scrolling fixed for immediate mode

This commit is contained in:
Michael Freno
2025-12-06 10:36:20 -05:00
parent f4dc92907c
commit 9c29bbe363
3 changed files with 123 additions and 65 deletions

View File

@@ -314,7 +314,7 @@ function Element.new(props)
scaleCorners = props.scaleCorners,
scalingAlgorithm = props.scalingAlgorithm,
})
-- Validate themeStateLock after ThemeManager is created
if props.themeStateLock and props.themeComponent then
self._themeManager:validateThemeStateLock()
@@ -1458,6 +1458,32 @@ function Element.new(props)
self._scrollbarDragging = false
self._hoveredScrollbar = nil
self._scrollbarDragOffset = 0
-- Restore scrollbar state from StateManager in immediate mode (must happen before layout)
if Element._Context._immediateMode and self._stateId and self._stateId ~= "" then
local state = Element._StateManager.getState(self._stateId)
if state and state.scrollManager then
-- Restore from nested scrollManager state (saved via saveState())
self._scrollbarHoveredVertical = state.scrollManager._scrollbarHoveredVertical or false
self._scrollbarHoveredHorizontal = state.scrollManager._scrollbarHoveredHorizontal or false
self._scrollbarDragging = state.scrollManager._scrollbarDragging or false
self._hoveredScrollbar = state.scrollManager._hoveredScrollbar
self._scrollbarDragOffset = state.scrollManager._scrollbarDragOffset or 0
-- Apply to ScrollManager immediately
self._scrollManager._scrollbarHoveredVertical = self._scrollbarHoveredVertical
self._scrollManager._scrollbarHoveredHorizontal = self._scrollbarHoveredHorizontal
self._scrollManager._scrollbarDragging = self._scrollbarDragging
self._scrollManager._hoveredScrollbar = self._hoveredScrollbar
self._scrollManager._scrollbarDragOffset = self._scrollbarDragOffset
-- Restore drag start positions for relative movement tracking
self._scrollManager._dragStartMouseX = state.scrollManager._dragStartMouseX or 0
self._scrollManager._dragStartMouseY = state.scrollManager._dragStartMouseY or 0
self._scrollManager._dragStartScrollX = state.scrollManager._dragStartScrollX or 0
self._scrollManager._dragStartScrollY = state.scrollManager._dragStartScrollY or 0
end
end
else
self._scrollManager = nil
end
@@ -1510,11 +1536,11 @@ end
--- Call this when element properties change that affect layout
function Element:invalidateLayout()
self._dirty = true
-- Invalidate dimension caches
self._borderBoxWidthCache = nil
self._borderBoxHeightCache = nil
-- Mark parent as having dirty children
if self.parent then
self.parent._childrenDirty = true
@@ -2190,12 +2216,13 @@ function Element:update(dt)
-- Restore scrollbar state from StateManager in immediate mode
if self._stateId and Element._Context._immediateMode then
local state = Element._StateManager.getState(self._stateId)
if state then
self._scrollbarHoveredVertical = state.scrollbarHoveredVertical or false
self._scrollbarHoveredHorizontal = state.scrollbarHoveredHorizontal or false
self._scrollbarDragging = state.scrollbarDragging or false
self._hoveredScrollbar = state.hoveredScrollbar
self._scrollbarDragOffset = state.scrollbarDragOffset or 0
if state and state.scrollManager then
-- Restore from nested scrollManager state (saved via saveState())
self._scrollbarHoveredVertical = state.scrollManager._scrollbarHoveredVertical or false
self._scrollbarHoveredHorizontal = state.scrollManager._scrollbarHoveredHorizontal or false
self._scrollbarDragging = state.scrollManager._scrollbarDragging or false
self._hoveredScrollbar = state.scrollManager._hoveredScrollbar
self._scrollbarDragOffset = state.scrollManager._scrollbarDragOffset or 0
if self._scrollManager then
self._scrollManager._scrollbarHoveredVertical = self._scrollbarHoveredVertical
@@ -2203,6 +2230,12 @@ function Element:update(dt)
self._scrollManager._scrollbarDragging = self._scrollbarDragging
self._scrollManager._hoveredScrollbar = self._hoveredScrollbar
self._scrollManager._scrollbarDragOffset = self._scrollbarDragOffset
-- Restore drag start positions for relative movement tracking
self._scrollManager._dragStartMouseX = state.scrollManager._dragStartMouseX or 0
self._scrollManager._dragStartMouseY = state.scrollManager._dragStartMouseY or 0
self._scrollManager._dragStartScrollX = state.scrollManager._dragStartScrollX or 0
self._scrollManager._dragStartScrollY = state.scrollManager._dragStartScrollY or 0
end
end
end
@@ -2317,14 +2350,8 @@ function Element:update(dt)
self:_syncScrollManagerState()
end
if self._stateId and Element._Context._immediateMode then
Element._StateManager.updateState(self._stateId, {
scrollbarHoveredVertical = self._scrollbarHoveredVertical,
scrollbarHoveredHorizontal = self._scrollbarHoveredHorizontal,
scrollbarDragging = self._scrollbarDragging,
hoveredScrollbar = self._hoveredScrollbar,
})
end
-- Note: Scrollbar state is saved via saveState() -> ScrollManager:getState() at end of frame
-- This intermediate save is kept for backward compatibility with hover states
if self._scrollbarDragging and love.mouse.isDown(1) then
self:_handleScrollbarDrag(mx, my)
@@ -2439,9 +2466,7 @@ function Element:update(dt)
-- Update theme state via ThemeManager
local newThemeState = self._themeManager:updateState(isHovering and isActiveElement, anyPressed, self._focused, self.disabled)
-- Update state (in StateManager if in immediate mode, otherwise locally)
if self._stateId and Element._Context._immediateMode then
-- Update in StateManager for immediate mode
local hover = newThemeState == "hover"
local pressed = newThemeState == "pressed"
local focused = newThemeState == "active" or self._focused
@@ -2455,9 +2480,6 @@ function Element:update(dt)
})
end
-- Always update local state for backward compatibility
self._themeState = newThemeState
-- Sync theme state with Renderer module
if self._renderer then
self._renderer:setThemeState(newThemeState)
end
@@ -3177,14 +3199,23 @@ function Element:setProperty(property, value)
-- Properties that affect layout and require invalidation
local layoutProperties = {
width = true, height = true,
padding = true, margin = true,
width = true,
height = true,
padding = true,
margin = true,
gap = true,
flexDirection = true, flexWrap = true,
justifyContent = true, alignItems = true, alignContent = true,
flexDirection = true,
flexWrap = true,
justifyContent = true,
alignItems = true,
alignContent = true,
positioning = true,
gridRows = true, gridColumns = true,
top = true, right = true, bottom = true, left = true,
gridRows = true,
gridColumns = true,
top = true,
right = true,
bottom = true,
left = true,
}
if shouldTransition and transitionConfig then

View File

@@ -31,7 +31,11 @@
---@field _scrollbarHoveredHorizontal boolean -- True if mouse is over horizontal scrollbar
---@field _scrollbarDragging boolean -- True if currently dragging a scrollbar
---@field _hoveredScrollbar string? -- "vertical" or "horizontal" when dragging
---@field _scrollbarDragOffset number -- Offset from thumb top when drag started
---@field _scrollbarDragOffset number -- DEPRECATED: Offset from thumb top when drag started (kept for compatibility)
---@field _dragStartMouseX number -- Mouse X position when drag started
---@field _dragStartMouseY number -- Mouse Y position when drag started
---@field _dragStartScrollX number -- Scroll X position when drag started
---@field _dragStartScrollY number -- Scroll Y position when drag started
---@field _scrollbarPressHandled boolean -- Track if scrollbar press was handled this frame
---@field _touchScrolling boolean -- True if currently touch scrolling
---@field _scrollVelocityX number -- Current horizontal scroll velocity (px/s)
@@ -112,7 +116,11 @@ function ScrollManager.new(config, deps)
self._scrollbarHoveredHorizontal = false
self._scrollbarDragging = false
self._hoveredScrollbar = nil -- "vertical" or "horizontal"
self._scrollbarDragOffset = 0
self._scrollbarDragOffset = 0 -- DEPRECATED: kept for backward compatibility
self._dragStartMouseX = 0 -- Mouse X position when drag started
self._dragStartMouseY = 0 -- Mouse Y position when drag started
self._dragStartScrollX = 0 -- Scroll X position when drag started
self._dragStartScrollY = 0 -- Scroll Y position when drag started
self._scrollbarPressHandled = false
-- Touch scrolling state
@@ -416,26 +424,18 @@ function ScrollManager:handleMousePress(element, mouseX, mouseY, button)
end
if scrollbar.region == "thumb" then
-- Start dragging thumb
-- Start dragging thumb - store start positions for relative movement tracking
self._scrollbarDragging = true
self._hoveredScrollbar = scrollbar.component
local dims = self:calculateScrollbarDimensions(element)
if scrollbar.component == "vertical" then
local contentY = element.y + element.padding.top
local trackY = contentY + self.scrollbarPadding
local thumbY = trackY + dims.vertical.thumbY
self._scrollbarDragOffset = mouseY - thumbY
elseif scrollbar.component == "horizontal" then
local contentX = element.x + element.padding.left
local trackX = contentX + self.scrollbarPadding
local thumbX = trackX + dims.horizontal.thumbX
self._scrollbarDragOffset = mouseX - thumbX
end
-- Store drag start positions for relative movement calculation
self._dragStartMouseX = mouseX
self._dragStartMouseY = mouseY
self._dragStartScrollX = self._scrollX
self._dragStartScrollY = self._scrollY
return true -- Event consumed
elseif scrollbar.region == "track" then
-- Click on track - jump to position
self:_scrollToTrackPosition(element, mouseX, mouseY, scrollbar.component)
return true
end
@@ -456,34 +456,36 @@ function ScrollManager:handleMouseMove(element, mouseX, mouseY)
local dims = self:calculateScrollbarDimensions(element)
if self._hoveredScrollbar == "vertical" then
local contentY = element.y + element.padding.top
local trackY = contentY + self.scrollbarPadding
local trackH = dims.vertical.trackHeight
local thumbH = dims.vertical.thumbHeight
-- Calculate new thumb position
local newThumbY = mouseY - self._scrollbarDragOffset - trackY
newThumbY = self._utils.clamp(newThumbY, 0, trackH - thumbH)
-- Calculate relative mouse movement from drag start
local mouseDeltaY = mouseY - self._dragStartMouseY
-- Convert thumb position to scroll position
local scrollRatio = (trackH - thumbH) > 0 and (newThumbY / (trackH - thumbH)) or 0
local newScrollY = scrollRatio * self._maxScrollY
-- Convert mouse delta to scroll delta
-- scrollDelta / maxScroll = thumbDelta / (trackHeight - thumbHeight)
local scrollableTrackHeight = trackH - thumbH
local scrollDelta = scrollableTrackHeight > 0 and (mouseDeltaY / scrollableTrackHeight) * self._maxScrollY or 0
local newScrollY = self._dragStartScrollY + scrollDelta
newScrollY = self._utils.clamp(newScrollY, 0, self._maxScrollY)
self:setScroll(nil, newScrollY)
return true
elseif self._hoveredScrollbar == "horizontal" then
local contentX = element.x + element.padding.left
local trackX = contentX + self.scrollbarPadding
local trackW = dims.horizontal.trackWidth
local thumbW = dims.horizontal.thumbWidth
-- Calculate new thumb position
local newThumbX = mouseX - self._scrollbarDragOffset - trackX
newThumbX = self._utils.clamp(newThumbX, 0, trackW - thumbW)
-- Calculate relative mouse movement from drag start
local mouseDeltaX = mouseX - self._dragStartMouseX
-- Convert thumb position to scroll position
local scrollRatio = (trackW - thumbW) > 0 and (newThumbX / (trackW - thumbW)) or 0
local newScrollX = scrollRatio * self._maxScrollX
-- Convert mouse delta to scroll delta
local scrollableTrackWidth = trackW - thumbW
local scrollDelta = scrollableTrackWidth > 0 and (mouseDeltaX / scrollableTrackWidth) * self._maxScrollX or 0
-- Apply delta to starting scroll position
local newScrollX = self._dragStartScrollX + scrollDelta
newScrollX = self._utils.clamp(newScrollX, 0, self._maxScrollX)
self:setScroll(newScrollX, nil)
return true
@@ -646,7 +648,11 @@ function ScrollManager:getState()
_targetScrollY = self._targetScrollY,
_scrollbarDragging = self._scrollbarDragging or false,
_hoveredScrollbar = self._hoveredScrollbar,
_scrollbarDragOffset = self._scrollbarDragOffset or 0,
_scrollbarDragOffset = self._scrollbarDragOffset or 0, -- Deprecated but kept for compatibility
_dragStartMouseX = self._dragStartMouseX or 0,
_dragStartMouseY = self._dragStartMouseY or 0,
_dragStartScrollX = self._dragStartScrollX or 0,
_dragStartScrollY = self._dragStartScrollY or 0,
_scrollbarHoveredVertical = self._scrollbarHoveredVertical or false,
_scrollbarHoveredHorizontal = self._scrollbarHoveredHorizontal or false,
scrollBarStyle = self.scrollBarStyle,
@@ -695,6 +701,23 @@ function ScrollManager:setState(state)
self._scrollbarDragOffset = state.scrollbarDragOffset
end
-- Restore drag start positions for relative movement tracking
if state._dragStartMouseX ~= nil then
self._dragStartMouseX = state._dragStartMouseX
end
if state._dragStartMouseY ~= nil then
self._dragStartMouseY = state._dragStartMouseY
end
if state._dragStartScrollX ~= nil then
self._dragStartScrollX = state._dragStartScrollX
end
if state._dragStartScrollY ~= nil then
self._dragStartScrollY = state._dragStartScrollY
end
if state._scrollbarHoveredVertical ~= nil then
self._scrollbarHoveredVertical = state._scrollbarHoveredVertical
end
@@ -722,11 +745,11 @@ function ScrollManager:setState(state)
if state._contentHeight ~= nil then
self._contentHeight = state._contentHeight
end
if state._targetScrollX ~= nil then
self._targetScrollX = state._targetScrollX
end
if state._targetScrollY ~= nil then
self._targetScrollY = state._targetScrollY
end
@@ -864,7 +887,7 @@ function ScrollManager:update(dt)
self._targetScrollY = nil
end
end
if self._targetScrollX then
local diff = self._targetScrollX - self._scrollX
if math.abs(diff) > 0.5 then
@@ -875,7 +898,7 @@ function ScrollManager:update(dt)
end
end
end
if not self._momentumScrolling then
-- Handle bounce back if overscrolled
if self.bounceEnabled then

View File

@@ -37,6 +37,10 @@ local stateDefaults = {
scrollbarDragging = false,
hoveredScrollbar = nil,
scrollbarDragOffset = 0,
dragStartMouseX = 0,
dragStartMouseY = 0,
dragStartScrollX = 0,
dragStartScrollY = 0,
-- Scroll position
scrollX = 0,