update type defs
This commit is contained in:
@@ -111,6 +111,10 @@
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---@field imageOpacity number? -- Image opacity 0-1 (default: 1, combines with element opacity)
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---@field imageRepeat "no-repeat"|"repeat"|"repeat-x"|"repeat-y"|"space"|"round"? -- Image repeat/tiling mode (default: "no-repeat")
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---@field imageTint Color? -- Color to tint the image (default: nil/white, no tint)
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---@field onImageLoad fun(element:Element, image:love.Image)? -- Callback when image loads successfully
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---@field onImageLoadDeferred boolean? -- Whether onImageLoad callback should be deferred (default: false)
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---@field onImageError fun(element:Element, error:string)? -- Callback when image fails to load
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---@field onImageErrorDeferred boolean? -- Whether onImageError callback should be deferred (default: false)
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---@field _loadedImage love.Image? -- Internal: cached loaded image
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---@field hideScrollbars boolean|{vertical:boolean, horizontal:boolean}? -- Hide scrollbars (boolean for both, or table for individual control)
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---@field userdata table?
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@@ -162,14 +166,14 @@ function Element.new(props, deps)
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local self = setmetatable({}, Element)
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self._deps = deps
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-- Create dependency subsets for sub-modules (defined once, used throughout)
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local eventHandlerDeps = {
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InputEvent = deps.InputEvent,
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Context = deps.Context,
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utils = deps.utils,
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}
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local rendererDeps = {
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Color = deps.Color,
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RoundedRect = deps.RoundedRect,
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@@ -181,7 +185,7 @@ function Element.new(props, deps)
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Transform = deps.Transform,
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utils = deps.utils,
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}
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local layoutEngineDeps = {
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utils = deps.utils,
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Grid = deps.Grid,
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@@ -189,19 +193,19 @@ function Element.new(props, deps)
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Context = deps.Context,
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ErrorHandler = deps.ErrorHandler,
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}
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local textEditorDeps = {
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Context = deps.Context,
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StateManager = deps.StateManager,
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Color = deps.Color,
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utils = deps.utils,
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}
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local scrollManagerDeps = {
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utils = deps.utils,
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Color = deps.Color,
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}
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self.children = {}
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self.onEvent = props.onEvent
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@@ -215,18 +219,23 @@ function Element.new(props, deps)
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self.userdata = props.userdata
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self.onFocus = props.onFocus
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self.onFocusDeferred = props.onFocusDeferred or false
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self.onBlur = props.onBlur
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self.onBlurDeferred = props.onBlurDeferred or false
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self.onTextInput = props.onTextInput
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self.onTextInputDeferred = props.onTextInputDeferred or false
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self.onTextChange = props.onTextChange
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self.onTextChangeDeferred = props.onTextChangeDeferred or false
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self.onEnter = props.onEnter
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self.onEnterDeferred = props.onEnterDeferred or false
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-- Initialize state manager ID for immediate mode (use self.id which may be auto-generated)
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self._stateId = self.id
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-- In immediate mode, restore EventHandler state from StateManager
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local eventHandlerConfig = {
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local eventHandlerConfig = {
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onEvent = self.onEvent,
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onEventDeferred = props.onEventDeferred
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onEventDeferred = props.onEventDeferred,
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}
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if self._deps.Context._immediateMode and self._stateId and self._stateId ~= "" then
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local state = self._deps.StateManager.getState(self._stateId)
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@@ -459,13 +468,13 @@ function Element.new(props, deps)
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-- Validate and set imageRepeat
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if props.imageRepeat then
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local validImageRepeat = {
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["no-repeat"] = "no-repeat",
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["repeat"] = "repeat",
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["repeat-x"] = "repeat-x",
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local validImageRepeat = {
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["no-repeat"] = "no-repeat",
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["repeat"] = "repeat",
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["repeat-x"] = "repeat-x",
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["repeat-y"] = "repeat-y",
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space = "space",
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round = "round"
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round = "round",
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}
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self._deps.utils.validateEnum(props.imageRepeat, validImageRepeat, "imageRepeat")
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end
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@@ -474,17 +483,71 @@ function Element.new(props, deps)
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-- Set imageTint
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self.imageTint = props.imageTint
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-- Image callbacks
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self.onImageLoad = props.onImageLoad
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self.onImageLoadDeferred = props.onImageLoadDeferred or false
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self.onImageError = props.onImageError
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self.onImageErrorDeferred = props.onImageErrorDeferred or false
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-- Auto-load image if imagePath is provided
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if self.imagePath and not self.image then
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local loadedImage, err = self._deps.ImageCache.load(self.imagePath)
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if loadedImage then
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self._loadedImage = loadedImage
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-- Call onImageLoad callback if provided
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if self.onImageLoad and type(self.onImageLoad) == "function" then
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if self.onImageLoadDeferred then
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self._deps.Context.deferCallback(function()
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local success, callbackErr = pcall(self.onImageLoad, self, loadedImage)
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if not success then
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print(string.format("[Element] onImageLoad error: %s", tostring(callbackErr)))
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end
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end)
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else
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local success, callbackErr = pcall(self.onImageLoad, self, loadedImage)
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if not success then
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print(string.format("[Element] onImageLoad error: %s", tostring(callbackErr)))
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end
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end
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end
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else
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-- Silently fail - image will just not render
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-- Image failed to load
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self._loadedImage = nil
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-- Call onImageError callback if provided
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if self.onImageError and type(self.onImageError) == "function" then
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if self.onImageErrorDeferred then
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self._deps.Context.deferCallback(function()
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local success, callbackErr = pcall(self.onImageError, self, err or "Unknown error")
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if not success then
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print(string.format("[Element] onImageError error: %s", tostring(callbackErr)))
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end
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end)
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else
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local success, callbackErr = pcall(self.onImageError, self, err or "Unknown error")
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if not success then
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print(string.format("[Element] onImageError error: %s", tostring(callbackErr)))
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end
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end
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end
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end
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elseif self.image then
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self._loadedImage = self.image
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-- Call onImageLoad for directly provided images
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if self.onImageLoad and type(self.onImageLoad) == "function" then
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if self.onImageLoadDeferred then
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self._deps.Context.deferCallback(function()
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local success, callbackErr = pcall(self.onImageLoad, self, self.image)
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if not success then
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print(string.format("[Element] onImageLoad error: %s", tostring(callbackErr)))
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end
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end)
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else
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local success, callbackErr = pcall(self.onImageLoad, self, self.image)
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if not success then
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print(string.format("[Element] onImageLoad error: %s", tostring(callbackErr)))
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end
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end
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end
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else
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self._loadedImage = nil
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end
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@@ -1734,7 +1797,7 @@ function Element:removeChild(child)
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if c == child then
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table.remove(self.children, i)
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child.parent = nil
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-- Recalculate auto-sizing if needed
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if self.autosizing.width or self.autosizing.height then
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if self.autosizing.width then
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@@ -1748,12 +1811,12 @@ function Element:removeChild(child)
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self.height = contentHeight
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end
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end
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-- Re-layout children after removal
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if not self._deps.Context._immediateMode then
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self:layoutChildren()
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end
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break
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end
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end
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@@ -1765,10 +1828,10 @@ function Element:clearChildren()
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for _, child in ipairs(self.children) do
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child.parent = nil
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end
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-- Clear the children table
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self.children = {}
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-- Recalculate auto-sizing if needed
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if self.autosizing.width or self.autosizing.height then
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if self.autosizing.width then
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@@ -1782,7 +1845,7 @@ function Element:clearChildren()
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self.height = contentHeight
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end
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end
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-- Re-layout (though there are no children now)
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if not self._deps.Context._immediateMode then
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self:layoutChildren()
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@@ -1807,7 +1870,7 @@ function Element:layoutChildren()
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if not self.parent then
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self:_checkPerformanceWarnings()
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end
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-- Delegate layout to LayoutEngine
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self._layoutEngine:layoutChildren()
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end
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@@ -2019,7 +2082,7 @@ function Element:update(dt)
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if not self.parent then
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self:_trackActiveAnimations()
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end
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-- Restore scrollbar state from StateManager in immediate mode
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if self._stateId and self._deps.Context._immediateMode then
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local state = self._deps.StateManager.getState(self._stateId)
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@@ -2055,12 +2118,12 @@ function Element:update(dt)
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if not self.animation._Color and self._deps.Color then
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self.animation:setColorModule(self._deps.Color)
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end
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-- Ensure animation has Transform module reference for transform interpolation
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if not self.animation._Transform and self._deps.Transform then
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self.animation:setTransformModule(self._deps.Transform)
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end
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local finished = self.animation:update(dt, self)
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if finished then
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-- Animation:update() already called onComplete callback
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@@ -2068,7 +2131,7 @@ function Element:update(dt)
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else
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-- Apply animation interpolation during update
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local anim = self.animation:interpolate()
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-- Apply numeric properties
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self.width = anim.width or self.width
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self.height = anim.height or self.height
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@@ -2081,7 +2144,7 @@ function Element:update(dt)
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self.borderWidth = anim.borderWidth or self.borderWidth
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self.fontSize = anim.fontSize or self.fontSize
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self.lineHeight = anim.lineHeight or self.lineHeight
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-- Apply color properties
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if anim.backgroundColor then
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self.backgroundColor = anim.backgroundColor
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@@ -2101,7 +2164,7 @@ function Element:update(dt)
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if anim.imageTint then
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self.imageTint = anim.imageTint
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end
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-- Apply table properties
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if anim.padding then
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self.padding = anim.padding
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@@ -2112,12 +2175,12 @@ function Element:update(dt)
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if anim.cornerRadius then
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self.cornerRadius = anim.cornerRadius
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end
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-- Apply transform property
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if anim.transform then
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self.transform = anim.transform
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end
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-- Backward compatibility: Update background color with interpolated opacity
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if anim.opacity and not anim.backgroundColor then
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self.backgroundColor.a = anim.opacity
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@@ -2767,7 +2830,7 @@ function Element:_checkPerformanceWarnings()
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if not Performance or not Performance.areWarningsEnabled() then
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return
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end
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-- Check hierarchy depth
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local depth = self:getHierarchyDepth()
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if depth >= 15 then
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@@ -2779,7 +2842,7 @@ function Element:_checkPerformanceWarnings()
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"Deep nesting can impact performance. Consider flattening the structure or using absolute positioning"
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)
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end
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-- Check total element count (only for root elements)
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if not self.parent then
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local totalElements = self:countElements()
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@@ -2811,7 +2874,7 @@ function Element:_trackActiveAnimations()
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if not Performance or not Performance.areWarningsEnabled() then
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return
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end
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local animCount = self:_countActiveAnimations()
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if animCount >= 50 then
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Performance.logWarning(
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@@ -2848,13 +2911,13 @@ end
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--- Set image repeat mode
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---@param repeatMode string Repeat mode: "no-repeat", "repeat", "repeat-x", "repeat-y", "space", "round"
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function Element:setImageRepeat(repeatMode)
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local validImageRepeat = {
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["no-repeat"] = "no-repeat",
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["repeat"] = "repeat",
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["repeat-x"] = "repeat-x",
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local validImageRepeat = {
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["no-repeat"] = "no-repeat",
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["repeat"] = "repeat",
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["repeat-x"] = "repeat-x",
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["repeat-y"] = "repeat-y",
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space = "space",
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round = "round"
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round = "round",
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}
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self._deps.utils.validateEnum(repeatMode, validImageRepeat, "imageRepeat")
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self.imageRepeat = repeatMode
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