rename and simplification
This commit is contained in:
@@ -1,5 +1,5 @@
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---@class GuiState
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local GuiState = {
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---@class Context
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local Context = {
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-- Top-level elements
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topElements = {},
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@@ -35,30 +35,30 @@ local GuiState = {
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--- Get current scale factors
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---@return number, number -- scaleX, scaleY
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function GuiState.getScaleFactors()
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return GuiState.scaleFactors.x, GuiState.scaleFactors.y
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function Context.getScaleFactors()
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return Context.scaleFactors.x, Context.scaleFactors.y
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end
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--- Register an element in the z-index ordered tree (for immediate mode)
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---@param element Element The element to register
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function GuiState.registerElement(element)
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if not GuiState._immediateMode then
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function Context.registerElement(element)
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if not Context._immediateMode then
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return
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end
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table.insert(GuiState._zIndexOrderedElements, element)
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table.insert(Context._zIndexOrderedElements, element)
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end
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--- Clear frame elements (called at start of each immediate mode frame)
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function GuiState.clearFrameElements()
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GuiState._zIndexOrderedElements = {}
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function Context.clearFrameElements()
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Context._zIndexOrderedElements = {}
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end
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--- Sort elements by z-index (called after all elements are registered)
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function GuiState.sortElementsByZIndex()
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function Context.sortElementsByZIndex()
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-- Sort elements by z-index (lowest to highest)
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-- We need to consider parent-child relationships and z-index
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table.sort(GuiState._zIndexOrderedElements, function(a, b)
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table.sort(Context._zIndexOrderedElements, function(a, b)
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-- Calculate effective z-index considering parent hierarchy
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local function getEffectiveZIndex(elem)
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local z = elem.z or 0
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@@ -113,8 +113,8 @@ end
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---@param x number Screen X coordinate
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---@param y number Screen Y coordinate
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---@return Element|nil The topmost element at the position, or nil if none
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function GuiState.getTopElementAt(x, y)
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if not GuiState._immediateMode then
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function Context.getTopElementAt(x, y)
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if not Context._immediateMode then
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return nil
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end
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@@ -132,8 +132,8 @@ function GuiState.getTopElementAt(x, y)
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end
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-- Traverse from highest to lowest z-index (reverse order)
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for i = #GuiState._zIndexOrderedElements, 1, -1 do
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local element = GuiState._zIndexOrderedElements[i]
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for i = #Context._zIndexOrderedElements, 1, -1 do
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local element = Context._zIndexOrderedElements[i]
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if isPointInElement(element, x, y) then
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local interactive = findInteractiveAncestor(element)
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@@ -148,4 +148,4 @@ function GuiState.getTopElementAt(x, y)
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return nil
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end
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return GuiState
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return Context
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@@ -4,7 +4,7 @@ local function req(name)
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end
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-- Module dependencies
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local GuiState = req("GuiState")
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local Context = req("Context")
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local Theme = req("Theme")
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local Color = req("Color")
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local Units = req("Units")
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@@ -41,8 +41,8 @@ local AlignSelf = enums.AlignSelf
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local JustifySelf = enums.JustifySelf
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local FlexWrap = enums.FlexWrap
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-- Reference to Gui (via GuiState)
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local Gui = GuiState
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-- Reference to Gui (via Context)
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local Gui = Context
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-- UTF-8 support (available in LÖVE/Lua 5.3+)
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local utf8 = utf8 or require("utf8")
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@@ -284,7 +284,7 @@ function Element.new(props)
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onEvent = self.onEvent,
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}, {
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InputEvent = InputEvent,
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GuiState = GuiState,
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Context = Context,
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})
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self._eventHandler:initialize(self)
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@@ -397,7 +397,7 @@ function Element.new(props)
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onTextChange = props.onTextChange,
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onEnter = props.onEnter,
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}, {
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GuiState = GuiState,
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Context = Context,
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StateManager = StateManager,
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Color = Color,
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utils = utils,
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@@ -1328,7 +1328,7 @@ function Element.new(props)
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-- Register element in z-index tracking for immediate mode
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if Gui._immediateMode then
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GuiState.registerElement(self)
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Context.registerElement(self)
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end
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-- Initialize TextEditor after element is fully constructed
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@@ -2082,7 +2082,7 @@ function Element:update(dt)
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local isActiveElement
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if Gui._immediateMode then
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-- In immediate mode, use z-index occlusion detection
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local topElement = GuiState.getTopElementAt(mx, my)
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local topElement = Context.getTopElementAt(mx, my)
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isActiveElement = (topElement == self or topElement == nil)
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else
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-- In retained mode, use the old _activeEventElement mechanism
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@@ -22,13 +22,13 @@ end
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---@field _element Element?
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---@field _scrollbarPressHandled boolean
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---@field _InputEvent table
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---@field _GuiState table
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---@field _Context table
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local EventHandler = {}
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EventHandler.__index = EventHandler
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--- Create a new EventHandler instance
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---@param config table Configuration options
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---@param deps table Dependencies {InputEvent, GuiState}
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---@param deps table Dependencies {InputEvent, Context}
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---@return EventHandler
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function EventHandler.new(config, deps)
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config = config or {}
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@@ -36,7 +36,7 @@ function EventHandler.new(config, deps)
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local self = setmetatable({}, EventHandler)
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self._InputEvent = deps.InputEvent
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self._GuiState = deps.GuiState
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self._Context = deps.Context
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self.onEvent = config.onEvent
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@@ -38,7 +38,7 @@ local utf8 = utf8 or require("utf8")
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---@field onTextChange fun(element:Element, text:string)?
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---@field onEnter fun(element:Element)?
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---@field _element Element?
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---@field _GuiState table
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---@field _Context table
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---@field _StateManager table
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---@field _Color table
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---@field _FONT_CACHE table
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@@ -66,13 +66,13 @@ TextEditor.__index = TextEditor
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---Create a new TextEditor instance
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---@param config TextEditorConfig
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---@param deps table Dependencies {GuiState, StateManager, Color, utils}
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---@param deps table Dependencies {Context, StateManager, Color, utils}
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---@return table TextEditor instance
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function TextEditor.new(config, deps)
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local self = setmetatable({}, TextEditor)
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-- Store dependencies
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self._GuiState = deps.GuiState
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self._Context = deps.Context
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self._StateManager = deps.StateManager
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self._Color = deps.Color
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self._FONT_CACHE = deps.utils.FONT_CACHE
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@@ -140,12 +140,12 @@ function TextEditor:initialize(element)
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self._element = element
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-- Restore state from StateManager if in immediate mode
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if element._stateId and self._GuiState._immediateMode then
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if element._stateId and self._Context._immediateMode then
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local state = self._StateManager.getState(element._stateId)
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if state then
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if state._focused then
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self._focused = true
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self._GuiState._focusedElement = element
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self._Context._focusedElement = element
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end
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if state._textBuffer and state._textBuffer ~= "" then
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self._textBuffer = state._textBuffer
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@@ -935,16 +935,16 @@ end
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---Focus this element for keyboard input
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function TextEditor:focus()
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if self._GuiState._focusedElement and self._GuiState._focusedElement ~= self._element then
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if self._Context._focusedElement and self._Context._focusedElement ~= self._element then
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-- Blur the previously focused element's text editor if it has one
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if self._GuiState._focusedElement._textEditor then
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self._GuiState._focusedElement._textEditor:blur()
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if self._Context._focusedElement._textEditor then
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self._Context._focusedElement._textEditor:blur()
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end
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end
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self._focused = true
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if self._element then
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self._GuiState._focusedElement = self._element
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self._Context._focusedElement = self._element
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end
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self:_resetCursorBlink()
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@@ -966,8 +966,8 @@ end
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function TextEditor:blur()
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self._focused = false
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if self._element and self._GuiState._focusedElement == self._element then
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self._GuiState._focusedElement = nil
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if self._element and self._Context._focusedElement == self._element then
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self._Context._focusedElement = nil
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end
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if self.onBlur and self._element then
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@@ -1560,7 +1560,7 @@ end
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---Save state to StateManager (for immediate mode)
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function TextEditor:_saveState()
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if not self._element or not self._element._stateId or not self._GuiState._immediateMode then
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if not self._element or not self._element._stateId or not self._Context._immediateMode then
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return
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end
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