feat: animation expansion

This commit is contained in:
2026-02-25 00:46:45 -05:00
parent 4e14b375e0
commit 998469141a
7 changed files with 1944 additions and 0 deletions

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@@ -0,0 +1,531 @@
package.path = package.path .. ";./?.lua;./modules/?.lua"
local originalSearchers = package.searchers or package.loaders
table.insert(originalSearchers, 2, function(modname)
if modname:match("^FlexLove%.modules%.") then
local moduleName = modname:gsub("^FlexLove%.modules%.", "")
return function()
return require("modules." .. moduleName)
end
end
end)
require("testing.loveStub")
local luaunit = require("testing.luaunit")
local FlexLove = require("FlexLove")
FlexLove.init()
local Animation = FlexLove.Animation
-- Helper: create a simple animation
local function makeAnim(duration, startX, finalX)
return Animation.new({
duration = duration or 1,
start = { x = startX or 0 },
final = { x = finalX or 100 },
})
end
-- Helper: create a retained-mode test element
local function makeElement(props)
love.window.setMode(1920, 1080)
FlexLove.beginFrame()
local el = FlexLove.new(props or { width = 100, height = 100 })
FlexLove.endFrame()
return el
end
-- ============================================================================
-- Test Suite: Animation Instance Chaining
-- ============================================================================
TestAnimationChaining = {}
function TestAnimationChaining:setUp()
love.window.setMode(1920, 1080)
FlexLove.beginFrame()
end
function TestAnimationChaining:tearDown()
FlexLove.endFrame()
end
function TestAnimationChaining:test_chain_links_two_animations()
local anim1 = makeAnim(0.5, 0, 50)
local anim2 = makeAnim(0.5, 50, 100)
local returned = anim1:chain(anim2)
luaunit.assertEquals(anim1._next, anim2)
luaunit.assertEquals(returned, anim2)
end
function TestAnimationChaining:test_chain_with_factory_function()
local factory = function(element)
return makeAnim(0.5, 0, 100)
end
local anim1 = makeAnim(0.5)
local returned = anim1:chain(factory)
luaunit.assertEquals(anim1._nextFactory, factory)
luaunit.assertEquals(returned, anim1) -- returns self when factory
end
function TestAnimationChaining:test_chained_animations_execute_in_order()
local el = makeElement({ width = 100, height = 100, opacity = 1 })
local order = {}
local anim1 = Animation.new({
duration = 0.2,
start = { x = 0 },
final = { x = 50 },
onComplete = function() table.insert(order, 1) end,
})
local anim2 = Animation.new({
duration = 0.2,
start = { x = 50 },
final = { x = 100 },
onComplete = function() table.insert(order, 2) end,
})
anim1:chain(anim2)
anim1:apply(el)
-- Run anim1 to completion
for i = 1, 20 do
el:update(1 / 60)
end
-- anim1 should be done, anim2 should now be the active animation
luaunit.assertEquals(order[1], 1)
luaunit.assertEquals(el.animation, anim2)
-- Run anim2 to completion
for i = 1, 20 do
el:update(1 / 60)
end
luaunit.assertEquals(order[2], 2)
luaunit.assertNil(el.animation)
end
function TestAnimationChaining:test_chain_with_factory_creates_dynamic_animation()
local el = makeElement({ width = 100, height = 100 })
el.x = 0
local anim1 = Animation.new({
duration = 0.1,
start = { x = 0 },
final = { x = 50 },
})
local factoryCalled = false
anim1:chain(function(element)
factoryCalled = true
return Animation.new({
duration = 1.0,
start = { x = 50 },
final = { x = 200 },
})
end)
anim1:apply(el)
-- Run anim1 to completion (0.1s duration, ~7 frames at 1/60)
for i = 1, 10 do
el:update(1 / 60)
end
luaunit.assertTrue(factoryCalled)
luaunit.assertNotNil(el.animation) -- Should have the factory-created animation (1s duration)
end
-- ============================================================================
-- Test Suite: Animation delay()
-- ============================================================================
TestAnimationDelay = {}
function TestAnimationDelay:setUp()
love.window.setMode(1920, 1080)
FlexLove.beginFrame()
end
function TestAnimationDelay:tearDown()
FlexLove.endFrame()
end
function TestAnimationDelay:test_delay_delays_animation_start()
local anim = makeAnim(0.5)
anim:delay(0.3)
-- During delay period, animation should not progress
local finished = anim:update(0.2)
luaunit.assertFalse(finished)
luaunit.assertEquals(anim.elapsed, 0)
-- Still in delay (0.2 + 0.15 = 0.35 total delay elapsed, but the second
-- call starts with _delayElapsed=0.2 < 0.3, so it adds 0.15 and returns false)
finished = anim:update(0.15)
luaunit.assertFalse(finished)
luaunit.assertEquals(anim.elapsed, 0)
-- Now delay is past (0.35 >= 0.3), animation should start progressing
anim:update(0.1)
luaunit.assertTrue(anim.elapsed > 0)
end
function TestAnimationDelay:test_delay_returns_self()
local anim = makeAnim(1)
local returned = anim:delay(0.5)
luaunit.assertEquals(returned, anim)
end
function TestAnimationDelay:test_delay_with_invalid_value_defaults_to_zero()
local anim = makeAnim(0.5)
anim:delay(-1)
luaunit.assertEquals(anim._delay, 0)
local anim2 = makeAnim(0.5)
anim2:delay("bad")
luaunit.assertEquals(anim2._delay, 0)
end
-- ============================================================================
-- Test Suite: Animation repeatCount()
-- ============================================================================
TestAnimationRepeat = {}
function TestAnimationRepeat:setUp()
love.window.setMode(1920, 1080)
FlexLove.beginFrame()
end
function TestAnimationRepeat:tearDown()
FlexLove.endFrame()
end
function TestAnimationRepeat:test_repeat_n_times()
local anim = Animation.new({
duration = 0.2,
start = { x = 0 },
final = { x = 100 },
})
anim:repeatCount(3)
local completions = 0
-- Run through multiple cycles
for i = 1, 300 do
local finished = anim:update(1 / 60)
if anim.elapsed == 0 or finished then
completions = completions + 1
end
if finished then
break
end
end
luaunit.assertEquals(anim:getState(), "completed")
end
function TestAnimationRepeat:test_repeat_returns_self()
local anim = makeAnim(1)
local returned = anim:repeatCount(3)
luaunit.assertEquals(returned, anim)
end
-- ============================================================================
-- Test Suite: Animation yoyo()
-- ============================================================================
TestAnimationYoyo = {}
function TestAnimationYoyo:setUp()
love.window.setMode(1920, 1080)
FlexLove.beginFrame()
end
function TestAnimationYoyo:tearDown()
FlexLove.endFrame()
end
function TestAnimationYoyo:test_yoyo_reverses_on_repeat()
local anim = Animation.new({
duration = 0.2,
start = { x = 0 },
final = { x = 100 },
})
anim:repeatCount(2):yoyo(true)
-- First cycle
for i = 1, 15 do
anim:update(1 / 60)
end
-- After first cycle completes, it should be reversed
luaunit.assertTrue(anim._reversed)
end
function TestAnimationYoyo:test_yoyo_returns_self()
local anim = makeAnim(1)
local returned = anim:yoyo(true)
luaunit.assertEquals(returned, anim)
end
function TestAnimationYoyo:test_yoyo_default_true()
local anim = makeAnim(1)
anim:yoyo()
luaunit.assertTrue(anim._yoyo)
end
function TestAnimationYoyo:test_yoyo_false_disables()
local anim = makeAnim(1)
anim:yoyo(false)
luaunit.assertFalse(anim._yoyo)
end
-- ============================================================================
-- Test Suite: Animation.chainSequence() static helper
-- ============================================================================
TestAnimationChainSequence = {}
function TestAnimationChainSequence:setUp()
love.window.setMode(1920, 1080)
FlexLove.beginFrame()
end
function TestAnimationChainSequence:tearDown()
FlexLove.endFrame()
end
function TestAnimationChainSequence:test_chainSequence_links_all_animations()
local a1 = makeAnim(0.2, 0, 50)
local a2 = makeAnim(0.2, 50, 100)
local a3 = makeAnim(0.2, 100, 150)
local first = Animation.chainSequence({ a1, a2, a3 })
luaunit.assertEquals(first, a1)
luaunit.assertEquals(a1._next, a2)
luaunit.assertEquals(a2._next, a3)
end
function TestAnimationChainSequence:test_chainSequence_single_animation()
local a1 = makeAnim(0.2)
local first = Animation.chainSequence({ a1 })
luaunit.assertEquals(first, a1)
luaunit.assertNil(a1._next)
end
function TestAnimationChainSequence:test_chainSequence_empty_array()
local first = Animation.chainSequence({})
luaunit.assertNotNil(first) -- should return a fallback animation
end
-- ============================================================================
-- Test Suite: Element Fluent API
-- ============================================================================
TestElementFluentAPI = {}
function TestElementFluentAPI:setUp()
love.window.setMode(1920, 1080)
FlexLove.beginFrame()
end
function TestElementFluentAPI:tearDown()
FlexLove.endFrame()
end
function TestElementFluentAPI:test_animateTo_creates_animation()
local el = FlexLove.new({ width = 100, height = 100 })
el.opacity = 0.5
local returned = el:animateTo({ opacity = 1 }, 0.5, "easeOutQuad")
luaunit.assertEquals(returned, el) -- returns self
luaunit.assertNotNil(el.animation)
luaunit.assertEquals(el.animation.duration, 0.5)
luaunit.assertEquals(el.animation.start.opacity, 0.5)
luaunit.assertEquals(el.animation.final.opacity, 1)
end
function TestElementFluentAPI:test_animateTo_with_defaults()
local el = FlexLove.new({ width = 100, height = 100 })
el.x = 10
el:animateTo({ x = 200 })
luaunit.assertNotNil(el.animation)
luaunit.assertEquals(el.animation.duration, 0.3) -- default
end
function TestElementFluentAPI:test_fadeIn_sets_opacity_target_to_1()
local el = FlexLove.new({ width = 100, height = 100 })
el.opacity = 0
local returned = el:fadeIn(0.5)
luaunit.assertEquals(returned, el)
luaunit.assertNotNil(el.animation)
luaunit.assertEquals(el.animation.start.opacity, 0)
luaunit.assertEquals(el.animation.final.opacity, 1)
end
function TestElementFluentAPI:test_fadeIn_default_duration()
local el = FlexLove.new({ width = 100, height = 100 })
el.opacity = 0
el:fadeIn()
luaunit.assertEquals(el.animation.duration, 0.3)
end
function TestElementFluentAPI:test_fadeOut_sets_opacity_target_to_0()
local el = FlexLove.new({ width = 100, height = 100 })
el.opacity = 1
local returned = el:fadeOut(0.5)
luaunit.assertEquals(returned, el)
luaunit.assertNotNil(el.animation)
luaunit.assertEquals(el.animation.start.opacity, 1)
luaunit.assertEquals(el.animation.final.opacity, 0)
end
function TestElementFluentAPI:test_fadeOut_default_duration()
local el = FlexLove.new({ width = 100, height = 100 })
el:fadeOut()
luaunit.assertEquals(el.animation.duration, 0.3)
end
function TestElementFluentAPI:test_scaleTo_creates_scale_animation()
local el = FlexLove.new({ width = 100, height = 100 })
local returned = el:scaleTo(2.0, 0.5)
luaunit.assertEquals(returned, el)
luaunit.assertNotNil(el.animation)
luaunit.assertEquals(el.animation.final.scaleX, 2.0)
luaunit.assertEquals(el.animation.final.scaleY, 2.0)
end
function TestElementFluentAPI:test_scaleTo_default_duration()
local el = FlexLove.new({ width = 100, height = 100 })
el:scaleTo(1.5)
luaunit.assertEquals(el.animation.duration, 0.3)
end
function TestElementFluentAPI:test_scaleTo_initializes_transform()
local el = FlexLove.new({ width = 100, height = 100 })
-- Should not have a transform yet (or it has one from constructor)
el:scaleTo(2.0)
luaunit.assertNotNil(el.transform)
end
function TestElementFluentAPI:test_moveTo_creates_position_animation()
local el = FlexLove.new({ width = 100, height = 100 })
el.x = 0
el.y = 0
local returned = el:moveTo(200, 300, 0.5, "easeInOutCubic")
luaunit.assertEquals(returned, el)
luaunit.assertNotNil(el.animation)
luaunit.assertEquals(el.animation.start.x, 0)
luaunit.assertEquals(el.animation.start.y, 0)
luaunit.assertEquals(el.animation.final.x, 200)
luaunit.assertEquals(el.animation.final.y, 300)
end
function TestElementFluentAPI:test_moveTo_default_duration()
local el = FlexLove.new({ width = 100, height = 100 })
el:moveTo(100, 100)
luaunit.assertEquals(el.animation.duration, 0.3)
end
function TestElementFluentAPI:test_animateTo_with_invalid_props_returns_self()
local el = FlexLove.new({ width = 100, height = 100 })
local returned = el:animateTo("invalid")
luaunit.assertEquals(returned, el)
luaunit.assertNil(el.animation)
end
-- ============================================================================
-- Test Suite: Integration - Chaining with Fluent API
-- ============================================================================
TestAnimationChainingIntegration = {}
function TestAnimationChainingIntegration:setUp()
love.window.setMode(1920, 1080)
FlexLove.beginFrame()
end
function TestAnimationChainingIntegration:tearDown()
FlexLove.endFrame()
end
function TestAnimationChainingIntegration:test_chained_delay_and_repeat()
local anim = Animation.new({
duration = 0.2,
start = { x = 0 },
final = { x = 100 },
})
local chained = anim:delay(0.1):repeatCount(2):yoyo(true)
luaunit.assertEquals(chained, anim)
luaunit.assertEquals(anim._delay, 0.1)
luaunit.assertEquals(anim._repeatCount, 2)
luaunit.assertTrue(anim._yoyo)
end
function TestAnimationChainingIntegration:test_complex_chain_executes_fully()
local el = makeElement({ width = 100, height = 100, opacity = 1 })
local a1 = Animation.new({
duration = 0.1,
start = { opacity = 1 },
final = { opacity = 0 },
})
local a2 = Animation.new({
duration = 0.1,
start = { opacity = 0 },
final = { opacity = 1 },
})
local a3 = Animation.new({
duration = 0.1,
start = { opacity = 1 },
final = { opacity = 0.5 },
})
Animation.chainSequence({ a1, a2, a3 })
a1:apply(el)
-- Run all three animations
for i = 1, 100 do
el:update(1 / 60)
if not el.animation then
break
end
end
-- All should have completed, no animation left
luaunit.assertNil(el.animation)
end
-- Run all tests
if not _G.RUNNING_ALL_TESTS then
os.exit(luaunit.LuaUnit.run())
end