better type handling with lua_ls

This commit is contained in:
Michael Freno
2025-11-03 11:49:06 -05:00
parent a1804fdefb
commit 76042a9a10
23 changed files with 73 additions and 175 deletions

View File

@@ -3,7 +3,7 @@ package.path = package.path .. ";./?.lua;./game/?.lua;./game/utils/?.lua;./game/
local luaunit = require("testing.luaunit")
require("testing.loveStub")
local FlexLove = require("FlexLove")
local Gui, enums = FlexLove.GUI, FlexLove.enums
local Gui, enums = FlexLove.Gui, FlexLove.enums
local Positioning = enums.Positioning
local FlexDirection = enums.FlexDirection
local FlexWrap = enums.FlexWrap
@@ -538,8 +538,7 @@ function TestFlexWrap15_WrapWithMixedPositioning()
-- Create flex children and one absolute child
local child1 = createChild(container, { width = 80, height = 30 }) -- flex child
local child2 =
createChild(container, { width = 80, height = 30, positioning = Positioning.ABSOLUTE, x = 150, y = 50 }) -- absolute child
local child2 = createChild(container, { width = 80, height = 30, positioning = Positioning.ABSOLUTE, x = 150, y = 50 }) -- absolute child
local child3 = createChild(container, { width = 80, height = 30 }) -- flex child
local child4 = createChild(container, { width = 80, height = 30 }) -- flex child - should wrap