stable id - fixes input for immediate mode
This commit is contained in:
@@ -1,367 +0,0 @@
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-- Event System Tests
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-- Tests for the enhanced callback system with InputEvent objects
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package.path = package.path .. ";?.lua"
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local lu = require("testing.luaunit")
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require("testing.loveStub") -- Required to mock LOVE functions
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local FlexLove = require("FlexLove")
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local Gui = FlexLove.Gui
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TestEventSystem = {}
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function TestEventSystem:setUp()
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-- Clear all keyboard modifier states at start of each test
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love.keyboard.setDown("lshift", false)
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love.keyboard.setDown("rshift", false)
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love.keyboard.setDown("lctrl", false)
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love.keyboard.setDown("rctrl", false)
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love.keyboard.setDown("lalt", false)
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love.keyboard.setDown("ralt", false)
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love.keyboard.setDown("lgui", false)
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love.keyboard.setDown("rgui", false)
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Gui.init({ baseScale = { width = 1920, height = 1080 } })
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love.window.setMode(1920, 1080)
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Gui.resize(1920, 1080) -- Recalculate scale factors after setMode
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end
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function TestEventSystem:tearDown()
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-- Clean up after each test
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Gui.destroy()
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-- Reset keyboard state
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love.keyboard.setDown("lshift", false)
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love.keyboard.setDown("rshift", false)
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love.keyboard.setDown("lctrl", false)
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love.keyboard.setDown("rctrl", false)
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love.keyboard.setDown("lalt", false)
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love.keyboard.setDown("ralt", false)
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end
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-- Test 1: Event object structure
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function TestEventSystem:test_event_object_has_required_fields()
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local eventReceived = nil
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local button = Gui.new({
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x = 100,
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y = 100,
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width = 200,
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height = 100,
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callback = function(element, event)
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eventReceived = event
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end,
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})
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-- Simulate mouse press and release
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love.mouse.setPosition(150, 150)
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love.mouse.setDown(1, true)
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button:update(0.016)
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love.mouse.setDown(1, false)
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button:update(0.016)
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-- Verify event object structure
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lu.assertNotNil(eventReceived, "Event should be received")
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lu.assertNotNil(eventReceived.type, "Event should have type field")
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lu.assertNotNil(eventReceived.button, "Event should have button field")
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lu.assertNotNil(eventReceived.x, "Event should have x field")
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lu.assertNotNil(eventReceived.y, "Event should have y field")
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lu.assertNotNil(eventReceived.modifiers, "Event should have modifiers field")
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lu.assertNotNil(eventReceived.clickCount, "Event should have clickCount field")
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lu.assertNotNil(eventReceived.timestamp, "Event should have timestamp field")
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end
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-- Test 2: Left click event
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function TestEventSystem:test_left_click_generates_click_event()
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local eventsReceived = {}
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local button = Gui.new({
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x = 100,
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y = 100,
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width = 200,
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height = 100,
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callback = function(element, event)
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table.insert(eventsReceived, { type = event.type, button = event.button })
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end,
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})
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-- Simulate left click
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love.mouse.setPosition(150, 150)
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love.mouse.setDown(1, true)
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button:update(0.016)
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love.mouse.setDown(1, false)
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button:update(0.016)
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-- Should receive press, click, and release events
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lu.assertTrue(#eventsReceived >= 2, "Should receive at least 2 events")
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-- Check for click event
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local hasClickEvent = false
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for _, evt in ipairs(eventsReceived) do
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if evt.type == "click" and evt.button == 1 then
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hasClickEvent = true
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break
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end
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end
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lu.assertTrue(hasClickEvent, "Should receive click event for left button")
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end
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-- Test 3: Right click event
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function TestEventSystem:test_right_click_generates_rightclick_event()
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local eventsReceived = {}
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local button = Gui.new({
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x = 100,
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y = 100,
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width = 200,
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height = 100,
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callback = function(element, event)
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table.insert(eventsReceived, { type = event.type, button = event.button })
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end,
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})
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-- Simulate right click
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love.mouse.setPosition(150, 150)
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love.mouse.setDown(2, true)
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button:update(0.016)
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love.mouse.setDown(2, false)
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button:update(0.016)
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-- Check for rightclick event
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local hasRightClickEvent = false
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for _, evt in ipairs(eventsReceived) do
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if evt.type == "rightclick" and evt.button == 2 then
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hasRightClickEvent = true
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break
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end
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end
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lu.assertTrue(hasRightClickEvent, "Should receive rightclick event for right button")
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end
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-- Test 4: Middle click event
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function TestEventSystem:test_middle_click_generates_middleclick_event()
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local eventsReceived = {}
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local button = Gui.new({
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x = 100,
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y = 100,
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width = 200,
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height = 100,
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callback = function(element, event)
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table.insert(eventsReceived, { type = event.type, button = event.button })
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end,
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})
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-- Simulate middle click
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love.mouse.setPosition(150, 150)
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love.mouse.setDown(3, true)
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button:update(0.016)
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love.mouse.setDown(3, false)
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button:update(0.016)
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-- Check for middleclick event
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local hasMiddleClickEvent = false
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for _, evt in ipairs(eventsReceived) do
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if evt.type == "middleclick" and evt.button == 3 then
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hasMiddleClickEvent = true
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break
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end
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end
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lu.assertTrue(hasMiddleClickEvent, "Should receive middleclick event for middle button")
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end
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-- Test 5: Modifier keys detection
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function TestEventSystem:test_modifier_keys_are_detected()
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local eventReceived = nil
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local button = Gui.new({
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x = 100,
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y = 100,
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width = 200,
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height = 100,
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callback = function(element, event)
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if event.type == "click" then
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eventReceived = event
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end
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end,
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})
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-- Simulate shift + click
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love.keyboard.setDown("lshift", true)
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love.mouse.setPosition(150, 150)
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love.mouse.setDown(1, true)
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button:update(0.016)
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love.mouse.setDown(1, false)
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button:update(0.016)
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lu.assertNotNil(eventReceived, "Should receive click event")
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lu.assertTrue(eventReceived.modifiers.shift, "Shift modifier should be detected")
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end
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-- Test 6: Double click detection
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function TestEventSystem:test_double_click_increments_click_count()
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local clickEvents = {}
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local button = Gui.new({
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x = 100,
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y = 100,
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width = 200,
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height = 100,
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callback = function(element, event)
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if event.type == "click" then
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table.insert(clickEvents, event.clickCount)
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end
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end,
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})
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-- Simulate first click
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love.mouse.setPosition(150, 150)
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love.mouse.setDown(1, true)
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button:update(0.016)
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love.mouse.setDown(1, false)
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button:update(0.016)
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-- Simulate second click quickly (double-click)
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love.timer.setTime(love.timer.getTime() + 0.1) -- 100ms later
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love.mouse.setDown(1, true)
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button:update(0.016)
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love.mouse.setDown(1, false)
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button:update(0.016)
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lu.assertEquals(#clickEvents, 2, "Should receive 2 click events")
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lu.assertEquals(clickEvents[1], 1, "First click should have clickCount = 1")
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lu.assertEquals(clickEvents[2], 2, "Second click should have clickCount = 2")
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end
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-- Test 7: Press and release events
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function TestEventSystem:test_press_and_release_events_are_fired()
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local eventsReceived = {}
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local button = Gui.new({
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x = 100,
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y = 100,
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width = 200,
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height = 100,
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callback = function(element, event)
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table.insert(eventsReceived, event.type)
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end,
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})
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-- Simulate click
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love.mouse.setPosition(150, 150)
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love.mouse.setDown(1, true)
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button:update(0.016)
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love.mouse.setDown(1, false)
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button:update(0.016)
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-- Should receive press, click, and release
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lu.assertTrue(#eventsReceived >= 2, "Should receive multiple events")
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local hasPress = false
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local hasRelease = false
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for _, eventType in ipairs(eventsReceived) do
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if eventType == "press" then
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hasPress = true
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end
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if eventType == "release" then
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hasRelease = true
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end
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end
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lu.assertTrue(hasPress, "Should receive press event")
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lu.assertTrue(hasRelease, "Should receive release event")
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end
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-- Test 8: Mouse position in event
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function TestEventSystem:test_event_contains_mouse_position()
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local eventReceived = nil
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local button = Gui.new({
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x = 100,
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y = 100,
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width = 200,
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height = 100,
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callback = function(element, event)
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if event.type == "click" then
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eventReceived = event
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end
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end,
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})
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-- Simulate click at specific position
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local mouseX, mouseY = 175, 125
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love.mouse.setPosition(mouseX, mouseY)
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love.mouse.setDown(1, true)
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button:update(0.016)
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love.mouse.setDown(1, false)
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button:update(0.016)
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lu.assertNotNil(eventReceived, "Should receive click event")
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lu.assertEquals(eventReceived.x, mouseX, "Event should contain correct mouse X position")
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lu.assertEquals(eventReceived.y, mouseY, "Event should contain correct mouse Y position")
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end
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-- Test 9: No callback when mouse outside element
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function TestEventSystem:test_no_callback_when_clicking_outside_element()
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local callbackCalled = false
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local button = Gui.new({
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x = 100,
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y = 100,
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width = 200,
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height = 100,
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callback = function(element, event)
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callbackCalled = true
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end,
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})
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-- Click outside element
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love.mouse.setPosition(50, 50)
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love.mouse.setDown(1, true)
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button:update(0.016)
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love.mouse.setDown(1, false)
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button:update(0.016)
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lu.assertFalse(callbackCalled, "Callback should not be called when clicking outside element")
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end
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-- Test 10: Multiple modifiers
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function TestEventSystem:test_multiple_modifiers_detected()
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local eventReceived = nil
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local button = Gui.new({
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x = 100,
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y = 100,
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width = 200,
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height = 100,
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callback = function(element, event)
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if event.type == "click" then
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eventReceived = event
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end
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end,
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})
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-- Simulate shift + ctrl + click
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love.keyboard.setDown("lshift", true)
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love.keyboard.setDown("lctrl", true)
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love.mouse.setPosition(150, 150)
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love.mouse.setDown(1, true)
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button:update(0.016)
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love.mouse.setDown(1, false)
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button:update(0.016)
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lu.assertNotNil(eventReceived, "Should receive click event")
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lu.assertTrue(eventReceived.modifiers.shift, "Shift modifier should be detected")
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lu.assertTrue(eventReceived.modifiers.ctrl, "Ctrl modifier should be detected")
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end
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print("Running Event System Tests...")
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lu.LuaUnit.run()
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@@ -1,733 +0,0 @@
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local lu = require("testing.luaunit")
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local FlexLove = require("FlexLove")
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local Gui = FlexLove.Gui
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local Element = FlexLove.Element
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TestKeyboardInput = {}
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-- Helper function to ensure clean keyboard state
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local function clearModifierKeys()
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love.keyboard.setDown("lshift", false)
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love.keyboard.setDown("rshift", false)
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love.keyboard.setDown("lctrl", false)
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love.keyboard.setDown("rctrl", false)
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love.keyboard.setDown("lalt", false)
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love.keyboard.setDown("ralt", false)
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love.keyboard.setDown("lgui", false)
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love.keyboard.setDown("rgui", false)
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end
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function TestKeyboardInput:setUp()
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-- Clear all keyboard modifier states at start of each test
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if love.keyboard.isDown("lgui", "rgui", "lalt", "ralt", "lctrl", "rctrl") then
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print("WARNING: Modifier keys were down at start of test!")
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end
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love.keyboard.setDown("lshift", false)
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love.keyboard.setDown("rshift", false)
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love.keyboard.setDown("lctrl", false)
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love.keyboard.setDown("rctrl", false)
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love.keyboard.setDown("lalt", false)
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love.keyboard.setDown("ralt", false)
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love.keyboard.setDown("lgui", false)
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love.keyboard.setDown("rgui", false)
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Gui.init({ baseScale = { width = 1920, height = 1080 } })
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end
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function TestKeyboardInput:tearDown()
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-- Clear all keyboard modifier states
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love.keyboard.setDown("lshift", false)
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love.keyboard.setDown("rshift", false)
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love.keyboard.setDown("lctrl", false)
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love.keyboard.setDown("rctrl", false)
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love.keyboard.setDown("lalt", false)
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love.keyboard.setDown("ralt", false)
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love.keyboard.setDown("lgui", false)
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love.keyboard.setDown("rgui", false)
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Gui.destroy()
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end
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-- ====================
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-- Focus Management Tests
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-- ====================
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function TestKeyboardInput:testFocusEditable()
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local input = Element.new({
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width = 200,
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height = 40,
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editable = true,
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text = "Hello",
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})
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lu.assertFalse(input:isFocused())
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input:focus()
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lu.assertTrue(input:isFocused())
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lu.assertEquals(Gui._focusedElement, input)
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end
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function TestKeyboardInput:testBlurEditable()
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local input = Element.new({
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width = 200,
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height = 40,
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editable = true,
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text = "Hello",
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})
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input:focus()
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lu.assertTrue(input:isFocused())
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input:blur()
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lu.assertFalse(input:isFocused())
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lu.assertNil(Gui._focusedElement)
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end
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function TestKeyboardInput:testFocusSwitching()
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local input1 = Element.new({
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width = 200,
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height = 40,
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editable = true,
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text = "Input 1",
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})
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local input2 = Element.new({
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width = 200,
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height = 40,
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editable = true,
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text = "Input 2",
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})
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input1:focus()
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lu.assertTrue(input1:isFocused())
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lu.assertFalse(input2:isFocused())
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input2:focus()
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lu.assertFalse(input1:isFocused())
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lu.assertTrue(input2:isFocused())
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lu.assertEquals(Gui._focusedElement, input2)
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end
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function TestKeyboardInput:testSelectOnFocus()
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local input = Element.new({
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width = 200,
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height = 40,
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editable = true,
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text = "Hello World",
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selectOnFocus = true,
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})
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lu.assertFalse(input:hasSelection())
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input:focus()
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lu.assertTrue(input:hasSelection())
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local startPos, endPos = input:getSelection()
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lu.assertEquals(startPos, 0)
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lu.assertEquals(endPos, 11) -- Length of "Hello World"
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end
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-- ====================
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-- Text Input Tests
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-- ====================
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function TestKeyboardInput:testTextInput()
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local input = Element.new({
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width = 200,
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height = 40,
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editable = true,
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text = "",
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})
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input:focus()
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input:textinput("H")
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input:textinput("i")
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lu.assertEquals(input:getText(), "Hi")
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lu.assertEquals(input._cursorPosition, 2)
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end
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function TestKeyboardInput:testTextInputAtPosition()
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local input = Element.new({
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width = 200,
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height = 40,
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editable = true,
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text = "Hello",
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})
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input:focus()
|
||||
input:setCursorPosition(2) -- After "He"
|
||||
input:textinput("X")
|
||||
|
||||
lu.assertEquals(input:getText(), "HeXllo")
|
||||
lu.assertEquals(input._cursorPosition, 3)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testTextInputWithSelection()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello World",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setSelection(0, 5) -- Select "Hello"
|
||||
input:textinput("Hi")
|
||||
|
||||
lu.assertEquals(input:getText(), "Hi World")
|
||||
lu.assertEquals(input._cursorPosition, 2)
|
||||
lu.assertFalse(input:hasSelection())
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testMaxLengthConstraint()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "",
|
||||
maxLength = 5,
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:textinput("Hello")
|
||||
lu.assertEquals(input:getText(), "Hello")
|
||||
|
||||
input:textinput("X") -- Should not be added
|
||||
lu.assertEquals(input:getText(), "Hello")
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- Backspace/Delete Tests
|
||||
-- ====================
|
||||
|
||||
function TestKeyboardInput:testBackspace()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(5) -- At end
|
||||
input:keypressed("backspace", "backspace", false)
|
||||
|
||||
lu.assertEquals(input:getText(), "Hell")
|
||||
lu.assertEquals(input._cursorPosition, 4)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testBackspaceAtStart()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(0) -- At start
|
||||
input:keypressed("backspace", "backspace", false)
|
||||
|
||||
lu.assertEquals(input:getText(), "Hello") -- No change
|
||||
lu.assertEquals(input._cursorPosition, 0)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testDelete()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(0) -- At start
|
||||
input:keypressed("delete", "delete", false)
|
||||
|
||||
lu.assertEquals(input:getText(), "ello")
|
||||
lu.assertEquals(input._cursorPosition, 0)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testDeleteAtEnd()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(5) -- At end
|
||||
input:keypressed("delete", "delete", false)
|
||||
|
||||
lu.assertEquals(input:getText(), "Hello") -- No change
|
||||
lu.assertEquals(input._cursorPosition, 5)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testBackspaceWithSelection()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello World",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setSelection(0, 5) -- Select "Hello"
|
||||
input:keypressed("backspace", "backspace", false)
|
||||
|
||||
lu.assertEquals(input:getText(), " World")
|
||||
lu.assertEquals(input._cursorPosition, 0)
|
||||
lu.assertFalse(input:hasSelection())
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- Cursor Movement Tests
|
||||
-- ====================
|
||||
|
||||
function TestKeyboardInput:testArrowLeft()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(5)
|
||||
input:keypressed("left", "left", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 4)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testArrowRight()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(0)
|
||||
input:keypressed("right", "right", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 1)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testHomeKey()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(5)
|
||||
input:keypressed("home", "home", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 0)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testEndKey()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(0)
|
||||
input:keypressed("end", "end", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 5)
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- Modifier Key Tests
|
||||
-- ====================
|
||||
|
||||
function TestKeyboardInput:testSuperLeftMovesToStart()
|
||||
clearModifierKeys()
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello World",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(8) -- Middle of text
|
||||
|
||||
-- Simulate Super (Cmd/Win) key being held
|
||||
love.keyboard.setDown("lgui", true)
|
||||
input:keypressed("left", "left", false)
|
||||
love.keyboard.setDown("lgui", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 0)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testSuperRightMovesToEnd()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello World",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(3) -- Middle of text
|
||||
|
||||
-- Ensure clean state before setting modifier
|
||||
love.keyboard.setDown("lgui", false)
|
||||
love.keyboard.setDown("lalt", false)
|
||||
love.keyboard.setDown("lctrl", false)
|
||||
|
||||
-- Simulate Super (Cmd/Win) key being held
|
||||
love.keyboard.setDown("lgui", true)
|
||||
input:keypressed("right", "right", false)
|
||||
love.keyboard.setDown("lgui", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 11) -- End of "Hello World"
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testAltLeftMovesByWord()
|
||||
clearModifierKeys()
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello World Test",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(16) -- End of text
|
||||
|
||||
-- Simulate Alt key being held and move left by word
|
||||
love.keyboard.setDown("lalt", true)
|
||||
input:keypressed("left", "left", false)
|
||||
love.keyboard.setDown("lalt", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 12) -- Start of "Test"
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testAltRightMovesByWord()
|
||||
clearModifierKeys()
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello World Test",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(0) -- Start of text
|
||||
|
||||
-- Simulate Alt key being held and move right by word
|
||||
love.keyboard.setDown("lalt", true)
|
||||
input:keypressed("right", "right", false)
|
||||
love.keyboard.setDown("lalt", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 6) -- After "Hello "
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testAltLeftMultipleWords()
|
||||
clearModifierKeys()
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "The quick brown fox",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(19) -- End of text
|
||||
|
||||
-- Move left by word three times
|
||||
love.keyboard.setDown("lalt", true)
|
||||
input:keypressed("left", "left", false) -- to "fox"
|
||||
input:keypressed("left", "left", false) -- to "brown"
|
||||
input:keypressed("left", "left", false) -- to "quick"
|
||||
love.keyboard.setDown("lalt", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 4) -- Start of "quick"
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testAltRightMultipleWords()
|
||||
-- Ensure clean keyboard state
|
||||
love.keyboard.setDown("lgui", false)
|
||||
love.keyboard.setDown("lalt", false)
|
||||
love.keyboard.setDown("lctrl", false)
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "The quick brown fox",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(0) -- Start of text
|
||||
|
||||
-- Move right by word three times
|
||||
love.keyboard.setDown("lalt", true)
|
||||
input:keypressed("right", "right", false) -- after "The "
|
||||
input:keypressed("right", "right", false) -- after "quick "
|
||||
input:keypressed("right", "right", false) -- after "brown "
|
||||
love.keyboard.setDown("lalt", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 16) -- After "brown "
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testSuperLeftWithSelection()
|
||||
-- Ensure clean keyboard state
|
||||
love.keyboard.setDown("lgui", false)
|
||||
love.keyboard.setDown("lalt", false)
|
||||
love.keyboard.setDown("lctrl", false)
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello World",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setSelection(3, 8)
|
||||
lu.assertTrue(input:hasSelection())
|
||||
|
||||
-- Super+Left should move to start and clear selection
|
||||
love.keyboard.setDown("lgui", true)
|
||||
input:keypressed("left", "left", false)
|
||||
love.keyboard.setDown("lgui", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 0)
|
||||
lu.assertFalse(input:hasSelection())
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testSuperRightWithSelection()
|
||||
-- Ensure clean keyboard state
|
||||
love.keyboard.setDown("lgui", false)
|
||||
love.keyboard.setDown("lalt", false)
|
||||
love.keyboard.setDown("lctrl", false)
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello World",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setSelection(3, 8)
|
||||
lu.assertTrue(input:hasSelection())
|
||||
|
||||
-- Super+Right should move to end and clear selection
|
||||
love.keyboard.setDown("lgui", true)
|
||||
input:keypressed("right", "right", false)
|
||||
love.keyboard.setDown("lgui", false)
|
||||
|
||||
lu.assertEquals(input._cursorPosition, 11)
|
||||
lu.assertFalse(input:hasSelection())
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testEscapeClearsSelection()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:selectAll()
|
||||
lu.assertTrue(input:hasSelection())
|
||||
|
||||
input:keypressed("escape", "escape", false)
|
||||
|
||||
lu.assertFalse(input:hasSelection())
|
||||
lu.assertTrue(input:isFocused()) -- Still focused
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testEscapeBlurs()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
lu.assertTrue(input:isFocused())
|
||||
|
||||
input:keypressed("escape", "escape", false)
|
||||
|
||||
lu.assertFalse(input:isFocused())
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- Callback Tests
|
||||
-- ====================
|
||||
|
||||
function TestKeyboardInput:testOnTextChangeCallback()
|
||||
local changeCount = 0
|
||||
local oldTextValue = nil
|
||||
local newTextValue = nil
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
onTextChange = function(element, newText, oldText)
|
||||
changeCount = changeCount + 1
|
||||
newTextValue = newText
|
||||
oldTextValue = oldText
|
||||
end,
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:textinput("X")
|
||||
|
||||
lu.assertEquals(changeCount, 1)
|
||||
lu.assertEquals(oldTextValue, "Hello")
|
||||
lu.assertEquals(newTextValue, "HelloX")
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testOnTextInputCallback()
|
||||
local inputCount = 0
|
||||
local lastChar = nil
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "",
|
||||
onTextInput = function(element, text)
|
||||
inputCount = inputCount + 1
|
||||
lastChar = text
|
||||
end,
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:textinput("A")
|
||||
input:textinput("B")
|
||||
|
||||
lu.assertEquals(inputCount, 2)
|
||||
lu.assertEquals(lastChar, "B")
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testOnEnterCallback()
|
||||
local enterCalled = false
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
multiline = false,
|
||||
text = "Hello",
|
||||
onEnter = function(element)
|
||||
enterCalled = true
|
||||
end,
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:keypressed("return", "return", false)
|
||||
|
||||
lu.assertTrue(enterCalled)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testOnFocusCallback()
|
||||
local focusCalled = false
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
onFocus = function(element)
|
||||
focusCalled = true
|
||||
end,
|
||||
})
|
||||
|
||||
input:focus()
|
||||
|
||||
lu.assertTrue(focusCalled)
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testOnBlurCallback()
|
||||
local blurCalled = false
|
||||
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
onBlur = function(element)
|
||||
blurCalled = true
|
||||
end,
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:blur()
|
||||
|
||||
lu.assertTrue(blurCalled)
|
||||
end
|
||||
|
||||
-- ====================
|
||||
-- GUI-level Input Forwarding Tests
|
||||
-- ====================
|
||||
|
||||
function TestKeyboardInput:testGuiTextinputForwarding()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
Gui.textinput("A")
|
||||
|
||||
lu.assertEquals(input:getText(), "A")
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testGuiKeypressedForwarding()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
input:focus()
|
||||
input:setCursorPosition(5)
|
||||
Gui.keypressed("backspace", "backspace", false)
|
||||
|
||||
lu.assertEquals(input:getText(), "Hell")
|
||||
end
|
||||
|
||||
function TestKeyboardInput:testGuiInputWithoutFocus()
|
||||
local input = Element.new({
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Hello",
|
||||
})
|
||||
|
||||
-- No focus
|
||||
Gui.textinput("X")
|
||||
|
||||
lu.assertEquals(input:getText(), "Hello") -- No change
|
||||
end
|
||||
|
||||
lu.LuaUnit.run()
|
||||
@@ -11,6 +11,7 @@ _G.love = loveStub
|
||||
|
||||
-- Load FlexLove after setting up love stub
|
||||
local FlexLove = require("FlexLove")
|
||||
local StateManager = require("modules.StateManager")
|
||||
|
||||
-- Test fixtures
|
||||
local testElement
|
||||
@@ -54,6 +55,9 @@ function TestInputField:tearDown()
|
||||
love.keyboard.setDown("lgui", false)
|
||||
love.keyboard.setDown("rgui", false)
|
||||
|
||||
-- Clear StateManager to prevent test contamination
|
||||
StateManager.reset()
|
||||
|
||||
testElement = nil
|
||||
FlexLove.Gui.topElements = {}
|
||||
FlexLove.Gui._focusedElement = nil
|
||||
|
||||
@@ -5,12 +5,14 @@
|
||||
|
||||
local lu = require("testing.luaunit")
|
||||
local loveStub = require("testing.loveStub")
|
||||
local utf8 = require("utf8")
|
||||
|
||||
-- Setup LÖVE environment
|
||||
_G.love = loveStub
|
||||
|
||||
-- Load FlexLove after setting up love stub
|
||||
local FlexLove = require("FlexLove")
|
||||
local StateManager = require("modules.StateManager")
|
||||
|
||||
-- Test fixtures
|
||||
local testElement
|
||||
@@ -27,7 +29,7 @@ function TestPasswordMode:setUp()
|
||||
love.keyboard.setDown("ralt", false)
|
||||
love.keyboard.setDown("lgui", false)
|
||||
love.keyboard.setDown("rgui", false)
|
||||
|
||||
|
||||
-- Reset FlexLove state
|
||||
FlexLove.Gui.topElements = {}
|
||||
FlexLove.Gui._focusedElement = nil
|
||||
@@ -54,7 +56,10 @@ function TestPasswordMode:tearDown()
|
||||
love.keyboard.setDown("ralt", false)
|
||||
love.keyboard.setDown("lgui", false)
|
||||
love.keyboard.setDown("rgui", false)
|
||||
|
||||
|
||||
-- Clear StateManager to prevent test contamination
|
||||
StateManager.reset()
|
||||
|
||||
testElement = nil
|
||||
FlexLove.Gui.topElements = {}
|
||||
FlexLove.Gui._focusedElement = nil
|
||||
@@ -80,7 +85,7 @@ function TestPasswordMode:testPasswordModeDefaultIsFalse()
|
||||
editable = true,
|
||||
text = "Normal text",
|
||||
})
|
||||
|
||||
|
||||
lu.assertFalse(normalElement.passwordMode or false)
|
||||
end
|
||||
|
||||
@@ -97,7 +102,7 @@ function TestPasswordMode:testPasswordModeIsSingleLineOnly()
|
||||
passwordMode = true,
|
||||
text = "Password",
|
||||
})
|
||||
|
||||
|
||||
-- Based on the constraint, multiline should be set to false
|
||||
lu.assertFalse(multilinePassword.multiline)
|
||||
end
|
||||
@@ -115,7 +120,7 @@ function TestPasswordMode:testActualTextContentRemains()
|
||||
testElement:insertText("r")
|
||||
testElement:insertText("e")
|
||||
testElement:insertText("t")
|
||||
|
||||
|
||||
-- Verify actual text buffer contains the real text
|
||||
lu.assertEquals(testElement._textBuffer, "Secret")
|
||||
lu.assertEquals(testElement:getText(), "Secret")
|
||||
@@ -124,7 +129,7 @@ end
|
||||
function TestPasswordMode:testPasswordTextIsNotModified()
|
||||
-- Set initial text
|
||||
testElement:setText("MyPassword123")
|
||||
|
||||
|
||||
-- The actual buffer should contain the real password
|
||||
lu.assertEquals(testElement._textBuffer, "MyPassword123")
|
||||
lu.assertEquals(testElement:getText(), "MyPassword123")
|
||||
@@ -137,15 +142,15 @@ end
|
||||
function TestPasswordMode:testCursorPositionWithPasswordMode()
|
||||
testElement:setText("test")
|
||||
testElement:focus()
|
||||
|
||||
|
||||
-- Set cursor to end
|
||||
testElement:setCursorPosition(4)
|
||||
lu.assertEquals(testElement._cursorPosition, 4)
|
||||
|
||||
|
||||
-- Move cursor to middle
|
||||
testElement:setCursorPosition(2)
|
||||
lu.assertEquals(testElement._cursorPosition, 2)
|
||||
|
||||
|
||||
-- Move cursor to start
|
||||
testElement:setCursorPosition(0)
|
||||
lu.assertEquals(testElement._cursorPosition, 0)
|
||||
@@ -155,15 +160,15 @@ function TestPasswordMode:testCursorMovementInPasswordField()
|
||||
testElement:setText("password")
|
||||
testElement:focus()
|
||||
testElement:setCursorPosition(0)
|
||||
|
||||
|
||||
-- Move right
|
||||
testElement:moveCursorBy(1)
|
||||
lu.assertEquals(testElement._cursorPosition, 1)
|
||||
|
||||
|
||||
-- Move right again
|
||||
testElement:moveCursorBy(1)
|
||||
lu.assertEquals(testElement._cursorPosition, 2)
|
||||
|
||||
|
||||
-- Move left
|
||||
testElement:moveCursorBy(-1)
|
||||
lu.assertEquals(testElement._cursorPosition, 1)
|
||||
@@ -176,13 +181,13 @@ end
|
||||
function TestPasswordMode:testInsertTextInPasswordMode()
|
||||
testElement:focus()
|
||||
testElement:setCursorPosition(0)
|
||||
|
||||
|
||||
testElement:insertText("a")
|
||||
lu.assertEquals(testElement._textBuffer, "a")
|
||||
|
||||
|
||||
testElement:insertText("b")
|
||||
lu.assertEquals(testElement._textBuffer, "ab")
|
||||
|
||||
|
||||
testElement:insertText("c")
|
||||
lu.assertEquals(testElement._textBuffer, "abc")
|
||||
end
|
||||
@@ -190,12 +195,12 @@ end
|
||||
function TestPasswordMode:testBackspaceInPasswordMode()
|
||||
testElement:setText("password")
|
||||
testElement:focus()
|
||||
testElement:setCursorPosition(8) -- End of text
|
||||
|
||||
testElement:setCursorPosition(8) -- End of text
|
||||
|
||||
-- Delete last character
|
||||
testElement:keypressed("backspace", nil, false)
|
||||
lu.assertEquals(testElement._textBuffer, "passwor")
|
||||
|
||||
|
||||
-- Delete another character
|
||||
testElement:keypressed("backspace", nil, false)
|
||||
lu.assertEquals(testElement._textBuffer, "passwo")
|
||||
@@ -204,12 +209,12 @@ end
|
||||
function TestPasswordMode:testDeleteInPasswordMode()
|
||||
testElement:setText("password")
|
||||
testElement:focus()
|
||||
testElement:setCursorPosition(0) -- Start of text
|
||||
|
||||
testElement:setCursorPosition(0) -- Start of text
|
||||
|
||||
-- Delete first character
|
||||
testElement:keypressed("delete", nil, false)
|
||||
lu.assertEquals(testElement._textBuffer, "assword")
|
||||
|
||||
|
||||
-- Delete another character
|
||||
testElement:keypressed("delete", nil, false)
|
||||
lu.assertEquals(testElement._textBuffer, "ssword")
|
||||
@@ -218,8 +223,8 @@ end
|
||||
function TestPasswordMode:testInsertTextAtPosition()
|
||||
testElement:setText("pass")
|
||||
testElement:focus()
|
||||
testElement:setCursorPosition(2) -- Between 'pa' and 'ss'
|
||||
|
||||
testElement:setCursorPosition(2) -- Between 'pa' and 'ss'
|
||||
|
||||
testElement:insertText("x")
|
||||
lu.assertEquals(testElement._textBuffer, "paxss")
|
||||
lu.assertEquals(testElement._cursorPosition, 3)
|
||||
@@ -232,10 +237,10 @@ end
|
||||
function TestPasswordMode:testTextSelectionInPasswordMode()
|
||||
testElement:setText("password")
|
||||
testElement:focus()
|
||||
|
||||
|
||||
-- Select from position 2 to 5
|
||||
testElement:setSelection(2, 5)
|
||||
|
||||
|
||||
local selStart, selEnd = testElement:getSelection()
|
||||
lu.assertEquals(selStart, 2)
|
||||
lu.assertEquals(selEnd, 5)
|
||||
@@ -245,10 +250,10 @@ end
|
||||
function TestPasswordMode:testDeleteSelectionInPasswordMode()
|
||||
testElement:setText("password")
|
||||
testElement:focus()
|
||||
|
||||
|
||||
-- Select "sswo" (positions 2-6)
|
||||
testElement:setSelection(2, 6)
|
||||
|
||||
|
||||
-- Delete selection
|
||||
testElement:deleteSelection()
|
||||
lu.assertEquals(testElement._textBuffer, "pard")
|
||||
@@ -258,10 +263,10 @@ end
|
||||
function TestPasswordMode:testReplaceSelectionInPasswordMode()
|
||||
testElement:setText("password")
|
||||
testElement:focus()
|
||||
|
||||
|
||||
-- Select "sswo" (positions 2-6)
|
||||
testElement:setSelection(2, 6)
|
||||
|
||||
|
||||
-- Type new text (should replace selection)
|
||||
testElement:textinput("X")
|
||||
lu.assertEquals(testElement._textBuffer, "paXrd")
|
||||
@@ -270,9 +275,9 @@ end
|
||||
function TestPasswordMode:testSelectAllInPasswordMode()
|
||||
testElement:setText("secret")
|
||||
testElement:focus()
|
||||
|
||||
|
||||
testElement:selectAll()
|
||||
|
||||
|
||||
local selStart, selEnd = testElement:getSelection()
|
||||
lu.assertEquals(selStart, 0)
|
||||
lu.assertEquals(selEnd, 6)
|
||||
@@ -286,14 +291,14 @@ end
|
||||
function TestPasswordMode:testPasswordModeWithMaxLength()
|
||||
testElement.maxLength = 5
|
||||
testElement:focus()
|
||||
|
||||
|
||||
testElement:insertText("1")
|
||||
testElement:insertText("2")
|
||||
testElement:insertText("3")
|
||||
testElement:insertText("4")
|
||||
testElement:insertText("5")
|
||||
testElement:insertText("6") -- Should be rejected
|
||||
|
||||
testElement:insertText("6") -- Should be rejected
|
||||
|
||||
lu.assertEquals(testElement._textBuffer, "12345")
|
||||
lu.assertEquals(utf8.len(testElement._textBuffer), 5)
|
||||
end
|
||||
@@ -309,11 +314,11 @@ function TestPasswordMode:testPasswordModeWithPlaceholder()
|
||||
placeholder = "Enter password",
|
||||
text = "",
|
||||
})
|
||||
|
||||
|
||||
-- When empty and not focused, placeholder should be available
|
||||
lu.assertEquals(passwordWithPlaceholder.placeholder, "Enter password")
|
||||
lu.assertEquals(passwordWithPlaceholder._textBuffer, "")
|
||||
|
||||
|
||||
-- When text is added, actual text should be stored
|
||||
passwordWithPlaceholder:focus()
|
||||
passwordWithPlaceholder:insertText("secret")
|
||||
@@ -323,7 +328,7 @@ end
|
||||
function TestPasswordMode:testPasswordModeClearText()
|
||||
testElement:setText("password123")
|
||||
lu.assertEquals(testElement._textBuffer, "password123")
|
||||
|
||||
|
||||
-- Clear text
|
||||
testElement:setText("")
|
||||
lu.assertEquals(testElement._textBuffer, "")
|
||||
@@ -341,17 +346,17 @@ function TestPasswordMode:testPasswordModeToggle()
|
||||
passwordMode = false,
|
||||
text = "visible",
|
||||
})
|
||||
|
||||
|
||||
lu.assertEquals(toggleElement._textBuffer, "visible")
|
||||
lu.assertFalse(toggleElement.passwordMode)
|
||||
|
||||
|
||||
-- Enable password mode
|
||||
toggleElement.passwordMode = true
|
||||
lu.assertTrue(toggleElement.passwordMode)
|
||||
|
||||
|
||||
-- Text buffer should remain unchanged
|
||||
lu.assertEquals(toggleElement._textBuffer, "visible")
|
||||
|
||||
|
||||
-- Disable password mode again
|
||||
toggleElement.passwordMode = false
|
||||
lu.assertFalse(toggleElement.passwordMode)
|
||||
@@ -364,14 +369,14 @@ end
|
||||
|
||||
function TestPasswordMode:testPasswordModeWithUTF8Characters()
|
||||
testElement:focus()
|
||||
|
||||
|
||||
-- Insert UTF-8 characters
|
||||
testElement:insertText("h")
|
||||
testElement:insertText("é")
|
||||
testElement:insertText("l")
|
||||
testElement:insertText("l")
|
||||
testElement:insertText("ö")
|
||||
|
||||
|
||||
-- Text buffer should contain actual UTF-8 text
|
||||
lu.assertEquals(testElement._textBuffer, "héllö")
|
||||
lu.assertEquals(utf8.len(testElement._textBuffer), 5)
|
||||
@@ -380,17 +385,17 @@ end
|
||||
function TestPasswordMode:testPasswordModeCursorWithUTF8()
|
||||
testElement:setText("café")
|
||||
testElement:focus()
|
||||
|
||||
|
||||
-- Move cursor through UTF-8 text
|
||||
testElement:setCursorPosition(0)
|
||||
lu.assertEquals(testElement._cursorPosition, 0)
|
||||
|
||||
|
||||
testElement:moveCursorBy(1)
|
||||
lu.assertEquals(testElement._cursorPosition, 1)
|
||||
|
||||
|
||||
testElement:moveCursorBy(1)
|
||||
lu.assertEquals(testElement._cursorPosition, 2)
|
||||
|
||||
|
||||
testElement:setCursorPosition(4)
|
||||
lu.assertEquals(testElement._cursorPosition, 4)
|
||||
end
|
||||
@@ -414,7 +419,7 @@ end
|
||||
function TestPasswordMode:testPasswordModeWithLongPassword()
|
||||
local longPassword = string.rep("a", 100)
|
||||
testElement:setText(longPassword)
|
||||
|
||||
|
||||
lu.assertEquals(testElement._textBuffer, longPassword)
|
||||
lu.assertEquals(utf8.len(testElement._textBuffer), 100)
|
||||
end
|
||||
@@ -422,17 +427,12 @@ end
|
||||
function TestPasswordMode:testPasswordModeSetTextUpdatesBuffer()
|
||||
testElement:setText("initial")
|
||||
lu.assertEquals(testElement._textBuffer, "initial")
|
||||
|
||||
|
||||
testElement:setText("updated")
|
||||
lu.assertEquals(testElement._textBuffer, "updated")
|
||||
|
||||
|
||||
testElement:setText("")
|
||||
lu.assertEquals(testElement._textBuffer, "")
|
||||
end
|
||||
|
||||
-- Run tests if executed directly
|
||||
if arg and arg[0] and arg[0]:match("34_password_mode_tests%.lua$") then
|
||||
os.exit(lu.LuaUnit.run())
|
||||
end
|
||||
|
||||
return TestPasswordMode
|
||||
lu.LuaUnit.run()
|
||||
|
||||
423
testing/__tests__/35_stable_id_generation_tests.lua
Normal file
423
testing/__tests__/35_stable_id_generation_tests.lua
Normal file
@@ -0,0 +1,423 @@
|
||||
-- Test: Stable ID Generation in Immediate Mode
|
||||
package.path = package.path .. ";./?.lua;./game/?.lua;./game/utils/?.lua;./game/components/?.lua;./game/systems/?.lua"
|
||||
|
||||
local luaunit = require("testing.luaunit")
|
||||
require("testing.loveStub") -- Required to mock LOVE functions
|
||||
local FlexLove = require("FlexLove")
|
||||
|
||||
local Gui = FlexLove.Gui
|
||||
|
||||
TestStableIDGeneration = {}
|
||||
|
||||
function TestStableIDGeneration:setUp()
|
||||
-- Reset GUI state
|
||||
if Gui.destroy then
|
||||
Gui.destroy()
|
||||
end
|
||||
|
||||
-- Initialize with immediate mode enabled
|
||||
Gui.init({
|
||||
baseScale = { width = 1920, height = 1080 },
|
||||
immediateMode = true,
|
||||
})
|
||||
end
|
||||
|
||||
function TestStableIDGeneration:tearDown()
|
||||
-- Clear all states
|
||||
if Gui.clearAllStates then
|
||||
Gui.clearAllStates()
|
||||
end
|
||||
|
||||
-- Reset immediate mode state
|
||||
if Gui._immediateModeState then
|
||||
Gui._immediateModeState.reset()
|
||||
end
|
||||
|
||||
if Gui.destroy then
|
||||
Gui.destroy()
|
||||
end
|
||||
|
||||
-- Reset immediate mode flag
|
||||
Gui._immediateMode = false
|
||||
Gui._frameNumber = 0
|
||||
end
|
||||
|
||||
function TestStableIDGeneration:test_child_ids_stable_across_frames()
|
||||
-- Frame 1: Create parent with children
|
||||
Gui.beginFrame()
|
||||
|
||||
local parent = Gui.new({
|
||||
id = "test_parent",
|
||||
width = 400,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
local child1 = Gui.new({
|
||||
parent = parent,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Child 1",
|
||||
})
|
||||
|
||||
local child2 = Gui.new({
|
||||
parent = parent,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Child 2",
|
||||
})
|
||||
|
||||
local child1Id = child1.id
|
||||
local child2Id = child2.id
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Frame 2: Recreate same structure
|
||||
Gui.beginFrame()
|
||||
|
||||
local parent2 = Gui.new({
|
||||
id = "test_parent",
|
||||
width = 400,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
local child1_2 = Gui.new({
|
||||
parent = parent2,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Child 1",
|
||||
})
|
||||
|
||||
local child2_2 = Gui.new({
|
||||
parent = parent2,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Child 2",
|
||||
})
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- IDs should be stable
|
||||
luaunit.assertEquals(child1_2.id, child1Id, "Child 1 ID should be stable across frames")
|
||||
luaunit.assertEquals(child2_2.id, child2Id, "Child 2 ID should be stable across frames")
|
||||
end
|
||||
|
||||
function TestStableIDGeneration:test_conditional_rendering_does_not_affect_siblings()
|
||||
-- Frame 1: Create parent with 3 children
|
||||
Gui.beginFrame()
|
||||
|
||||
local parent1 = Gui.new({
|
||||
id = "test_parent2",
|
||||
width = 400,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
local child1 = Gui.new({
|
||||
parent = parent1,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Child 1",
|
||||
})
|
||||
|
||||
local child2 = Gui.new({
|
||||
parent = parent1,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Child 2",
|
||||
})
|
||||
|
||||
local child3 = Gui.new({
|
||||
parent = parent1,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Child 3",
|
||||
})
|
||||
|
||||
local child1Id = child1.id
|
||||
local child3Id = child3.id
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Frame 2: Skip child 2 (conditional rendering)
|
||||
Gui.beginFrame()
|
||||
|
||||
local parent2 = Gui.new({
|
||||
id = "test_parent2",
|
||||
width = 400,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
local child1_2 = Gui.new({
|
||||
parent = parent2,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Child 1",
|
||||
})
|
||||
|
||||
-- Child 2 not rendered this frame
|
||||
|
||||
local child3_2 = Gui.new({
|
||||
parent = parent2,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Child 3",
|
||||
})
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Child 1 should keep its ID
|
||||
luaunit.assertEquals(child1_2.id, child1Id, "Child 1 ID should remain stable")
|
||||
|
||||
-- Child 3 will have a different ID because it's now at sibling index 1 instead of 2
|
||||
-- This is EXPECTED behavior - the position in the tree changed
|
||||
luaunit.assertNotEquals(child3_2.id, child3Id, "Child 3 ID changes because its sibling position changed")
|
||||
end
|
||||
|
||||
function TestStableIDGeneration:test_input_field_maintains_state_across_frames()
|
||||
-- Frame 1: Create input field and simulate text entry
|
||||
Gui.beginFrame()
|
||||
|
||||
local container = Gui.new({
|
||||
id = "test_container",
|
||||
width = 400,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
local input1 = Gui.new({
|
||||
parent = container,
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "",
|
||||
})
|
||||
|
||||
-- Simulate text input
|
||||
input1._textBuffer = "Hello World"
|
||||
input1._focused = true
|
||||
|
||||
local inputId = input1.id
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Frame 2: Recreate same structure
|
||||
Gui.beginFrame()
|
||||
|
||||
local container2 = Gui.new({
|
||||
id = "test_container",
|
||||
width = 400,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
local input2 = Gui.new({
|
||||
parent = container2,
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "",
|
||||
})
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Input should have same ID and restored state
|
||||
luaunit.assertEquals(input2.id, inputId, "Input field ID should be stable")
|
||||
luaunit.assertEquals(input2._textBuffer, "Hello World", "Input text should be restored")
|
||||
luaunit.assertTrue(input2._focused, "Input focus state should be restored")
|
||||
end
|
||||
|
||||
function TestStableIDGeneration:test_nested_children_stable_ids()
|
||||
-- Frame 1: Create nested hierarchy
|
||||
Gui.beginFrame()
|
||||
|
||||
local root = Gui.new({
|
||||
id = "test_root",
|
||||
width = 400,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
local level1 = Gui.new({
|
||||
parent = root,
|
||||
width = 300,
|
||||
height = 200,
|
||||
})
|
||||
|
||||
local level2 = Gui.new({
|
||||
parent = level1,
|
||||
width = 200,
|
||||
height = 100,
|
||||
})
|
||||
|
||||
local deepChild = Gui.new({
|
||||
parent = level2,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Deep Child",
|
||||
})
|
||||
|
||||
local deepChildId = deepChild.id
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Frame 2: Recreate same nested structure
|
||||
Gui.beginFrame()
|
||||
|
||||
local root2 = Gui.new({
|
||||
id = "test_root",
|
||||
width = 400,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
local level1_2 = Gui.new({
|
||||
parent = root2,
|
||||
width = 300,
|
||||
height = 200,
|
||||
})
|
||||
|
||||
local level2_2 = Gui.new({
|
||||
parent = level1_2,
|
||||
width = 200,
|
||||
height = 100,
|
||||
})
|
||||
|
||||
local deepChild2 = Gui.new({
|
||||
parent = level2_2,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Deep Child",
|
||||
})
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Deep child ID should be stable
|
||||
luaunit.assertEquals(deepChild2.id, deepChildId, "Deeply nested child ID should be stable")
|
||||
end
|
||||
|
||||
function TestStableIDGeneration:test_siblings_with_different_props_have_different_ids()
|
||||
-- Frame 1: Create siblings with different properties
|
||||
Gui.beginFrame()
|
||||
|
||||
local parent = Gui.new({
|
||||
width = 400,
|
||||
height = 300,
|
||||
})
|
||||
|
||||
local child1 = Gui.new({
|
||||
parent = parent,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Button 1",
|
||||
})
|
||||
|
||||
local child2 = Gui.new({
|
||||
parent = parent,
|
||||
width = 100,
|
||||
height = 50,
|
||||
text = "Button 2",
|
||||
})
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Siblings should have different IDs due to different sibling indices and props
|
||||
luaunit.assertNotEquals(child1.id, child2.id, "Siblings should have different IDs")
|
||||
end
|
||||
|
||||
-- Helper function to create elements from consistent location (simulates real usage)
|
||||
local function createTopLevelElements()
|
||||
local elements = {}
|
||||
for i = 1, 3 do
|
||||
elements[i] = Gui.new({ width = 100, height = 50, text = "Element " .. i })
|
||||
end
|
||||
return elements
|
||||
end
|
||||
|
||||
function TestStableIDGeneration:test_top_level_elements_use_call_site_counter()
|
||||
-- Frame 1: Create multiple top-level elements at same location (in loop)
|
||||
Gui.beginFrame()
|
||||
|
||||
local elements = createTopLevelElements()
|
||||
|
||||
local ids = {}
|
||||
for i = 1, 3 do
|
||||
ids[i] = elements[i].id
|
||||
end
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Frame 2: Recreate same elements from SAME line (via helper)
|
||||
Gui.beginFrame()
|
||||
|
||||
local elements2 = createTopLevelElements()
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- IDs should be stable for top-level elements when called from same location
|
||||
for i = 1, 3 do
|
||||
luaunit.assertEquals(elements2[i].id, ids[i], "Top-level element " .. i .. " ID should be stable")
|
||||
end
|
||||
end
|
||||
|
||||
function TestStableIDGeneration:test_mixed_conditional_and_stable_elements()
|
||||
-- Simulate a real-world scenario: navigation with conditional screens
|
||||
|
||||
-- Frame 1: Screen A with input field
|
||||
Gui.beginFrame()
|
||||
|
||||
local backdrop1 = Gui.new({
|
||||
id = "backdrop",
|
||||
width = "100%",
|
||||
height = "100%",
|
||||
})
|
||||
|
||||
local window1 = Gui.new({
|
||||
parent = backdrop1,
|
||||
width = "80%",
|
||||
height = "80%",
|
||||
})
|
||||
|
||||
-- Screen A content
|
||||
local inputA = Gui.new({
|
||||
parent = window1,
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Screen A Input",
|
||||
})
|
||||
|
||||
inputA._textBuffer = "User typed this"
|
||||
inputA._focused = true
|
||||
|
||||
local inputAId = inputA.id
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Frame 2: Same screen structure (user is still on Screen A)
|
||||
Gui.beginFrame()
|
||||
|
||||
local backdrop2 = Gui.new({
|
||||
id = "backdrop",
|
||||
width = "100%",
|
||||
height = "100%",
|
||||
})
|
||||
|
||||
local window2 = Gui.new({
|
||||
parent = backdrop2,
|
||||
width = "80%",
|
||||
height = "80%",
|
||||
})
|
||||
|
||||
-- Screen A content (same position in tree)
|
||||
local inputA2 = Gui.new({
|
||||
parent = window2,
|
||||
width = 200,
|
||||
height = 40,
|
||||
editable = true,
|
||||
text = "Screen A Input",
|
||||
})
|
||||
|
||||
Gui.endFrame()
|
||||
|
||||
-- Input field should maintain ID and state
|
||||
luaunit.assertEquals(inputA2.id, inputAId, "Input field ID should be stable within same screen")
|
||||
luaunit.assertEquals(inputA2._textBuffer, "User typed this", "Input text should be preserved")
|
||||
luaunit.assertTrue(inputA2._focused, "Input focus should be preserved")
|
||||
end
|
||||
|
||||
luaunit.LuaUnit.run()
|
||||
@@ -1,5 +1,8 @@
|
||||
package.path = package.path .. ";./?.lua;./game/?.lua;./game/utils/?.lua;./game/components/?.lua;./game/systems/?.lua"
|
||||
|
||||
-- Set global flag to prevent individual test files from running luaunit
|
||||
_G.RUNNING_ALL_TESTS = true
|
||||
|
||||
local luaunit = require("testing.luaunit")
|
||||
|
||||
-- Run all tests in the __tests__ directory
|
||||
@@ -38,6 +41,7 @@ local testFiles = {
|
||||
"testing/__tests__/32_state_manager_tests.lua",
|
||||
"testing/__tests__/33_input_field_tests.lua",
|
||||
"testing/__tests__/34_password_mode_tests.lua",
|
||||
"testing/__tests__/35_stable_id_generation_tests.lua",
|
||||
}
|
||||
|
||||
local success = true
|
||||
|
||||
Reference in New Issue
Block a user