update readme, update types
This commit is contained in:
26
FlexLove.lua
26
FlexLove.lua
@@ -23,10 +23,10 @@ function Color.new(r, g, b, a)
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end
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--- Convert hex string to color
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---@param hex string -- e.g. "#RRGGBB" or "#RRGGBBAA"
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---@param hexWithTag string -- e.g. "#RRGGBB" or "#RRGGBBAA"
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---@return Color
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function Color.fromHex(hex)
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local hex = hex:gsub("#", "")
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function Color.fromHex(hexWithTag)
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local hex = hexWithTag:gsub("#", "")
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if #hex == 6 then
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local r = tonumber("0x" .. hex:sub(1, 2))
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local g = tonumber("0x" .. hex:sub(3, 4))
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@@ -206,6 +206,16 @@ Animation.__index = Animation
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---@field transition table?
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local AnimationProps = {}
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---@class TransformProps
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---@field scale {x?:number, y?:number}?
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---@field rotate number?
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---@field translate {x?:number, y?:number}?
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---@field skew {x?:number, y?:number}?
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---@class TransitionProps
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---@field duration number?
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---@field easing string?
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---@param props AnimationProps
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---@return Animation
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function Animation.new(props)
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@@ -359,8 +369,8 @@ end
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---@field justifySelf JustifySelf -- Alignment of the item itself along main axis (default: AUTO)
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---@field alignSelf AlignSelf -- Alignment of the item itself along cross axis (default: AUTO)
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---@field textSize number? -- Font size for text content
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---@field transform table -- Transform properties for animations and styling
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---@field transition table -- Transition settings for animations
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---@field transform TransformProps -- Transform properties for animations and styling
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---@field transition TransitionProps -- Transition settings for animations
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local Window = {}
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Window.__index = Window
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@@ -553,7 +563,7 @@ function Window:layoutChildren()
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-- Position children
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local currentPos = spacing
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for i, child in ipairs(self.children) do
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for _, child in ipairs(self.children) do
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if child.positioning == Positioning.ABSOLUTE then
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goto continue
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end
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@@ -949,8 +959,8 @@ end
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---@field textSize number?
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---@field justifySelf JustifySelf -- default: auto
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---@field alignSelf AlignSelf -- default: auto
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---@field transform table
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---@field transition table
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---@field transform TransformProps
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---@field transition TransitionProps
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local Button = {}
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Button.__index = Button
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