blur uses radius instead of intensity
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@@ -104,7 +104,7 @@ end
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-- applyToRegion() Edge Cases
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-- ============================================================================
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function TestBlur:testApplyToRegionWithZeroIntensity()
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function TestBlur:testApplyToRegionWithZeroRadius()
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local blur = Blur.new({quality = 5})
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local called = false
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local drawFunc = function()
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@@ -116,7 +116,7 @@ function TestBlur:testApplyToRegionWithZeroIntensity()
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luaunit.assertTrue(called)
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end
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function TestBlur:testApplyToRegionWithNegativeIntensity()
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function TestBlur:testApplyToRegionWithNegativeRadius()
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local blur = Blur.new({quality = 5})
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local called = false
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local drawFunc = function()
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@@ -176,14 +176,14 @@ function TestBlur:testApplyToRegionWithNegativeHeight()
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luaunit.assertTrue(called)
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end
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function TestBlur:testApplyToRegionWithIntensityOver100()
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function TestBlur:testApplyToRegionWithLargeRadius()
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local blur = Blur.new({quality = 5})
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local called = false
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local drawFunc = function()
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called = true
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end
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-- Should clamp intensity to 100
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-- Should work with large radius values
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blur:applyToRegion(150, 0, 0, 100, 100, drawFunc)
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luaunit.assertTrue(called)
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end
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@@ -240,36 +240,36 @@ function TestBlur:testApplyToRegionWithVeryLargeDimensions()
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luaunit.assertTrue(called)
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end
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function TestBlur:testApplyToRegionIntensityBoundaries()
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function TestBlur:testApplyToRegionRadiusValues()
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local blur = Blur.new({quality = 5})
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local called = false
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local drawFunc = function()
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called = true
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end
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-- Test boundary values that affect passes calculation
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-- intensity 20 = 1 pass
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-- Test various radius values
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-- Small radius
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blur:applyToRegion(5, 0, 0, 100, 100, drawFunc)
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luaunit.assertTrue(called)
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called = false
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-- Medium radius
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blur:applyToRegion(10, 0, 0, 100, 100, drawFunc)
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luaunit.assertTrue(called)
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called = false
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-- Large radius
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blur:applyToRegion(20, 0, 0, 100, 100, drawFunc)
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luaunit.assertTrue(called)
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called = false
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-- intensity 40 = 2 passes
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blur:applyToRegion(40, 0, 0, 100, 100, drawFunc)
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-- Very large radius
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blur:applyToRegion(50, 0, 0, 100, 100, drawFunc)
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luaunit.assertTrue(called)
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called = false
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-- intensity 60 = 3 passes
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blur:applyToRegion(60, 0, 0, 100, 100, drawFunc)
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luaunit.assertTrue(called)
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called = false
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-- intensity 80 = 4 passes
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blur:applyToRegion(80, 0, 0, 100, 100, drawFunc)
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luaunit.assertTrue(called)
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called = false
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-- intensity 100 = 5 passes
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blur:applyToRegion(100, 0, 0, 100, 100, drawFunc)
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-- Fractional radius
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blur:applyToRegion(2.5, 0, 0, 100, 100, drawFunc)
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luaunit.assertTrue(called)
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end
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@@ -277,7 +277,7 @@ end
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-- applyBackdrop() Edge Cases
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-- ============================================================================
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function TestBlur:testApplyBackdropWithZeroIntensity()
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function TestBlur:testApplyBackdropWithZeroRadius()
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local blur = Blur.new({quality = 5})
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local mockCanvas = {
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getDimensions = function()
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@@ -290,7 +290,7 @@ function TestBlur:testApplyBackdropWithZeroIntensity()
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luaunit.assertTrue(true)
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end
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function TestBlur:testApplyBackdropWithNegativeIntensity()
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function TestBlur:testApplyBackdropWithNegativeRadius()
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local blur = Blur.new({quality = 5})
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local mockCanvas = {
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getDimensions = function()
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@@ -337,7 +337,7 @@ function TestBlur:testApplyBackdropWithNilCanvas()
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luaunit.assertTrue(true) -- Should reach here without crash
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end
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function TestBlur:testApplyBackdropWithIntensityOver100()
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function TestBlur:testApplyBackdropWithLargeRadius()
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local blur = Blur.new({quality = 5})
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local mockCanvas = {
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getDimensions = function()
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@@ -345,7 +345,7 @@ function TestBlur:testApplyBackdropWithIntensityOver100()
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end,
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}
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-- Should clamp intensity to 100
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-- Should work with large radius values
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blur:applyBackdrop(200, 0, 0, 100, 100, mockCanvas)
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luaunit.assertTrue(true)
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end
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