change to DI
This commit is contained in:
@@ -1,5 +1,4 @@
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--[[
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Color.lua - Color utility class for FlexLove
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Provides color handling with RGB/RGBA support and hex string conversion
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]]
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@@ -1,8 +1,3 @@
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-- ====================
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-- Element Object
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-- ====================
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-- Setup module path for relative requires
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local modulePath = (...):match("(.-)[^%.]+$")
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local function req(name)
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return require(modulePath .. name)
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@@ -204,6 +199,9 @@ function Element.new(props)
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-- Initialize EventHandler for event processing
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self._eventHandler = EventHandler.new({
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onEvent = self.onEvent,
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}, {
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InputEvent = InputEvent,
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GuiState = GuiState,
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})
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self._eventHandler:initialize(self)
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@@ -219,6 +217,8 @@ function Element.new(props)
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disableHighlight = props.disableHighlight,
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scaleCorners = props.scaleCorners,
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scalingAlgorithm = props.scalingAlgorithm,
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}, {
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Theme = Theme,
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})
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self._themeManager:initialize(self)
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@@ -320,6 +320,11 @@ function Element.new(props)
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onTextInput = props.onTextInput,
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onTextChange = props.onTextChange,
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onEnter = props.onEnter,
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}, {
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GuiState = GuiState,
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StateManager = StateManager,
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Color = Color,
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utils = utils,
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})
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-- Initialize will be called after self is fully constructed
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end
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@@ -425,9 +430,15 @@ function Element.new(props)
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objectFit = self.objectFit,
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objectPosition = self.objectPosition,
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imageOpacity = self.imageOpacity,
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contentBlur = self.contentBlur,
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backdropBlur = self.backdropBlur,
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_themeState = self._themeState,
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}, {
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Color = Color,
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RoundedRect = RoundedRect,
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NinePatch = NinePatch,
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ImageRenderer = ImageRenderer,
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ImageCache = ImageCache,
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Theme = Theme,
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Blur = Blur,
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utils = utils,
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})
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self._renderer:initialize(self)
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@@ -1135,6 +1146,9 @@ function Element.new(props)
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gridColumns = self.gridColumns,
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columnGap = self.columnGap,
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rowGap = self.rowGap,
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}, {
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utils = utils,
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Grid = Grid,
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})
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-- Initialize immediately so it can be used for auto-sizing calculations
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self._layoutEngine:initialize(self)
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@@ -1158,6 +1172,8 @@ function Element.new(props)
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hideScrollbars = props.hideScrollbars,
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_scrollX = props._scrollX,
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_scrollY = props._scrollY,
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}, {
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utils = utils,
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})
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self._scrollManager:initialize(self)
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@@ -1960,12 +1976,7 @@ function Element:update(dt)
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local anyPressed = self._eventHandler:isAnyButtonPressed()
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-- Update theme state via ThemeManager
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local newThemeState = self._themeManager:updateState(
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isHovering and isActiveElement,
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anyPressed,
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self._focused,
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self.disabled
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)
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local newThemeState = self._themeManager:updateState(isHovering and isActiveElement, anyPressed, self._focused, self.disabled)
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-- Update state (in StateManager if in immediate mode, otherwise locally)
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if self._stateId and Gui._immediateMode then
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@@ -3,15 +3,16 @@
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-- ====================
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-- Handles all user input events (mouse, keyboard, touch) for UI elements
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-- Manages event state, click detection, drag tracking, hover, and focus
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---
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--- Dependencies (must be injected via deps parameter):
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--- - InputEvent: Input event class for creating event objects
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--- - GuiState: GUI state manager (unused currently, reserved for future use)
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local modulePath = (...):match("(.-)[^%.]+$")
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local function req(name)
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return require(modulePath .. name)
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end
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local InputEvent = req("InputEvent")
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local GuiState = req("GuiState")
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-- Get keyboard modifiers helper
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local function getModifiers()
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return {
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@@ -28,12 +29,22 @@ EventHandler.__index = EventHandler
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--- Create a new EventHandler instance
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---@param config table Configuration options
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---@param deps table Dependencies {InputEvent, GuiState}
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---@return EventHandler
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function EventHandler.new(config)
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function EventHandler.new(config, deps)
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-- Pure DI: Dependencies must be injected
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assert(deps, "EventHandler.new: deps parameter is required")
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assert(deps.InputEvent, "EventHandler.new: deps.InputEvent is required")
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assert(deps.GuiState, "EventHandler.new: deps.GuiState is required")
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config = config or {}
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local self = setmetatable({}, EventHandler)
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-- Store dependencies
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self._InputEvent = deps.InputEvent
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self._GuiState = deps.GuiState
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-- Event callback
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self.onEvent = config.onEvent
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@@ -183,7 +194,7 @@ function EventHandler:_handleMousePress(mx, my, button)
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-- Fire press event
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if self.onEvent then
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local modifiers = getModifiers()
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local pressEvent = InputEvent.new({
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local pressEvent = self._InputEvent.new({
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type = "press",
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button = button,
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x = mx,
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@@ -222,14 +233,14 @@ function EventHandler:_handleMouseDrag(mx, my, button, isHovering)
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local lastX = self._lastMouseX[button] or mx
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local lastY = self._lastMouseY[button] or my
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if lastX ~= mx or lastY ~= my then
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if lastX ~= mx or lastY ~= my then
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-- Mouse has moved - fire drag event only if still hovering
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if self.onEvent and isHovering then
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local modifiers = getModifiers()
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local dx = mx - self._dragStartX[button]
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local dy = my - self._dragStartY[button]
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local dragEvent = InputEvent.new({
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local dragEvent = self._InputEvent.new({
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type = "drag",
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button = button,
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x = mx,
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@@ -289,7 +300,7 @@ function EventHandler:_handleMouseRelease(mx, my, button)
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-- Fire click event
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if self.onEvent then
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local clickEvent = InputEvent.new({
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local clickEvent = self._InputEvent.new({
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type = eventType,
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button = button,
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x = mx,
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@@ -331,7 +342,7 @@ function EventHandler:_handleMouseRelease(mx, my, button)
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-- Fire release event
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if self.onEvent then
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local releaseEvent = InputEvent.new({
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local releaseEvent = self._InputEvent.new({
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type = "release",
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button = button,
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x = mx,
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@@ -363,7 +374,7 @@ function EventHandler:processTouchEvents()
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self._touchPressed[id] = true
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elseif self._touchPressed[id] then
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-- Create touch event (treat as left click)
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local touchEvent = InputEvent.new({
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local touchEvent = self._InputEvent.new({
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type = "click",
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button = 1,
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x = tx,
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@@ -6,26 +6,10 @@
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-- - Grid layout delegation
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-- - Auto-sizing calculations
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-- - CSS positioning offsets
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-- Setup module path for relative requires
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local modulePath = (...):match("(.-)[^%.]+$")
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local function req(name)
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return require(modulePath .. name)
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end
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-- Module dependencies
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local utils = req("utils")
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local Grid = req("Grid")
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-- Extract enum values
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local enums = utils.enums
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local Positioning = enums.Positioning
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local FlexDirection = enums.FlexDirection
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local JustifyContent = enums.JustifyContent
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local AlignContent = enums.AlignContent
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local AlignItems = enums.AlignItems
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local AlignSelf = enums.AlignSelf
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local FlexWrap = enums.FlexWrap
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---
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--- Dependencies (must be injected via deps parameter):
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--- - utils: Utility functions and enums
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--- - Grid: Grid layout module
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---@class LayoutEngine
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---@field element Element Reference to the parent element
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@@ -58,10 +42,36 @@ LayoutEngine.__index = LayoutEngine
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--- Create a new LayoutEngine instance
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---@param props LayoutEngineProps
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---@param deps table Dependencies {utils, Grid}
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---@return LayoutEngine
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function LayoutEngine.new(props)
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function LayoutEngine.new(props, deps)
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-- Pure DI: Dependencies must be injected
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assert(deps, "LayoutEngine.new: deps parameter is required")
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assert(deps.utils, "LayoutEngine.new: deps.utils is required")
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assert(deps.Grid, "LayoutEngine.new: deps.Grid is required")
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-- Extract enums from utils
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local enums = deps.utils.enums
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local Positioning = enums.Positioning
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local FlexDirection = enums.FlexDirection
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local JustifyContent = enums.JustifyContent
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local AlignContent = enums.AlignContent
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local AlignItems = enums.AlignItems
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local AlignSelf = enums.AlignSelf
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local FlexWrap = enums.FlexWrap
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local self = setmetatable({}, LayoutEngine)
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-- Store dependencies for instance methods
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self._Grid = deps.Grid
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self._Positioning = Positioning
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self._FlexDirection = FlexDirection
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self._JustifyContent = JustifyContent
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self._AlignContent = AlignContent
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self._AlignItems = AlignItems
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self._AlignSelf = AlignSelf
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self._FlexWrap = FlexWrap
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-- Layout configuration
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self.positioning = props.positioning or Positioning.FLEX
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self.flexDirection = props.flexDirection or FlexDirection.HORIZONTAL
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@@ -104,9 +114,9 @@ function LayoutEngine:applyPositioningOffsets(child)
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-- Only apply offsets to explicitly absolute children or children in relative/absolute containers
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-- Flex/grid children ignore positioning offsets as they participate in layout
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local isFlexChild = child.positioning == Positioning.FLEX
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or child.positioning == Positioning.GRID
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or (child.positioning == Positioning.ABSOLUTE and not child._explicitlyAbsolute)
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local isFlexChild = child.positioning == self._Positioning.FLEX
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or child.positioning == self._Positioning.GRID
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or (child.positioning == self._Positioning.ABSOLUTE and not child._explicitlyAbsolute)
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if not isFlexChild then
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-- Apply absolute positioning for explicitly absolute children
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@@ -140,7 +150,7 @@ end
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function LayoutEngine:layoutChildren()
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local element = self.element
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if self.positioning == Positioning.ABSOLUTE or self.positioning == Positioning.RELATIVE then
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if self.positioning == self._Positioning.ABSOLUTE or self.positioning == self._Positioning.RELATIVE then
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-- Absolute/Relative positioned containers don't layout their children according to flex rules,
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-- but they should still apply CSS positioning offsets to their children
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for _, child in ipairs(element.children) do
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@@ -152,8 +162,8 @@ function LayoutEngine:layoutChildren()
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end
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-- Handle grid layout
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if self.positioning == Positioning.GRID then
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Grid.layoutGridItems(element)
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if self.positioning == self._Positioning.GRID then
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self._Grid.layoutGridItems(element)
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return
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end
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@@ -166,7 +176,7 @@ function LayoutEngine:layoutChildren()
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-- Get flex children (children that participate in flex layout)
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local flexChildren = {}
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for _, child in ipairs(element.children) do
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local isFlexChild = not (child.positioning == Positioning.ABSOLUTE and child._explicitlyAbsolute)
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local isFlexChild = not (child.positioning == self._Positioning.ABSOLUTE and child._explicitlyAbsolute)
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if isFlexChild then
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table.insert(flexChildren, child)
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end
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@@ -184,12 +194,12 @@ function LayoutEngine:layoutChildren()
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for _, child in ipairs(element.children) do
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-- Only consider absolutely positioned children with explicit positioning
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if child.positioning == Positioning.ABSOLUTE and child._explicitlyAbsolute then
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if child.positioning == self._Positioning.ABSOLUTE and child._explicitlyAbsolute then
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-- BORDER-BOX MODEL: Use border-box dimensions for space calculations
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local childBorderBoxWidth = child:getBorderBoxWidth()
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local childBorderBoxHeight = child:getBorderBoxHeight()
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if self.flexDirection == FlexDirection.HORIZONTAL then
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if self.flexDirection == self._FlexDirection.HORIZONTAL then
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-- Horizontal layout: main axis is X, cross axis is Y
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-- Check for left positioning (reserves space at main axis start)
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if child.left then
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@@ -241,7 +251,7 @@ function LayoutEngine:layoutChildren()
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-- BORDER-BOX MODEL: element.width and element.height are already content dimensions (padding subtracted)
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local availableMainSize = 0
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local availableCrossSize = 0
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if self.flexDirection == FlexDirection.HORIZONTAL then
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if self.flexDirection == self._FlexDirection.HORIZONTAL then
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availableMainSize = element.width - reservedMainStart - reservedMainEnd
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availableCrossSize = element.height - reservedCrossStart - reservedCrossEnd
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else
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@@ -252,7 +262,7 @@ function LayoutEngine:layoutChildren()
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-- Handle flex wrap: create lines of children
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local lines = {}
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if self.flexWrap == FlexWrap.NOWRAP then
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if self.flexWrap == self._FlexWrap.NOWRAP then
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-- All children go on one line
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lines[1] = flexChildren
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else
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@@ -265,7 +275,7 @@ function LayoutEngine:layoutChildren()
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-- Include margins in size calculations
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local childMainSize = 0
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local childMainMargin = 0
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if self.flexDirection == FlexDirection.HORIZONTAL then
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if self.flexDirection == self._FlexDirection.HORIZONTAL then
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childMainSize = child:getBorderBoxWidth()
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childMainMargin = child.margin.left + child.margin.right
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else
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@@ -296,7 +306,7 @@ function LayoutEngine:layoutChildren()
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end
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-- Handle wrap-reverse: reverse the order of lines
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if self.flexWrap == FlexWrap.WRAP_REVERSE then
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if self.flexWrap == self._FlexWrap.WRAP_REVERSE then
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local reversedLines = {}
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for i = #lines, 1, -1 do
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table.insert(reversedLines, lines[i])
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@@ -316,7 +326,7 @@ function LayoutEngine:layoutChildren()
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-- Include margins in cross-axis size calculations
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local childCrossSize = 0
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local childCrossMargin = 0
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if self.flexDirection == FlexDirection.HORIZONTAL then
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if self.flexDirection == self._FlexDirection.HORIZONTAL then
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childCrossSize = child:getBorderBoxHeight()
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childCrossMargin = child.margin.top + child.margin.bottom
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else
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@@ -336,7 +346,7 @@ function LayoutEngine:layoutChildren()
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-- For single line layouts, CENTER, FLEX_END and STRETCH should use full cross size
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if #lines == 1 then
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if self.alignItems == AlignItems.STRETCH or self.alignItems == AlignItems.CENTER or self.alignItems == AlignItems.FLEX_END then
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if self.alignItems == self._AlignItems.STRETCH or self.alignItems == self._AlignItems.CENTER or self.alignItems == self._AlignItems.FLEX_END then
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-- STRETCH, CENTER, and FLEX_END should use full available cross size
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lineHeights[1] = availableCrossSize
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totalLinesHeight = availableCrossSize
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@@ -351,22 +361,22 @@ function LayoutEngine:layoutChildren()
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local freeLineSpace = availableCrossSize - totalLinesHeight
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-- Apply AlignContent logic for both single and multiple lines
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if self.alignContent == AlignContent.FLEX_START then
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if self.alignContent == self._AlignContent.FLEX_START then
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lineStartPos = 0
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elseif self.alignContent == AlignContent.CENTER then
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elseif self.alignContent == self._AlignContent.CENTER then
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lineStartPos = freeLineSpace / 2
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elseif self.alignContent == AlignContent.FLEX_END then
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elseif self.alignContent == self._AlignContent.FLEX_END then
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lineStartPos = freeLineSpace
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elseif self.alignContent == AlignContent.SPACE_BETWEEN then
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elseif self.alignContent == self._AlignContent.SPACE_BETWEEN then
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lineStartPos = 0
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if #lines > 1 then
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lineSpacing = self.gap + (freeLineSpace / (#lines - 1))
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end
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elseif self.alignContent == AlignContent.SPACE_AROUND then
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elseif self.alignContent == self._AlignContent.SPACE_AROUND then
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local spaceAroundEach = freeLineSpace / #lines
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lineStartPos = spaceAroundEach / 2
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lineSpacing = self.gap + spaceAroundEach
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elseif self.alignContent == AlignContent.STRETCH then
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elseif self.alignContent == self._AlignContent.STRETCH then
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lineStartPos = 0
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if #lines > 1 and freeLineSpace > 0 then
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lineSpacing = self.gap + (freeLineSpace / #lines)
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@@ -388,7 +398,7 @@ function LayoutEngine:layoutChildren()
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-- BORDER-BOX MODEL: Use border-box dimensions for layout calculations
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local totalChildrenSize = 0
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||||
for _, child in ipairs(line) do
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if self.flexDirection == FlexDirection.HORIZONTAL then
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if self.flexDirection == self._FlexDirection.HORIZONTAL then
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totalChildrenSize = totalChildrenSize + child:getBorderBoxWidth() + child.margin.left + child.margin.right
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else
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totalChildrenSize = totalChildrenSize + child:getBorderBoxHeight() + child.margin.top + child.margin.bottom
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@@ -403,22 +413,22 @@ function LayoutEngine:layoutChildren()
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local startPos = 0
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local itemSpacing = self.gap
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if self.justifyContent == JustifyContent.FLEX_START then
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if self.justifyContent == self._JustifyContent.FLEX_START then
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startPos = 0
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elseif self.justifyContent == JustifyContent.CENTER then
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elseif self.justifyContent == self._JustifyContent.CENTER then
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startPos = freeSpace / 2
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elseif self.justifyContent == JustifyContent.FLEX_END then
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elseif self.justifyContent == self._JustifyContent.FLEX_END then
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||||
startPos = freeSpace
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elseif self.justifyContent == JustifyContent.SPACE_BETWEEN then
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elseif self.justifyContent == self._JustifyContent.SPACE_BETWEEN then
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||||
startPos = 0
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||||
if #line > 1 then
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||||
itemSpacing = self.gap + (freeSpace / (#line - 1))
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end
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||||
elseif self.justifyContent == JustifyContent.SPACE_AROUND then
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||||
elseif self.justifyContent == self._JustifyContent.SPACE_AROUND then
|
||||
local spaceAroundEach = freeSpace / #line
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||||
startPos = spaceAroundEach / 2
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||||
itemSpacing = self.gap + spaceAroundEach
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||||
elseif self.justifyContent == JustifyContent.SPACE_EVENLY then
|
||||
elseif self.justifyContent == self._JustifyContent.SPACE_EVENLY then
|
||||
local spaceBetween = freeSpace / (#line + 1)
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||||
startPos = spaceBetween
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||||
itemSpacing = self.gap + spaceBetween
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||||
@@ -430,11 +440,11 @@ function LayoutEngine:layoutChildren()
|
||||
for _, child in ipairs(line) do
|
||||
-- Determine effective cross-axis alignment
|
||||
local effectiveAlign = child.alignSelf
|
||||
if effectiveAlign == nil or effectiveAlign == AlignSelf.AUTO then
|
||||
if effectiveAlign == nil or effectiveAlign == self._AlignSelf.AUTO then
|
||||
effectiveAlign = self.alignItems
|
||||
end
|
||||
|
||||
if self.flexDirection == FlexDirection.HORIZONTAL then
|
||||
if self.flexDirection == self._FlexDirection.HORIZONTAL then
|
||||
-- Horizontal layout: main axis is X, cross axis is Y
|
||||
-- Position child at border box (x, y represents top-left including padding)
|
||||
-- Add reservedMainStart and left margin to account for absolutely positioned siblings and margins
|
||||
@@ -444,13 +454,13 @@ function LayoutEngine:layoutChildren()
|
||||
local childBorderBoxHeight = child:getBorderBoxHeight()
|
||||
local childTotalCrossSize = childBorderBoxHeight + child.margin.top + child.margin.bottom
|
||||
|
||||
if effectiveAlign == AlignItems.FLEX_START then
|
||||
if effectiveAlign == self._AlignItems.FLEX_START then
|
||||
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + child.margin.top
|
||||
elseif effectiveAlign == AlignItems.CENTER then
|
||||
elseif effectiveAlign == self._AlignItems.CENTER then
|
||||
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + ((lineHeight - childTotalCrossSize) / 2) + child.margin.top
|
||||
elseif effectiveAlign == AlignItems.FLEX_END then
|
||||
elseif effectiveAlign == self._AlignItems.FLEX_END then
|
||||
child.y = element.y + element.padding.top + reservedCrossStart + currentCrossPos + lineHeight - childTotalCrossSize + child.margin.top
|
||||
elseif effectiveAlign == AlignItems.STRETCH then
|
||||
elseif effectiveAlign == self._AlignItems.STRETCH then
|
||||
-- STRETCH: Only apply if height was not explicitly set
|
||||
if child.autosizing and child.autosizing.height then
|
||||
-- STRETCH: Set border-box height to lineHeight minus margins, content area shrinks to fit
|
||||
@@ -481,13 +491,13 @@ function LayoutEngine:layoutChildren()
|
||||
local childBorderBoxWidth = child:getBorderBoxWidth()
|
||||
local childTotalCrossSize = childBorderBoxWidth + child.margin.left + child.margin.right
|
||||
|
||||
if effectiveAlign == AlignItems.FLEX_START then
|
||||
if effectiveAlign == self._AlignItems.FLEX_START then
|
||||
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + child.margin.left
|
||||
elseif effectiveAlign == AlignItems.CENTER then
|
||||
elseif effectiveAlign == self._AlignItems.CENTER then
|
||||
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + ((lineHeight - childTotalCrossSize) / 2) + child.margin.left
|
||||
elseif effectiveAlign == AlignItems.FLEX_END then
|
||||
elseif effectiveAlign == self._AlignItems.FLEX_END then
|
||||
child.x = element.x + element.padding.left + reservedCrossStart + currentCrossPos + lineHeight - childTotalCrossSize + child.margin.left
|
||||
elseif effectiveAlign == AlignItems.STRETCH then
|
||||
elseif effectiveAlign == self._AlignItems.STRETCH then
|
||||
-- STRETCH: Only apply if width was not explicitly set
|
||||
if child.autosizing and child.autosizing.width then
|
||||
-- STRETCH: Set border-box width to lineHeight minus margins, content area shrinks to fit
|
||||
@@ -517,7 +527,7 @@ function LayoutEngine:layoutChildren()
|
||||
|
||||
-- Position explicitly absolute children after flex layout
|
||||
for _, child in ipairs(element.children) do
|
||||
if child.positioning == Positioning.ABSOLUTE and child._explicitlyAbsolute then
|
||||
if child.positioning == self._Positioning.ABSOLUTE and child._explicitlyAbsolute then
|
||||
-- Apply positioning offsets (top, right, bottom, left)
|
||||
self:applyPositioningOffsets(child)
|
||||
|
||||
@@ -547,7 +557,7 @@ function LayoutEngine:calculateAutoWidth()
|
||||
|
||||
-- For HORIZONTAL flex: sum children widths + gaps
|
||||
-- For VERTICAL flex: max of children widths
|
||||
local isHorizontal = self.flexDirection == FlexDirection.HORIZONTAL
|
||||
local isHorizontal = self.flexDirection == self._FlexDirection.HORIZONTAL
|
||||
local totalWidth = contentWidth
|
||||
local maxWidth = contentWidth
|
||||
local participatingChildren = 0
|
||||
@@ -587,7 +597,7 @@ function LayoutEngine:calculateAutoHeight()
|
||||
|
||||
-- For VERTICAL flex: sum children heights + gaps
|
||||
-- For HORIZONTAL flex: max of children heights
|
||||
local isVertical = self.flexDirection == FlexDirection.VERTICAL
|
||||
local isVertical = self.flexDirection == self._FlexDirection.VERTICAL
|
||||
local totalHeight = height
|
||||
local maxHeight = height
|
||||
local participatingChildren = 0
|
||||
|
||||
@@ -4,37 +4,53 @@
|
||||
--
|
||||
-- This module is responsible for the visual presentation layer of Elements,
|
||||
-- delegating from Element's draw() method to keep rendering concerns separated.
|
||||
|
||||
-- Setup module path for relative requires
|
||||
local modulePath = (...):match("(.-)[^%.]+$")
|
||||
local function req(name)
|
||||
return require(modulePath .. name)
|
||||
end
|
||||
---
|
||||
--- Dependencies (must be injected via deps parameter):
|
||||
--- - Color: Color module for color manipulation
|
||||
--- - RoundedRect: Rounded rectangle drawing module
|
||||
--- - NinePatch: 9-patch rendering module
|
||||
--- - ImageRenderer: Image rendering module
|
||||
--- - ImageCache: Image caching module
|
||||
--- - Theme: Theme management module
|
||||
--- - Blur: Blur effects module
|
||||
--- - utils: Utility functions (FONT_CACHE, enums)
|
||||
|
||||
local Renderer = {}
|
||||
Renderer.__index = Renderer
|
||||
|
||||
-- Dependencies
|
||||
local Color = req("Color")
|
||||
local RoundedRect = req("RoundedRect")
|
||||
local NinePatch = req("NinePatch")
|
||||
local ImageRenderer = req("ImageRenderer")
|
||||
local ImageCache = req("ImageCache")
|
||||
local Theme = req("Theme")
|
||||
local Blur = req("Blur")
|
||||
local utils = req("utils")
|
||||
|
||||
-- Font cache and enums (shared with Element for now - could be refactored later)
|
||||
local FONT_CACHE = utils.FONT_CACHE
|
||||
local enums = utils.enums
|
||||
local TextAlign = enums.TextAlign
|
||||
|
||||
--- Create a new Renderer instance
|
||||
---@param config table Configuration table with rendering properties
|
||||
---@param deps table Dependencies {Color, RoundedRect, NinePatch, ImageRenderer, ImageCache, Theme, Blur, utils}
|
||||
---@return table Renderer instance
|
||||
function Renderer.new(config)
|
||||
function Renderer.new(config, deps)
|
||||
-- Pure DI: Dependencies must be injected
|
||||
assert(deps, "Renderer.new: deps parameter is required")
|
||||
assert(deps.Color, "Renderer.new: deps.Color is required")
|
||||
assert(deps.RoundedRect, "Renderer.new: deps.RoundedRect is required")
|
||||
assert(deps.NinePatch, "Renderer.new: deps.NinePatch is required")
|
||||
assert(deps.ImageRenderer, "Renderer.new: deps.ImageRenderer is required")
|
||||
assert(deps.ImageCache, "Renderer.new: deps.ImageCache is required")
|
||||
assert(deps.Theme, "Renderer.new: deps.Theme is required")
|
||||
assert(deps.Blur, "Renderer.new: deps.Blur is required")
|
||||
assert(deps.utils, "Renderer.new: deps.utils is required")
|
||||
|
||||
local Color = deps.Color
|
||||
local ImageCache = deps.ImageCache
|
||||
|
||||
local self = setmetatable({}, Renderer)
|
||||
|
||||
-- Store dependencies for instance methods
|
||||
self._Color = Color
|
||||
self._RoundedRect = deps.RoundedRect
|
||||
self._NinePatch = deps.NinePatch
|
||||
self._ImageRenderer = deps.ImageRenderer
|
||||
self._ImageCache = ImageCache
|
||||
self._Theme = deps.Theme
|
||||
self._Blur = deps.Blur
|
||||
self._utils = deps.utils
|
||||
self._FONT_CACHE = deps.utils.FONT_CACHE
|
||||
self._TextAlign = deps.utils.enums.TextAlign
|
||||
|
||||
-- Store reference to parent element (will be set via initialize)
|
||||
self._element = nil
|
||||
|
||||
@@ -113,7 +129,7 @@ function Renderer:getBlurInstance()
|
||||
|
||||
-- Create or reuse blur instance
|
||||
if not self._blurInstance or self._blurInstance.quality ~= quality then
|
||||
self._blurInstance = Blur.new(quality)
|
||||
self._blurInstance = self._Blur.new(quality)
|
||||
end
|
||||
|
||||
return self._blurInstance
|
||||
@@ -132,14 +148,14 @@ end
|
||||
---@param height number Height
|
||||
---@param drawBackgroundColor table Background color (may have animation applied)
|
||||
function Renderer:_drawBackground(x, y, width, height, drawBackgroundColor)
|
||||
local backgroundWithOpacity = Color.new(
|
||||
local backgroundWithOpacity = self._Color.new(
|
||||
drawBackgroundColor.r,
|
||||
drawBackgroundColor.g,
|
||||
drawBackgroundColor.b,
|
||||
drawBackgroundColor.a * self.opacity
|
||||
)
|
||||
love.graphics.setColor(backgroundWithOpacity:toRGBA())
|
||||
RoundedRect.draw("fill", x, y, width, height, self.cornerRadius)
|
||||
self._RoundedRect.draw("fill", x, y, width, height, self.cornerRadius)
|
||||
end
|
||||
|
||||
--- Draw image layer
|
||||
@@ -174,13 +190,13 @@ function Renderer:_drawImage(x, y, paddingLeft, paddingTop, contentWidth, conten
|
||||
if hasCornerRadius then
|
||||
-- Use stencil to clip image to rounded corners
|
||||
love.graphics.stencil(function()
|
||||
RoundedRect.draw("fill", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
||||
self._RoundedRect.draw("fill", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
||||
end, "replace", 1)
|
||||
love.graphics.setStencilTest("greater", 0)
|
||||
end
|
||||
|
||||
-- Draw the image
|
||||
ImageRenderer.draw(self._loadedImage, imageX, imageY, imageWidth, imageHeight, self.objectFit, self.objectPosition, finalOpacity)
|
||||
self._ImageRenderer.draw(self._loadedImage, imageX, imageY, imageWidth, imageHeight, self.objectFit, self.objectPosition, finalOpacity)
|
||||
|
||||
-- Clear stencil if it was used
|
||||
if hasCornerRadius then
|
||||
@@ -204,18 +220,18 @@ function Renderer:_drawTheme(x, y, borderBoxWidth, borderBoxHeight, scaleCorners
|
||||
local themeToUse = nil
|
||||
if self.theme then
|
||||
-- Element specifies a specific theme - load it if needed
|
||||
if Theme.get(self.theme) then
|
||||
themeToUse = Theme.get(self.theme)
|
||||
if self._Theme.get(self.theme) then
|
||||
themeToUse = self._Theme.get(self.theme)
|
||||
else
|
||||
-- Try to load the theme
|
||||
pcall(function()
|
||||
Theme.load(self.theme)
|
||||
self._Theme.load(self.theme)
|
||||
end)
|
||||
themeToUse = Theme.get(self.theme)
|
||||
themeToUse = self._Theme.get(self.theme)
|
||||
end
|
||||
else
|
||||
-- Use active theme
|
||||
themeToUse = Theme.getActive()
|
||||
themeToUse = self._Theme.getActive()
|
||||
end
|
||||
|
||||
if not themeToUse then
|
||||
@@ -251,7 +267,7 @@ function Renderer:_drawTheme(x, y, borderBoxWidth, borderBoxHeight, scaleCorners
|
||||
|
||||
if hasAllRegions then
|
||||
-- Pass element-level overrides for scaleCorners and scalingAlgorithm
|
||||
NinePatch.draw(component, atlasToUse, x, y, borderBoxWidth, borderBoxHeight, self.opacity, scaleCorners, scalingAlgorithm)
|
||||
self._NinePatch.draw(component, atlasToUse, x, y, borderBoxWidth, borderBoxHeight, self.opacity, scaleCorners, scalingAlgorithm)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -262,7 +278,7 @@ end
|
||||
---@param borderBoxWidth number Border box width
|
||||
---@param borderBoxHeight number Border box height
|
||||
function Renderer:_drawBorders(x, y, borderBoxWidth, borderBoxHeight)
|
||||
local borderColorWithOpacity = Color.new(
|
||||
local borderColorWithOpacity = self._Color.new(
|
||||
self.borderColor.r,
|
||||
self.borderColor.g,
|
||||
self.borderColor.b,
|
||||
@@ -275,7 +291,7 @@ function Renderer:_drawBorders(x, y, borderBoxWidth, borderBoxHeight)
|
||||
|
||||
if allBorders then
|
||||
-- Draw complete rounded rectangle border
|
||||
RoundedRect.draw("line", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
||||
self._RoundedRect.draw("line", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
||||
else
|
||||
-- Draw individual borders (without rounded corners for partial borders)
|
||||
if self.border.top then
|
||||
@@ -313,7 +329,7 @@ function Renderer:draw(backdropCanvas)
|
||||
if element.animation then
|
||||
local anim = element.animation:interpolate()
|
||||
if anim.opacity then
|
||||
drawBackgroundColor = Color.new(self.backgroundColor.r, self.backgroundColor.g, self.backgroundColor.b, anim.opacity)
|
||||
drawBackgroundColor = self._Color.new(self.backgroundColor.r, self.backgroundColor.g, self.backgroundColor.b, anim.opacity)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -325,7 +341,7 @@ function Renderer:draw(backdropCanvas)
|
||||
if self.backdropBlur and self.backdropBlur.intensity > 0 and backdropCanvas then
|
||||
local blurInstance = self:getBlurInstance()
|
||||
if blurInstance then
|
||||
Blur.applyBackdrop(blurInstance, self.backdropBlur.intensity, element.x, element.y, borderBoxWidth, borderBoxHeight, backdropCanvas)
|
||||
self._Blur.applyBackdrop(blurInstance, self.backdropBlur.intensity, element.x, element.y, borderBoxWidth, borderBoxHeight, backdropCanvas)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -366,7 +382,7 @@ function Renderer:getFont(element)
|
||||
end
|
||||
end
|
||||
|
||||
return FONT_CACHE.getFont(element.textSize, fontPath)
|
||||
return self._FONT_CACHE.getFont(element.textSize, fontPath)
|
||||
end
|
||||
|
||||
--- Wrap a line of text based on element's textWrap mode
|
||||
@@ -591,9 +607,9 @@ function Renderer:drawText(element)
|
||||
end
|
||||
|
||||
if displayText and displayText ~= "" then
|
||||
local textColor = isPlaceholder and Color.new(element.textColor.r * 0.5, element.textColor.g * 0.5, element.textColor.b * 0.5, element.textColor.a * 0.5)
|
||||
local textColor = isPlaceholder and self._Color.new(element.textColor.r * 0.5, element.textColor.g * 0.5, element.textColor.b * 0.5, element.textColor.a * 0.5)
|
||||
or element.textColor
|
||||
local textColorWithOpacity = Color.new(textColor.r, textColor.g, textColor.b, textColor.a * self.opacity)
|
||||
local textColorWithOpacity = self._Color.new(textColor.r, textColor.g, textColor.b, textColor.a * self.opacity)
|
||||
love.graphics.setColor(textColorWithOpacity:toRGBA())
|
||||
|
||||
local origFont = love.graphics.getFont()
|
||||
@@ -602,7 +618,7 @@ function Renderer:drawText(element)
|
||||
local fontPath = nil
|
||||
if element.fontFamily then
|
||||
-- Check if fontFamily is a theme font name
|
||||
local themeToUse = element.theme and Theme.get(element.theme) or Theme.getActive()
|
||||
local themeToUse = element.theme and self._Theme.get(element.theme) or self._Theme.getActive()
|
||||
if themeToUse and themeToUse.fonts and themeToUse.fonts[element.fontFamily] then
|
||||
fontPath = themeToUse.fonts[element.fontFamily]
|
||||
else
|
||||
@@ -611,14 +627,14 @@ function Renderer:drawText(element)
|
||||
end
|
||||
elseif element.themeComponent then
|
||||
-- If using themeComponent but no fontFamily specified, check for default font in theme
|
||||
local themeToUse = element.theme and Theme.get(element.theme) or Theme.getActive()
|
||||
local themeToUse = element.theme and self._Theme.get(element.theme) or self._Theme.getActive()
|
||||
if themeToUse and themeToUse.fonts and themeToUse.fonts.default then
|
||||
fontPath = themeToUse.fonts.default
|
||||
end
|
||||
end
|
||||
|
||||
-- Use cached font instead of creating new one every frame
|
||||
local font = FONT_CACHE.get(element.textSize, fontPath)
|
||||
local font = self._FONT_CACHE.get(element.textSize, fontPath)
|
||||
love.graphics.setFont(font)
|
||||
end
|
||||
local font = love.graphics.getFont()
|
||||
@@ -652,11 +668,11 @@ function Renderer:drawText(element)
|
||||
if element.textWrap and (element.textWrap == "word" or element.textWrap == "char" or element.textWrap == true) then
|
||||
-- Use printf for wrapped text
|
||||
local align = "left"
|
||||
if element.textAlign == TextAlign.CENTER then
|
||||
if element.textAlign == self._TextAlign.CENTER then
|
||||
align = "center"
|
||||
elseif element.textAlign == TextAlign.END then
|
||||
elseif element.textAlign == self._TextAlign.END then
|
||||
align = "right"
|
||||
elseif element.textAlign == TextAlign.JUSTIFY then
|
||||
elseif element.textAlign == self._TextAlign.JUSTIFY then
|
||||
align = "justify"
|
||||
end
|
||||
|
||||
@@ -667,16 +683,16 @@ function Renderer:drawText(element)
|
||||
love.graphics.printf(displayText, tx, ty, textAreaWidth, align)
|
||||
else
|
||||
-- Use regular print for non-wrapped text
|
||||
if element.textAlign == TextAlign.START then
|
||||
if element.textAlign == self._TextAlign.START then
|
||||
tx = contentX
|
||||
ty = contentY
|
||||
elseif element.textAlign == TextAlign.CENTER then
|
||||
elseif element.textAlign == self._TextAlign.CENTER then
|
||||
tx = contentX + (textAreaWidth - textWidth) / 2
|
||||
ty = contentY + (textAreaHeight - textHeight) / 2
|
||||
elseif element.textAlign == TextAlign.END then
|
||||
elseif element.textAlign == self._TextAlign.END then
|
||||
tx = contentX + textAreaWidth - textWidth - 10
|
||||
ty = contentY + textAreaHeight - textHeight - 10
|
||||
elseif element.textAlign == TextAlign.JUSTIFY then
|
||||
elseif element.textAlign == self._TextAlign.JUSTIFY then
|
||||
--- need to figure out spreading
|
||||
tx = contentX
|
||||
ty = contentY
|
||||
@@ -703,7 +719,7 @@ function Renderer:drawText(element)
|
||||
-- Draw cursor for focused editable elements (even if text is empty)
|
||||
if element._textEditor and element._textEditor:isFocused() and element._textEditor._cursorVisible then
|
||||
local cursorColor = element.cursorColor or element.textColor
|
||||
local cursorWithOpacity = Color.new(cursorColor.r, cursorColor.g, cursorColor.b, cursorColor.a * self.opacity)
|
||||
local cursorWithOpacity = self._Color.new(cursorColor.r, cursorColor.g, cursorColor.b, cursorColor.a * self.opacity)
|
||||
love.graphics.setColor(cursorWithOpacity:toRGBA())
|
||||
|
||||
-- Calculate cursor position using TextEditor method
|
||||
@@ -734,8 +750,8 @@ function Renderer:drawText(element)
|
||||
-- Draw selection highlight for editable elements
|
||||
if element._textEditor and element._textEditor:isFocused() and element._textEditor:hasSelection() and element.text and element.text ~= "" then
|
||||
local selStart, selEnd = element._textEditor:getSelection()
|
||||
local selectionColor = element.selectionColor or Color.new(0.3, 0.5, 0.8, 0.5)
|
||||
local selectionWithOpacity = Color.new(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * self.opacity)
|
||||
local selectionColor = element.selectionColor or self._Color.new(0.3, 0.5, 0.8, 0.5)
|
||||
local selectionWithOpacity = self._Color.new(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * self.opacity)
|
||||
|
||||
-- Get selection rectangles from TextEditor
|
||||
local selectionRects = element._textEditor:_getSelectionRects(selStart, selEnd)
|
||||
@@ -774,14 +790,14 @@ function Renderer:drawText(element)
|
||||
if element.textSize then
|
||||
local fontPath = nil
|
||||
if element.fontFamily then
|
||||
local themeToUse = element.theme and Theme.get(element.theme) or Theme.getActive()
|
||||
local themeToUse = element.theme and self._Theme.get(element.theme) or self._Theme.getActive()
|
||||
if themeToUse and themeToUse.fonts and themeToUse.fonts[element.fontFamily] then
|
||||
fontPath = themeToUse.fonts[element.fontFamily]
|
||||
else
|
||||
fontPath = element.fontFamily
|
||||
end
|
||||
end
|
||||
local font = FONT_CACHE.get(element.textSize, fontPath)
|
||||
local font = self._FONT_CACHE.get(element.textSize, fontPath)
|
||||
love.graphics.setFont(font)
|
||||
end
|
||||
|
||||
@@ -802,7 +818,7 @@ function Renderer:drawText(element)
|
||||
|
||||
-- Draw cursor
|
||||
local cursorColor = element.cursorColor or element.textColor
|
||||
local cursorWithOpacity = Color.new(cursorColor.r, cursorColor.g, cursorColor.b, cursorColor.a * self.opacity)
|
||||
local cursorWithOpacity = self._Color.new(cursorColor.r, cursorColor.g, cursorColor.b, cursorColor.a * self.opacity)
|
||||
love.graphics.setColor(cursorWithOpacity:toRGBA())
|
||||
love.graphics.rectangle("fill", contentX, contentY, 2, textHeight)
|
||||
|
||||
@@ -832,10 +848,10 @@ function Renderer:drawScrollbars(element, x, y, w, h, dims)
|
||||
local thumbColor = element.scrollbarColor
|
||||
if element._scrollbarDragging and element._hoveredScrollbar == "vertical" then
|
||||
-- Active state: brighter
|
||||
thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
|
||||
thumbColor = self._Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
|
||||
elseif element._scrollbarHoveredVertical then
|
||||
-- Hover state: slightly brighter
|
||||
thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
|
||||
thumbColor = self._Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
|
||||
end
|
||||
|
||||
-- Draw track
|
||||
@@ -859,10 +875,10 @@ function Renderer:drawScrollbars(element, x, y, w, h, dims)
|
||||
local thumbColor = element.scrollbarColor
|
||||
if element._scrollbarDragging and element._hoveredScrollbar == "horizontal" then
|
||||
-- Active state: brighter
|
||||
thumbColor = Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
|
||||
thumbColor = self._Color.new(math.min(1, thumbColor.r * 1.4), math.min(1, thumbColor.g * 1.4), math.min(1, thumbColor.b * 1.4), thumbColor.a)
|
||||
elseif element._scrollbarHoveredHorizontal then
|
||||
-- Hover state: slightly brighter
|
||||
thumbColor = Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
|
||||
thumbColor = self._Color.new(math.min(1, thumbColor.r * 1.2), math.min(1, thumbColor.g * 1.2), math.min(1, thumbColor.b * 1.2), thumbColor.a)
|
||||
end
|
||||
|
||||
-- Draw track
|
||||
@@ -885,7 +901,7 @@ end
|
||||
---@param borderBoxHeight number Border box height
|
||||
function Renderer:drawPressedState(x, y, borderBoxWidth, borderBoxHeight)
|
||||
love.graphics.setColor(0.5, 0.5, 0.5, 0.3 * self.opacity) -- Semi-transparent gray for pressed state with opacity
|
||||
RoundedRect.draw("fill", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
||||
self._RoundedRect.draw("fill", x, y, borderBoxWidth, borderBoxHeight, self.cornerRadius)
|
||||
end
|
||||
|
||||
--- Cleanup renderer resources
|
||||
|
||||
@@ -1,14 +1,9 @@
|
||||
--- ScrollManager.lua
|
||||
--- Handles scrolling, overflow detection, and scrollbar rendering/interaction for Elements
|
||||
--- Extracted from Element.lua as part of element-refactor-modularization task 05
|
||||
|
||||
-- Setup module path for relative requires
|
||||
local modulePath = (...):match("(.-)[^%.]+$")
|
||||
local function req(name)
|
||||
return require(modulePath .. name)
|
||||
end
|
||||
|
||||
local Color = req("Color")
|
||||
---
|
||||
--- Dependencies (must be injected via deps parameter):
|
||||
--- - Color: Color module for creating color instances
|
||||
|
||||
---@class ScrollManager
|
||||
---@field overflow string -- "visible"|"hidden"|"auto"|"scroll"
|
||||
@@ -41,10 +36,19 @@ ScrollManager.__index = ScrollManager
|
||||
|
||||
--- Create a new ScrollManager instance
|
||||
---@param config table Configuration options
|
||||
---@param deps table Dependencies {Color: Color module}
|
||||
---@return ScrollManager
|
||||
function ScrollManager.new(config)
|
||||
function ScrollManager.new(config, deps)
|
||||
-- Pure DI: Dependencies must be injected
|
||||
assert(deps, "ScrollManager.new: deps parameter is required")
|
||||
assert(deps.Color, "ScrollManager.new: deps.Color is required")
|
||||
|
||||
local Color = deps.Color
|
||||
local self = setmetatable({}, ScrollManager)
|
||||
|
||||
-- Store dependency for instance methods
|
||||
self._Color = Color
|
||||
|
||||
-- Configuration
|
||||
self.overflow = config.overflow or "hidden"
|
||||
self.overflowX = config.overflowX
|
||||
|
||||
@@ -9,6 +9,12 @@
|
||||
-- - Focus management
|
||||
-- - Keyboard input handling
|
||||
-- - Text rendering (cursor, selection highlights)
|
||||
---
|
||||
--- Dependencies (must be injected via deps parameter):
|
||||
--- - GuiState: GUI state manager
|
||||
--- - StateManager: State persistence for immediate mode
|
||||
--- - Color: Color utility class (reserved for future use)
|
||||
--- - utils: Utility functions (FONT_CACHE, getModifiers)
|
||||
|
||||
-- Setup module path for relative requires
|
||||
local modulePath = (...):match("(.-)[^%.]+$")
|
||||
@@ -16,16 +22,6 @@ local function req(name)
|
||||
return require(modulePath .. name)
|
||||
end
|
||||
|
||||
-- Module dependencies
|
||||
local GuiState = req("GuiState")
|
||||
local StateManager = req("StateManager")
|
||||
local Color = req("Color")
|
||||
local utils = req("utils")
|
||||
|
||||
-- Extract utilities
|
||||
local FONT_CACHE = utils.FONT_CACHE
|
||||
local getModifiers = utils.getModifiers
|
||||
|
||||
-- UTF-8 support
|
||||
local utf8 = utf8 or require("utf8")
|
||||
|
||||
@@ -51,10 +47,25 @@ TextEditor.__index = TextEditor
|
||||
|
||||
---Create a new TextEditor instance
|
||||
---@param config TextEditorConfig
|
||||
---@param deps table Dependencies {GuiState, StateManager, Color, utils}
|
||||
---@return table TextEditor instance
|
||||
function TextEditor.new(config)
|
||||
function TextEditor.new(config, deps)
|
||||
-- Pure DI: Dependencies must be injected
|
||||
assert(deps, "TextEditor.new: deps parameter is required")
|
||||
assert(deps.GuiState, "TextEditor.new: deps.GuiState is required")
|
||||
assert(deps.StateManager, "TextEditor.new: deps.StateManager is required")
|
||||
assert(deps.Color, "TextEditor.new: deps.Color is required")
|
||||
assert(deps.utils, "TextEditor.new: deps.utils is required")
|
||||
|
||||
local self = setmetatable({}, TextEditor)
|
||||
|
||||
-- Store dependencies
|
||||
self._GuiState = deps.GuiState
|
||||
self._StateManager = deps.StateManager
|
||||
self._Color = deps.Color
|
||||
self._FONT_CACHE = deps.utils.FONT_CACHE
|
||||
self._getModifiers = deps.utils.getModifiers
|
||||
|
||||
-- Store configuration
|
||||
self.editable = config.editable or false
|
||||
self.multiline = config.multiline or false
|
||||
@@ -117,12 +128,12 @@ function TextEditor:initialize(element)
|
||||
self._element = element
|
||||
|
||||
-- Restore state from StateManager if in immediate mode
|
||||
if element._stateId and GuiState._immediateMode then
|
||||
local state = StateManager.getState(element._stateId)
|
||||
if element._stateId and self._GuiState._immediateMode then
|
||||
local state = self._StateManager.getState(element._stateId)
|
||||
if state then
|
||||
if state._focused then
|
||||
self._focused = true
|
||||
GuiState._focusedElement = element
|
||||
self._GuiState._focusedElement = element
|
||||
end
|
||||
if state._textBuffer and state._textBuffer ~= "" then
|
||||
self._textBuffer = state._textBuffer
|
||||
@@ -912,16 +923,16 @@ end
|
||||
|
||||
---Focus this element for keyboard input
|
||||
function TextEditor:focus()
|
||||
if GuiState._focusedElement and GuiState._focusedElement ~= self._element then
|
||||
if self._GuiState._focusedElement and self._GuiState._focusedElement ~= self._element then
|
||||
-- Blur the previously focused element's text editor if it has one
|
||||
if GuiState._focusedElement._textEditor then
|
||||
GuiState._focusedElement._textEditor:blur()
|
||||
if self._GuiState._focusedElement._textEditor then
|
||||
self._GuiState._focusedElement._textEditor:blur()
|
||||
end
|
||||
end
|
||||
|
||||
self._focused = true
|
||||
if self._element then
|
||||
GuiState._focusedElement = self._element
|
||||
self._GuiState._focusedElement = self._element
|
||||
end
|
||||
|
||||
self:_resetCursorBlink()
|
||||
@@ -943,8 +954,8 @@ end
|
||||
function TextEditor:blur()
|
||||
self._focused = false
|
||||
|
||||
if self._element and GuiState._focusedElement == self._element then
|
||||
GuiState._focusedElement = nil
|
||||
if self._element and self._GuiState._focusedElement == self._element then
|
||||
self._GuiState._focusedElement = nil
|
||||
end
|
||||
|
||||
if self.onBlur and self._element then
|
||||
@@ -1006,7 +1017,7 @@ function TextEditor:handleKeyPress(key, scancode, isrepeat)
|
||||
return
|
||||
end
|
||||
|
||||
local modifiers = getModifiers()
|
||||
local modifiers = self._getModifiers()
|
||||
local ctrl = modifiers.ctrl or modifiers.super
|
||||
|
||||
-- Handle cursor movement with selection
|
||||
@@ -1538,11 +1549,11 @@ end
|
||||
|
||||
---Save state to StateManager (for immediate mode)
|
||||
function TextEditor:_saveState()
|
||||
if not self._element or not self._element._stateId or not GuiState._immediateMode then
|
||||
if not self._element or not self._element._stateId or not self._GuiState._immediateMode then
|
||||
return
|
||||
end
|
||||
|
||||
StateManager.updateState(self._element._stateId, {
|
||||
self._StateManager.updateState(self._element._stateId, {
|
||||
_focused = self._focused,
|
||||
_textBuffer = self._textBuffer,
|
||||
_cursorPosition = self._cursorPosition,
|
||||
|
||||
@@ -1,14 +1,9 @@
|
||||
--- ThemeManager.lua
|
||||
--- Manages theme application, state transitions, and property resolution for Elements
|
||||
--- Extracted from Element.lua as part of element-refactor-modularization task 06
|
||||
|
||||
-- Setup module path for relative requires
|
||||
local modulePath = (...):match("(.-)[^%.]+$")
|
||||
local function req(name)
|
||||
return require(modulePath .. name)
|
||||
end
|
||||
|
||||
local Theme = req("Theme")
|
||||
---
|
||||
--- Dependencies (must be injected via deps parameter):
|
||||
--- - Theme: Theme module for loading and accessing themes
|
||||
|
||||
---@class ThemeManager
|
||||
---@field theme string? -- Theme name to use
|
||||
@@ -25,10 +20,19 @@ ThemeManager.__index = ThemeManager
|
||||
|
||||
--- Create new ThemeManager instance
|
||||
---@param config table Configuration options
|
||||
---@param deps table Dependencies {Theme: Theme module}
|
||||
---@return ThemeManager
|
||||
function ThemeManager.new(config)
|
||||
function ThemeManager.new(config, deps)
|
||||
-- Pure DI: Dependencies must be injected
|
||||
assert(deps, "ThemeManager.new: deps parameter is required")
|
||||
assert(deps.Theme, "ThemeManager.new: deps.Theme is required")
|
||||
|
||||
local Theme = deps.Theme
|
||||
local self = setmetatable({}, ThemeManager)
|
||||
|
||||
-- Store dependency for instance methods
|
||||
self._Theme = Theme
|
||||
|
||||
-- Theme configuration
|
||||
self.theme = config.theme
|
||||
self.themeComponent = config.themeComponent
|
||||
@@ -103,9 +107,9 @@ end
|
||||
---@return table? The theme object or nil
|
||||
function ThemeManager:getTheme()
|
||||
if self.theme then
|
||||
return Theme.get(self.theme)
|
||||
return self._Theme.get(self.theme)
|
||||
end
|
||||
return Theme.getActive()
|
||||
return self._Theme.getActive()
|
||||
end
|
||||
|
||||
--- Get the component definition from the theme
|
||||
|
||||
Reference in New Issue
Block a user