image and animation progress

This commit is contained in:
Michael Freno
2025-11-18 10:42:20 -05:00
parent 92ed25cac5
commit 9f147c1d84
22 changed files with 2747 additions and 502 deletions

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local luaunit = require("testing.luaunit")
require("testing.loveStub")
local Animation = require("modules.Animation")
local Color = require("modules.Color")
TestAnimationProperties = {}
function TestAnimationProperties:setUp()
-- Reset state before each test
end
-- Test Color.lerp() method
function TestAnimationProperties:testColorLerp_MidPoint()
local colorA = Color.new(0, 0, 0, 1) -- Black
local colorB = Color.new(1, 1, 1, 1) -- White
local result = Color.lerp(colorA, colorB, 0.5)
luaunit.assertAlmostEquals(result.r, 0.5, 0.01)
luaunit.assertAlmostEquals(result.g, 0.5, 0.01)
luaunit.assertAlmostEquals(result.b, 0.5, 0.01)
luaunit.assertAlmostEquals(result.a, 1, 0.01)
end
function TestAnimationProperties:testColorLerp_StartPoint()
local colorA = Color.new(1, 0, 0, 1) -- Red
local colorB = Color.new(0, 0, 1, 1) -- Blue
local result = Color.lerp(colorA, colorB, 0)
luaunit.assertAlmostEquals(result.r, 1, 0.01)
luaunit.assertAlmostEquals(result.g, 0, 0.01)
luaunit.assertAlmostEquals(result.b, 0, 0.01)
end
function TestAnimationProperties:testColorLerp_EndPoint()
local colorA = Color.new(1, 0, 0, 1) -- Red
local colorB = Color.new(0, 0, 1, 1) -- Blue
local result = Color.lerp(colorA, colorB, 1)
luaunit.assertAlmostEquals(result.r, 0, 0.01)
luaunit.assertAlmostEquals(result.g, 0, 0.01)
luaunit.assertAlmostEquals(result.b, 1, 0.01)
end
function TestAnimationProperties:testColorLerp_Alpha()
local colorA = Color.new(1, 1, 1, 0) -- Transparent white
local colorB = Color.new(1, 1, 1, 1) -- Opaque white
local result = Color.lerp(colorA, colorB, 0.5)
luaunit.assertAlmostEquals(result.a, 0.5, 0.01)
end
function TestAnimationProperties:testColorLerp_InvalidInputs()
-- Should handle invalid inputs gracefully
local result = Color.lerp("invalid", "invalid", 0.5)
luaunit.assertNotNil(result)
luaunit.assertEquals(getmetatable(result), Color)
end
function TestAnimationProperties:testColorLerp_ClampT()
local colorA = Color.new(0, 0, 0, 1)
local colorB = Color.new(1, 1, 1, 1)
-- Test t > 1
local result1 = Color.lerp(colorA, colorB, 1.5)
luaunit.assertAlmostEquals(result1.r, 1, 0.01)
-- Test t < 0
local result2 = Color.lerp(colorA, colorB, -0.5)
luaunit.assertAlmostEquals(result2.r, 0, 0.01)
end
-- Test Position Animation (x, y)
function TestAnimationProperties:testPositionAnimation_XProperty()
local anim = Animation.new({
duration = 1,
start = { x = 0 },
final = { x = 100 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.x, 50, 0.01)
end
function TestAnimationProperties:testPositionAnimation_YProperty()
local anim = Animation.new({
duration = 1,
start = { y = 0 },
final = { y = 200 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.y, 100, 0.01)
end
function TestAnimationProperties:testPositionAnimation_XY()
local anim = Animation.new({
duration = 1,
start = { x = 10, y = 20 },
final = { x = 110, y = 220 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.x, 60, 0.01)
luaunit.assertAlmostEquals(result.y, 120, 0.01)
end
-- Test Color Property Animation
function TestAnimationProperties:testColorAnimation_BackgroundColor()
local anim = Animation.new({
duration = 1,
start = { backgroundColor = Color.new(1, 0, 0, 1) }, -- Red
final = { backgroundColor = Color.new(0, 0, 1, 1) }, -- Blue
})
anim:setColorModule(Color)
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNotNil(result.backgroundColor)
luaunit.assertAlmostEquals(result.backgroundColor.r, 0.5, 0.01)
luaunit.assertAlmostEquals(result.backgroundColor.b, 0.5, 0.01)
end
function TestAnimationProperties:testColorAnimation_MultipleColors()
local anim = Animation.new({
duration = 1,
start = {
backgroundColor = Color.new(1, 0, 0, 1),
borderColor = Color.new(0, 1, 0, 1),
textColor = Color.new(0, 0, 1, 1),
},
final = {
backgroundColor = Color.new(0, 1, 0, 1),
borderColor = Color.new(0, 0, 1, 1),
textColor = Color.new(1, 0, 0, 1),
},
})
anim:setColorModule(Color)
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNotNil(result.backgroundColor)
luaunit.assertNotNil(result.borderColor)
luaunit.assertNotNil(result.textColor)
-- Mid-point should be (0.5, 0.5, 0.5) for backgroundColor
luaunit.assertAlmostEquals(result.backgroundColor.r, 0.5, 0.01)
luaunit.assertAlmostEquals(result.backgroundColor.g, 0.5, 0.01)
end
function TestAnimationProperties:testColorAnimation_WithoutColorModule()
-- Should not interpolate colors without Color module set
local anim = Animation.new({
duration = 1,
start = { backgroundColor = Color.new(1, 0, 0, 1) },
final = { backgroundColor = Color.new(0, 0, 1, 1) },
})
-- Don't set Color module
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNil(result.backgroundColor)
end
function TestAnimationProperties:testColorAnimation_HexColors()
local anim = Animation.new({
duration = 1,
start = { backgroundColor = "#FF0000" }, -- Red
final = { backgroundColor = "#0000FF" }, -- Blue
})
anim:setColorModule(Color)
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNotNil(result.backgroundColor)
luaunit.assertAlmostEquals(result.backgroundColor.r, 0.5, 0.01)
end
function TestAnimationProperties:testColorAnimation_NamedColors()
local anim = Animation.new({
duration = 1,
start = { backgroundColor = "red" },
final = { backgroundColor = "blue" },
})
anim:setColorModule(Color)
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNotNil(result.backgroundColor)
luaunit.assertAlmostEquals(result.backgroundColor.r, 0.5, 0.01)
end
-- Test Numeric Property Animation
function TestAnimationProperties:testNumericAnimation_Gap()
local anim = Animation.new({
duration = 1,
start = { gap = 0 },
final = { gap = 20 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.gap, 10, 0.01)
end
function TestAnimationProperties:testNumericAnimation_ImageOpacity()
local anim = Animation.new({
duration = 1,
start = { imageOpacity = 0 },
final = { imageOpacity = 1 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.imageOpacity, 0.5, 0.01)
end
function TestAnimationProperties:testNumericAnimation_BorderWidth()
local anim = Animation.new({
duration = 1,
start = { borderWidth = 1 },
final = { borderWidth = 10 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.borderWidth, 5.5, 0.01)
end
function TestAnimationProperties:testNumericAnimation_FontSize()
local anim = Animation.new({
duration = 1,
start = { fontSize = 12 },
final = { fontSize = 24 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.fontSize, 18, 0.01)
end
function TestAnimationProperties:testNumericAnimation_MultipleProperties()
local anim = Animation.new({
duration = 1,
start = { gap = 0, imageOpacity = 0, borderWidth = 1 },
final = { gap = 20, imageOpacity = 1, borderWidth = 5 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.gap, 10, 0.01)
luaunit.assertAlmostEquals(result.imageOpacity, 0.5, 0.01)
luaunit.assertAlmostEquals(result.borderWidth, 3, 0.01)
end
-- Test Table Property Animation (padding, margin, cornerRadius)
function TestAnimationProperties:testTableAnimation_Padding()
local anim = Animation.new({
duration = 1,
start = { padding = { top = 0, right = 0, bottom = 0, left = 0 } },
final = { padding = { top = 10, right = 20, bottom = 10, left = 20 } },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNotNil(result.padding)
luaunit.assertAlmostEquals(result.padding.top, 5, 0.01)
luaunit.assertAlmostEquals(result.padding.right, 10, 0.01)
luaunit.assertAlmostEquals(result.padding.bottom, 5, 0.01)
luaunit.assertAlmostEquals(result.padding.left, 10, 0.01)
end
function TestAnimationProperties:testTableAnimation_Margin()
local anim = Animation.new({
duration = 1,
start = { margin = { top = 0, right = 0, bottom = 0, left = 0 } },
final = { margin = { top = 20, right = 20, bottom = 20, left = 20 } },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNotNil(result.margin)
luaunit.assertAlmostEquals(result.margin.top, 10, 0.01)
luaunit.assertAlmostEquals(result.margin.right, 10, 0.01)
end
function TestAnimationProperties:testTableAnimation_CornerRadius()
local anim = Animation.new({
duration = 1,
start = { cornerRadius = { topLeft = 0, topRight = 0, bottomLeft = 0, bottomRight = 0 } },
final = { cornerRadius = { topLeft = 10, topRight = 10, bottomLeft = 10, bottomRight = 10 } },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNotNil(result.cornerRadius)
luaunit.assertAlmostEquals(result.cornerRadius.topLeft, 5, 0.01)
luaunit.assertAlmostEquals(result.cornerRadius.topRight, 5, 0.01)
end
function TestAnimationProperties:testTableAnimation_PartialKeys()
-- Test when start and final have different keys
local anim = Animation.new({
duration = 1,
start = { padding = { top = 0, left = 0 } },
final = { padding = { top = 10, right = 20, left = 10 } },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNotNil(result.padding)
luaunit.assertAlmostEquals(result.padding.top, 5, 0.01)
luaunit.assertAlmostEquals(result.padding.left, 5, 0.01)
luaunit.assertNotNil(result.padding.right)
end
function TestAnimationProperties:testTableAnimation_NonNumericValues()
-- Should skip non-numeric values in tables
local anim = Animation.new({
duration = 1,
start = { padding = { top = 0, special = "value" } },
final = { padding = { top = 10, special = "value" } },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNotNil(result.padding)
luaunit.assertAlmostEquals(result.padding.top, 5, 0.01)
end
-- Test Combined Animations
function TestAnimationProperties:testCombinedAnimation_AllTypes()
local anim = Animation.new({
duration = 1,
start = {
width = 100,
height = 100,
x = 0,
y = 0,
opacity = 0,
backgroundColor = Color.new(1, 0, 0, 1),
gap = 0,
padding = { top = 0, left = 0 },
},
final = {
width = 200,
height = 200,
x = 100,
y = 100,
opacity = 1,
backgroundColor = Color.new(0, 0, 1, 1),
gap = 20,
padding = { top = 10, left = 10 },
},
})
anim:setColorModule(Color)
anim:update(0.5)
local result = anim:interpolate()
-- Check all properties interpolated correctly
luaunit.assertAlmostEquals(result.width, 150, 0.01)
luaunit.assertAlmostEquals(result.height, 150, 0.01)
luaunit.assertAlmostEquals(result.x, 50, 0.01)
luaunit.assertAlmostEquals(result.y, 50, 0.01)
luaunit.assertAlmostEquals(result.opacity, 0.5, 0.01)
luaunit.assertAlmostEquals(result.gap, 10, 0.01)
luaunit.assertNotNil(result.backgroundColor)
luaunit.assertNotNil(result.padding)
end
function TestAnimationProperties:testCombinedAnimation_WithEasing()
local anim = Animation.new({
duration = 1,
start = { x = 0, backgroundColor = Color.new(0, 0, 0, 1) },
final = { x = 100, backgroundColor = Color.new(1, 1, 1, 1) },
easing = "easeInQuad",
})
anim:setColorModule(Color)
anim:update(0.5)
local result = anim:interpolate()
-- With easeInQuad, at t=0.5, eased value should be 0.25
luaunit.assertAlmostEquals(result.x, 25, 0.01)
luaunit.assertAlmostEquals(result.backgroundColor.r, 0.25, 0.01)
end
-- Test Backward Compatibility
function TestAnimationProperties:testBackwardCompatibility_WidthHeightOpacity()
-- Ensure old animations still work
local anim = Animation.new({
duration = 1,
start = { width = 100, height = 100, opacity = 0 },
final = { width = 200, height = 200, opacity = 1 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.width, 150, 0.01)
luaunit.assertAlmostEquals(result.height, 150, 0.01)
luaunit.assertAlmostEquals(result.opacity, 0.5, 0.01)
end
function TestAnimationProperties:testBackwardCompatibility_FadeHelper()
local anim = Animation.fade(1, 0, 1)
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.opacity, 0.5, 0.01)
end
function TestAnimationProperties:testBackwardCompatibility_ScaleHelper()
local anim = Animation.scale(1, { width = 100, height = 100 }, { width = 200, height = 200 })
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.width, 150, 0.01)
luaunit.assertAlmostEquals(result.height, 150, 0.01)
end
-- Test Edge Cases
function TestAnimationProperties:testEdgeCase_MissingStartValue()
local anim = Animation.new({
duration = 1,
start = { x = 0 },
final = { x = 100, y = 100 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.x, 50, 0.01)
luaunit.assertNil(result.y) -- Should be nil since start.y is missing
end
function TestAnimationProperties:testEdgeCase_MissingFinalValue()
local anim = Animation.new({
duration = 1,
start = { x = 0, y = 0 },
final = { x = 100 },
})
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertAlmostEquals(result.x, 50, 0.01)
luaunit.assertNil(result.y) -- Should be nil since final.y is missing
end
function TestAnimationProperties:testEdgeCase_EmptyTables()
local anim = Animation.new({
duration = 1,
start = {},
final = {},
})
anim:update(0.5)
local result = anim:interpolate()
-- Should not error, just return empty result
luaunit.assertNotNil(result)
end
function TestAnimationProperties:testEdgeCase_CachedResult()
-- Test that cached results work correctly
local anim = Animation.new({
duration = 1,
start = { x = 0 },
final = { x = 100 },
})
anim:update(0.5)
local result1 = anim:interpolate()
local result2 = anim:interpolate() -- Should use cached result
luaunit.assertEquals(result1, result2) -- Same table reference
luaunit.assertAlmostEquals(result1.x, 50, 0.01)
end
function TestAnimationProperties:testEdgeCase_ResultInvalidatedOnUpdate()
local anim = Animation.new({
duration = 1,
start = { x = 0 },
final = { x = 100 },
})
anim:update(0.5)
local result1 = anim:interpolate()
local x1 = result1.x -- Store value, not reference
anim:update(0.25) -- Update again
local result2 = anim:interpolate()
local x2 = result2.x
-- Should recalculate
-- Note: result1 and result2 are the same cached table, but values should be updated
luaunit.assertAlmostEquals(x1, 50, 0.01)
luaunit.assertAlmostEquals(x2, 75, 0.01)
-- result1.x will actually be 75 now since it's the same table reference
luaunit.assertAlmostEquals(result1.x, 75, 0.01)
end
os.exit(luaunit.LuaUnit.run())

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-- Image Tiling Tests
-- Tests for ImageRenderer tiling functionality
local luaunit = require("testing.luaunit")
require("testing.loveStub")
local ImageRenderer = require("modules.ImageRenderer")
local ErrorHandler = require("modules.ErrorHandler")
local Color = require("modules.Color")
-- Initialize ImageRenderer with ErrorHandler
ImageRenderer.init({ ErrorHandler = ErrorHandler })
TestImageTiling = {}
function TestImageTiling:setUp()
-- Create a mock image
self.mockImage = {
getDimensions = function() return 64, 64 end,
type = function() return "Image" end,
}
end
function TestImageTiling:tearDown()
self.mockImage = nil
end
function TestImageTiling:testDrawTiledNoRepeat()
-- Test no-repeat mode (single image)
local drawCalls = {}
local originalDraw = love.graphics.draw
love.graphics.draw = function(...)
table.insert(drawCalls, {...})
end
ImageRenderer.drawTiled(self.mockImage, 100, 100, 200, 200, "no-repeat", 1, nil)
-- Should draw once
luaunit.assertEquals(#drawCalls, 1)
luaunit.assertEquals(drawCalls[1][1], self.mockImage)
luaunit.assertEquals(drawCalls[1][2], 100)
luaunit.assertEquals(drawCalls[1][3], 100)
love.graphics.draw = originalDraw
end
function TestImageTiling:testDrawTiledRepeat()
-- Test repeat mode (tiles in both directions)
local drawCalls = {}
local originalDraw = love.graphics.draw
local originalNewQuad = love.graphics.newQuad
love.graphics.draw = function(...)
table.insert(drawCalls, {...})
end
love.graphics.newQuad = function(...)
return { type = "quad", ... }
end
-- Image is 64x64, bounds are 200x200
-- Should tile 4 times (4 tiles total: 2x2 with partials)
ImageRenderer.drawTiled(self.mockImage, 100, 100, 200, 200, "repeat", 1, nil)
-- 4 tiles: (0,0), (64,0), (0,64), (64,64)
-- 2 full tiles + 2 partial tiles = 4 draws
luaunit.assertTrue(#drawCalls >= 4)
love.graphics.draw = originalDraw
love.graphics.newQuad = originalNewQuad
end
function TestImageTiling:testDrawTiledRepeatX()
-- Test repeat-x mode (tiles horizontally only)
local drawCalls = {}
local originalDraw = love.graphics.draw
local originalNewQuad = love.graphics.newQuad
love.graphics.draw = function(...)
table.insert(drawCalls, {...})
end
love.graphics.newQuad = function(...)
return { type = "quad", ... }
end
-- Image is 64x64, bounds are 200x64
-- Should tile 4 times horizontally: (0), (64), (128), (192)
ImageRenderer.drawTiled(self.mockImage, 100, 100, 200, 64, "repeat-x", 1, nil)
-- 3 full tiles + 1 partial tile = 4 draws
luaunit.assertTrue(#drawCalls >= 3)
love.graphics.draw = originalDraw
love.graphics.newQuad = originalNewQuad
end
function TestImageTiling:testDrawTiledRepeatY()
-- Test repeat-y mode (tiles vertically only)
local drawCalls = {}
local originalDraw = love.graphics.draw
local originalNewQuad = love.graphics.newQuad
love.graphics.draw = function(...)
table.insert(drawCalls, {...})
end
love.graphics.newQuad = function(...)
return { type = "quad", ... }
end
-- Image is 64x64, bounds are 64x200
-- Should tile 4 times vertically
ImageRenderer.drawTiled(self.mockImage, 100, 100, 64, 200, "repeat-y", 1, nil)
-- 3 full tiles + 1 partial tile = 4 draws
luaunit.assertTrue(#drawCalls >= 3)
love.graphics.draw = originalDraw
love.graphics.newQuad = originalNewQuad
end
function TestImageTiling:testDrawTiledSpace()
-- Test space mode (distributes tiles with even spacing)
local drawCalls = {}
local originalDraw = love.graphics.draw
love.graphics.draw = function(...)
table.insert(drawCalls, {...})
end
-- Image is 64x64, bounds are 200x200
ImageRenderer.drawTiled(self.mockImage, 100, 100, 200, 200, "space", 1, nil)
-- Should draw multiple tiles with spacing
luaunit.assertTrue(#drawCalls > 1)
love.graphics.draw = originalDraw
end
function TestImageTiling:testDrawTiledRound()
-- Test round mode (scales tiles to fit exactly)
local drawCalls = {}
local originalDraw = love.graphics.draw
love.graphics.draw = function(...)
table.insert(drawCalls, {...})
end
-- Image is 64x64, bounds are 200x200
ImageRenderer.drawTiled(self.mockImage, 100, 100, 200, 200, "round", 1, nil)
-- Should draw tiles with scaling
luaunit.assertTrue(#drawCalls > 1)
love.graphics.draw = originalDraw
end
function TestImageTiling:testDrawTiledWithOpacity()
-- Test tiling with opacity
local setColorCalls = {}
local originalSetColor = love.graphics.setColor
love.graphics.setColor = function(...)
table.insert(setColorCalls, {...})
end
ImageRenderer.drawTiled(self.mockImage, 100, 100, 200, 200, "no-repeat", 0.5, nil)
-- Should set color with opacity
luaunit.assertTrue(#setColorCalls > 0)
-- Check that opacity 0.5 was used
local found = false
for _, call in ipairs(setColorCalls) do
if call[4] == 0.5 then
found = true
break
end
end
luaunit.assertTrue(found)
love.graphics.setColor = originalSetColor
end
function TestImageTiling:testDrawTiledWithTint()
-- Test tiling with tint color
local setColorCalls = {}
local originalSetColor = love.graphics.setColor
love.graphics.setColor = function(...)
table.insert(setColorCalls, {...})
end
local redTint = Color.new(1, 0, 0, 1)
ImageRenderer.drawTiled(self.mockImage, 100, 100, 200, 200, "no-repeat", 1, redTint)
-- Should set color with tint
luaunit.assertTrue(#setColorCalls > 0)
-- Check that red tint was used (r=1, g=0, b=0)
local found = false
for _, call in ipairs(setColorCalls) do
if call[1] == 1 and call[2] == 0 and call[3] == 0 then
found = true
break
end
end
luaunit.assertTrue(found)
love.graphics.setColor = originalSetColor
end
function TestImageTiling:testElementImageRepeatProperty()
-- Test that Element accepts imageRepeat property
local Element = require("modules.Element")
local utils = require("modules.utils")
local Color = require("modules.Color")
local Units = require("modules.Units")
local LayoutEngine = require("modules.LayoutEngine")
local Renderer = require("modules.Renderer")
local EventHandler = require("modules.EventHandler")
local ImageCache = require("modules.ImageCache")
local deps = {
utils = utils,
Color = Color,
Units = Units,
LayoutEngine = LayoutEngine,
Renderer = Renderer,
EventHandler = EventHandler,
ImageCache = ImageCache,
ImageRenderer = ImageRenderer,
ErrorHandler = ErrorHandler,
}
local element = Element.new({
width = 200,
height = 200,
imageRepeat = "repeat",
}, deps)
luaunit.assertEquals(element.imageRepeat, "repeat")
end
function TestImageTiling:testElementImageRepeatDefault()
-- Test that imageRepeat defaults to "no-repeat"
local Element = require("modules.Element")
local utils = require("modules.utils")
local Color = require("modules.Color")
local Units = require("modules.Units")
local LayoutEngine = require("modules.LayoutEngine")
local Renderer = require("modules.Renderer")
local EventHandler = require("modules.EventHandler")
local ImageCache = require("modules.ImageCache")
local deps = {
utils = utils,
Color = Color,
Units = Units,
LayoutEngine = LayoutEngine,
Renderer = Renderer,
EventHandler = EventHandler,
ImageCache = ImageCache,
ImageRenderer = ImageRenderer,
ErrorHandler = ErrorHandler,
}
local element = Element.new({
width = 200,
height = 200,
}, deps)
luaunit.assertEquals(element.imageRepeat, "no-repeat")
end
function TestImageTiling:testElementSetImageRepeat()
-- Test setImageRepeat method
local Element = require("modules.Element")
local utils = require("modules.utils")
local Color = require("modules.Color")
local Units = require("modules.Units")
local LayoutEngine = require("modules.LayoutEngine")
local Renderer = require("modules.Renderer")
local EventHandler = require("modules.EventHandler")
local ImageCache = require("modules.ImageCache")
local deps = {
utils = utils,
Color = Color,
Units = Units,
LayoutEngine = LayoutEngine,
Renderer = Renderer,
EventHandler = EventHandler,
ImageCache = ImageCache,
ImageRenderer = ImageRenderer,
ErrorHandler = ErrorHandler,
}
local element = Element.new({
width = 200,
height = 200,
}, deps)
element:setImageRepeat("repeat-x")
luaunit.assertEquals(element.imageRepeat, "repeat-x")
end
function TestImageTiling:testElementImageTintProperty()
-- Test that Element accepts imageTint property
local Element = require("modules.Element")
local utils = require("modules.utils")
local Units = require("modules.Units")
local LayoutEngine = require("modules.LayoutEngine")
local Renderer = require("modules.Renderer")
local EventHandler = require("modules.EventHandler")
local ImageCache = require("modules.ImageCache")
local redTint = Color.new(1, 0, 0, 1)
local deps = {
utils = utils,
Color = Color,
Units = Units,
LayoutEngine = LayoutEngine,
Renderer = Renderer,
EventHandler = EventHandler,
ImageCache = ImageCache,
ImageRenderer = ImageRenderer,
ErrorHandler = ErrorHandler,
}
local element = Element.new({
width = 200,
height = 200,
imageTint = redTint,
}, deps)
luaunit.assertEquals(element.imageTint, redTint)
end
function TestImageTiling:testElementSetImageTint()
-- Test setImageTint method
local Element = require("modules.Element")
local utils = require("modules.utils")
local Units = require("modules.Units")
local LayoutEngine = require("modules.LayoutEngine")
local Renderer = require("modules.Renderer")
local EventHandler = require("modules.EventHandler")
local ImageCache = require("modules.ImageCache")
local deps = {
utils = utils,
Color = Color,
Units = Units,
LayoutEngine = LayoutEngine,
Renderer = Renderer,
EventHandler = EventHandler,
ImageCache = ImageCache,
ImageRenderer = ImageRenderer,
ErrorHandler = ErrorHandler,
}
local element = Element.new({
width = 200,
height = 200,
}, deps)
local blueTint = Color.new(0, 0, 1, 1)
element:setImageTint(blueTint)
luaunit.assertEquals(element.imageTint, blueTint)
end
function TestImageTiling:testElementSetImageOpacity()
-- Test setImageOpacity method
local Element = require("modules.Element")
local utils = require("modules.utils")
local Color = require("modules.Color")
local Units = require("modules.Units")
local LayoutEngine = require("modules.LayoutEngine")
local Renderer = require("modules.Renderer")
local EventHandler = require("modules.EventHandler")
local ImageCache = require("modules.ImageCache")
local deps = {
utils = utils,
Color = Color,
Units = Units,
LayoutEngine = LayoutEngine,
Renderer = Renderer,
EventHandler = EventHandler,
ImageCache = ImageCache,
ImageRenderer = ImageRenderer,
ErrorHandler = ErrorHandler,
}
local element = Element.new({
width = 200,
height = 200,
}, deps)
element:setImageOpacity(0.7)
luaunit.assertEquals(element.imageOpacity, 0.7)
end
-- Run the tests
os.exit(luaunit.LuaUnit.run())

View File

@@ -0,0 +1,292 @@
local luaunit = require("testing.luaunit")
require("testing.loveStub")
local Transform = require("modules.Transform")
TestTransform = {}
function TestTransform:setUp()
-- Reset state before each test
end
-- Test Transform.new()
function TestTransform:testNew_DefaultValues()
local transform = Transform.new()
luaunit.assertNotNil(transform)
luaunit.assertEquals(transform.rotate, 0)
luaunit.assertEquals(transform.scaleX, 1)
luaunit.assertEquals(transform.scaleY, 1)
luaunit.assertEquals(transform.translateX, 0)
luaunit.assertEquals(transform.translateY, 0)
luaunit.assertEquals(transform.skewX, 0)
luaunit.assertEquals(transform.skewY, 0)
luaunit.assertEquals(transform.originX, 0.5)
luaunit.assertEquals(transform.originY, 0.5)
end
function TestTransform:testNew_CustomValues()
local transform = Transform.new({
rotate = math.pi / 4,
scaleX = 2,
scaleY = 3,
translateX = 100,
translateY = 200,
skewX = 0.1,
skewY = 0.2,
originX = 0,
originY = 1,
})
luaunit.assertAlmostEquals(transform.rotate, math.pi / 4, 0.01)
luaunit.assertEquals(transform.scaleX, 2)
luaunit.assertEquals(transform.scaleY, 3)
luaunit.assertEquals(transform.translateX, 100)
luaunit.assertEquals(transform.translateY, 200)
luaunit.assertAlmostEquals(transform.skewX, 0.1, 0.01)
luaunit.assertAlmostEquals(transform.skewY, 0.2, 0.01)
luaunit.assertEquals(transform.originX, 0)
luaunit.assertEquals(transform.originY, 1)
end
function TestTransform:testNew_PartialValues()
local transform = Transform.new({
rotate = math.pi,
scaleX = 2,
})
luaunit.assertAlmostEquals(transform.rotate, math.pi, 0.01)
luaunit.assertEquals(transform.scaleX, 2)
luaunit.assertEquals(transform.scaleY, 1) -- default
luaunit.assertEquals(transform.translateX, 0) -- default
end
function TestTransform:testNew_EmptyProps()
local transform = Transform.new({})
-- Should use all defaults
luaunit.assertEquals(transform.rotate, 0)
luaunit.assertEquals(transform.scaleX, 1)
luaunit.assertEquals(transform.originX, 0.5)
end
function TestTransform:testNew_NilProps()
local transform = Transform.new(nil)
-- Should use all defaults
luaunit.assertEquals(transform.rotate, 0)
luaunit.assertEquals(transform.scaleX, 1)
end
-- Test Transform.lerp()
function TestTransform:testLerp_MidPoint()
local from = Transform.new({ rotate = 0, scaleX = 1, scaleY = 1 })
local to = Transform.new({ rotate = math.pi, scaleX = 2, scaleY = 3 })
local result = Transform.lerp(from, to, 0.5)
luaunit.assertAlmostEquals(result.rotate, math.pi / 2, 0.01)
luaunit.assertAlmostEquals(result.scaleX, 1.5, 0.01)
luaunit.assertAlmostEquals(result.scaleY, 2, 0.01)
end
function TestTransform:testLerp_StartPoint()
local from = Transform.new({ rotate = 0, scaleX = 1 })
local to = Transform.new({ rotate = math.pi, scaleX = 2 })
local result = Transform.lerp(from, to, 0)
luaunit.assertAlmostEquals(result.rotate, 0, 0.01)
luaunit.assertAlmostEquals(result.scaleX, 1, 0.01)
end
function TestTransform:testLerp_EndPoint()
local from = Transform.new({ rotate = 0, scaleX = 1 })
local to = Transform.new({ rotate = math.pi, scaleX = 2 })
local result = Transform.lerp(from, to, 1)
luaunit.assertAlmostEquals(result.rotate, math.pi, 0.01)
luaunit.assertAlmostEquals(result.scaleX, 2, 0.01)
end
function TestTransform:testLerp_AllProperties()
local from = Transform.new({
rotate = 0,
scaleX = 1,
scaleY = 1,
translateX = 0,
translateY = 0,
skewX = 0,
skewY = 0,
originX = 0,
originY = 0,
})
local to = Transform.new({
rotate = math.pi,
scaleX = 2,
scaleY = 3,
translateX = 100,
translateY = 200,
skewX = 0.2,
skewY = 0.4,
originX = 1,
originY = 1,
})
local result = Transform.lerp(from, to, 0.5)
luaunit.assertAlmostEquals(result.rotate, math.pi / 2, 0.01)
luaunit.assertAlmostEquals(result.scaleX, 1.5, 0.01)
luaunit.assertAlmostEquals(result.scaleY, 2, 0.01)
luaunit.assertAlmostEquals(result.translateX, 50, 0.01)
luaunit.assertAlmostEquals(result.translateY, 100, 0.01)
luaunit.assertAlmostEquals(result.skewX, 0.1, 0.01)
luaunit.assertAlmostEquals(result.skewY, 0.2, 0.01)
luaunit.assertAlmostEquals(result.originX, 0.5, 0.01)
luaunit.assertAlmostEquals(result.originY, 0.5, 0.01)
end
function TestTransform:testLerp_InvalidInputs()
-- Should handle nil gracefully
local result = Transform.lerp(nil, nil, 0.5)
luaunit.assertNotNil(result)
luaunit.assertEquals(result.rotate, 0)
luaunit.assertEquals(result.scaleX, 1)
end
function TestTransform:testLerp_ClampT()
local from = Transform.new({ scaleX = 1 })
local to = Transform.new({ scaleX = 2 })
-- Test t > 1
local result1 = Transform.lerp(from, to, 1.5)
luaunit.assertAlmostEquals(result1.scaleX, 2, 0.01)
-- Test t < 0
local result2 = Transform.lerp(from, to, -0.5)
luaunit.assertAlmostEquals(result2.scaleX, 1, 0.01)
end
function TestTransform:testLerp_InvalidT()
local from = Transform.new({ scaleX = 1 })
local to = Transform.new({ scaleX = 2 })
-- Test NaN
local result1 = Transform.lerp(from, to, 0 / 0)
luaunit.assertAlmostEquals(result1.scaleX, 1, 0.01) -- Should default to 0
-- Test Infinity
local result2 = Transform.lerp(from, to, math.huge)
luaunit.assertAlmostEquals(result2.scaleX, 2, 0.01) -- Should clamp to 1
end
-- Test Transform.isIdentity()
function TestTransform:testIsIdentity_True()
local transform = Transform.new()
luaunit.assertTrue(Transform.isIdentity(transform))
end
function TestTransform:testIsIdentity_Nil()
luaunit.assertTrue(Transform.isIdentity(nil))
end
function TestTransform:testIsIdentity_FalseRotate()
local transform = Transform.new({ rotate = 0.1 })
luaunit.assertFalse(Transform.isIdentity(transform))
end
function TestTransform:testIsIdentity_FalseScale()
local transform = Transform.new({ scaleX = 2 })
luaunit.assertFalse(Transform.isIdentity(transform))
end
function TestTransform:testIsIdentity_FalseTranslate()
local transform = Transform.new({ translateX = 10 })
luaunit.assertFalse(Transform.isIdentity(transform))
end
function TestTransform:testIsIdentity_FalseSkew()
local transform = Transform.new({ skewX = 0.1 })
luaunit.assertFalse(Transform.isIdentity(transform))
end
-- Test Transform.clone()
function TestTransform:testClone_AllProperties()
local original = Transform.new({
rotate = math.pi / 4,
scaleX = 2,
scaleY = 3,
translateX = 100,
translateY = 200,
skewX = 0.1,
skewY = 0.2,
originX = 0.25,
originY = 0.75,
})
local clone = Transform.clone(original)
luaunit.assertAlmostEquals(clone.rotate, math.pi / 4, 0.01)
luaunit.assertEquals(clone.scaleX, 2)
luaunit.assertEquals(clone.scaleY, 3)
luaunit.assertEquals(clone.translateX, 100)
luaunit.assertEquals(clone.translateY, 200)
luaunit.assertAlmostEquals(clone.skewX, 0.1, 0.01)
luaunit.assertAlmostEquals(clone.skewY, 0.2, 0.01)
luaunit.assertAlmostEquals(clone.originX, 0.25, 0.01)
luaunit.assertAlmostEquals(clone.originY, 0.75, 0.01)
-- Ensure it's a different object
luaunit.assertNotEquals(clone, original)
end
function TestTransform:testClone_Nil()
local clone = Transform.clone(nil)
luaunit.assertNotNil(clone)
luaunit.assertEquals(clone.rotate, 0)
luaunit.assertEquals(clone.scaleX, 1)
end
function TestTransform:testClone_Mutation()
local original = Transform.new({ rotate = 0 })
local clone = Transform.clone(original)
-- Mutate clone
clone.rotate = math.pi
-- Original should be unchanged
luaunit.assertEquals(original.rotate, 0)
luaunit.assertAlmostEquals(clone.rotate, math.pi, 0.01)
end
-- Integration Tests
function TestTransform:testTransformAnimation()
local Animation = require("modules.Animation")
local Transform = require("modules.Transform")
local anim = Animation.new({
duration = 1,
start = { transform = Transform.new({ rotate = 0, scaleX = 1 }) },
final = { transform = Transform.new({ rotate = math.pi, scaleX = 2 }) },
})
anim:setTransformModule(Transform)
anim:update(0.5)
local result = anim:interpolate()
luaunit.assertNotNil(result.transform)
luaunit.assertAlmostEquals(result.transform.rotate, math.pi / 2, 0.01)
luaunit.assertAlmostEquals(result.transform.scaleX, 1.5, 0.01)
end
os.exit(luaunit.LuaUnit.run())

View File

@@ -18,6 +18,8 @@ local luaunit = require("testing.luaunit")
-- Run all tests in the __tests__ directory
local testFiles = {
"testing/__tests__/animation_test.lua",
"testing/__tests__/animation_properties_test.lua",
"testing/__tests__/transform_test.lua",
"testing/__tests__/blur_test.lua",
"testing/__tests__/color_validation_test.lua",
"testing/__tests__/element_test.lua",