rename and simplification

This commit is contained in:
Michael Freno
2025-11-13 17:38:19 -05:00
parent c3b8e8ba08
commit 614536a3df
7 changed files with 75 additions and 65 deletions

View File

@@ -38,7 +38,7 @@ local utf8 = utf8 or require("utf8")
---@field onTextChange fun(element:Element, text:string)?
---@field onEnter fun(element:Element)?
---@field _element Element?
---@field _GuiState table
---@field _Context table
---@field _StateManager table
---@field _Color table
---@field _FONT_CACHE table
@@ -66,13 +66,13 @@ TextEditor.__index = TextEditor
---Create a new TextEditor instance
---@param config TextEditorConfig
---@param deps table Dependencies {GuiState, StateManager, Color, utils}
---@param deps table Dependencies {Context, StateManager, Color, utils}
---@return table TextEditor instance
function TextEditor.new(config, deps)
local self = setmetatable({}, TextEditor)
-- Store dependencies
self._GuiState = deps.GuiState
self._Context = deps.Context
self._StateManager = deps.StateManager
self._Color = deps.Color
self._FONT_CACHE = deps.utils.FONT_CACHE
@@ -140,12 +140,12 @@ function TextEditor:initialize(element)
self._element = element
-- Restore state from StateManager if in immediate mode
if element._stateId and self._GuiState._immediateMode then
if element._stateId and self._Context._immediateMode then
local state = self._StateManager.getState(element._stateId)
if state then
if state._focused then
self._focused = true
self._GuiState._focusedElement = element
self._Context._focusedElement = element
end
if state._textBuffer and state._textBuffer ~= "" then
self._textBuffer = state._textBuffer
@@ -935,16 +935,16 @@ end
---Focus this element for keyboard input
function TextEditor:focus()
if self._GuiState._focusedElement and self._GuiState._focusedElement ~= self._element then
if self._Context._focusedElement and self._Context._focusedElement ~= self._element then
-- Blur the previously focused element's text editor if it has one
if self._GuiState._focusedElement._textEditor then
self._GuiState._focusedElement._textEditor:blur()
if self._Context._focusedElement._textEditor then
self._Context._focusedElement._textEditor:blur()
end
end
self._focused = true
if self._element then
self._GuiState._focusedElement = self._element
self._Context._focusedElement = self._element
end
self:_resetCursorBlink()
@@ -966,8 +966,8 @@ end
function TextEditor:blur()
self._focused = false
if self._element and self._GuiState._focusedElement == self._element then
self._GuiState._focusedElement = nil
if self._element and self._Context._focusedElement == self._element then
self._Context._focusedElement = nil
end
if self.onBlur and self._element then
@@ -1560,7 +1560,7 @@ end
---Save state to StateManager (for immediate mode)
function TextEditor:_saveState()
if not self._element or not self._element._stateId or not self._GuiState._immediateMode then
if not self._element or not self._element._stateId or not self._Context._immediateMode then
return
end