need to remove guiding bars
This commit is contained in:
243
examples/NineSliceCornerScalingDemo.lua
Normal file
243
examples/NineSliceCornerScalingDemo.lua
Normal file
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local FlexLove = require("FlexLove")
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local Gui = FlexLove.GUI
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local Theme = FlexLove.Theme
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local Color = FlexLove.Color
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---@class CornerScalingDemo
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---@field window Element
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---@field currentMode string
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---@field modeButtons table
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local CornerScalingDemo = {}
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CornerScalingDemo.__index = CornerScalingDemo
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function CornerScalingDemo.init()
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local self = setmetatable({}, CornerScalingDemo)
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self.currentMode = "none"
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self.modeButtons = {}
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-- Try to load theme
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local themeLoaded = pcall(function()
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Theme.load("space")
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Theme.setActive("space")
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end)
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-- Create main window
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self.window = Gui.new({
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x = 50,
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y = 50,
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width = 900,
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height = 650,
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backgroundColor = Color.new(0.1, 0.1, 0.15, 0.95),
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border = { top = true, bottom = true, left = true, right = true },
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borderColor = Color.new(0.6, 0.6, 0.7, 1),
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positioning = "flex",
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flexDirection = "vertical",
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gap = 20,
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padding = { top = 20, right = 20, bottom = 20, left = 20 },
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})
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-- Title
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Gui.new({
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parent = self.window,
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height = 40,
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text = "NineSlice Corner Scaling Demo",
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textSize = 24,
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textAlign = "center",
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textColor = Color.new(1, 1, 1, 1),
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backgroundColor = Color.new(0.15, 0.15, 0.25, 1),
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})
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-- Status
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Gui.new({
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parent = self.window,
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height = 30,
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text = themeLoaded and "✓ Theme loaded - Scaling demonstration active"
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or "⚠ Theme not loaded - Please ensure theme assets exist",
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textSize = 14,
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textAlign = "center",
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textColor = themeLoaded and Color.new(0.3, 0.9, 0.3, 1) or Color.new(0.9, 0.6, 0.3, 1),
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backgroundColor = Color.new(0.08, 0.08, 0.12, 0.8),
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})
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-- Mode selector section
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local modeSection = Gui.new({
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parent = self.window,
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height = 80,
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backgroundColor = Color.new(0.12, 0.12, 0.18, 1),
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padding = { top = 15, right = 15, bottom = 15, left = 15 },
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positioning = "flex",
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flexDirection = "vertical",
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gap = 10,
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})
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Gui.new({
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parent = modeSection,
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height = 20,
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text = "Select Scaling Mode:",
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textSize = 14,
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textColor = Color.new(0.8, 0.9, 1, 1),
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backgroundColor = Color.new(0, 0, 0, 0),
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})
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-- Button container
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local buttonContainer = Gui.new({
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parent = modeSection,
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height = 40,
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positioning = "flex",
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flexDirection = "horizontal",
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gap = 15,
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backgroundColor = Color.new(0, 0, 0, 0),
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})
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-- Helper to create mode button
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local function createModeButton(mode, label)
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local button = Gui.new({
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parent = buttonContainer,
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width = 180,
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height = 40,
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text = label,
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textAlign = "center",
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textSize = 14,
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textColor = Color.new(1, 1, 1, 1),
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backgroundColor = self.currentMode == mode and Color.new(0.3, 0.6, 0.9, 1) or Color.new(0.25, 0.25, 0.35, 1),
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callback = function(element, event)
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if event.type == "click" then
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self:setMode(mode)
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end
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end,
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})
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self.modeButtons[mode] = button
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return button
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end
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createModeButton("none", "No Scaling (Default)")
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createModeButton("nearest", "Nearest Neighbor")
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createModeButton("bilinear", "Bilinear Interpolation")
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-- Comparison section
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local comparisonSection = Gui.new({
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parent = self.window,
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height = 420,
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backgroundColor = Color.new(0.08, 0.08, 0.12, 1),
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padding = { top = 20, right = 20, bottom = 20, left = 20 },
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positioning = "flex",
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flexDirection = "vertical",
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gap = 15,
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})
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-- Description
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Gui.new({
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parent = comparisonSection,
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height = 60,
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text = "The panels below demonstrate different scaling modes.\n" ..
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"• No Scaling: Corners remain at original size (may appear small at high DPI)\n" ..
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"• Nearest Neighbor: Sharp, pixelated scaling (ideal for pixel art)\n" ..
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"• Bilinear: Smooth, filtered scaling (ideal for high-quality graphics)",
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textSize = 12,
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textColor = Color.new(0.7, 0.8, 0.9, 1),
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backgroundColor = Color.new(0, 0, 0, 0),
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})
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-- Demo panels container
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local panelsContainer = Gui.new({
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parent = comparisonSection,
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positioning = "flex",
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flexDirection = "horizontal",
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gap = 20,
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backgroundColor = Color.new(0, 0, 0, 0),
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})
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-- Helper to create demo panel
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local function createDemoPanel(size, label)
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local container = Gui.new({
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parent = panelsContainer,
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width = (900 - 80 - 40) / 3, -- Divide available space
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positioning = "flex",
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flexDirection = "vertical",
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gap = 10,
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backgroundColor = Color.new(0, 0, 0, 0),
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})
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Gui.new({
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parent = container,
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height = 20,
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text = label,
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textSize = 12,
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textAlign = "center",
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textColor = Color.new(0.8, 0.9, 1, 1),
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backgroundColor = Color.new(0, 0, 0, 0),
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})
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local panel = Gui.new({
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parent = container,
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width = size,
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height = size,
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backgroundColor = Color.new(0.2, 0.3, 0.4, 0.5),
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theme = themeLoaded and "panel" or nil,
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padding = { top = 15, right = 15, bottom = 15, left = 15 },
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})
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Gui.new({
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parent = panel,
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text = "Themed\nPanel",
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textSize = 14,
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textAlign = "center",
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textColor = Color.new(1, 1, 1, 1),
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backgroundColor = Color.new(0, 0, 0, 0),
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})
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return panel
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end
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createDemoPanel(120, "Small (120x120)")
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createDemoPanel(160, "Medium (160x160)")
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createDemoPanel(200, "Large (200x200)")
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-- Info footer
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Gui.new({
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parent = self.window,
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height = 30,
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text = "Resize the window to see how scaling adapts to different DPI settings",
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textSize = 11,
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textAlign = "center",
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textColor = Color.new(0.5, 0.6, 0.7, 1),
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backgroundColor = Color.new(0.08, 0.08, 0.12, 1),
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})
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return self
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end
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function CornerScalingDemo:setMode(mode)
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self.currentMode = mode
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-- Update button colors
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for modeName, button in pairs(self.modeButtons) do
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button.backgroundColor = modeName == mode and Color.new(0.3, 0.6, 0.9, 1) or Color.new(0.25, 0.25, 0.35, 1)
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end
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-- Update theme components based on mode
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local activeTheme = Theme.getActive()
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if activeTheme and activeTheme.components then
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for componentName, component in pairs(activeTheme.components) do
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if mode == "none" then
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component.scaleCorners = false
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elseif mode == "nearest" then
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component.scaleCorners = true
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component.scalingAlgorithm = "nearest"
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elseif mode == "bilinear" then
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component.scaleCorners = true
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component.scalingAlgorithm = "bilinear"
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end
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-- Clear cache to force re-rendering
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if component._scaledRegionCache then
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component._scaledRegionCache = {}
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end
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end
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end
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print("Scaling mode changed to: " .. mode)
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end
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return CornerScalingDemo.init()
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