fix multi-child of absolute parent bug
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@@ -123,8 +123,6 @@ end
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--- Apply CSS positioning offsets (top, right, bottom, left) to a child element
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---@param child Element The element to apply offsets to
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function LayoutEngine:applyPositioningOffsets(child)
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if not child then
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return
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end
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@@ -178,15 +176,15 @@ end
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---@return table positions Array of {x, y} positions
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function LayoutEngine:_batchCalculatePositions(children, startX, startY, spacing, isHorizontal)
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local count = #children
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-- Use FFI for batch calculations if available and count is large enough
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if LayoutEngine._useFFI and LayoutEngine._FFI and count > 10 then
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local positions = LayoutEngine._FFI:allocateVec2Array(count)
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local currentPos = isHorizontal and startX or startY
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for i = 0, count - 1 do
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local child = children[i + 1] -- Lua is 1-indexed
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if isHorizontal then
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positions[i].x = currentPos + child.margin.left
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positions[i].y = startY + child.margin.top
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@@ -197,36 +195,35 @@ function LayoutEngine:_batchCalculatePositions(children, startX, startY, spacing
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currentPos = currentPos + child:getBorderBoxHeight() + child.margin.top + child.margin.bottom + spacing
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end
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end
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return positions
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end
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-- Fallback to Lua table
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local positions = {}
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local currentPos = isHorizontal and startX or startY
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for i, child in ipairs(children) do
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if isHorizontal then
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positions[i] = {
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x = currentPos + child.margin.left,
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y = startY + child.margin.top
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y = startY + child.margin.top,
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}
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currentPos = currentPos + child:getBorderBoxWidth() + child.margin.left + child.margin.right + spacing
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else
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positions[i] = {
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x = startX + child.margin.left,
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y = currentPos + child.margin.top
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y = currentPos + child.margin.top,
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}
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currentPos = currentPos + child:getBorderBoxHeight() + child.margin.top + child.margin.bottom + spacing
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end
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end
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return positions
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end
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--- Layout children within this element according to positioning mode
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function LayoutEngine:layoutChildren()
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-- Start performance timing first (before any early returns)
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local timerName = nil
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if LayoutEngine._Performance and LayoutEngine._Performance.enabled and self.element then
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@@ -250,44 +247,6 @@ function LayoutEngine:layoutChildren()
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-- Track layout recalculations for performance warnings
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self:_trackLayoutRecalculation()
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if self.positioning == self._Positioning.ABSOLUTE or self.positioning == self._Positioning.RELATIVE then
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-- Absolute/Relative positioned containers don't layout their children according to flex rules,
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-- but they should still apply CSS positioning offsets to their children
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local baseX = (self.element.x or 0) + self.element.padding.left
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local baseY = (self.element.y or 0) + self.element.padding.top
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for _, child in ipairs(self.element.children) do
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-- Apply CSS positioning offsets to children with absolute positioning
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if child.top or child.right or child.bottom or child.left then
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self:applyPositioningOffsets(child)
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elseif child.positioning == self._Positioning.RELATIVE then
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-- Reposition relative children to match parent's new position
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-- This is needed when the parent (absolute container) moves after children are created
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-- Preserve any explicit x/y offsets that were set on the child
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local offsetX = (child.units.x and child.units.x.value) or 0
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local offsetY = (child.units.y and child.units.y.value) or 0
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child.x = baseX + offsetX
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child.y = baseY + offsetY
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-- If child has children, recursively layout them
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if #child.children > 0 then
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child:layoutChildren()
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end
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end
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end
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-- Detect overflow after children positioning
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if self.element._detectOverflow then
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self.element:_detectOverflow()
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end
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-- Stop performance timing
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if timerName and LayoutEngine._Performance then
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LayoutEngine._Performance:stopTimer(timerName)
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end
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return
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end
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-- Handle grid layout
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if self.positioning == self._Positioning.GRID then
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self._Grid.layoutGridItems(self.element)
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@@ -338,33 +297,33 @@ function LayoutEngine:layoutChildren()
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-- CSS-compliant behavior: absolutely positioned elements are completely removed from normal flow
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-- They do NOT reserve space or affect flex layout calculations at all
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-- If no flex children, skip flex layout but still position absolute children
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if #flexChildren == 0 then
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-- Position absolutely positioned children even when there are no flex children
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for i, child in ipairs(self.element.children) do
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if child.positioning == self._Positioning.ABSOLUTE and child._explicitlyAbsolute then
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self:applyPositioningOffsets(child)
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-- If child has children, layout them after position change
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if #child.children > 0 then
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child:layoutChildren()
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end
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end
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end
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-- Detect overflow after children positioning
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if self.element._detectOverflow then
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self.element:_detectOverflow()
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end
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-- Stop performance timing
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if timerName and LayoutEngine._Performance then
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LayoutEngine._Performance:stopTimer(timerName)
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end
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return
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end
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-- Calculate available space (accounting for padding only, NOT absolute children)
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-- BORDER-BOX MODEL: element.width and element.height are already content dimensions (padding subtracted)
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local availableMainSize = 0
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@@ -387,7 +346,7 @@ function LayoutEngine:layoutChildren()
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-- Wrap children into multiple lines
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local currentLine = {}
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local currentLineSize = 0
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-- Performance optimization: hoist enum comparisons outside loop
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local isHorizontal = self.flexDirection == self._FlexDirection.HORIZONTAL
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local gapSize = self.gap
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@@ -443,7 +402,7 @@ function LayoutEngine:layoutChildren()
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-- Performance optimization: preallocate array if possible
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local lineHeights = table.create and table.create(#lines) or {}
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local totalLinesHeight = 0
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-- Performance optimization: hoist enum comparison outside loop
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local isHorizontal = self.flexDirection == self._FlexDirection.HORIZONTAL
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@@ -569,7 +528,7 @@ function LayoutEngine:layoutChildren()
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-- Position children in this line
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local currentMainPos = startPos
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-- Performance optimization: hoist frequently accessed element properties
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local elementX = self.element.x
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local elementY = self.element.y
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@@ -588,7 +547,7 @@ function LayoutEngine:layoutChildren()
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local childMargin = child.margin
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local childPadding = child.padding
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local childAutosizing = child.autosizing
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-- Determine effective cross-axis alignment
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local effectiveAlign = child.alignSelf
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if effectiveAlign == nil or effectiveAlign == alignSelf_AUTO then
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@@ -611,11 +570,7 @@ function LayoutEngine:layoutChildren()
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if effectiveAlign == alignItems_FLEX_START then
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child.y = elementY + elementPaddingTop + currentCrossPos + childMarginTop
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elseif effectiveAlign == alignItems_CENTER then
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child.y = elementY
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+ elementPaddingTop
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+ currentCrossPos
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+ ((lineHeight - childTotalCrossSize) / 2)
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+ childMarginTop
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child.y = elementY + elementPaddingTop + currentCrossPos + ((lineHeight - childTotalCrossSize) / 2) + childMarginTop
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elseif effectiveAlign == alignItems_FLEX_END then
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child.y = elementY + elementPaddingTop + currentCrossPos + lineHeight - childTotalCrossSize + childMarginTop
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elseif effectiveAlign == alignItems_STRETCH then
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@@ -656,11 +611,7 @@ function LayoutEngine:layoutChildren()
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if effectiveAlign == alignItems_FLEX_START then
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child.x = elementX + elementPaddingLeft + currentCrossPos + childMarginLeft
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elseif effectiveAlign == alignItems_CENTER then
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child.x = elementX
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+ elementPaddingLeft
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+ currentCrossPos
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+ ((lineHeight - childTotalCrossSize) / 2)
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+ childMarginLeft
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child.x = elementX + elementPaddingLeft + currentCrossPos + ((lineHeight - childTotalCrossSize) / 2) + childMarginLeft
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elseif effectiveAlign == alignItems_FLEX_END then
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child.x = elementX + elementPaddingLeft + currentCrossPos + lineHeight - childTotalCrossSize + childMarginLeft
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elseif effectiveAlign == alignItems_STRETCH then
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@@ -790,14 +741,14 @@ function LayoutEngine:calculateAutoWidth()
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end
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local isHorizontal = self.flexDirection == self._FlexDirection.HORIZONTAL
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if isHorizontal then
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-- HORIZONTAL flex with potential wrapping
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if self.flexWrap ~= self._FlexWrap.NOWRAP and self.element.width and self.element.width > 0 then
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-- Container has explicit width and wrapping enabled - calculate based on wrapped lines
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local availableWidth = self.element.width
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local lines = self:_simulateWrap(flexChildren, availableWidth, true)
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-- Find the widest line
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local maxLineWidth = contentWidth
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for _, line in ipairs(lines) do
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@@ -871,14 +822,14 @@ function LayoutEngine:calculateAutoHeight()
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end
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local isVertical = self.flexDirection == self._FlexDirection.VERTICAL
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if isVertical then
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-- VERTICAL flex with potential wrapping
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if self.flexWrap ~= self._FlexWrap.NOWRAP and self.element.height and self.element.height > 0 then
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-- Container has explicit height and wrapping enabled - calculate based on wrapped lines
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local availableHeight = self.element.height
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local lines = self:_simulateWrap(flexChildren, availableHeight, false)
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-- Sum all line heights
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local totalLinesHeight = height
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for i, line in ipairs(lines) do
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@@ -919,7 +870,7 @@ function LayoutEngine:calculateAutoHeight()
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-- Container has explicit width and wrapping enabled - calculate based on wrapped lines
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local availableWidth = self.element.width
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local lines = self:_simulateWrap(flexChildren, availableWidth, true)
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-- Sum all line heights (cross-axis for horizontal flex)
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local totalLinesHeight = height
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for i, line in ipairs(lines) do
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