event handler and scrollmanager
This commit is contained in:
661
modules/ScrollManager.lua
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661
modules/ScrollManager.lua
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@@ -0,0 +1,661 @@
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--- ScrollManager.lua
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--- Handles scrolling, overflow detection, and scrollbar rendering/interaction for Elements
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--- Extracted from Element.lua as part of element-refactor-modularization task 05
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-- Setup module path for relative requires
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local modulePath = (...):match("(.-)[^%.]+$")
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local function req(name)
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return require(modulePath .. name)
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end
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local Color = req("Color")
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---@class ScrollManager
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---@field overflow string -- "visible"|"hidden"|"auto"|"scroll"
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---@field overflowX string? -- X-axis specific overflow (overrides overflow)
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---@field overflowY string? -- Y-axis specific overflow (overrides overflow)
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---@field scrollbarWidth number -- Width/height of scrollbar track
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---@field scrollbarColor Color -- Scrollbar thumb color
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---@field scrollbarTrackColor Color -- Scrollbar track background color
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---@field scrollbarRadius number -- Border radius for scrollbars
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---@field scrollbarPadding number -- Padding around scrollbar
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---@field scrollSpeed number -- Scroll speed for wheel events (pixels per wheel unit)
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---@field hideScrollbars table -- {vertical: boolean, horizontal: boolean}
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---@field _element table? -- Reference to parent Element (set via initialize)
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---@field _overflowX boolean -- True if content overflows horizontally
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---@field _overflowY boolean -- True if content overflows vertically
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---@field _contentWidth number -- Total content width (including overflow)
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---@field _contentHeight number -- Total content height (including overflow)
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---@field _scrollX number -- Current horizontal scroll position
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---@field _scrollY number -- Current vertical scroll position
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---@field _maxScrollX number -- Maximum horizontal scroll (contentWidth - containerWidth)
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---@field _maxScrollY number -- Maximum vertical scroll (contentHeight - containerHeight)
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---@field _scrollbarHoveredVertical boolean -- True if mouse is over vertical scrollbar
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---@field _scrollbarHoveredHorizontal boolean -- True if mouse is over horizontal scrollbar
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---@field _scrollbarDragging boolean -- True if currently dragging a scrollbar
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---@field _hoveredScrollbar string? -- "vertical" or "horizontal" when dragging
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---@field _scrollbarDragOffset number -- Offset from thumb top when drag started
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---@field _scrollbarPressHandled boolean -- Track if scrollbar press was handled this frame
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local ScrollManager = {}
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ScrollManager.__index = ScrollManager
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--- Create a new ScrollManager instance
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---@param config table Configuration options
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---@return ScrollManager
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function ScrollManager.new(config)
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local self = setmetatable({}, ScrollManager)
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-- Configuration
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self.overflow = config.overflow or "hidden"
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self.overflowX = config.overflowX
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self.overflowY = config.overflowY
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-- Scrollbar appearance
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self.scrollbarWidth = config.scrollbarWidth or 12
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self.scrollbarColor = config.scrollbarColor or Color.new(0.5, 0.5, 0.5, 0.8)
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self.scrollbarTrackColor = config.scrollbarTrackColor or Color.new(0.2, 0.2, 0.2, 0.5)
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self.scrollbarRadius = config.scrollbarRadius or 6
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self.scrollbarPadding = config.scrollbarPadding or 2
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self.scrollSpeed = config.scrollSpeed or 20
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-- hideScrollbars can be boolean or table {vertical: boolean, horizontal: boolean}
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if config.hideScrollbars ~= nil then
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if type(config.hideScrollbars) == "boolean" then
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self.hideScrollbars = { vertical = config.hideScrollbars, horizontal = config.hideScrollbars }
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elseif type(config.hideScrollbars) == "table" then
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self.hideScrollbars = {
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vertical = config.hideScrollbars.vertical ~= nil and config.hideScrollbars.vertical or false,
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horizontal = config.hideScrollbars.horizontal ~= nil and config.hideScrollbars.horizontal or false,
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}
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else
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self.hideScrollbars = { vertical = false, horizontal = false }
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end
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else
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self.hideScrollbars = { vertical = false, horizontal = false }
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end
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-- Internal overflow state
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self._overflowX = false
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self._overflowY = false
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self._contentWidth = 0
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self._contentHeight = 0
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-- Scroll state (can be restored from config in immediate mode)
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self._scrollX = config._scrollX or 0
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self._scrollY = config._scrollY or 0
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self._maxScrollX = 0
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self._maxScrollY = 0
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-- Scrollbar interaction state
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self._scrollbarHoveredVertical = false
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self._scrollbarHoveredHorizontal = false
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self._scrollbarDragging = false
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self._hoveredScrollbar = nil -- "vertical" or "horizontal"
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self._scrollbarDragOffset = 0
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self._scrollbarPressHandled = false
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-- Element reference (set via initialize)
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self._element = nil
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return self
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end
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--- Initialize with parent element reference
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---@param element table The parent Element instance
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function ScrollManager:initialize(element)
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self._element = element
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end
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--- Detect if content overflows container bounds
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function ScrollManager:detectOverflow()
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if not self._element then
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error("ScrollManager:detectOverflow() called before initialize()")
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end
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local element = self._element
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-- Reset overflow state
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self._overflowX = false
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self._overflowY = false
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self._contentWidth = element.width
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self._contentHeight = element.height
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-- Skip detection if overflow is visible (no clipping needed)
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local overflowX = self.overflowX or self.overflow
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local overflowY = self.overflowY or self.overflow
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if overflowX == "visible" and overflowY == "visible" then
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return
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end
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-- Calculate content bounds based on children
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if #element.children == 0 then
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return -- No children, no overflow
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end
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local minX, minY = 0, 0
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local maxX, maxY = 0, 0
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-- Content area starts after padding
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local contentX = element.x + element.padding.left
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local contentY = element.y + element.padding.top
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for _, child in ipairs(element.children) do
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-- Skip absolutely positioned children (they don't contribute to overflow)
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if not child._explicitlyAbsolute then
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-- Calculate child position relative to content area
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local childLeft = child.x - contentX
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local childTop = child.y - contentY
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local childRight = childLeft + child:getBorderBoxWidth() + child.margin.right
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local childBottom = childTop + child:getBorderBoxHeight() + child.margin.bottom
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maxX = math.max(maxX, childRight)
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maxY = math.max(maxY, childBottom)
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end
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end
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-- Calculate content dimensions
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self._contentWidth = maxX
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self._contentHeight = maxY
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-- Detect overflow
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local containerWidth = element.width
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local containerHeight = element.height
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self._overflowX = self._contentWidth > containerWidth
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self._overflowY = self._contentHeight > containerHeight
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-- Calculate maximum scroll bounds
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self._maxScrollX = math.max(0, self._contentWidth - containerWidth)
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self._maxScrollY = math.max(0, self._contentHeight - containerHeight)
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-- Clamp current scroll position to new bounds
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self._scrollX = math.max(0, math.min(self._scrollX, self._maxScrollX))
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self._scrollY = math.max(0, math.min(self._scrollY, self._maxScrollY))
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end
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--- Set scroll position with bounds clamping
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---@param x number? -- X scroll position (nil to keep current)
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---@param y number? -- Y scroll position (nil to keep current)
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function ScrollManager:setScroll(x, y)
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if x ~= nil then
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self._scrollX = math.max(0, math.min(x, self._maxScrollX))
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end
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if y ~= nil then
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self._scrollY = math.max(0, math.min(y, self._maxScrollY))
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end
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end
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--- Get current scroll position
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---@return number scrollX, number scrollY
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function ScrollManager:getScroll()
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return self._scrollX, self._scrollY
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end
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--- Scroll by delta amount
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---@param dx number? -- X delta (nil for no change)
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---@param dy number? -- Y delta (nil for no change)
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function ScrollManager:scrollBy(dx, dy)
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if dx then
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self._scrollX = math.max(0, math.min(self._scrollX + dx, self._maxScrollX))
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end
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if dy then
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self._scrollY = math.max(0, math.min(self._scrollY + dy, self._maxScrollY))
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end
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end
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--- Get maximum scroll bounds
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---@return number maxScrollX, number maxScrollY
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function ScrollManager:getMaxScroll()
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return self._maxScrollX, self._maxScrollY
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end
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--- Get scroll percentage (0-1)
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---@return number percentX, number percentY
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function ScrollManager:getScrollPercentage()
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local percentX = self._maxScrollX > 0 and (self._scrollX / self._maxScrollX) or 0
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local percentY = self._maxScrollY > 0 and (self._scrollY / self._maxScrollY) or 0
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return percentX, percentY
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end
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--- Check if element has overflow
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---@return boolean hasOverflowX, boolean hasOverflowY
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function ScrollManager:hasOverflow()
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return self._overflowX, self._overflowY
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end
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--- Get content dimensions (including overflow)
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---@return number contentWidth, number contentHeight
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function ScrollManager:getContentSize()
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return self._contentWidth, self._contentHeight
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end
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--- Calculate scrollbar dimensions and positions
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---@return table -- {vertical: {visible, trackHeight, thumbHeight, thumbY}, horizontal: {visible, trackWidth, thumbWidth, thumbX}}
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function ScrollManager:calculateScrollbarDimensions()
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if not self._element then
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error("ScrollManager:calculateScrollbarDimensions() called before initialize()")
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end
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local element = self._element
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local result = {
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vertical = { visible = false, trackHeight = 0, thumbHeight = 0, thumbY = 0 },
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horizontal = { visible = false, trackWidth = 0, thumbWidth = 0, thumbX = 0 },
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}
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local overflowX = self.overflowX or self.overflow
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local overflowY = self.overflowY or self.overflow
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-- Vertical scrollbar
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-- Note: overflow="scroll" always shows scrollbar; overflow="auto" only when content overflows
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if overflowY == "scroll" then
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-- Always show scrollbar for "scroll" mode
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result.vertical.visible = true
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result.vertical.trackHeight = element.height - (self.scrollbarPadding * 2)
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if self._overflowY then
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-- Content overflows, calculate proper thumb size
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local contentRatio = element.height / math.max(self._contentHeight, element.height)
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result.vertical.thumbHeight = math.max(20, result.vertical.trackHeight * contentRatio)
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-- Calculate thumb position based on scroll ratio
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local scrollRatio = self._maxScrollY > 0 and (self._scrollY / self._maxScrollY) or 0
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local maxThumbY = result.vertical.trackHeight - result.vertical.thumbHeight
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result.vertical.thumbY = maxThumbY * scrollRatio
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else
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-- No overflow, thumb fills entire track
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result.vertical.thumbHeight = result.vertical.trackHeight
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result.vertical.thumbY = 0
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end
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elseif self._overflowY and overflowY == "auto" then
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-- Only show scrollbar when content actually overflows
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result.vertical.visible = true
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result.vertical.trackHeight = element.height - (self.scrollbarPadding * 2)
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-- Calculate thumb height based on content ratio
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local contentRatio = element.height / math.max(self._contentHeight, element.height)
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result.vertical.thumbHeight = math.max(20, result.vertical.trackHeight * contentRatio)
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-- Calculate thumb position based on scroll ratio
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local scrollRatio = self._maxScrollY > 0 and (self._scrollY / self._maxScrollY) or 0
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local maxThumbY = result.vertical.trackHeight - result.vertical.thumbHeight
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result.vertical.thumbY = maxThumbY * scrollRatio
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end
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-- Horizontal scrollbar
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-- Note: overflow="scroll" always shows scrollbar; overflow="auto" only when content overflows
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if overflowX == "scroll" then
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-- Always show scrollbar for "scroll" mode
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result.horizontal.visible = true
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result.horizontal.trackWidth = element.width - (self.scrollbarPadding * 2)
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if self._overflowX then
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-- Content overflows, calculate proper thumb size
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local contentRatio = element.width / math.max(self._contentWidth, element.width)
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result.horizontal.thumbWidth = math.max(20, result.horizontal.trackWidth * contentRatio)
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-- Calculate thumb position based on scroll ratio
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local scrollRatio = self._maxScrollX > 0 and (self._scrollX / self._maxScrollX) or 0
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local maxThumbX = result.horizontal.trackWidth - result.horizontal.thumbWidth
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result.horizontal.thumbX = maxThumbX * scrollRatio
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else
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-- No overflow, thumb fills entire track
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result.horizontal.thumbWidth = result.horizontal.trackWidth
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result.horizontal.thumbX = 0
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end
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elseif self._overflowX and overflowX == "auto" then
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-- Only show scrollbar when content actually overflows
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result.horizontal.visible = true
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result.horizontal.trackWidth = element.width - (self.scrollbarPadding * 2)
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-- Calculate thumb width based on content ratio
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local contentRatio = element.width / math.max(self._contentWidth, element.width)
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result.horizontal.thumbWidth = math.max(20, result.horizontal.trackWidth * contentRatio)
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-- Calculate thumb position based on scroll ratio
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local scrollRatio = self._maxScrollX > 0 and (self._scrollX / self._maxScrollX) or 0
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local maxThumbX = result.horizontal.trackWidth - result.horizontal.thumbWidth
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result.horizontal.thumbX = maxThumbX * scrollRatio
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end
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return result
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end
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--- Get scrollbar at mouse position
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---@param mouseX number
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---@param mouseY number
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---@return table|nil -- {component: "vertical"|"horizontal", region: "thumb"|"track"}
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function ScrollManager:getScrollbarAtPosition(mouseX, mouseY)
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if not self._element then
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error("ScrollManager:getScrollbarAtPosition() called before initialize()")
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end
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local element = self._element
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local overflowX = self.overflowX or self.overflow
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local overflowY = self.overflowY or self.overflow
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if not (overflowX == "scroll" or overflowX == "auto" or overflowY == "scroll" or overflowY == "auto") then
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return nil
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end
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local dims = self:calculateScrollbarDimensions()
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local x, y = element.x, element.y
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local w, h = element.width, element.height
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-- Check vertical scrollbar (only if not hidden)
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if dims.vertical.visible and not self.hideScrollbars.vertical then
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-- Position scrollbar within content area (x, y is border-box origin)
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local contentX = x + element.padding.left
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local contentY = y + element.padding.top
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local trackX = contentX + w - self.scrollbarWidth - self.scrollbarPadding
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local trackY = contentY + self.scrollbarPadding
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local trackW = self.scrollbarWidth
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local trackH = dims.vertical.trackHeight
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if mouseX >= trackX and mouseX <= trackX + trackW and mouseY >= trackY and mouseY <= trackY + trackH then
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-- Check if over thumb
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local thumbY = trackY + dims.vertical.thumbY
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local thumbH = dims.vertical.thumbHeight
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if mouseY >= thumbY and mouseY <= thumbY + thumbH then
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return { component = "vertical", region = "thumb" }
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else
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return { component = "vertical", region = "track" }
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end
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end
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end
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-- Check horizontal scrollbar (only if not hidden)
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if dims.horizontal.visible and not self.hideScrollbars.horizontal then
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-- Position scrollbar within content area (x, y is border-box origin)
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local contentX = x + element.padding.left
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local contentY = y + element.padding.top
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local trackX = contentX + self.scrollbarPadding
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local trackY = contentY + h - self.scrollbarWidth - self.scrollbarPadding
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local trackW = dims.horizontal.trackWidth
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local trackH = self.scrollbarWidth
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if mouseX >= trackX and mouseX <= trackX + trackW and mouseY >= trackY and mouseY <= trackY + trackH then
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-- Check if over thumb
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local thumbX = trackX + dims.horizontal.thumbX
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local thumbW = dims.horizontal.thumbWidth
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if mouseX >= thumbX and mouseX <= thumbX + thumbW then
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return { component = "horizontal", region = "thumb" }
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else
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return { component = "horizontal", region = "track" }
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end
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end
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end
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return nil
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end
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--- Handle scrollbar mouse press
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---@param mouseX number
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---@param mouseY number
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---@param button number
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---@return boolean -- True if event was consumed
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function ScrollManager:handleMousePress(mouseX, mouseY, button)
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if not self._element then
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error("ScrollManager:handleMousePress() called before initialize()")
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end
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if button ~= 1 then
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return false
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end -- Only left click
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local scrollbar = self:getScrollbarAtPosition(mouseX, mouseY)
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if not scrollbar then
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return false
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end
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if scrollbar.region == "thumb" then
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-- Start dragging thumb
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self._scrollbarDragging = true
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self._hoveredScrollbar = scrollbar.component
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local dims = self:calculateScrollbarDimensions()
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local element = self._element
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if scrollbar.component == "vertical" then
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local contentY = element.y + element.padding.top
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local trackY = contentY + self.scrollbarPadding
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local thumbY = trackY + dims.vertical.thumbY
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self._scrollbarDragOffset = mouseY - thumbY
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elseif scrollbar.component == "horizontal" then
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local contentX = element.x + element.padding.left
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local trackX = contentX + self.scrollbarPadding
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local thumbX = trackX + dims.horizontal.thumbX
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self._scrollbarDragOffset = mouseX - thumbX
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end
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return true -- Event consumed
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elseif scrollbar.region == "track" then
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-- Click on track - jump to position
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self:_scrollToTrackPosition(mouseX, mouseY, scrollbar.component)
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return true
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end
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return false
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end
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--- Handle scrollbar drag
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---@param mouseX number
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---@param mouseY number
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---@return boolean -- True if event was consumed
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function ScrollManager:handleMouseMove(mouseX, mouseY)
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if not self._element then
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return false
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end
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if not self._scrollbarDragging then
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return false
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end
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local dims = self:calculateScrollbarDimensions()
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local element = self._element
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if self._hoveredScrollbar == "vertical" then
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local contentY = element.y + element.padding.top
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local trackY = contentY + self.scrollbarPadding
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local trackH = dims.vertical.trackHeight
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local thumbH = dims.vertical.thumbHeight
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-- Calculate new thumb position
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local newThumbY = mouseY - self._scrollbarDragOffset - trackY
|
||||
newThumbY = math.max(0, math.min(newThumbY, trackH - thumbH))
|
||||
|
||||
-- Convert thumb position to scroll position
|
||||
local scrollRatio = (trackH - thumbH) > 0 and (newThumbY / (trackH - thumbH)) or 0
|
||||
local newScrollY = scrollRatio * self._maxScrollY
|
||||
|
||||
self:setScroll(nil, newScrollY)
|
||||
return true
|
||||
elseif self._hoveredScrollbar == "horizontal" then
|
||||
local contentX = element.x + element.padding.left
|
||||
local trackX = contentX + self.scrollbarPadding
|
||||
local trackW = dims.horizontal.trackWidth
|
||||
local thumbW = dims.horizontal.thumbWidth
|
||||
|
||||
-- Calculate new thumb position
|
||||
local newThumbX = mouseX - self._scrollbarDragOffset - trackX
|
||||
newThumbX = math.max(0, math.min(newThumbX, trackW - thumbW))
|
||||
|
||||
-- Convert thumb position to scroll position
|
||||
local scrollRatio = (trackW - thumbW) > 0 and (newThumbX / (trackW - thumbW)) or 0
|
||||
local newScrollX = scrollRatio * self._maxScrollX
|
||||
|
||||
self:setScroll(newScrollX, nil)
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Handle scrollbar release
|
||||
---@param button number
|
||||
---@return boolean -- True if event was consumed
|
||||
function ScrollManager:handleMouseRelease(button)
|
||||
if button ~= 1 then
|
||||
return false
|
||||
end
|
||||
|
||||
if self._scrollbarDragging then
|
||||
self._scrollbarDragging = false
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Scroll to track click position (internal helper)
|
||||
---@param mouseX number
|
||||
---@param mouseY number
|
||||
---@param component string -- "vertical" or "horizontal"
|
||||
function ScrollManager:_scrollToTrackPosition(mouseX, mouseY, component)
|
||||
if not self._element then
|
||||
return
|
||||
end
|
||||
|
||||
local dims = self:calculateScrollbarDimensions()
|
||||
local element = self._element
|
||||
|
||||
if component == "vertical" then
|
||||
local contentY = element.y + element.padding.top
|
||||
local trackY = contentY + self.scrollbarPadding
|
||||
local trackH = dims.vertical.trackHeight
|
||||
local thumbH = dims.vertical.thumbHeight
|
||||
|
||||
-- Calculate target thumb position (centered on click)
|
||||
local targetThumbY = mouseY - trackY - (thumbH / 2)
|
||||
targetThumbY = math.max(0, math.min(targetThumbY, trackH - thumbH))
|
||||
|
||||
-- Convert to scroll position
|
||||
local scrollRatio = (trackH - thumbH) > 0 and (targetThumbY / (trackH - thumbH)) or 0
|
||||
local newScrollY = scrollRatio * self._maxScrollY
|
||||
|
||||
self:setScroll(nil, newScrollY)
|
||||
elseif component == "horizontal" then
|
||||
local contentX = element.x + element.padding.left
|
||||
local trackX = contentX + self.scrollbarPadding
|
||||
local trackW = dims.horizontal.trackWidth
|
||||
local thumbW = dims.horizontal.thumbWidth
|
||||
|
||||
-- Calculate target thumb position (centered on click)
|
||||
local targetThumbX = mouseX - trackX - (thumbW / 2)
|
||||
targetThumbX = math.max(0, math.min(targetThumbX, trackW - thumbW))
|
||||
|
||||
-- Convert to scroll position
|
||||
local scrollRatio = (trackW - thumbW) > 0 and (targetThumbX / (trackW - thumbW)) or 0
|
||||
local newScrollX = scrollRatio * self._maxScrollX
|
||||
|
||||
self:setScroll(newScrollX, nil)
|
||||
end
|
||||
end
|
||||
|
||||
--- Handle mouse wheel scrolling
|
||||
---@param x number -- Horizontal scroll amount
|
||||
---@param y number -- Vertical scroll amount
|
||||
---@return boolean -- True if scroll was handled
|
||||
function ScrollManager:handleWheel(x, y)
|
||||
local overflowX = self.overflowX or self.overflow
|
||||
local overflowY = self.overflowY or self.overflow
|
||||
|
||||
if not (overflowX == "scroll" or overflowX == "auto" or overflowY == "scroll" or overflowY == "auto") then
|
||||
return false
|
||||
end
|
||||
|
||||
local hasVerticalOverflow = self._overflowY and self._maxScrollY > 0
|
||||
local hasHorizontalOverflow = self._overflowX and self._maxScrollX > 0
|
||||
|
||||
local scrolled = false
|
||||
|
||||
-- Vertical scrolling
|
||||
if y ~= 0 and hasVerticalOverflow then
|
||||
local delta = -y * self.scrollSpeed -- Negative because wheel up = scroll up
|
||||
local newScrollY = self._scrollY + delta
|
||||
self:setScroll(nil, newScrollY)
|
||||
scrolled = true
|
||||
end
|
||||
|
||||
-- Horizontal scrolling
|
||||
if x ~= 0 and hasHorizontalOverflow then
|
||||
local delta = -x * self.scrollSpeed
|
||||
local newScrollX = self._scrollX + delta
|
||||
self:setScroll(newScrollX, nil)
|
||||
scrolled = true
|
||||
end
|
||||
|
||||
return scrolled
|
||||
end
|
||||
|
||||
--- Update scrollbar hover state based on mouse position
|
||||
---@param mouseX number
|
||||
---@param mouseY number
|
||||
function ScrollManager:updateHoverState(mouseX, mouseY)
|
||||
local scrollbar = self:getScrollbarAtPosition(mouseX, mouseY)
|
||||
|
||||
if scrollbar then
|
||||
if scrollbar.component == "vertical" then
|
||||
self._scrollbarHoveredVertical = true
|
||||
self._scrollbarHoveredHorizontal = false
|
||||
elseif scrollbar.component == "horizontal" then
|
||||
self._scrollbarHoveredVertical = false
|
||||
self._scrollbarHoveredHorizontal = true
|
||||
end
|
||||
else
|
||||
self._scrollbarHoveredVertical = false
|
||||
self._scrollbarHoveredHorizontal = false
|
||||
end
|
||||
end
|
||||
|
||||
--- Reset scrollbar press handled flag (call at start of frame)
|
||||
function ScrollManager:resetScrollbarPressFlag()
|
||||
self._scrollbarPressHandled = false
|
||||
end
|
||||
|
||||
--- Check if scrollbar press was handled this frame
|
||||
---@return boolean
|
||||
function ScrollManager:wasScrollbarPressHandled()
|
||||
return self._scrollbarPressHandled
|
||||
end
|
||||
|
||||
--- Set scrollbar press handled flag
|
||||
function ScrollManager:setScrollbarPressHandled()
|
||||
self._scrollbarPressHandled = true
|
||||
end
|
||||
|
||||
--- Get state for immediate mode persistence
|
||||
---@return table State data
|
||||
function ScrollManager:getState()
|
||||
return {
|
||||
scrollX = self._scrollX,
|
||||
scrollY = self._scrollY,
|
||||
scrollbarDragging = self._scrollbarDragging,
|
||||
hoveredScrollbar = self._hoveredScrollbar,
|
||||
scrollbarDragOffset = self._scrollbarDragOffset,
|
||||
}
|
||||
end
|
||||
|
||||
--- Set state from immediate mode persistence
|
||||
---@param state table State data
|
||||
function ScrollManager:setState(state)
|
||||
if not state then
|
||||
return
|
||||
end
|
||||
|
||||
if state.scrollX then
|
||||
self._scrollX = state.scrollX
|
||||
end
|
||||
if state.scrollY then
|
||||
self._scrollY = state.scrollY
|
||||
end
|
||||
if state.scrollbarDragging ~= nil then
|
||||
self._scrollbarDragging = state.scrollbarDragging
|
||||
end
|
||||
if state.hoveredScrollbar then
|
||||
self._hoveredScrollbar = state.hoveredScrollbar
|
||||
end
|
||||
if state.scrollbarDragOffset then
|
||||
self._scrollbarDragOffset = state.scrollbarDragOffset
|
||||
end
|
||||
end
|
||||
|
||||
return ScrollManager
|
||||
Reference in New Issue
Block a user