(x, 0)
local rn = nearest:getPixel(x, 0)
bilinearValues[string.format("%.2f", rb)] = true
nearestValues[string.format("%.2f", rn)] = true
end
local bilinearCount = 0
for _ in pairs(bilinearValues) do bilinearCount = bilinearCount + 1 end
local nearestCount = 0
for _ in pairs(nearestValues) do nearestCount = nearestCount + 1 end
-- Bilinear should have more unique values (smoother gradient)
luaunit.assertTrue(bilinearCount >= nearestCount,
"Bilinear should produce smoother gradient with more unique values")
end
luaunit.LuaUnit.run()