blur uses radius instead of intensity

This commit is contained in:
2025-12-05 11:31:52 -05:00
parent 3eb5b12240
commit 7883f914d9
11 changed files with 136 additions and 144 deletions

View File

@@ -511,7 +511,7 @@ function flexlove.draw(gameDrawFunc, postDrawFunc)
end)
local function hasBackdropBlur(element)
if element.backdropBlur and element.backdropBlur.intensity > 0 then
if element.backdropBlur and element.backdropBlur.radius > 0 then
return true
end
for _, child in ipairs(element.children) do