blur uses radius instead of intensity
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@@ -511,7 +511,7 @@ function flexlove.draw(gameDrawFunc, postDrawFunc)
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end)
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local function hasBackdropBlur(element)
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if element.backdropBlur and element.backdropBlur.intensity > 0 then
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if element.backdropBlur and element.backdropBlur.radius > 0 then
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return true
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end
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for _, child in ipairs(element.children) do
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