gesture handling
This commit is contained in:
594
modules/GestureRecognizer.lua
Normal file
594
modules/GestureRecognizer.lua
Normal file
@@ -0,0 +1,594 @@
|
||||
---@class GestureRecognizer
|
||||
---@field _touches table<string, table> -- Current touch states
|
||||
---@field _gestureStates table -- Active gesture states
|
||||
---@field _config table -- Gesture configuration (thresholds, etc.)
|
||||
---@field _InputEvent table
|
||||
---@field _utils table
|
||||
local GestureRecognizer = {}
|
||||
GestureRecognizer.__index = GestureRecognizer
|
||||
|
||||
-- Gesture types enum
|
||||
local GestureType = {
|
||||
TAP = "tap",
|
||||
DOUBLE_TAP = "double_tap",
|
||||
LONG_PRESS = "long_press",
|
||||
SWIPE = "swipe",
|
||||
PAN = "pan",
|
||||
PINCH = "pinch",
|
||||
ROTATE = "rotate",
|
||||
}
|
||||
|
||||
-- Gesture states
|
||||
local GestureState = {
|
||||
POSSIBLE = "possible",
|
||||
BEGAN = "began",
|
||||
CHANGED = "changed",
|
||||
ENDED = "ended",
|
||||
CANCELLED = "cancelled",
|
||||
FAILED = "failed",
|
||||
}
|
||||
|
||||
-- Default configuration
|
||||
local defaultConfig = {
|
||||
-- Tap gesture
|
||||
tapMaxDuration = 0.3, -- seconds
|
||||
tapMaxMovement = 10, -- pixels
|
||||
|
||||
-- Double-tap gesture
|
||||
doubleTapInterval = 0.3, -- seconds between taps
|
||||
|
||||
-- Long-press gesture
|
||||
longPressMinDuration = 0.5, -- seconds
|
||||
longPressMaxMovement = 10, -- pixels
|
||||
|
||||
-- Swipe gesture
|
||||
swipeMinDistance = 50, -- pixels
|
||||
swipeMaxDuration = 0.2, -- seconds
|
||||
swipeMinVelocity = 200, -- pixels per second
|
||||
|
||||
-- Pan gesture
|
||||
panMinMovement = 5, -- pixels to start pan
|
||||
|
||||
-- Pinch gesture
|
||||
pinchMinScaleChange = 0.1, -- 10% scale change
|
||||
|
||||
-- Rotate gesture
|
||||
rotateMinAngleChange = 5, -- degrees
|
||||
}
|
||||
|
||||
--- Create a new GestureRecognizer instance
|
||||
---@param config table? Optional configuration options
|
||||
---@param deps table Dependencies {InputEvent, utils}
|
||||
---@return GestureRecognizer
|
||||
function GestureRecognizer.new(config, deps)
|
||||
config = config or {}
|
||||
|
||||
local self = setmetatable({}, GestureRecognizer)
|
||||
|
||||
self._InputEvent = deps.InputEvent
|
||||
self._utils = deps.utils
|
||||
|
||||
-- Merge configuration with defaults
|
||||
self._config = {}
|
||||
for key, value in pairs(defaultConfig) do
|
||||
self._config[key] = config[key] or value
|
||||
end
|
||||
|
||||
self._touches = {}
|
||||
self._gestureStates = {
|
||||
tap = nil,
|
||||
doubleTap = { lastTapTime = 0, tapCount = 0 },
|
||||
longPress = {},
|
||||
swipe = {},
|
||||
pan = {},
|
||||
pinch = {},
|
||||
rotate = {},
|
||||
}
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Update gesture recognizer with touch event
|
||||
---@param event InputEvent Touch event
|
||||
function GestureRecognizer:processTouchEvent(event)
|
||||
if not event.touchId then
|
||||
return
|
||||
end
|
||||
|
||||
local touchId = event.touchId
|
||||
|
||||
-- Update touch state
|
||||
if event.type == "touchpress" then
|
||||
self._touches[touchId] = {
|
||||
startX = event.x,
|
||||
startY = event.y,
|
||||
x = event.x,
|
||||
y = event.y,
|
||||
startTime = event.timestamp,
|
||||
lastTime = event.timestamp,
|
||||
phase = "began",
|
||||
}
|
||||
|
||||
-- Initialize gesture detection
|
||||
self:_detectTapBegan(touchId, event)
|
||||
self:_detectLongPressBegan(touchId, event)
|
||||
|
||||
elseif event.type == "touchmove" then
|
||||
local touch = self._touches[touchId]
|
||||
if touch then
|
||||
touch.x = event.x
|
||||
touch.y = event.y
|
||||
touch.lastTime = event.timestamp
|
||||
touch.phase = "moved"
|
||||
|
||||
-- Update gesture detection
|
||||
self:_detectPan(touchId, event)
|
||||
self:_detectSwipe(touchId, event)
|
||||
|
||||
-- Multi-touch gestures
|
||||
if self:_getTouchCount() >= 2 then
|
||||
self:_detectPinch(event)
|
||||
self:_detectRotate(event)
|
||||
end
|
||||
end
|
||||
|
||||
elseif event.type == "touchrelease" then
|
||||
local touch = self._touches[touchId]
|
||||
if touch then
|
||||
touch.phase = "ended"
|
||||
|
||||
-- Finalize gesture detection
|
||||
self:_detectTapEnded(touchId, event)
|
||||
self:_detectSwipeEnded(touchId, event)
|
||||
self:_detectPanEnded(touchId, event)
|
||||
|
||||
-- Cleanup touch
|
||||
self._touches[touchId] = nil
|
||||
end
|
||||
|
||||
elseif event.type == "touchcancel" then
|
||||
-- Cancel all active gestures for this touch
|
||||
self._touches[touchId] = nil
|
||||
self:_cancelAllGestures()
|
||||
end
|
||||
end
|
||||
|
||||
--- Get number of active touches
|
||||
---@return number
|
||||
function GestureRecognizer:_getTouchCount()
|
||||
local count = 0
|
||||
for _ in pairs(self._touches) do
|
||||
count = count + 1
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
--- Detect tap gesture began
|
||||
---@param touchId string
|
||||
---@param event InputEvent
|
||||
function GestureRecognizer:_detectTapBegan(touchId, event)
|
||||
-- Tap detection happens on touch end
|
||||
-- Just record the touch for now
|
||||
end
|
||||
|
||||
--- Detect tap gesture ended
|
||||
---@param touchId string
|
||||
---@param event InputEvent
|
||||
function GestureRecognizer:_detectTapEnded(touchId, event)
|
||||
local touch = self._touches[touchId]
|
||||
if not touch then
|
||||
return
|
||||
end
|
||||
|
||||
local duration = event.timestamp - touch.startTime
|
||||
local dx = event.x - touch.startX
|
||||
local dy = event.y - touch.startY
|
||||
local distance = math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
-- Check if it's a valid tap
|
||||
if duration < self._config.tapMaxDuration and distance < self._config.tapMaxMovement then
|
||||
local currentTime = event.timestamp
|
||||
local doubleTapState = self._gestureStates.doubleTap
|
||||
|
||||
-- Check for double-tap
|
||||
if currentTime - doubleTapState.lastTapTime < self._config.doubleTapInterval then
|
||||
doubleTapState.tapCount = doubleTapState.tapCount + 1
|
||||
|
||||
if doubleTapState.tapCount >= 2 then
|
||||
-- Fire double-tap gesture
|
||||
return {
|
||||
type = GestureType.DOUBLE_TAP,
|
||||
state = GestureState.ENDED,
|
||||
x = event.x,
|
||||
y = event.y,
|
||||
timestamp = event.timestamp,
|
||||
}
|
||||
end
|
||||
else
|
||||
doubleTapState.tapCount = 1
|
||||
end
|
||||
|
||||
doubleTapState.lastTapTime = currentTime
|
||||
|
||||
-- Fire tap gesture
|
||||
return {
|
||||
type = GestureType.TAP,
|
||||
state = GestureState.ENDED,
|
||||
x = event.x,
|
||||
y = event.y,
|
||||
timestamp = event.timestamp,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
--- Detect long-press gesture began
|
||||
---@param touchId string
|
||||
---@param event InputEvent
|
||||
function GestureRecognizer:_detectLongPressBegan(touchId, event)
|
||||
-- Long-press detection happens continuously during touch
|
||||
self._gestureStates.longPress[touchId] = {
|
||||
startX = event.x,
|
||||
startY = event.y,
|
||||
startTime = event.timestamp,
|
||||
triggered = false,
|
||||
}
|
||||
end
|
||||
|
||||
--- Update long-press detection
|
||||
---@param touchId string
|
||||
---@param event InputEvent
|
||||
---@return table? Gesture event
|
||||
function GestureRecognizer:_updateLongPress(touchId, event)
|
||||
local lpState = self._gestureStates.longPress[touchId]
|
||||
if not lpState or lpState.triggered then
|
||||
return nil
|
||||
end
|
||||
|
||||
local duration = event.timestamp - lpState.startTime
|
||||
local dx = event.x - lpState.startX
|
||||
local dy = event.y - lpState.startY
|
||||
local distance = math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
-- Check if long-press duration reached and movement within threshold
|
||||
if duration >= self._config.longPressMinDuration and distance < self._config.longPressMaxMovement then
|
||||
lpState.triggered = true
|
||||
|
||||
return {
|
||||
type = GestureType.LONG_PRESS,
|
||||
state = GestureState.BEGAN,
|
||||
x = event.x,
|
||||
y = event.y,
|
||||
timestamp = event.timestamp,
|
||||
duration = duration,
|
||||
}
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Detect pan gesture
|
||||
---@param touchId string
|
||||
---@param event InputEvent
|
||||
---@return table? Gesture event
|
||||
function GestureRecognizer:_detectPan(touchId, event)
|
||||
local touch = self._touches[touchId]
|
||||
if not touch then
|
||||
return nil
|
||||
end
|
||||
|
||||
local dx = event.x - touch.startX
|
||||
local dy = event.y - touch.startY
|
||||
local distance = math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
local panState = self._gestureStates.pan[touchId]
|
||||
|
||||
if not panState then
|
||||
-- Check if pan should begin
|
||||
if distance >= self._config.panMinMovement then
|
||||
self._gestureStates.pan[touchId] = {
|
||||
active = true,
|
||||
lastX = touch.startX,
|
||||
lastY = touch.startY,
|
||||
}
|
||||
panState = self._gestureStates.pan[touchId]
|
||||
|
||||
return {
|
||||
type = GestureType.PAN,
|
||||
state = GestureState.BEGAN,
|
||||
x = event.x,
|
||||
y = event.y,
|
||||
dx = dx,
|
||||
dy = dy,
|
||||
timestamp = event.timestamp,
|
||||
}
|
||||
end
|
||||
else
|
||||
-- Pan is active, fire changed event
|
||||
local panDx = event.x - panState.lastX
|
||||
local panDy = event.y - panState.lastY
|
||||
|
||||
panState.lastX = event.x
|
||||
panState.lastY = event.y
|
||||
|
||||
return {
|
||||
type = GestureType.PAN,
|
||||
state = GestureState.CHANGED,
|
||||
x = event.x,
|
||||
y = event.y,
|
||||
dx = panDx,
|
||||
dy = panDy,
|
||||
totalDx = dx,
|
||||
totalDy = dy,
|
||||
timestamp = event.timestamp,
|
||||
}
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Detect pan ended
|
||||
---@param touchId string
|
||||
---@param event InputEvent
|
||||
---@return table? Gesture event
|
||||
function GestureRecognizer:_detectPanEnded(touchId, event)
|
||||
local panState = self._gestureStates.pan[touchId]
|
||||
if panState and panState.active then
|
||||
self._gestureStates.pan[touchId] = nil
|
||||
|
||||
local touch = self._touches[touchId]
|
||||
local dx = event.x - touch.startX
|
||||
local dy = event.y - touch.startY
|
||||
|
||||
return {
|
||||
type = GestureType.PAN,
|
||||
state = GestureState.ENDED,
|
||||
x = event.x,
|
||||
y = event.y,
|
||||
dx = dx,
|
||||
dy = dy,
|
||||
timestamp = event.timestamp,
|
||||
}
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Detect swipe gesture
|
||||
---@param touchId string
|
||||
---@param event InputEvent
|
||||
function GestureRecognizer:_detectSwipe(touchId, event)
|
||||
-- Swipe detection happens on touch end
|
||||
end
|
||||
|
||||
--- Detect swipe ended
|
||||
---@param touchId string
|
||||
---@param event InputEvent
|
||||
---@return table? Gesture event
|
||||
function GestureRecognizer:_detectSwipeEnded(touchId, event)
|
||||
local touch = self._touches[touchId]
|
||||
if not touch then
|
||||
return nil
|
||||
end
|
||||
|
||||
local duration = event.timestamp - touch.startTime
|
||||
local dx = event.x - touch.startX
|
||||
local dy = event.y - touch.startY
|
||||
local distance = math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
-- Check if it's a valid swipe
|
||||
if distance >= self._config.swipeMinDistance and duration <= self._config.swipeMaxDuration then
|
||||
local velocity = distance / duration
|
||||
|
||||
if velocity >= self._config.swipeMinVelocity then
|
||||
-- Determine swipe direction
|
||||
local angle = math.atan2(dy, dx)
|
||||
local direction = "right"
|
||||
|
||||
if angle >= -math.pi / 4 and angle < math.pi / 4 then
|
||||
direction = "right"
|
||||
elseif angle >= math.pi / 4 and angle < 3 * math.pi / 4 then
|
||||
direction = "down"
|
||||
elseif angle >= -3 * math.pi / 4 and angle < -math.pi / 4 then
|
||||
direction = "up"
|
||||
else
|
||||
direction = "left"
|
||||
end
|
||||
|
||||
return {
|
||||
type = GestureType.SWIPE,
|
||||
state = GestureState.ENDED,
|
||||
x = event.x,
|
||||
y = event.y,
|
||||
dx = dx,
|
||||
dy = dy,
|
||||
direction = direction,
|
||||
velocity = velocity,
|
||||
timestamp = event.timestamp,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Detect pinch gesture
|
||||
---@param event InputEvent
|
||||
---@return table? Gesture event
|
||||
function GestureRecognizer:_detectPinch(event)
|
||||
-- Get two touches for pinch
|
||||
local touches = {}
|
||||
for touchId, touch in pairs(self._touches) do
|
||||
table.insert(touches, { id = touchId, touch = touch })
|
||||
if #touches >= 2 then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if #touches < 2 then
|
||||
return nil
|
||||
end
|
||||
|
||||
local t1 = touches[1].touch
|
||||
local t2 = touches[2].touch
|
||||
|
||||
-- Calculate current distance
|
||||
local currentDx = t2.x - t1.x
|
||||
local currentDy = t2.y - t1.y
|
||||
local currentDistance = math.sqrt(currentDx * currentDx + currentDy * currentDy)
|
||||
|
||||
-- Calculate initial distance
|
||||
local initialDx = t2.startX - t1.startX
|
||||
local initialDy = t2.startY - t1.startY
|
||||
local initialDistance = math.sqrt(initialDx * initialDx + initialDy * initialDy)
|
||||
|
||||
if initialDistance == 0 then
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Calculate scale
|
||||
local scale = currentDistance / initialDistance
|
||||
local pinchState = self._gestureStates.pinch
|
||||
|
||||
if not pinchState.active then
|
||||
-- Check if pinch should begin
|
||||
if math.abs(scale - 1.0) >= self._config.pinchMinScaleChange then
|
||||
pinchState.active = true
|
||||
pinchState.initialScale = scale
|
||||
pinchState.lastScale = scale
|
||||
|
||||
-- Calculate center point
|
||||
local centerX = (t1.x + t2.x) / 2
|
||||
local centerY = (t1.y + t2.y) / 2
|
||||
|
||||
return {
|
||||
type = GestureType.PINCH,
|
||||
state = GestureState.BEGAN,
|
||||
scale = scale,
|
||||
centerX = centerX,
|
||||
centerY = centerY,
|
||||
timestamp = event.timestamp,
|
||||
}
|
||||
end
|
||||
else
|
||||
-- Pinch is active, fire changed event
|
||||
local centerX = (t1.x + t2.x) / 2
|
||||
local centerY = (t1.y + t2.y) / 2
|
||||
|
||||
local scaleChange = scale - pinchState.lastScale
|
||||
pinchState.lastScale = scale
|
||||
|
||||
return {
|
||||
type = GestureType.PINCH,
|
||||
state = GestureState.CHANGED,
|
||||
scale = scale,
|
||||
scaleChange = scaleChange,
|
||||
centerX = centerX,
|
||||
centerY = centerY,
|
||||
timestamp = event.timestamp,
|
||||
}
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Detect rotate gesture
|
||||
---@param event InputEvent
|
||||
---@return table? Gesture event
|
||||
function GestureRecognizer:_detectRotate(event)
|
||||
-- Get two touches for rotation
|
||||
local touches = {}
|
||||
for touchId, touch in pairs(self._touches) do
|
||||
table.insert(touches, { id = touchId, touch = touch })
|
||||
if #touches >= 2 then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if #touches < 2 then
|
||||
return nil
|
||||
end
|
||||
|
||||
local t1 = touches[1].touch
|
||||
local t2 = touches[2].touch
|
||||
|
||||
-- Calculate current angle
|
||||
local currentAngle = math.atan2(t2.y - t1.y, t2.x - t1.x)
|
||||
|
||||
-- Calculate initial angle
|
||||
local initialAngle = math.atan2(t2.startY - t1.startY, t2.startX - t1.startX)
|
||||
|
||||
-- Calculate rotation (in degrees)
|
||||
local rotation = (currentAngle - initialAngle) * 180 / math.pi
|
||||
|
||||
local rotateState = self._gestureStates.rotate
|
||||
|
||||
if not rotateState.active then
|
||||
-- Check if rotation should begin
|
||||
if math.abs(rotation) >= self._config.rotateMinAngleChange then
|
||||
rotateState.active = true
|
||||
rotateState.initialRotation = rotation
|
||||
rotateState.lastRotation = rotation
|
||||
|
||||
-- Calculate center point
|
||||
local centerX = (t1.x + t2.x) / 2
|
||||
local centerY = (t1.y + t2.y) / 2
|
||||
|
||||
return {
|
||||
type = GestureType.ROTATE,
|
||||
state = GestureState.BEGAN,
|
||||
rotation = rotation,
|
||||
centerX = centerX,
|
||||
centerY = centerY,
|
||||
timestamp = event.timestamp,
|
||||
}
|
||||
end
|
||||
else
|
||||
-- Rotation is active, fire changed event
|
||||
local centerX = (t1.x + t2.x) / 2
|
||||
local centerY = (t1.y + t2.y) / 2
|
||||
|
||||
local rotationChange = rotation - rotateState.lastRotation
|
||||
rotateState.lastRotation = rotation
|
||||
|
||||
return {
|
||||
type = GestureType.ROTATE,
|
||||
state = GestureState.CHANGED,
|
||||
rotation = rotation,
|
||||
rotationChange = rotationChange,
|
||||
centerX = centerX,
|
||||
centerY = centerY,
|
||||
timestamp = event.timestamp,
|
||||
}
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Cancel all active gestures
|
||||
function GestureRecognizer:_cancelAllGestures()
|
||||
for gestureType, state in pairs(self._gestureStates) do
|
||||
if type(state) == "table" and state.active then
|
||||
state.active = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Reset gesture recognizer state
|
||||
function GestureRecognizer:reset()
|
||||
self._touches = {}
|
||||
self._gestureStates = {
|
||||
tap = nil,
|
||||
doubleTap = { lastTapTime = 0, tapCount = 0 },
|
||||
longPress = {},
|
||||
swipe = {},
|
||||
pan = {},
|
||||
pinch = { active = false },
|
||||
rotate = { active = false },
|
||||
}
|
||||
end
|
||||
|
||||
-- Export gesture types and states
|
||||
GestureRecognizer.GestureType = GestureType
|
||||
GestureRecognizer.GestureState = GestureState
|
||||
|
||||
return GestureRecognizer
|
||||
Reference in New Issue
Block a user