need to remove guiding bars

This commit is contained in:
Michael Freno
2025-10-15 20:11:27 -04:00
parent a971cabafa
commit ba550a60d0
10 changed files with 942 additions and 236 deletions

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local FlexLove = require("FlexLove")
local Gui = FlexLove.GUI
local Theme = FlexLove.Theme
local Color = FlexLove.Color
---@class CornerScalingDemo
---@field window Element
---@field currentMode string
---@field modeButtons table
local CornerScalingDemo = {}
CornerScalingDemo.__index = CornerScalingDemo
function CornerScalingDemo.init()
local self = setmetatable({}, CornerScalingDemo)
self.currentMode = "none"
self.modeButtons = {}
-- Try to load theme
local themeLoaded = pcall(function()
Theme.load("space")
Theme.setActive("space")
end)
-- Create main window
self.window = Gui.new({
x = 50,
y = 50,
width = 900,
height = 650,
backgroundColor = Color.new(0.1, 0.1, 0.15, 0.95),
border = { top = true, bottom = true, left = true, right = true },
borderColor = Color.new(0.6, 0.6, 0.7, 1),
positioning = "flex",
flexDirection = "vertical",
gap = 20,
padding = { top = 20, right = 20, bottom = 20, left = 20 },
})
-- Title
Gui.new({
parent = self.window,
height = 40,
text = "NineSlice Corner Scaling Demo",
textSize = 24,
textAlign = "center",
textColor = Color.new(1, 1, 1, 1),
backgroundColor = Color.new(0.15, 0.15, 0.25, 1),
})
-- Status
Gui.new({
parent = self.window,
height = 30,
text = themeLoaded and "✓ Theme loaded - Scaling demonstration active"
or "⚠ Theme not loaded - Please ensure theme assets exist",
textSize = 14,
textAlign = "center",
textColor = themeLoaded and Color.new(0.3, 0.9, 0.3, 1) or Color.new(0.9, 0.6, 0.3, 1),
backgroundColor = Color.new(0.08, 0.08, 0.12, 0.8),
})
-- Mode selector section
local modeSection = Gui.new({
parent = self.window,
height = 80,
backgroundColor = Color.new(0.12, 0.12, 0.18, 1),
padding = { top = 15, right = 15, bottom = 15, left = 15 },
positioning = "flex",
flexDirection = "vertical",
gap = 10,
})
Gui.new({
parent = modeSection,
height = 20,
text = "Select Scaling Mode:",
textSize = 14,
textColor = Color.new(0.8, 0.9, 1, 1),
backgroundColor = Color.new(0, 0, 0, 0),
})
-- Button container
local buttonContainer = Gui.new({
parent = modeSection,
height = 40,
positioning = "flex",
flexDirection = "horizontal",
gap = 15,
backgroundColor = Color.new(0, 0, 0, 0),
})
-- Helper to create mode button
local function createModeButton(mode, label)
local button = Gui.new({
parent = buttonContainer,
width = 180,
height = 40,
text = label,
textAlign = "center",
textSize = 14,
textColor = Color.new(1, 1, 1, 1),
backgroundColor = self.currentMode == mode and Color.new(0.3, 0.6, 0.9, 1) or Color.new(0.25, 0.25, 0.35, 1),
callback = function(element, event)
if event.type == "click" then
self:setMode(mode)
end
end,
})
self.modeButtons[mode] = button
return button
end
createModeButton("none", "No Scaling (Default)")
createModeButton("nearest", "Nearest Neighbor")
createModeButton("bilinear", "Bilinear Interpolation")
-- Comparison section
local comparisonSection = Gui.new({
parent = self.window,
height = 420,
backgroundColor = Color.new(0.08, 0.08, 0.12, 1),
padding = { top = 20, right = 20, bottom = 20, left = 20 },
positioning = "flex",
flexDirection = "vertical",
gap = 15,
})
-- Description
Gui.new({
parent = comparisonSection,
height = 60,
text = "The panels below demonstrate different scaling modes.\n" ..
"• No Scaling: Corners remain at original size (may appear small at high DPI)\n" ..
"• Nearest Neighbor: Sharp, pixelated scaling (ideal for pixel art)\n" ..
"• Bilinear: Smooth, filtered scaling (ideal for high-quality graphics)",
textSize = 12,
textColor = Color.new(0.7, 0.8, 0.9, 1),
backgroundColor = Color.new(0, 0, 0, 0),
})
-- Demo panels container
local panelsContainer = Gui.new({
parent = comparisonSection,
positioning = "flex",
flexDirection = "horizontal",
gap = 20,
backgroundColor = Color.new(0, 0, 0, 0),
})
-- Helper to create demo panel
local function createDemoPanel(size, label)
local container = Gui.new({
parent = panelsContainer,
width = (900 - 80 - 40) / 3, -- Divide available space
positioning = "flex",
flexDirection = "vertical",
gap = 10,
backgroundColor = Color.new(0, 0, 0, 0),
})
Gui.new({
parent = container,
height = 20,
text = label,
textSize = 12,
textAlign = "center",
textColor = Color.new(0.8, 0.9, 1, 1),
backgroundColor = Color.new(0, 0, 0, 0),
})
local panel = Gui.new({
parent = container,
width = size,
height = size,
backgroundColor = Color.new(0.2, 0.3, 0.4, 0.5),
theme = themeLoaded and "panel" or nil,
padding = { top = 15, right = 15, bottom = 15, left = 15 },
})
Gui.new({
parent = panel,
text = "Themed\nPanel",
textSize = 14,
textAlign = "center",
textColor = Color.new(1, 1, 1, 1),
backgroundColor = Color.new(0, 0, 0, 0),
})
return panel
end
createDemoPanel(120, "Small (120x120)")
createDemoPanel(160, "Medium (160x160)")
createDemoPanel(200, "Large (200x200)")
-- Info footer
Gui.new({
parent = self.window,
height = 30,
text = "Resize the window to see how scaling adapts to different DPI settings",
textSize = 11,
textAlign = "center",
textColor = Color.new(0.5, 0.6, 0.7, 1),
backgroundColor = Color.new(0.08, 0.08, 0.12, 1),
})
return self
end
function CornerScalingDemo:setMode(mode)
self.currentMode = mode
-- Update button colors
for modeName, button in pairs(self.modeButtons) do
button.backgroundColor = modeName == mode and Color.new(0.3, 0.6, 0.9, 1) or Color.new(0.25, 0.25, 0.35, 1)
end
-- Update theme components based on mode
local activeTheme = Theme.getActive()
if activeTheme and activeTheme.components then
for componentName, component in pairs(activeTheme.components) do
if mode == "none" then
component.scaleCorners = false
elseif mode == "nearest" then
component.scaleCorners = true
component.scalingAlgorithm = "nearest"
elseif mode == "bilinear" then
component.scaleCorners = true
component.scalingAlgorithm = "bilinear"
end
-- Clear cache to force re-rendering
if component._scaledRegionCache then
component._scaledRegionCache = {}
end
end
end
print("Scaling mode changed to: " .. mode)
end
return CornerScalingDemo.init()

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-- Simple Theme Color Access Demo
-- Shows how to access theme colors without creating GUI elements
package.path = package.path .. ";./?.lua;../?.lua"
local FlexLove = require("FlexLove")
local Theme = FlexLove.Theme
local Color = FlexLove.Color
-- Initialize minimal love stubs
love = {
graphics = {
newFont = function(size) return { getHeight = function() return size end } end,
newImage = function() return {} end,
newQuad = function() return {} end,
},
}
print("=== Theme Color Access - Simple Demo ===\n")
-- Load and activate the space theme
Theme.load("space")
Theme.setActive("space")
print("✓ Theme 'space' loaded and activated\n")
-- ============================================
-- METHOD 1: Basic Color Access (Recommended)
-- ============================================
print("METHOD 1: Theme.getColor(colorName)")
print("------------------------------------")
local primaryColor = Theme.getColor("primary")
local secondaryColor = Theme.getColor("secondary")
local textColor = Theme.getColor("text")
local textDarkColor = Theme.getColor("textDark")
print(string.format("primary = Color(r=%.2f, g=%.2f, b=%.2f, a=%.2f)",
primaryColor.r, primaryColor.g, primaryColor.b, primaryColor.a))
print(string.format("secondary = Color(r=%.2f, g=%.2f, b=%.2f, a=%.2f)",
secondaryColor.r, secondaryColor.g, secondaryColor.b, secondaryColor.a))
print(string.format("text = Color(r=%.2f, g=%.2f, b=%.2f, a=%.2f)",
textColor.r, textColor.g, textColor.b, textColor.a))
print(string.format("textDark = Color(r=%.2f, g=%.2f, b=%.2f, a=%.2f)",
textDarkColor.r, textDarkColor.g, textDarkColor.b, textDarkColor.a))
-- ============================================
-- METHOD 2: Get All Color Names
-- ============================================
print("\nMETHOD 2: Theme.getColorNames()")
print("--------------------------------")
local colorNames = Theme.getColorNames()
print("Available colors:")
for i, name in ipairs(colorNames) do
print(string.format(" %d. %s", i, name))
end
-- ============================================
-- METHOD 3: Get All Colors at Once
-- ============================================
print("\nMETHOD 3: Theme.getAllColors()")
print("-------------------------------")
local allColors = Theme.getAllColors()
print("All colors with values:")
for name, color in pairs(allColors) do
print(string.format(" %-10s = (%.2f, %.2f, %.2f, %.2f)",
name, color.r, color.g, color.b, color.a))
end
-- ============================================
-- METHOD 4: Safe Access with Fallback
-- ============================================
print("\nMETHOD 4: Theme.getColorOrDefault(colorName, fallback)")
print("-------------------------------------------------------")
-- Try to get a color that exists
local existingColor = Theme.getColorOrDefault("primary", Color.new(1, 0, 0, 1))
print(string.format("Existing color 'primary': (%.2f, %.2f, %.2f) ✓",
existingColor.r, existingColor.g, existingColor.b))
-- Try to get a color that doesn't exist (will use fallback)
local missingColor = Theme.getColorOrDefault("accent", Color.new(1, 0, 0, 1))
print(string.format("Missing color 'accent' (fallback): (%.2f, %.2f, %.2f) ✓",
missingColor.r, missingColor.g, missingColor.b))
-- ============================================
-- PRACTICAL EXAMPLES
-- ============================================
print("\n=== Practical Usage Examples ===\n")
print("Example 1: Using colors in element creation")
print("--------------------------------------------")
print([[
local button = Gui.new({
width = 200,
height = 50,
backgroundColor = Theme.getColor("primary"),
textColor = Theme.getColor("text"),
text = "Click Me!"
})
]])
print("\nExample 2: Creating color variations")
print("-------------------------------------")
print([[
local primary = Theme.getColor("primary")
-- Darker version (70% brightness)
local primaryDark = Color.new(
primary.r * 0.7,
primary.g * 0.7,
primary.b * 0.7,
primary.a
)
-- Lighter version (130% brightness)
local primaryLight = Color.new(
math.min(1, primary.r * 1.3),
math.min(1, primary.g * 1.3),
math.min(1, primary.b * 1.3),
primary.a
)
-- Semi-transparent version
local primaryTransparent = Color.new(
primary.r,
primary.g,
primary.b,
0.5 -- 50% opacity
)
]])
print("\nExample 3: Safe color access")
print("-----------------------------")
print([[
-- With fallback to white if color doesn't exist
local bgColor = Theme.getColorOrDefault("background", Color.new(1, 1, 1, 1))
-- With fallback to theme's secondary color
local borderColor = Theme.getColorOrDefault(
"border",
Theme.getColor("secondary")
)
]])
print("\nExample 4: Dynamic color selection")
print("-----------------------------------")
print([[
-- Get all available colors
local colors = Theme.getAllColors()
-- Pick a random color
local colorNames = {}
for name in pairs(colors) do
table.insert(colorNames, name)
end
local randomColorName = colorNames[math.random(#colorNames)]
local randomColor = colors[randomColorName]
]])
print("\n=== Quick Reference ===\n")
print("Theme.getColor(name) -- Get a specific color")
print("Theme.getColorOrDefault(n, fb) -- Get color with fallback")
print("Theme.getAllColors() -- Get all colors as table")
print("Theme.getColorNames() -- Get array of color names")
print("Theme.hasActive() -- Check if theme is active")
print("Theme.getActive() -- Get active theme object")
print("\n=== Available Colors in 'space' Theme ===\n")
for i, name in ipairs(colorNames) do
local color = allColors[name]
print(string.format("%-10s RGB(%.0f, %.0f, %.0f)",
name,
color.r * 255,
color.g * 255,
color.b * 255))
end
print("\n=== Demo Complete ===")