justifySelf

This commit is contained in:
Michael Freno
2025-09-17 20:21:34 -04:00
parent 757819e4a3
commit 7f4a783863

View File

@@ -582,95 +582,183 @@ function Element:layoutChildren()
end end
end end
-- Position children -- Position children
local currentPos = spacing local currentPos = spacing
for _, child in ipairs(self.children) do for _, child in ipairs(self.children) do
if child.positioning == Positioning.ABSOLUTE then if child.positioning == Positioning.ABSOLUTE then
-- Skip positioning for absolute children as they should maintain their own coordinates -- Skip positioning for absolute children as they should maintain their own coordinates
goto continue goto continue
end end
if self.flexDirection == FlexDirection.VERTICAL then if self.flexDirection == FlexDirection.VERTICAL then
-- Position relative to parent origin -- Position relative to parent origin
child.x = self.x + (self.margin.left or 0) child.x = self.x + (self.margin.left or 0)
child.y = self.y + currentPos child.y = self.y + currentPos
-- Apply alignment to vertical axis (alignItems) -- Apply alignment to vertical axis (alignItems)
if self.alignItems == AlignItems.FLEX_START then if self.alignItems == AlignItems.FLEX_START then
-- nothing -- nothing
elseif self.alignItems == AlignItems.CENTER then elseif self.alignItems == AlignItems.CENTER then
child.x = self.x + (self.width - (child.width or 0)) / 2 child.x = self.x + (self.width - (child.width or 0)) / 2
elseif self.alignItems == AlignItems.FLEX_END then elseif self.alignItems == AlignItems.FLEX_END then
child.x = self.x + self.width - (child.width or 0) child.x = self.x + self.width - (child.width or 0)
elseif self.alignItems == AlignItems.STRETCH then elseif self.alignItems == AlignItems.STRETCH then
child.width = self.width child.width = self.width
end end
-- Apply self alignment to cross axis (alignSelf) -- Apply self alignment to cross axis (alignSelf)
local effectiveAlignSelf = child.alignSelf local effectiveAlignSelf = child.alignSelf
if child.alignSelf == AlignSelf.AUTO then if child.alignSelf == AlignSelf.AUTO then
effectiveAlignSelf = self.alignItems effectiveAlignSelf = self.alignItems
end end
if effectiveAlignSelf == AlignSelf.FLEX_START then if effectiveAlignSelf == AlignSelf.FLEX_START then
-- Position at the start of cross axis relative to parent -- Position at the start of cross axis relative to parent
child.x = self.x + (self.margin.left or 0) child.x = self.x + (self.margin.left or 0)
elseif effectiveAlignSelf == AlignSelf.CENTER then elseif effectiveAlignSelf == AlignSelf.CENTER then
if self.flexDirection == FlexDirection.VERTICAL then if self.flexDirection == FlexDirection.VERTICAL then
child.x = self.x + (self.width - (child.width or 0)) / 2 child.x = self.x + (self.width - (child.width or 0)) / 2
else else
child.y = self.y + (self.height - (child.height or 0)) / 2 child.y = self.y + (self.height - (child.height or 0)) / 2
end end
elseif effectiveAlignSelf == AlignSelf.FLEX_END then elseif effectiveAlignSelf == AlignSelf.FLEX_END then
if self.flexDirection == FlexDirection.VERTICAL then if self.flexDirection == FlexDirection.VERTICAL then
child.x = self.x + self.width - (child.width or 0) child.x = self.x + self.width - (child.width or 0)
else else
child.y = self.y + self.height - (child.height or 0) child.y = self.y + self.height - (child.height or 0)
end end
elseif effectiveAlignSelf == AlignSelf.STRETCH then elseif effectiveAlignSelf == AlignSelf.STRETCH then
if self.flexDirection == FlexDirection.VERTICAL then if self.flexDirection == FlexDirection.VERTICAL then
-- Only set width if not already stretched by alignItems -- Only set width if not already stretched by alignItems
if child.width ~= self.width then if child.width ~= self.width then
child.width = self.width child.width = self.width
end end
else else
-- Only set height if not already stretched by alignItems -- Only set height if not already stretched by alignItems
if child.height ~= self.height then if child.height ~= self.height then
child.height = self.height child.height = self.height
end end
end end
end end
currentPos = currentPos + (child.height or 0) + self.gap + (self.margin.top or 0) + (self.margin.bottom or 0) -- Apply justifySelf alignment to main axis (for vertical flexDirection, this is y-axis)
else local effectiveJustifySelf = child.justifySelf
-- Horizontal layout: position relative to parent origin if child.justifySelf == JustifySelf.AUTO then
child.x = self.x + currentPos + (self.margin.left or 0) effectiveJustifySelf = self.justifyContent
child.y = self.y + (self.margin.top or 0) end
-- Determine effective alignment - alignSelf takes precedence over alignItems if effectiveJustifySelf == JustifySelf.FLEX_START then
local effectiveAlign = child.alignSelf -- Keep the current Y position (already set by spacing logic)
if effectiveAlign == AlignSelf.AUTO then elseif effectiveJustifySelf == JustifySelf.CENTER then
effectiveAlign = self.alignItems -- Center along the main axis (y-axis for vertical flex direction)
end local childHeight = child.height or 0
local availableSpace = self.height - (self.margin.top or 0) - (self.margin.bottom or 0)
local totalChildHeight = 0
for _, c in ipairs(self.children) do
if c.positioning ~= Positioning.ABSOLUTE then
totalChildHeight = totalChildHeight + (c.height or 0)
end
end
local freeSpace = availableSpace - totalChildHeight - (self.gap * (#self.children - 1))
if freeSpace > 0 then
child.y = self.y + (self.margin.top or 0) + freeSpace / 2
end
elseif effectiveJustifySelf == JustifySelf.FLEX_END then
-- Position at the end of main axis (y-axis for vertical flex direction)
local childHeight = child.height or 0
local availableSpace = self.height - (self.margin.top or 0) - (self.margin.bottom or 0)
local totalChildHeight = 0
for _, c in ipairs(self.children) do
if c.positioning ~= Positioning.ABSOLUTE then
totalChildHeight = totalChildHeight + (c.height or 0)
end
end
local freeSpace = availableSpace - totalChildHeight - (self.gap * (#self.children - 1))
if freeSpace > 0 then
child.y = self.y + (self.margin.top or 0) + freeSpace
end
elseif effectiveJustifySelf == JustifySelf.SPACE_AROUND then
-- This would be handled by the justifyContent logic already, so we'll keep existing behavior
elseif effectiveJustifySelf == JustifySelf.SPACE_EVENLY then
-- This would be handled by the justifyContent logic already, so we'll keep existing behavior
elseif effectiveJustifySelf == JustifySelf.SPACE_BETWEEN then
-- This would be handled by the justifyContent logic already, so we'll keep existing behavior
end
-- Apply alignment currentPos = currentPos + (child.height or 0) + self.gap + (self.margin.top or 0) + (self.margin.bottom or 0)
if effectiveAlign == AlignItems.FLEX_START then else
-- Keep the margin.top position (already applied) -- Horizontal layout: position relative to parent origin
elseif effectiveAlign == AlignItems.CENTER then child.x = self.x + currentPos + (self.margin.left or 0)
child.y = self.y + (self.height - (child.height or 0)) / 2 child.y = self.y + (self.margin.top or 0)
elseif effectiveAlign == AlignItems.FLEX_END then
child.y = self.y + self.height - (child.height or 0)
elseif effectiveAlign == AlignItems.STRETCH then
-- Only set height if not already stretched
if child.height ~= self.height then
child.height = self.height
end
end
currentPos = currentPos + (child.width or 0) + self.gap + (self.margin.left or 0) + (self.margin.right or 0) -- Determine effective alignment - alignSelf takes precedence over alignItems
end local effectiveAlign = child.alignSelf
::continue:: if effectiveAlign == AlignSelf.AUTO then
end effectiveAlign = self.alignItems
end
-- Apply alignment
if effectiveAlign == AlignItems.FLEX_START then
-- Keep the margin.top position (already applied)
elseif effectiveAlign == AlignItems.CENTER then
child.y = self.y + (self.height - (child.height or 0)) / 2
elseif effectiveAlign == AlignItems.FLEX_END then
child.y = self.y + self.height - (child.height or 0)
elseif effectiveAlign == AlignItems.STRETCH then
-- Only set height if not already stretched
if child.height ~= self.height then
child.height = self.height
end
end
-- Apply justifySelf alignment to main axis (for horizontal flexDirection, this is x-axis)
local effectiveJustifySelf = child.justifySelf
if child.justifySelf == JustifySelf.AUTO then
effectiveJustifySelf = self.justifyContent
end
if effectiveJustifySelf == JustifySelf.FLEX_START then
-- Keep the current X position (already set by spacing logic)
elseif effectiveJustifySelf == JustifySelf.CENTER then
-- Center along the main axis (x-axis for horizontal flex direction)
local childWidth = child.width or 0
local availableSpace = self.width - (self.margin.left or 0) - (self.margin.right or 0)
local totalChildWidth = 0
for _, c in ipairs(self.children) do
if c.positioning ~= Positioning.ABSOLUTE then
totalChildWidth = totalChildWidth + (c.width or 0)
end
end
local freeSpace = availableSpace - totalChildWidth - (self.gap * (#self.children - 1))
if freeSpace > 0 then
child.x = self.x + (self.margin.left or 0) + freeSpace / 2
end
elseif effectiveJustifySelf == JustifySelf.FLEX_END then
-- Position at the end of main axis (x-axis for horizontal flex direction)
local childWidth = child.width or 0
local availableSpace = self.width - (self.margin.left or 0) - (self.margin.right or 0)
local totalChildWidth = 0
for _, c in ipairs(self.children) do
if c.positioning ~= Positioning.ABSOLUTE then
totalChildWidth = totalChildWidth + (c.width or 0)
end
end
local freeSpace = availableSpace - totalChildWidth - (self.gap * (#self.children - 1))
if freeSpace > 0 then
child.x = self.x + (self.margin.left or 0) + freeSpace
end
elseif effectiveJustifySelf == JustifySelf.SPACE_AROUND then
-- This would be handled by the justifyContent logic already, so we'll keep existing behavior
elseif effectiveJustifySelf == JustifySelf.SPACE_EVENLY then
-- This would be handled by the justifyContent logic already, so we'll keep existing behavior
elseif effectiveJustifySelf == JustifySelf.SPACE_BETWEEN then
-- This would be handled by the justifyContent logic already, so we'll keep existing behavior
end
currentPos = currentPos + (child.width or 0) + self.gap + (self.margin.left or 0) + (self.margin.right or 0)
end
::continue::
end
end end
--- Destroy element and its children --- Destroy element and its children